Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Realmslore
 Chamber of Sages
 Questions for Ed Greenwood (2008)
 New Topic  Topic Locked
 Printer Friendly
Previous Page | Next Page
Author Previous Topic Topic Next Topic
Page: of 103

GoCeraf
Learned Scribe

147 Posts

Posted - 01 Apr 2008 :  04:55:19  Show Profile  Visit GoCeraf's Homepage Send GoCeraf a Private Message
S'all good fun. I'm not being a discount tent or anything (...yeah, that's about right). I fully recognize (and appreciate) a good tease.

I'm just the shy sort, is all.
No need to apologize. I was just tryin' to get a laugh outta everyone.

Being sarcastic can be more telling than simply telling.
Go to Top of Page

Markustay
Realms Explorer extraordinaire

USA
11381 Posts

Posted - 01 Apr 2008 :  05:38:06  Show Profile Send Markustay a Private Message
Thank You for all the new lore, THO - even though I have very little interest in using Aboleths, its nice to get some lore about how they think and operate.

Also, to give Dalor Darden some sort of answer, the culture you are looking for is probably that of the Tabaxi people of Mezro, in Chult. It seems fairly close to the Mwenemutapa Empire you are looking for. For all other 'Africanesque' Cultures, you would need to head over to Katashaka (south of Maztica) for those, and I highly recommend the Nyambe rulebook for the region, because we unfortunately do not have any canon information on that continent aside from the name (hopefully we will have some in the new FRCG, if it survives the cuts).

quote:
Originally posted by The Hooded One

Also, I bring a response from Ed to Markustay:

There's no real pass through the Stormhorns anywhere north of "settled Cormyr." The Stonelands stand as an unbroken barrier to north-south travel, except by air or clambering. <snip>
So comments and asks Ed (who LOVES your maps, BTW, Markustay; please don't take this as criticism on his part). Over to you . . .
love,
THO


Sorry - missed this the first time through - this thread sees more action then a 'festhall lass' during Fleet week.

First, an answer (hows that for a switch?) - I think it had to do with the different 'flow' of the two novels (BtHR, and DotD). In the first, the protagonists seem to be getting back and forth into and out of the Stonelands a lot, and the last area I could accurately place them in was Arabel. Later, in the second novel (3rd, actually), the various characters and groups are getting around MUCH more slowly, and it appears they are indeed going all the way around through Gnoll pass in the later novel.

I think it's all that fast back and forth stuff happening in the first novel that threw me. Also, there is a mention in that book of a 'Worg Pass', that had me a little confused, but going back I can now assume that Worg Pass is the way through the Stormhorns via High Horn, correct? (so there actually is a second way through, but more east then north).

Now, a couple more questions about this -
The high Heath is mentioned "before they enter Worg Pass" - would that be the region aroung Huthduth, before getting to High Horn? (BTW, if this is covered in the Volo's guide, then please forgive me, I haven't gone back to that one just yet).

Also, where would the 'Mule Ears' be? It seems there is also another way through there, that "would bring one out just West of Redspring". Those would be a pair of mountains I'm guessing N-NW of Redspring, on the Stonelands side. I realize that an army could not pass this way (both going by what info you gave me earlier, and also how it is described in the book), and it is an 'unreliable' path only known to a few scouts (like Rowen).

Another thing - I did my own research for this awhile back when I did my Stonelands Map, but I just want to double-check it - The Forgotten Keep is Irongaurd, from Ed's Dungeon #18 adventure, correct?

Lastly, if Ed has the time or inclination, I would love to see his map of Cormyr - I'm trying to put back those things that were lost between editions, and even between Ed's Realms and 1e. I've gotten a lot of good info from Elminter's ecologies about the 'correct' way Northern Cormyr should look, but I would I would love to see how Ed himself pictured it. If you could possibly get this info for me THO, I would be forever in your debt.

Aluando has my E-Mail.

Lastly - Ed loves my maps?! Thats just... like... WOW. You made my day... no, my YEAR.


The World of Ark - Roleplay in the Age of Legends!
Red Aegis - One of the most innovative RPG concept in years!

"Maps I'll find for you both old and rare. Maps will I seek for you of lands both dark and fair."



Edited by - Markustay on 01 Apr 2008 20:56:22
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

4836 Posts

Posted - 01 Apr 2008 :  15:54:02  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all.
dravenloft, I consulted with Ed, and gathered this:
Ed didn't mention enchanted toys because you asked what children were "likely" to be given, and so Ed rattled off the most popular toys. Only the children of the wealthy and a few not-quite-wealthy-enough-but-status-conscious (impoverished nobles, wannabe nobles, courtiers) are likely to get enchanted toys.
Yes, they CAN be dangerous (and the target of thefts, because kids tend to boast about their toys, and word spreads), but not usually. Most toy enchantments are feeble and carefully limited; some are even crafted so as to "wear out" after a time.
In Realms fiction, we tend to focus on royalty, nobility, officials, and other wealthy and important folk, so you, the reader, see more magic than many common folk ever do.
love,
THO
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

4836 Posts

Posted - 01 Apr 2008 :  16:02:08  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Helloa agin, all.
This time I speak unto Marusktay, re. matters cartographic and Cormyrean:
Worg Pass is indeed the way through the Stormhorns via High Horn, and the High Heath is the region around Huthduth. The "unreliable pass" is a climb for much of its way, passable only by skilled climbers, not even by pack mules (the origin of the name "Mule Ears" being where the mules laid their ears flat and refused to proceed; a very clever naming on Troy Denning's part). Again, you have the location right.
However, the Forgotten Keep is NOT Ironguard. Ironguard is a tomb complex with almost nothing aboveground to gain any sort of name. The "Forgotten Keep" is a ruined shell of a long-abandoned (except by monsters, heh-heh) castle from the days when Cormyr's rule in the northern lands was tenuous, at best.
As for getting your hands on Ed's original Cormyr map: you and me both! It's somewhere in some of the many boxes in Ed's basement, from his long-ago, exhausting move (one man, a rented cube van, some 40,000 books plus comics plus papers, a bent axle on the van from all the weight of said cargo . . . then Ed collapsed :} ).
And as for the praise for your maps: merely credit where 'tis due, Ed says. You do great work, and good service unto us all (Realms scribes).
love,
THO
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

4836 Posts

Posted - 01 Apr 2008 :  16:05:38  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Oh, Markustay, one more thing from me: aboleths interest me very little as a "roll up and fight 'em" monster, but if run as Ed does, wherein they lurk unseen behind the scenes and work through manipulated, unwitting mind-influenced (not controlled; that'd be far too unsubtle) agents, whilst also mentally eavesdropping on PCs or anyone else delving too closely into their operations . . . THEN they become fun indeed. Especially if they tangle with illithids or alhoon trying to do the same thing. A campaign can become conspiracy-theory-hell for PCs!
love,
THO
Go to Top of Page

khorne
Master of Realmslore

Finland
1069 Posts

Posted - 01 Apr 2008 :  17:15:44  Show Profile  Visit khorne's Homepage  Click to see khorne's MSN Messenger address Send khorne a Private Message
quote:
Originally posted by The Hooded One

Oh, Markustay, one more thing from me: aboleths interest me very little as a "roll up and fight 'em" monster, but if run as Ed does, wherein they lurk unseen behind the scenes and work through manipulated, unwitting mind-influenced (not controlled; that'd be far too unsubtle) agents, whilst also mentally eavesdropping on PCs or anyone else delving too closely into their operations . . . THEN they become fun indeed. Especially if they tangle with illithids or alhoon trying to do the same thing. A campaign can become conspiracy-theory-hell for PCs!
love,
THO

I was thinking about something like this the other day. The thing that make creatures like Aboleths, Illithids and Doppelgangers so scary (in my opinion) is that they see you, but you have no bloody idea where they are, whether they are watching you RIGHT NOW, or what they are gonna throw at you.
I was wondering if there's any way to be given a permanent ability to see through all illusions, disguises, and know if someone is eavesdropping on you. I'm not asking for an ability that functions exactly like that, but anything that gives an edge would be nice.
For example, a bunch of illithids is mindscrying a human from afar, and the human lifts up his head and say "I see you". I guess that would freak the mindflayers out.
I'm asking because there's nothing more frustrating for me than villains who lurk in the background and toy with you, and you can't find them no matter were you look. I guess I just hate being manipulated.

If I were a ranger, I would pick NDA for my favorite enemy
Go to Top of Page

dravenloft
Seeker

USA
35 Posts

Posted - 01 Apr 2008 :  17:28:28  Show Profile  Visit dravenloft's Homepage  Send dravenloft an AOL message  Send dravenloft an ICQ Message  Click to see dravenloft's MSN Messenger address  Send dravenloft a Yahoo! Message Send dravenloft a Private Message
quote:
Originally posted by The Hooded One

Hello, all.
dravenloft, I consulted with Ed, and gathered this:
Ed didn't mention enchanted toys because you asked what children were "likely" to be given, and so Ed rattled off the most popular toys. Only the children of the wealthy and a few not-quite-wealthy-enough-but-status-conscious (impoverished nobles, wannabe nobles, courtiers) are likely to get enchanted toys.
Yes, they CAN be dangerous (and the target of thefts, because kids tend to boast about their toys, and word spreads), but not usually. Most toy enchantments are feeble and carefully limited; some are even crafted so as to "wear out" after a time.
In Realms fiction, we tend to focus on royalty, nobility, officials, and other wealthy and important folk, so you, the reader, see more magic than many common folk ever do.
love,
THO

Ah, yeah, I did say 'commonly' didn't I? I don't always operate on all thrusters. Thanks again.

Space Opera, Planetary Romance, Speculative Fiction and similar by me.
check it out at http://universal-nexus.com
Go to Top of Page

Agnitio Veridicus
Acolyte

13 Posts

Posted - 01 Apr 2008 :  18:34:06  Show Profile  Visit Agnitio Veridicus's Homepage Send Agnitio Veridicus a Private Message
Master Greenwood (via Lady THO):

Is there such a title as that of Baronet, or something similiar, in Cormyr? If so, what qualifies one for such a title? If I remember correctly, in Britain it tended to be awarded to wealthy persons who contributed a large sum to the crown for a cause, and/or performed a service to the Crown?

-- Agnitio

Edited by - Agnitio Veridicus on 02 Apr 2008 16:35:31
Go to Top of Page

althen artren
Senior Scribe

USA
774 Posts

Posted - 01 Apr 2008 :  19:35:53  Show Profile Send althen artren a Private Message
Something sweet Sage?

Hmmmmm, mayhaps we should stray back to yonder Realmslore now????
I wouldn't want to be accused of taking part in a rumble.

*pinkie finger to mouth corner"
Go to Top of Page

Markustay
Realms Explorer extraordinaire

USA
11381 Posts

Posted - 01 Apr 2008 :  21:26:49  Show Profile Send Markustay a Private Message
THO - Thank You once again for your speedy answers.

I thought they were the same Keep, because by my calculations they are in the same area. They must be practically on top of each other.

Thanks for the clarification.

You're answer concerning Aboleths makes me re-think part of the lore I've come up with for the Utter East Netbook (perpetual WIP), most especially regarding Doeganers. I will have to think on this - Ed always seems to send my mind in new directions.

Since I have his ear ATM, just two 'quickys' if I may; names for - tiny woods between Trollbark Forest and Misty Forest, and the small stand of woods across the Delimbyr from the High Forest, in the shadow of the Graypeaks. I attached it to the High Forest on earlier maps, thinking it was just a detached piece across the river, but now I'm not so sure.

If neither have names, can I name one 'The Greenwood'?


The World of Ark - Roleplay in the Age of Legends!
Red Aegis - One of the most innovative RPG concept in years!

"Maps I'll find for you both old and rare. Maps will I seek for you of lands both dark and fair."



Edited by - Markustay on 01 Apr 2008 21:37:05
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

4836 Posts

Posted - 02 Apr 2008 :  01:33:07  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, everyone.
Markustay, the Forgotten Keep and Ironguard ARE very close to each other, but there’s a good quarter-day of hard travel in between them, unless you know PRECISELY the best route, because there are so many of the trademark knife-edged ridges-with-breakneck-ravines between, separating the two. In other words, to travel horizontally a quite short distance, you have to travel a long way up and down (in many stages, all of them uncomfortable climbing or slithering/falling).
As for sneaking in “The Greenwood,” sure, why not? Ed has always avoided naming anything in the Realms after himself, but when the City System boxed set came out, almost all of the TSR staffers whose names hadn’t already been added to the FR1 maps got immortalized in the city maps that came in that box, so Ed, who created the whole shooting match, should get SOMETHING. I’ll ping him, and if he strongly objects, I’ll let you know RIGHT away; if you hear no swift missive from me to the contrary, take it as a “yes.”
In Realmslore, this time, I bring you Ed’s response to Charles Phipps, specifically a question from back in January: “Ed, how common are Deities mating with mortals? Furthermore, how common are the offspring of such unions? Are they, in your opinion, 0-Level Deities or more like Half-Fiends/Celestials or Aasimarr and Tieflings?”
Ed replies:



In the Realms, deities mate with mortals for fun and to produce specific offspring. They do the former (often in magical disguise) often, and the latter very rarely. So the offspring of such unions are rare indeed, in part because producing such offspring always “bleeds” a little divine power away from the divine parent, and deities instinctively want to avoid this. Also, any deity who cares to investigate the past histories of such unions will discover that the offspring are always rebelliously self-willed, as in: defy the divine parent if they know about that parent, rarely become friends or allies of the divine parent, and all too often become active foes of the divine parent. If the deity takes care during the mating, they can often control the nature of the offspring (so a DM can have it be just about anything, including all the possibilities you list). If the deity does not, offsprings tend to be “deity material” in starting power.
Of course, some deities would want to destroy any mortal who knew or openly conjectured even the paltry few words I’ve set down here. Be warned . . . :}



So saith Ed. The Great God Santa Claus of the Realms . . .
(Oops, I blaspheme again. Whip me, someone. Please?)
love to all,
THO
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

4836 Posts

Posted - 02 Apr 2008 :  01:38:57  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Oh, and while I'm waiting for said punishment, a thought occurreth to me, Markustay: in the two novels you mention (the first penned by Troy, the second by Troy and Ed), reflect on all the Stonelands trips mentioned, implied, and described, and think of how many were small groups of individuals who could use magic (teleports due to being a War Wizard or using a War Wizard cloak or ring enabling teleports to known destinations within and without the Stonelands (note that all Highknights and Obarskyrs will normally have both the cloaks and the rings, and many nobles have their own versions of the rings). Mounted forces or larger military forces of any sort can't use these "swift shortcuts," and have to struggle through the Stonelands, which is hard going east-west, and VERY hard and slow going, north-south.
love,
THO
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
26852 Posts

Posted - 02 Apr 2008 :  02:17:28  Show Profile Send Wooly Rupert a Private Message
I don't like whips. Can I punish you with the creative application (and removal!) of banana pudding, instead?

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

4836 Posts

Posted - 02 Apr 2008 :  03:14:40  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
But of course.
(Assumes innocent look.)
Is banana pudding just pudding applied with your banana?

love,
THO
Go to Top of Page

Markustay
Realms Explorer extraordinaire

USA
11381 Posts

Posted - 02 Apr 2008 :  04:22:32  Show Profile Send Markustay a Private Message
Ummmmm.... I'm not sure which I should thank you more for - your input on my Stonelands quarries, or for causing my old heart to go all 'a flutter'.

I suppose Thanks for both, since they both add fuel to my imagination.


The World of Ark - Roleplay in the Age of Legends!
Red Aegis - One of the most innovative RPG concept in years!

"Maps I'll find for you both old and rare. Maps will I seek for you of lands both dark and fair."


Go to Top of Page

gomez
Learned Scribe

Netherlands
254 Posts

Posted - 02 Apr 2008 :  06:39:20  Show Profile  Visit gomez's Homepage Send gomez a Private Message
THO and Wooly, behave, or I will be forced to whip you both.
Oh, this makes a question:

Aside from Loviatar, followers of which faiths might use pain/bondage/etc in their sexual life (more than others)?
I can imagine Sharess and Liira, though their very shaky relation with Lov may make it less likely, and Ilmater followers seem to be people who would explicitly not include it as they see pain as something you can't (or shouldn't) enjoy.
Eilistraee perhaps?
Go to Top of Page

The Sage
Procrastinator Most High
Moderator

Australia
31411 Posts

Posted - 02 Apr 2008 :  06:47:46  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
Gomez, while you're awaiting Ed's reply, I would suggest you also take a look through the compiled files, as Ed [and THO] have briefly discussed this subject in the past -- and in relation to certain religious rituals.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

Markustay
Realms Explorer extraordinaire

USA
11381 Posts

Posted - 02 Apr 2008 :  08:04:02  Show Profile Send Markustay a Private Message
To add my two cents - Bane (he's all about dominance).


The World of Ark - Roleplay in the Age of Legends!
Red Aegis - One of the most innovative RPG concept in years!

"Maps I'll find for you both old and rare. Maps will I seek for you of lands both dark and fair."


Go to Top of Page

Marc
Senior Scribe

582 Posts

Posted - 02 Apr 2008 :  14:04:02  Show Profile Send Marc a Private Message
well met

the question is about the presence of Planescape factions in Faerun, I know that gods cover most of the stuff, but have planar philosophies established some minor influences in FR? Also are there any other philosophies that are similar to factions in a way that they aren't so (or not at all) religious?

thanks

.
Go to Top of Page

tauster
Senior Scribe

Germany
399 Posts

Posted - 02 Apr 2008 :  15:18:46  Show Profile  Visit tauster's Homepage Send tauster a Private Message
quote:
Originally posted by khorne

quote:
Originally posted by The Hooded One

Oh, Markustay, one more thing from me: aboleths interest me very little as a "roll up and fight 'em" monster, but if run as Ed does, wherein they lurk unseen behind the scenes and work through manipulated, unwitting mind-influenced (not controlled; that'd be far too unsubtle) agents, whilst also mentally eavesdropping on PCs or anyone else delving too closely into their operations . . . THEN they become fun indeed. Especially if they tangle with illithids or alhoon trying to do the same thing. A campaign can become conspiracy-theory-hell for PCs!
love,
THO

I was thinking about something like this the other day. The thing that make creatures like Aboleths, Illithids and Doppelgangers so scary (in my opinion) is that they see you, but you have no bloody idea where they are, whether they are watching you RIGHT NOW, or what they are gonna throw at you.
I was wondering if there's any way to be given a permanent ability to see through all illusions, disguises, and know if someone is eavesdropping on you. I'm not asking for an ability that functions exactly like that, but anything that gives an edge would be nice.
For example, a bunch of illithids is mindscrying a human from afar, and the human lifts up his head and say "I see you". I guess that would freak the mindflayers out.
I'm asking because there's nothing more frustrating for me than villains who lurk in the background and toy with you, and you can't find them no matter were you look. I guess I just hate being manipulated.


[spoilers for Night Below ahead!]

Khorne, you should try the boxed set "Night Below" (2nd edition) then, where the PC will in the end directly attack an Aboleth City! My players are still a while away from that point - they don't even know of the Aboleth's existence. Since I don't think they know about these monsters (not even out of character), they are in for a few nasty surprises...

And to keep this posting from being totally off-topic, another related question for Ed:
Imagine a party attacks an Aboleth city deep in the underdark (i.e. the plot of the "Night Below" box), after having forced their way through a city of Kuo Toa the Aboleth enslaved with the help of Illithid allies (the city descends in a chaos of kuo toan madness, then the party marches further down towards the Aboleth city...). The author of the advendute (Carl Sagent) said that the main answer of the Aboleth, when they discover the party finally, is that they send wave after endless wave of thralls to kill the PC: Powerful underdark dwellers, creatures from various lower planes, etc. Additionally, the party will encounter a few aboleth glyphs that can transform the victim into slime, read its mind, mentally dominate it, etc.

My question: What would you do as DM? I expect the Aboleth would do all this stuff, but somehow it doesn't seem enough for creatures that much unfathomable. I am looking for countermeasures that are both powerful and subtle, and at the same time leave the party a chance of survival... which is not easy when you have creatures like aboleth!

Edited by - tauster on 02 Apr 2008 15:20:31
Go to Top of Page

Hoondatha
Great Reader

USA
2211 Posts

Posted - 02 Apr 2008 :  15:42:03  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message
I'd also like to hear Ed's answer to that. I ran Night Below some years ago, and it had the highest PC body count of any campaign of mine by a wide margin. Of course, I was using 2e psionics in all their glory...

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

4836 Posts

Posted - 02 Apr 2008 :  19:52:08  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all. tauster and Hoondatha, Ed and I discussed THE NIGHT BELOW extensively when it came out, as it happens (a friend of mine, whom Ed had never met, was trying to launch a game designing career and wanted to hear Ed's take on Carl Sargent's adventure), and at the time Ed said the aboleth would stay hidden from the PCs for as long as possible (as in: years, if they could swing it), and in the meantime goad and lure the PCs by means of unwitting intermediaries, arranged events, etc. to "aim" the PC party at all aboleth foes and other rulers/trading networks/power groups/etc. the aboleths wanted destroyed or weakened. In other words, treat the adventuring party as a tool, then dispose of them (by sending other adventuring parties or handy Underdark foes) when they became superfluous or too dangerous or had Learned Too Much. Aboleth really work best as long-term Prime Mover Villains, Ed and I agree . . .
love,
THO
Go to Top of Page

tauster
Senior Scribe

Germany
399 Posts

Posted - 02 Apr 2008 :  21:58:53  Show Profile  Visit tauster's Homepage Send tauster a Private Message
That sounds like a "believable" aboleth strategy. Or, in one word: Scary. The only problem I see is that it will, after a while, frustrate the players (not only their characters!) to no end instead of having fun.

The difficult part (or one of the difficult parts...) of Night Below is what happens after the PC get through the city of the glass pool, most likely by dragging the Kuo Toa settlement into madness. Carl Sargent simply lets them stumble over the tunnel leading down into the lowerdark, ending on the shore of the sunless sea. There they find, after some exploring, the Aboleth city that rose from beneath the waves. They intrude (at that time they are around level 15, I guesstimate, so they have lots of magic at their hands...), explore the city, figure out what goes on and how to end the Aboleth's plot. But how in all hells do they achieve that against the Aboleth's opposition, or even under their radar???

Some difficult questions, there...I guess I should open a new Night Below thread, or better ressurect Hoondatha's old thread (http://forum.candlekeep.com/topic.asp?TOPIC_ID=4515), lest I clutter this scroll overly much!
Go to Top of Page

createvmind
Senior Scribe

466 Posts

Posted - 03 Apr 2008 :  00:30:14  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message
Hello All,

Ed, any lore on Soubar, anything of note within town or surrounding area?
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

4836 Posts

Posted - 03 Apr 2008 :  01:50:33  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
tauster, THE NIGHT BELOW is presenting a super-adventure, so X leads to Y in a way that it simply doesn't have to, when the adventure is inserted into your ongoing campaign. There's no need for the PCs to stumble on the aboleths at that point. Just go on with Underdark or even PCs-return-to-the-surface adventuring, secure in the knowledge that the aboleths have noticed the PCs and will begin to manipulate them from then on. It may be years of both campaign and real time before the PCs even realize there's a background villain group to get frustrated AT. :}
love,
THO
Go to Top of Page
Page: of 103 Previous Topic Topic Next Topic  
Previous Page | Next Page
 New Topic  Topic Locked
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2014 Candlekeep.com Go To Top Of Page
Snitz Forums 2000