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The Hooded One
Lady Herald of Realmslore

4852 Posts

Posted - 28 Jan 2009 :  18:42:27  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all. Ed has just come in the door from driving his wife to the local hospital for routine tests, through the usual perfectly-timed nasty blizzard (unploughed roads), to give us a brief Realmslore reply, this time to Amarel Derakanor's post (directly preceding this one):


Caladnei is a great guess, but (sorry) not the right one. :}

(I MIGHT give hints later on, Sage, but not yet. Right now, this is too much fun, watching fellow fans of the Realms try to think who the author might be, playing "most likely/least likely" logic chains.


So saith Ed. And as for your questions to me, Amarel, my answers are:
1. Not as long ago as you might think. (And for playing in the Realms without Ed: two nights back.)
2. Sorry; can't tell (I've signed my share of NDAs, too, and have done more "playtesting" for the Realms than many; just because neither Ed nor any of his veteran players tend to get listed in WotC-product front-matter playtest credits doesn't mean we haven't been involved, just that we tend to get forgotten and left off repeatedly). I can tell you that when Ed is the DM for a long-running campaign (as opposed to a one-shot pickup session), there are NEVER RSEs involved, because there are always a dozen or more subplots active at once; even if PCs went looking for RSEs to prevent, they'd never get the time or the freedom from distraction to find any, except by sheerest accident/literally stumbling into the middle of things.
love,
THO


Edited by - The Hooded One on 28 Jan 2009 18:45:14
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Darkmeer
Senior Scribe

USA
476 Posts

Posted - 28 Jan 2009 :  19:17:03  Show Profile  Visit Darkmeer's Homepage Send Darkmeer a Private Message
Greetings Ed, THO, and all,

I have a question regarding the Tashalar's cities and villages. Outside of Narubel, the ruined city of Procalith, and Tashluta, there are no other real villages or cities mentioned. Are there more, or is it all just vineyards & farmland constantly watching for yuan-ti?

Many Thanks
/d

"These people are my family, not just friends, and if you want to get to them you gotta go through ME."
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Kentinal
Great Reader

4102 Posts

Posted - 28 Jan 2009 :  20:04:47  Show Profile Send Kentinal a Private Message
Hmm, might as well get this name on the list.

Volo, after all he writes about so many things of the Realms *G*

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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The Sage
Procrastinator Most High
Moderator

Australia
31459 Posts

Posted - 28 Jan 2009 :  23:06:32  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
quote:
Originally posted by The Hooded One

(I MIGHT give hints later on, Sage, but not yet. Right now, this is too much fun, watching fellow fans of the Realms try to think who the author might be, playing "most likely/least likely" logic chains.
No worries Ed. I am actually having fun deriving my own personal listing on the identity of the author. I'll post any choices I think are relevant... when I think they're relevant.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Daviot
Senior Scribe

USA
364 Posts

Posted - 28 Jan 2009 :  23:13:43  Show Profile  Visit Daviot's Homepage  Send Daviot an AOL message Send Daviot a Private Message
Hullo again, Ed. On THO's suggestion, I'm rephrasing one of my posts from elsewhere in the forums as a question to thee:

It's Ches, Year of the Tankard/1370. One of my PCs picked up a cohort, a lady knight by the name of "Lorna" (Dalorna) Melruth (a nom de guerre). She's the bastard daughter of a Cormyrean lady of ill repute and a visiting sun elf Everaer noble. She was mostly raised as a playmate to a white sheep of a Cormyrean noble house with anti-royal tendencies, and the two became betrothed. He was likeable and bookish; she was headstrong and martially inclined, and trained by the bodyguards of the house.

Some time in 1369, to pay off debts, her fiancé is assassinated by the Fire Knives and the rest of his family seizes his property and servants. Lorna is disowned, and only manages to keep her engagement gift, a fully barded Cormyrean destrier named Deftin, her armor, shield, and the clothes on her back. Lorna leaves Cormyr for the Dales quietly.

I need a name and house for Lorna's unfortunate betrothed. THO suggested you might be able to dredge up one of the Cormyrean families that gets little screen time; if you have a most likely candidate or three that's not covered by an NDA, I'd love suggestions, and I'm sure my fellow scribes would appreciate the lore.

As for slightly more data to narrow it down, I have no idea, geographically, where this noble family might be based, other than the fiancé living in a semi-rural manor home, his age (mid or late 20's), his family's traditional anti-Obarskyr leanings (with him being an exception), and his bookish self.

Many thanks in advance.

One usually has far more to fear from the soft-spoken wizard with a blade and well-worn boots than from the boisterous one in the ivory tower.
Want more adventure? Into the Dark (PF Beginner Box 2nd level) | The Red Leaves Enigma (3.x/PF 3rd/4th level) | In Iron Clad (TBD, 3.x/PF 14th lvl)
Want an 'Ecology of the Kitsune'? Races Revised: The Kitsune Clans
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The Hooded One
Lady Herald of Realmslore

4852 Posts

Posted - 29 Jan 2009 :  01:51:29  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, all. This time Ed’s latest offering of Realmslore is directed to Darkmeer, who posted: “Greetings Ed, THO, and all, I have a question regarding the Tashalar's cities and villages. Outside of Narubel, the ruined city of Procalith, and Tashluta, there are no other real villages or cities mentioned. Are there more, or is it all just vineyards & farmland constantly watching for yuan-ti? Many Thanks”
Ed replies:



Well, the first thing you should know about this is that the term “the Tashalar” used to be loosely applied to Lapaliiya, too, and by some to Sheirtalar whilst others used it to mean “everything south and west of Sheirtalar along the coast, until settlements peter out and it’s just the wild jungles of Chult.” Some people in the Heartlands and Sword Coast north of Baldur’s Gate, who’ve never visited this area, still use it to mean that. (A few distant outlanders even include Tharsult when they say “the Tashalar,” though that has to be considered wrong, considering that no one from Tharsult, Tashluta, or the coastal areas in question would ever have agreed that Tharsult should be included.)

With that cleared up, let’s say “the Tashalar proper” includes Narubel, Procalith, Tashluta, and the southern coast of The Shining Sea between the mountains west of Narubel and the mountains just west of Sammaresh (the western boundary of Lapaliiya), south through the Tashan Gap to where cleared (farmed and ranched), rolling uplands end and unbroken jungle starts. (Jungle is often burned or logged or both to keep it from swiftly reclaiming cleared areas.)

This defined area is rolling terrain crisscrossed by many nameless, winding dirt lanes. Near the coast it flattens into very gentling rolling terrain, traversed by a good coastal road (that for mysterious reasons seldom appears on published maps, but that parallels the coast pretty closely, about half a mile inland, and links Tashluta and Narubel).

The upland (southern) ranches of the Tashalar are unfenced areas patrolled by mounted ranchers, that have boundary cairns and tiny woodlots (called “thouks”) of jungle where vines, flowers, trees, birds, and small jungle creatures flourish. In part they flourish because all snakes (not just monstrous ones, or yuan-ti) are slain on sight (except by a handful of ranchers who eat serpent eggs and train house-guardian snakes or fashion snake-constructs or are in league with nagas).

Ranchers and farmers alike leave certain fields “fallow” to reseed themselves from time to time (they quickly become overgrown and can be grazed, and edible peppers and mushrooms are one crop that flourishes amid the chokingly-thick jungle vegetation, growing huge specimens for trade and the table even when untended).
Shifting back to the coast, one finds almost no ranches but many farms and vineyards.

Along the coastal road and along lanes reaching out in all directions (except into the sea) from cities like the “rays” of a star, one also finds two sorts of settlements that don’t make it onto maps, and so don’t have recorded names.

One sort are the truly temporary and nameless “tent cities,” clusters of travelling merchants’ tents that change as trade dictates, as various merchants move toward or away from specific cities, take part in caravans, shift to take part in livestock markets or trade at ports where many ships are docking, and so on. So the size of a tent city and the precise location of particular tents can change daily, especially as spring really “warms up” or fall really “draws down” or “chills.”

The winter season, where local edible crops are lightest but most valuable elsewhere (and so are almost all shipped out from the docks of Tashluta and Narubel whilst locals make do with pickles, preserves, and “meat meals” from hunting and of livestock whose owners don’t want to pay to feed their beasts through until spring [and so keep only the best breeding stock]) is a lean time for these traders, who tend to seek Var the Golden and similar places to trade, or return to bases in the Vilhon, Lantan, and elsewhere to work on crafted goods for sale NEXT season. At such times, the tent cities disappear, and only a handful of tents (often housing those who trade in poisons, potions, prostitution, monster procurement and body parts, and other “somewhat shady” professions or goods) remain, around the cities.

The second sort of unmapped, unnamed settlement is permanent housing: walled “haelaers” (pronounced: “Hail-LAYERS”) that are collectively known as “the Haeloot.” The first word roughly translates as “home ground,” and the second means “all who dwell within walls, outside city walls” (in this context, “within walls” means within a walled compound, not just in a house or hut of some sort. (A modest one-family walled compound of the same sort would be called a “stead” or “steading” in the Sword Coast North, and a “hold” if it was larger and home to multiple families.)

The term “Haeloot” is usually used in everyday conversation to mean the great mass of people who dwell in haelaers, in either a disparaging or a social sense (assuming they make up a discrete “class” of folk, or seeing them in a collective sense as consumers or those privy to information or slower to adopt fashions than city-dwellers or as having a shared opinion among themselves that differs from the opinion collectively held by city-dwellers).

In general, those who live in haelaers are wealthier and enjoy better lives (better and cheaper food, more space and more quiet and privacy, more fresh air) than the poorest city dwellers or the ranchers, but are looked down upon as “gold-shy” (we might say “country cousins”) by the wealthiest city-dwellers, who believe that haelaer-dwellers are too poor to afford grand city lodgings.

Haelaers are actually of two sorts: the abode of a wealthy family who dwell with their servants inside a walled compound owned and (in practise, though Tashlutan laws do in fact formally apply) governed by the wealthy family (some of whom style themselves as nobles); and a walled compound shared by more or less equal families (sometimes related by blood, by shared ownership of a business, or even because their elders were once members of the same group of employees or band of adventurers, and have now retired together).

Both sorts of haelaer tend to have similar features inside the walls: wells (or springs) and ponds (or both), orchards, stables, carriage sheds and/or workshops, food and herb gardens, and dwelling places, with most buildings being erected along the inside of the encircling wall (and sometimes having “back doors” out through it, or overhanging balconies that allow entry or departure by means of rope ladders or lines let down to the ground outside on a temporary basis. Some haelaer walls are banked with earth on the inside, and fall away as stone-clad walls only on the outside (where those earthen banks exist, they are usually grass-covered and contain various small, stone-lined “root cellars” where barrels of vegetables and fruits (in straw) are stored, as well as herbs and drinkables, meat being smoked or salted in barrels, fish in brine, wax-coated wheels of cheese, and so on). Cats are frequent pets (to keep down rodents who might otherwise devastate stored foods), and hobbled or tethered (or both) goats or sheep are often kept a-grazing, to yield milk, cheese, and occasional meat.

Where haelaers differ is in the dwellings they contain. One owned by a wealthy family will usually have a grand mansion (and sometimes a grand detached guesthouse), a gatehouse to guard entrance and egress, and much smaller, more spartan servants' quarters.

A shared-among-equals haelaer sometimes means sharing a grand mansion (with young boys, or older women, or nursing women with young children, or other subgroups using the outlying former servants’ cottages), but far more often was built as a shared haelaer, and lacks a mansion, instead having multiple modest dwellings.

Haelaers are also found in Lapaliiya, so one should think of the coastal areas of that land being crowded with them, in between the named cities and towns (generally, any good port will be a city, and the towns develop around river fords or bridges where the plentiful water makes possible long-established livestock markets, around which permanent market-moots grow).

Here are the names of a few of the haelaers around Tashluta: Bhaelongarr, Chellyth, Dalauntrel, Eskoun, Farrat, Hazlurel, Jarrabar, Laelont, Moraunglel, Skalat, Vaerlont, Yallanth, and Zimzrel.
Here are some of the haelaers around Narubel: Angahlel, Baerazh, Cirindyr (note: pronounced “SEER-in-deer”), Dathrel, Felpharel, Gasiz, Halamarokh, Imdrel, Nebrynth, Toraunna.
Here are a few haelaers found along the coast, not very near any city: Asbrinth, Djathynth, Ilingolorr, Larzrel, Lollonth, Lyrelont, Marelhaummur, Nanryth, Olophyr, Olosstel, Ssantrel, Taenthaun, Uoovralat, Velantrrat.
Feel free to coin your own names; they can sound like just about anything, thanks to the varying origins of (and tongues spoken by) the builders and founding owners. In long-established local dialects, the suffix “el” means ‘abode of’ (whoever’s name precedes it in the name); “alat” means ‘place of’ or ‘well of’; “rrat” means ‘grave of’; “garr” and any ending that includes “th” or “yth” or “ynth” means ‘place flourished in.’ So these suffixes appear often in haelaer names (another note: only very recent haelaer names will refer to “tower” or “keep,” and a haelaer name never evokes “Castle” or “Fort,” even if it’s built like one). The prefix “Olo” denotes good fortune.


So saith Ed. Who first imagined the Realms oh-so-vividly some forty-odd years ago, and continues to do so with every passing day.
P.S. Daviot, thank you, and your request is already on its way to Ed.
Kentinal, Ed chuckled at your guess, wondered why it had taken someone so long to suggest that particular candidate for authorship - - and wants you to know that this time, Volo isn’t guilty. Guess again.
love to all,
THO
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The Hooded One
Lady Herald of Realmslore

4852 Posts

Posted - 29 Jan 2009 :  01:55:39  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Ah, one more thing.
Reading over Ed's reply, it occurs to me that he neglected to mention one thing: that caravans have been trade-blood for this region since it was VERY sparsely settled by humans, so all market-moots (towns and cities) always have a "shadow" of commonly-owned grazing land right around them where caravans have traditionally assembled, merchants set up tents and stalls, and so on. This is where the tent cities go; it's only rarely (in cases of extreme crowding) that they spread onto someone's farm or ranch and must pay rent.
love to all,
THO
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Shodanicron
Acolyte

Ireland
6 Posts

Posted - 29 Jan 2009 :  02:05:47  Show Profile  Visit Shodanicron's Homepage Send Shodanicron a Private Message
Hi ed,

I have been searching for the answer to this question for some weeks now but have not yet come up with a satisfying answer.

It pertains to the Style of Armor and weaponry of the Ancient Netherese prior to the fall. Motifs or themes? favored weapons, material and to make things easier to picture any real world equivalents.

Thanks for your time.


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Amarel Derakanor
Learned Scribe

97 Posts

Posted - 29 Jan 2009 :  09:55:54  Show Profile Send Amarel Derakanor a Private Message
Thanks alot for the answers, Hooded One.
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Nicolai Withander
Master of Realmslore

Denmark
1030 Posts

Posted - 30 Jan 2009 :  01:48:01  Show Profile Send Nicolai Withander a Private Message
Greeting THO and mighty ED.

First of all I hope everyone is well, even thou I dont know any of you and have never met you, a sound greeeting you shall get.

Now to my question.

I have looked and searched, and looked some more but have been unable to find the answer to this question, so now it goes to you.

how long would a wizard lvl 22, with INT 34, WIS 23 and extencive knowlegde on both Netheril and the elves, have to study the Nether scrolls in order to learn the secrets???(Get the bonus) Is it an equal amound of time per chapter or??? And does the study time differ betweene the "beach tree" and the scrolls en their true form?

Basicly, what would it take to learn the information storred in the Scrolls???

best wishes

Nicolai

I cannot be caged...

I cannot be controled...

Understand this as you die; ever pathetic, ever fools!

Edited by - Nicolai Withander on 30 Jan 2009 01:48:55
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Zandilar
Learned Scribe

Australia
313 Posts

Posted - 30 Jan 2009 :  02:00:09  Show Profile  Visit Zandilar's Homepage Send Zandilar a Private Message
Heya,

It doesn't really seem like her thing (at least to me), but might I suggest Myrmeen Lhal as the author of Filfaeril Bound and Willing?

Zandilar
~amor vincit omnia~
~audaces fortuna iuvat~

As the spell ends, you look up into the sky to see the sun blazing overhead like noon in a desert. Then something else in the sky catches your attention. Turning your gaze, you see a tawny furred kitten bounding across the sky towards the new sun. Her eyes glint a mischevious green as she pounces on it as if it were nothing but a colossal ball of golden yarn. With quick strokes of her paws, it is batted across the sky, back and forth. Then with a wink the kitten and the sun disappear, leaving the citizens of Elversult gazing up with amazed expressions that quickly turn into chortles and mirth.

The Sunlord left Elversult the same day in humilitation, and was never heard from again.
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The Hooded One
Lady Herald of Realmslore

4852 Posts

Posted - 30 Jan 2009 :  03:11:04  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, all. This time I bring you new Realmslore from Ed of the Greenwood in response to this query, from Daviot: “Hullo again, Ed. On THO's suggestion, I'm rephrasing one of my posts from elsewhere in the forums as a question to thee:
It's Ches, Year of the Tankard/1370. One of my PCs picked up a cohort, a lady knight by the name of "Lorna" (Dalorna) Melruth (a nom de guerre). She's the bastard daughter of a Cormyrean lady of ill repute and a visiting sun elf Everaer noble. She was mostly raised as a playmate to a white sheep of a Cormyrean noble house with anti-royal tendencies, and the two became betrothed. He was likeable and bookish; she was headstrong and martially inclined, and trained by the bodyguards of the house.
Some time in 1369, to pay off debts, her fiancé is assassinated by the Fire Knives and the rest of his family seizes his property and servants. Lorna is disowned, and only manages to keep her engagement gift, a fully barded Cormyrean destrier named Deftin, her armor, shield, and the clothes on her back. Lorna leaves Cormyr for the Dales quietly.
I need a name and house for Lorna's unfortunate betrothed. THO suggested you might be able to dredge up one of the Cormyrean families that gets little screen time; if you have a most likely candidate or three that's not covered by an NDA, I'd love suggestions, and I'm sure my fellow scribes would appreciate the lore.
As for slightly more data to narrow it down, I have no idea, geographically, where this noble family might be based, other than the fiancé living in a semi-rural manor home, his age (mid or late 20's), his family's traditional anti-Obarskyr leanings (with him being an exception), and his bookish self.
Many thanks in advance.”
Ed replies:



Well, now. At the time of the assassination of Lorna’s affianced, there are almost twenty minor noble families whom he could easily have been a member of. I’m going to choose just four, and to make sure I don’t hamper any plans being hatched by anyone else (and to accommodate the necessary assassination of a son, AND to please Cormyr fans here at the Keep with new lore of the Forest Kingdom), I’ve made sure to pick families I KNOW haven’t been mentioned in official Realmslore before (or in the extensive lore-notes I sent to TSR, back in the day). So what follows is literally ALL that has thus far been seen by anyone about these families.
Take your pick, and feel free to use the others for other purposes.
I’ll send details of one family at a time to THO to relay to the Keep (hopefully one every evening for four evenings, if nothing trips me up).
So here’s our first candidate family . . .

House Arcantlet: [badge: a black side-on dragon’s head (bronze dragon in basis shape, only with a longer, thinner snout) looking to the viewer’s left, on a gold field. From the base of the dragon’s neck, at the bottom of the badge, a black line curves up and around in an almost-complete circle to enclose the gold field, but ends in a point just before joining the neck]
With a modest townhouse on a quiet street in northwestern Suzail, farms south of the Way of the Manticore not far east of the Wyvernflow, and Cantergates, a small but fortified country mansion (in the midst of a private hunting forest or “chase”) southeast of Hultail, the Arcantlet family is comparatively impoverished, unknown, and few in numbers.
Ennobled in the reign of Duar for “valiant personal service to the King” (saving his life in battle more than once, and fighting at his side as a competent and trusted warrior), Lathlan Arcantlet was a quiet, studious, and cunning-in-battle knight who as Lord Arcantlet (given the land where Cantergates now stands and two small adjacent farms that had fallen into royal hands after Duar killed their traitor-owners, but nothing more) set out to found a family and die happy, respected, and rich.
He managed all three, building a slightly smaller Cantergates and adding three more farms to his Wyvernflow holdings before his death, at the age of ninety-six, surrounded by his wife, seven daughters, and three sons.
By royal assent, Lathlan’s wife Paerelle became Lady Arcantlet in her own right, and she shrewdly watched her offspring, trying to decide who would make her best successor. Death took two of the sons and one daughter not all that many years later, another four daughters married into other families, and an elderly and ill Lady Arcantlet named her daughter Raedaunra her successor as head of the house. This enraged her surviving son, Tersarren, who murdered her - - and was promptly executed by the Crown for doing so.
A saddened Raedaunra dwelt in Cantergates with her two sisters for more than a decade, but eventually fell in love with a commoner named Hareth Blacksheath. They were wed, and their son Croenel, a handsome, upstanding and “kingly” man eventually succeeded Raedaunra. Croenel’s weaknesses were gambling and fair lasses, but he was a shrewd merchant trader with an eye for trends and strategic purchases, and died very rich, having replaced the Arcantlet rental accommodations in Suzail with a grand mansion, built a large fleet of merchant caravels busily plying the waves of the Sea of Fallen Stars, and been not too proud to enter scores of business ventures with common-born Suzailan merchants (many of which were successful). However, Croenel’s love for chasing longskirts led to him marrying late. He sired only one son and one daughter - - and the daughter, Nendiira, proved to be a dangerous, murderous madwoman who covertly slew scores of people before she was suspected, confronted, and died under the spells of three Wizards of War after she’d killed a fourth.
Croenel’s son, Thandivurr (a quiet, scholarly man who withdrew from most of the family merchant ventures and had the misfortune to lose much of his fleet over the years in storms, remorse keeping him from adding any ships to replace those lost), also had only one son, Fendrel, an amoral rake and lover of sly schemes and thievery whose shady business dealings impoverished the family and lost them their Suzailan mansion. Fendrel had two sons, Asgreth and Thandurl - - and from that day to this, no Lord Arcantlet has sired more than two sons (and three daughters), and most have managed only one of each.
The family has stayed small and fairly poor, living within its means but as a result having a low profile among the nobility of Cormyr and little influence at Court.
In 1349, a weak and ineffectual Lord Thurcastle Arcantlet died (having spent the previous six years so wandering in his wits that the family’s kindly house wizard [yes, a Wizard of War], Brestor Narbridle, had really run the family, propping up Thurcastle’s saddened wife, Lady Adbrooke). The sole son, Helgrath, became Lord Arcantlet, and proved to be the “brokemirror” (antithesis) of his father; Helgrath was a hearty hunting, riding, brawling, wenching sort, burly, darkly handsome, and jovial.
Helgrath sent Narbridle packing and faced down Vangerdahast, telling him to “send any young novice, as we love the land yet have no love for Court scheming or conniving, controlling mages here!”
Strangely, Helgrath survived saying such words to the Royal Magician, and found himself saddled with an everchanging succession of young, inexperienced, mild-mannered house wizards - - which suited him just fine. He was busy marrying and wearing out wives, taking Nalrue Rowanmantle as his bride in 1351 DR and remarrying (Lalustra Thornstag) in 1357, within months of Nalrue’s death in childbirth. He sired sons Talryn in 1351 and Nesgarl in 1355, and daughters Oromelle (1353), Jathra (1357; her mother died birthing her), and Helbra (1359).
Helgrath died in a suspicious hunting accident in 1360 (it was almost certainly murder, but the identity of the murderers - - Helgrath died with four arrows through him, all fired from different directions in the thick forest and all piercing him before he fell - - was never uncovered, despite a “storm-scouringly diligent” investigation by the Wizards of War).
After Helgrath’s death, the true mettle of the surviving Arcantlets was revealed. Oromelle was a spiteful, brilliant woman and a superb actress, who may well have been no more evil than that (she withdrew to Suzail, survived several attempts on her life that were almost certainly made by “hands” hired by her family, and then “disappeared” with the assistance of the War Wizards and Crown permission, changing her appearance and name and being held “in reserve” to keep this noble family from becoming extinct if the Crown is ever forced to execute the rest, or their misadventures kill them all), and Nesgarl was an easygoing, gentle scholar [this is Lorna’s guy, if you want to use the Arcantlets], but Lalustra, Talryn, Jathra, and Helbra were “pure twisted poison,” to borrow War Wizard Laspeera’s description of them.
Talryn became Lord Arcantlet when young and headstrong, and set about trying to become rich and powerful by scheming with every Sembian cabal and illicit thieving group he could find - - soon running the family deep into debt to his shady allies when slaving and drug-running ventures crumbled in the face of War Wizard-led attacks and surveillance. He began ruthless, and has rapidly become embittered and a cold, tireless foe of many.
Lalustra tried to sleep her way through “every available noble bed” she could worm her way into, seeking a new husband with wealth to keep her pampered and a weak enough character to be dominated. She left a trail of unhappy noblemen she’d stolen from and fought with, and eventually gave up husband-hunting (running out of suitable candidates, and not yet ready to lower herself to “Marsemban nobles, or commoners with much coin but no noble blood”) and ended up back under her son’s roof, unwanted and untrusted.
Jathra and Helbra are superb actresses, poisoners, and wantons who used their bodies and promises to work their way through a succession of men (yes, despite Helbra’s young age; she was born with stunning good looks, matured into ripe beauty at about age nine, and watched and learned “wiles” from her mother and older sisters). Jathra likes rough, strong men and wealthy commoner merchants, preferably both; Helbra prefers lonely noblemen, often the unmarried, unhappy “uncles” of other families.
All of the surviving Arcantlets can be civil to each other, and even work together for common advantage, but none of them trust each other as far as the thickness of a dagger-blade. Moreover, Talryn, Lalustra, and Jathra all actively hate each other so much that any such cooperation between any two of them is going to be short-lived indeed.
As of 1369 [the time of Nesgarl’s murder, if you choose this noble house], the family is in debt and up past its collective eyebrows in shady dealings, though very few commoners and only a handful of noble families and courtiers know this. Some nobles personally know the cavils and worth (not much) of individual Arcantlets, but in general, if nobles or courtiers or the wider Cormyrean public have any attitude at all toward House Arcantlet, it’s to overlook them - - and if faced by the fact of their existence, to pigeonhole them as “one of those minor noble families; no coin, few in number, probably deservedly so.”
Nesgarl would have very seldom visited Suzail (perhaps once a year or so) and spent much of his youth at Cantergates, being transferred to one of several expanded farmhouses somewhere in the farms east of the Wyvernflow once his brother Talryn became Lord Arcantlet and wanted Cantergates to himself (mainly to remove witnesses to his carousings and shady dealings).
These farms, by the way (their actual number and extent have expanded and shrunk over the years, in accordance with family fortunes), are collectively known as “the Windcoast” to the family, though that’s a name anyone else will search for in vain on any maps (yes, the country is windy, and it’s near but not on the coast, though seabreezes - - and mists, blown ashore - - can often be experienced there). The farmhouse Nesgarl was installed in can have any name you want it to, but yes, he would have been surrounded by bodyguards charged with keeping him safe, keeping the farm and its crops safe - - and keeping watch over Nesgarl and his doings.
Nesgarl having a woman (Lorna) would (although it would originally have been Lalustra’s plan, also with an eye to controlling her son without having to openly seem to do so) be viewed with approval by Talryn because, in his thinking, it would keep Nesgarl busy. That is, keep him from perhaps getting restless and starting to do things on his own (such as relocate to Suzail, where he might draw attention to the wider family and cause War Wizards or others to peer at “what the Arcantlets might be up to”).
Now, if Lorna had been the “take me to the bright lights and feasts of Suzail right now” sort, rather than the “train me to arms, bodyguards of the house” sort, Lalustra or Talryn might have “taken care of her” early on . . . but as it happened, she served her purpose until Nesgarl’s removal became necessary.

So that’s our first possible noble family. Houses Bryarn, Haldoneir, and Sorndrake should follow, in the fullness of time (though I am tearingly busy right now, and the fierce winter weather locally isn’t helping matters, eating up spare time with difficult driving and shoveling, shoveling, and more #$@%! shoveling). We’ll see.



So saith Ed. Worldbuilder extraordinaire.
And Zandilar: Hi, and a good guess. Off to Ed it goes, to see if it's right (I'm not thinking so, myself, following the same misgivings you have, but . . .)
love to all,
THO
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The Hooded One
Lady Herald of Realmslore

4852 Posts

Posted - 30 Jan 2009 :  03:18:59  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
And this just in, from Ed:


Amarel Derakanor, you're very welcome. Don't be shy about asking more questions, though it can sometimes take me literally years to get around to answering them.

Zandilar, great to hear from you. Sorry, Myrmeen Lhal didn't pen that particular work. Though I can certainly picture her enjoying a perusal of it . . . :}


So saith Ed. The Rapidly Tiring Tireless Snow Shoveller.
love to all,
THO
Edit: typo fix.

Edited by - The Hooded One on 30 Jan 2009 03:19:40
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Zandilar
Learned Scribe

Australia
313 Posts

Posted - 30 Jan 2009 :  03:30:15  Show Profile  Visit Zandilar's Homepage Send Zandilar a Private Message
Heya,

quote:
Originally posted by The Hooded One
Zandilar, great to hear from you. Sorry, Myrmeen Lhal didn't pen that particular work. Though I can certainly picture her enjoying a perusal of it . . . :}





I can too!

Zandilar
~amor vincit omnia~
~audaces fortuna iuvat~

As the spell ends, you look up into the sky to see the sun blazing overhead like noon in a desert. Then something else in the sky catches your attention. Turning your gaze, you see a tawny furred kitten bounding across the sky towards the new sun. Her eyes glint a mischevious green as she pounces on it as if it were nothing but a colossal ball of golden yarn. With quick strokes of her paws, it is batted across the sky, back and forth. Then with a wink the kitten and the sun disappear, leaving the citizens of Elversult gazing up with amazed expressions that quickly turn into chortles and mirth.

The Sunlord left Elversult the same day in humilitation, and was never heard from again.
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Ashe Ravenheart
Great Reader

USA
3004 Posts

Posted - 30 Jan 2009 :  05:47:27  Show Profile Send Ashe Ravenheart a Private Message
Methinks that when Ed is done responding to Daviot, many scribes will be rejoicing (as I am) and Daviot will have a difficult (but fun!) decision on which family to use...

I actually DO know everything. I just have a very poor index of my knowledge.

Ashe's Character Sheet

Alphabetized Index of Realms NPCs
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Daviot
Senior Scribe

USA
364 Posts

Posted - 30 Jan 2009 :  06:22:16  Show Profile  Visit Daviot's Homepage  Send Daviot an AOL message Send Daviot a Private Message
quote:
Originally posted by Ashe Ravenheart

Methinks that when Ed is done responding to Daviot, many scribes will be rejoicing (as I am) and Daviot will have a difficult (but fun!) decision on which family to use...



Indeed! Ah, well, I'm still enthusiastically waiting to see what the other three are.

Many thanks, Ed.

One usually has far more to fear from the soft-spoken wizard with a blade and well-worn boots than from the boisterous one in the ivory tower.
Want more adventure? Into the Dark (PF Beginner Box 2nd level) | The Red Leaves Enigma (3.x/PF 3rd/4th level) | In Iron Clad (TBD, 3.x/PF 14th lvl)
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Ifthir
Learned Scribe

USA
110 Posts

Posted - 30 Jan 2009 :  06:28:08  Show Profile  Visit Ifthir's Homepage  Click to see Ifthir's MSN Messenger address Send Ifthir a Private Message
Greetings lady THO, Ed.

I have a campaign that will be taking the characters into Nimbral for the first time, and I had some questions I was hoping you could answer.

I did some searching on the net and in Dragons of Faerun but found not a single mention of a dragon who laired anywhere near Nimbral. Is this the case? Are the Nimbral Lords just that good at policing their lands? Or, are there dragons who do lair in or near Nimbral, and if so, is there any information you can provide?

Additionally, is there any lore concerning what type of businesses can be found on the Isle of Selpir? Are there inns or taverns for adventurers to stay in, or merchants of any sort?

Thanks in advance for any answers.
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Menelvagor
Senior Scribe

Israel
352 Posts

Posted - 30 Jan 2009 :  06:43:37  Show Profile  Visit Menelvagor's Homepage Send Menelvagor a Private Message
A recently raised question, brought about by reading TIME and surfing the web:
Ed, what's your opinion about Fan Fiction? Are you for it? Against it? Couldn't care less?
If you like it, what stories would you like to see tried out?

"Shall mortal man be more just than God? shall a man be more pure than his maker?
Behold, he put no trust in his servants; and his angels he charged with folly.
How much less them that dwell in houses of clay, whose foundation in the dust, are crushed before the moth?" - Eliphaz the Temanite, Job IV, 17-19.

"Yea, though he live a thousand years twice, yet hath he seen no good: do not all go to one place?" - Ecclesiastes VI, 6.

"There are no stupid questions – just a bunch of inquisitive idiots."

"Let's not call it 'hijacking'. Let's call it 'Thread Drift'."
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Darkmeer
Senior Scribe

USA
476 Posts

Posted - 30 Jan 2009 :  06:55:40  Show Profile  Visit Darkmeer's Homepage Send Darkmeer a Private Message
quote:
Originally posted by The Hooded One

Hello again, all. This time Ed’s latest offering of Realmslore is directed to Darkmeer
***Snip***



Thank you THO and Ed very much!

/d

"These people are my family, not just friends, and if you want to get to them you gotta go through ME."
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Blueblade
Senior Scribe

USA
784 Posts

Posted - 30 Jan 2009 :  15:31:24  Show Profile  Visit Blueblade's Homepage Send Blueblade a Private Message
Hi Ed and THO,
A question occurred to me while reading the great Arcantlet writeup; aside from War Wizards and house wizards and Highknights and local lords (of the Crown), which courtiers - - if any - - keep watch on the doings of noble families. Not necessarily with criminal suspicion, but just to know where they are and who they're having business dealings with (e.g. Sembia)?
Thanks!
BB
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 30 Jan 2009 :  17:22:22  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message
quote:
Originally posted by Ashe Ravenheart

Methinks that when Ed is done responding to Daviot, many scribes will be rejoicing (as I am) and Daviot will have a difficult (but fun!) decision on which family to use...



I agree! In a way, I'm a bit jealous.

Loved the lore, thank you!

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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althen artren
Senior Scribe

USA
775 Posts

Posted - 30 Jan 2009 :  23:32:11  Show Profile Send althen artren a Private Message
Greetings all the scribes again from the oh-so-lovable Althen Artren Master of the irrevalent comment:
(Is that an invitation? I wonder?)

More questions to throw on the oh-so-precarious stacked
tower of questions to answer.

Inside the Fall of Stars, we read in VGTtD that there are hidden
goodies in the walls and trophies. May we please have more
items of interest? How are some of these things hidden?
Who are the bodies of past victims hidden in the layers?

Aurglorosa, Great Wyrm Elder Shadow Dragon, may we have a Wyrms of the North
article on her, or at least a few paragraphs on personality and lair location?

What is a werebe-holder? Any write ups anywhere you can remember?

I have tried to map the safehold over the Standing Stone but haven't got anything I like.
Is it like a group of single rooms connected by portals, or a series of multi-room complexes linked by portal, or is it a huge complex that has no A to B to C way to go through it?

I'm sure more question shall be coming soon? Stay warm, everyone. Madam Hooded, you may
stay warm with me. :)
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The Hooded One
Lady Herald of Realmslore

4852 Posts

Posted - 31 Jan 2009 :  00:05:30  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
althen artren, your questions are on their way to Ed for definitive answers, but I can tell you from Realmsplay experience that the Standing Stone safehold is a small sequence of individual rooms linked by "automatic" portals (step into the right spot at one end of the room and the portal whisks you onwards, into the next room - - or in the case of the last room, back to atop the Standing Stone again). Not all of the portals are strictly one-way, but carrying certain sorts of items prevents some of the portals functioning "in reverse," so until a creature carrying such items figures out what's happening and drops the items, they can only move in one direction through the sequence of rooms (six or seven chambers, as far as I can recall, supplied with fresh air through "micro-gates" that pulse in and out of existence, and move around in the uppermost areas of each room).
love,
THO
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Kuje
Great Reader

USA
7899 Posts

Posted - 31 Jan 2009 :  01:08:21  Show Profile  Send Kuje an AOL message  Click to see Kuje's MSN Messenger address  Send Kuje a Yahoo! Message Send Kuje a Private Message
Did you look in Dragons of Faerun, or the web enhancements for it? Her lair is listed as being in the Thunder Peaks in Thunderholme......

quote:
Originally posted by althen artren

Aurglorosa, Great Wyrm Elder Shadow Dragon, may we have a Wyrms of the North article on her, or at least a few paragraphs on personality and lair location?


For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

My Goodreads page: http://www.goodreads.com/kuje

Scribe for the Candlekeep Compendium
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The Hooded One
Lady Herald of Realmslore

4852 Posts

Posted - 31 Jan 2009 :  02:47:10  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, all. Weather and medical forays today prevented Ed from finishing House Bryarn, but he was also at work on other lore replies, and whilst sitting in various doctor’s examining rooms was able to type up one reply, specifically to this query from Shodanicron: “Hi Ed, I have been searching for the answer to this question for some weeks now but have not yet come up with a satisfying answer. It pertains to the Style of Armor and weaponry of the Ancient Netherese prior to the fall. Motifs or themes? favored weapons, material and to make things easier to picture any real world equivalents. Thanks for your time.”
Ed replies:



The correct answer for armor is ALL sorts of armor one can imagine - - but sparsely used.
Or to put it more precisely: the “low” Netherese of the forests occasionally used bracers, shields (including bucklers), and sometimes a back-and-breast or just a breastplate, but the only common sort of armor they wore was a gorget or war-collar (meant to protect the throat, in the case of a gorget, or the neck, throat, underjaw, and their joining to the torso, in the case of the war-collar).
Guards in the floating cities (or other domains of the archwizards) might be found wearing anything the ruler of their domain fancied, up to and including glass armor very like the modern-day Flying Hunt of Nimbral - - but usually far less, typically being limited to “show” armor of greaves, bracers, helms, and breastplates over flowing robes and with flowing cloaks. Sometimes huge gauntlets were also worn - - and as with the “low” Netherese, gorgets were common.
It’s not correct to say that the Netherese hadn’t thought of plate armor; it’s that they never used such heavy, all-encompassing armor. They’d thought of, created, and tried out EVERYTHING, mainly for the entertainment the crafting afforded them.
In fact, the “ultimate” fashion in Netherese armor is flexible metal cladding for the entire body, including a full-face helm (spired), and shoulder-guards (two spires, rising from either shoulder, to protect the helm), that was worn by guards who rode various aerial steeds.
However, it is correct to say that the Netherese didn’t use coat-of-plate or full plate or plate mail.
The reason Netherese armor tended to be light, or for show, or was avoided altogether, was magic. Specifically a now-lost, common low- (2nd) –level spell that allowed electrical and fiery spells to transform the armor worn by a target into molten form, destroying it and doing great agonizing (and typically fatal, flesh-melting) damage to the wearer all at one stroke.
Like real-world cannon making castles obsolete and pistols and muskets that could shoot small iron balls making personal armor largely obsolete, this spell (which went by such names as Avarde’s Ulgaunt, foebite, and searstrike) made the wearing of armor generally more dangerous than beneficial - - because darned near every Netherese spellcaster knew and could readily use the spell; many of them had 4th and 6th level equivalents that (like chain lightning) could arc from armor-wearing target to armor-wearing target, and disable or slay multiple foes at once.
It’s always a stylistic mistake to try to link the Realms to specific real-world ancient cultures - - but if it works for you, in your campaign, go right ahead. I should note that the armor of the inhabitants of the city of Shade is just that: the armor worn in ONE floating city out of dozens whose inhabitants wore vastly differing styles of (mostly light, for the reasons given above) armor.
All of which means you can literally use any look, type, or style of armor you want to, for Netherese armor found or used today. Please note that Netherese armor surviving into the Realms of “today” will have preservative magics - - and that almost all Netherese armor of any sort bore many enchantments, from feather fall to everbright to ironguard and many, many more magical effects now seen in modern spells. Go wild when creating your own, because the Netherese sure did.
Netherese weapons were likewise loaded with magic (among the wizards, who used scepters most of all, with rods, wands, and orbs being their other favored “forms” for enchanted items (including orbs and rods that thrust forth blades when properly manipulated). Rapiers and daggers having multiple magical powers were also popular; almost everyone carried tiny “fang” daggers that had a few magical powers (the ability to glow with an intensity varied by the will of the wielder, feather fall, minor healing, short-term invisibility and/or dimension door, dispel magic, and so on).
Outside the cities, in the wild forest, Netherese used spears, daggers, handbows (hand crossbows), and various sorts of swords; sickles and scimitars (curved, hooked blades) were popular among the easternmost-dwelling Netherese.



So saith Ed. Creator of the Realms and of course Netheril (I know; I’ve seen his original design notes).
love to all,
THO
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