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Icewolf
Learned Scribe

USA
214 Posts

Posted - 25 Jan 2004 :  18:22:01  Show Profile  Visit Icewolf's Homepage  Click to see Icewolf's MSN Messenger address  Send Icewolf a Yahoo! Message Send Icewolf a Private Message  Reply with Quote
Icewolf rummages around inside the folds of his cloak, obviously looking for something, until he smiles, "Ah! Here it is!" He holds it up for inspection...

Fake Wand

Description: Created in ages past by an elven mage, this wand has runes and inscriptions that any mage would immediately associate with a Magic Missile spell. The wand itself is made from oak, with the runes and symbols are filled in with silver. Any attempts to detect magic will reveal quite clearly that it is a regular Wand of Magic Missile

Powers: This wand functions exactly as the magic missile spell would at 20th caster level. That is, until it is used in an actual battle, at which point, it casts Hold Person on the wand's user, and an illusory script that reads: "I got you!!"

History: The elven mage, Autumn Redleaf, was having a conflict with a rival, who seemed to be able to counter every spell she tried to cast. She hired a shadowdancer to place this wand in the posession of a monster that would certainly cross the path of her rival's adventuring band. The next time that the two faced off, te first item used was the wand, which had served well in all the tests that had been performed. The wand held Autumn's rival in place until well after the battle had ended, and Autumn had stripped er rival of everyting he owned-including clothes. But, she was generous and left the wand.

Edited by - Icewolf on 25 Jan 2004 18:23:49
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Capn Charlie
Senior Scribe

USA
418 Posts

Posted - 25 Jan 2004 :  21:44:54  Show Profile  Visit Capn Charlie's Homepage  Click to see Capn Charlie's MSN Messenger address  Send Capn Charlie a Yahoo! Message Send Capn Charlie a Private Message  Reply with Quote
In his travels Darkwolf has come upon many interesting items, and driven by curiosity has several bards and loremasters on retainer to ferret out the history of such items. As he keeps a book detailing their findings it is only natural that their notes would make their way to Candlekeep historians.

Drevin's Wondrous Bandoleer

Bandoleer of dull black leather was initially commisioned by a Bhaalite asassin known only as Black Kestrel as payment by a red wizard of Thay. He carried it for several years until he disappeared during the time of troubles. It made it's way through the hands of several shady characters being exchanged by force or gold or sometimes both. A Westgate nobleman's son,Drevin Raster an accomplished dagger thrower and would be adventurer, heard of it's properties at a seedy tavern he frequented, and set about trying to acquire it. Finally for a sizeable sum of gold a deal was struck and Drevin had his cherished item.

After a scandal involving the wife of another noble house Drevin was forced to set course away from Westgate to seek his fortune elsewhere. He achieved some minor fame with a group of mercenary adventurers until the group took payment to venture through the moon wood to guard an alchemist in search of a rare plant rumored to only grow there.

Drevin met an ignoble end at the mercy of a pack of malarite lycanthropes and his possessions were seized by a wererat scout, whoo used his newfound power to rise in position to the lead of a group of rogue/ranger lycanthropes. It was late taken as spoils by an adventurer named Darkwolf and will apparently continue it's tradition of passing hands for blood or gold.


This masterwork bandoleer has eight slots for knives, daggers, or other small items across it's front, and a single one upon the back. It's magic becomes apparent however when a dagger is inserted in the ninth slot, and if the first eight are full it disappears into an extradimensional space. This space holds a score and a half of such items and whenever an item is drawn from one of the eight slots one appears in it's place. It's magic does not end there however, it also speeds the reflexes of it's user. Thee wearer gains use of the quickdraw feat applied to the weapons it contains, if the user has quickdraw already it allows him to gain use of the rapid shot feat applied to items drawn from it. If that feat is posessed as well he maymake an additional attack with the rapid shot feat when throwing daggers drawn from it.
------------------------------
I am a big fan of scaling items and abilities and have found that it is not that unbalancing to let an item that grants an increase to general ability, such as reflexes, scale so as a user is not just rewarded early, but later as well for using an item.

Edited by - Capn Charlie on 25 Jan 2004 21:45:42
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Capn Charlie
Senior Scribe

USA
418 Posts

Posted - 25 Jan 2004 :  23:26:01  Show Profile  Visit Capn Charlie's Homepage  Click to see Capn Charlie's MSN Messenger address  Send Capn Charlie a Yahoo! Message Send Capn Charlie a Private Message  Reply with Quote
Several other items have not had their history researched yet, but their magical qualities prove interesting

Cloak, Duelists: This stylish cape or cloak bestows skill in combat approaching that of the most skilled of fencers. You gain some of the abilities of a duelist, if you are already a duelist you may add 5 to the level of the abilities, thus a 1st level duelist has a canny defense of +6, and a 5th level duelist adds +2d6 precise strike. while a 10th level duelist has a canny defense limit of +14, and adds +3d6 by precise strike.

Canny Defense : When not wearing armor or using a shield, you add 1 point of Intelligence bonus (if any) to a maximum of +5 to your Dexterity bonus to modify Armor Class while wielding a melee weapon. If you are caught flat-footed or otherwise denied your Dexterity bonus, you also loses this bonus.

Precise Strike (Ex): You gain the ability to strike precisely with a light or one-handed piercing weapon, gaining an extra 1d6 damage added to your normal damage roll.

When making a precise strike, you cannot attack with a weapon in her other hand or use a shield. Your precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike.

Moderate transmutation; CL 10th; Craft Wondrous Item, Cat's grace and keen edge; Price 16,000 gp; Weight 1 lb.

Hat of the Duelist: This stylish wide brimmed hat with jaunty plume enhances your ability to defend yourself in combat. You may consider your intelligence four points higher when using canny defense. This ability stacks with enhancement bonuses to intelligence.

Moderate transmutation; CL 8th; Craft Wondrous Item, fox’s cunning; Price 8,000 gp.
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Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 27 Jan 2004 :  02:06:54  Show Profile  Visit Shadowlord's Homepage  Send Shadowlord an AOL message Send Shadowlord a Private Message  Reply with Quote
Shadowlord steps out of the shadows, and speaks to the Sage, "Well, I have been to this shop numerous times before, asking for items to commission, but this time I will actually contribute to the shop's wealth of magical items. Do take good care of this amulet, as I found it in the Underdark on a drow priestess and have grown rather attached to it. Oh, and fair warning, do not don this if you are not a Vhaeraunite or else........" Shadowlord grins evilly, and leaves the sentence at that......



The Pendant of Merciless Regeneration
Description and Powers:
The Pendant of Merciless Regeneration appears to be an obsidian necklace, perfectly polished, with the holy symbol of Vhaeraun hanging from it as ornamentation. It is said that this pendant was originally purchased from the Bazaar in Menzoberranzan, though no one truly knows its origin.

If the wearer is a follower of Vhaeraun, and a male drow elf, the effects of all physical attacks upon the bearer are regenerated, with full regeneration occurring after 1 turn. If the wearer is not a Vhaeraunite, a male, and a drow, the regeneration process still takes place, but the possessor feels as though someone is whipping him mercilessly, and cannot move (except occasionally twitch) for two full turns. Even after the process is over, the non-Vhaeraunite feels a strong tingling, which affects his balance and coordination as a Dex –2.

Background:
This mysterious amulet is considered to be the savior of Vhaeraunites, and the bane of all else. Thought to have been made by outcast followers of the Masked Lord, the amulet has been put to good use by dark elven thieves, until a Lolthite priestess slew it's possessor. The priestess saw that the wounds she inflicted vanished fairly quickly and the thief was still able to fight after repetitive bludgeoning. She slew the Vhaeraunite thief and took the amulet for her own, hiding the sacrilegious holy symbol under her tunic. Eventually, the item was discovered, and she was branded a traitor priestess, even though her devotion to Lolth was strong. She was exiled to the Underdark and was slain by a peculiar drow male, surrounded by an aura of shadows. It is believed that the drow was a follower of the Masked Lord, and it can safely be assumed that the pendant is back in Vhaeraunite hands.


Feel free to revise the item and tell me of any errors, as I am rather new to the item creating world......

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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Targon Moonrise
Learned Scribe

163 Posts

Posted - 27 Jan 2004 :  05:16:40  Show Profile  Visit Targon Moonrise's Homepage  Click to see Targon Moonrise's MSN Messenger address Send Targon Moonrise a Private Message  Reply with Quote
*Targon walks in and bows to the Sage.* Look time no see, wise one. I hope my new item will help the patrons that comne to your shop.

Folding Tent
This item looks like a small 3X3inch cube of canvas over a small frame. It can be any coloring but usually it is brown canvas.
With the first command word, it takes the form of a tent made for 2 Medium size people and their stuff.
With the second command word, it takes the form of a tent made for 4 Medium size people and their stuff.
With the third command word, it takes the form of a tent made for 6 Medium size people and their stuff.
With the fourth command word, it returns to its cube form.

Caster Level: 7th Prerequisites: Craft Wonderous Item, Leomund's Tiny Hut Market Price: 2,000 gp Weight: 2lb

May Melkor smile upon every spell you cast.
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Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 28 Jan 2004 :  00:40:21  Show Profile  Visit Shadowlord's Homepage  Send Shadowlord an AOL message Send Shadowlord a Private Message  Reply with Quote
Shadowlord once again emerges from the darkness, this time with three items ready to be sold. "I made a few modifications to the Pendant as well as introduced some more items that would create a special bonus at the end. Let me know if these items are too powerful, too weak, or too unrealistic (even for fantasy)."


The Pendant of Merciless Regeneration
Description and Powers:
The Pendant of Merciless Regeneration appears to be an obsidian necklace, perfectly polished, with the holy symbol of Vhaeraun hanging from it as ornamentation. It is said that this pendant was originally purchased from Bazaar in Menzoberranzan, though no one truly knows its origin. It is thought to be a matching piece that goes along with The Shadow's Revenge, and the Cloak of Shadowy Prowess.

If the wearer is a follower of Vhaeraun, and a male drow elf, the effects of all physical attacks upon the bearer are regenerated, with full regeneration occurring after 1 turn. If the wearer is not a Vhaeraunite, a male, and a drow, the regeneration process still takes place, but the possessor feels as though someone is whipping him mercilessly, and cannot move (except occasionally twitch) for two full turns. Even after the process is over, the non-Vhaeraunite feels a strong tingling, which affects his balance and coordination as a Dex –2.

Background:
This mysterious amulet is considered to be the savior of Vhaeraunites, and the bane of all else. Thought to have been made by outcast followers of the Masked Lord, the amulet has been put to good use by dark elven thieves, until a Lolthite priestess slew it's possessor. The priestess saw that the wounds she inflicted vanished fairly quickly and the thief was still able to fight after repetitive bludgeoning. She slew the Vhaeraunite thief and took the amulet for her own, hiding the sacrilegious holy symbol under her tunic. Eventually, the item was discovered, and she was branded a traitor priestess, even though her devotion to Lolth was strong. She was exiled to the Underdark and was slain by a peculiar drow male, surrounded by an aura of shadows. It is believed that the drow was a follower of the Masked Lord, and it can safely be assumed that the pendant is back in Vhaeraunite hands.

Bonuses:
This amulet is a part of a set, and it's full potential cannot be realized until it is reunited with The Shadow's Revenge, and the Cloak of Shadowy Prowess.

Strong Transmutation, Abjuration [Darkness] and Illusion (Shadow); CL 18th; Craft Wondrous Item, regeneration, creator must be a Vhaeraunite Drow Male; Cost 30,000 gp + 1,000 XP.


The Shadow's Revenge
Description and Powers:
The Shadow's Revenge appears to be an obsidian ring, perfectly polished, with the holy symbol of Vhaeraun inlaid in it's center. It is said that this ring was originally purchased from Bazaar in Menzoberranzan, though no one truly knows its origin. It is thought to be a matching piece that goes along with The Pendant of Merciless Regeneration, and The Cloak of Shadowy Prowess.

If the wearer is a follower of Vhaeraun, and a male drow elf, the bearer can shadow walk 3 times per day. The ring gives a +2 bonus to strength and dexterity, +15 to the Hide Skill, and +15 to the Move Silently Skill. The band also acts as a ring of anti-venom. If the wearer is not a Vhaeraunite, a male, and a drow, the ring has no effect, and the possessor feels as though someone is whipping him mercilessly, and cannot move (except occasionally twitch) until the ring is removed. The ring can only be removed from non-Vhaeraunites by a remove curse spell, and even then the once-bearer feels a strong tingling, which affects his balance and coordination as a Dex –2 for one whole week.

Background:
This mysterious ring is considered to be the savior of Vhaeraunites, and the bane of all else. The item was thought to have been made by outcast followers of the Masked Lord, and the ring was used by many a Vhaeraunite thief, until it was brought to the surface. There it was taken by an adventurous halfling, who learned too late of his error. His tortured screams echoed throughout Cormanthor, drawing all manner of creatures to his location. The halfling was slain, and taken by drow followers of Eilistraee, who were careful not to touch the ring. Later on, the Eilistraeens were slain by a peculiar drow male, surrounded by an aura of shadows. It is believed that the drow was a follower of the Masked Lord, and it can safely be assumed that the pendant is back in Vhaeraunite hands.

Bonuses:
This ring is a part of a set, and it's full potential cannot be realized until it is reunited with The Pendant of Merciless Regeneration, and the Cloak of Shadowy Prowess.

Strong Transmutation, Abjuration [Darkness], and Illusion (Shadow); CL 18th; Craft Wondrous Item, shadow walk, creator must be a Vhaeraunite Drow Male; Cost 30,000 gp + 1,000 XP.


The Cloak of Shadowy Prowess
Description and Powers:
The Cloak of Shadowy Prowess appears to be a black cloak that absorbs light and spreads shadows and darkness. An ornate version of Vhaeraun's half-mask has been inlaid into the center of the back. It is said that this cloak was originally purchased from Bazaar in Menzoberranzan, though no one truly knows its origin. It is thought to be a matching piece that goes along with The Pendant of Merciless Regeneration, and The Shadow's Revenge.

If the wearer is a follower of Vhaeraun, and a male drow elf, the bearer can cast Armor of Darkness, Blacklight, Darkbolt, and Shadow Mask, each used 2 times per day. Also, the wearer is under the effects of a permanent Cloak of Dark Power Spell, which protects the subject and all his belongings from the light of the sun and the effects of blindness or bright light. The cloak gives a +20 to the Hide Skill, and +15 to the Move Silently Skill. If the wearer is not a Vhaeraunite, a male, and a drow, the cloak has no effect, and the possessor feels as though someone is whipping him mercilessly, and cannot move (except occasionally twitch) until the cloak is removed. The cloak can be removed by non-magical means, but the non-Vhaeraunite is probably too weak to remove it himself by that point. Even once the cloak is removed, the once-bearer feels a strong tingling, which affects his balance and coordination as a Dex –2 for one whole week.

Background:
This mysterious cloak is considered to be the savior of Vhaeraunites, and the bane of all else. The item was thought to have been made by outcast followers of the Masked Lord, and many Vhaeraunite thieves used the ring, until it was taken off a slain drow, and brought to the Illithid City of Oryndoll. The illithids wished to study it to find out why the cloak always seemed to radiate shadows. The Cloak of Shadowy Prowess was later recovered by a peculiar drow male, surrounded by an aura of shadows. It is believed that the drow was a follower of the Masked Lord, and it can safely be assumed that the cloak is back in Vhaeraunite hands.

Bonuses:
This ring is a part of a set, and it's full potential cannot be realized until it is reunited with The Pendant of Merciless Regeneration, and the Shadow's Revenge.

Strong Transmutation, Evocation and Abjuration, Abjuration [Darkness], Evocation [Darkness], and Illusion (Shadow); CL 18th; Craft Wondrous Item, armor of darkness, blacklight, darkbolt, shadow mask, and cloak of dark power, creator must be a Vhaeraunite Drow Male; Cost 30,000 gp + 1,000 XP.


Vhaeraun's Dark Favor
Description and Powers:
Vhaeraun's Dark Favor is the full effect of the combined Pendant of Merciless Regeneration, Shadow's Revenge, and Cloak of Shadowy Prowess. When all three items are worn by the same person, who can only be a drow Vhaeraunite, an event occurs, which is only known as Vhaeraun's Dark Favor. The wearer is rendered invisible, but can still be seen by people of his choice. He is immune to the effect of the True Sight Spell, which dispels illusion, and is completely silent. No being, short of the divine, can spot him, and he is immune to the clerical spells and snake whips of Lolthite priestesses.

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.

Edited by - Shadowlord on 29 Jan 2004 00:34:20
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Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 28 Jan 2004 :  01:47:55  Show Profile  Visit Shadowlord's Homepage  Send Shadowlord an AOL message Send Shadowlord a Private Message  Reply with Quote
I would truly appretiate it if you gave me some feedback Sage. As these are some of my first items, I think I could use some help, and you're the best teacher I can come up with.

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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The Sage
Procrastinator Most High
Moderator

Australia
31687 Posts

Posted - 28 Jan 2004 :  02:57:47  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
Sorry Shadowlord, I've been a little 'over'-busy of late...

Anyway, looking over what you have presented...I can see some real treasures here. I'm even going to use the Pendant of Merciless Regeneration in my RL game tonight.

Okay, now onto stats discussion. They all seem fairly balanced, I'm not so sure about the bonuses granted by The Shadow's Revenge though, as they seem a little high. But given the CL, I guess it is mostly appropriate.



Now Targon...this is a truly fantastic item. I really like this . It reminds me very much of a similar item I read in a PS novel once, but was never able to find the stats for.

I'd like to use this item, if you'll allow it. My adventuring party on Krynn are wandering the Plains of Dust at the moment, and something like this could really come in handy...



Now, before I go...did I say how much I like the Folding Tent...

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Targon Moonrise
Learned Scribe

163 Posts

Posted - 28 Jan 2004 :  05:58:20  Show Profile  Visit Targon Moonrise's Homepage  Click to see Targon Moonrise's MSN Messenger address Send Targon Moonrise a Private Message  Reply with Quote
*Targon blushes then bows humbly* Thank you for your praise, mighty Sage. I would be honored for people to use my item. I originally made it for a world I made up for my personal stories and I'll add more items from it later. If anybody wishes to use them in their own RP's go ahead but you might need to change a few names of later items to fit your worlds.
My inspriration for the Folding Tent was the Folding Boat. A normal tent weighs 20lbs and my Folding Tent only weights 2lb so it's easier to carry for most anybody.

May Melkor smile upon every spell you cast.
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Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 29 Jan 2004 :  00:27:55  Show Profile  Visit Shadowlord's Homepage  Send Shadowlord an AOL message Send Shadowlord a Private Message  Reply with Quote
quote:
Originally posted by The Sage

Sorry Shadowlord, I've been a little 'over'-busy of late...

Anyway, looking over what you have presented...I can see some real treasures here. I'm even going to use the Pendant of Merciless Regeneration in my RL game tonight.

Okay, now onto stats discussion. They all seem fairly balanced, I'm not so sure about the bonuses granted by The Shadow's Revenge though, as they seem a little high. But given the CL, I guess it is mostly appropriate.
<snip>


Wow, the great and wise Sage is going to use my item???? I am astonished! That was the first item I ever made! Excuse me if I go brag around the keep for a while........ Hmm, do you really think the bonuses from The Shadow's Revenge are too high??? That's why the CL is so high, but I'm always open to a little revision, so post what you think the effects should be.

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.

Edited by - Shadowlord on 29 Jan 2004 00:30:33
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Targon Moonrise
Learned Scribe

163 Posts

Posted - 29 Jan 2004 :  08:38:42  Show Profile  Visit Targon Moonrise's Homepage  Click to see Targon Moonrise's MSN Messenger address Send Targon Moonrise a Private Message  Reply with Quote
*Targon comes into the shop and pulls out a sash of beautiful silver cloth. He lays it in front of The Sage.* This is an item I found in my travels(in my world of Elodar). It is called the Sash of Sages.

Sash of Sages
The Sash of Sages is a 4 foot long piece of silver cloth. Running along the front 2ft, it has a row of runes that say "Knowledge to All". At the point the sash goes over the shoulder, it has the holy symbol of Echo, the God of Bards and Knowledge.
The Sash has three powers:
1. Read Magic @ will
2. Comprehend Language @ will
3. +4 bonus to Int and Wis for the wearer
The sash may be wore around the waist, taking up the belt spot, or across the chest in the normal fashion. It can be worn under normal clothing but if it is worn under magical clothing or armor, it's powers will not work until the magical armor or clothing item is removed or the sash is worn on the outside.

Please Appraise it for me and tell me what your thought on it are.

May Melkor smile upon every spell you cast.

Edited by - Targon Moonrise on 29 Jan 2004 08:40:19
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The Sage
Procrastinator Most High
Moderator

Australia
31687 Posts

Posted - 29 Jan 2004 :  09:02:37  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
I'm not quite sure yet Shadowlord. Give me some time to work it through my own game first.



Another quality creation Targon. I'm sure that Rastromo Meradoc would find this item very useful, when visiting locales of a planar nature. As for the market price, that would depend on where this item is available for sale...

Got any more coming...?

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 29 Jan 2004 :  23:05:04  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
I don't know. Should that be a true bonus to Int and Wis, or a virtual one (that doesn't affect spellcasting)?

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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Targon Moonrise
Learned Scribe

163 Posts

Posted - 30 Jan 2004 :  01:00:43  Show Profile  Visit Targon Moonrise's Homepage  Click to see Targon Moonrise's MSN Messenger address Send Targon Moonrise a Private Message  Reply with Quote
*Targon reaches into one of his pockets and pulls out three items. He lays a choker with a small metal plate, a simple gold ring with four point stars on it and a ruby eye patch on the counter.* These are a few other items I've come across.

Choker of Enemies
This item is a simple chain choker that takes up the necklace spot. It fits snuggly against the neck with the small metal plate in the front. On the plate, each choker has an image. The image is what kind of enemy the choker is good against.
The choker allows you a Favored Enemy like a 15 level Ranger, but you only have one favored enemy. The type of enemy is chosen when the choker is made. The effect of the choker can stack with the Favored Enemy ability of a Ranger.

Prerequisites: Craft Wonderous Item, Favored Enemy (same as choker) Market Price: 2,450g Weight: 1lb



Ring of Weapons
This item look like a normal gold ring but along the outside surface of the ring, there are many small 4-point stars. The stars are made of silver.
The ring allows you one Weapon Proficiency as if you had taken the feat but it only works when the ring is being worn. You must wear the ring for 24 hours before you get the effect.

Prerequisites: Forge Ring, Weapon Proficiency (Same as Ring) Market Price: 1,500g



Eye of Rage
The Eye of Rage looks like a normal eyes patch but it is made of a ruby instead of the fabric patch. The band that holds it is black and in the center of the ruby, it looks to have a reptillian pupil.
The Eye allows you to go into a Rage 4/day like a 15th level Barbarian.

Caster Level: 15th Prerequisites: Craft Wonderous Item, Rage Ability Market Price: 3,000g

May Melkor smile upon every spell you cast.
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The Sage
Procrastinator Most High
Moderator

Australia
31687 Posts

Posted - 30 Jan 2004 :  02:11:34  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
I would assume that a true bonus would be the most appropriate, or rather, just leave it to the DM to determine...

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Shadowlord
Master of Realmslore

USA
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Posted - 30 Jan 2004 :  03:57:31  Show Profile  Visit Shadowlord's Homepage  Send Shadowlord an AOL message Send Shadowlord a Private Message  Reply with Quote
Shadowlord emerges from the shadows, finds the Sage of Perth, and says,"Look for me on Sunday, as by that time, my item for mages will be complete. I must warn you, however, as this item was created with Shadow Weave Magic, and may inevitably drive the wearer insane if he/she does not worship Shar. Look for me on Sunday......."

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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The Sage
Procrastinator Most High
Moderator

Australia
31687 Posts

Posted - 30 Jan 2004 :  07:02:29  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
So, they'll be here on Sunday then...

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Crust
Learned Scribe

USA
273 Posts

Posted - 30 Jan 2004 :  14:53:04  Show Profile  Visit Crust's Homepage  Send Crust an AOL message Send Crust a Private Message  Reply with Quote
"Harthor" +5 holy dragonbane greatsword
INT 19 WIS 10 CHA 19 AL LG Ego 33 Caster Level 20
Lesser Powers:
10 ranks in Diplomacy
10 ranks in Intimidate
10 ranks in Sense Motive
Locate Object 3/day
Greater Powers:
Improved Evasion
Overland Flight 1/day
Locate Creature 3/day
Special Purpose:
Slay Chromatic Dragons
Dedicated Power:
Casts True Resurection on wielder if slain by a chromatic dragon 1/month.

Harthor has hearing, darkvision, low-light vision, blindsense, and telepathy at 120', and confers these sensory benefits to the wielder when grasped by the hilt. The weapon can speak common, draconic, celestial, abyssal, infernal, and elvish.

All greater powers can only be used when grasping the sword's hilt. Wielder has no control over True Resurection.

Harthor's scabbard has its own powers:

-Casts cure serious wounds (3d8+15 healed) 3/day.
-Confers energy resistance 20 against fire, electricity, acid, cold, and corrosive gas (a green dragon's breath weapon).
-Should Harthor's blade ever break, placing the broken shards in the sheath heals the blade of 1 hp/day (see DMG for sword hp).

History
This weapon was forged by elves at the height of Myth Drannor's power. Near death and ancient beyond years, the bronze dragon Harthorilnaeryndrim passed her essence into the blade at its forging, forever living on in the pursuit of slaying evil dragons.

The blade brought low many dragons, even serving in the hands of a powerful elven paladin, Thilyarintor Shatterscale. During The Weeping War, Thilyarintor wielded Harthor against a host of green dragons, even slaying the ancient green wyrm Belgrazmoram single-handedly while both elves and daemons looked on in awe. In the chaos of the War, Harthor was lost as Thilyarintor was killed by a trio of beholders who converged their eye rays in a rain shower of destruction. All that was left were a few scattered ashes, and Harthor was lost to history. Elven sages tend to disagree on the path of the blade after the Weeping War. Some speculate that it was taken up and spirited off to Evermeet as the surviving elves fled the fallen city. Others speculate that the weapon was taken by a skulking green wyrm as a trophy for its hoard. Regardless, the weapon would not resurface for another hundred years.

Then, in the Year of the Broken Branch (864 DR), the human dragon slayer Gremain Yusseltassar of Baldur's Gate challenged Gnarlagon, or "Old Gnarl Bones," an ancient red dragon of unquestioned might lairing in the Desertsmouth Mountains. He wielded the ancient elven blade Harthor, and how he came to possess the blade is unknown. It is speculated that he and an elven sorceress fell in love, the blade symbolizing their love, but even Elminster is unsure of this possibility. During the raging conflict, Gremain somehow fell to the spells of the dragon. Harthor's power was known to Gnarlagon, and the dragon cast the blade into the mouth of the volcano he called his lair. There the blade rested for over five hundred years, buried deep beneath a massive pool of lava.

In the fall of the Year of Wild Magic (1372 DR), Harthor was found again. A trio of powerful adventurers out of the western Dalelands challanged the current residents of Gnarlagon's former volcanic lair. They were the human barbarian Rusk (origins unknown), the human cleric of Mystra Aldamar (a known wielder of spellfire hailing from Silverymoon), and the elven arch-wizard Khaltarah of Evereska. The current draconic occupants included a very old female red, her adult consort, and their brood consisting of dozens of wyrmlings and very young reds. The battle nearly destroyed the mountain itself, but the dragons were either killed or driven off, and as the she-dragon toppled into the massive lava pit below, she held Aldamar tightly in her jaws, taking him with her to his death. The two plummeted, and the human barbarian giant Rusk (some say he is blessed by either Mystra or Tempus in size and strength) fell with them, putting his great strength to the dragon's jaws, prying them open before impact three hundred feet below. Both he and the gargantuan dragon plunged into the lava as Aldamar flew free on the wings of his spells. If not for the protective spells of elven arch-mage Khaltarah, Rusk would have burned instantly. Unfortunately, Rusk's heavy armor made swimming nearly impossible, and the weight of the dragon carried him down to drown in the lava pit.

Accounts aren't clear on how Rusk (who prefers to allow other, more well-spoken companions tell his story) emerged from the lava with his life, but a few tense minutes after he disappeared beneath the lava, carried deeper by the weight of the dragon, Rusk burst forth in a great spray of lava, grasping a shining, bright white sword. Harthor had been found.

Harthor's scabbard was found in the hoard of the she-dragon and her brood, along with what was later learned to be the armor, shield, helmet, and gear of the long-slain human Gremain Yusseltassar.

The whereabouts of Gnarlagon have been lost to time and destruction. It is thought by dragon experts that he eventually grew to such size that his bulk gave him no place to rest and hide from the searching eyes of eager dragon slayers (or that he simply grew weary of Faerun - Elminster's view), and he left Toril for the Astral Plane, there to serve (and scheme against) Vlaakith, githyanki Lich-Queen, serving as the steward of Tu'narath, Vlaakith's city-stronghold. It has been said by explorers and githyanki alike that Old Gnarl Bones' treasure horde rivals that of all the kings of Faerun from all time past and present. That is, of course, only speculation.

"That's right, hurl back views that force ye to think by name-calling - 'tis the grand old tradition, let it not down! Anything to keep from having to think, or - Mystra forfend - change thy own views!"

Narnra glowered at her father. "Just how am I to learn how to think? By being taught by you?"

"Some folk in the Realms would give their lives for the chance to learn at my feet," Elminster said mildly. "Several already have."

~from Elminster's Daughter, Ed Greenwood

Edited by - Crust on 30 Jan 2004 16:47:41
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The Sage
Procrastinator Most High
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Australia
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Posted - 30 Jan 2004 :  15:55:45  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
Hmmm...a very impressive weapon Crust. I'm amazed at the tie-in references you have included int he history section. I like that particular aspect of magical items, especially weapons that have a long and eventful history such as Harthor.

Although I do think it is a little overpowered, the amount of effort you have put into it's creation makes me think that I'd might like to try it out in a game first, before commenting further.

One thing I will ask about though is - You mentioned Vlaakith, the githyanki Lich-Queen...I'm assuming by this reference then, that she is still alive in your campaigns...?

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Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Crust
Learned Scribe

USA
273 Posts

Posted - 30 Jan 2004 :  16:43:07  Show Profile  Visit Crust's Homepage  Send Crust an AOL message Send Crust a Private Message  Reply with Quote
That's right, Vlaakith is searching the Dales for the suspected Tomb of Horrors. Should her quest to attain godhood fail, she will attempt to attain demi-lichdom (her backup plan), and she has sent her minions to seek out the tomb of the demi-lich Acerecak and unlock his powerful secrets (yeah, I know it's a crossover, but I've always wanted to make it through that module, and now I get the chance!). The PCs are both defending the Dales from her attacks and occupation, while researching the whereabouts of this tomb she is searching for (arch-wizard NPCs have determined her plans after much spellcasting and investigation).

As for the sword, yeah, it's very powerful, but I plan on having the PCs encounter Gnarlagon in his present form (an advanced great wyrm red dragon with 52 hit dice) sooner or later, and Harthor is a major component in that puzzle.

Vlaakith will be the major antagonist in the campaign until the PCs beat her minions to the Tomb (which is an archaeological site currently being studied by a large sect of Cult of the Dragon wizards and clerics of Bane - they inhabit the "wizards academy" found in the Return module). Of course, I plan on running the culminating adventure combo of the web-enhancement Tu'narath and The Lich-Queen's Beloved modules, which will mark the end of the campaign as we have known it, then move toward epic-level adventures (something I've never done before).

Should be interesting. I'm not sure if the group will be able to role-play through that, or if they'll have to fight their way through. I guess whoever gets there first, the PCs or the githyanki, will decide that. Perhaps the Cult sect would be happy to allow both the githyanki and the PCs to enter the Tomb and challenge the might of Acererak, leaving the Cult spellcasters to scry and eavesdrop on their progress, letting their "lackies" do all the work for them. Sounds like the Cult to me. I was originally going to change Acererak to Sammaster, but I threw that out as I would want to change around a great many things in the module, and I'd rather just run it as it stands.

Harthor is currently wielded by Rusk, a large human barbarian 13/fighter 3, alignment CN (Aldamar the cleric of Mystra permenantly cast enlarge person on him, thus, the rumor that Rusk is blessed by Mystra and/or Tempus, his patron deity). Obviously, the two don't mix as far as alignments (Harthor's is LG), so even though the blade is powerful, it still "controls" Rusk to a degree, especially in the presence of dragons. Should a chromatic make itself known (or fall within the range of Harthor's locate creature spell), Rusk will find himself drawing the blade and taking to the air without much of a choice (he prefers wielding his huge +3 vampiric great axe). The interesting thing about Rusk's might is that he wields Harthor as a longsword, and he may carry a tower shield as a heavy steel shield, and his full plate armor is +4 adamantine (he bought it with party gold and wore it and was holding his vampiric great axe as the enlarge person spell was cast). I have a great group.

The individual who plays Rusk has been taking fighter levels because he wants to stray away from his barbaric tendencies and undisciplined tactics. He has also mentioned an interest in the Champion of Gwynharwhf (Exhalted Deeds prestige class), which calls for an alignment of CG. Perhaps a wish or miracle spell is in order for that (perhaps both!). This all before he found Harthor, so things have fallen into place nicely. Of course, a CG alignment won't allow complete control over Harthor, but it's a step in a better direction.

I've also been toying with the idea that once Harthor casts her true resurection spell on the wielder, her powers go dormant to a certain degree. Perhaps her greater powers vanish for a tenday, or something similar. I haven't revealed the resurection ability to Rusk, so I feel I'm in the clear regarding what I change.

What do you think?

You can read more about my campaign here:http://www.candlekeep.com/forum/topic.asp?TOPIC_ID=1734&whichpage=2

"That's right, hurl back views that force ye to think by name-calling - 'tis the grand old tradition, let it not down! Anything to keep from having to think, or - Mystra forfend - change thy own views!"

Narnra glowered at her father. "Just how am I to learn how to think? By being taught by you?"

"Some folk in the Realms would give their lives for the chance to learn at my feet," Elminster said mildly. "Several already have."

~from Elminster's Daughter, Ed Greenwood

Edited by - Crust on 30 Jan 2004 18:34:26
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The Sage
Procrastinator Most High
Moderator

Australia
31687 Posts

Posted - 31 Jan 2004 :  01:57:15  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
It sounds like an incredible campaign Crust...You've obviously put a lot of effort into making this game as enriching, and historical interesting as possible...I like that...

You've also given me some ideas on how to incorporate Vlaakith into my FR campaign, after the Githyanki Incursion.

Thanks...

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Candlekeep - The Library of Forgotten Realms Lore
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Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Targon Moonrise
Learned Scribe

163 Posts

Posted - 02 Feb 2004 :  20:19:25  Show Profile  Visit Targon Moonrise's Homepage  Click to see Targon Moonrise's MSN Messenger address Send Targon Moonrise a Private Message  Reply with Quote
Were my items not up to snuff for you, mighty sage? I would like if you could give me some insight into making them better if they could be better.

May Melkor smile upon every spell you cast.
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 03 Feb 2004 :  05:54:59  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
He probably forgot to say anything.

I liked the ring of weapons the best.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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The Sage
Procrastinator Most High
Moderator

Australia
31687 Posts

Posted - 03 Feb 2004 :  14:17:13  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
I greatly apologise Targon (but as I said elsewhere I've been extremely busy these last few days). I had actually wanted to send you a private ethereal message telling you all about what occured in the game with your items since several players picked a few of your creations from a treasure horde in my game last night. I've just had so little time to actually use the net (other than for research for my assignment), that all other concerns had to take a back seat.

Anyway, look for my write-up soon, it should also include (provided they finish their own reports in time) some of my players thoughts on your items as well...

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"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Targon Moonrise
Learned Scribe

163 Posts

Posted - 03 Feb 2004 :  23:46:58  Show Profile  Visit Targon Moonrise's Homepage  Click to see Targon Moonrise's MSN Messenger address Send Targon Moonrise a Private Message  Reply with Quote
*Targon blushes at his quickness of believing The Sage had forgotten him. Targon bows in hummility.* I am sorry for my quickness to assumptions. I will look forward to your write up and again feel honored yo have people using my ideas.*Targon turns to Bookwyrm.* Thank you for your imput. I am working on more items and I'll bring them when they are done.

May Melkor smile upon every spell you cast.
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