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Fillow
Master of Realmslore

France
1608 Posts

Posted - 25 Feb 2008 :  04:12:28  Show Profile  Visit Fillow's Homepage  Send Fillow a Yahoo! Message Send Fillow a Private Message  Reply with Quote
Thank you very much Steven.
This only can be the answer my team was waiting for.

"Today is a good day to smile",
Fillow Big'n'Book Mahlemiut 'Lead-dog', Son of Garl, Wanderer of the Masked Leaf and Namer of Oghma.

- Fight in the arena and have fun ! :
La brute.com
- Feel free to take part to these projects : Post-Spellplague bibliography ; 4E index project ; Taverns and inns of the Realms ; Dogs of the Realms ; Descriptions of places in the novels ; forums, RPG, FR Abbreviations and Acronyms
- Come and have a look at the already asked questions from the Forgotten Realms Trivia Challenge

I am a French FR fan, so please forgive my lapses in English language and do not hesitate to correct me. Thanks a lot.
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Steven Schend
Forgotten Realms Designer & Author

USA
1632 Posts

Posted - 26 Feb 2008 :  01:06:57  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by AlorinDawn

Steven,

I've a few questions about the Moonstars. I'm going with the assumption you likely wrote the Moonstars part of Cloak & Dagger (One of the few books in my collection I'd kick an old lady down thw stairs if she tried to take it).

One of the characters in our campaign has taken on the role of the Delimbiyr agent for the Moonstars. Can you please provide some insigt on how said agent (a member for two year or a little less in game time) would fit in the org chart and with whom he would interact with the most? I see Blackstaff interacting mainly with his senior staff and expecting them to adminsiter to the lower ranking members with whom he has limited contact.


Depending on where along the Delimbiyr you and your group planned/expected to operate, you'll be working under the regional agents--either the agent out of Loudwater (for the High Forest) or the agent out of Parnast (for the Central Sword Coast). Now, the character could be either of those, locking him/her in place. Otherwise, (s)he could work for either of those and be an independent agent, similar to Elsura Dauniir or Chvar Eldenbow, two Moonstars with whom (s)he might often work in the Sword Coast area.

Unless said character uncovers something extraordinary and runs up to Blackstaff Tower him/herself, it's unlikely (s)he'd be dealing with Khelben or Laeral or any of the senior tel'teukiira themselves. All of the 12 seniors are marked as to their centers of operation, so if your character needs to talk to someone higher up, whichever of the seniors lies closest to your area would be your contact (and most likely the one who recruited the character in the first place).

Thus, to work this into a campaign, you need to make the character familiar to the mid-levels or the seniors and make them part of your campaign. They're not just going to walk up to said character, hand them a badge, and say "Get recruiting, (wo)man!"

The easiest one to work in (unless I've totally got the geography wrong in my head) would be Simov the Pious, who can simply communicate magically/telepathically to anyone within a mile of his tower....or in more mundane ways, the PCs could keep getting work and summons by priests of Oghma (friends of Simov who unknowingly do the Moonstars' work as well). If they prove worthy and able, he may take more time to get to know the characters (but from a distance and through mediators). Still, if the character passes his tests and/or does the work necessary without revealing secrets to any and all, he may be drawn into the web.

Also, even if Simov only pushes Elsura or others toward the PCs, there's other ways the Moonstars could lurk almost in plain sight and the PCs shouldn't know about it until they need to (or the Moonstars want them to know).

quote:
In Ed's The Code of the Harpers supplement he provided us a very insightful year in the life of a Harper Agent. Could you please provide something similar for a Moonstar agent? Lastly, as if I hadn't asked enough already, are there any tidbits O' lore concerning the Moonstars you could share?


Whew. Well, I don't have time to set up a whole year (and IIRC, Ed's notes on that in COH covered several pages). I'll put my thinking cap on and see what I can come up with over the next several days, but I doubt it'll be as quality or as comprehensive as Ed's efforts (but we'll try). More later....

Steven

For current projects and general natter, see www.steveneschend.com
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Hawkins
Great Reader

USA
2130 Posts

Posted - 26 Feb 2008 :  17:04:33  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
quote:
Originally posted by Steven Schend

N'tel-orar is the term?
N' is a negative prefix that means the whole term contradicts the literal meaning of the word to which the "n" is attached.

"Tel" normally stands for "lore, history, lengends;" as a root word, is also can mean "ages" and be literal and figurative at once--it stands both for aging and history in this context.

"Or" and "aar" (which gets shortened by one "a" as a suffix) both mean forest or woodland, which is also a synonym for elves as "home" and/or "land."

Putting this all together, you get "not-aging-forest/home;" in effect, the High Magic both advances time/aging to weather away anything in the area of effect, but it also removes all traces of history/"home" there and thus sort of return the area to neutral states.

Too weird? Now you know why I translated it as "corrosion" instead of being literal about it. Elvish doesn't always have exact translation tracks into English.

Steven

Any chance we can get you to write an unofficial guide to the Elven language guide for Candlekeep? I love languages (working on trying to teach myself Japanese right now), and so every RPG language I can get my mitts on the better.

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
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He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

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* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
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My game design work:
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Hawkins
Great Reader

USA
2130 Posts

Posted - 26 Feb 2008 :  17:28:51  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
quote:
Originally posted by HawkinstheDM

Any chance we can get you to write an unofficial guide to the Elven language guide for Candlekeep? I love languages (working on trying to teach myself Japanese right now), and so every RPG language I can get my mitts on the better.

Ha ha, guess what I found shortly after posting this?

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane

* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
* Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules)
* The Hypertext d20 SRD (3.5 OGL Rules)
* 3.5 D&D Archives

My game design work:
* Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing)
* Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing)
* Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing)
* Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
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AlorinDawn
Learned Scribe

USA
312 Posts

Posted - 26 Feb 2008 :  19:43:15  Show Profile  Visit AlorinDawn's Homepage  Click to see AlorinDawn's MSN Messenger address Send AlorinDawn a Private Message  Reply with Quote
Steven,

First and foremost, thank you for your reply. I knew this was likely a "stop and make you think" inquiry .

I’ll provide a bit of home campaign history… Hopefully what follows will not bore you, but will be a preface of some inquires to follow later. The character (My character, Alorin Dawn, then a 8th level wiz, a 13th wiz when recruited) in question was recruited very early on by Khelben himself, who had initially met this character some 10 winters back when Khelben made a personal appearance and requested that the character and his group relinquish a magic sword that he and his companions had won from a recent adventure that was actually a hatchling steel dragon who’s family Khelben apparently knew that had been captured and formed by enchantment into the sword form. The character slyly finagled the surrender of the sword/dragon into the promise of magical training, which my DM advised me allowed Khelben to take the measure of his personal character and his goals/magical powers.

Alorin and the adventuring company he belonged to at the time (The Company of Lost Souls) had made a name for themselves in the lower Delimbiyr region a few winters prior to the initial meeting with Blackstaff by the slaying of two green dragons (one rampaging in the middle of Secomber) and the uncovering of an assassination plot of the late High Lord Greysword, who granted the group a plot of land in the outskirts of Loudwater, where some still reside today, 16 years later in game time, so Alorin was not unknown to Khelben if only by reputation. Alorin was also known in some circles in Waterdeep for the creation of a dozen or more new spells, some of which he had made freely available to the Watchful Order and as a part owner of the warehouse turned inn & tavern in trades ward, The Hunt.

In our campaign Loudwater (much of our campaign focus has been this small city and the High Forest to the North and the ruins of Nethril and the Fallen Lands) has become a member of the Lords’ Alliance and is protected by the addition of Delimbiyr Keep which was built between Zelbross and Secomber which houses the office of High Marshall, which acts as the commander of the garrison and the keep and answers to the lord of Loudwater, Secomber, and any other ranking Alliance member to has provided a legitimate reason to provide direction. The High Marshall provides additional troops to be stationed in Loudwater and Secomber and has constructed palisade like way stations a day apart between the two locations. The troops patrol and protect the folk and free trade in the region. Also a small keep has been built on the granted land in Loudwater by a former member of the Company of Lost Souls and still close friend of Alorin’s, a Cormyrian ex-patriot, Delengard Palinshade (19th lvl human fighter w/ the leadership feat), who formerly held the office of High Marshall of the Delimbiyr, and who’s former student Florin Gundwyn, of the Waterhavian noble family now holds the office.

Alorin and friends are also familiar with some of the Company of Crazed Venturers in Loene and Nain. The company hired Loene as an extra sword arm when they trekked from Waterdeep to Loudwater the first time. Loene had to call on the help of Nain when they got in a tight spot. Loene became the lover of Delengard for a shirt time and developed a friendship with a few members of the company that is still maintained to this day.
I provide this back-story in hopes that the fact that Khelben himself recruiting Alorin wasn’t too far out of his established character, in your opinion. I think at times my DM plays Khelben a bit softer and gregarious then I picture him to be. When we spoke to Ed at Pentacon, one of the things I asked Ed was for suggestions on how to play Blackstaff. Ed provided two words…James Kirk. Not quite what I expected, but I can see my DM tweaking the old mage’s personality a bit based on Ed’s info, heh.

Alorin (moon elf F8/Wiz13/Moonstar2)is in fact the Loudwater agent. He and his Halruaan wife Sabrine (human wiz8) and their two children (His son Delen will enter as a pupil at The Blackstaff academy next year)live a mile south of the city Loudwater in the tower they had built years ago. While he is very high level, as are his adventuring companions, our play style for this group is far less combat oriented than it used to be, with an occasional free-for-all. We more often see intrigue, trade disputes, resource management and lots of roleplaying than the huge combat sessions of old.

Now that some background has been laid down and you’ve cringed at my writing skills enough to give you a neck ache =), How do you think Alorin would fit in the Moonstars organization? Would he still be taking direction from and working for Simov? I see Alorin’s role as more of an information funnel and occasional strike force as needed, working with and for more senior members.

While I realize our campaign is just that, ours, your opinion in these matters is greatly respected and appreciated.

Currently reading: Eyes of The Dragon by Stephen King

Long live Sniffy Wigglebottom

Edited by - AlorinDawn on 27 Feb 2008 18:09:21
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 26 Feb 2008 :  23:49:49  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by AlorinDawn

Now that some background has been laid down and you’ve cringed at my writing skills enough o give you a neck ache =)...


Well, I enjoyed reading that story.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Lord Karsus
Great Reader

USA
2904 Posts

Posted - 27 Feb 2008 :  05:59:31  Show Profile  Send Lord Karsus an AOL message Send Lord Karsus a Private Message  Reply with Quote
quote:
Originally posted by HawkinstheDMHa ha, guess what I found shortly after posting this?



-How you doin'?

(A Tri-Partite Arcanist Who Has Forgotten More Than Most Will Ever Know)

Elves of Faerûn
Vol I- The Elves of Faerûn
Vol. III- Spells of the Elves
Vol. VI- Mechanical Compendium
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Steven Schend
Forgotten Realms Designer & Author

USA
1632 Posts

Posted - 28 Feb 2008 :  19:22:12  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
Quick question for any and all with access to the AD&D comic books (of DC/TSR fame, not the new ones), I have a quick question of trivia:

Which eye was Osco Salibuck missing in his 3 page appearance in AD&D #5? (I think I have the issue number correct there....)

Steven
who gets bothered by this silly trivia but cannot drive himself across town to where his comics are in storage for sundry reasons right now

For current projects and general natter, see www.steveneschend.com
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Wooly Rupert
Master of Mischief
Moderator

USA
30340 Posts

Posted - 28 Feb 2008 :  19:49:24  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I can answer in about 3 hours, when I get home to check. Those comics were among the first things I replaced after the fire (I got good deals on buying the entire run of both titles).

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Wooly Rupert
Master of Mischief
Moderator

USA
30340 Posts

Posted - 28 Feb 2008 :  23:16:05  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
"His name is Osco Salibuck. He stands three feet tall. He is bad-tempered and violent. Those are his virtues."

That intro was enough to make me like this character, even though he died a page later...

'Twas actually page 1 of issue 9, friend Steven. Issue 5 was the beginning of the Spirit of Myrrth arc, while issue 9 began the Catspaw Quartet.

Anyway, to answer your question, it was his left eye that was missing (or at least covered by an eyepatch).

Candlekeep Forums Moderator

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Steven Schend
Forgotten Realms Designer & Author

USA
1632 Posts

Posted - 29 Feb 2008 :  01:01:01  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

"His name is Osco Salibuck. He stands three feet tall. He is bad-tempered and violent. Those are his virtues."

That intro was enough to make me like this character, even though he died a page later...

'Twas actually page 1 of issue 9, friend Steven. Issue 5 was the beginning of the Spirit of Myrrth arc, while issue 9 began the Catspaw Quartet.

Anyway, to answer your question, it was his left eye that was missing (or at least covered by an eyepatch).



I thought so....but since I made a goodly reference to him in Blackstaff Tower, I figured I'd best double check on the eye to make sure it's correct.

Steven
who still thinks Jeff Grubb's first comic book story (the one noted above, which he did as a test to clear him to write the FR comic with DC) is among his best stories....and it gave us Ampratines....who could still be alive in 4E FR....

For current projects and general natter, see www.steveneschend.com
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Chosen of Moradin
Master of Realmslore

Brazil
1120 Posts

Posted - 04 Mar 2008 :  14:19:30  Show Profile  Visit Chosen of Moradin's Homepage  Click to see Chosen of Moradin's MSN Messenger address Send Chosen of Moradin a Private Message  Reply with Quote
Steven,

I´m in need of a help to better detail the background of my new and improved Realms player character (after years behind the DM screen, I finally will play).

I´m creating an evereskan sun elf that broke the ties with his family and go back to cormanthyr, to take care of the forest. He´s a druid / wizard in training (1 level in each class ).

What I want is an old and traditional sun elf family that have a good contact with the Blackstaff (he was trained in the Art in the Blackstaff Tower), and that is originated from Myth Drannor. Do you have some sugestion?

Thanks in advance

Chosen of Moradin, playing with an elf,only to break my own stereotype.

Dwarf, DM, husband, and proud of this! :P

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Uzzy
Senior Scribe

United Kingdom
618 Posts

Posted - 06 Mar 2008 :  23:19:07  Show Profile  Visit Uzzy's Homepage Send Uzzy a Private Message  Reply with Quote
Hello Steven. I've got another question about Westgate, if I could get a moment of your time. I'm going to ask Eric Boyd as well, given that you said previously that he was the one who did more on the city.

What would be the seal/symbol of both Durgar the Just, Croamarkh of Westgate, and the official seal of Westgate itself. I was thinking that for Durgar, a derivation of the Tyrran symbol would be suitable, while for Westgate itself perhaps a ship, surrounded by seven hills. Any ideas?
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althen artren
Senior Scribe

USA
778 Posts

Posted - 07 Mar 2008 :  05:47:30  Show Profile Send althen artren a Private Message  Reply with Quote
Greetings friend Schend,

What information can I coax out of you regarding the tunnels of Clan Tarynstone in Myth Drannor (if you remember anything, that is).
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rjfras
Learned Scribe

261 Posts

Posted - 08 Mar 2008 :  01:31:54  Show Profile  Visit rjfras's Homepage Send rjfras a Private Message  Reply with Quote
I was looking for some information on buying land and/or buildings in the Realms due to some interest by some of my players. I came across hints pointing me to "Property Values in Waterdeep" with a link to geocities, but the link is no longer valid. Does anyone know of a new link or someplace to get a copy of the article? Thank you.
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Steven Schend
Forgotten Realms Designer & Author

USA
1632 Posts

Posted - 09 Mar 2008 :  15:10:25  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by rjfras

I was looking for some information on buying land and/or buildings in the Realms due to some interest by some of my players. I came across hints pointing me to "Property Values in Waterdeep" with a link to geocities, but the link is no longer valid. Does anyone know of a new link or someplace to get a copy of the article? Thank you.



I believe The Sage took care of referencing an old post/article I'd written however long ago in LAND PRICING IN THE REALMS, in the Running the Realms threads. Having reread that, I'd still agree that those prices are applicable still, at least for Waterdeep.

That said, in the immediate post-Spellplague mess in Waterdeep, there's probably an additional bump of at least 10-15% in prices across the board for one reason--the magical bulwarking of so many buildings may have made the foundations of those buildings and many more unstable when the magical supports collapsed. Thus, a lot of building will be happening in Waterdeep because of the Spellplague, but fret not--the city and the majority of the buildings will survive. Just know that those minor buildings that obviously need magical support (like many ostentatious noble's homes perched atop magical constructions) may not survive....and when they need to be rebuilt, there's due to be extra charges because they may have to reshore or rebuild the entire foundation...and build it mundanely this time....

For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author

USA
1632 Posts

Posted - 09 Mar 2008 :  20:36:17  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by AlorinDawn
Now that some background has been laid down and you’ve cringed at my writing skills enough to give you a neck ache =), How do you think Alorin would fit in the Moonstars organization? Would he still be taking direction from and working for Simov? I see Alorin’s role as more of an information funnel and occasional strike force as needed, working with and for more senior members.

While I realize our campaign is just that, ours, your opinion in these matters is greatly respected and appreciated.



Nice ideas and good details, Alorin.

I'd probably make Alorin an equal to Simov and perhaps his go-between and contact with the rest of the Moonstars (or perhaps both of you use Elsura and others for that purpose). As the Loudwater rep, your closest base of operations away from that is actually Rhymanthiin, where it's most likely you will be apprised of its existence, if not invited in. Your higher rank contacts within the Moonstars want to meet there, if not close by (perhaps you simply get on a boat and sail out onto Highstar Lake and are levitated into Tor Asuor to meet with folks there).

While I doubt you'll be dealing directly with Tsarra (still totally disguised as Khelben throughout the years up to and beyond the Spellplague) often, you might meet with her in her guise (not as the Blackstaff) and she promises to pass along your info to the Blackstaff. Otherwise, your most common contact for the five to ten years after the events of Blackstaff might be Laeral or Malchor Harpell and you'll be busier because of the rumors that start flying about the changes on the HIgh Moor. They'll count on him to funnel worthy people down toward them at Rhymanthiin and to distract and keep away those looking for plunder or magical riches.

Heck, he might even be called in in early 1375 to assemble trustworthy heroes to be among a number of parties out on the High Moor keeping other things and peoples busy while the Grand Mages of Rhymanthiin and their people empty out the library behind Kraanfhaor's Door....

For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author

USA
1632 Posts

Posted - 09 Mar 2008 :  20:44:05  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by Chosen of Moradin

Steven,

I´m in need of a help to better detail the background of my new and improved Realms player character (after years behind the DM screen, I finally will play).

I´m creating an evereskan sun elf that broke the ties with his family and go back to cormanthyr, to take care of the forest. He´s a druid / wizard in training (1 level in each class ).

What I want is an old and traditional sun elf family that have a good contact with the Blackstaff (he was trained in the Art in the Blackstaff Tower), and that is originated from Myth Drannor. Do you have some sugestion?

Thanks in advance

Chosen of Moradin, playing with an elf,only to break my own stereotype.



Well, there's at least two or three gold elf family names mentioned in Blackstaff (novel); the ones he's on best terms with might be the Ilbaereths (who descended from two Myth Drannor families....can't remember which ones but their names mash together into Ilbaereth and it got a mention when Tsarra met Yaereene).

Whoops. The Ilbaereths are up in Neverwinter Woods, not near Evereska.

The family with whom he has the most ties in Evereska is his half-sister's family; Phaerl Hawksong is a moon elf who married into the gold elf Hawksong clan (so her kids are either one or the other, similar to Ashemmi, who's also gold/moon mixed elf). Phaerl had no contact with Khelben for about 140 years as Khelben's and her husband Calarel's politics did NOT mix; he died in 1311, and since then Phaerl, Laeral, and Khelben were the primary folks involved in the building of the tel'Teukiira (though they weren't revealed until 1370 or so).

The Hawksong clan is a large family name well honored in Evereska, so that one should work best for you.

Steven

For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author

USA
1632 Posts

Posted - 09 Mar 2008 :  20:47:31  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by althen artren

Greetings friend Schend,

What information can I coax out of you regarding the tunnels of Clan Tarynstone in Myth Drannor (if you remember anything, that is).



I'm afraid I have no immediate knowledge or memory at hand about Clan Tarynstone or the tunnels beneath its manor/holdings in Myth Drannor, alas.

My suggestion, as I doubt anyone has maps of those already, is to either pay homage to Gary Gygax and randomly create the dungeons using the 1st Edition DMG tables OR make them whatever you need them to be.

I'll ask for more info on what you need to know exactly about these tunnels and see what ideas pop forth (but I'm away for a few days, so expect a delay). In other words, what are your interests in Clan Tarynstone and their lands (and that will help shape my answer as well).

Steven

For current projects and general natter, see www.steveneschend.com
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Steven Schend
Forgotten Realms Designer & Author

USA
1632 Posts

Posted - 09 Mar 2008 :  20:50:46  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by Uzzy

Hello Steven. I've got another question about Westgate, if I could get a moment of your time. I'm going to ask Eric Boyd as well, given that you said previously that he was the one who did more on the city.

What would be the seal/symbol of both Durgar the Just, Croamarkh of Westgate, and the official seal of Westgate itself. I was thinking that for Durgar, a derivation of the Tyrran symbol would be suitable, while for Westgate itself perhaps a ship, surrounded by seven hills. Any ideas?



Westgate's always been Eric's baby (as well as Jeff & Kate Grubb's, which is why Alias of the Azure Bonds was tied to it). Thus, my answer should be less than canonical, as I've not as invested therein.

I like the idea of Durgar's mark being derived from Tyr's--how about merging his holy symbol with a full sail and/or mast of a ship? Your suggestions on Westgate's mark sound good too, though I'd probably replace the seven hills with coins as easier to see/mark.

SES

For current projects and general natter, see www.steveneschend.com
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Chosen of Moradin
Master of Realmslore

Brazil
1120 Posts

Posted - 09 Mar 2008 :  21:43:24  Show Profile  Visit Chosen of Moradin's Homepage  Click to see Chosen of Moradin's MSN Messenger address Send Chosen of Moradin a Private Message  Reply with Quote
quote:
Originally posted by Steven Schend

Well, there's at least two or three gold elf family names mentioned in Blackstaff (novel); the ones he's on best terms with might be the Ilbaereths (who descended from two Myth Drannor families....can't remember which ones but their names mash together into Ilbaereth and it got a mention when Tsarra met Yaereene).

Whoops. The Ilbaereths are up in Neverwinter Woods, not near Evereska.

The family with whom he has the most ties in Evereska is his half-sister's family; Phaerl Hawksong is a moon elf who married into the gold elf Hawksong clan (so her kids are either one or the other, similar to Ashemmi, who's also gold/moon mixed elf). Phaerl had no contact with Khelben for about 140 years as Khelben's and her husband Calarel's politics did NOT mix; he died in 1311, and since then Phaerl, Laeral, and Khelben were the primary folks involved in the building of the tel'Teukiira (though they weren't revealed until 1370 or so).

The Hawksong clan is a large family name well honored in Evereska, so that one should work best for you.

Steven



Thanks for the reply, Steven.

Hmmm... Hawksong clan, eh? And I´m creating a druid of Solonor, the hawkeye? Fitting.

Dwarf, DM, husband, and proud of this! :P

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althen artren
Senior Scribe

USA
778 Posts

Posted - 19 Mar 2008 :  21:05:37  Show Profile Send althen artren a Private Message  Reply with Quote
quote:
Originally posted by Steven Schend

quote:
Originally posted by althen artren

Greetings friend Schend,

What information can I coax out of you regarding the tunnels of Clan Tarynstone in Myth Drannor (if you remember anything, that is).



I'm afraid I have no immediate knowledge or memory at hand about Clan Tarynstone or the tunnels beneath its manor/holdings in Myth Drannor, alas.

My suggestion, as I doubt anyone has maps of those already, is to either pay homage to Gary Gygax and randomly create the dungeons using the 1st Edition DMG tables OR make them whatever you need them to be.

I'll ask for more info on what you need to know exactly about these tunnels and see what ideas pop forth (but I'm away for a few days, so expect a delay). In other words, what are your interests in Clan Tarynstone and their lands (and that will help shape my answer as well).

Steven



I am in the process of constructing a properly cited essay/netbook for turning in here at Candlekeep of Myth Drannor, trying to pull together all the massive info from all the various sources such as CEoE, FoMD, RoMD, EIoE, Last Mythral trilogy, Dragons, that I have access to, and adding some fluff of my own creation. Anyway, I would like to give some detail about the connections between buildings, crypts and other cellars that the tunnels of Clan Tarynstone connected with each other. If you don't remember anything, thats alright, but I like getting as much info from the original source as possible before adding my own info. Some of the stuff I was hoping for were the clans who were calling for the death penalty at the Ruling Council meeting, the size and dimensions of the tunnels, I thought I would try and hand draw a map between the building mentioned. You mentioned their estate, do you remember where their estate was?

While I doubt you have time to see it, would you like to see an example of what I done with the Burial Glen? It would give you an idea of what I am trying to do with the essay, and maybe spark some long lost iota of info you forgot on them.

Edited by - althen artren on 19 Mar 2008 21:07:11
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Steven Schend
Forgotten Realms Designer & Author

USA
1632 Posts

Posted - 27 Mar 2008 :  16:13:04  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by althen artren

quote:
Originally posted by Steven Schend

quote:
Originally posted by althen artren

Greetings friend Schend,

What information can I coax out of you regarding the tunnels of Clan Tarynstone in Myth Drannor (if you remember anything, that is).



I'm afraid I have no immediate knowledge or memory at hand about Clan Tarynstone or the tunnels beneath its manor/holdings in Myth Drannor, alas.

My suggestion, as I doubt anyone has maps of those already, is to either pay homage to Gary Gygax and randomly create the dungeons using the 1st Edition DMG tables OR make them whatever you need them to be.

I'll ask for more info on what you need to know exactly about these tunnels and see what ideas pop forth (but I'm away for a few days, so expect a delay). In other words, what are your interests in Clan Tarynstone and their lands (and that will help shape my answer as well).

Steven



I am in the process of constructing a properly cited essay/netbook for turning in here at Candlekeep of Myth Drannor, trying to pull together all the massive info from all the various sources such as CEoE, FoMD, RoMD, EIoE, Last Mythral trilogy, Dragons, that I have access to, and adding some fluff of my own creation. Anyway, I would like to give some detail about the connections between buildings, crypts and other cellars that the tunnels of Clan Tarynstone connected with each other. If you don't remember anything, thats alright, but I like getting as much info from the original source as possible before adding my own info. Some of the stuff I was hoping for were the clans who were calling for the death penalty at the Ruling Council meeting, the size and dimensions of the tunnels, I thought I would try and hand draw a map between the building mentioned. You mentioned their estate, do you remember where their estate was?

While I doubt you have time to see it, would you like to see an example of what I done with the Burial Glen? It would give you an idea of what I am trying to do with the essay, and maybe spark some long lost iota of info you forgot on them.



I'm afraid I've no memory re: Clan Tarynstone or any particulars about their (or most any elven family's estates) estate buildings in MD.

That said, here're my conjectures and assumptions on what to expect within their holdings:

Definite tunnels into main cellars for food and goods storage (those are obvious, and many have secret doors and tunnels among them to aid movement throughout and beneath the house's main buildings). The secret doors/tunnels at these levels are almost meant to be found to distract thieves and infiltrators.

There are (80% of time) often deeper, more secret tunnels (think three or four successively more difficult to find/trigger secret doors within one foundation wall) that hide the family crypts, if they keep such (rather than Burial Glen or other places longer held by the family outside of Myth Drannor). These hidden passages are quite likely to link buildings that the heads of the families used most often and ensured that important figures to the family could never be easily trapped and/or assassinated. As for those ways to disguise secret doors.....if the first entry point is to entomb onself inside a lifesize elf statue at what seems to be the obvious door to the family crypt, which then opens a slide beneath the statue, ending in a very snug room with crushing walls that conveniently destroy any intruders who don't find the next secret door quickly enough....and that door opens to a corridor with tip-floor-covers over many deadly pit traps...and only someone with true knowledge would know that the 3rd pit has both a feather fall effect beneath its lid and the final secret door opening to lead to safe passages and/or secret chambers...

Remember the most basic thing about elves and the political powers in MD--they are vastly long-lived (as are their intrigues, their plans, and their building of comfort and safety into their homes). Thus, no matter how complex or tangled some things seem, they've had a long time to plan and execute nearly any potential construction....

And imagine if a family of elven (secret) necromancers had been working on a potion or item that takes a millennium to craft....and the ways in which they'd work to both hide and protect that secret.....

Hope these notes help..and apologies I can't provide more specific help on the Tarynstones. I suspect the sort of thing above may spark enough ideas to work in new plots with them and many others....

Steven

For current projects and general natter, see www.steveneschend.com
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George Krashos
Master of Realmslore

Australia
4923 Posts

Posted - 27 Mar 2008 :  22:37:54  Show Profile Send George Krashos a Private Message  Reply with Quote
Oh Steven, you've been away from Myth Drannor for too long. Clan Tarynstone was a dwarven clan.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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Steven Schend
Forgotten Realms Designer & Author

USA
1632 Posts

Posted - 28 Mar 2008 :  03:20:56  Show Profile  Visit Steven Schend's Homepage  Send Steven Schend a Yahoo! Message Send Steven Schend a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

Oh Steven, you've been away from Myth Drannor for too long. Clan Tarynstone was a dwarven clan.

-- George Krashos





Where's the smiley with egg on its face?

Well, what I said above still holds, as dwarves are also long lived and even better at sneaky traps et al. Still.....mea culpa....

Steven
aka Azoun the Embarrassed

For current projects and general natter, see www.steveneschend.com
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