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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 11 May 2015 :  19:43:09  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Going to utilise Markustay's Return Gates for the connections between the dwarven cities.

That way I can explain how the dwarves used to travel between areas so easily in the past, and why they don't work anymore, or that is to say they don't work as intended anymore since the controlling gate in the centre of Dwarvenhome was buried/disrupted/damaged (haven't decided which yet).

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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 12 May 2015 :  10:45:27  Show Profile Send Gary Dallison a Private Message  Reply with Quote
I dont suppose anyone happens to know the dwarvish word for Dwarvenhome

I know Faern = Home but the only reference i can find to what dwarves call themselves is the wild dwarf name for themselves dur Authelar (The People).

So what is the dwarvish word for dwarf?

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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 12 May 2015 :  10:52:24  Show Profile Send Gary Dallison a Private Message  Reply with Quote
I dont suppose anyone happens to know the dwarvish word for Dwarvenhome

I know Faern = Home but the only reference i can find to what dwarves call themselves is the wild dwarf name for themselves dur Authelar (The People).

So what is the dwarvish word for dwarf?

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George Krashos
Master of Realmslore

Australia
5454 Posts

Posted - 13 May 2015 :  00:43:06  Show Profile Send George Krashos a Private Message  Reply with Quote
quote:
Originally posted by dazzlerdal

I dont suppose anyone happens to know the dwarvish word for Dwarvenhome

I know Faern = Home but the only reference i can find to what dwarves call themselves is the wild dwarf name for themselves dur Authelar (The People).

So what is the dwarvish word for dwarf?



Best to ask Ed.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 14 May 2015 :  08:57:57  Show Profile Send Gary Dallison a Private Message  Reply with Quote
And just for reference, here is Ed's reply about the dwarvish name for Dwarvenhome.


quote:
Dwarvenhome was known to the dwarves as Ahrrune.

(from: runedar = haven, home for all and ahrraem = all-kin, meaning the race of dwarves)

. . . and it follows that dwarves referred to themselves formally (as a race) as Ahrraem.
A less formal, daily "we" or "dwarves" (meaning: a group of dwarves that wasn't all one clan or family, or a group assembled for a specific purpose like a warband or a shift in a mine) is "Ahra" (as in, "ahra always drink from the higher spring," or "ahra prefer that ale to the weak human stuff")

So saith Ed, and there you have it.
love,
THO


And here is the dwarvish word for dwarf

quote:
Dwarf, singular is "arl"



Given that i am having a dwarven empire of dwarvenhome and a dwarf city with the same name (in common), i will be making the distinction by using the dwarf name for home as the city, and haven as the empire.

So Dwarvenhome (empire) = Ahrrune
Dwarvenhome (city) = Ahrrfaern


I wonder if i can link the northmen term for Jarl to the dwarvish term for a singular person (arl), the prefixed "J" could denote authority over a person.

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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 16 May 2015 :  21:12:41  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Come up with a few more chapters for the adventure path.

Chapter 2 involves the party travelling to the castle of skulls as it transports to ravenloft. Cue a 24 hour pursuit by prince ketheryll and possession by one of the witches of Kimball moor. Ultimately the party escape the castle and amye takes the cauldron. Then chapter 3 can involve drathak and the other witch of Kimball moor.

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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 25 Jun 2015 :  19:40:53  Show Profile Send Gary Dallison a Private Message  Reply with Quote
And for anyone that is interested I've finished my rewrite of the Moonshaes. Check my sig for the download, or the Forgotten Realms Alternate Dimensions sticky in the Chat section.

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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 26 Jun 2015 :  16:09:50  Show Profile Send Gary Dallison a Private Message  Reply with Quote
A brief outline of the campaign i intend to write focusing on Kazgoroth's return (I've not worked out all the chapters but i'm hoping to fill them in as time goes on). Hopefully the party will get to tour all the various areas of the Moonshae Isles and i can do a bit more detail on them as well as tie up a few loose ends.

The only problem is its such a long stretch of time i need lots of things to keep it interesting. If anyone has any ideas that'd be a huge help.

I'm also trying to keep some events from the canon timeline. So the treaty is signed in 1347 DR, the northmen join the captains confederation in 1358 DR, Tristan is nearly assassinated by Xvim in 1359 DR, etc.

Chapter 1 (1345 DR)
Scenario 1 – The Strait of Oman
The Sea of Moonshae is covered with mists. A close encounter with a number of ships heading towards Callidyrr causes Tannistan to order the ships sails to be put away and the crew to coast silently through the fog.
Winds blow the fog away halfway through the strait and 2 northmen dragonships from either side are sent to intercept them.
After a ship to ship battle involving 20 northmen raiders the cog escapes into the Strait of the Leviathan and discovers an invasion fleet heading west towards Moray and another much larger fleet coming up behind the party, heading towards Corwell.
Tannistan orders the cog to turn south towards Corwell (regardless of where the party were originally headed), the wind is against the northmen and Greystone ships but gradually the northmen dragonships gain on the cog. Cue a long distance battle between northmen javelin throwers and the party.
As the first dragonship pulls up alongside the cog to board it Leviathan appears behind the cog and smashes the northmen fleet. The party can see Thelgaar Ironhand personally attempting to skewer Leviathan with a mighty javelin as the whale crushes ships with his tale.
The cog is damaged and beaches north of Fenton. The party find a survivor amongst the flotsam (Amye) and a large party of northmen spot them.
The party flee towards a tall tower (Chasreen Alabhransree of Suikh, known to the locals as “the Lady in Silver” or using her assumed name of Cymra Shanbadhe. Cue a fight between the party and northmen amongst the trap infested halls of the tower.
Ultimately the party are dumped outside the tower and the northmen are trapped inside. The party flee south with Amye and Tannistan Greystone.

Scenario 2 – Firbolg Incursion
At Fenton, Tannistan shows the party into the undead settlement. They interrupt an argument between Dwi Merrickson (leader of Fenton) and Anhaern Rhyllgallohyr (leader of the settlement of Elyssyrr) about an invasion of firbolgs that is rampaging through the Myrloch Vale heading towards the Fens of the Fallon.
Anhaern leaves in a rage as Dwi will not commit himself or his men to the fight. Conversations with Dwi prove to be largely apathetic as he cannot see the point or benefit in doing anything.
Tannistan and the party catch up with Anhaern who is happy to have help in the Vale.
Cue an attack upon the hastily erected Black Fortress, a stone “keep” of firbolg size crafted from the obsidian stone of the Black Mountains. Anhaern and her warriors charge into the fray, the party are left to clean up as the Banshrae do most of the work. Then a larger group of firbolg arrive from the north led by a “fomorian” of large size. The Banshrae are “slain” and the party left to face them when Dwi and his Banshrae arrive (led by Amye who has now recovered), and destroy the firbolg in a state of bloodlust (almost attacking the party as well).

Scenario 3 – Arrival in Corwell
The party return to Fenton and continue on to Corwell. Arriving at Caer Corwell they find the city under attack by a few northmen dragonships that made it through Leviathan’s attack unscathed.
Party fight their way to the castle and rescue King Byron, then the main invasion of northmen occurs. A desperate fight to secure Caer Corwell begins and Rydders of the Heralds of the High King arrive to help, thankfully the invasion fleet is much reduced thanks to Leviathan and reinforcements from Cantrevs Koart, Dynnett and Pontswain manage to break the siege.
King Byron is then assassinated by heralds from Callidyrr (King Dynnegall of Moray is also assassinated) who are secretly cultists of Bhaal.
Tristran Kendrick is crowned, although there is much dissension among the Council of Lairds at having such a young king on the throne in such troubled times.
The Heralds of the High King approach the party and offer to induct them into the order in return for them saving the prince during the invasion and assassination attempts. They will be contact for further missions as part of their trial.

Chapter 2 (1346 DR)
Scenario 1 – Amye’s Abduction
Amye disappears one night from her quarters in Caer Corwell, clues lead to her being abducted by some wolf like creature and witnesses spot the Grimmulf on the edges of Llyrath Forest.
Heralds of the High King warn that it is close to the Autumn Equinox and so Caer Cymrych is said to appear in the forest depths during this time.
The party travel by caravan to Cantrev Pontswain, learning the laws of the Wayfire and discussing various rumours and travellers tales. All the while an old crone listens silently refusing to speak (Niamwy).
Turning south towards Manann’s Scar the party encounter Bloodmud Lake and the mudman formerly known as Manann, with the chance to discover much treasure in the mud.

Scenario 2 – Caer Cymrych, the Castle of Skulls
The party follow the wolf tracks to an ancient castle situated atop a wooded tor overlooking the southern coast of Gwynneth. Venturing into its halls they are attacked by ghostly spirits and animated suits of armour and weapons, as well as encountering horrific traps.
In the depths of the dungeons they discover Amye’s bloodied form lying unconscious next to a large bubbling cauldron. When awoken she screams abuse at herself and the party (ungrateful bitch of a daughter are a few of the insults) as she is now possessed by Cymbre (Amye’s mother).
Prince Ketheryll then appears as an invincible juggernaut of destruction, regenerating all wounds within minutes. The party can fight him for hours but the only real way to beat the prince is to force Cymbre to possess him by knocking unconscious everyone she attempts to possess until only Ketheryll is left.
When the party leave Caer Cymrych they discover Amye has disappeared again (along with the cauldron if the party tried to retrieve that) – the logical conclusion is that she was possessed by Cymbre (although in truth she is Kazgoroth and was seeking the cauldron all along).

Scenario 3 – The Dead Caravan
Returning to Cantrev Pontswain the party come across the remains of the caravan they left behind days earlier. Amid the scenes of slaughter there is a vivacious young woman who looks not dissimilar to Amye. The bodies are all slain by vicious claw marks or look as though they have been drained of life (they are shrivelled husks).
The woman is a creature known as Niamwy (grandmother to Amye and mother to
She is evasive about what happened to the caravan (she says they were already dead when she arrived), but she does mention that she spotted a young woman fleeing the area carrying a large cauldron (much bigger than herself) on her back.
Those able to track will note that a set of tracks entered the camp and ended where a shrivelled old ladies corpse now lies. The tracks of Amye are more recent than the scenes of destruction and so she cannot have been party to the slaughter. The tracks of Niamwy are not of someone entering the camp, she was here during the carnage.
If confronted Niamwy will flee using magic (she is an accomplished witch) but she taunts the party to seek her out once they discover the truth about their absent companion.


Chapter 3 (1347 DR)
Scenario 1 – Caer Allisynn
The Heralds of the High King approach the party for more work. There are a number of troubles affecting the Moonshae Isles and they wish to formally induct the party into the order.
Taken in secret (and blindfolded by Tannistan Greystone and the Alder of Corwell to Caer Allisynn. There they meet Queen Allisynn Hugh who approves there entry.
A chance to see pictures of the Sword of Cymrych Hugh, the Crown of the High King, and the Ring of Allisynn (which Allisynn wears). A chance to remember that Dwi wielded a sword just like the Sword of Cymrych Hugh.
The party are tasked with sailing to Norland and aiding the northmen who are besieged by undead not seen since the Witch Winters.
If they agree to join the order then they are given the title “Rydders” and can call upon the services of any Scyllae in the order.

Scenario 2 – Arrival in Norland
Party are allowed to access equipment in Caer Allisynn. Every kind of nonmagical armour and equipment is available. The party will also be able to request a single +1 magic item or the equivalent magic item (a wand or staff etc), this is a loan and must be returned should they leave.
Tannistan Greystone offers to take the party to Norland.
Arriving in Rogarsheim, the party are immediately challenged by a local berserker at the docks who demands a share of their equipment (a level 3 berserker). Whoever the party nominates to fight him must do so or the party are assailed by all northmen at the docks and taken into slavery.
The berserker is actually a member of the King’s own personal skaldren and so they must see him immediately.
Meeting with Konungr Grunnarch the Red is disrupted by an attack on the King’s Lodge. 150 Drathak marching up out of the sea attack Rogarsheim, the party, Grunnarch, and his skaldren sally forth to defeat the scourge.
The remaining drathak flee north

Scenario 3 – War in Norland
The party remain in Rogarsheim for several days, meeting with the Konungr and attempting to persuade him to cease hostilities with the ffolk and allow representatives of the Heralds to join his court. Offers of wealth and soldiers are ignored by Grunnarch who feels he can just take them from the ffolk despite the recent failed invasion.
Day 3 of negotiations sees random people begin mutating into frenzied lunatics that attack everyone nearby.
Day 5 sees choking black mist descend from the north and riders from the Land of Eagles (the plains west of Jotunhammer Gap) about a plague spreading to all of Norland and people turning into massive deranged lunatics.
Grunnarch tasks the party with solving the plague and then he will sign a treaty with the ffolk.
Lunatics no longer appear in Rogarsheim, instead they are centred around Arndthergom, and Follehu.
Travels to each area are beset by mutated northmen, and mutated firbolgs, they can be assisted by northmen and Jotennar of Sommersdal (who are immune to the Touch of Kazgoroth because of their true giant blood). Follehu (meaning hiding place) is worst hit, with over 100 of its 196 population turned into berserkers. The survivors are barricaded into a longhouse and the party need to rescue them. The speak of a young woman fitting the description of Amye, arriving from the east, her touch brought madness and mutation.
The only thing east of Follehu is the Northwood. Travel to Northwood results in an attack by drathak and at the centre is an old and untended Moonwell that is now black and polluted.

Scenario 4 – Norfen Lake
The Scyllae of the Heralds of the High King recalls Norland used to be known as Westarlun and was once a ffolk kingdom. It had a druidic circle based in the north of the island in what would be known as the Frostfens.
Trekking through the Frostfens the party are attacked by more drathak. Overhead they can see a large wyvern like creature flying back and forth making hideous noises. Constant attacks by ice weirds, icy swamp creatures, and drathak should deplete their resources.
After 3rd day trekking through the Frostfens they encounter Foradnir battling drathak in his ogre form. Rescuing and not attacking him earns them respite from the trek through the fenns as Foradnir allows them to stay at his cave and will even carry him to the Sunken Academy.
At the Sunken Academy, the party find the tree which tries to strangle them. Either the party must find a way to communicate with the tree, or gain access to the inside (speak with nature, walk through walls, find secret doors, etc) where they find the desiccated bodies of the druids wrapped in roots (which burrow through them).
They tell the party of the Moonwell that is now Norfen Lake.
At Norfen Lake the party find Amye acting strangely, she is spilling her own blood into the lake and polluting it to a murky black colour. Furthermore there is a large furrow over 2 miles long and many feet deep which Amye has ploughed to allow tar from the Dvarstoldt Tar Pits to enter the lake, the steam has produced the fog and it contains Kazgoroth’s blood which is causing some of the mutations (Amye caused the rest personally by touching people). Amye is surrounded by drathak, and guarded by an undead ice weird (the former guardian) mutated by Kazgoroth’s Touch.
After defeating the guardians Amye descends into the now black lake and disappears (travels by fey crossroads to elsewhere). The party need to collapse the trench connecting the Tar Pits and Lake Norfen for the fog to subside.

Scenario 5 – The Treaty
Grunnarch the Red is ready to sign a peace treaty with the ffolk and he convinces the other northmen kings to do the same. The party leave with Tannistan for Caer Allisynn.
Negotiations result in Callidyrr, Corwell, Gnarhelm, Moray, Norheim, Norland, Oman, and Snowdown signing a peace treaty on Oman at Lillemaren.
Yorwyn Allisynn is worried about Amye, the drathak, and these mutated monsters. She asks the party to return to Corwell and contact the Druids of Moonshae for their advice.


Chapter 14 (1358 DR)
Cyndre and the Council Sorcere have been in complete control of Callidyrr for several years. The Scarlet Guard have attacked a number of the western hommlechs (Holyhead, Aithe, Codfin) as well as Cantrev Ogden to enforce the will of the council.
Callidyrr attempts to expand its borders and hires the sahuagin of Kressilacc (Belistar can now transform into a reptilian creature that resembles the first king of Kressilacc known as “Red Back”) and attacks Oman with a force of sahuagin and the Scarlet Guard.
Party and Tristan along with the forces of Corwell travel to Oman to help against the invasion.
During the attack Thelgaar Ironhand is almost slain and Tristan loses his arm. The northmen kingdoms cancel the peace treaty before joining the Captain’s Confederation. Laird Ballon Llimbael of Cantrev Pontswain rules King Tristan is unfit to rule in these troubled times and contests his rule. The Council agree but cannot decide on who the next king should be and so the High King is left to decide.
The party are sent by the Heralds to Callidyrr with Tristan to protect him and to stop the Council Sorcere. During the court session, they party discover King Reginald is a fake and the real one is dead (his son is in prison), Tristan is imprisoned along with the party but they escape into the catacombs and tunnels beneath Callidyrr the party emerge in Dernall Forest and discover Doncastell (all helped by Gauntather).
After gaining entry into Caer Callidyrr (either by a frontal assault or by entering through the catacombs) the party confront and kill Cyndre and a number of members of the Council Sorcere (again helped by Gauntather).
Belistar is away with the sahuagin and so is not present during the fight so the party do not know of his presence on the Council Sorcere (although only as a minor member).

Chapter 15 (1359 DR)
Gauntather reforms Bane’s cult into the Risen Cult of Bane, professing to be an orthodox cult but in practice it allows wizards into senior positions of power and is allied with Manshoon operating against Fzoul Chembryl. It is not really orthodox or non orthodox, just there to curb Fzoul’s power and expansion using the Church of Bane.
Gauntather animates undead to plague the people of Callidyrr. Brynth Carrathal is crowned king of Callidyrr, and immediately begins trying to curb the power of the nobles who he believes are plotting against him and his family. Weapon imports are banned, retinues sizes are limited, taxes raised, etc.
Cultists of Bhaal travel to Snowdown to support Thya Duerduum who they revere as the Ravager.
Contacts between the Risen Cult of Bane and the Cult of the Ravager bring the Broken Ring to Callidyrr to smuggle weapons and mercenaries into the kingdom.
Assassins sent against the party and Tristan (who is still in Callidyrr recovering – too sick to travel).
After tracking the Broken Ring to Cantrevs Dorset and Kythyss they discover its connection to Snowdown.
Travel by ship to Snowdown results in an encounter with Thya Duerduum and her pirates. After driving them off the party arrive in Snowdown.
Broken Ring are involved in a civil war between the factions in the cities and the bandits outside (which swear loyalty to Thya and are supported by the Cult of the Ravager which has now expanded to include most of the bandits).
Thya’s forces attack Broken Ring headquarters while the party are meeting with its leaders. Party discover imminent attack on Tristan and Brynth in Callidyrr. Travelling to the Aition Moonwell in Andover Wood (the remains of Aition Forest), the party discover the Ring of Snowdown under attack by Thya Duerduum. Use Greater Moonwell to travel to Callidyrr. Thwart assassination attempt and fight Iyachtu Xvim. After defeating Xvim he is randomly teleported and ends up imprisoned beneath Zhentil Keep in an old binding circle created by Myrkul long ago.
After each confrontation with the party, Thya permanently increases in strength and power. If at any point a fight lasts for 10 minutes or longer then she transforms into Kazgoroth’s original form.

Chapter 22 (1364 DR)
Gotha and the Cult of the Dracolich arrive on Oman and begin converting firbolg hidden in the Grampalt Highlands into worshippers of Talos. Gotha begins to melt Icepeak in an effort to free Grond who the firbolg say is imprisoned beneath the mountain.

Chapter 23 (1365 DR)
Icepeak melts, Grond and Gotha engage in a terrific battle. Rendar the bear awakens and joins the fight. In the aftermath Gotha is destroyed and Grond disappears.

Chapter 23 (1367 DR)
Kazgoroth and his drathak hordes are finally unleashed upon Corwell and the other islands.
The drathak attack Cantrev Corwell (really targeting Corr’s Well), and the Glade of the Cat Lord, polluting both wells (the Displacer Beast Shantu is killed by Thya and rises as an undead zombie to serve her).
Amye herself attacks Dellan Huhes and splits the stone tree in two.

Chapter 24 (1368 DR)
The Druids of Moonshae, led by Brianna Moonsinger unleash the Children in an effort to combat Kazgoroth and his drathak hordes who are obviously set upon destroying the druids and the Moonwells.
Thya engages Rendar in battle and transforms into the Ravager.
Amye slays the Pack Leader and a member of the Darkmoon loyal to Kazgoroth becomes the next Pack Leader.

Chapter 25 (1369 DR)
Amye, the Ravager, and Belistar all begin moving towards the Myrloch Vale and the Darkwell.
Firbolg descend from the Black Mountains driving into the Fens of the Fallon, the Banshrae side with the firbolg. The party slay Dwi and take his sword to command the Sword Sisters of Synnoria to help them.

Chapter 26 (1370 DR)
Sarifal returns. Ffolk and northmen adolescents across the Moonshae Isles are transported to Sarifal where they become an army of fey swordmasters.
Amye and her drathak hordes arrive in the Myrloch Vale, supported by the Banshrae and the firbolg.
The party must assemble the forces of the ffolk and northmen, plus the sword of Cymrych Hugh and the Instruments of the Bards in order to face the Beast.
If Amye, the Ravager, and Belistar all reach the Moonwell in the Fens of the Fallon, then Kazgoroth is reborn in a new form (a huge reptilian, fomorian like berserker with a huge central horn – like the beast from Conan the Destroyer).
If Kazgoroth defeats Lady Ordalf then the Moonwell network is destroyed and the party lose. Kazgoroth is free to rampage across the islands and anywhere else he wants to go.
If the party use Lorador to weaken Kazgoroth and defeat him then Lorador is welcomed back to Sarifal where she poisons Lady Ordalf and destroys the Moonwell network (turning them all into Bloodwells).
If the party defeat Kazgoroth then they win.

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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 30 Jun 2015 :  19:23:03  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Looking for events to link up with the Moonshae Isles in the modern era (1346 onwards).

I noticed the Ten Black Days of Eleint in Tethyr which might prompt a migration of people and nobles. I'm wondering if anyone has the names of any noble families that escaped the troubles, I noted that quite a number were mentioned heading north so I figure a few might try and flee by ship and end up marooned on the Moonshae Isles (after having been chased by Nelanther Reavers).

Any names would be great (maybe they were mentioned in novels), the more unscrupulous the better. A few escaped Aldhaneks wouldn't go amiss, but the only usable name I found in all the sourcebooks was the wizard member of the Four who jumped off a cliff to escape captivity and his body was never found.

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Gary Dallison
Great Reader

United Kingdom
4427 Posts

Posted - 13 Jan 2019 :  12:11:21  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Back to the Moonshaes.

Going to redo a few events and places I wasn't a hundred percent happy with.

First though though is ityak ortheel and the fey alamtine.

Never ever liked that creature or the portal network never previously mentioned before that whisked people away. I'm not going to keep the event in as it's a single throwaway event with no effect on the rest of the realms but I would like to try and repurpose it.

So ityak is some huge monster thingy that appears very infrequently. I was wondering if I could make him a part of the Moonshaes, like a floating island that devours anyone who lands on him.
The fey alamtine could be the portal network that people are using for the Retreat and was originally established by the llewyrr.

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Gary Dallison
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United Kingdom
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Posted - 13 Jan 2019 :  19:18:57  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Using the power of pdf searching I found a rather strange mention of the Moonshaes in Dragon 124.

quote:
Laeral states that one skyship of this
type carried her sisters . the ranger Dove
and the bard Storm Silverhand . and
herself from the doomed city of Myth
Drannor when they were infants, dropping
them on the Moonshae Isles before
scudding on westwards over the trackless
great sea. The ship, the Vulathor
Ravoenen, may yet survive



So first thing is, a flying ship from Myth Drannor, possibly a spelljammer (given the intervention of the Monarch Mordent in the Fall of Myth Drannor).
Second is Laeral and her sisters dropped onto the Moonshae Isles. I'm not sure how this fits in with the historical background of the Seven Sisters, but it means there may be more than a few migrations of elves into the Moonshaes over the years.

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George Krashos
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Posted - 13 Jan 2019 :  22:49:28  Show Profile Send George Krashos a Private Message  Reply with Quote
This one is an interesting one and involves that most fun thing of all "time travel". There has always been the anomaly of the spell "Laeral's Dancing Dweomer" being found in the spell book known as the Workbook. That spellbook is attributed to Mentor of the Seven Wizards of Myth Drannor. Of course, Myth Drannor fell before the Seven Sisters were even born.

So what that tells us is that somehow Laeral, Dove and Storm travelled back in time to the City of Song and spent time in Myth Drannor when in their adolescence/childhoods (and perhaps Alustriel - Sylune, the Simbul and Qilue are unlikely to have been so sent given their histories).

In my view, Laeral using either a time portal or the spell set out in the Arcane Age accessories went to Myth Drannor early on in her magical life to grow in magic and learn from the Seven Wizards. That's how her spell appears in the Workbook. I'm sure Elminster sent her and the Srinshee looked after her.

The issue of Dove and Storm is a little different as Dragon #124 makes it clear that they were infants when they were taken from Myth Drannor to the Moonshaes. So why were they sent to Myth Drannor? The Seven Sisters accessory tells us (at p.8) that Elminster was looking after (conveniently) Laeral, Dove and Storm after the death of their mother and abandonment by Dornal Silverhand. Clearly "something" must have occurred such that he could not look after Dove and Storm for a period of time and so he elected to send them back in time to the City of Song (or perhaps Mystra decreed it "necessary"). From Myth Drannor the two took the flying ship to the Moonshaes.

The write up of the Workbook states that Flamsterd purchased the spellbook from a band of adventurers. I would hazard that they were Harpers (the first, first group of such worthies) and took the children with them. It's no coincidence that both Dove and Storm have been some of the staunchest Harpers/Harper allies in the modern Realms. They likely took the Workbook with them and gave it to Flamsterd (who I suspect is far older than the sources allude to) who looked after the girls until it was time for them to return to their present time (i.e. after a calendar year had passed).

Am planning on passing this by Ed to see what he has to say, so stay tuned.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Wooly Rupert
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Posted - 14 Jan 2019 :  01:28:36  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I do recall a prior discussion on this, though it wasn't something I kept. I don't recall the exact details, but it had to do with apparent time travel on the part of some of the Sisters.

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Gary Dallison
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United Kingdom
4427 Posts

Posted - 14 Jan 2019 :  08:28:19  Show Profile Send Gary Dallison a Private Message  Reply with Quote
I'm wondering if the time gate in synnoria is involved in this because it is likewise mentioned in the cormanthyr sourcebook.

I was going to put flamsterd as imaskari because of the entry in GHoTR where the leshay form an alliance with imaskari (which I dislike for many reasons but I don't see why they can't welcome a single artificer into their realm (a nice one of course)

He could just as easily be netherese though given the crashed enclave in the waters.

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George Krashos
Master of Realmslore

Australia
5454 Posts

Posted - 14 Jan 2019 :  09:44:47  Show Profile Send George Krashos a Private Message  Reply with Quote
quote:
Originally posted by dazzlerdal

I'm wondering if the time gate in synnoria is involved in this because it is likewise mentioned in the cormanthyr sourcebook.

I was going to put flamsterd as imaskari because of the entry in GHoTR where the leshay form an alliance with imaskari (which I dislike for many reasons but I don't see why they can't welcome a single artificer into their realm (a nice one of course)

He could just as easily be netherese though given the crashed enclave in the waters.



Yes, I suspect the time gate in the Moonshaes was used also.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Gary Dallison
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Posted - 14 Jan 2019 :  11:29:47  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Glad I'm on the right track there.

Also noted multiple mentions of song dragons including a few that speculate they originate in the Moonshaes. And there is a song Dragon in waterdeep that might return to the Moonshaes to find a mate, indicating she came from there and that many other song dragons are there.

I've made the moonwells part of a magical musical field designed to weaken and trap kazgoroth, mayhaps a side effect of that field is the creation of song dragons. Although are they humans that can take Dragon form or dragons that can take human form.


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sleyvas
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7942 Posts

Posted - 14 Jan 2019 :  20:41:37  Show Profile Send sleyvas a Private Message  Reply with Quote
Just to add a little more spin on this read a little earlier in that article. I don't think its a spelljammer at all.

#147;. . . In recent letters to me, the sorceress Laeral has revealed the simple principles of the skyship Vulathar Ravoenen, constructed long ago by unknown artisans in the land now known as Thay.

Also, the description of the ship is more like the Halruaan Skyships and less like a spelljamming vessel. If anything, I'd equate the ship to being similar to the ship of Captain Eartharran Neirdre of the Fair Folk of Evermeet piloted (see Grand History of the Realms page 7 the story about the aearee). I'm noting that the dragon article mentions

It is (or was) a sailing vessel #151; massive and broad of beam so that it may rest upright and intact upon reasonably level ground, but is otherwise similar to a water vessel. It partakes not of the rare or strange in its construction, but rather makes much use of the more flexible woods #151; willow and the great palm #151; so as to give and flow with the winds, and not to endlessly batter against them. It has three masts of such flexible wood, and two rigid panels that are swung down from the sides of the ship, turning on their pivots, to serve as #145;leeboard#146; keels or steering vanes. In air, as in water, these vanes prevent the ship from being driven helplessly sideways by a wind, propelling it forward as intended.

While undamaged, the vessel can never sink beneath the seas, for the same forces that hold it aloft act upon the waves about. The ship#146;s hull is studded with many plates -#151; polished tortoise-shell, I believe, although Laeral gives the impression that other substances will do #151; upon which levitate spells of unusual strength and duration have been cast.


Now look at the ship pictured in that GHotR entry. Parts of its hull do indeed look a bit like tortoise shell. It also has leeboard vanes (though that pictured one has 3 and not 2). Also, given that the article says that the maximum height reached is 3600' and that the ship is piloted via a rod of levitation and not a helm, I'd definitely steer from calling it a spelljamming vessel. Most of its descriptions match the descriptions of Halruaan Skyships from shining south. Also, that part of the dragon article that mentions Thay kind of matches this from Shining South


The ships were originally invented in far off Netheril, by the ancestors of the Halruans. The Red Wizards of Thay have claimed the credit for the invention, but Halruans know the truth.

So, what pops in my head are
A) was the Vulathor Ravoenen ship one of several used by the fey to Synnoria to traverse through the Time Gate?

B) was captain Eartharran Neirdre of Evermeet that was noted as travelling back in -31000 DR according to GHotR using the Vulathor Ravoenen or another skyship?

C) IF the answer to B was yes, then in theory that skyship is the one that crashed north of fort flame.

D) If king Zaor Moonflower is the one that sent Eartharran Neirdre into the past using the Synnoria Time Gate, is this Time Gate the entire reason that elves of Llewyrr elves came to the Moonshaes at the same time that the Vyshantaar were settling evermeet (both in -9800 DR).

E) Is there any linkage between the Moonshae Isles/Synnoria and the Creation of Evermeet and this Time Gate? We know that the Elven Sundering reached forward and backward in time, so...

F) What's all this posturing about unknown people in "what becomes Thay" making the original skyships and the people of Halruaa saying it was their Netherese ancestors. Maybe both learned it from the elves? If its using turtle shells, maybe it was actually something of the batrachi or the aearee? Was it using pieces of the artifact found beneath what becomes Thay for its empowerment?

G) Did the future King Zaor who WAS from Myth Drannor send Dove and Storm in their youth to Synnoria for some reason.






Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 14 Jan 2019 21:00:37
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Gary Dallison
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Posted - 14 Jan 2019 :  21:15:39  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Never heard of this flying ship going to -31000 Dr, is it in GHoTR.

I've already linked the Moonshaes to the wondering as an unintended byproduct (rip a chunk off the land and bits get left behind).

Perhaps the tortoise shell design is used because it is the most efficient at holding flying magical enchantment.

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sleyvas
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USA
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Posted - 16 Jan 2019 :  02:17:01  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by dazzlerdal

Never heard of this flying ship going to -31000 Dr, is it in GHoTR.

I've already linked the Moonshaes to the wondering as an unintended byproduct (rip a chunk off the land and bits get left behind).

Perhaps the tortoise shell design is used because it is the most efficient at holding flying magical enchantment.



Yeah, GHotR page 7, one of the sidebars. This one by Eric L. Boyd and its listed as -31000 DR (note, there is one misspelling in theory in that it lists King Zoar instead of King Zaor). The parts that make me believe that they went back in Time are this which is from a modern day "Loremaster Ignace Dethingeller"

From the wreckage, I managed to recover a portion of a journal apparently written by Captain Eartharran Neirdre, of the Fair Folk
of Evermeet, during a voyage of exploration down the coast from the
north during the reign of King Zoar.

Several entries in the late captain’s journal mention the Iqua-Tel’Quessir—the Elven term for the nigh-mythical creator races, and the mysteries that surround their fate. Eartharran’s notes suggest that he was hunting for a lost city whose contents might resolve some of these questions. In one entry, he notes that most of the fey had already retreated to the otherworldly realm of Faerie, and that the sarrukh were reputedly slumbering in the depths of the Mhair Jungles (a rumor to which I give little credence). He speaks with derision of humankind’s burgeoning numbers and the debased descendants of the batrachi who inhabit the darkest swamps of Faerûn, then briefly addresses the long-simmering debate among scholars as to whether dragons or an avian race rounded out the ranks of the Iqua-Tel’Quessir.


It then goes on to have an encounter with some aearee, and it describes them as a dragon/avian hybrid. The entire entry is written with a note of -31000 DR, and the captain's log entries SOUND like notes from that time. So, it would seem like King Zaor sent some elves back in time to research the time of the creator races for some reason (maybe researching avariels?) using a flying ship similar to that mentioned as used by Dove and Storm as children going to the moonshaes.

Just curious, do we know WHEN Zaor became ruler of Evermeet, and was it before Myth Drannor's fall? I'm thinking not, but IF it was, then possibly the trip to the Moonshaes might have even been WHEN the ship went into the past (which may have meant that Dove and Storm spent some of their formative years in the time of the creator races AND at the time when the world split into Abeir and Toril and the ice moon/crystal sun Zotha was destroyed by Asgorath/Asgoroth).



Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 16 Jan 2019 02:21:13
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George Krashos
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Australia
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Posted - 16 Jan 2019 :  12:53:14  Show Profile Send George Krashos a Private Message  Reply with Quote
Zaor became king after the fall of Myth Drannor. I'm pretty sure that the -31,000 DR entry in GHotR is not set at that time but simply providing some info about that time - or more correctly, the "Creator Races".

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Gary Dallison
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Posted - 16 Jan 2019 :  20:18:40  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Changed my mind, Flamsterd's obsession with the natural world and his knowledge of gates and mythals leads me to believe he is from Myth Drannor. I vaguely recall a number of mages fled Myth Drannor before its fall so I figure he is one of them.

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TBeholder
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Posted - 18 Jan 2019 :  02:33:13  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by dazzlerdal

Changed my mind, Flamsterd's obsession with the natural world and his knowledge of gates and mythals leads me to believe he is from Myth Drannor. I vaguely recall a number of mages fled Myth Drannor before its fall so I figure he is one of them.

That's one-note gimmick thinking.
He's from Moonshae, that's more than sufficient to explains the inclinations and interest in elven magic.
Also, Flamsterd explicitly had a Myth Drannor connection in Ed's canon: he got his hands on “The Wizards’ Workbook”. Which was penned by Mentor, who indeed lived in Myth Drannor, and even participated in creation of its mythal.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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Barastir
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Posted - 18 Jan 2019 :  09:33:13  Show Profile  Click to see Barastir's MSN Messenger address Send Barastir a Private Message  Reply with Quote
As for the Moonshaes, I'd like to know more about this legend:

"Gnarhelm is the original home of the Roaming Bear legend so commonly heard among the northmen. The legend tells
of a great bear that paces across the highlands on misty evenings, devouring whole families with a single bite. Some
versions claim that the bear can shift its shape into that of a man. Most of the tales state that the bear moves as
a ghostly apparition that cannot be killed.
"

I was thinking of using it in my campaign, but I still haven't figured out how.

"Goodness is not a natural state, but must be
fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiated from the heart."

The Paladin's Virtues, excerpt from the "Quentin's Monograph"
(by Ed Greenwood)
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Gary Dallison
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United Kingdom
4427 Posts

Posted - 18 Jan 2019 :  10:04:01  Show Profile Send Gary Dallison a Private Message  Reply with Quote
I'm making these unique beasts into more of the earthmothers children. However I have repurposed the children of the earthmothers. They are not there to preserve the balance, they are like antibodies that eliminate unwelcome growths on the Moonshaes isles (for me the islands are alive and are the earthmothers itself - not a god, just living land).

So when the humanoids start damaging the islands (cutting down trees, burning the land) the children are called to kill off the offenders. The druids have misinterpreted these actions as preserving the balance but it's just self defence.

There is one children for each of the races. Kamerynn is to combat the elves, leviathan combat the batrachi (Although they died out long ago), kazgoroth was to combat the sarrukh (But he was twisted by the wondering and went insane), the pack kill off humans, this bear is meant to combat giants and dwarves.

I've not settled on a name for him yet, I was thinking something like Darbolv (mixing the bolg of firbolg and Dar from Dagdar to mean something like big bear.

But that's just my take on things, I've twisted it to be something different but the local populace still believes it's to do with balance etc (different but the same).

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Gary Dallison
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Posted - 18 Jan 2019 :  11:57:59  Show Profile Send Gary Dallison a Private Message  Reply with Quote
I vaguely recall reading about sword dancers of Moray who are supposed to be an elite fighting unit or fighting style in Moray. Up until now I'd ignored that reference because it didn't fit with the part ffolk, part northmen culture that the sourcebooks allude to.

However I had an idea. What if the people of Moray practice a folk music type of Morris dancing using swords in place of the wooden sticks (If you aren't from England this probably won't mean anything to you). So the Moray islanders practice sword dancing as an entertainment and they are well known for their mercenaries, when they travel to foreign lands they bring their dancing with them and so get known as Sword Dancers.

Might have it be a failing bit of culture that is practiced less and less as the northmen interbreed with the ffolk more and more over the years.

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