Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 General Forgotten Realms Chat
 Maztica Alive! Workshop
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Previous Page | Next Page
Author Previous Topic Topic Next Topic
Page: of 4

Seethyr
Learned Scribe

USA
344 Posts

Posted - 23 Mar 2016 :  22:33:41  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
Hey everyone, figured it was time for an update. Here is what has been going on since my last post in February.

1. Collaboration!

There is collaboration going on all over the place, it is very exciting! First off, Paladincolas has pretty much finished an independent island which he set off the coast of Maztica known as Esmeralda. He has asked me to help him edit it, and considering it is over 60 pages, this has been taking me far longer than expected. Sorry P!
As you can see in the above post, Jurgen is working on his own version of Maztica that is in many ways very different than the Maztica Alive version, but no less exciting. I have been following his work which he provided a link to in his post very carefully and he is loading me up with ideas.
I was also in the process of working on a Maztican Bestiary and was about 8 creatures in when Leonaru finsihed his amazing update. The vast majority of what he has done is compatible with the Maztica Campaign Guide but there are a few changes that would need to clear up inconsisistencies, such as the statistics of the plumazotl. Wonderfully, he has agreed to update his book for a second version that would be 100% compatible and follow the format I have been using (including the TW tag system I have been using!) I'll post a link the moment it is done. I also have hired an artist who is doing an amazing job bringing the stats to life.
Speaking of monsters...

2. Monsters!

I worked my butt off trying to create an easy monster creator on Excel. It worked pretty well, but absolutely pales in comparison to what I just found...this thing is unreal for developing your own: http://theangrygm.com/monster-building-202/. It has inspired me to write a supplemental book of all new creatures. If anyone is interested in including some of their own, I gladly would, and I might even be able to provide art for your creation.

3. Zatal, Blood Offering and other Adventures.

I have been dying to make some decent adventures for a long time now for Maztica, but have only come up with the short side trek in the campaign guide known as "Dark Mound." I felt I couldn't really go for it until my monsters were fleshed out, so this will certainly be the next step!

Well, that's this months update, please send me a message or post here if you have some monster ideas for the bestiary or would like to collaborate on something else.

Scroll down to "Recording Your Creation" and find the program there.

Maztica Alive Netbooks for 5e:
TWC1 The Maztica Campaign Guide
TWC2 Lopango - Land of the Sacred Sun
TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark
TWC4 Esmeralda - Island of Revolution and Supernatural Threats
TWN1 Azure Skies
TWM1 Diamond Eyes - A True World Tale of Betrayal
TWM2 Feathers and Fangs - A Book of Spells for the True World
TWM3 The Grand History of the True World
TWM4 The Penguinfolk
TWA1 The Ruins
TWA2 The Curse of Zarzumotl
TWA3 Blood Offering
All Books Linked Here

Maztica Alive! Yahoo Group Join Us
Go to Top of Page

Seethyr
Learned Scribe

USA
344 Posts

Posted - 29 Mar 2016 :  21:07:37  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
Author Nicolįs Carrillo has just finished his amazing 60+ page book TWC4 Esmeralda - Island of Revolution and Supernatural Threats. It's awesome!

There is also The Grand History of the True World up - though it is a work in progress.

Maztica Alive Netbooks for 5e:
TWC1 The Maztica Campaign Guide
TWC2 Lopango - Land of the Sacred Sun
TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark
TWC4 Esmeralda - Island of Revolution and Supernatural Threats
TWN1 Azure Skies
TWM1 Diamond Eyes - A True World Tale of Betrayal
TWM2 Feathers and Fangs - A Book of Spells for the True World
TWM3 The Grand History of the True World
TWM4 The Penguinfolk
TWA1 The Ruins
TWA2 The Curse of Zarzumotl
TWA3 Blood Offering
All Books Linked Here

Maztica Alive! Yahoo Group Join Us

Edited by - Seethyr on 29 Mar 2016 21:08:22
Go to Top of Page

deserk
Learned Scribe

Norway
96 Posts

Posted - 29 Mar 2016 :  22:42:35  Show Profile Send deserk a Private Message  Reply with Quote
Nice stuff. Gonna have to check it out.

Will you guys ever delve into Anchorome? Could be cool to expand on what is known to be there, like the Poscadar Elves, Azuposi tribes. On the FR Wiki it says its western regions are dwelled by Thri-kreen tribes, which I think is a cool idea (albeit I can't find the source of the claim).
Go to Top of Page

Seethyr
Learned Scribe

USA
344 Posts

Posted - 29 Mar 2016 :  22:56:30  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by deserk

Nice stuff. Gonna have to check it out.

Will you guys ever delve into Anchorome? Could be cool to expand on what is known to be there, like the Poscadar Elves, Azuposi tribes. On the FR Wiki it says its western regions are dwelled by Thri-kreen tribes, which I think is a cool idea (albeit I can't find the source of the claim).



Thank you!

I have been dying to get to Anchorome to be perfectly honest. City of Gold is by far my favorite of all the Maztica products and I've been waiting forever to delve into it. I just keep getting caught up in other projects, because I think when we finally do, it will have to be as extensive as the Maztica Campaign guide. A lot of cultural research needs to be done (Anasazi).

In the meantime, I don't know if you've seen this:

http://www.dmsguild.com/product/175120/Heroes-of-the-Sundered-Realms

It is set in Anchorome, but it abandons the whole Pueblo or Native American approach. It's a great piece of work nevertheless.

Maztica Alive Netbooks for 5e:
TWC1 The Maztica Campaign Guide
TWC2 Lopango - Land of the Sacred Sun
TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark
TWC4 Esmeralda - Island of Revolution and Supernatural Threats
TWN1 Azure Skies
TWM1 Diamond Eyes - A True World Tale of Betrayal
TWM2 Feathers and Fangs - A Book of Spells for the True World
TWM3 The Grand History of the True World
TWM4 The Penguinfolk
TWA1 The Ruins
TWA2 The Curse of Zarzumotl
TWA3 Blood Offering
All Books Linked Here

Maztica Alive! Yahoo Group Join Us
Go to Top of Page

George Krashos
Master of Realmslore

Australia
4853 Posts

Posted - 30 Mar 2016 :  00:11:43  Show Profile Send George Krashos a Private Message  Reply with Quote
I would say it's better specifically because it abandons the whole Native American approach.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
Go to Top of Page

deserk
Learned Scribe

Norway
96 Posts

Posted - 30 Mar 2016 :  01:06:33  Show Profile Send deserk a Private Message  Reply with Quote
quote:
Originally posted by Seethyr

quote:
Originally posted by deserk

Nice stuff. Gonna have to check it out.

Will you guys ever delve into Anchorome? Could be cool to expand on what is known to be there, like the Poscadar Elves, Azuposi tribes. On the FR Wiki it says its western regions are dwelled by Thri-kreen tribes, which I think is a cool idea (albeit I can't find the source of the claim).



Thank you!

I have been dying to get to Anchorome to be perfectly honest. City of Gold is by far my favorite of all the Maztica products and I've been waiting forever to delve into it. I just keep getting caught up in other projects, because I think when we finally do, it will have to be as extensive as the Maztica Campaign guide. A lot of cultural research needs to be done (Anasazi).

In the meantime, I don't know if you've seen this:

http://www.dmsguild.com/product/175120/Heroes-of-the-Sundered-Realms

It is set in Anchorome, but it abandons the whole Pueblo or Native American approach. It's a great piece of work nevertheless.


Oh wow, gonna have to check that too now lol.

I have to say that my favourite book that you guys have done is the Lopango one. I really like that as well as having the standard corresponding RW human analogue culture, it's such a diverse land with a nice big chunk of unique races and cultures, with stereotypes of certain races turned upside down. I like particularly the idea of the macabre Supay gnomes, the sorcerous imperial orcs from Katashaka who subjugate jungle drow and that swamp-dwelling degenerate Illithid barbarian race.

I hope for your next campaign guides you also include some more unique demihuman cultures.

Edited by - deserk on 30 Mar 2016 01:10:14
Go to Top of Page

Seethyr
Learned Scribe

USA
344 Posts

Posted - 02 Apr 2016 :  15:09:08  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

I would say it's better specifically because it abandons the whole Native American approach.

-- George Krashos



One little tiny corner of the Realms wholly dedicated to a culture (well, many cultures) with hundreds of myths to raid wasn't such a bad thing. The good thing about it is that the author really went far to the west, and left the Anchorome alluded to in FMQ1 - City of Gold alone. There isn't a ton of connections to the Realms as we know it, with the exception of some mentions of the aeree, so it's kind of like the author had a home brew campaign and found a good spot to plop it down in the Realms. It just so happens that it's a good one.



quote:
Originally posted by deserk
I have to say that my favourite book that you guys have done is the Lopango one. I really like that as well as having the standard corresponding RW human analogue culture, it's such a diverse land with a nice big chunk of unique races and cultures, with stereotypes of certain races turned upside down. I like particularly the idea of the macabre Supay gnomes, the sorcerous imperial orcs from Katashaka who subjugate jungle drow and that swamp-dwelling degenerate Illithid barbarian race.

I hope for your next campaign guides you also include some more unique demihuman cultures.



I'm actually really glad that Lopango is a favorite. It's the only one that I really just got to go crazy on, without having to constantly go back to reference lore. I tried to get every little bit of lore that was even closely related to Lopango first, and I used that as a framework, but it was so minimal that I got to be as creative as I wanted.

Anchorome is really going to be fun when the time comes, but it has to be done right. It might just be a supplement on "Anchorome East" or something along those lines, because all of Anchorome is too big to cover properly in one 60-80 page book. I have to go back and read FMQ1 again, but I am sure there are references to yuan-ti (in the Ruins of Esh-Alakar) and a Land of Mantis Men, on top of Pasocadar elves and other standard races.


On another note, the first "official" Maztica Alive adventure is up on DMS Guild. It's called "The Ruins" and based completely off of the movie of the same name from 2008.

TWA1 The Ruins

Maztica Alive Netbooks for 5e:
TWC1 The Maztica Campaign Guide
TWC2 Lopango - Land of the Sacred Sun
TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark
TWC4 Esmeralda - Island of Revolution and Supernatural Threats
TWN1 Azure Skies
TWM1 Diamond Eyes - A True World Tale of Betrayal
TWM2 Feathers and Fangs - A Book of Spells for the True World
TWM3 The Grand History of the True World
TWM4 The Penguinfolk
TWA1 The Ruins
TWA2 The Curse of Zarzumotl
TWA3 Blood Offering
All Books Linked Here

Maztica Alive! Yahoo Group Join Us
Go to Top of Page

paladinnicolas
Learned Scribe

84 Posts

Posted - 04 Apr 2016 :  20:29:23  Show Profile Send paladinnicolas a Private Message  Reply with Quote
quote:
Originally posted by Seethyr

Author Nicolįs Carrillo has just finished his amazing 60+ page book TWC4 Esmeralda - Island of Revolution and Supernatural Threats. It's awesome!


Thanks Seethyr! The island's history is heavily influenced by both Amnian and Maztican events, and I hope you like it. You can take a look at it here: http://www.dmsguild.com/product/178899/TWC4-Esmeralda-Island-of-Revolution-and-Supernatural-Threats
The description I made of the PDF is the following: "Esmeralda, an island where several Republics seceded from a racist Empire still attempting to reconquer the lands it lost - independent Republics now facing terrorist threats and transnational organized crime; an island where restless spirits and Fae threaten mortals; where Faerūnian magic is not reliable and firearms have been developed; where an International Tribunal is spied upon when trying to deliver justice amid armed conflicts; where pirates plunder the seas and privateers fight the proxy wars of nations; where lost and hidden temples connect to other worlds or empower shamans; the birthplace of Aarakocra; where vigilantes are born and die everyday in the slums or mansions; where besieged cities face death or glory; and where sacrificial magic torments the living and exorcists fight against the supernatural and schisms. It is a land of lost wonders, secrets and peril.

The book includes the overview of this Maztican island, its peoples and nations; the rules of sacrificial magic; the Esmeraldian exorcist class; backgrounds and more to play in this island to the West of Maztica, in the Forgotten Realms. A domain of dread originally from Esmeralda is also described in the book.

New mechanics include the notion of Spiritual Hit Points, Attacks and Armor Class: some mystical beings cannot be hurt by spells or weapons, but only by the deeds and faith of pious souls.

The book is 65 pages long."
Go to Top of Page

Seethyr
Learned Scribe

USA
344 Posts

Posted - 05 Apr 2016 :  01:45:27  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by paladinnicolas

quote:
Originally posted by Seethyr

Author Nicolįs Carrillo has just finished his amazing 60+ page book TWC4 Esmeralda - Island of Revolution and Supernatural Threats. It's awesome!


Thanks Seethyr! The island's history is heavily influenced by both Amnian and Maztican events, and I hope you like it. You can take a look at it here: http://www.dmsguild.com/product/178899/TWC4-Esmeralda-Island-of-Revolution-and-Supernatural-Threats
The description I made of the PDF is the following: "Esmeralda, an island where several Republics seceded from a racist Empire still attempting to reconquer the lands it lost - independent Republics now facing terrorist threats and transnational organized crime; an island where restless spirits and Fae threaten mortals; where Faerūnian magic is not reliable and firearms have been developed; where an International Tribunal is spied upon when trying to deliver justice amid armed conflicts; where pirates plunder the seas and privateers fight the proxy wars of nations; where lost and hidden temples connect to other worlds or empower shamans; the birthplace of Aarakocra; where vigilantes are born and die everyday in the slums or mansions; where besieged cities face death or glory; and where sacrificial magic torments the living and exorcists fight against the supernatural and schisms. It is a land of lost wonders, secrets and peril.

The book includes the overview of this Maztican island, its peoples and nations; the rules of sacrificial magic; the Esmeraldian exorcist class; backgrounds and more to play in this island to the West of Maztica, in the Forgotten Realms. A domain of dread originally from Esmeralda is also described in the book.

New mechanics include the notion of Spiritual Hit Points, Attacks and Armor Class: some mystical beings cannot be hurt by spells or weapons, but only by the deeds and faith of pious souls.

The book is 65 pages long."



It is really a great book. It's a completely unique concept and setting that I don't think has ever been done before. So glad you're writing books for Maztica. Anything upcoming?

Maztica Alive Netbooks for 5e:
TWC1 The Maztica Campaign Guide
TWC2 Lopango - Land of the Sacred Sun
TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark
TWC4 Esmeralda - Island of Revolution and Supernatural Threats
TWN1 Azure Skies
TWM1 Diamond Eyes - A True World Tale of Betrayal
TWM2 Feathers and Fangs - A Book of Spells for the True World
TWM3 The Grand History of the True World
TWM4 The Penguinfolk
TWA1 The Ruins
TWA2 The Curse of Zarzumotl
TWA3 Blood Offering
All Books Linked Here

Maztica Alive! Yahoo Group Join Us
Go to Top of Page

Seethyr
Learned Scribe

USA
344 Posts

Posted - 13 Apr 2016 :  04:49:18  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
Oh boy. Wrote out perhaps my longest post ever on this forum, clicked submit and BOOM..."Server Failed." I don't know what it means technically, but it means the re-do is going to be a bit more sparse. Sorry that this will be basically bulleted points - trust me, I was more detailed when I started the last one an hour ago!

It's general gist concerned two things...

1. I was thinking about starting a fan magazine for Maztica. I would provide art (cover and interior) and anyone who would like to contribute most certainly would be welcome, whether its lore, spells, adventure hooks, monster, magic etc. I'd like to stick to 5e, though this will certainly not be for DMS Guild. I've basically memorized the boxed set I've read it so many times, so I could certainly help with both ideas and lore. This is just me throwing out feelers to see if anyone is interested.

2. For a combined 5-6 hours a week I have been working on a number of projects that are all in various states of completion. Very few are edited. In the first version of this post, I went through a two paragraph description for each. Perhaps just the titles will do this time? :-P

A. The Penguinfolk (a new race with extensive lore connecting them to the True World and lots of crunchy bits)

B. Monsters of the True World (A bestiary of mostly new creatures pulled from Mesoamerican myth, old editions and bursts of inspiration).

C. Zatal - The Mountain of Fire (A megadungeon set in the heart of Maztica, inspired by Undermountain. Collaboration with Dazzlerdal)

D. Blood Offering (An adventure. Based off the book Obsidian Butterfly by Anita Blake and the movie Dusk 'til Dawn)

E. The Curse of Zarzumotl (a desert/underdark adventure with an "old school feel". Collaboration with SJS from Dragonsfoot.)

I hope you enjoy these "previews." Please understand that they are barely edited at all (Curse is a bit of a mess with my notes all over it).

Maztica Alive Netbooks for 5e:
TWC1 The Maztica Campaign Guide
TWC2 Lopango - Land of the Sacred Sun
TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark
TWC4 Esmeralda - Island of Revolution and Supernatural Threats
TWN1 Azure Skies
TWM1 Diamond Eyes - A True World Tale of Betrayal
TWM2 Feathers and Fangs - A Book of Spells for the True World
TWM3 The Grand History of the True World
TWM4 The Penguinfolk
TWA1 The Ruins
TWA2 The Curse of Zarzumotl
TWA3 Blood Offering
All Books Linked Here

Maztica Alive! Yahoo Group Join Us

Edited by - Seethyr on 13 Apr 2016 04:58:52
Go to Top of Page

paladinnicolas
Learned Scribe

84 Posts

Posted - 14 Apr 2016 :  01:56:01  Show Profile Send paladinnicolas a Private Message  Reply with Quote
Count me in for the fan magazine! I can also contribute in the other projects
Go to Top of Page

Seethyr
Learned Scribe

USA
344 Posts

Posted - 14 Apr 2016 :  02:17:03  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by paladinnicolas

Count me in for the fan magazine! I can also contribute in the other projects



Awesome! I love reading your material. I'm halfway through a second reading of Esmeralda as it is (looking for the new connections to Lopango particularly from your update). If you have ever seen Threshhold magazine for Mystara, you'll know more of what I'm going for.

Within a few days, I think I will post a brainstorming event either here, or in the Yahoo Group.

Maztica Alive Netbooks for 5e:
TWC1 The Maztica Campaign Guide
TWC2 Lopango - Land of the Sacred Sun
TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark
TWC4 Esmeralda - Island of Revolution and Supernatural Threats
TWN1 Azure Skies
TWM1 Diamond Eyes - A True World Tale of Betrayal
TWM2 Feathers and Fangs - A Book of Spells for the True World
TWM3 The Grand History of the True World
TWM4 The Penguinfolk
TWA1 The Ruins
TWA2 The Curse of Zarzumotl
TWA3 Blood Offering
All Books Linked Here

Maztica Alive! Yahoo Group Join Us
Go to Top of Page

sleyvas
Great Reader

USA
5636 Posts

Posted - 17 Apr 2016 :  13:25:35  Show Profile Send sleyvas a Private Message  Reply with Quote
By the way, I'll post more later on this, but the "spirit beasts" or Telthors of Rashemen would work well in Maztica

Alavairthae, may your skill prevail

Phillip aka Sleyvas
Go to Top of Page

Seethyr
Learned Scribe

USA
344 Posts

Posted - 17 Apr 2016 :  20:45:10  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

By the way, I'll post more later on this, but the "spirit beasts" or Telthors of Rashemen would work well in Maztica



That's a good call. Looking through a little RW lore, there are "spirits" known as huaca all through Mesoamerica...they remind me of the Telthor. If I ever getting to finish the Monster Manual, I'll definitely include them.

In the meantime, I finished TWA2 The Curse of Zarzumotl.

The original author and I updated it from 1st edition to 5e Maztica. I'm really proud of how it turned out...


Maztica Alive Netbooks for 5e:
TWC1 The Maztica Campaign Guide
TWC2 Lopango - Land of the Sacred Sun
TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark
TWC4 Esmeralda - Island of Revolution and Supernatural Threats
TWN1 Azure Skies
TWM1 Diamond Eyes - A True World Tale of Betrayal
TWM2 Feathers and Fangs - A Book of Spells for the True World
TWM3 The Grand History of the True World
TWM4 The Penguinfolk
TWA1 The Ruins
TWA2 The Curse of Zarzumotl
TWA3 Blood Offering
All Books Linked Here

Maztica Alive! Yahoo Group Join Us
Go to Top of Page

dazzlerdal
Great Reader

United Kingdom
3383 Posts

Posted - 17 Apr 2016 :  20:59:23  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Ahh the Spirit Realms, I remember when we dreamt that idea up on a complete tangent about Narauthmault.

Since originally theorising on how they came into being I have decided that the Faerie Plane is actually a transitional plane that was once in alignment with Toril but was shunted out with various disasters (the Sundering, the Tearfall, the Code of Reversion, etc).

As it is a transitional plane beings from Faerie can partially enter the material plane much like ethereal beings can partially enter the material plane. What we see as faeries are actually fey beings that are half in our world and half in their own. When they possess a creature (for fun and out of inquisitiveness) there is a chance the fey creature can leave something behind when the possession ends, a telthor or spirit beast forms out of the memory of that possession.

Incidentally I have shadows as the manifested versions of creatures from the shadow plane.

So ages ago these fey and shadow manifestations were much more common because Toril was in alignment with these two transitional planes. Then they got knocked out of alignment (and the shadow plane became known as a demi plane). Gradually they have been drifting back into alignment until in the present age (1360s for me) they are now back in alignment - the demi plane of shadow is now a full plane of shadow.

Just what I'm thinking. Of course the alignment of places in Toril is not uniform. Faerun is way out of sync because most of the events happened there. The further you travel from faerun the greater in sync the shadow and faerie planes were. Therefore Kara Tur and Maztica would have had telthors and shadows in almost as much abundance as in the distant past (which isn't much because how many ethereal creatures are encountered now, not loads, just some).

By the way, sorry for thread derailing.

Forgotten Realms Alternate Dimensions Candlekeep Archive
Forgotten Realms Alternate Dimensions: Issue 1
Forgotten Realms Alternate Dimensions: Issue 2
Forgotten Realms Alternate Dimensions: Issue 3
Forgotten Realms Alternate Dimensions: Issue 4
Forgotten Realms Alternate Dimensions: Issue 5
Forgotten Realms Alternate Dimensions: Issue 6
Forgotten Realms Alternate Dimensions: Issue 7
Forgotten Realms Alternate Dimensions: Issue 8
Forgotten Realms Alternate Dimensions: Issue 9

Alternate Realms Site
Go to Top of Page

sleyvas
Great Reader

USA
5636 Posts

Posted - 18 Apr 2016 :  01:42:32  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by dazzlerdal

Ahh the Spirit Realms, I remember when we dreamt that idea up on a complete tangent about Narauthmault.

Since originally theorising on how they came into being I have decided that the Faerie Plane is actually a transitional plane that was once in alignment with Toril but was shunted out with various disasters (the Sundering, the Tearfall, the Code of Reversion, etc).

As it is a transitional plane beings from Faerie can partially enter the material plane much like ethereal beings can partially enter the material plane. What we see as faeries are actually fey beings that are half in our world and half in their own. When they possess a creature (for fun and out of inquisitiveness) there is a chance the fey creature can leave something behind when the possession ends, a telthor or spirit beast forms out of the memory of that possession.

Incidentally I have shadows as the manifested versions of creatures from the shadow plane.

So ages ago these fey and shadow manifestations were much more common because Toril was in alignment with these two transitional planes. Then they got knocked out of alignment (and the shadow plane became known as a demi plane). Gradually they have been drifting back into alignment until in the present age (1360s for me) they are now back in alignment - the demi plane of shadow is now a full plane of shadow.

Just what I'm thinking. Of course the alignment of places in Toril is not uniform. Faerun is way out of sync because most of the events happened there. The further you travel from faerun the greater in sync the shadow and faerie planes were. Therefore Kara Tur and Maztica would have had telthors and shadows in almost as much abundance as in the distant past (which isn't much because how many ethereal creatures are encountered now, not loads, just some).

By the way, sorry for thread derailing.




Actually, its not really derailing, because I was kind of going to go there. I'm currently positing that there are areas of the realms that are still "spirit/land linked". In these areas, if someone dies their soul does not go to the fugue plane. It becomes tied to the land. Now whether this is due to the locale or due to the belief of the being theoretically would make a difference.... except that animals are affected differently as well in these spirit linked areas, and they don't worship deities like normal mortals do.

So, perhaps there is something intrinsically different with these areas, and perhaps some areas of Toril are so closely tied to the Feywild that they produce telthors in the area. I would say this to be true in Chult, Rashemen, Maztica, and possibly areas like the Moonshaes,Evermeet, and Nimbral. The main thing that this means to me is that the "three" of Rashemen (Bhalla, Khelliara, and the "Hidden One") that westerners believe emphatically are just aspects of the Faerunian Pantheon are not believed to be such by the Rashemi.... and they probably aren't, and may be something akin to Primordials or Archfey.

It may be that Abeir has a lot of areas that are like this, and its worth questioning... where do the souls of the Abeirans go?

Alavairthae, may your skill prevail

Phillip aka Sleyvas
Go to Top of Page

Seethyr
Learned Scribe

USA
344 Posts

Posted - 20 Apr 2016 :  00:06:47  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
I know it might seem like I am pumping these out kind of fast, but I've been working on many of them for YEARS. I've just decided to make a real push to finish a whole bunch of old projects...

The latest is an adventure for 4 or so characters of levels 6-7 called Blood Offering. It is inspired by the movie From Dusk 'til Dawn and the book Obsidian Butterfly by Laurell K Hamilton. It has my first attempt at making maps...I hope they came through ok!

Enjoy!

Maztica Alive Netbooks for 5e:
TWC1 The Maztica Campaign Guide
TWC2 Lopango - Land of the Sacred Sun
TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark
TWC4 Esmeralda - Island of Revolution and Supernatural Threats
TWN1 Azure Skies
TWM1 Diamond Eyes - A True World Tale of Betrayal
TWM2 Feathers and Fangs - A Book of Spells for the True World
TWM3 The Grand History of the True World
TWM4 The Penguinfolk
TWA1 The Ruins
TWA2 The Curse of Zarzumotl
TWA3 Blood Offering
All Books Linked Here

Maztica Alive! Yahoo Group Join Us
Go to Top of Page

Seethyr
Learned Scribe

USA
344 Posts

Posted - 25 May 2016 :  22:13:19  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
TWM4 The Penguinfolk is up on DMS Guild! I wrote a bit about it here

The link to the book is here

Enjoy!!

Maztica Alive Netbooks for 5e:
TWC1 The Maztica Campaign Guide
TWC2 Lopango - Land of the Sacred Sun
TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark
TWC4 Esmeralda - Island of Revolution and Supernatural Threats
TWN1 Azure Skies
TWM1 Diamond Eyes - A True World Tale of Betrayal
TWM2 Feathers and Fangs - A Book of Spells for the True World
TWM3 The Grand History of the True World
TWM4 The Penguinfolk
TWA1 The Ruins
TWA2 The Curse of Zarzumotl
TWA3 Blood Offering
All Books Linked Here

Maztica Alive! Yahoo Group Join Us
Go to Top of Page

paladinnicolas
Learned Scribe

84 Posts

Posted - 26 May 2016 :  20:13:00  Show Profile Send paladinnicolas a Private Message  Reply with Quote
Awesome! Thanks Seethyr
Go to Top of Page

Seethyr
Learned Scribe

USA
344 Posts

Posted - 31 May 2016 :  22:25:23  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by paladinnicolas

Awesome! Thanks Seethyr



No problem! I hope you enjoy it. I'm updating a bunch of my material this week, particularly the Historical document. I'm really looking forward to including the updates you sent me!

Maztica Alive Netbooks for 5e:
TWC1 The Maztica Campaign Guide
TWC2 Lopango - Land of the Sacred Sun
TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark
TWC4 Esmeralda - Island of Revolution and Supernatural Threats
TWN1 Azure Skies
TWM1 Diamond Eyes - A True World Tale of Betrayal
TWM2 Feathers and Fangs - A Book of Spells for the True World
TWM3 The Grand History of the True World
TWM4 The Penguinfolk
TWA1 The Ruins
TWA2 The Curse of Zarzumotl
TWA3 Blood Offering
All Books Linked Here

Maztica Alive! Yahoo Group Join Us
Go to Top of Page

Seethyr
Learned Scribe

USA
344 Posts

Posted - 31 May 2016 :  22:34:10  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
Newest draft of the monster book is up if you'd like to check it out.

I have decided to have a piece of artwork for each entry. It's costing me a bit of $$ but I think it will be worth it in the end. This book has none of the classic Maztica monsters...purposefully. They are mostly new creatures, with some random applicable updates like the corollax (which I think fit well).

https://drive.google.com/open?id=0Bxj7SLcGYjB5X0p5STVrQjdROUU


Maztica Alive Netbooks for 5e:
TWC1 The Maztica Campaign Guide
TWC2 Lopango - Land of the Sacred Sun
TWC3 Claw and Sting - The Scorpionfolk of the True World Underdark
TWC4 Esmeralda - Island of Revolution and Supernatural Threats
TWN1 Azure Skies
TWM1 Diamond Eyes - A True World Tale of Betrayal
TWM2 Feathers and Fangs - A Book of Spells for the True World
TWM3 The Grand History of the True World
TWM4 The Penguinfolk
TWA1 The Ruins
TWA2 The Curse of Zarzumotl
TWA3 Blood Offering
All Books Linked Here

Maztica Alive! Yahoo Group Join Us
Go to Top of Page

farinal
Learned Scribe

Turkey
212 Posts

Posted - 24 Nov 2016 :  12:45:22  Show Profile Send farinal a Private Message  Reply with Quote
Are there a similar lizardmen race in Maztica to the ones in Warhammer Fantasy with the same Aztec aesthetics?

https://www.games-workshop.com/resources/catalog/product/600x620/99120208023_StartCollectingSeriphon02.jpg

Check more pics if you are not familiar with the WH Lizardmen they fit perfectly to the theme.

"Show some respect!" the draegloth thundered. "You adress High Priestess Quenthel Baenre, Mistress of Arach-Tinilith, Mistress of the Academy, Mistress of Tier Breche, First Sister of House Baenre of Menzoberranzan... you insolent dog!"
Go to Top of Page

Markustay
Realms Explorer extraordinaire

USA
13775 Posts

Posted - 24 Nov 2016 :  16:26:30  Show Profile Send Markustay a Private Message  Reply with Quote
Not in canon (IIRC), but you can EASILY add one - there is/was TONS of undeveloped space in that setting.

I might do a unique half-dragon race using those aesthetics, to keep the 'draconic' flavor I am going for in the region. Might even borrow a term from Runequest - Dragonewts. Pretty-much what you're talking about, but with a little more 'umph'.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 24 Nov 2016 18:07:46
Go to Top of Page

paladinnicolas
Learned Scribe

84 Posts

Posted - 01 Dec 2016 :  00:26:12  Show Profile Send paladinnicolas a Private Message  Reply with Quote
Hi everybody! Regarding official mentions of Maztica, apart from its being referred to in the 5e Dungeon Master's Guide, the recent Volo's Guide to Monsters confirms that it is officially back in the Forgotten Realms and that strange tidings and dangers may be originating from there. In this sense, Volo's mentions the following: "In the Forgotten Realms, tabaxi hail from Maztica [...] until recently they never ventured from their homeland. The tabaxi say little of why that has changed, though rumors persist of strange happenings in that distant land." Thoughts of what this may mean? Perhaps Maztica may be dealt with partially in a future adventure? Or what do you imagine could be happening there? Interesting and exciting news from Maztica for me. They may be making it even cooler.
Go to Top of Page

Markustay
Realms Explorer extraordinaire

USA
13775 Posts

Posted - 10 Dec 2016 :  22:21:01  Show Profile Send Markustay a Private Message  Reply with Quote
Anyone have a physical copy of City of Gold?

My pdf copy is missing a map piece, and I am right in the middle of trying to piece the map back together. I used to have these maps, but like everything else, they were lost in the fire. The piece that says 'Dog People' was scanned twice, hence the problem (pieces 6 & 7 of the 8 are the same). If anyone has a better pdf, or can scan e that page, I'd really appreciate it.

Thanks - Mark

EDIT: Nevermind - I found another pdf of it on my computer, scanned at a higher resolution, that has the missing piece. Now I have one piece that doesn't match the others, but oh well. I'm not going to start over. its just for reference, after all.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 10 Dec 2016 22:37:49
Go to Top of Page
Page: of 4 Previous Topic Topic Next Topic  
Previous Page | Next Page
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2017 Candlekeep.com Go To Top Of Page
Snitz Forums 2000