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Ergdusch
Master of Realmslore

Germany
1719 Posts

Posted - 18 Mar 2008 :  13:55:21  Show Profile Send Ergdusch a Private Message  Reply with Quote
I added following info to the index:

Nadasha and Lycon of Sune are two Harper agents active in Cormyr. (I obtained this partcular information from Elfshadow by Elaine Cunningham, p. 277).

This is what Elaine had to add to my querry on those two characters:
quote:
Originally posted by ElaineCunningham

I don't believe there is any published lore on Nadasha and Lycon. If memory serves--and it HAS been nearly 18 years since I wrote Elfshadow--these characters were created for the novel, but I did not create a detailed backstory for them. So if you're interested in incorporating them into a campaign, by all means feel free to grab them and run off with them in any direction you please.


"Das Gras weht im Wind, wenn der Wind weht."

Edited by - Ergdusch on 18 Mar 2008 17:07:25
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Ergdusch
Master of Realmslore

Germany
1719 Posts

Posted - 10 Apr 2008 :  13:42:54  Show Profile Send Ergdusch a Private Message  Reply with Quote
Ed gave an insight into popular names in the Forest Kingdom:

'Recently popular Cormyrean female names
: Asmura, Baera, Calatha, Dalorna, Deira, Estele, Flornele, Iltara, Jakkara, Marantha, Raele, Sarelle, Tamphara, Thorn
(So, daily diminutives: Asmur or Mur, Baer, Cath, Lorna or Lor, Deir, Stel, Flor, Tara, Kara, Ranth or Ran, [Raele], Rel, Fara, [Thorn])
In these lists, Griskor, Hrandur, Jeth, and Lharak (of the male names) and Iltara, Jakkara, Marantha, and Tamphara (of the female names) have been brought in through immigration, and are more popular in Marsember and Suzail than in “upcountry” places such as Espar, Eveningstar, and Arabel (roughly: Waymoot and Immersea and anywhere north of those locales).
Conversely, in the upcountry areas, “old,” long-established Cormyrean names are more popular; in these lists, those names are Beliard, Brace, Dannon, Morlan, and Roth (male names) and Baera, Dalorna, Raele, and Thorn (female names).
“Thorn” has traditionally been given to farm lasses born when the parents were hoping for a strong male child (in other words, the new Thorn is going to have to take on the “grunt” tasks of working a farm), and as a result has been borne by a lot of what we real-world folks would call “tomboys.”
Andel, Ardusk, Edlorn, and Wynter (of the male names), and Asmura, Calatha, Estele, and Flornele (of the female names) are from the previous two generations of immigration, and come from Sembia.
To zero in on Arabel in particular, as per your request, the most popular names right now are:
(boys) Beliard, Brace, Brorn, Dannon, Danrask, Jeth [and its local variant “Juth”], Morland [not a typo for “Morlan,” but the local variant on “Morlan”], Roth, and Wendur (diminutives: [Beliard], Race, Rorn, Dan, Dan, [Jeth], Morl, [Roth], Wen)
(girls) Baera, Calatha, Dalorna, Delendra, Labrelle, Marra, Raele, Sulue [or Tassulue], and Thorn (diminutives: Baer, Cath, Lorn, Len, Bel, Mar, Rae, Su [or Tass], [Thorn]).
Note that some local favourites appear here that aren’t in the “more widely popular” lists. Sulue is pronounced “Soo-LOO,” by the way, so “Su” is “Soo” (this name came from Aglarond to Scardale, then through the northern Dales to Arabel).'

"Das Gras weht im Wind, wenn der Wind weht."

Edited by - Ergdusch on 26 Jun 2008 15:13:18
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Ergdusch
Master of Realmslore

Germany
1719 Posts

Posted - 16 Jun 2008 :  22:44:48  Show Profile Send Ergdusch a Private Message  Reply with Quote
Added a few of my posts about the Forgotten Keep, caused by the discussion here.

"Das Gras weht im Wind, wenn der Wind weht."
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Sanishiver
Senior Scribe

USA
476 Posts

Posted - 22 Jun 2008 :  22:12:22  Show Profile  Visit Sanishiver's Homepage Send Sanishiver a Private Message  Reply with Quote
Just wanted to say THANK YOU for taking the time to put this all together. You've made my game a little bit better by your efforts and I appreciate that.

09/20/2008: Tiger Army at the Catalyst in Santa Cruz. You wouldn’t believe how many females rode it out in the pit. Santa Cruz women are all of them beautiful. Now I know to add tough to that description.
6/27/2008: WALL-E is about the best damn movie Pixar has ever made. It had my heart racing and had me rooting for the good guy.
9/9/2006: Dave Mathews Band was off the hook at the Shoreline Amphitheater.

Never, ever read the game books too literally, or make such assumptions that what is omitted cannot be. Bad DM form, that.

And no matter how compelling a picture string theory paints, if it does not accurately describe our universe, it will be no more relevant than an elaborate game of Dungeons and Dragons. --paragraph 1, chapter 9, The Elegant Universe by Brian Greene
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Ergdusch
Master of Realmslore

Germany
1719 Posts

Posted - 22 Jun 2008 :  22:55:25  Show Profile Send Ergdusch a Private Message  Reply with Quote
quote:
Originally posted by Sanishiver

Just wanted to say THANK YOU for taking the time to put this all together. You've made my game a little bit better by your efforts and I appreciate that.


You are more than welcome! Your thanks is my motivation to keep this thread up to date and well maintained as much as I possibly can.

Good gaming always, Ergdusch

"Das Gras weht im Wind, wenn der Wind weht."
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Ergdusch
Master of Realmslore

Germany
1719 Posts

Posted - 23 Jun 2008 :  14:28:53  Show Profile Send Ergdusch a Private Message  Reply with Quote
A reply by Ed from May 18th 2008 on joining the War Wizards and the Purple Dragons, on nobles and barbarians in Cormyr, a paladin of Tyr in Cormyr and the attitude of Cormyreans towards genasi.

Enjoy!

quote:
Originally posted by The Hooded One, asked by Chosen of Moradin and edited for easy reading:


1. How can a player character enter to the War Wizards and to the Purple Dragon? (to the organizations, to the PrC is well documented).
For joining the War Wizards: the sorcerer will be required to register (give his name, place of origin, intended place of dwelling or route of travel within the realm, blood sample, and sigil if any) with the War Wizards, just as any arcane spellcaster is. If he expressly asks to join the Wizards of War, he’ll be told (by any War Wizard NPC) the polite equivalent of “Don’t call us; we’ll call you.” However, he will also be watched covertly and closely from that moment on (including by War Wizards using spells to spy on him and listen to his utterances, from afar). The War Wizards want all adventurer-wizards active in Cormyr to be bound by adventuring charter, or to leave the realm, or to serve the Crown, or to join their ranks, so unless the sorcerer is a “bad apple” (flouts the laws and behavioural norms of the kingdom often and casually), he will eventually be asked to join. Which will mean he ends up serving as a spy or open reporter on the deeds of his adventuring companions, and can be ordered (usually by a testy Vangerdahast or another senior gruff old Wizard of War, if your Realms campaign has the War Wizards run by someone else, such as Caladnei) to undertake all sorts of dangerous tasks (read: ways you the DM can drag the PCs into adventures) at any time. The actual joining will involve mind-reaming (an exhausting mind-meld spell in which a senior War Wizard who can easily mentally overpower the PC sorts through all of the PC’s memories and sees EVERYTHING, so let’s hope the PC doesn’t have too shady a past) and then the swearing of an oath. An example of a mind-reaming can be seen in my novel ELMINSTER’S DAUGHTER; the oath appears in my 2004 questions thread here at the Keep, I believe (Edit note: For the Oath of Loyalty see next post!!!).

For joining the Purple Dragons: the soldiery of Cormyr is always short of strength, these days, and simply volunteering at any garrison location is enough to get a PC “halfway in.” There’s an oath of loyalty (simplify it from the War Wizard one, with loyalty sworn to the ruling monarch; if your campaign is during the Steel Regency, the oath will specify serving Azoun V directly or “through the Regent, and none other”), the signing of a “bond” (simple contract, with pay specified; the PC will start as an “armsman” or trainee soldier, at 1 cp/day plus room and board; pay will increase to 1 sp/day for any sort of “combat duty,” and mounts and all gear are provided free of charge; pay will also increase as more training is mastered, and of course increases with rank; there are various notations over the three-and-ongoing years of this thread as to pay, rank, et al, plus the rank table given in POWER OF FAERUN), mind-reaming again (by a middling-level War Wizard), and then assignment to a trainee “patrol” at a garrison.
Please note: whereas PC adventurer War Wizards are typically “fairly free” to go adventuring, PC Purple Dragons are NOT. Being a soldier of the Crown means military duty, darned near all your waking hours, not racing off to delve into dungeons or pick fights with monsters or anyone else. Trainees are not going to be sent into danger or anywhere near any royalty or sensitive areas, unless the realm gets plunged suddenly into war.

2. Is there the possibility of existing Cormyrean barbarian tribes? And what will be the more plausible option?
No, there are no Cormyrean barbarians. Which doesn’t mean there can’t be a “barbarian” IN Cormyr. This would most likely be an unlettered, untutored “backwilds” human who’s wandered south from a subsistence-level family in the northernmost reaches of Thar or the Sword Coast North (Ice Mountains vicinity, or fled from a more westerly Uthgardt tribe thanks to a blood feud, oathbreaking, or other trouble; any human from the Sword Coast North is likely to have been displaced by strengthening orc activity). There’s also the slim possibility of having come from subsistence-level Nar or other human family from somewhere between the Great Dale and Sossal, but you’ll have to come up with “how the character got to Cormyr.” Myself, I’d use a gate/portal, but then you’ll have to decide if the character can find or use that gate again, or (preferably) if it’s been lost or destroyed.

3. About the nobles, how is the organization of the Cormyrean nobility? (titles, hierarchies, etc.)
The nobility of Cormyr are a large and complicated topic that I haven’t even begun to address properly in print. Pre-Spellplague, there may be as many as 120 noble families, if you count all of the exile, banished, possibly-extinct ones. There are generally about forty wealthy and influential noble families in Cormyr, with a dozen or so really powerful ones that a PC “son of a baron” can’t possibly be from. Most of them are called “lord” or “lady” in general daily parlance; there aren’t enough “barons” in Cormyr for a PC to easily be from a Cormyrean family and still be the “son of a baron.” I’d suggest that the PC either be from the Cormaeril family (recently lost noble status and most wealth and lands, though individuals are still allowed to serve the Crown as soldiers, earn ranks and titles, and remain as citizens, perhaps becoming ennobled in the future in their own right rather than because of their blood) or an exiled family (again, is the son of a baron but that now means nothing except suspicion in Cormyr), or hales from the nobility of Chessenta or perhaps Tethyr. As a DM, consider carefully what advantages you are handing the PC if they can call on noble privileges, wealth, and connections whenever they feel the need.

4. How could I handle the "ordainment" of a paladin of Tyr
As for the ordainment of a paladin of Tyr, there are two elements here: the “Trueing” (the official ceremony or ritual in which a paladin is “sanctified” to “ride forth as an arm of Tyr,” dispensing justice, fighting injustice, and generally being a paladin in the name of the god, able to call upon and even command the support of His church), and the “Testing” that leads up to this ceremony: the Great Task that anyone desiring to become a paladin must successfully complete in order to be granted paladinhood.
I would suggest that a PC paladin begin play by having to carry out this Task with the aid of a “band of companions” (the rest of the PCs) so as to force him or her to become part of a team rather than being the loner he/she has hitherto been, and that this Task be some sort of dangerous adventuring mission in Cormyr, perhaps recovering a holy relic stolen from a temple of Tyr by someone wealthy and powerful in Cormyr (a senior courtier, a noble, or a wealthy and powerful merchant in one of the three cities; in other words, a major and tricky task). If the PC fails, there may be severe social consequences for all of the PCs in Cormyr, but the Church of Tyr understands that daring and danger holds forth the possibility of failure, and will merely assign another Task. HOW the PC paladin carries out the task is of utmost importance: he/she must try their utmost not to break any laws, and not to create any injustice by their deeds and words or through what they failed to say or do. Simple for me to outline, but can be VERY hard for a player to guide their character through, without missteps, in the hands of a good DM.


5. How could I handle a presence of a Mulhorand genasi, how the Cormyreans will interact with him?”
Cormyr is a tolerant, “crossroads” trading land; citizens of all of its three cities and all waystop communities along its central and eastern roads are used to seeing all manner of “strange outlanders.” Unless they look very like a known or legendary “dangerous monster” (for most Cormyreans, known monsters include carrion crawlers, doppelgangers in their “native” form or seen during shapeshifting, and goblins; legendary perils include drow, illithids, and dragons), the treatment a particular “outlander” receives depends on how he or she behaves. A black earth genasi from Mulhorand would be ridiculed if trying to make a living as, say, a lap dancer in a high-end city festhall or club, an attendant arranging tiny fragile ceramics or jewelry pieces in a crowded shop, or perhaps a fashion model, but would otherwise generally be treated as “just another trader” or laborer (“Ho, touch of giant blood in that one, I’d say!”). On the other hand, a black earth genasi from Mulhorand who set up a bone altar and prayed to orc gods would get attacked, pronto. If the player handles the PC according to what RACES OF FAERUN says about the attitude and demeanor of most earth genasi, the character should be accepted readily by Cormyreans (though they may glance at him or her twice, or stare with interest, just because the character is a tad “different” and therefore interesting).

So saith Ed, who remains frantically busy, and begs your patience as he continues to make Realmslore replies when he can. Keep those questions (and rants and hellos and everything else, too) coming.
love to all,
THO


"Das Gras weht im Wind, wenn der Wind weht."

Edited by - Ergdusch on 23 Jun 2008 14:55:36
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Ergdusch
Master of Realmslore

Germany
1719 Posts

Posted - 23 Jun 2008 :  14:41:00  Show Profile Send Ergdusch a Private Message  Reply with Quote
Here it comes, as promissed above, from the 'home' Realms campaign, the

Oath of Loyalty sworn by the War Wizards
also known as the 'Handflame' (see below)
quote:

I, --[insert full formal name, sans titles but including all given used names and aliases, including truenames if the oath is taken in private]-- , give my service unfailingly loyal to the Mage Royal of Cormyr, in full obedience of speech and action, that peace and order shall prevail in the Forest Kingdom, that magic of mine own and others be used and not misused. I do this in trust that the Mage Royal shall unswervingly serve the throne of Cormyr, and if the Mage Royal fall, or fail the Crown and Throne, my obedience shall be to the sovereign directly. Whenever there is doubt and dispute, I shall act to preserve Cormyr. Sunrise and moonfall, so long as my breath takes and my mine eyes see, I serve Cormyr. I give my life that the realm endure.



Wolly elaborated on this oath a bit more when he originally posted it. I will provide that information as well, of course.
quote:
Originally posted by Wolly Rupert:


War Wizards swear before the Mage Royal and one other War Wizard, plus a court scribe or member of the Obarskyr family, or the second-in-command of the War Wizards plus three other War Wizards of at least twelve seasons of service (rank doesn't matter) and a court scribe. In the event that the Royal Magician/Mage Royal and the Court Wizard are two separate persons, either one of them will suffice. In the event that both offices are vacant, any nine long-service War Wizards (so long as their number includes either one of the two highest-ranking surviving War Wizards) can receive the oath of loyalty.

This oath is informally but universally known as "The Handflame" because someone accepting the oath before the court for dramatic effect often conjures up illusory flame about their hands, transferring it briefly to the swearer's hands as the accepter clasps the hands of the swearer (a formality usually entirely dispensed with in private). A War Wizard's oath is taken only once; dismissal from the organization (for reasons of age, ill health, loss of desire to serve, or unfitting conduct) is known as "release from the oath." The Handflame is always spoken from memory, not recited by the accepter or a prompter and repeated by swearer.

Please note that all personal oaths and many noble oaths have included variant flowery language (if approved beforehand by both independent heralds AND the accepters), and there's no reason why War Wizard oaths shouldn't also have embellishments, so long as this core is retained. I can say that Vangerdahast has been overheard to grunt: "Well enough, I accept your service. Swear to serve?"
[the response was: "Uh, yes."]
Vangey: "Right, you're in. Now, I order you to-"

In Cormyr, nobles (when they come of age) personally swear loyalty to both the sovereign (by name, and in the presence of the monarch) AND the Crown, pledging their persons to "the defense of the realm." Purple Dragons, lesser courtiers, and minor officials of the realm swear to "the Crown and the Dragon Throne" before no less than three ranking courtiers and/or the Royal Magician or a member of the Obarskyrs plus a court sage (in time of war, "battlefield oaths" are acceptable before three serving Purple Dragons and a Purple Dragon officer of the rank of ornrion or higher). Oaths are sworn when entering service, and may be re-demanded ("reconfirmed") at any time.

Highknights and courtiers of rank [Seneschal, Lord Chamberlain, the High Chatelaine, the Master of the King's Stables, etc.] take personal oaths to the sovereign (in the presence of the sovereign, a priest of the swearer's prime faith, the Royal Magician, another member of the blood Obarskyr or failing that two persons of one of the three 'royal' noble families, and a court sage and a court scribe).

All of the above oaths are usually renewed when a new sovereign or regent takes the Dragon Throne.


There you have it! Another treasure piece of lore from these very boards. Oh, how I love this Candlekeep!

"Das Gras weht im Wind, wenn der Wind weht."

Edited by - Ergdusch on 23 Jun 2008 14:57:36
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Markustay
Realms Explorer extraordinaire

USA
14549 Posts

Posted - 29 Jun 2008 :  22:01:06  Show Profile Send Markustay a Private Message  Reply with Quote
Great stuff.

I've got a question, and I don't notice it on your list on page one - isn't there a 'secret cave' that houses a royal mine, and thats where the Cormyrian Royals get most of their money?

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Wooly Rupert
Master of Mischief
Moderator

USA
30430 Posts

Posted - 29 Jun 2008 :  22:26:04  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Markustay

Great stuff.

I've got a question, and I don't notice it on your list on page one - isn't there a 'secret cave' that houses a royal mine, and thats where the Cormyrian Royals get most of their money?



The Crystal Grot is discussed on pages 10-11 of Volo's Guide to Cormyr, which you can get for free from the Wizards downloads page.

There is also this bit from THO:

quote:
Aureus, I've forwarded your query to Ed (along with all other recent scribes' questions), but I can venture a LITTLE lore on this: most of the easily-obtainable gem wealth of Cormyr comes from the Crystal Grot (controlled by the royal family), which is covered in VOLO'S GUIDE TO CORMYR, and there are gold mines under High Horn and under certain names-kept-officially-secret western peaks (with panning in a few surface streams in those same peaks), as well as iron and copper mines in many places about the realm. (This lore comes from playing in Ed's "home" campaign.)
love,
THO

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The Sage
Procrastinator Most High
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The Crystal Grot is a secret place full of sapphires. The Obarskyrs carefully mine and sell [in measured quantities over various markets, Faerûn-wide] these sapphires to keep themselves and the realm wealthy enough that they can tax lightly.

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Markustay
Realms Explorer extraordinaire

USA
14549 Posts

Posted - 01 Jul 2008 :  05:09:09  Show Profile Send Markustay a Private Message  Reply with Quote
Thank you for the quick responses, guys!

You Sages help me look smart on other sites.

... Lord knows I need all the help I can get...

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Ergdusch
Master of Realmslore

Germany
1719 Posts

Posted - 01 Jul 2008 :  18:24:38  Show Profile Send Ergdusch a Private Message  Reply with Quote
Late to chime in on this. I was away for the weekend. As I see, you managed to answer this just fine without me helping ! Not that I would have thought otherwise and to be earnest, I would have had to leave the question for others to answer anyway!

Anyhow, great question and just the expected magnificent answers. Exactly the obscure lore that I try to gather here! I'll post a notice at the index-post on the 1st page.

Thanks for the input guys!

Edit note:
Here we have the collective information on the Crystal Grot, gathered here from all different places of the Candlekeep library, beginning with

the 'Crystal Grot'-entry from Volo's Guide to Cormyr, p. 10/11:
quote:

"For centuries now, the Obarskyrs have been able to tax their subjects lightly and yet elude the influence of the richest noble and merchant families by staying out of debt to them. The reason for this is a private source of fabulous wealth. Somewhere in Cormyr lies the fabled Crystal Grot, a natural cavern whose walls are lined with sapphires a thick layer of glittering gem crystals, possibly the largest gemstone concentration in all Faerûn!
The cavern was discovered by Amble Obarskyr, cousin to Ring Pryntaler. Aside from Amble, Vangerdahast, and every rightful king since then, only six people have seen it in all the years since then.
These lucky six have all been Purple Dragons skilled in mining who were brought to the cavern by magical means to keep its locations secret. Their duty has been to chip out crystal masses when the Crown needed to call on its wealth.
It is known or perhaps falsely put about by folk of the Court that the Grot lies somewhere under land owned directly by the Crown and is part of a cavern network haunted by a watchghost or some sort of lich. In recent years the gem cavern has been reached only via a gate.
The location of this transports other end is secret, though persistent rumors place it somewhere in the cellars of the palace in Suzail, in a room concealed behind a sliding painting, a tapestry, or a carvingornamented wall.
The Obarskyrs have always been careful to spend their sapphire wealth in moderation, offering stones for sale in the Vilhon Reach, Waterdeep, Amn, and similar distant markets to keep their value high. Yet, the existence of the Grot explains the rows of sapphires on the scabbards of all four swords of state in the regalia of the Court."

Further, a minor answer related to taxes in Suzail by Ed himself:
quote:
Originally posted by The Hooded One on 12 Jul 2006:

There are few surprises for an adventurer in Suzail, because the Crown of Cormyr doesn't have to be greedy for funds; it has the Crystal Grot and many sources of fee-based income.

Wondering about articles on Cormyrean taxation that were mentioned in that post and also about the fee-based sources Ed hinted at I asked: What other fee-based sources were you referring to? And any chance that the dragon articles on Cormyrean taxes you reffered to have been published by now?

Eds answer from July 4th 2008 was:
quote:
No, the articles haven’t been published, but are under NDA for possible fiction use reasons. Sorry.
The “other fee-based” sources of income I mentioned include all manner of Crown-issued permits and licenses (e.g. to hunt in an area not your own, to cut timber ditto, to practice alchemy [medicine, scent-making, and the making of “around the house and farm” substances such as soaps, repellents and lubricants]), sales and rentals of Crown land, docking and warehouse fees at Crown wharves in Cormyrean ports, import duties on certain goods (which can be quite high on weapons, dyes, and certain potent drinkables), “gate tolls” per wagon if sheltering over at High Horn or other Crown fortresses, and so on (and on, and on). There are also 1-cp-per-transaction taxes built into the prices of certain services (fees for bardic performances, club dancers, etc.), and fees for Crown-provided services (such as inspections of buildings and fences, letters penned by Royal Court scribes, copies provided of various Crown documents such as land deeds, identity papers, et al). In certain circumstances, individuals can even hire Purple Dragons to repair roads and bridges and guard things, with the fees shared between the the Dragons and the Crown.


And also a minor side note in one of his other replies:
quote:
Originally posted by The Hooded One on 15 Sep 2007:

Thanks to the Crystal Grot and Vangey’s canny “buying” of much foreign gold coinage, Cormyr has built up treasury enough over the years.

Intrigued I asked: Does this hold true for the time after the Dragon War? Or have the state funds been run low after this crisis?

Eds answer from July 4th 2008 was:
quote:
The Dragon War smashed a lot of Purple Dragon manpower and necessitated recruiting, training, and equipping new soldiers as well as short-term buying of a lot of food to offset ruined crops. In the longer term, a lot of fortifications in Arabel had to be rebuilt, and a great amount of fencing (and livestock herds) had been destroyed and had to be replaced. Yet the longer-term rebuilding generated prosperity in the ever-bustling realm all by itself . . . so the dint in the treasure was small, and just enabled the Obarskyrs to draw on more of the wealth of the Grot without causing rampant inflation.
In short: the realm (including its government and royal family) is as wealthy as ever.


Moreover, George Krashos answered on a querry on the lifestyle of the Crown of Cormyras as follows:
quote:
Originally posted by George Krashos on 8 Jul 2004:

quote:

Originally posted by Beowulf
Many nations in the west have exacted huge taxes from their civilian population to raise, train, and maintain a standing army as large as Cormyr's prior to Azoun IV's death. Where does Cormyr get the money from to maintain the lifestyle their propaganda artist claim they have?

From the Crystal Grot - see Volo's Guide to Cormyr, p.10.



Moreover I asked Ed, if the Crystal Grot is ever going to be played out/exploited?

Eds answer from July 4th 2008 on this one was:
quote:
Who knows? In theory, yes, but the “exploited” is covered by NDAs, and the “played out” is not something the few individuals who have actually seen the Grot seem at all worried about. Which should tell you the worth of what meets the eye in that cavern is stupendous - - and “stupendous” covers a lot of spending sprees.


Further creativemind asked why Ed created the Cyrstal Grot.

THO replied on this:
quote:
Ed did create the Crystal Grot, so far as I can recall, and did so deliberately to have Cormyr's government make financial sense WITHOUT the ruling family or Court having the necessity to levy heavy taxes. (Ed wanted to establish a situation where the nobles hated the Obarskyrs for their own reasons, but the "common folk" didn't necessarily hate the ruling family, because they weren't suffering under a heavy tax load.)
However, as usual, all of your posts will be sent on to him, so he can reply himself, in the fullness of time. [and will be addedto this post swiftly after is has been presented to us here at Candlekeep, of cource!]


"Das Gras weht im Wind, wenn der Wind weht."

Edited by - Ergdusch on 07 Jul 2008 11:05:03
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Ergdusch
Master of Realmslore

Germany
1719 Posts

Posted - 01 Jul 2008 :  19:56:52  Show Profile Send Ergdusch a Private Message  Reply with Quote
On my recent search I discovered a post in the REALMS-L-archives by J. Grenemyer (who is known here at Candlekeep as Sanishiver if I am not mistaking) summarizing the state of Cormyr after the Dragon War:

quote:

According to Ed Greenwood's replies at Candlekeep.com to direct questions on the subject (see also here):
  • The Blisterfoot Inn was pillaged, but not torched or destroyed.
  • Hilp and Immersea were largely bypassed.
  • Cormyr's farmlands remain 8% blighted by the time of "Elminster's Daughter".
  • Regarding adventurers, Ed says the following: "Alusair is as strict with adventurers as her father was: meaning, she comes down hard on those who don't report in, don't peacebond, and don't get charters if they're residents, but turns a smilingly blind eye to adventurers who hurl spells and draw blades in aid of anyone against marauding monsters, brigand attacks, and the like. She's VERY wary of adventurers turning brigand or becoming the sponsored "swordstrike" forces of ambitious nobles seeking to take advantage of the weakened realm, and has opened the coffers (drawing on the Crystal Grot) to hire adventurers she (or her mother, through Dove and
    other regular Harper contacts; you'll see a glimpse of what Filfaeril's been up to, down the years, in SWORDS OF EVENINGSTAR) "knows" and trusts. So a lot of adventuring bands, each closely watched over by War Wizards to make sure they don't "go bad," are busy in the northeastern part of the realm right now."
  • The Harpers are working "cordially" with the War Wizards and others of Cormyr's forces to root out beasts in the King's Wood. The Hulack Forest is still as wild as ever.
  • Residents of Marsember and Suzail are being offered free lands to settle if they wish to populate the eastern portion of Cormyr, in the wake of the War.
  • The Crown is bent on preventing Sembian influence from creeping into this area also, by rotating numerous Purple Dragon patrols throughout the region as both a show of force and a means of uprooting foreign (read: Sembian) settlers that have come through the mountains.
  • And on the matter of children born after the war, "the Steel Regent and Dowager Queen Filfaeril have announced that any woman of Cormyr who gives birth to a child shall be paid 10 gp per year (so long as the child remains alive) by the Crown, from the birth-year until the child has seen ten-and-four summers.Purple Dragons have been told that to father a child on someone they haven't wed (or fail to marry when they learn of the pregnancy), except when the mother was a Crown-licensed prostitute (yes, such licensing is new, and involves War Wizards covertly paying ladies of the evening who pass on interesting things they see and hear from clients), is now a ten-years-of-prisoner-labor (mainly road repair, irrigation, and bridge-building) offense.


This list is by no means complete. Ed's posted quite a bit more on Cormyr and the Stonelands over the last couple years. To this end I tried -but failed- to write links to Ed's exact posts in this reply.

J. Grenemyer


Thanks for collecting these so far, Sanishiver (and thus turning your recent praise right back at you )! I wonder, have you collected any other replies by Ed to this specific topic as of today?


"Das Gras weht im Wind, wenn der Wind weht."

Edited by - Ergdusch on 01 Jul 2008 20:02:55
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Markustay
Realms Explorer extraordinaire

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Posted - 01 Jul 2008 :  22:26:17  Show Profile Send Markustay a Private Message  Reply with Quote
I needed this piece of information as it was the one thing I was missing in a rather long-winded post about the possibility of Dwarves living in secret in the Stormhorns for centuries - known to the crown, but secret to the general populace. It actually started with a 4e discussion, and the fact that some folks placed the 'starter adventure' from the DMG in Cormyr (requiring a Dwarven Town nearby).

It forced me to go back over the notes I took concerning the Stonelands (and all connected regions) when I did my maps of the area (thanks for its inclusion, BTW). It seems I was able to make several (very NON-canon) connections, and I surmised that the Crystal Grot is in reality the surface-opening of the hidden dwarven realm, and the Royals actually go there to collect their 'rent' from the Dwarves. Since the Dwarves need to remain hidden (for lots of reasons worked out in that other thread) in the pre-spellplague era, they cannot show their fealty to the Cormyr crown in the usual way, by supplying troops in times of war, so instead pay their tribute in the form of Saphires.

Like I said, all non-canon, but I was able to work-out so many details (with a little help) that it think I may use it all as the basis for a future article. Its amazing how many ways one can find Dwarven connections to Cormyr if one digs deep enough.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 01 Jul 2008 22:33:13
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Mkhaiwati
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Posted - 02 Jul 2008 :  03:50:20  Show Profile  Visit Mkhaiwati's Homepage Send Mkhaiwati a Private Message  Reply with Quote
For what it is worth, the next issue (or whatever the on-line version is called) of Dragon has an article on Cormyr after the Spellplague.

While I can't say I like what they have done to FR in 4e, it is written by a certain Brian R. James, so it could be interesting.

"Behold the work of the old... let your heritage not be lost but bequeath it as a memory, treasure and blessing... Gather the lost and the hidden and preserve it for thy children."

"not nale. not-nale. thog help nail not-nale, not nale. and thog knot not-nale while nale nail not-nale. nale, not not-nale, now nail not-nale by leaving not-nale, not nale, in jail." OotS #367
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Markustay
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Posted - 03 Jul 2008 :  19:04:33  Show Profile Send Markustay a Private Message  Reply with Quote
I'm sure it will be great - Cormyr was one of the few places barely touched - it actually got 'better' (pretty easy thing, considering how bad-off they were towards the end of 3e).

I'm sure Brian was smart enough not to give the new King a Dragonborn bodygaurd detail.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Garen Thal
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USA
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Posted - 03 Jul 2008 :  20:00:25  Show Profile  Visit Garen Thal's Homepage Send Garen Thal a Private Message  Reply with Quote
quote:
Originally posted by Markustay

I'm sure it will be great - Cormyr was one of the few places barely touched - it actually got 'better' (pretty easy thing, considering how bad-off they were towards the end of 3e).

I'm sure Brian was smart enough not to give the new King a Dragonborn bodygaurd detail.
He better have been. Last I saw of the article, he was conforming nicely to my instrucXXX suggestions.
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Asgetrion
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Finland
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Posted - 04 Jul 2008 :  08:11:06  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message  Reply with Quote
Hmmm... by the way, does anyone remember if goblins came through the Hullack Forest (or around it), and whether Thunderstone, Ghars or Hultail were affected by the Dragonfall War or not?

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Ergdusch
Master of Realmslore

Germany
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Posted - 04 Jul 2008 :  09:44:22  Show Profile Send Ergdusch a Private Message  Reply with Quote
quote:
Originally posted by Asgetrion

Hmmm... by the way, does anyone remember if goblins came through the Hullack Forest (or around it), and whether Thunderstone, Ghars or Hultail were affected by the Dragonfall War or not?


The Goblin army never made it across the Wyvernwater. They only came from the north and the north-east. Aside from that I don't even recall any Ghazneth activities mentioned in any of those places. Therefore, I would asume that the places you named have remained unaffected by the Dragon War.

"Das Gras weht im Wind, wenn der Wind weht."
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MerrikCale
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Posted - 04 Jul 2008 :  13:23:09  Show Profile  Visit MerrikCale's Homepage Send MerrikCale a Private Message  Reply with Quote
If you don't know DDi is putting out an article by Brian James, I think, that deals with 4e Cormyr



When hinges creak in doorless chambers and strange and frightening sounds echo through the halls, whenever candlelights flicker where the air is deathly still, that is the time when ghosts are present, practicing their terror with ghoulish delight.
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Asgetrion
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Finland
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Posted - 04 Jul 2008 :  13:58:19  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message  Reply with Quote
quote:
Originally posted by Ergdusch

quote:
Originally posted by Asgetrion

Hmmm... by the way, does anyone remember if goblins came through the Hullack Forest (or around it), and whether Thunderstone, Ghars or Hultail were affected by the Dragonfall War or not?


The Goblin army never made it across the Wyvernwater. They only came from the north and the north-east. Aside from that I don't even recall any Ghazneth activities mentioned in any of those places. Therefore, I would asume that the places you named have remained unaffected by the Dragon War.



Thanks, Ergdusch!

That was my impression, too... and actually, the only impact the war had (in my campaign) was that a lot of Purple Dragons from those areas perished in the war (I figured that almost all were pulled away to battle, with the "minimum" manpower -- and some local young recruits -- left to guard over any potential Sembian aggression).


"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Ergdusch
Master of Realmslore

Germany
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Posted - 04 Jul 2008 :  14:23:49  Show Profile Send Ergdusch a Private Message  Reply with Quote
quote:
Originally posted by Asgetrion


That was my impression, too... and actually, the only impact the war had (in my campaign) was that a lot of Purple Dragons from those areas perished in the war (I figured that almost all were pulled away to battle, with the "minimum" manpower -- and some local young recruits -- left to guard over any potential Sembian aggression).


Have you not read any of the novels - esp. 'Death of the Dragon'?

Said tome deals with many of the military movements of the Purple Dragons during the end of the war. Anyhow, your assumtion is quite correct. Following are some infos from 'Death of the Dragon' as I recall them from the top of my head:
(spoiler warning - highlight to read) Almost all standing army troops were moved north or to Suzail to defend the kingdom and the Crownprincess Tanalasta from the threats of the goblin army and the ghazneths. Even the nobles personal guards were ordered to defend Cormyr by decree of Princess Tanalastas. Refusal of the order was punished by death penalty. Only exception were the Wyverncrown troups, which were stationed in the Hullack Forest. Not to defend against any Goblins but as retribution force (and threat) against any possible invasion attempts of Sembia, who had 10,000 men marching to the cormyrean borders from Daerlun, IIRC.

"Das Gras weht im Wind, wenn der Wind weht."

Edited by - Ergdusch on 04 Jul 2008 14:33:42
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 04 Jul 2008 :  22:37:02  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message  Reply with Quote
quote:
Originally posted by Ergdusch

quote:
Originally posted by Asgetrion


That was my impression, too... and actually, the only impact the war had (in my campaign) was that a lot of Purple Dragons from those areas perished in the war (I figured that almost all were pulled away to battle, with the "minimum" manpower -- and some local young recruits -- left to guard over any potential Sembian aggression).


Have you not read any of the novels - esp. 'Death of the Dragon'?

Said tome deals with many of the military movements of the Purple Dragons during the end of the war. Anyhow, your assumtion is quite correct. Following are some infos from 'Death of the Dragon' as I recall them from the top of my head:



Oh, I have, but it was years ago, and when I launched my Alpha playtest campaign, I completely forgot to reread them. I'm glad that I recalled my facts correctly. Thanks for confirming this!

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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Markustay
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Posted - 05 Jul 2008 :  22:30:49  Show Profile Send Markustay a Private Message  Reply with Quote
I was going to mention the part about Geogi Wyvernspur, but I see Ergdusch has covered it (literally).

The troops that were stationed in that part of the country never saw action.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 05 Jul 2008 23:15:12
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 06 Jul 2008 :  20:56:36  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message  Reply with Quote
quote:
Originally posted by Markustay

I was going to mention the part about Geogi Wyvernspur, but I see Ergdusch has covered it (literally).

The troops that were stationed in that part of the country never saw action.



That's true, although I suspect that at least some of the "regular" Purple Dragons serving near the Sembian border were pulled to battle. Or has it been mentioned somewhere that Purple Dragons stationed on the eastern part of the country were added to the Wyvernspur force, or all kept to guard against the potential Sembian aggression?

In any case, I have to mention about the Wyvernspur troops to my players, because I had completely forgotten about them. I suspect that those troops actually camped near Thunderstone (instead of fighting against monsters in the Hullack Forest).

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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