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sleyvas
Skilled Spell Strategist

USA
11701 Posts

Posted - 12 Sep 2013 :  11:13:05  Show Profile Send sleyvas a Private Message  Reply with Quote  Delete Topic
Maybe my brain is addled, but wasn't there some black star reference somewhere in a year reference that was supposed to be mysterious? I ask because reposting some of Ed's old stuff on Escalthar reminded me of "the Council of the Black Star" with the founding of the zulkirship.

Alavairthae, may your skill prevail

Phillip aka Sleyvas

Thauramarth
Senior Scribe

United Kingdom
729 Posts

Posted - 12 Sep 2013 :  11:42:26  Show Profile Send Thauramarth a Private Message  Reply with Quote
Do you mean the reference in "Recent New and Rumors in the Realms" in the Old Grey Box? Ah, here it is, in its full glory:

(Ches, Year of the Worm, 1356 DR)
"Marchayn of Archendale, the feared "Mad Witch" of the Tunder Peaks has been found in het citadel, mindless and drooling, amidst chaos. All about her lay the dead bodies of the orcs (and worse) that served her, and much of her tower is now a fire-blackened shell. The herdsman who found her reported to merchants of Arabel that Marchayn (who soon died and whose body was burned by the herdsman) repeated endlessly "Dove! Dove! Smashed the Black Star... Dove!"
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sleyvas
Skilled Spell Strategist

USA
11701 Posts

Posted - 12 Sep 2013 :  14:16:48  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Thauramarth

Do you mean the reference in "Recent New and Rumors in the Realms" in the Old Grey Box? Ah, here it is, in its full glory:

(Ches, Year of the Worm, 1356 DR)
"Marchayn of Archendale, the feared "Mad Witch" of the Tunder Peaks has been found in het citadel, mindless and drooling, amidst chaos. All about her lay the dead bodies of the orcs (and worse) that served her, and much of her tower is now a fire-blackened shell. The herdsman who found her reported to merchants of Arabel that Marchayn (who soon died and whose body was burned by the herdsman) repeated endlessly "Dove! Dove! Smashed the Black Star... Dove!"



YES! That was it. Hmmm, not an immediately apparent link between this reference and the reference to Escalthar (the mage whose sigil was a black star and who was rumored to be either Mystra or Azuth in disguise). Still, such might be created.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Wooly Rupert
Master of Mischief
Moderator

USA
36779 Posts

Posted - 12 Sep 2013 :  14:29:41  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
When I was writing up my alternate death of Mystra (an alternative to the canon story, which I intensely dislike), I used that black star reference. I made the Black Star be a black star sapphire that was a power key (from Planescape) of Shar's.

As part of the ritual that saw several Chosen of Mystra sacrifice themselves to form a new Mystra, Dove smashed the Black Star, using its power to grab the Shadow Weave (my version of Mystra's death saw Shar hurt and lose control of the Shadow Weave), and then handed that to the reborn Mystra. Mystra 3.0 then folded the Shadow Weave back into the regular Weave, getting rid of what I've always felt was a clumsy idea that never really fit the setting.

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Thauramarth
Senior Scribe

United Kingdom
729 Posts

Posted - 12 Sep 2013 :  14:53:25  Show Profile Send Thauramarth a Private Message  Reply with Quote
One of the things about Big Ed's Realms was that there were many seemingly related, yet not related things... One Black Star does not have to be linked to another (I seem to recall a piece of dialogue from "Spellfire", where one council or the other (Zhentarim or Cult of the Dragon, not sure) was debating on whether Shandril Shessair might be related to Garthond Shessair, and another replies, "not necessarily, we have three agents named {whatever}, and none of them are related."
I even seem to recall that Ed once commented on that, saying it created many opportunities for confusion and adventure, as mistaken identities abound...

As for a link between the Escalthar and the Black Star - perhaps Escalthar switched to lichdom (or similar state), made a "Black Star" (the sapphire, or something similar) into his phylactery, said phylactery coming into the hands of Marchayn, with Dove smashing it and creating funky special effects... Or, Escalthar was magic jarred, 2nd edition style, locked in the Black Star. Dove smashes it, Escalthar goes for the nearest vessel (Marchayn), which has the following effects: (a) she goes berserk on her own tower and servants, and (b) it drives her insane. Which then begs the question - where did Escalthar go? Did Dove (and friends?) eliminate him? Did Escalthar switch to another body? Is he now in custody of Dove (maybe occupying a place of honour in the Seven Sisters' Warehouse 13 equivalent?)
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 12 Sep 2013 :  17:24:23  Show Profile Send Markustay a Private Message  Reply with Quote
Hmmmmm... I've postulated that the huge, black diamond in the Crown of Horns is actually THE 'Black Diamond' of Fey/Faerie legend (given its corruptive properties, it fits nicely).

Maybe its the same thing as the 'Black Star', or it could be there are a series of these things (a different black gemstone for each, like Wooly's idea of a black sapphire).

If that were the case, there should be seven of them (to be the opposites of Mystra's seven 'stars').

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 12 Sep 2013 17:26:06
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Quale
Master of Realmslore

1757 Posts

Posted - 13 Sep 2013 :  09:35:44  Show Profile Send Quale a Private Message  Reply with Quote
Cyric is the Black Sun, so ...
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sleyvas
Skilled Spell Strategist

USA
11701 Posts

Posted - 13 Sep 2013 :  14:19:48  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Markustay

Hmmmmm... I've postulated that the huge, black diamond in the Crown of Horns is actually THE 'Black Diamond' of Fey/Faerie legend (given its corruptive properties, it fits nicely).

Maybe its the same thing as the 'Black Star', or it could be there are a series of these things (a different black gemstone for each, like Wooly's idea of a black sapphire).

If that were the case, there should be seven of them (to be the opposites of Mystra's seven 'stars').



But Auril's got said black diamond, I do believe.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Demzer
Senior Scribe

873 Posts

Posted - 16 Sep 2013 :  10:05:56  Show Profile Send Demzer a Private Message  Reply with Quote
Rereading this thread i came up with a shaky theory, first some premises:

In late 2012 Lady THO shared this on the Ask Ed thread regarding a mysterious reference in Forgotten Realms: Adventures about an artifact the Red Wizards lost after the Time of Troubles:

quote:
Originally posted by The Hooded One
I recall a long evening of discussion about that artifact, Eilserus, and as I recall (consulting notes I made, back then) it aided Red Wizards in at least three ways:
A Red Wizard could "blow" all the magic they had left, one spell or a dozen, to power a teleport of themselves (only; they could bring along non-living items they were wearing or holding or that were strapped to them, of a total less than their own body mass) back to the artifact. In other words, a "word of recall"-like escape.
A Red Wizard could call on the artifact to heal them; it would drain the Red Wizard's choice of his/her own memorized spells, instantly giving them hit points equal to twice spell level (so a fireball, 3rd level, gave a wounded Red Wizard back 6 hp). The involvement of the artifact made certain that healing was absolute (wounds and organs knit perfectly with no scars, severed digits that were held in place during healing would reattach, etc.).
A Red Wizard could when memorizing spells (in the usual 2nd edition manner) memorize an extra spell of each spell level they could use, from the roster of spells in their books, and "hang" this spell in the artifact, ready for them to cast later (by silent act of will, no V,S, or M components necessary but taking an entire round of concentration). So they could "go to war" confident they could use a full roster of memorized spells, plus one extra per level.
That's just what my notes have, along with this cryptic note: "powered by a Tharchioness who can channel its greater powers out through a remote Red Wizard but will burn that wizard internally doing so, fatally if too much channeled, or deny any Red Wizard access to the artifact, at will; zulkirs forbidden to go near" (that would be near the artifact). We'll have to wait for Ed to provide more, and it MIGHT still be NDA, being as it's part of the history of the Red Wizards (Ed's creation, along with Thay, the zulkirs, tharches and their rulers, and so on) that an author might try to resurrect and use.



Upon reading it i tried searching for powerfull Tharchionesses, differences in tharchs assignments or other hints between Dreams of the Red Wizards, Spellbound, later FR campaign guides, Unapproachable East and Lords of Darkness but to no avail.

The other pieces of the puzzles are:
- hint that Escalthar may have been an agent or even a disguise of Mystra or Azuth (Ed-given lore);
- Marchayn's madness in 1356 and her message (Old Grey Box);
- Lauzoril's hatred towards harpers, bards and Dove, so much so that he created two intelligent weapons with the purpose of slaying harpers and bards (Shazzelim and Shazzelurt) and dispatched an assassin with Shazzelim to kill Dove Falconhand specifically (assassination attempt that failed miserably and that i think THO explained to us, but i can't find it or maybe it was another assassination attempt) (look for Lauzoril's and the two weapons writeups);

Now the shaky theory:

Mystra and Azuth had a hand in the rising of Thay and its indipendence from Mulhorand. Considering that Mystra 1.0 wasn't good she may have seen the situation in Mulhorand as an unnecessary oppression of free study of the Art and moved to help the independentist wizards without regard for the consequences and the fact many were evil.
The first hint of this is Escalthar and his absolute power over the squabbling wizards just after indipendence was gained: he was the best, had the best spell(s) and had a plan for the nation (the zulkirate) a little beyond credibility for single mortal.
What if "Escalthar" was just icing on the cake to give the newly risen wizard's heaven a direction?
What if the very first aid Mystra/Azuth gave to the wizards was the powerfull artifact discussed by THO above that turned the tide of the war (imagine a bunch of wizards with expanded spell capacities and capable of healing themselves and that can be sacrificed by turning them into tactical nukes and we can see why Mulhorand couldn't beat them, even with incarnations/manifestations still freely roaming around)?
My theory takes for granted the two points above and from that i hypothesize that the artifact in question was the real Black Star, that Marchayn in 1356 divined it's destruction during or after the ToT at the hands of Dove and maybe other harpers/Chosens/Knights of Myth Drannor (but evidence found by the Red Wizards pointed only at Dove), that Dove was tasked for its destruction by the good newly ascended Mystra 2.0 and that Lauzoril was tasked with/took upon himself the responsibility to avenge this slight (hence Shazzelurt, Shazzelim and the assassination attempts).

In the frame of this theory Mystra 1.0 was the powerfull (forbidding the zulkirs to approach the artifact) and mysterious Tharchioness that controlled access to the artifact and Azuth made a cameo in Escalthar's guise to give the squabbling wizards a direction in which to take the new nation of Thay (create the Zulkirate) and then disappeared.

The theory is shaky but since i made this up it's your turn to demolish it

Edited by - Demzer on 16 Sep 2013 10:07:12
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sleyvas
Skilled Spell Strategist

USA
11701 Posts

Posted - 16 Sep 2013 :  12:47:12  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Demzer

Rereading this thread i came up with a shaky theory, first some premises:

In late 2012 Lady THO shared this on the Ask Ed thread regarding a mysterious reference in Forgotten Realms: Adventures about an artifact the Red Wizards lost after the Time of Troubles:

quote:
Originally posted by The Hooded One
I recall a long evening of discussion about that artifact, Eilserus, and as I recall (consulting notes I made, back then) it aided Red Wizards in at least three ways:
A Red Wizard could "blow" all the magic they had left, one spell or a dozen, to power a teleport of themselves (only; they could bring along non-living items they were wearing or holding or that were strapped to them, of a total less than their own body mass) back to the artifact. In other words, a "word of recall"-like escape.
A Red Wizard could call on the artifact to heal them; it would drain the Red Wizard's choice of his/her own memorized spells, instantly giving them hit points equal to twice spell level (so a fireball, 3rd level, gave a wounded Red Wizard back 6 hp). The involvement of the artifact made certain that healing was absolute (wounds and organs knit perfectly with no scars, severed digits that were held in place during healing would reattach, etc.).
A Red Wizard could when memorizing spells (in the usual 2nd edition manner) memorize an extra spell of each spell level they could use, from the roster of spells in their books, and "hang" this spell in the artifact, ready for them to cast later (by silent act of will, no V,S, or M components necessary but taking an entire round of concentration). So they could "go to war" confident they could use a full roster of memorized spells, plus one extra per level.
That's just what my notes have, along with this cryptic note: "powered by a Tharchioness who can channel its greater powers out through a remote Red Wizard but will burn that wizard internally doing so, fatally if too much channeled, or deny any Red Wizard access to the artifact, at will; zulkirs forbidden to go near" (that would be near the artifact). We'll have to wait for Ed to provide more, and it MIGHT still be NDA, being as it's part of the history of the Red Wizards (Ed's creation, along with Thay, the zulkirs, tharches and their rulers, and so on) that an author might try to resurrect and use.



Upon reading it i tried searching for powerfull Tharchionesses, differences in tharchs assignments or other hints between Dreams of the Red Wizards, Spellbound, later FR campaign guides, Unapproachable East and Lords of Darkness but to no avail.

The other pieces of the puzzles are:
- hint that Escalthar may have been an agent or even a disguise of Mystra or Azuth (Ed-given lore);
- Marchayn's madness in 1356 and her message (Old Grey Box);
- Lauzoril's hatred towards harpers, bards and Dove, so much so that he created two intelligent weapons with the purpose of slaying harpers and bards (Shazzelim and Shazzelurt) and dispatched an assassin with Shazzelim to kill Dove Falconhand specifically (assassination attempt that failed miserably and that i think THO explained to us, but i can't find it or maybe it was another assassination attempt) (look for Lauzoril's and the two weapons writeups);

Now the shaky theory:

Mystra and Azuth had a hand in the rising of Thay and its indipendence from Mulhorand. Considering that Mystra 1.0 wasn't good she may have seen the situation in Mulhorand as an unnecessary oppression of free study of the Art and moved to help the independentist wizards without regard for the consequences and the fact many were evil.
The first hint of this is Escalthar and his absolute power over the squabbling wizards just after indipendence was gained: he was the best, had the best spell(s) and had a plan for the nation (the zulkirate) a little beyond credibility for single mortal.
What if "Escalthar" was just icing on the cake to give the newly risen wizard's heaven a direction?
What if the very first aid Mystra/Azuth gave to the wizards was the powerfull artifact discussed by THO above that turned the tide of the war (imagine a bunch of wizards with expanded spell capacities and capable of healing themselves and that can be sacrificed by turning them into tactical nukes and we can see why Mulhorand couldn't beat them, even with incarnations/manifestations still freely roaming around)?
My theory takes for granted the two points above and from that i hypothesize that the artifact in question was the real Black Star, that Marchayn in 1356 divined it's destruction during or after the ToT at the hands of Dove and maybe other harpers/Chosens/Knights of Myth Drannor (but evidence found by the Red Wizards pointed only at Dove), that Dove was tasked for its destruction by the good newly ascended Mystra 2.0 and that Lauzoril was tasked with/took upon himself the responsibility to avenge this slight (hence Shazzelurt, Shazzelim and the assassination attempts).

In the frame of this theory Mystra 1.0 was the powerfull (forbidding the zulkirs to approach the artifact) and mysterious Tharchioness that controlled access to the artifact and Azuth made a cameo in Escalthar's guise to give the squabbling wizards a direction in which to take the new nation of Thay (create the Zulkirate) and then disappeared.

The theory is shaky but since i made this up it's your turn to demolish it



got more reference info on when the device was "lost" to the red wizards? I ask because if the artifact was lost after the ToT, and Marchayn was mindless and drooling in 1356 about Dove smashing the Black Star then, then the cart is before the horse, possibly. It would be interesting to me though if somehow Marchayn is an ex-patriot red wizard and somehow she was involved with Escalthar "the Black Star".

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Demzer
Senior Scribe

873 Posts

Posted - 16 Sep 2013 :  14:00:52  Show Profile Send Demzer a Private Message  Reply with Quote
quote:
Originally posted by sleyvas
got more reference info on when the device was "lost" to the red wizards? I ask because if the artifact was lost after the ToT, and Marchayn was mindless and drooling in 1356 about Dove smashing the Black Star then, then the cart is before the horse, possibly. It would be interesting to me though if somehow Marchayn is an ex-patriot red wizard and somehow she was involved with Escalthar "the Black Star".



Not that i know of.

This is the relevant part from Forgotten Realms: Adventures:
During the magical chaos of the Godswar the device was either deactivated, stolen, or destroyed; in any event, its benefits to the Red Wizards were lost.


But we got divination to justify why Marchayn went mad in 1356: she divined the destruction of the artifact and this is the source of her madness.
Divination magic has always had this kind of downsides.

Now, honestly, i know nothing about Marchayn, if she was a specialist or a generalist and what her interests, deeds and plans were so all this is just a shot in the dark.
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sleyvas
Skilled Spell Strategist

USA
11701 Posts

Posted - 16 Sep 2013 :  23:43:11  Show Profile Send sleyvas a Private Message  Reply with Quote
Ah, this intrigued me enough that I went and relooked up the reference (I remember reading it a long time ago now). Ed gives some pretty good ideas, but personally I'd recommend some other takes on it. The device extended power to those "pledged" to the red wizards, so perhaps not just to wizards. My personal take on this is that it was a mythal of some sort (or perhaps even a mythallar recovered from a Netherese ruin... or perhaps a Raumathari created artifact of similar nature). It is also kind of interesting that Amruthar is one of the major cities of Thay within its near center and yet its a city that was allowed to maintain its own government (The Hierarch Sekhotet threw in with the red wizards during the rebellion in exchange for freedom in ruling his city supposedly). It would be interesting if Escalthar "the black star" came from Amruthar and thus had "served" Sekhotet and aided the red wizards by allowing them access to the city's artifact. Having it work like a spellpool like the Guild Wizards of Waterdeep have could also be interesting.

From FR Adventures 2nd edition, pg 127
Prior to the Time of Troubles, the Red Wizards wielded greater magical power than they do now. This was due in part to a magical artifact operating within the depths of Amruthar that extended power to those pledged to the Red Wizards (this artifact became just one more pawn in the massive human chess games engaged in by the Zulkirs and Tharchions). During
the magical chaos of the Godswar the device was either deactivated, stolen, or destroyed; in any event, its benefits to the Red Wizards were lost. The Red Wizards in the post-Avatar Realms are treated as normal mages with no special powers (or specialist mages if they belong to a particular school). This sudden reduction in power to mere human levels has badly rattled the rulership of Thay, but has also led them to redouble their devotion to wheeling, dealing, scheming, and plotting.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 17 Sep 2013 :  11:22:45  Show Profile Send Markustay a Private Message  Reply with Quote
It seems to me there is a couple of problems with it being a mythal/mythalar...

The first is - don't we have too many examples of those already? Seriously, the Mythalars are already redundant with Mythals.

Second, why wouldn't the Red Wizards have seized it at some point? Especially Szass Tam?

Third, the healing power doesn't sound quite right for an arcane device...

So here's my thinking - its not an arcane artifact, its a psionic one; maybe one of those Udoxias from Jhaamdath. Then the Tharchioness could be a powerful psionicist - strong enough to give a Zulkir pause (especially with the Udoxias in her possesion). Thus, the ritual that creates a Red Wizard actually creates a psionic link with the object, which makes perfect sense, since the Red Wizards are all capable of 'Circle Magic' (which, in effect, is a mind-meld of sorts). I realize this is more of a 'preference thing' (and I don't even like psionics), but I would rather something that potent be something even more rare/mysterious then a 'mere mythal' (which are a dime-a-dozen these days), with a good explanation as to why the wizards fear/avoid it. Making it Raumathari is a nice touch, but I feel it just waters it down even more.

Now, this kinda makes sense even from a meta-gaming perspective: We know how the (old-school) Red Wizards are supposed to behave, but how often have we really seen them using their Circle Magic? Its supposed to be their 'big deal' power, and yet we really don't EVER see them use it. Perhaps the reason for this isn't bad writing, its because they lost the artifact and can no longer employ Circle Magic (or at least, not like they used to). If they lost it somewhere between 1e and 2e, this would all make perfect sense (and, admittedly, would also make sense if it were an arcane/magical artifact).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 17 Sep 2013 11:23:55
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sleyvas
Skilled Spell Strategist

USA
11701 Posts

Posted - 17 Sep 2013 :  11:54:44  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Markustay

It seems to me there is a couple of problems with it being a mythal/mythalar...

The first is - don't we have too many examples of those already? Seriously, the Mythalars are already redundant with Mythals.

Second, why wouldn't the Red Wizards have seized it at some point? Especially Szass Tam?

Third, the healing power doesn't sound quite right for an arcane device...

So here's my thinking - its not an arcane artifact, its a psionic one; maybe one of those Udoxias from Jhaamdath. Then the Tharchioness could be a powerful psionicist - strong enough to give a Zulkir pause (especially with the Udoxias in her possesion). Thus, the ritual that creates a Red Wizard actually creates a psionic link with the object, which makes perfect sense, since the Red Wizards are all capable of 'Circle Magic' (which, in effect, is a mind-meld of sorts). I realize this is more of a 'preference thing' (and I don't even like psionics), but I would rather something that potent be something even more rare/mysterious then a 'mere mythal' (which are a dime-a-dozen these days), with a good explanation as to why the wizards fear/avoid it. Making it Raumathari is a nice touch, but I feel it just waters it down even more.

Now, this kinda makes sense even from a meta-gaming perspective: We know how the (old-school) Red Wizards are supposed to behave, but how often have we really seen them using their Circle Magic? Its supposed to be their 'big deal' power, and yet we really don't EVER see them use it. Perhaps the reason for this isn't bad writing, its because they lost the artifact and can no longer employ Circle Magic (or at least, not like they used to). If they lost it somewhere between 1e and 2e, this would all make perfect sense (and, admittedly, would also make sense if it were an arcane/magical artifact).



I do like the idea that it helped with their circles. We still saw their battle circles in 2e, but only for controlling groups of golems. It would be interesting if this artifact helped enhance battlefield circles. The question becomes "how" and my immediate thoughts are in the form of defensive extensions. Perhaps they extended the abilities of a "war weaver" (see Heroes of Battle, its a prestige class), such that circles could be formed up with troops dedicated to them. Spells cast for defense would extend to those individuals tied to the circle. It should be small in scale, so that you'd have squads working for small circles, or possibly several squads with their leaders enhanced.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 17 Sep 2013 :  13:41:46  Show Profile Send Markustay a Private Message  Reply with Quote
Right - I didn't say they couldn't do 'circle magic' anymore, they just can't do it automatically anymore. With their minds linked through the artifact (Udoxias in my theory), several mages in close proximity would have been linked automatically, but now they have to perform a ritual to accomplish the same task (which is why in most battlefield situations, it isn't a great tactical choice; it would have to be set-up in advance now).

Like I said, just a theory. Imagine how powerful psionically linked Red Wizards would have been - this could be a great (homebrew) way to explain why their were so many cultural changes recently (I mean, before Szass Tam blew the place up). In fact... what if the Dread Rings were part of how Szass Tam was trying to restore some of what the Udoxias/artifact provided (at least to him)?

They lost an artifact that created a regional field-effect (like a mythal), and the first thing he does is start researching (and eventually using) another method of creating certain magical regional conditions . He may have stumbled upon the dread Ring 'tech' whilst trying to resolve the other issue.


Clarification:
In my above post, what I meant by 'watering it down' was that as an arcane area device/affect it became just another flavor of 'mythal', even if we said it was Raumathari. The Raumathari part I liked, because it was the only thing that really differentiated it (slightly) from being "just another mythal(lar)". It just bothers me that every time someone needs to explain-away (crunch-wise) why something behaves differently in an area, they blame it on a 'Mythal'; to me, that's nearly as bad now as saying, "it magic!"

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 17 Sep 2013 13:49:57
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Demzer
Senior Scribe

873 Posts

Posted - 17 Sep 2013 :  14:42:39  Show Profile Send Demzer a Private Message  Reply with Quote
quote:
Originally posted by Markustay
The first is - don't we have too many examples of those already? Seriously, the Mythalars are already redundant with Mythals.



Agreed, however it's more of a perception problem than a real problem: we got no other way to identify and name a local spell matrix or very thick layers of spell wards so we say mythal(lar).
I can't remember if it's in Unapproachable East or somewhere else but there is stated that many tower/laboratories of individual powerfull Red Wizards had so many wards and spelltraps active that they weren't mythals for nomenclature only.

quote:
Originally posted by Markustay
Second, why wouldn't the Red Wizards have seized it at some point? Especially Szass Tam?



Because Mystra 1.0 guarded it in disguise to regulate it's use and prevent the Red Wizards from going completely bonkers all over the world (she wanted a nations for wizards to freely experiment and develop the Art, not a world spanning empire). And man i hate this thing that Szass Tam is the only famous Red Wizard, oh how i hate this ...

quote:
Originally posted by Markustay
Third, the healing power doesn't sound quite right for an arcane device...



Eh, you mean like the Simbul synostodweomer or Spellfire healing? They work exactly in the same way (2 hp per spell level /spellfire level expended), this alone may be a big hint of something fishy involving the goddess of magic.

quote:
Originally posted by Markustay
So here's my thinking - its not an arcane artifact, its a psionic one; maybe one of those Udoxias from Jhaamdath. Then the Tharchioness could be a powerful psionicist - strong enough to give a Zulkir pause (especially with the Udoxias in her possesion). Thus, the ritual that creates a Red Wizard actually creates a psionic link with the object, which makes perfect sense, since the Red Wizards are all capable of 'Circle Magic' (which, in effect, is a mind-meld of sorts).



BUUUUUHHHH!!!!! Say NO! to Jedi mind tricks in the Realms! Fight Psionics!

Yeah, i really dislikes psionics (for standard races, the illithids can rock all the mind power they can get) in the Realms, telepathy and telekinesis is as far as i can get, and only as spells.

On the topic at the hand, the psionic explanation doesn't convince me for some more reasons:
1) Not even the faintest hint that Thay or Mulhorand had psionicists/Jhaamdathans of note;
2) Red Wizards hate and despise sorcerers because they're just savage with power in the blood and you think they would've not happily suicided trying to destroy a psionicist with power in the mind? Having a psionicists in their mist would've been a death sentence for the nation of Thay, with Red Wizards dieing trying to kill her or escaping her mind tentacles far far away;
3) A lot of psionic powers don't work or work but are ineffective against undead, so Szass Tam (argh! him again!) and other liches/necromancers among the Red Wizards would have eaten your lady psion for breakfast;
4) Udoxias are as cheap as mythal(lars) but with the psionic tag attached to them;

quote:
Originally posted by Markustay
I realize this is more of a 'preference thing' (and I don't even like psionics), but I would rather something that potent be something even more rare/mysterious then a 'mere mythal' (which are a dime-a-dozen these days), with a good explanation as to why the wizards fear/avoid it. Making it Raumathari is a nice touch, but I feel it just waters it down even more.



Yeah, sorry about my preference showing so much, nothing personal Markustay.

quote:
Originally posted by Markustay
Now, this kinda makes sense even from a meta-gaming perspective: We know how the (old-school) Red Wizards are supposed to behave, but how often have we really seen them using their Circle Magic? Its supposed to be their 'big deal' power, and yet we really don't EVER see them use it. Perhaps the reason for this isn't bad writing, its because they lost the artifact and can no longer employ Circle Magic (or at least, not like they used to). If they lost it somewhere between 1e and 2e, this would all make perfect sense (and, admittedly, would also make sense if it were an arcane/magical artifact).



Mah, i don't know, for me it's either bad writing (highly unlikely), the "evil-can't-win" situation striking again (so we don't see the Red Wizards with the power they should rightfully have and bringing appropriate pain) or editorial chainsaw ("hey on page 35 through 37 we see these Red Men standing in circle and saying gibberish, is this important? ah ... so it's only to give them depth? oookay, i'm gonna cut it").
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sleyvas
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Posted - 17 Sep 2013 :  19:29:06  Show Profile Send sleyvas a Private Message  Reply with Quote
Yeah, I don't like the psionics idea. I'd be more in tune with either a Raumathari or Imaskari based artifact (preferred by me, Raumathari... since they were battle mages). On the circle thing, it wasn't that they weren't shown in books... it was more that it was always mentioned that they had "battlefield circles", but the circle spell as written didn't lend itself well to a battlefield scenario (it was more a prep at home function). Its always been a pet peeve of mine (that Markustay probably noticed) that they really should develop this into mechanics.... it has a lot of potential.

Of the options I've heard, I like the functioning as a spellpool (ala Guild Wizard of Waterdeep type rules) of sorts, though possibly only allowing specialists to pull spells of their school. I like the option of it creating something like a "war weaver" to enhance squad functionality. I like the idea of it offering healing in the form of "turn in spell for X healing". What functionality might it offer to the ruler of Amruthar and his aides-de-camp that might make the red wizards wary of attacking Amruthar and thus abiding by their pledge? It would maybe be interesting if the blood of those using a certain secret ritual to attune themselves to it become something like spellfire wielders (not with the hurling of spellfire, but possibly the absorbing of spells).

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Markustay
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Posted - 19 Sep 2013 :  13:41:18  Show Profile Send Markustay a Private Message  Reply with Quote
Could be an old Bloodforge - evidence in what little Utter East lore we have says things these did have some sort of weird corrupting effect over time, and there is some evidence they may have originated with the Imaskari (either by them, or to be used against them). So the corrupting effect may have been why so many were afraid to 'get close' to it (this theory means the Tharchioness was protected somehow, but no-one else).

Aside from the fact that they could be tapped for magical power (including making a type of 'arcane golem' capable of morphing into other creatures), and may have been used to 'cap' magical (inter-dimensional) prisons, not much else is known about Bloodforges. Just that they are artifact-level devices, can be used to manipulate magic (in a large area), and are extremely dangerous. The Thayan artifact could even be the single Raumathari attempt at re-creating the Imaskari tech.

In the old Utter East thread, I had theorized that their were two different types - greater and lesser. However, in retrospect, I realize thats more then I needed, and I can easily explain-away the differences in power-levels by using some of the other (rather sparse) lore we know about them/that region: what if the power they held was based on the entity trapped within? This would shoe-horn beautifully with Raumathari lore (especially some of Krash and my musings on what was happening in the Taan region back then). This is an old trope - trap a soul/being, and use its power. However, the Imaskari were in a class of their own, and canonically bound at least one Elder Evil - thats some hard-core 'borrowed' power right there.

In fact, we may even be able to connect this with Eltab - that could be how they trapped him (at least one time).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 19 Sep 2013 13:42:57
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Gary Dallison
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Posted - 19 Sep 2013 :  13:59:15  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Whats this blood forge you mention. I have never heard of it or read it in any of the books i have (i may have just not been paying attention when reading them though).

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Therise
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Posted - 19 Sep 2013 :  14:46:49  Show Profile Send Therise a Private Message  Reply with Quote
Oh no... someone mentioned bloodforges... Markus, you can't just casually mention bloodforges!

**doublePicardfacepalm**



Female, 40-year DM of a homebrew-evolved 1E Realms, including a few added tidbits of 2E and 3E lore; played originally in AD&D, then in Rolemaster. Be a DM for your kids and grandkids, gaming is excellent for families!
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Markustay
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Posted - 19 Sep 2013 :  16:51:32  Show Profile Send Markustay a Private Message  Reply with Quote
Bloodforges are an integral part of the Blood & Magic video game, which takes place in the Utter East. The only other source we have for that region (aside from some peripheral stuff that touches upon the surrounding regions) is the Double-Diamond novel Faces of Deception, and I am not sure they are even addressed there (although the fiendish nature of some NPCs, and the weird corruption of some inhabitants lends itself to the magical area-effects we see in the video game). The B&M VG also had a whole 'things best not tampered with' vibe in the storyline, although it was never really explained how that was connected to the Bloodforges themselves (there was at least one trapped evil being, though).

Lastly, Brian James most excellent Scouring of the Utter East vingette (Grand History of the Realms, pg.95) mentions them, and also ties the lore together as well. Who created them first is never revealed, but the Imaskari never conquered the Utter East, and apparently the Zakharans are both aware and afraid of them (the Bloodforges).

My own theories are that the original Mhujari people (from whom the Imaskari descended) were a tribe of Zakaharns who settled in the then-fertile Raurin basin, so there's our needed link between the two cultures - cultures which both have a history of entrapping powerful planer entities and using their power. The bloodforge lore - now fully canon thanks to Brian - merges well with all of that.

The great thing about Bloodforges is that they are an excellent Mcguffin, in that all we have is one solid fact (they make Basal golems) and tons of connected lore with no specifics - an artifact with no real (game) mechanics attached to them. In some ways they are almost like 'portable Moonwells', in that they tap extra-planer sources somehow (including - but perhaps not limited to - beings of vast power). These connections may be decided at the time of creation, and/or may be something that can be changed with much effort (also very similar to how Moonwells work).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 19 Sep 2013 17:00:57
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Wooly Rupert
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Posted - 19 Sep 2013 :  17:51:12  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Faces of Deception had nothing to do with the Double Diamond books, that I know of...

It's also one of the very small numbers of Realms novels that I ever wanted to throw across the room. Bloodforges may have been mentioned in there, but if so, I've managed (wtih effort) to forget them, along with most other details about the book.

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Gary Dallison
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Posted - 19 Sep 2013 :  18:47:02  Show Profile Send Gary Dallison a Private Message  Reply with Quote
It has definitely been a good idea week on here, the worldfire thread about stealing power from other worlds, and now blood forges, it has lots of possibilities, especially if you add sleeping primordials into the mix.

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Markustay
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Posted - 19 Sep 2013 :  18:51:08  Show Profile Send Markustay a Private Message  Reply with Quote
Hmmmm... I may be getting it mixed-up with another book - one that WAS from the Double Diamond series. Since I no longer have the Utter East thread on-hand (In searchable pdf format), I can't check that. I recall one of the books taking place there, as related to us in that thread.

I feel your pain Wooly, I feel the same way about the Giants trilogy, and the RotAW... good thing those have nothing in common, eh? {evil smirk}

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 19 Sep 2013 18:51:50
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Wooly Rupert
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Posted - 19 Sep 2013 :  21:00:34  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Markustay

Hmmmm... I may be getting it mixed-up with another book - one that WAS from the Double Diamond series. Since I no longer have the Utter East thread on-hand (In searchable pdf format), I can't check that. I recall one of the books taking place there, as related to us in that thread.

I feel your pain Wooly, I feel the same way about the Giants trilogy, and the RotAW... good thing those have nothing in common, eh? {evil smirk}



While I didn't like the RotA trilogy, I wasn't inclined to throw the book -- they didn't anger me the way Faces did. I only read the first book of the Giants trilogy, and it just didn't grab me. Denning's Harpers stuff, on the other hand, I enjoyed.

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sleyvas
Skilled Spell Strategist

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Posted - 20 Sep 2013 :  16:04:19  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Markustay

Could be an old Bloodforge - evidence in what little Utter East lore we have says things these did have some sort of weird corrupting effect over time, and there is some evidence they may have originated with the Imaskari (either by them, or to be used against them). So the corrupting effect may have been why so many were afraid to 'get close' to it (this theory means the Tharchioness was protected somehow, but no-one else).

Aside from the fact that they could be tapped for magical power (including making a type of 'arcane golem' capable of morphing into other creatures), and may have been used to 'cap' magical (inter-dimensional) prisons, not much else is known about Bloodforges. Just that they are artifact-level devices, can be used to manipulate magic (in a large area), and are extremely dangerous. The Thayan artifact could even be the single Raumathari attempt at re-creating the Imaskari tech.

In the old Utter East thread, I had theorized that their were two different types - greater and lesser. However, in retrospect, I realize thats more then I needed, and I can easily explain-away the differences in power-levels by using some of the other (rather sparse) lore we know about them/that region: what if the power they held was based on the entity trapped within? This would shoe-horn beautifully with Raumathari lore (especially some of Krash and my musings on what was happening in the Taan region back then). This is an old trope - trap a soul/being, and use its power. However, the Imaskari were in a class of their own, and canonically bound at least one Elder Evil - thats some hard-core 'borrowed' power right there.

In fact, we may even be able to connect this with Eltab - that could be how they trapped him (at least one time).




So possibly Blood Forges were adapted Raumathari lore? Stating this as a question because it appears the bloodforge wars were after the fall of Raumathar and from what I'm reading their purpose was to build highly adaptable golems (and the Raumathari were known for golems).

It could be interesting if a primordial was entrapped by the Raumathari, since this area did involve some worship of primordials such as Kossuth. This could somehow link into the concept of worldfire we were discussing in another thread and the artifact under Amruthar. The red wizards may have uncovered the Raumathari lore used and adapted it (along with some Narfellian lore) to binding Eltab beneath Eltabbar. This would be similar to the drawing of power that we see also occurring with the Vaasan Knights in 4e.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Therise
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Posted - 20 Sep 2013 :  16:45:37  Show Profile Send Therise a Private Message  Reply with Quote
Man oh man. Bloodforges.

Honestly, this is one of those times when something from a computer game (which was RTS, not exactly roleplay) was imported into lore that really should not have been.

If you actually use bloodforges in the Realms as they were used in the game, they would be -insanely- overpowered. Not just artifact-level overpowered, but game-breaking. Magically cranking out entire armies to send out your enemies? It's ridiculous, because even greater gods don't have that kind of power.

And to top it all off, that novel is considered one of the very worst Realms novels ever produced. Sorry, but it was. He's written some really excellent novels, but early on he wrote some real stinkers. And truthfully, it may be more the editors' faults at the time back then, more than the author. The quality of your editor can either make or break a novel, no doubt.

Importing mechanics, or artifacts, from a computer game is always risky. But this... just no.

The only fix for something like this is to have something called a bloodforge, but say that myth and story has built it up into totally unrealistic beliefs about the past. You can't just have that kind of power held by anyone and expect them to use it sparingly.


Female, 40-year DM of a homebrew-evolved 1E Realms, including a few added tidbits of 2E and 3E lore; played originally in AD&D, then in Rolemaster. Be a DM for your kids and grandkids, gaming is excellent for families!

Edited by - Therise on 20 Sep 2013 16:56:43
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Markustay
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Posted - 20 Sep 2013 :  19:10:29  Show Profile Send Markustay a Private Message  Reply with Quote
Ah, but thats why I added-in the variable nature (dependent upon which being was bound to/sealed by it) of the power, and also gave it the 'corruption' liability (which was taken directly from what little Ue sources we have).

So it could have a fairly weak fiend, etc, bound to it, and that would be pretty safe, but wouldn't give you that much power to work with at all (maybe one Basal golem per day), or it could have an elder evil sealed away by it, and you'd have tremendous power (but still have limits), but you would also cause 'leakage' (like radiation sickness, only the scify version, where you grow extra arms and 30' tall, etc).

And you get whatever being it came with, because to seal-away another being, you have to release the first, and you have to overcome the second - no simple task.

At first I thought Brian James' take on it was a bit weird, what with including Zakhara in the mix, but now I realize it was actually a pretty good fit. 'Arabianesque' cultures are known for binding planer beings to do their bidding (Dgen), so I can see their descendents (the Mujhari that became the Imaskari) developing a short-cut method of accessing a planer being's power directly, without having to 'make wishes'. Why talk to the genie (or fiend, etc), when you can actually wield his power directly?

It IS game-breaking, hence my calling them artifacts; ALL artifacts are potentially game-breaking, and should be handled with care (and tend to simply vanish after awhile).

The artifacts should also be (at least) two items - the actual Bloodforge (I picture a throne-like chair), and a 'Pearl of Power' - both taken directly from the game. The Pearl of Power is the actual seal used to keep the being locked-away (in a pocket-plane), and it is linked to the forge, which uses the power siphoned by the Pearl (I picture the thing pulsing with power as the being rails against its imprisonment and tries to 'shatter its cage' - the energy its releasing during these outbursts is what the Pearl captures).

Picture having Cthulhu in a bottle. Now picture keeping that bottle in your house... with your family...

Not really such a good idea, is it? With great power comes great responsibility... and a whole can of Whuparse when the thing gets loose.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 20 Sep 2013 19:12:16
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Therise
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Posted - 20 Sep 2013 :  20:32:41  Show Profile Send Therise a Private Message  Reply with Quote
quote:
Originally posted by Markustay

Picture having Cthulhu in a bottle. Now picture keeping that bottle in your house... with your family...


I raised two boys from infancy through the terrible twos and beyond, and they're now teenagers. I even took my spawn to GenCon and let them roam free unleashed.

Cthulhu doesn't scare me.

I do, however, worry about the narrative implications of having immensely overpowered god-artifacts floating around in one's game world, though. The pearl and some kind of enslaved demon/celestial does add a small limiting factor, but I'd rather just say that the legends of the device have over-estimated what the thing can actually accomplish. Churning out an entire army is just way too much.


Female, 40-year DM of a homebrew-evolved 1E Realms, including a few added tidbits of 2E and 3E lore; played originally in AD&D, then in Rolemaster. Be a DM for your kids and grandkids, gaming is excellent for families!

Edited by - Therise on 20 Sep 2013 20:38:06
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Markustay
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Posted - 20 Sep 2013 :  22:21:29  Show Profile Send Markustay a Private Message  Reply with Quote
Yes, precisely - I agree with you completely - only one, maybe two, of the devices did have powerful (Elder?) evils bound to them, hence the folklore surrounding them. Also, when we were working on the Utter east thread/project, we had figured there were just five of these things (One for each of the 'Five Kingdoms'). There may have also been some sort of 'lesser bloodforges' created by later mages, based on the (mythic) stories of the originals - these would be little more then power augmentors.

Since there are only Four of the Five Kingdoms left - and no-one know precisely what the 'fifth kingdom' is/was - there are only four artifacts accounted for, and each is buried beneath the capital of one of the Kingdoms (and slowly corrupting the inhabitants). That leaves only one unaccounted for. This, BTW, is all homebrew from that thread - we had realized the power of these things, and did everything we could to keep them true to the lore, and yet curtail their game-breaking status.

If the last one was taken out of the Utter East - perhaps captured by the Imaskari - then it may have ended-up in the hands of the Mulan later on, and in Thay even later... which is why I thought it would be cool for it to be the unknown artifact this thread is about. Also, by saying there were two parts to the Forges - the chair/altar and the pearl (we had a third - a ring of control), it would also easily explain how the Tharchion could have been in one place, and Eltab being confined by the seal/Pearl in another (yet within range). Its just how'd I'd spin things IMG if any of this came up.

The Tharchioness's 'secret device' could have also been an Imaskarcana for all we know - its just interesting to hash-out ideas.

And I raised four boys, and will hopefully be going to Gencon next year with at least two of them... and I look tiny compared to them.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 20 Sep 2013 22:25:21
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