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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 27 May 2011 :  03:04:20  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
createvmind, re. this: "I was wondering if there are any were-beavers in the Realms?"
The answer is a definite "yes," because Don Sutherland, one of the earliest TSR artists (who later became a mapper for TSR), played a werebeaver character at one of Ed's Realms adventures at a Milwaukee GenCon (Gary Gygax's character kept trying to "accidentally" kill it, ahem).
love,
THO
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Cronje
Seeker

56 Posts

Posted - 28 May 2011 :  12:59:07  Show Profile Send Cronje a Private Message
I've got a couple questions about the Uskevrens' (or at least the ones featured in the Sembia series) early history, both related to The Halls of Stormweather:

1) In what year was the first Stormweather Towers destroyed? The novel doesn't give any precise points of reference with which to accurately determine this.

2) Can you give us any more information on Blackturrets, the palace built by Phaldinor Uskevren? Is it just another name for Stormweather Towers?
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createvmind
Senior Scribe

490 Posts

Posted - 29 May 2011 :  07:50:12  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message
That was Crazeadventurer's query but answered nonetheless.
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althen artren
Senior Scribe

USA
778 Posts

Posted - 31 May 2011 :  00:03:16  Show Profile Send althen artren a Private Message
So Ed, can you pass on more information on
Druth Daern? Now that Myth Drannor has been
retaken, I would like him to be a major
thorn in my pc's side. Why did he turn
traitor in the weeping war anyway?
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George Krashos
Master of Realmslore

Australia
4854 Posts

Posted - 31 May 2011 :  18:08:29  Show Profile Send George Krashos a Private Message
quote:
Originally posted by althen artren

So Ed, can you pass on more information on
Druth Daern? Now that Myth Drannor has been
retaken, I would like him to be a major
thorn in my pc's side. Why did he turn
traitor in the weeping war anyway?



There's a basic explanation in the "Fall of Myth Drannor" accessory (p.8 - The Mages and Wizards).

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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George Krashos
Master of Realmslore

Australia
4854 Posts

Posted - 31 May 2011 :  18:24:45  Show Profile Send George Krashos a Private Message
quote:
Originally posted by Markustay

I'd like to second createvmind's question in regards to dwarves - I have a current project going on and anything dwarven is always much-appreciated (because dwarves are oft under-appreciated in the Elf-O-Centric Realms).

Also, came across a bit of lore I never noticed before in VGttN (imagine that!) - anything you can share abut the Talonmists? (and any scribes here who know of past answers are invited to point me in the right direction).

Going by their brief description, I would say they are amongst some of the most powerful forces on Toril, yet I can't remember ever hearing about them before. Would they still be around post-Spellplague, or would most of them have left for 'greener pastures'? Given their knowledge of other worlds (and therefor non-Weave magics), I think they would have been in a VERY good position post-plague.




I did some digging and found some lore Ed had sent me a long time ago re this family. Sorry it took so long to dredge up. Enjoy.

For the Talonmists: originally Tahlaunmiiz of Calimshan, fled north from Calimport from the plague of -990 DR into the lands that are now Amn. Dwelt for some centuries as a reclusive, low-profile family of traders who slowly gathered magical lore (there were always wild talents [3e sorcerers] among them) as they bred and scattered across the Sword Coast North. (Magic was shared within the family, but its use was kept as hidden as possible.) Talonmists dwelt in the cities of Elturel and Iriaebor, and later Secomber, Neverwinter, Waterdeep, moving and changing their names often, but cooperating with each other in trade (I have something cheap and abundant here that's rarer and pricier your end, Uncle, and we need spiny speckled xoblobs here, so let's swap).

What we see in Westbridge is a branch of the family that's simply decided to come out of the shadows (something viewed darkly by other kin in other places, who are having to hide even more thoroughly as a result). So the Talonmists aren't new, they're just one of my "sleeper" power groups that I decided to reveal. A new dynasty to play with, as it were. As Azuth once said to Elminster: "You're still far indeed from plumbing the dark depths of my cunning. Years yet of entertainment for us both."

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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althen artren
Senior Scribe

USA
778 Posts

Posted - 31 May 2011 :  21:48:31  Show Profile Send althen artren a Private Message
Your right george. Belive me, I have turned that book
inside out for the document I made on Myth Drannor.
I just assumed there was more backstory
han he was just a coward. If he was just a coward, he
should have just teleported away and had been done with
the area.
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Hoondatha
Great Reader

USA
2393 Posts

Posted - 01 Jun 2011 :  03:10:40  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message
quote:
Originally posted by George Krashos
As Azuth once said to Elminster: "You're still far indeed from plumbing the dark depths of my cunning. Years yet of entertainment for us both."



I did a double-take on this; I'd been rereading some of the Cormyr supplements, and mis-read Azuth and Azoun. And then I sat and stared at my computer, trying to figure out why the King of Cormyr would say something so totally out of character to Elminster. Not that I don't think Azoun wasn't cunning, it was just... well... weird. Because you just know Elminster would take something like that as a challenge. Then I read the sentence again, and it made a whole lot more sense.

This is the way internet rumors get started. So, what dark and deep cunning do you think Azoun might have had that Elminster's still trying to unravel?

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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Blueblade
Senior Scribe

USA
804 Posts

Posted - 01 Jun 2011 :  03:39:55  Show Profile  Visit Blueblade's Homepage Send Blueblade a Private Message
Heirs he's fathered, that could pop up to challenge for the Dragon Throne centuries on, if the main Obarskyr bloodline ever gets wiped out? Magical pacts/alliances Azoun might have made to guard himself, his family, or the throne against Vangerdahast (i.e. to have up his sleeve if Vangey ever REALLY went rogue)? That might still be lurking, awaiting the chance to use the pact/alliance/agreement to seize power, long after Azoun is dead and gone?
Heh. I bet Ed has a long list of things we haven't seen yet. He hints like mad, after all . . . as does Brian/Garen Thal . . .
More Cormyr! More Cormyr! More Cormyr!
Any scribes going to Paizocon, BTW, who could ask Ed some of these queries in person?
BB
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Brimstone
Great Reader

USA
2893 Posts

Posted - 01 Jun 2011 :  04:02:57  Show Profile Send Brimstone a Private Message
quote:
Originally posted by George Krashos

quote:
Originally posted by Markustay

I'd like to second createvmind's question in regards to dwarves - I have a current project going on and anything dwarven is always much-appreciated (because dwarves are oft under-appreciated in the Elf-O-Centric Realms).

Also, came across a bit of lore I never noticed before in VGttN (imagine that!) - anything you can share abut the Talonmists? (and any scribes here who know of past answers are invited to point me in the right direction).

Going by their brief description, I would say they are amongst some of the most powerful forces on Toril, yet I can't remember ever hearing about them before. Would they still be around post-Spellplague, or would most of them have left for 'greener pastures'? Given their knowledge of other worlds (and therefor non-Weave magics), I think they would have been in a VERY good position post-plague.




I did some digging and found some lore Ed had sent me a long time ago re this family. Sorry it took so long to dredge up. Enjoy.

For the Talonmists: originally Tahlaunmiiz of Calimshan, fled north from Calimport from the plague of -990 DR into the lands that are now Amn. Dwelt for some centuries as a reclusive, low-profile family of traders who slowly gathered magical lore (there were always wild talents [3e sorcerers] among them) as they bred and scattered across the Sword Coast North. (Magic was shared within the family, but its use was kept as hidden as possible.) Talonmists dwelt in the cities of Elturel and Iriaebor, and later Secomber, Neverwinter, Waterdeep, moving and changing their names often, but cooperating with each other in trade (I have something cheap and abundant here that's rarer and pricier your end, Uncle, and we need spiny speckled xoblobs here, so let's swap).

What we see in Westbridge is a branch of the family that's simply decided to come out of the shadows (something viewed darkly by other kin in other places, who are having to hide even more thoroughly as a result). So the Talonmists aren't new, they're just one of my "sleeper" power groups that I decided to reveal. A new dynasty to play with, as it were. As Azuth once said to Elminster: "You're still far indeed from plumbing the dark depths of my cunning. Years yet of entertainment for us both."

-- George Krashos



Wow!

"These things also I have observed: that knowledge of our world is
to be nurtured like a precious flower, for it is the most precious
thing we have. Wherefore guard the word written and heed
words unwritten and set them down ere they fade . . . Learn
then, well, the arts of reading, writing, and listening true, and they
will lead you to the greatest art of all: understanding."
Alaundo of Candlekeep
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A Publishing Lackey
Seeker

74 Posts

Posted - 01 Jun 2011 :  16:31:48  Show Profile  Visit A Publishing Lackey's Homepage Send A Publishing Lackey a Private Message
Hi, Ed and THO.
Anything you can tell us yet about the IA project?
Or, better yet: what CAN you share with us about all of your current/forthcoming fiction projects?
Thanks!
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 01 Jun 2011 :  16:37:20  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again.
I'll have to contact Ed to find out what he can share about his current writings (he just did a steampunk/horror short story for a new Digital Science Fiction Anthology ezine, I know, and the first draft of the third 4e Elminster novel was turned in to the publisher on time), but I doubt he can say much about IA yet.
Major New York publisher, Ed has been asked to write two separate standalone novels, but I believe his agent is still negotiating with the publisher, so it wouldn't be appropriate to say anything right now.
I can tell you that Ed continues to be VERY busy as a writer, editor, columnist, game designer, reviewer, and even publisher. Not surprisingly, being as he's fast, easy to work with, and one of the best in the industry.
love,
THO
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Aysen
Learned Scribe

115 Posts

Posted - 02 Jun 2011 :  06:36:47  Show Profile  Visit Aysen's Homepage Send Aysen a Private Message
Hi Ed, THO, and fellow scribes!

It's been a bit of time since I've dropped into this thread, and like so many before, I've returned with questions in tow. These are sourced out of Ed's Cloak of Shadows novel, and I might have a few more to add after I'm done re-reading.

1.) Ed, can you tell us the circumstances about how Elminster and the archlich Saharel discovered how to "wield, empower, or destroy" the Shadowcrown of Malaug and the Doomstars? Who gained such knowledge first, and did they teach it to the other, or did both come by it independently?

2.) What are the "ready-staves" Khelben mentions in one scene, after he and Laeral confront the Malaugrym that invaded Blackstaff Tower? I'd like to know a bit more about them. The only context given was that they were suitable for, ahem, improvised proctology on irritating mages.

3.) Who were the other two Red Wizards (Zulkirs?) that simultaneously destroyed the Masked One, while he was being interrogated by Zulkir Lauzoril of Enchantment? They seemed to be Zulkirs because they spoke sarcastically to Lauzoril as a peer and equal. All I could figure out was that neither one was Szass Tam.

Thanks Ed and THO!
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Hoondatha
Great Reader

USA
2393 Posts

Posted - 02 Jun 2011 :  15:24:46  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message
I'd like to add a question about Shadowdale: what is the history of the Old Skull Inn? When was it built, by whom, and when did it come into Jaele's possession? Since we recently learned that Shadowdale was an even more, um, exciting a place in the years before the Knights took over, I'm curious about its more enduring institutions.

Also, this is a gentle prod THO to see if you can share some more memories of Shadowdale when the Knights first arrived. Last time you mentioned that there were drow living in the Twisted Tower in the 1340's, venturing out onto the surface and feuding with the Zhents. Just how big was this presence, and how badly were the Dalesfolk affect? Were there ever discussions of abandoning the town? And what else can you remember?

Thanks, as always.

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 03 Jun 2011 :  02:22:09  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Hoondatha, let me take a brief stab at telling you more about Shadowdale when we Knights arrived...
The folk of the dale viewed the Twisted Tower as "haunted," and shunned it. They sometimes saw drow "lurking" in the woods (along with other "strange" and "terrible" creatures, though the Harpers fought to keep such critters from local raiding, patrolling in the trees where few locals saw them), but there was no general knowledge that drow were infesting the Tower . . . just that folk who explored it, or tried to live in it, always disappeared.
Word was spread locally (by certain traders from Mistledale who were secretly working with the drow) that the Tower wasn't just haunted, it was cursed, and anyone who went into it, or the woods west of the River Ashaba and north of the overland trade road (i.e. where the overgrown foundations of Castle Grimstead were known to be, and the drow tunnels emerged onto the surface), would either die right away or acquire the curse and die slowly and horribly later. The drow sentries, with their poisoned crossbow bolts, were both ruthless and very efficient at killing EVERYONE they saw (yes, playing children included), to reinforce this (and to keep anyone from seeing the caves/tunnel mouths and surviving)...so local Dalefolk just "didn't go into the Tower" or into the trees north of the road. Not even adventuresome youths. Too many people had disappeared.
So there wasn't talk of abandoning the dale, just "don't go near there" (meaning the western center of the dale).
The social center of the dale was the Old Skull Inn, and locals just didn't go west of it, except on the trade road in bright daylight, or south of the road (to the smithy, wagonworks, etc.).
When we arrived, the locals were more edgy/upset about the killings done by the werewolf, and worried about the "inevitable" coming invasion of the Zhents (which was seen as an inevitable conquest, being as the Dalefolk really hadn't the numbers to effectively fight them; Storm's visiting Harpers were seen as "wandering outlanders" rather than local residents who could be trusted to stay and fight).
It was an interesting time. By then, we'd settled into our "acting" style of roleplaying, and Ed was VERY good at playing all the NPCs and describing the mood of the dale, a physically beautiful but often "tense of atmosphere" place.
love,
THO
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 03 Jun 2011 :  02:30:53  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Aysen, your questions have been sent off to Ed for proper answers, but I can make a tiny start at answering this: "What are the "ready-staves" Khelben mentions in one scene, after he and Laeral confront the Malaugrym that invaded Blackstaff Tower? I'd like to know a bit more about them."
These are magical staves ("staffs" in recent D&D game editions) that Khelben and Laeral (sometimes with assistance) have crafted and put in racks inside Blackstaff Tower, near entrances, so that whoever is guarding that entrance has them "ready" to hand, if they need to fight an intruder. Ready-staves can be any sorts of magical staves, and I recall that most of them seemed to be "standard" magical staves from various (2nd Edition) sourcebooks, that had been augmented with minor magical powers (they could levitate, glow on command, fly to a wielder's hand if the right command word was spoken by someone attuned to the staff, reflect specific magical attacks or damage types (like lightning) back at their sources, and things of that sort.
An apprentice or anyone else trained on doorwarden duty would know the major powers of the ready-staves at their post, but might not know all powers of the staves. Most of them had a few common powers, one of which was unlimited back-and-forth message speech (and silent telepathic communication) between everyone simultaneously holding ready-staves (I have no idea if this worked outside the immediate vicinity of Blackstaff Tower, because in play I never saw any ready-staves taken farther away from the Tower).
love,
THO
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The_Silversword
Seeker

USA
32 Posts

Posted - 03 Jun 2011 :  11:02:28  Show Profile  Send The_Silversword an AOL message Send The_Silversword a Private Message
I've got yet another Procampan question, this one regarding the Red Wizard enclave located there. Where exactly would it be? In the Merchant District maybe? Or they're dealing in magic so it would probably make more sense for them to be in the Adventurer's District, right? Or perhaps they added in their own Thayan district?

Oh and I really want to know if they had a flag or city seal, some sort of heraldic device, well let me rephrase that, I'm sure that they do, the question is what is it exactly? They were well renowned for their gem cutters, so I'm guessing a gem of some sort would play in there somewhere, and it started out as a Dwarven settlement so it might have some Dwarven influence as well.

I survived the Great OTTer Purge of 2013 and all I got was this stupid sig.
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Eldacar
Learned Scribe

254 Posts

Posted - 04 Jun 2011 :  04:04:32  Show Profile  Visit Eldacar's Homepage  Click to see Eldacar's MSN Messenger address Send Eldacar a Private Message
A brief crossover question from another topic currently active:

http://forum.candlekeep.com/topic.asp?TOPIC_ID=15321

Has Elminster ever studied any of the Nether Scrolls?

I'd also like to know if any other Chosen of Mystra have done so.

"It always ends. That's what gives it value." ~Death of the Endless
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 04 Jun 2011 :  04:05:07  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Procampur was another city "given" to a particular RPGA campaign, so published lore about it is rather scanty. I seem to recall Ed telling me that the Red Wizard enclave was located in an added-on area (city expansion) rather than being shoehorned into/walled out of an existing city district, but we'll have to see what he says.
Ed DOES have Procampan heraldry (a banner, a simplified badge, and full blazonry) in his notes. He has them for all of the Inner Sea ports he created (almost all of them); the ones for Chessenta were particularly intricate and interesting.
love,
THO
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The_Silversword
Seeker

USA
32 Posts

Posted - 04 Jun 2011 :  11:32:56  Show Profile  Send The_Silversword an AOL message Send The_Silversword a Private Message
I just knew Ed would have heraldry of his cities, I always wished they'd put more of those in the "official" Realms books, I mean sure they gave us some, like the Purple Dragon of Cormyr, but still I'm willing to bet that each city/town in Cormyr probably had their own heraldic device, man! I'd give various parts of my anatomy (both the left and the right one) to get a peek of just half of Ed's notes he's got squirreled away!

One more quick Procampur question and then, by all the Watching Gods, I'll lay off Procampur already.

Is there a certain gem that Procampur is renowned for above all others? Or just gems in general?

Edit: Oh and I wanted to add:
Were-Beavers in the Realms! FTW!!

I survived the Great OTTer Purge of 2013 and all I got was this stupid sig.

Edited by - The_Silversword on 04 Jun 2011 11:34:36
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 04 Jun 2011 :  18:02:23  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Eldacar, I bring you these words, from Ed:

Any of the Chosen of Mystra in the 1360s DR who desired to read the Nether Scrolls have done so. This includes Elminster and all of the Seven except Qilué.
However, all of the Chosen perused them rather as a lifelong resident of a city reads an account of that city written by a visitor: to see what others may think or see or believe of what is already familiar (expressed in another manner, and approached in other ways). Most of the Chosen thought of particular interests they held, asked Mystra to tell them which scroll dealt with that, and read (only) that particular section, out of curiosity's sake. (In all cases, Mystra assisted them and their curiosity was satisfied.)
Here are the most important game considerations regarding the Nether Scrolls (in addition to what the existing rulebooks/sourcebooks say):
It is impossible for mortal minds to encompass (remember) ALL of the information in the Scrolls. Yes, reading all of a scroll grants you a level. But a PC CANNOT read all 50 of them and thereby gain fifty levels. They will go mad long before that (usually around the middle of the eighth scroll, if strong-minded, but sometimes as soon as early in the fifth scroll). This can't be varied by waiting between scrolls, even for years, or by choosing only particular scrolls or in a particular order; it's a function of mental capacity and strength. The Chosen, with their constant exposure to flows of the Weave, and any being who has possessed and ridden the mind of another being for long, while that being was still alive, sentient, and "awake and aware," are mentally stronger than other creatures, but even they can't "stroll through the Scrolls."
So any character who claims to have done so is obviously mad. (And any player of a character asserting as much is deluded.) ;}
An insane being of sufficient mental drive and determination can "keep going" through the scrolls, IF the scrolls are immediately to hand and no searching, movement out of a particular place, or retrieval is necessary to "get the next scroll," but no level or other benefit will accrue, thanks to deepening madness. Later magical attempts to heal such insanity almost always succeed - - but at the cost of severely limiting that being's capacity to wield the Art, typically lowering the level they can ever after operate at, despite experience gained, to lower than when they first opened a Nether Scroll. In many cases, ALL capacity for the Art (magic and its wielding) is lost.
Only direct divine aid (i.e. a god of the right nature [[magical aptitude plus caring-for-mortals temperment]] taking a mortal by the hand and "accompanying" them mentally through the scrolls) will prevent insanity. As one might expect, such aid is rare.
The Chosen, during the time of Mystra's Weave, have no real need to read the Scrolls. Unless they try to learn things magical beyond the Weave itself, or something that Mystra and Azuth forbade them to try to find out (very few topics, but among them: killing a divine being or a fellow Chosen and the implications; the essence of refining raw magical power or darkfire [[note: yes, this IS canon, thanks to Mystara and some early TSR design decisions; it fulfills the function of magically-shrouded "antimatter" in the Realms]] into silver fire; and inquiring too closely into the nature of the Sharn [[being as some Sharn are former Chosen, Magisters, others of Mystra's servitors, or other beings Mystra and Azuth aided in "hiding" in Sharn form indefinitely or permanently]]), they can learn what they need to know through their own research, or observation, or through the Weave, or by asking Azuth or Mystra or fellow Chosen directly (there's no compulsion on any of those sources for obedient direct answering, mind you; in many matters, Azuth and Mystra believe that "learning things yourself" is the best way, because it makes their Chosen wiser and stronger than just being told answers).
Note: the Nether Scrolls are not part of the Weave or linked to it. Mystra IS the Weave, and the Weave was the most flexible and accessible to most mortals system of accessing the natural powers of the world; in other words, it was the most popular system of magic but not the only system of magic; after Mystra's fall, a new and different but superficially similar (because its developers so often desired to replicate identical or very similar magical effects) Weave developed, which is what pertains at the time of the Year of the Ageless One. However, the Nether Scrolls do store so much magical knowledge that they can be seen as a "backup" copy of the Art, in case all Art is sundered or all its practitioners eliminated. As both Azuth and Mystra "worked with" the Scrolls in private, it is highly likely that they bonded themselves to particular scrolls, and so can eventually "come back" from utter destruction (probably as past versions of themselves, just as Manshoon's awakened clones are copies of his younger selves), through some as-yet-unknown-to-mortals process.


So saith Ed. Who would love to say more, but has written right up to the edge of an NDA and so been forced to stop there. Enjoy, I hope!
love,
THO


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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 04 Jun 2011 :  18:05:18  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, everybody.
To The_Silversword, your followup questions have gone off to Ed. Regarding gems, my notes from play (early 1980s) record that garnets are plentifully traded in (and from) Procampur. That's "abundant" rather than "renowned," however . . .
love,
THO
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Saer Cormaeril
Learned Scribe

124 Posts

Posted - 04 Jun 2011 :  21:05:26  Show Profile Send Saer Cormaeril a Private Message
THO, would you please convey this question to Ed?

3rd edition Dungeons and Dragons had a 'player empowerment' quality unseen in prior editions of the game. Not only was rules transparency, as opposed to DM caveat, a leading theme in 3rd edition design, but the dense rules-set allowed for dedicated players to develop characters whose abilities far-exceeded those in previous editions.

How did you feel that the introduction of the "Spellfire Wielder" feat in the 3rd edition Forgotten Realms Campaign, and the follow-up prestige class "Spellfire Channeler" in Magic of Faerun, would effect the way that home-game players experienced the Realms?

In your view, is "specialness", or "Reams-feel" lost if player-characters channel spellfire, or are even Chosen of gods?


Brace Cormaeril
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Lord Karsus
Great Reader

USA
2885 Posts

Posted - 04 Jun 2011 :  22:34:11  Show Profile  Send Lord Karsus an AOL message Send Lord Karsus a Private Message
-I don't usually ask questions, but something piqued my mind. I was re-reading Realms of Dragons, and finished Ed's short story, "The Keeper of Secrets". As an aside, I enjoyed it, but after reading it, I had a few questions regarding Song Dragons. Raumarth, one of the aforementioned Dragons, is a male. I was under the impression that Song Dragons were only female (raising the question, how do they make Song Dragon hatchlings?). That's really only a side-point, though. My main question was why Song Dragons have a particular affinity with Waterdeep. I recall reading that they primarily live among Humans in Waterdeep. Taunamorla, one of the Song Dragons, mentions that others of her kind had a hand in crafting some of the powerful Waterdhavian wards that protect the city. What, specifically, is it about Waterdeep that attracts them, as opposed to Song Dragons clustering in other cities?

(A Tri-Partite Arcanist Who Has Forgotten More Than Most Will Ever Know)

Elves of Faerūn
Vol I- The Elves of Faerūn
Vol. III- Spells of the Elves
Vol. VI- Mechanical Compendium
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 05 Jun 2011 :  02:37:09  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
Lord Karsus, I have this niggling apprehension that your query is going to run into NDA trouble (though I've sent it off to Ed in hopes that it doesn't), because there's an unpublished Ed short story about that, and if I remember rightly, there's some sort of ongoing link between song dragons and Waterdeep's wards (or the older underlying mythals). (Wards aiding the song dragons in healing when needed? Don't quote me on that one, because I can't really recall . . .)
As for Raumarth being a male, weredragons can be both male and female. 3e highlighted just the particular sort of weredragons known as Song Dragons, that take the form of female humans and female dragons, but the male weredragons who sire them still exist. They're just VERY rare now, thanks to being hunted by the Zhents AND the Cult of the Dragon for dragon-steed-breeding purposes (another largely untold tale of the Realms, though we Knights have seen quite a bit of it in play). Probably rare enough (like maedar, the male medusae) that a staff designer figured they didn't rate a writeup. Only really powerful unique creatures (the terrasque, demon princes, archdevils, etc.) usually get their own writeup, these days . . .
love,
THO

Edited by - The Hooded One on 05 Jun 2011 02:38:46
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