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mikie
Seeker

USA
73 Posts

Posted - 23 Apr 2014 :  01:41:03  Show Profile Send mikie a Private Message  Reply with Quote  Delete Topic
Well met all. Does anyone have a table or suggestions for a critical hit chart? Looking for one that is MONSTER & ANIMAL based. I have one made for weapons. Any information or suggestions would be helpful. Thanks.

Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 23 Apr 2014 :  11:58:37  Show Profile Send Barastir a Private Message  Reply with Quote
Hi, Mike!

There is an article in Dragon Magazine 187, IIRC, that gives you a lot of animal strategies and special attacks, and most of them have a critical hit effect, depending on the kind of attack. A critical in a bite attack by a bear, wolf or great cat, for example, results in a strangling bite (a bite locked around the neck, doing maximum bite damage until the victim dies or sets free from the animal). In a croc's bite, it results in the animal dragging its victim underwater. A bull's or a rhino's charge results in the animal tossing its victim in the air. A critical hit with a paw (or hitting with two paws) makes the victim of a great cat fall on the ground... And so on. Each special attack has a list of suggested animals that can perform it, but you can expand it to similar monsters (a tossing gorgon or triceratops, for example).

EDIT: It's really an article in Dragon 187, intitled "The Wild, Wild Wilderness"

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)

Edited by - Barastir on 23 Apr 2014 12:24:53
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Lord Karsus
Great Reader

USA
3737 Posts

Posted - 23 Apr 2014 :  15:45:50  Show Profile Send Lord Karsus a Private Message  Reply with Quote
-Not necessarily a chart, but I have a die that I got from somewhere or other, that has body parts instead of pips. In my games, when someone hit a successful critical, in addition to the extra damage, I'd roll the die and have it that they cut off a leg, an arm, whatever, for some extra flavor and maybe some in-game repercussions depending on what it was that got damaged.

(A Tri-Partite Arcanist Who Has Forgotten More Than Most Will Ever Know)

Elves of Faerûn
Vol I- The Elves of Faerûn
Vol. III- Spells of the Elves
Vol. VI- Mechanical Compendium
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Ayrik
Great Reader

Canada
7969 Posts

Posted - 23 Apr 2014 :  23:00:49  Show Profile Send Ayrik a Private Message  Reply with Quote
The Players Option books provided a comprehensively sadistic pile of tables. For AD&D 2E.

Players become much less enthused about critical hit tables when they are applied, fairly, on all critical hits which occur - including attacks made against them.

Using such tables inevitably leads to PCs who suffer gruesome and crippling injuries, severed limbs, broken organs, disfiguring scars and maiming, and even (as if it matters) permanent brain injuries. Consequently, you‘ll end up with a party of gimps, a thief named Six Fingers, a mage called Lefty, a blind berserker, and a half-elf who is in fact a full-blooded elf who somehow survived being cut in half. Amusing for a while, no fun in the long term. Implementing advanced rules for various Cure and Regeneration magics is recommended.

[/Ayrik]
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mikie
Seeker

USA
73 Posts

Posted - 24 Apr 2014 :  00:17:08  Show Profile Send mikie a Private Message  Reply with Quote
Would that be from the Combat & Tactics book? Or another source?
quote:
Originally posted by Ayrik

The Players Option books provided a comprehensively sadistic pile of tables. For AD&D 2E.

Players become much less enthused about critical hit tables when they are applied, fairly, on all critical hits which occur - including attacks made against them.

Using such tables inevitably leads to PCs who suffer gruesome and crippling injuries, severed limbs, broken organs, disfiguring scars and maiming, and even (as if it matters) permanent brain injuries. Consequently, you‘ll end up with a party of gimps, a thief named Six Fingers, a mage called Lefty, a blind berserker, and a half-elf who is in fact a full-blooded elf who somehow survived being cut in half. Amusing for a while, no fun in the long term. Implementing advanced rules for various Cure and Regeneration magics is recommended.

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Barastir
Master of Realmslore

Brazil
1600 Posts

Posted - 24 Apr 2014 :  03:11:43  Show Profile Send Barastir a Private Message  Reply with Quote
As far as I remember, Spells & Magic has rules for critical hits with spells.

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)
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Ayrik
Great Reader

Canada
7969 Posts

Posted - 24 Apr 2014 :  22:43:43  Show Profile Send Ayrik a Private Message  Reply with Quote
PO: Combat & Tactics provides Crit tables for general smashing, bashing, puncturing, biting, melee and ranged attack kinda stuff.

PO: Spells & Magic provides Crit tables for being burnt, blasted, frozen, zorched, and suffering similar magical/elemental effects.

One of the (revised) Dark Sun rulebooks provided a Crit system and tables for psionic combat. Although one of the better 2E attempts, it is still based on a fundamentally broken half-d20-like psionic rules system.

Google will happily provide decades worth of fan-based critical hit rules and tables for all D&D game editions. As with most internet content a few offerings stand out as truly extraordinary, the majority are mediocre iterations of each other, and a few are an insulting waste of time. Worth looking, though, if you‘re interested.

[/Ayrik]
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