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Icewolf
Learned Scribe

USA
214 Posts

Posted - 21 Jan 2004 :  07:30:41  Show Profile  Visit Icewolf's Homepage  Click to see Icewolf's MSN Messenger address  Send Icewolf a Yahoo! Message Send Icewolf a Private Message  Reply with Quote
Yeah, but they wanted to confiscate my books and stuff. My parents told them off on that matter.
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Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 21 Jan 2004 :  07:37:11  Show Profile  Visit Shadowlord's Homepage  Send Shadowlord an AOL message Send Shadowlord a Private Message  Reply with Quote
Why would they want to do that? To see if Dungeons and Dragons was corrupting your mind or some other such thing?

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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Icewolf
Learned Scribe

USA
214 Posts

Posted - 21 Jan 2004 :  07:45:26  Show Profile  Visit Icewolf's Homepage  Click to see Icewolf's MSN Messenger address  Send Icewolf a Yahoo! Message Send Icewolf a Private Message  Reply with Quote
Said something about holding it for a reasonable amount of time to check it, make sure I didn't hide any gang notes or anything in it.

Depending on where in the USA you are based, you may have heard about IPS--Indianapolis Public Schools. The safest place to go to school, everyone brings their own gun..

Edited by - Icewolf on 21 Jan 2004 07:46:50
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Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 21 Jan 2004 :  07:47:10  Show Profile  Visit Shadowlord's Homepage  Send Shadowlord an AOL message Send Shadowlord a Private Message  Reply with Quote
Hmm, if that wasn't actually true, I would laugh at how stupid the police were in that instance.....

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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Icewolf
Learned Scribe

USA
214 Posts

Posted - 21 Jan 2004 :  08:40:20  Show Profile  Visit Icewolf's Homepage  Click to see Icewolf's MSN Messenger address  Send Icewolf a Yahoo! Message Send Icewolf a Private Message  Reply with Quote
The Icewolf once again reaches into the depths of his robes, and pulls out a ring that almost visually exudes a powerful aura. "If you can sell this one, send them my way, I want to make them an offer for some property with a lovely view of the sun rise...about a mile south of Menzoberranzan...

Ring of Iron Statue

Description: This ring appears to be an iron band with no markings.

Powers: This accursed ring upon every examination, appears to be a Ring of Ironskin, a highly defensive spell. However, upon putting on the ring, the ring itself stretches out to cover the wearer in an unmoving layer of iron. The only place that is still exposed, is the spot where the ring was placed. A remove curse spell will allow for the only known method of removing the condition: Cutting off the finger where the ring was placed…

Background: The original owner of this ring, Taren Stormwarden, had asked his lover, a female mage of considerable power to craft it for him. During the crafting of the ring, she found that he had been unfaithful. Her venomous anger flowed into the magic she was bestowing upon the ring, twisting it to a more malicious curse than even she had imagined. She presented it to him, and put it on immediately. He quickly realized that he had erred when he heard her whisper, just before the iron completely covered him, “You will not hurt me like this again!!”
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Knightcrawler
Seeker

22 Posts

Posted - 21 Jan 2004 :  20:17:58  Show Profile  Visit Knightcrawler's Homepage  Send Knightcrawler an AOL message  Send Knightcrawler a Yahoo! Message Send Knightcrawler a Private Message  Reply with Quote
In the corner of the shop the shadows suddenly deepen. Out of the swirling darkness steps a figure, robed in black. No features are visible beneath the shadow of its cowl, only two shimmering blue eyes. The figure looks around at the shop and with a satisfied sniff approaches the counter.

"I believe I may have something that may be of interest to you Sage." The figure reaches into the folds of its volumous robe and draws forth a huge greataxe. The weapon is enormous easily six feet in height with a sickly green blade that is dripping a greenish ichor. The figures hand holding the weapon is black as pitch covered with shimmering blue tatoo's.

"My companions and I obtained this weapon when we accidently stubled into a Blood War skirmish. We have no use for it so I thought you might be interested."

Heartcleaver
+2 Vorpal Gehennan Morghuth-Iron Huge Great Axe

This monstrous executioner’s axe is balanced and sized for large-sized creatures. Any medium-sized creature that wields the axe must have a Strength of at least 18 and then suffers a -4 penalty to hit and damage because of the ungainly weight and balance of the weapon. This penalty is reduced by one for every point of Strength above 18 that the wielder possesses. The Wielder must also be of evil alignment. If a neutral or good character picks up Heartcleaver they immediately gain 1 negative level and can no longer benefit from magical healing.

This evil weapon is not native to the Realms, but was forged on Gehenna. Aside from the basic magic of the vorpal weapon, the axe blade also constantly drips wih a translucent green poisonous ichor. The ichor cancels out healing magics, and therefore, the damage dealt by Heartcleaver must be recovered naturally by rest and sleep, not potions or spells. Additionally on each hit the victim must make a Fortitude save versus poison DC 14. The initial damage is 1 point of temporary Dexterity; the secondary damage is 1d4 points of temporary Dexterity.
Caster Level: 18th; Prerequisites: Craft Magical Arms and Armor, keen edge, death spell, bestow curse, creator must be evil; Market Price: 89,600 gp

NOTE: This weapon is a coversion from The Fall of Myth Drannor




Knightcrawler

I Am Become Death, Destroyer Of Worlds

Edited by - Knightcrawler on 21 Jan 2004 20:19:11
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Knightcrawler
Seeker

22 Posts

Posted - 21 Jan 2004 :  22:25:21  Show Profile  Visit Knightcrawler's Homepage  Send Knightcrawler an AOL message  Send Knightcrawler a Yahoo! Message Send Knightcrawler a Private Message  Reply with Quote
"I made these for a dwarven friend of mine. He had a problem keeping up with the rest of the group and was as quiet as an approaching army," Knightcrawler drops a set of boots on the counter. The boots appear to be very sturdy with visible metal reinforcement throughout.

Dwarf Antidote Boots

These boots powers are only activated if the wearer is a dwarf. The dwarf moves at double his normal speed and his maximum jumping distance is doubled. In addition the boots provide him with a +10 circumstance bonus to Move Silently checks.
Caster Level: 8th; Prerequisites: Craft Wondrous Item, expeditious retreat, creator must be an elf; Market Price: 4,200 gp


Knightcrawler

I Am Become Death, Destroyer Of Worlds
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Knightcrawler
Seeker

22 Posts

Posted - 21 Jan 2004 :  22:41:28  Show Profile  Visit Knightcrawler's Homepage  Send Knightcrawler an AOL message  Send Knightcrawler a Yahoo! Message Send Knightcrawler a Private Message  Reply with Quote
Knightcrawler reaches back into his cloak and draws out several items. "These items were very useful to me earlier in my career. Currently I have no real use for them."

Sorcerer’s Bracers

These bracers, which will only work for sorcerers, surround the wearer with an invisible but tangible field of force, granting him an armor bonus of +4 and a resistance bonus to all saving throws of +2. In addition they add to the wearer’s Charisma score in the form of an enhancement bonus of +4. Both bracers must be worn for the magic to be effective.
Caster Level: 8th; Prerequisites: Craft Wondrous Item, mage armor, resistance, eagle’s splendor Market Price: 39,200 gp


Greater Boots of Elvenkind

These boots double the wearer’s normal speed, grant a +10 competence bonus to Move Silently and Jump checks, and the wearer’s maximum jumping distance is not limited by his height. Also they add to the wearer’s Dexterity score in the form of an enhancement bonus of +4. Both boots must be worn for the magic to be effective.
Caster Level: 8th; Prerequisites: Craft Wondrous Item, expeditious retreat, jump, cat’s grace, creator must be an elf; Market Price: 32,000 gp


Sorcerer’s Hood of Illusion

The wearer of this hood, who must be a sorcerer, acts as if he were always under the effects of a blur spell (20% miss chance), can change self at will, and can choose to have all magic on his person be masked from detection as per nystul’s undetectable aura once per day. Additionally the wearer can cast invisibility and mirror image each three times per day.
Caster Level: 8th; Prerequisites: Craft Wondrous Item, change self, invisibility, nystul’s undetectable aura, mirror image, blur; Market Price: 16,000 gp


Spectacles of Studying

These glasses grant the user the ability to continuously detect and read magic at all times they are worn. In addition they also let the user understand any spoken or written tongue as per a comprehend languages spell.
Caster Level: 2nd; Prerequisites: Craft Wondrous Item, read magic, detect magic, comprehend languages; Market Price: 3,250 gp


Knightcrawler

I Am Become Death, Destroyer Of Worlds
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The Sage
Procrastinator Most High
Moderator

Australia
31683 Posts

Posted - 22 Jan 2004 :  00:55:44  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
All very fresh, and very new items Knightcrawler. I like them all, and I even have a perfect use in my own Ravenloft campaign tomorrow night, for those Dwarven Antidote Boots.

I'm glad that even new scribes to Candlekeep pay a visit to the Magic Shop...

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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 22 Jan 2004 :  01:06:47  Show Profile  Visit Shadowlord's Homepage  Send Shadowlord an AOL message Send Shadowlord a Private Message  Reply with Quote
See sage,even those who are new recognize the importance of good items.....

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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Knightcrawler
Seeker

22 Posts

Posted - 22 Jan 2004 :  01:22:43  Show Profile  Visit Knightcrawler's Homepage  Send Knightcrawler an AOL message  Send Knightcrawler a Yahoo! Message Send Knightcrawler a Private Message  Reply with Quote
Thank you for your praise. All the items are ones that have actually been used in my campaigns. I may have only lurked within the grounds of Candlekeep for a short time but I am not new to the Realms.

Yes the Dawrf Antidote Boots came about because we were fed up with the dwarf in our party being so slow and noisy. We often would have to leave him back so that we could sneak in somewhere. And then when we found a pair of Boots of Elvenkind the dwarf was given those, but it still didn't solve the speed problem. So when we had a couple of weeks of downtime in the game my sorcerer made these boots for the dwarf.

I'll be posting some more powerful items later on. Stuff that I'm working up for my campaign, including some items from Cormanthyr: Empire of Elves.

Knightcrawler

I Am Become Death, Destroyer Of Worlds
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 22 Jan 2004 :  06:47:31  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
Well, the fact that that sword has an eye in it might have reminded you of Eyetooth, Sage.



Icewolf -- That reminds me of my own (and only) run in with the police. I was headed home in the dark on a cold March night, after a four-hour midterm for my astronomy class, and I was on a bike. I was delayed by the bus schedual (I used the bus part of the way) and by stopping at a fast food place for a milkshake. A block from the resturaunt, I pass a routine traffic stop with two patrol cars. (Don't ask me why, since I'd think only one would be needed.)

Next thing I know, I've got one of the patrol cars on my tail, who stops me and demands to know what I'm doing. I tell him I'm on my way home. He thinks I'm a vandal or a thief, since I've got dark clothing (my clothes looked black in the night, except for my shoes) and a full backpack. He didn't believe my story of coming back from an exam, and especially thought it suspicious that I would be on a bike in the cold. I guess he got a car the moment he was old enough.

Anyway, I wasn't about to let him touch my backpack without a warrent (or arresting me, which he didn't have grounds for) -- no way some stranger's handling my laptop. He finally accepted my (expired) learner's for evidence that I was two neighborhoods away from home, but then thought I lied -- the college wasn't in the direction I was coming from. I had to explain about bus routes. Finally his partner comes along and the first guy decides to let me go.

My brother (also a cop) got irritated at that story. The guy had no justification for stopping me. He was also disapointed that this guy wasn't from his department. The cop wasn't, though -- when I mentioned that my own brother was a police officer, he looked worried. He didn't want a fellow officer coming down on him for stopping his brother on mere suspicion (not even reports of vandalism to justify it).

Always helps to have a few ranks in Knowledge (local law), doesn't it.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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The Sage
Procrastinator Most High
Moderator

Australia
31683 Posts

Posted - 22 Jan 2004 :  08:06:38  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
Ah yes...Eyetooth . If I remember correctly, the player in my FR game who was using that particular item, was killed (by a Sarkrith) in the Storm Horns. It has yet to be recovered...

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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Knightcrawler
Seeker

22 Posts

Posted - 23 Jan 2004 :  03:15:03  Show Profile  Visit Knightcrawler's Homepage  Send Knightcrawler an AOL message  Send Knightcrawler a Yahoo! Message Send Knightcrawler a Private Message  Reply with Quote
Mark of Midnights Magic

This series of shimmering blue tattoos covers much of the subjects body; torso, back, legs, arms and even head. This set of tattoos will only work for a creature with natural spell resistance as the spells are linked to directly to that ability. The tattoos protect the subject from scrying and magical location just as a nondetection spell does. If a divination spell is attempted against the subject, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 12+Character Level. Additionally the tattoos provide life-sustaining nourishment, boiling down to no need for food or water refreshing the body and mind, so that the subject needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects. The subject also gains an enhancement Natural Armor bonus of +4 and the continual effect of a protection from evil spell.
Caster Level: 12; Prerequisites: Craft Magical Tattoo, nondetection, death ward, barkskin, protection from evil, create food and water; Market Price: 274,950 gp


The Left Hand of Darkness

This ornate metal glove is made from adamantine and cunningly hinged to allow complete freedom of movement. The glove is made to be worn on the left hand. For the gloves powers to work the weaer must be an elf. When the wearer casts any spell that summons or calls a creature or creatures, the creature(s) receive a +4 deflection AC bonus, a +4 enhancement bonus to Constitution, a +2 enhancement bonus to Strength, and a +1 morale bonus to attack and damage rolls. The wearer also gains a +5 competence bonus to Bluff, Diplomacy, and Intimidate skill checks. Lastly the wearer can cast a summon monster spell enhanced by echoing call III twice per day.
Caster Level: 17th; Prerequisites: Craft Wondrous Item, bless, bulls strength, echoing call III, endurance, protection from chaos/evil/good/law; Market Price: 147,000 gp


Echoing Call III
Conjuration (Summoning,Hanging)
Level: Sor/Wiz 9
Components: V,S
Casting Time: Special
Range: Special
Duration: 3 rounds (see text)
Spell Resistance: No

The word that activates this hanging spell is added when you cast a summon monster I,II,III,IV, or V spell. This does not significantly alter the spell's casting time. The summon monster spell occurs normally, summoning what you dersire from the appropriate choice. Echoing call does not apparently do anything until your turn comes up the round after you cmplete the summon monster spell. Then, the same type of creature(s) summoned appear again anywhere you wish within 30 feet. The same thing happens the next round and the one after that, essentially quadrupling the power of the original summon monster spell.
XP Cost: 300.

NOTE: This spell is from Mongoose Publishings Encyclopaedia Arcana: Conjuration.


Knightcrawler

I Am Become Death, Destroyer Of Worlds

Edited by - Knightcrawler on 23 Jan 2004 03:18:45
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Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 23 Jan 2004 :  03:55:37  Show Profile  Visit Shadowlord's Homepage  Send Shadowlord an AOL message Send Shadowlord a Private Message  Reply with Quote
quote:
Originally posted by Bookwyrm

Well, the fact that that sword has an eye in it might have reminded you of Eyetooth, Sage.



Icewolf -- That reminds me of my own (and only) run in with the police. I was headed home in the dark on a cold March night, after a four-hour midterm for my astronomy class, and I was on a bike. I was delayed by the bus schedual (I used the bus part of the way) and by stopping at a fast food place for a milkshake. A block from the resturaunt, I pass a routine traffic stop with two patrol cars. (Don't ask me why, since I'd think only one would be needed.)

Next thing I know, I've got one of the patrol cars on my tail, who stops me and demands to know what I'm doing. I tell him I'm on my way home. He thinks I'm a vandal or a thief, since I've got dark clothing (my clothes looked black in the night, except for my shoes) and a full backpack. He didn't believe my story of coming back from an exam, and especially thought it suspicious that I would be on a bike in the cold. I guess he got a car the moment he was old enough.

Anyway, I wasn't about to let him touch my backpack without a warrent (or arresting me, which he didn't have grounds for) -- no way some stranger's handling my laptop. He finally accepted my (expired) learner's for evidence that I was two neighborhoods away from home, but then thought I lied -- the college wasn't in the direction I was coming from. I had to explain about bus routes. Finally his partner comes along and the first guy decides to let me go.

My brother (also a cop) got irritated at that story. The guy had no justification for stopping me. He was also disapointed that this guy wasn't from his department. The cop wasn't, though -- when I mentioned that my own brother was a police officer, he looked worried. He didn't want a fellow officer coming down on him for stopping his brother on mere suspicion (not even reports of vandalism to justify it).

Always helps to have a few ranks in Knowledge (local law), doesn't it.


Yes, it does help to have a few ranks in them, but I can't get into trouble anyways. My dad is a state police officer, sergeant to be exact, for the entire state of Connnecticut.

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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Icewolf
Learned Scribe

USA
214 Posts

Posted - 24 Jan 2004 :  01:52:23  Show Profile  Visit Icewolf's Homepage  Click to see Icewolf's MSN Messenger address  Send Icewolf a Yahoo! Message Send Icewolf a Private Message  Reply with Quote
The Icewolf's hand strays diwn to a sword hooked on his belt. He gave a pained look. "It pains me to part with this, but knowledge must pass on, it is the way of all things to end, and so, must my possession of this fine blade."

Lineage
For statistics, it depends on the form taken by the sword. No matter the form, however, it is treated as a masterwork weapon.

This is a rare sword, once passed down through countless generations of the ancient line of sorceror-kings, the name of which has long been lost to the Ages.

Upon first inspection, this sword appears to be a masterwork long sword. If, however, a detect magic spell is cast upon it, the aura is so intense as to be capable of rendering the detector unconcious for a short period of time.

In the hands of a sorceror, however, the true powers of this sword comes to bear. This weapon automatically assumes the form of the sword type the character is most efficient with. In addition to this, once a day, a sorceror can expend 1 spell slot to give the weapon a bonus equal to the spell slot level used (For instance, using a slot for a 3rd level spell will make this weapon a +3). This bonus lasts for 24 hours, when the dweomer must be renewed, or fades away completely, until the sword is recharged.
______________________________

A wizard may also use this sword, but the sorceror's closer link to the Weave allows for a better result. A wizard empowering this sword must channel a prepared spell into the sword to charge the bonus. He will do so at a bonus of the spell's level -1. (A fireball spell, for instance, being a level 3 spell, will bestow a +2 bonus to the blade.)

Note, however, that the sword will remain a longsword in the hands of the wizard, despite their training.

Edited by - Icewolf on 25 Jan 2004 17:10:39
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 24 Jan 2004 :  06:14:49  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
But how long does that bonus last?

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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Icewolf
Learned Scribe

USA
214 Posts

Posted - 24 Jan 2004 :  07:12:47  Show Profile  Visit Icewolf's Homepage  Click to see Icewolf's MSN Messenger address  Send Icewolf a Yahoo! Message Send Icewolf a Private Message  Reply with Quote
Gah! Curses!
___________________________
The bonus lasts 24 hours, when the bonus is either renewed, or fades at +1/hour.

Edited by - Icewolf on 24 Jan 2004 07:13:08
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 24 Jan 2004 :  07:25:00  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
I see. Well, that makes for an expensive weapon . . . .

I assume, of course, that there is a bonus cap? Nothing greater than +5?

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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Icewolf
Learned Scribe

USA
214 Posts

Posted - 24 Jan 2004 :  07:28:08  Show Profile  Visit Icewolf's Homepage  Click to see Icewolf's MSN Messenger address  Send Icewolf a Yahoo! Message Send Icewolf a Private Message  Reply with Quote
Well, I was thinking the requirement for charging it would be a detrement to charging it too high. Who would use a higher spell slot, when they could use it to shoot off a spell that could do more than a sword could, even with a bonus of +9, for instance.
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The Sage
Procrastinator Most High
Moderator

Australia
31683 Posts

Posted - 24 Jan 2004 :  08:51:49  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
Hmm...interesting weapon Icewolf.

Your reference to 'Sorcerer-Kings' immediately conjured up images of Dark Sun in my mind, but the Weave's effect on the weapon quickly dispersed that memory...

In theory, this item sounds very similar to the type of weapons some of the Arak Shadow Fey in the RL setting use, although the item is tailored to functioning with the Sorcerer class and not an entire race like the Arak weapons.

You've scored some points with this though, and not just because of the memories it evoked...

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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Trafaldi
Learned Scribe

264 Posts

Posted - 24 Jan 2004 :  16:51:37  Show Profile  Visit Trafaldi's Homepage  Send Trafaldi an AOL message Send Trafaldi a Private Message  Reply with Quote
There may already be a lot of items like this.

The Wizards Palm

This is a strip of leather with ties on the end that wraps around the palm of the caster. It allows the caster the ability to cast with the lack of components.

Some believe there is something more after death, if you really want to find out... go kill yourself and stop pestering me.
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Yasraena
Senior Scribe

USA
388 Posts

Posted - 25 Jan 2004 :  05:56:08  Show Profile  Visit Yasraena's Homepage Send Yasraena a Private Message  Reply with Quote
Well, this is the first time posting to this topic, but better late than never I always say. Both items use the 2E rules.

Ring Of The Stone Golem
Ring of pure black marble. Can cast ‘Stoneskin’ 3x’s daily at the following levels and costs:
8th lvl – 2 chg
10th lvl – 8 chg
16th lvl – 16 chg
20th lvl – 20 chg
Effects are not cumulative.
Can be recharged by a mage of no less than 15th lvl.
Maximum charges of 40.


Tasmia’s Heart
This elaborately designed bustier is lined with black silk and lace and is adorned with many Sapphires and Beljurils. It sustained the High Lady Tasmia’s life both underwater, functioning as a Helm of Underwater Action and a Ring of Free Action, and for centuries beyond measure, working in some unknown manner to slow her aging and preserve her life force.

"Nindyn vel'uss malar verin z'klaen tlu kyone ulu naut doera nindel vel'bolen nind malar."
Yasraena T'Sarran
Harper of Silverymoon
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 25 Jan 2004 :  07:44:56  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
quote:
Originally posted by Trafaldi

There may already be a lot of items like this.

The Wizards Palm

This is a strip of leather with ties on the end that wraps around the palm of the caster. It allows the caster the ability to cast with the lack of components.



I assume you mean non-costly components, such as those covered by the Eschew Materials feat?

This would be important for sorcerers, I'd say. Not only do sorcerers not have bonus metamagic feats, they also have to extend the casting to take advantage of them. With this strip (perhaps it should be a glove, taking the place of a glove/gauntlet slot?) a sorcerer could cast normally. That would make it very valuable to them . . . .

Would you like me to clean this up for you, Trafaldi? Or would you prefer to keep it as it is?

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Sage
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Posted - 25 Jan 2004 :  14:46:58  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
Ah...Yasraena...at last you have visited my humble Magic Shop .

I hope this will be the first of many fine visits...



Great items though, Yasraena. I had almost forgotten that I had once promised to post some interesting 2e items of my own here...Thanks for the reminder...

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