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T O P I C    R E V I E W
mikie Posted - 23 Apr 2014 : 01:41:03
Well met all. Does anyone have a table or suggestions for a critical hit chart? Looking for one that is MONSTER & ANIMAL based. I have one made for weapons. Any information or suggestions would be helpful. Thanks.
6   L A T E S T    R E P L I E S    (Newest First)
Ayrik Posted - 24 Apr 2014 : 22:43:43
PO: Combat & Tactics provides Crit tables for general smashing, bashing, puncturing, biting, melee and ranged attack kinda stuff.

PO: Spells & Magic provides Crit tables for being burnt, blasted, frozen, zorched, and suffering similar magical/elemental effects.

One of the (revised) Dark Sun rulebooks provided a Crit system and tables for psionic combat. Although one of the better 2E attempts, it is still based on a fundamentally broken half-d20-like psionic rules system.

Google will happily provide decades worth of fan-based critical hit rules and tables for all D&D game editions. As with most internet content a few offerings stand out as truly extraordinary, the majority are mediocre iterations of each other, and a few are an insulting waste of time. Worth looking, though, if you‘re interested.
Barastir Posted - 24 Apr 2014 : 03:11:43
As far as I remember, Spells & Magic has rules for critical hits with spells.
mikie Posted - 24 Apr 2014 : 00:17:08
Would that be from the Combat & Tactics book? Or another source?
quote:
Originally posted by Ayrik

The Players Option books provided a comprehensively sadistic pile of tables. For AD&D 2E.

Players become much less enthused about critical hit tables when they are applied, fairly, on all critical hits which occur - including attacks made against them.

Using such tables inevitably leads to PCs who suffer gruesome and crippling injuries, severed limbs, broken organs, disfiguring scars and maiming, and even (as if it matters) permanent brain injuries. Consequently, you‘ll end up with a party of gimps, a thief named Six Fingers, a mage called Lefty, a blind berserker, and a half-elf who is in fact a full-blooded elf who somehow survived being cut in half. Amusing for a while, no fun in the long term. Implementing advanced rules for various Cure and Regeneration magics is recommended.

Ayrik Posted - 23 Apr 2014 : 23:00:49
The Players Option books provided a comprehensively sadistic pile of tables. For AD&D 2E.

Players become much less enthused about critical hit tables when they are applied, fairly, on all critical hits which occur - including attacks made against them.

Using such tables inevitably leads to PCs who suffer gruesome and crippling injuries, severed limbs, broken organs, disfiguring scars and maiming, and even (as if it matters) permanent brain injuries. Consequently, you‘ll end up with a party of gimps, a thief named Six Fingers, a mage called Lefty, a blind berserker, and a half-elf who is in fact a full-blooded elf who somehow survived being cut in half. Amusing for a while, no fun in the long term. Implementing advanced rules for various Cure and Regeneration magics is recommended.
Lord Karsus Posted - 23 Apr 2014 : 15:45:50
-Not necessarily a chart, but I have a die that I got from somewhere or other, that has body parts instead of pips. In my games, when someone hit a successful critical, in addition to the extra damage, I'd roll the die and have it that they cut off a leg, an arm, whatever, for some extra flavor and maybe some in-game repercussions depending on what it was that got damaged.
Barastir Posted - 23 Apr 2014 : 11:58:37
Hi, Mike!

There is an article in Dragon Magazine 187, IIRC, that gives you a lot of animal strategies and special attacks, and most of them have a critical hit effect, depending on the kind of attack. A critical in a bite attack by a bear, wolf or great cat, for example, results in a strangling bite (a bite locked around the neck, doing maximum bite damage until the victim dies or sets free from the animal). In a croc's bite, it results in the animal dragging its victim underwater. A bull's or a rhino's charge results in the animal tossing its victim in the air. A critical hit with a paw (or hitting with two paws) makes the victim of a great cat fall on the ground... And so on. Each special attack has a list of suggested animals that can perform it, but you can expand it to similar monsters (a tossing gorgon or triceratops, for example).

EDIT: It's really an article in Dragon 187, intitled "The Wild, Wild Wilderness"

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