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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 13 Jul 2008 :  23:05:26  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Heh. Here's Ed's lightning-swift reply to that:


Hi, althen artren. Mining's a ticklish topic in southern Ontario right now, what with various people trying to fight mining companies who have appeared and ravaged their homes drilling and digging. The problem is claims, and the definition of "working" them . . . and in some cases, large companies apparently being able to secretly receive government permission to override or set aside existing claims staked by individuals (in clear defiance of the law). Southern Ontario's been settled for about three centuries now, and some spots have half a dozen or more overlapping claims.
However, if you get the whole claim thing sorted out, lots of gold has been discovered in Ontario over the years, and fortunes have been made. However, nothing RECENT has been found near where I live, on the northern shore of Lake Ontario, a heavily-glaciated landscape of drumlins. Recent discoveries, like Hemlo, have been well to the north, around Lake Superior. You really have to get up into Canadian Shield country (the Shield being the bare rocks that were once the roots of mountains the glaciers scoured away), which begins where the farms start to peter out (hard to farm bare rock and get much of a crop except . . . . rocks) and "cottage country" starts . . . and people who have weekend cottages to relax from the city for weekends or the summer in tend to take a dim view of someone blasting or digging.
If it's truly recreational prospecting you're interested in (hiking with map and hammer), check with the relevant ministry about the rules and what permissions you have to get, and then just have fun. Up around Bancroft there are gems and semi-precious gems and nickel and copper silver galore, still waiting to be found, if past finds are any good indication.
And there are miles upon miles of wild bush that hasn't been thoroughly searched yet, though geologists with maps and cores and airplanes have tested all the "most likely" areas, following ore veins, et cetera. Again, find out the rules so you don't encounter any unpleasantness, and you could spend several lifetimes looking for rich lodes.
Right near me isn't the place to look, however. I'm about a mile and a half from Lake Ontario, and between me and the lake is a very large cement quarry (where they blast rock all day). Mines are called "gravel pits" around here, because that's all they mine. :}


So saith Ed. Who knows his stuff, as usual (and I know he does; when he was younger and more, er, slender, he spent many weekends exploring caves around Ontario). I know he went prospecting back in public school and again in high school, and found some sodalite and hematite; I'm not sure if he ever found anything more.
love to all,
THO

Edited by - The Hooded One on 14 Jul 2008 01:57:36
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althen artren
Senior Scribe

USA
778 Posts

Posted - 14 Jul 2008 :  00:08:18  Show Profile Send althen artren a Private Message


COOL. If I ever get to a point where I can miss work,
and not have it hurt my pocketbook, I'm heading north.
You did answer my question about the Shield, because
we have tracer deposits in Northern Missouri, I live
outside St Louis and its a couple of hours away.
Thanks for the info.
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 14 Jul 2008 :  01:27:07  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
quote:
Originally posted by The Hooded One


Ed replies:
Hi, Damian! I’ll restrict myself to the pre-Spellplague Cormyr:
Yes, there is a Crown law (brought into being about ten years before the death of King Azoun IV, when Vangerdahast and Alaphondar had an idle month <<snipped for brevity>>



I am truly awed by the alacrity and detail of the response. I know I should be used to Ed's generosity by now, but this reply is AWESOME and has answered lots of the 'un-asked questions' I wanted to post but didn't to keep my post short and to the point. As ever, Ed read around what I asked and provided heaps of magnificient lore for us all to enjoy .

Ed, I raise a glass to you, bottoms up! (and one hopes to get to drink something fizzy with the Lady Herald of Realmslore, as bubbles tend to make ladies laugh)

Many thanks

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 14 Jul 2008 :  01:56:33  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
And when I laugh, my bubbles do . . . interesting things.
Damian,
Ed says:


You're very welcome. When I have the time to do Realmslore, it's always a pleasure to do so for those who love the Realms. Feel free to pepper me with questions to goad me to "fill in around the edges" of my reply, if you feel the need. As long as I'm breathing, I'm here for Realms fans.
Oh, and BTW: NDAs prevent me from saying anything specific at all, but I've recently read some as-yet-unpublished Realms novels, and all who enjoy Realms fiction are in for more than one treat. :}


So saith Ed. I'm itching to read those novels myself, but of course must wait until they're published.
Damian, I'll raise a glass with him for you, in hopes we can all do it in person someday.
love,
THO

Edited by - The Hooded One on 14 Jul 2008 01:58:57
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 14 Jul 2008 :  03:10:23  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
Well Again!

A question (or three) about the Moonshaes this time, specifically related to the Halls of the High King module, (for me, the best module* written for the Realms, one can run an entire camapign from just those 64 pages, it is a must buy, so if you don't have it then get it! ).

Ed could you provide us with some conjecture on what Gauntather and the other High Hands would do assuming that their plot to sacrifice King Tristan is thwarted by those pesky adventuring types that seem to poke their noses into other peoples business when its not wanted...... ?
Would they continue in their aim to bring back Bane (Xvim) or fall into the 'somewhat less religious' work of carving out an empire and enriching themselves instead? (how, where and why?; and who can seriously oppose them? Flamsterd and the Harpers? Help from Waterdeep/The Lords Alliance?)

Would the failure of Gauntather in bringing tyranny to the Moonshaes be seen by the other High Hands and senior surviving clergy as an indiction that 'his hand' does not seem to be able to crush Bane's enemies and therefore needs removing? In other words would they gang up on him and remove him for failure? Is this the Banite way of dealing with those who fail? Or would his hold and rank over the others save his skin? Am wondering how lesser clergy 'punish' over-ranking clergy and move up the ladder and how accepted it is within the Church to do so, do you need a good reason to kill another priest or will any reason do (assuming you have the power to back up and follow through with your reason).


Re Manshoon's investment in the Risen Cult (which I think is the most interesting part of the entire module). Would I be correct in thinking that Manshoon has invested in other 'rogue' Banite sects around the Realms to act as a possible check against Fzoul and the 'orthodox' doctrine of Bane (Xvim) that he promotes? Can you suggest other geographical areas where Manshoon is secretly supporting Banite Cults that potentially oppose Fzoul and his Moonsea allies?


Finally can you share any more Lore on (Cantrev) Aithelar and its Lord, Haembar 'Hawkenhound' Cauldyth please? (Hawkenhound - nickname or family name?). Its a smashing place just waiting for a small group of young local lads and lasses to start their adventuring careeer in

Once again, thank you for sharing your time with us on Candlekeep.

Damian
*I say the best module, this obviously will be the 2nd best Realms module of all time once WoTC figure out that a 64/96/128/256 (delete as appropriate) page module of Eveningstar, the Haunted Halls and the environs of the the Evenor Lands would be the single best thing that they can let Ed write - I don't care what edition it is written for, just give me the product please!!!!!!!!!!!!!

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005

Edited by - crazedventurers on 14 Jul 2008 11:27:48
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althen artren
Senior Scribe

USA
778 Posts

Posted - 14 Jul 2008 :  04:09:47  Show Profile Send althen artren a Private Message
Spells stilled, crazedadventures:

Mayhap you adventured there before? Do you act as spokesman for
the Crazed Adventurers as Lady Maskes speaks for the
Knights? If so, what kind of goodies can you give us.

Edited by - althen artren on 14 Jul 2008 04:11:27
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Ergdusch
Master of Realmslore

Germany
1719 Posts

Posted - 14 Jul 2008 :  09:15:14  Show Profile Send Ergdusch a Private Message
Dear Ed and THO!

Just the other day I wondered:

every country has the one name that seems to be the combination of the most common first and most commen last name - like John Smith would be in the US IIRC or Hans Müller in Germany. A name to use as a pleuso your own without raising any unwanted suspicion or attention.

Which names would those be in Cormyr and Sembia?

And Ed'ditional () question:
What happened to the Red Raven Mercenary Company from Arabel and their leader Rayanna the Rose during the Dragon War and afterwards?

"Das Gras weht im Wind, wenn der Wind weht."

Edited by - Ergdusch on 14 Jul 2008 10:28:38
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 14 Jul 2008 :  10:16:25  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
quote:
Originally posted by althen artren

Spells stilled, crazedadventures:
Mayhap you adventured there before? Do you act as spokesman for
the Crazed Adventurers as Lady Maskes speaks for the
Knights? If so, what kind of goodies can you give us.



I WISH it was so, but alas no....

However I have this little piece (from the Realms mailing list a loong time ago) from Ed about The Company of Crazed Venturers and their first adventure together - it very neatly sums up how Ed runs his games - enjoy

Cheers

Damian
****************************
However, my very first Company of Crazed Venturers play session involved a visit to UnderMountain, wherein a first-level fighter fell through a pit trap...(and via a magical gate which the magic item he was unwittingly carrying activated) into Laeral's lap, as she sat soaking in a large tub (what we moderns might call a 'hot tub') with her sister Alustriel, trading gossip about an upcoming MageFair! His subsequent, ah, 'skillful diplomacy' earned him a magical relocation THROUGH the nearest closed door, into the waiting hands of two rather surprised young-and-eager-male-magic-user apprentices, who were waiting for their turn in the tub. They mind-reamed him, jotted down the operation of the gate and relieved him of its magical trigger...and then (under Laeral's orders) teleported him right back into the Company's midst...naked, weaponless, dripping wet, and smelling strongly of Alustriel's forty-herbs bath mix! The funniest part of the play session was the complete refusal of the other players to believe his (stone-cold-truthful) account of what had happened to
him. However, he got his revenge on them some years later, when the Company met formally with Laeral, and she winked and sweetly asked him to go and get the bath ready...

The PC who ended up wearing the door-splinters in that first play-session was one Bralagar Winterhand, who has since become Tolgar's 'seneschal' [chief of security] for Goldenfields. Another PC also had an eventful journey during that session: the half-elven thief Trunnian Regallis rescued a captive elven lady---and got taken through a gate to Evermeet, where he married her and lived happily ever after, adventuring career be d**ned. :}

You see how dangerous it can be, to ask me things? You have an awesome power, list members...use it wisely!

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005

Edited by - crazedventurers on 14 Jul 2008 12:21:13
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 14 Jul 2008 :  17:33:23  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello again, everyone! This time I bring more Realmslore from Ed, specifically a reply to the queries posed by crazedventurers about the Moonshaes: “Well Again! A question (or three) about the Moonshaes this time, specifically related to the Halls of the High King module, (for me, the best module* written for the Realms, one can run an entire camapign from just those 64 pages, it is a must buy, so if you don't have it then get it! ).
Ed could you provide us with some conjecture on what Gauntather and the other High Hands would do assuming that their plot to sacrifice King Tristan is thwarted by those pesky adventuring types that seem to poke their noses into other peoples business when its not wanted...... ?
Would they continue in their aim to bring back Bane (Xvim) or fall into the 'somewhat less religious' work of carving out an empire and enriching themselves instead? (how, where and why?; and who can seriously oppose them? Flamsterd and the Harpers? Help from Waterdeep/The Lords Alliance?)
Would the failure of Gauntather in bringing tyranny to the Moonshaes be seen by the other High Hands and senior surviving clergy as an indication that 'his hand' does not seem to be able to crush Bane's enemies and therefore needs removing? In other words would they gang up on him and remove him for failure? Is this the Banite way of dealing with those who fail? Or would his hold and rank over the others save his skin? Am wondering how lesser clergy 'punish' over-ranking clergy and move up the ladder and how accepted it is within the Church to do so, do you need a good reason to kill another priest or will any reason do (assuming you have the power to back up and follow through with your reason).
Re. Manshoon's investment in the Risen Cult (which I think is the most interesting part of the entire module). Would I be correct in thinking that Manshoon has invested in other 'rogue' Banite sects around the Realms to act as a possible check against Fzoul and the 'orthodox' doctrine of Bane (Xvim) that he promotes? Can you suggest other geographical areas where Manshoon is secretly supporting Banite Cults that potentially oppose Fzoul and his Moonsea allies?
Finally can you share any more Lore on (Cantrev) Aithelar and its Lord, Haembar 'Hawkenhound' Cauldyth please? (Hawkenhound - nickname or family name?). Its a smashing place just waiting for a small group of young local lads and lasses to start their adventuring career in.
Once again, thank you for sharing your time with us on Candlekeep.
Damian
*I say the best module, this obviously will be the 2nd best Realms module of all time once WoTC figure out that a 64/96/128/256 (delete as appropriate) page module of Eveningstar, the Haunted Halls and the environs of the the Evenor Lands would be the single best thing that they can let Ed write - I don't care what edition it is written for, just give me the product please!!!!!!!!!!!!!”

Ed replies:



Hi, Damian. Glad you like HALLS OF THE HIGH KING. Yes, I sneakily designed it (as much as I could, within the limited pagecount) to be the basis for a campaign; it’s good to know that for you, I succeeded. :} And yes, I’d very much like the chance to someday do Eveningstar properly, with the entire village detailed, about a dozen subplots, the three mini “side dungeons,” and the “how power groups based elsewhere will get involved” guidelines, too.
As before, I’ll try to take the rest of your questions in order.

I see one or two of the High Hands inwardly deciding to just try to seize as much wealth and power as they can for themselves, but concealing their self interest from underlings by doing it in the name of Bane (i.e. purporting to be carrying on with the holy Cause). To do otherwise will leave them without the believers to work for them, get them food and money, and provide other support; they’ll be on their own. They would start in the Moonshaes, purportedly still loyal High Hands, until they had amassed good ships, substantial wealth, and some competent underlings whose loyalty they have begun to wean away from the Cause and more to personally being loyal to them. Then they would depart for Luskan or Neverwinter or Tharsult or Tethyr, seeking to carve out their own criminal empires, to end up living like a (tyrant) lord somewhere.

Gauntather wouldn’t be one of these, not out of any great piety, but because Banites DO tend to kill Banites who fail, and he’ll see himself as trapped, known to all on the Moonshaes who serve the Cause he’s so energetically fostered. Instead, he will announce that he didn’t think this first attempt would succeed, but it did accomplish his secret aim: flushing adventuring bands and other foes of the Cause out into the open, so they can be destroyed. He will hurl all the Banites he can into ambushes on the PCs and other adventurers, making liberal use of poisoned weapons, harrying sleeping or exhausted adventurers, and sacrificing on his altars all he can capture alive.
At the same time, he will tell the other High Hands that not only must they try again to capture and sacrifice King Tristan, they must also seek all other “royal” rulers in the Moonshaes (of all the races, up to and including dryads) and sacrifice THEM, lest death by misadventure or other hands rob them of Tristan as a sacrifice. “The Cause must prevail!”

Flamsterd is most interested in his magical researches; he will be irked every time his attention is drawn away from his work, and will respond to High Hand (or other) violence and tyranny with short, violent spell-hurling responses (he has staves of power and others of his own devising that he can wield) or by coercing or hiring adventurers (sometimes using gates [3e portals] to bring adventurers from mainland Faerûn) to fight the Banites. The most dogged resistance to the High Hand will be local Harpers, who will work alone or in small bands (four or less) simply because they are so thin on the ground. Mistrusted by local rulers throughout the Moonshaes (who will also be suspicious of any forays by the Lord Alliance), they will only be able to get cooperation if the High Hand starts to conquer large areas (i.e. not until it’s quite possibly too late).
The Lords’ Alliance will act somewhat like the modern real-world UN does: sending envoys first, to fact-gather, and then more envoys to engage in delicate diplomacy (whilst the High Hand work goes on, unimpeded), then argue amongst themselves as to what the best policy is (Alliance members don’t want to see other Alliance members achieve any trade or influence toeholds in the Moonshaes, and so will work to stymie and offset efforts of fellow Alliance members), and THEN move, sending in ships full of troops - - almost certainly too late.
All of which means, of course, that it’s all up to the PCs. :}

And yes, the lowest of the Banites are of two sorts: the very lowest, venal thugs who obey orders because they can see that it will be death not to do so, but who are only in it for what they can personally glean; and those who are soon promoted one rung over the thugs: those who hope for a better life, and see Bane as the way to achieving it, and dare to believe in all of this, and become dedicated faithful. THEY are the true danger, because if Gauntather or all of the High Hands are slain, replacements will well up from below (from the cleverest, most Machiavellian, and most zealous of the believers).

Yes, the failure of Gauntather in bringing tyranny to the Moonshaes will be seen by many Banites as an indication that 'his hand' does not seem to be able to crush Bane's enemies and therefore needs removing.
Not by most of the High Hands, who are inwardly non-believers (or becoming so) swiftly, and who see these “god trappings” as a road to power rather than a Cause they believe in [remember, they all believe in ALL the gods, but like all Faerûnians, tend to look hard at human interpretations of the will and aims of the gods; Bane is GONE, and even if this will bring him back, is it the right way? Is it what Bane wants? Is it what other gods want, or is it the sin of sins? Gauntather is a more than a little crazed, after all . . .]. They will support Gauntather so as to keep themselves as safe and powerful as possible, until they see that supporting Gauntather is no longer likely to keep them “at the top.”
However, the “believer” clergy beneath the High Hands in the ranks of the Risen Cult are a different matter. They WILL try to “gang up” on Gauntather (not all as one, but there will be various attempts by various factions and cabals), to remove him for failure. This IS the Banite way of dealing with those who fail. The strong smash those whose weakness or disloyalty has been revealed, to cleanse and strengthen the faith. Bane is, after all, Lord of Tyrants (Lord of Tyranny).
Gauntather knows all of this very well, and will certainly seek to use his hold and rank over the others to save his skin. Not only will he hurl orders in all directions to energetically pursue the aims I outlined above, he will also announce that there are unholy traitors within the Cause, who have helped bring about the failure to sacrifice Tristan (and any other reverses the Risen Cult has suffered). They must be found and burned alive (or just killed if that can’t be arranged). He will order certain zealous priests to seek these traitors among their fellows, setting every priest against all the rest, so none of them will have time and unfettered opportunities enough to strike against him.

Within the faith, you DO need a good reason to kill another priest (or your actions are seen as “wasteful” and “disloyal to the Church” because the death you cause weakens it), so killing priests in front of other priests for no reason at all other than you can catch them at a momentary disadvantage will get you deemed a “traitor” and hunted down. However, if you can catch a rival alone, and can trump up a reason that will stick (and remember, Speak With Dead will be used on the corpse), you can slay them and then announce you discovered their “unholy treachery” and confronted them about it, imploring them to pray to Bane for forgiveness, but they instead attacked you, so you had no choice but to slay them.
Other priests will accept this explanation even if it’s clear you ambushed a bound or sleeping rival from behind, and didn’t really “implore” them to do anything (except die), but they won’t accept such a killing if you have no evidence at all of the Banite you killed being “up to something” (such as building a personal cabal within the Church, disobeying the orders of superiors, withholding wealth for themselves rather than giving it to the Church, and meeting with clergy of other faiths without reporting it to superiors, or without their prior sanction). Now, many priests of Bane are guilty of such things, but proving it can be difficult. Fellow priests (often members of your own cabal) who verbally support your claims are often sufficient - - but you and they may well be denounced by members of the dead priest’s cabal, who come out of the proverbial woodwork to accuse you and your witnesses of “unholy treachery.” And so it goes. The obvious perils of all of this are what keeps the Church of Bane from being one ongoing bloodbath where the High Imperceptor will be the “last priest standing,” and rule a church of animated undead or cowed villagers or no one at all. Bane himself has been known to “smite down the wasteful” by sending bolts of black lightning snaking from his altar, chasing targets around corners like magic missiles, to seriously injure or kill priests he regards as having been too brutal in their butcherings of fellow priests (who are, after all, his valued assets).

And yes, you are indeed correct in thinking that Manshoon has secretly fostered and supported other 'rogue' Banite sects around the Realms to act as a possible check against Fzoul and the 'orthodox' doctrine of Bane (Xvim).
These include the Black Chanters in Memnon, the Black Flame of Tyranny in the Vilhon Reach, and the Lords of the Lord in Tharsult, plus tutors who are readying new priests to found their own cults, in camps in the “wild forests” of the Velen Peninsula in Tethyr. He has his eye on Sembia, Impiltur, and the Tashalar for sites to found new cults, too, and is seeking to secretly recruit support among certain nobles of Waterdeep.

As for Aithelar, there was an NDA on this (for fiction by another author reasons), and I’ll have to check and see if it’s lifted. Until then, I can say that ‘Hawkenhound’ was Haembar Cauldyth’s famous-for-hunting father’s nickname (yes, it was then “Hawk-And-Hound”), and is now Haembar’s own nickname, bestowed on him by his people, not taken by himself. And yes, Aithelar is a great place to start adventuring from, and in. :}



So saith Ed. Who hopes all of this is of help, and also sent me a brief note for two other scribes:



Zandilar: I’m still seeking that one last file, and then I’ll reply re. the Women of the Woods! Kuje, the same applies re. the Reaching Wood.



So there you all have it, for now. Ed will return with more Realmslore as soon as he can.
love,
THO
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Kuje
Great Reader

USA
7915 Posts

Posted - 14 Jul 2008 :  17:41:57  Show Profile  Send Kuje an AOL message  Click to see Kuje's MSN Messenger address  Send Kuje a Yahoo! Message Send Kuje a Private Message
Cool beans, waits for it. :)

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

My Goodreads page: http://www.goodreads.com/kuje

Scribe for the Candlekeep Compendium
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 14 Jul 2008 :  21:02:58  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
Thank you Ed for another fantastic reply.

The internal politics of Bane make for some very interesting possibilities both within the Church and within the Zhentarim as well (and as ever Manshoon is the master strategist trying to keep his position in place and everyone else down).

The politics within the Banite Clergy are great, everyone knows that everyone else is working against (at various levels) the orders of the church to better themselves so therefore are 'traitors' and everyone knows that these traitors should be dealt with, but you can't just do it without a good reason and of course, whilst you think you have a good reason the upper ranks might not...... Brilliant (its like playing the Paranoia RPG, but with a bit more nastiness).

It seems to me that the strength of the Church is also holding it back from achieving its aims. Though internally strong and lawful with a strict code and powerful members/'allies' (beholders, dark naga's et al), the faith of Bane demands discord and tyranny, and the priests spend too much time competing against each other to be tyrannical and not against Faerun in general. If they could all just agree on one cause and then fully put aside their vindictiveness to each other, Faerun would be a much darker place.

Take care Ed

Damian
who is off to ponder what would happen if all the Banite priests agreed to go on crusade and how the heroes (PC's) have to convince them otherwise. I can see a very long, complicated and delicately played mini-campaign ahead

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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createvmind
Senior Scribe

490 Posts

Posted - 14 Jul 2008 :  23:46:21  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message
Hello All,

Ed I have a two identical NPC twins who are leaders of a growing hamlet, one is a cleric of Shandukal, the other a mage of Azuth, they both pretend to be same person answering to last name only so as to never be lying. They use a tactic of assiting folks far and wide in hopes of getting same folks to agree to assist in the growth of the hamlet for a number of months or years, how would a mage bind someone to such an agreement?

I looking for magics where the person is aware he/she is being bound to the agreement and I'm looking for magics where the person would be unaware they've been bound by agreeing to service. The folks believe leader is a mage so what would need to be done if cleric of Shandukal is standing in for his brother? When they come across clerics of other faiths or other mages then I'm assuming they form mage pacts and get clerics to swear upon deity to term of service, yes? How are these enforced or what can one do to enforce these agreements?
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Zandilar
Learned Scribe

Australia
313 Posts

Posted - 14 Jul 2008 :  23:48:24  Show Profile  Visit Zandilar's Homepage Send Zandilar a Private Message
Heya,

I await the answer with baited breath...

Thanks Ed and THO.

Zandilar
~amor vincit omnia~
~audaces fortuna iuvat~

As the spell ends, you look up into the sky to see the sun blazing overhead like noon in a desert. Then something else in the sky catches your attention. Turning your gaze, you see a tawny furred kitten bounding across the sky towards the new sun. Her eyes glint a mischevious green as she pounces on it as if it were nothing but a colossal ball of golden yarn. With quick strokes of her paws, it is batted across the sky, back and forth. Then with a wink the kitten and the sun disappear, leaving the citizens of Elversult gazing up with amazed expressions that quickly turn into chortles and mirth.

The Sunlord left Elversult the same day in humilitation, and was never heard from again.
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althen artren
Senior Scribe

USA
778 Posts

Posted - 16 Jul 2008 :  21:14:30  Show Profile Send althen artren a Private Message
Spells Stilled, Ed:

I just had a thought. I am an adventurer (epic-level). I live in 1485 DR, after the Spellplague. I come across an ancient tomb in Netheril and in in find the spellbooks of the archwizards Chronomancer, which details out the Time Conduit spell. Now, I have lost alot in the Spellplague and am extremely bitter, but now figure that I have a way to get back to the right time period to possible cancel the effect. I get my other epic-level buddies, go gather some artifacts for help, and head back in time. There is no Mystra, there are no dieties that are monitoring time travel, (at least to my knowledge after the death of Mystra in 1385 DR).
I cast the spell and my party and I go back in time to before 1385 DR.
Now by definition of the dieties, they have the ability to see a number of weeks into the future or into the past of any individual who are acting within their portfolio. So, by default, Mystra SHOULD
be able to see us using magic and time travelling, should be able to see where we come from and what will happen to her. EVEN, if she can't see into our minds and now what the future is, (by those who deem it so, cough*WOTC*cough) since we are coming into a time period where time travel is regulated by her and the Weave still exists:

* Are we free of the restriction of using the Weave ways of harnessing since we have learned to use magic based on something else to harness and tap magical energy?
* Would the diety's that would profit from the Spellplague read our minds and sent their entire arsenal of believers to stop us?
* Even if we use the 3.x Teleport through Time found on the archives of WOTC website, we should have the abiltiy to do something right?
* Are we free from the regulations of Mystra's decress since we come from a future where those regulations and limitations do not exist, because of our non-Weave magic system?
* Finally, can you even talk about any of this? (Guess what my answer is.)

Please, any scribe who would like to chime in please feel free to do so.
Althen
*
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George Krashos
Master of Realmslore

Australia
4944 Posts

Posted - 17 Jul 2008 :  00:20:04  Show Profile Send George Krashos a Private Message
Pre-Spellplague spells require the Weave to function. The spells themselves are conduits to the Weave and the magical effects created by them are as a result of this interface.

Hence, even if you find the 'time conduit' spell, you won't be able to use it. You may be able to (with appropriate DM adjudication) transform said spell into a 4E ritual.

My view then is that if you are successful in coming back to the past you will be unable to use your 4E 'spellcasting' abilities as the Weave blocks your attempts to bypass it and access the 'raw stuff of magic' that I assume is still what powers arcane spellcasters in the Realms (not knowing how this works in 4E makes this somewhat hypothetical, of course).

In the circumstances your arcane spellcasters will have to learn how to access the weave to cast spells (assuming they can find some spells to memorise in Vancian style) and will revert to 3.XE edition spellcasters, in my view. The same goes for priests.

Finally, Ed noted in a previous post here at the Keep that as of the 1370s DR Mystra had officially 'shutdown' time travel to the point that 'time conduit' no longer worked and there was something up with the time gates.

That brings me to your last series of questions. Mystra would be instantly aware of your time travelling from the future, but I have a feeling that Ao's influence would make her unable to ascertain the whys and whens of it. As for your memories, she would wipe them herself (frustrated no doubt that all she can glean is that you are from the future and wondering how it is that she has once again allowed time travel - believing that she will continue to exist into the future) and ensure that you didn't get to go "Back to the Future".

So basically what I'm saying is that post-Spellplague adventurers who go back in time to before 1385 DR become 3.XE adventurers with no knowledge of the future and Spellplague events and stay there. So what you are doing is getting retro and playing 3.XE.

I'm sure Ed will chime in with the right answer in due course.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 17 Jul 2008 :  01:27:47  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
Well Again Ed (and the lovely THO)

In the first of the avatar modules FRE1 Shadowdale, you introduced a lovely young lass called Beluane 'Brighteyes' Alkath to us, a 1st level wizard out looking for adventure. She was being watched by Azuth as a potential future Magister. Do Azuth and Mystra keep track of many novice spellcasters hoping to find a special one or two that might just be able to attain a greater understanding of the Art than others? and at what point would they (The Gods) stop taking interest in someone? What would you need to do to be 'picked' or 'unpicked' by them?.

As an aside, how well might Brighteyes have done in the following 15-20 years? Would she have become a sorceress* of good serving Mystra and Azuth, or would she 'fall' to personal ambition and aggrandizment instead?

Her tutor was Anthagar 'the Blind' from Hillsfar, do I take it that he wasn't completely blind as he could still tutor young magic-users by (presumably) reading and casting spells, or was he actually blind and had another way of reading spells and casting instead? Is sight required to be able to cast magic or does Read Magic let you 'see' the words you need to form to cast spells?

Thanks Ed

Damian
* to clear up any potential misunderstanding, I use the term sorceress as a title not the 3.xE character class (I am old and lady wizards were always called sorceresses 'back in the day' )

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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Jamallo Kreen
Master of Realmslore

USA
1537 Posts

Posted - 17 Jul 2008 :  01:42:05  Show Profile  Visit Jamallo Kreen's Homepage Send Jamallo Kreen a Private Message
Unfortunately, George Krashos has the right of it vis-a-vis time conduit. Ed has answered a few questions of mine about time travel; searching for his answers to those will clarify much.

Fortunately, my campaign's year is the Tankard (DR 1360), so the Arcane Age supplements work just fine!





I have a mouth, but I am in a library and must not scream.


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althen artren
Senior Scribe

USA
778 Posts

Posted - 17 Jul 2008 :  01:47:46  Show Profile Send althen artren a Private Message
Spells stilled, George:

Ed has also stated that there are other sytems of magic on Faerun that are separate
from the Weave. I was assuming that whatever new system of magic in 1475 DR would
have to be "allowed" in 1375 DR, by default magics without the Weave should be
able to function beside the Weave (I would be the DM and would allow it, I'm just trying to get my head around all this metagaming, my players might someday, well no, maybe not.)
I was not aware of the Mystra declaration of time travel was no longer
available. I do know that WOTC put in Teleport Through Time in the Forgotten Realms archives. I have never seen this post where time travel was killed, and I have printed off a large percentage of Ed's words.
(Anybody know which month and year this was posted?)
Finally, regarding Ao, it seems to me that he is in no way interested in the dealing with
mortals, being the Overgod of the Faerun's Pantheons. All I have seen with him and mortals was with Elminster in the Shadow series Ed wrote, and unless he "WANTED" all this chaos to happen it makes absolutely no sense that he allows this. Isn't it stated in some of our discussion that he is no longer around after 1375DR.
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Jamallo Kreen
Master of Realmslore

USA
1537 Posts

Posted - 17 Jul 2008 :  01:50:27  Show Profile  Visit Jamallo Kreen's Homepage Send Jamallo Kreen a Private Message
Here's one which you, Lady Herald, may be able to answer.

I happened to notice that Alaundo's post at the beginning of this scroll used the phrase "well met" with a period at the end; I always write it with an exclamation mark. Are there any salutations or stock phrase in Common or any of the languages of Faerun which require that they be spoken in a certain tone of voice (excluding profanities and curses)? For instance, is a phrase like "well met" even comprehensible to a listener if it is spoken somberly or angrily?





I have a mouth, but I am in a library and must not scream.


Feed the poor and stroke your ego, too: http://www.freerice.com/index.php.

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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 17 Jul 2008 :  02:17:05  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all! Yes, Jamallo, I can answer this one, because there have been many, many instances in our Realmsplay (with Ed as DM) where various NPCs played by him have uttered "Well met" sarcastically, or as a soft, menacing "You're in my hands now, and you're going to die!" greeting.
As the Common Tongue is just that: a commonly-used trading tongue employed by various races and therefore spoken with a wide variety of "accents," cadences, and habitual vocabularies, it can't make use of tonal inflection to alter meaning (only to reveal the speaker's intent, state of mind, or whether or not his/her words are to be taken literally or if he/she intends to signal exaggeration, untruth, sarcasm, etc.) [I have in the past discussed this specifically with Ed.] So it follows that NO salutations or stock phrases in Common require a specific tone of delivery. This may not hold for other languages of Faerun; I believe Ed postulated that the treant, thri-kreen, and pixie tongues ARE tonal.
love to all,
THO
P.S. Ed will send me more Realmslore as soon as he can. He's snowed-under-busy right noe, but I'm ferrying all lore posts to him pronto to fill up his platter.
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createvmind
Senior Scribe

490 Posts

Posted - 17 Jul 2008 :  02:22:39  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message
Hey Althen:

Ao took interest in a certain Orog who desired to be a paladin of Torm, Ao answered the orcs prayers and granted him a powerful spell as well.

War in Tethyr if you're interested.
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althen artren
Senior Scribe

USA
778 Posts

Posted - 17 Jul 2008 :  03:38:39  Show Profile Send althen artren a Private Message
Spells stilled, createvmind:

Thank you for the info, and not
getting me wet.
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Wooly Rupert
Master of Mischief
Moderator

USA
30412 Posts

Posted - 17 Jul 2008 :  03:48:20  Show Profile Send Wooly Rupert a Private Message
There is a way around Mystra's ban on time travel: don't do it in Realmspace. There's an astronomical feature in Greyspace that can (not necessarily will) hurl a ship to a random point in time. That could be used as a way to go back into the past, but it's not reliable.

There's also the methods available on Krynn...

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TheHermit
Seeker

USA
60 Posts

Posted - 17 Jul 2008 :  07:06:35  Show Profile  Visit TheHermit's Homepage Send TheHermit a Private Message
Ed,

My latest group will be getting their start in Battledale's Ghost Holds (circa Mirtul, 1357 DR). If you could, could you tell me a bit of some of the folk of note that might still live in the forests in the Holds' area, and any of the ruins you might find particularly interesting? Also, where did the folk who built the various Holds get the materials for their construction - is there a local source for building stone or is that shipped in from abroad?

Yours,
Joe Littrell

- "Glitz & Klax's Potions & Elixirs"/"The Sandmen", Inside Ravens Bluff, The Living City; 1990; TSR, Inc.
- "The Far Guardians' Traveler's Mission", Port of Ravens Bluff; 1991, TSR, Inc.
- "Signs Painted", Polyhedron #70; April, 1992; TSR, Inc.
- Communications Director, Coliseum of Comics, Orlando, FL - http://coliseumofcomics.com/
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The Red Walker
Great Reader

USA
3532 Posts

Posted - 17 Jul 2008 :  13:35:50  Show Profile  Send The Red Walker a Yahoo! Message Send The Red Walker a Private Message
Ed and THO,

With a third book in the Ed Greenwood presents Waterdeep being announced(Downshadow by Erik Scott de Bie) is it known how big that series will be? Just the three books or is it intended to be open ended pending sales?

A little nonsense now and then, relished by the wisest men - Willy Wonka

"We need men who can dream of things that never were." -

John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
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