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Ranin
Seeker

88 Posts

Posted - 25 Mar 2008 :  17:10:53  Show Profile  Visit Ranin's Homepage Send Ranin a Private Message  Reply with Quote  Delete Topic
This may be a simple question but I wanted to make sure. With respect to locales such as villages and inns such as Beregost and its inns in BGI and tiny villages like Gullykin and ruins and dungeons and so forth, Trademeet and the Umar hills and so forth, are they an invention of the game producers such as BioWare or Wizards of the Coast or are they real locales in the general Forgotten Realms world that you would find in a campaign setting?

Listen to the silence of the wilds, in there lies the wisdom of ages.

BARDOBARBAROS
Senior Scribe

Greece
581 Posts

Posted - 25 Mar 2008 :  17:39:24  Show Profile  Visit BARDOBARBAROS's Homepage Send BARDOBARBAROS a Private Message  Reply with Quote
You can find them in the general Forgotten realms campaign setting...

BARDOBARBAROS DOES NOT KILL.
HE DECAPITATES!!!


"The city changes, but the fools within it remain always the same" (Edwin Odesseiron- Baldur's gate 2)
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 25 Mar 2008 :  17:43:24  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
Most of those locales are in fact straight from the sourcebooks.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Caedwyr
Seeker

87 Posts

Posted - 25 Mar 2008 :  21:34:14  Show Profile  Visit Caedwyr's Homepage Send Caedwyr a Private Message  Reply with Quote
There are some differences, but a lot of the material is lifted straight from the sourcebooks. Athkatla in BG2 and Baldur's Gate in BG1 are both somewhat different in the sourcebooks, and there are more cities and towns than shown in the game within the game areas, but they are a good starter.
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 26 Mar 2008 :  17:49:34  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
Remember too that the games don't purport to show you everything--for example, you don't get to visit every nook and cranny in Athkatla, only select parts of it.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Ranin
Seeker

88 Posts

Posted - 26 Mar 2008 :  19:59:58  Show Profile  Visit Ranin's Homepage Send Ranin a Private Message  Reply with Quote
Thats what I figured. I know, for exaple, that NWN OC gets Luskan pretty accurate.

Listen to the silence of the wilds, in there lies the wisdom of ages.
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BlackAce
Senior Scribe

United Kingdom
358 Posts

Posted - 27 Mar 2008 :  16:28:08  Show Profile Send BlackAce a Private Message  Reply with Quote
Hmm, Baldur's Gate and Tales of the Sword Coast (geography wise) are both based on canon info or were developed into canon info. Though, as the others have said, Bioware and Black Isle took a more inventive tack in Shadow's of Amn and Throne of Bhaal. Where the map 'paintings' pay only incredibly vague lip service to what Amn and Tethyr really look like.
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