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Dalor Darden
Great Reader

USA
3338 Posts

Posted - 13 Oct 2010 :  01:44:48  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
Well, I have thought of it a bit, and I think I could make the Pope into the Harpers.

Harpers meddle in all sorts of things; but I might be able to institute them in the game in such a way as they would only really relate to the "good" factions. Instead of calling Crusades, they would instead call on goodly kingdoms to work against a particular threat.

I don't know...still in the thinking on this one.

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Wooly Rupert
Master of Mischief
Moderator

USA
29999 Posts

Posted - 13 Oct 2010 :  02:14:03  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Perhaps we should shy away from real-world comparisons and commentary before someone takes it the wrong way...

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Dalor Darden
Great Reader

USA
3338 Posts

Posted - 13 Oct 2010 :  03:06:27  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
It isn't a real-world comparison Wooly...it is from the game. The Pope is a faction, and it is an integral part of the games hard-coded core. The "Papal Faction" is usually changed to something else in the mods.

In a Lord of the Rings Mod, the evil factions are actually beholden to Sauron...but the modders used the Pope for the purpose. I'm only exploring how to use this particular part of the game through discussion.

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Jorkens
Great Reader

Norway
2950 Posts

Posted - 13 Oct 2010 :  08:46:33  Show Profile Send Jorkens a Private Message  Reply with Quote
quote:
Originally posted by coach

Pope = avatar of some deity who has decided for whatever plot reason to meddle on the prime for ahile



I don't really like that idea. It would give a sort of "adventure" plot to a game centring on conquest and empire building.

One possible solution would be to have the papal faction be the Chosen. If one faction actually went overboard with magic in some way or the other way around there could be a reaction.
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Dalor Darden
Great Reader

USA
3338 Posts

Posted - 13 Oct 2010 :  18:08:22  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Jorkens

quote:
Originally posted by coach

Pope = avatar of some deity who has decided for whatever plot reason to meddle on the prime for ahile



I don't really like that idea. It would give a sort of "adventure" plot to a game centring on conquest and empire building.

One possible solution would be to have the papal faction be the Chosen. If one faction actually went overboard with magic in some way or the other way around there could be a reaction.



Hmmm...I actually like that idea. It made me realize that there is a script in the normal game where the Pope demands that a faction leader build a church/cathedral and such...that could be changed into the Chosen/Magister or some such being the Papal Faction and working with kingdoms to have them increase magic in the world.

I could use the existing scripts (tweaked a bit obviously) and really only change the Papal Faction on the surface...There are even Inquisitors that I could change into Harper Agents perhaps...

Still some thinking to be done on it...but I'm liking the ideas you guys are giving me!

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Tren of Twilight Tower
Seeker

51 Posts

Posted - 15 Oct 2010 :  04:32:53  Show Profile  Visit Tren of Twilight Tower's Homepage Send Tren of Twilight Tower a Private Message  Reply with Quote
I like it too. Also, if it is avatar of Ao, then I guess it can still be kind of neutral enough, while preserving authority that pope exercised in original game.

[edit]
What I am most interested about is how do you plan to implement magic in game - i.e. units that use magic?
[/edit]

Tren

Edited by - Tren of Twilight Tower on 15 Oct 2010 04:35:02
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Dalor Darden
Great Reader

USA
3338 Posts

Posted - 15 Oct 2010 :  05:54:00  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
There are a couple of ways I can do magic:

1- Magic will simply give attack bonuses, defense bonuses and such for particular "magical" units.

2- Units can be re-modeled from artillery units to look like something else. In essence, a "Wizard" or "Priest" will simply be a modified Siege Engine. Instead of seeing an engine/canon; you will instead see a character model, with attendant aids and a supply wagon.

I know this won't give the true versatility of magic in a game; however it will place some suspension of disbelief in the game.

There are of course going to be standard siege engines; however, the "Wizards" and other casters in the game will have much greater attack rates, attack ratings and etc. that can all be modified in the coding of the game.

I'm actually a very new novice at the code for this game; but I've been reading it quite frequently and I'm starting to fully understand how the game works "mechanically" speaking.

As an example of how this will work:

In Total War II: Kingdoms, there are Church Structures that produce battle-field clergy of various types...here I'll use Danish War Clerics.

These guys are on horses and act pretty much like knights and are produced by a certain level of a church.

In Total War: Forgotten Realms, we take that "church" and remodel it into a Temple. That temple, at a certain level, will allow for the production of "War Clerics" for the game. By going into the code and changing their base-line numbers I can tweak them to the level I want, as well as give them a "missile mechanic" that I can then change in modeling to look like a "Flame Strike" spell, or I can add the "Chanting Mechanic" to the War Clerics to allow them to raise morale of nearby friendly units, or even a War Cry mechanic (which would be an innate ability that need not be toggled on, but would always be ON) to allow them to cause Fear to the enemy.

Unfortunately, I don't think there would be much variety regarding their spells, as I have not found yet an ability to give a unit more than one ability to actually toggle on/off that it can use.

Magic, regret it as I do, will not be all that spectacular for this Mod...though it will be present and give some measure of happiness to those that play it (I hope!).

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Dalor Darden
Great Reader

USA
3338 Posts

Posted - 15 Oct 2010 :  06:04:57  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
Man...the more I look at it...the more that Total War: Rome and Barbarian Invasion look like they would give me more flexibility on this mod...

Just a vast array of religions, lots more unit types to play with, and etc. May have to re-think this...

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Tren of Twilight Tower
Seeker

51 Posts

Posted - 15 Oct 2010 :  17:43:49  Show Profile  Visit Tren of Twilight Tower's Homepage Send Tren of Twilight Tower a Private Message  Reply with Quote
Thanks for the explanation, Dalor. It sounds like good plan to me.

Regardless of which part of Total War serial you decide to use for the mod, I am really excited about prospect of having FR implemented into this type of the game.

Cheers,
Tren
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Hellblazer
Acolyte

Canada
12 Posts

Posted - 25 Oct 2010 :  00:18:32  Show Profile  Click to see Hellblazer's MSN Messenger address Send Hellblazer a Private Message  Reply with Quote
Oh my. I love the Total War series as much as forgotten realms. So if you guys can actually manage it. I`d totally play this over and over again.

The best thing about the future is that it comes only one day at a time.
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Dalor Darden
Great Reader

USA
3338 Posts

Posted - 25 Oct 2010 :  16:29:16  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
I'm going to give it a try. I haven't promised success; but over all it is something I'm sure I can do...so long as time doesn't constrain me too much.

After my current project is done, I'll be on this one. Will be starting it in earnest this coming summer once I've moved the family from Montana to Rhode Island.

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Hellblazer
Acolyte

Canada
12 Posts

Posted - 25 Oct 2010 :  18:10:38  Show Profile  Click to see Hellblazer's MSN Messenger address Send Hellblazer a Private Message  Reply with Quote
What language are you going to use to make the mod ? I'm comfortable with using a few. If help is needed I'll be more than happy to join the team.However, I've never done a 3D graphics game it should be interesting experience for me.

The best thing about the future is that it comes only one day at a time.
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Dalor Darden
Great Reader

USA
3338 Posts

Posted - 08 Apr 2012 :  16:07:11  Show Profile  Visit Dalor Darden's Homepage Send Dalor Darden a Private Message  Reply with Quote
Looks like I got scooped on this:

http://www.moddb.com/mods/faerun-total-war/images/elven-court-nemesser-shaar-area

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Eli the Tanner
Learned Scribe

United Kingdom
148 Posts

Posted - 26 Apr 2012 :  04:39:28  Show Profile  Visit Eli the Tanner's Homepage Send Eli the Tanner a Private Message  Reply with Quote
The project is still actively developing and keen for any and all help

http://www.twcenter.net/forums/showthread.php?t=476733

The more people involved the better.

Moderator of /r/Forgotten_Realms

Edited by - Eli the Tanner on 26 Apr 2012 04:40:10
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Titus le Chmakus
Seeker

24 Posts

Posted - 15 Feb 2017 :  10:38:58  Show Profile Send Titus le Chmakus a Private Message  Reply with Quote
This mod is has not been abandonned. We are actively coding it but we lack of hands. If anyone is interested, just leave us a message here : http://www.twcenter.net/forums/showthread.php?476733-Faer%FBn-Forgotten-Realms-TW-last-update-19-10-2016-quot-Dwarves-of-Delzoun-quot-preview-page-40/page42&highlight=faerun

We would need guys to help with reasearch about the lore, no coding abilities are required, so almost anyone can help !

We've already made quite a lot of progress. The Faerun map has been finished with 195 regions, from the far North down to Shar.

We are also doing the units rosters so again any help in research would be appreciable. Some of the rosters lack of information, so we though you guys could help. For example, Unther units ... appart from the Northern wizards ?!

Also, we made some special codes to try to make it looking like Faerun with looting magical items when conquering a city or Good/Evil alignments.

Thanks for any help you could offer.
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Socrates1984
Acolyte

Greece
5 Posts

Posted - 17 Feb 2017 :  12:50:57  Show Profile Send Socrates1984 a Private Message  Reply with Quote
Being on the mod team that Titus just above is mentioning, I indeed verify that it's still rocking! We are currently on pretty much all aspects of creating a game that will be as close to lore as possible. Well, we have to take into account the fact everything is limited by the Med2TW engine, which means that compromises have to be made. On the other hand, we love FR and we can use all the help we can get.

So, if you want to aid in this project, please have a look in this link:
http://www.twcenter.net/forums/showthread.php?748213-Recruiting-(fantasy-M2TW)&p=15244920#post15244920

Even the slightest bit of your time will be of immense help to us!

Thanks for considering.

Faerūn Total War!

We aim to create a mod for Medieval II Total War, called Faerūn [Forgotten Realms] Total War!

You can also find me here:
http://www.twcenter.net/forums/member.php?380028-Socrates1984

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Mapolq
Senior Scribe

Brazil
465 Posts

Posted - 17 Feb 2017 :  18:35:15  Show Profile Send Mapolq a Private Message  Reply with Quote
I own a copy of Medieval II and would love to see your work completed. I'll go and make a profile at the TW forum so we can see if I can help you somehow.

I also encourage you to put up any questions on lore you might have in here, though. Candlekeep has some of the greatest sages of Realmslore anywhere in the world, including a line with the authors and particularly the setting creator Ed Greenwood.

Never sleep under the jackfruit tree.

Tales of Moonsea - A Neverwinter Nights 2 Persistent World. Check out our website at http://www.talesofmoonsea.com and our video trailer at http://www.youtube.com/watch?v=am304WqOAAo&feature=youtu.be, as well as our thread here at Candlekeep: http://www.forum.candlekeep.com/topic.asp?TOPIC_ID=12955

My campaign thread: http://www.forum.candlekeep.com/topic.asp?TOPIC_ID=16447
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Mapolq
Senior Scribe

Brazil
465 Posts

Posted - 20 Feb 2017 :  02:34:44  Show Profile Send Mapolq a Private Message  Reply with Quote
Unfortunately, I'm not able to register at Total War Center. The site apparently thinks I'm a spammer - I sent a message to the administrators two days ago but they don't appear to be getting back to me, let's see.

In the meantime, if you'd like to put up any questions here, I and others might be able to help.

Never sleep under the jackfruit tree.

Tales of Moonsea - A Neverwinter Nights 2 Persistent World. Check out our website at http://www.talesofmoonsea.com and our video trailer at http://www.youtube.com/watch?v=am304WqOAAo&feature=youtu.be, as well as our thread here at Candlekeep: http://www.forum.candlekeep.com/topic.asp?TOPIC_ID=12955

My campaign thread: http://www.forum.candlekeep.com/topic.asp?TOPIC_ID=16447
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Titus le Chmakus
Seeker

24 Posts

Posted - 20 Feb 2017 :  15:44:44  Show Profile Send Titus le Chmakus a Private Message  Reply with Quote
Yeah ! Glad to hear that !

Maybe you could help us in the easiest way for you : text writing.

We would need texts to explain everything : factions, units, buildings etc ... So if you or anyone is interested ? That would be with pleasure. And no need to be registered on TWC, we can do it from here.

Thanks
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Mapolq
Senior Scribe

Brazil
465 Posts

Posted - 25 Feb 2017 :  23:03:13  Show Profile Send Mapolq a Private Message  Reply with Quote
I suggest you make a thread here and ask for text or blurbs that you need. Since we're not familiar with what kind of units/buildings/cities/etc. you went with across the Realms, we need to know where you're lacking stuff so we can try to help.

Never sleep under the jackfruit tree.

Tales of Moonsea - A Neverwinter Nights 2 Persistent World. Check out our website at http://www.talesofmoonsea.com and our video trailer at http://www.youtube.com/watch?v=am304WqOAAo&feature=youtu.be, as well as our thread here at Candlekeep: http://www.forum.candlekeep.com/topic.asp?TOPIC_ID=12955

My campaign thread: http://www.forum.candlekeep.com/topic.asp?TOPIC_ID=16447
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