Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 Valuable Villains
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Previous Page | Next Page
Author Previous Topic Topic Next Topic
Page: of 3

The Sage
Procrastinator Most High
Moderator

Australia
31701 Posts

Posted - 04 Apr 2008 :  01:00:03  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Dalor Darden

I had asked previously, but thought I would ask again:

Does anyone have any of the villains in the various novels from the Forgotten Realms statted out for use in their own game?

Would anyone LIKE to stat out the villains from novels to place in this thread?



A lot of them were given 2E stats in the Villain's Lorebook... And it's available for free from the Wizards downloads page.

There's a number covered in the earlier Hall of Heroes supplement as well [which is available for download at paizo.com].

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

Calrond
Learned Scribe

USA
118 Posts

Posted - 06 Apr 2008 :  03:24:44  Show Profile  Send Calrond a Yahoo! Message Send Calrond a Private Message  Reply with Quote
Someone did this for RA Salvatore's characters, including villains, a while back. Here's the link to that.
http://forum.candlekeep.com/topic.asp?TOPIC_ID=8356
Go to Top of Page

Dalor Darden
Great Reader

USA
3703 Posts

Posted - 10 Mar 2011 :  05:30:34  Show Profile Send Dalor Darden a Private Message  Reply with Quote
One of my most "valuable" villains has actually been Dalor Darden.

I created this bit of ideology a long time ago. I have used it for various characters in various games...but originally I created it for Dalor as his war doctrine. Dalor slid far during his time as a War Wizard for the Empire of Alphatia...eventually being exiled after a failed rebellion.

Originally he was a Neutral Illusionist, but soon became a Lawful Neutral Illusionist/Wizard; and eventually became a Lawful Evil wizard willing to "do what he must" to protect his Empire. Before his rebellion he was asked his advice by his Lady Liege (the ruler of the Alphatian Empire...who he was in love with but could not have) what his advice was on war.

While it has changed somewhat, I think it is an ideal war theory for a Lawful Evil ruler...and offer it now for use by those of you who might have a Lawful Evil monarch/leader in your campaign that you want to give an additional bit of depth to.

----------------------------------

Allow me to remark on this subject many call the “Art of War” to be used by a monarch.

There is no Art in war, no justice, no long lasting testament to the glory of any kingdom. There are only some few truths that any ruler should hearken to if they plan to lead a nation and endure until death does claim them in their bed from old age.

First and foremost is the rule that he is best secure from danger who is on guard even when he seems safe. Any monarch that trusts anyone is already lost. Myself, I would not even trust my own mother, gods save her soul, if she were still alive.

Second, and nearly as important is the fact that if a King does not strike first, he will instead be the first struck. Preemptive attack upon a foe, whether real or possible, is far better than building defenses in the vain hope that they will not be overcome. It is true that none can wage war on all fronts without exhausting both warriors and supply; but with proper prudence and judgment, a solid balance can be had that allows you to pick the right enemy at the right time.

Many say that the sinews of war are infinite money; I say they are fools. Money is no good to any man save as a means of barter. Instead say that excess men are the sinews of war; for having a constant supply of fresh warriors to replace your fallen is far better than to have no men to arm with the weapons and armor just bought with your infinite money! So make sure that you have the manpower needed for any task you set out upon; as well as a steady supply of recruits to replace the fallen. A careful balance of recruitment and expansion are needed to ensure that your generals have both ample warriors for their tasks and enemies that can be overcome without exhausting your manpower.

So many monarchs, as well as others, remark that a King should carry himself with the utmost dignity and honor. Of course, then they go on to tell you that their notion of honor and dignity are the way a King should rule. I say they are fools. I say that to a true King, nothing is inconsistent which is expedient. Only the King of a nation should have the right to lie and deceive; for a King is responsible for the wellbeing of his entire people and is not accountable to the mundane drudgery and restrictions that lesser men are held accountable to. In war, truth is the first casualty; and so too in ruling a nation. This does not mean that a King should lie and deceive at all turns; for such a man would soon find his Kingdom surrounded on all sides by foes seeking to crush him instead of fellow Kings that respect his rule. Simply put, a King should cultivate friendship with his equals, crush his inferiors, and feign subservience to those stronger than he until such time that the role might be reversed in the future.

It is a fact that men grow tired of singing, dancing, sleep and even love far sooner than they tire of war. It is the nature of mankind to make war upon those surrounding him; so that his will is made supreme. Knowing this, always know also that even a peaceful neighbor will seek war against you if weakness is perceived in you. The saying “a bad peace is even worse than war” applies in this instance as well; for even an enemy that has been crushed and forced into service to your cause will seek to rise against you if conditions favor it. Because of these things, learn to instill fear in both friend and foe alike. Let them hate you, as long as they fear you. A man fearful of his master will not raise his hand against him; because his fear will weaken him and keep him restrained against you more so than any shackles or forced tribute that might weaken him.

Once war comes to you, believe in the adage that he conquers who endures. Surrender is not an option for any King who wishes to ever have fear in the heart of his enemy. In war you must be fast, strike hardest and never show any signs of remorse, hesitation or doubt. It is far better to suffer numerous defeats and finally be victorious; than to never fight at all and thus be defeated by your own heart.

Many Kings know how to gain a victory, but few know how to use a victory to gain further conquest. Do not pause in your bloody works against your enemy once war is joined; a man defending his lands can do nothing against you in your own. Each time you gain victory over your foe, he should have little time to even consider countering your conquests because he should still be involved in defending yet another part of his kingdom against you or your confederates.

Your armies may march divided; but to your foe it must seem like your armies fight with single purpose and concentrated solely upon him to crush hope or aspiration for victory from his chest. As he sees you constantly on the attack upon his lands, while your own nation’s provinces bask in the glory of peace and prosperity, desperation only for survival will clutch at his mind. He will seek some great victory to rally his forces; and thus force his men into positions of little hope. His armies will not only be demoralized, but he too will see that his efforts are for naught and soon he will be defeated in his heart long before you slaughter the last of his forces upon the field of battle. The desire for safety stands against every great and lasting enterprise; including victory and conquest; while the outcome of war corresponds less to expectations than anything else. Be adaptable and ensure that no rigidity exists when you make war; either in your wide ranging assaults upon the enemy or in your own desire to be careful and make no mistakes.

Despite all these things, it is best to remember that the greatest events result from trivial causes. Be mindful of all news that comes to you. Find the heart of every matter and expose it to the light of truth so that you may know most clearly the intents of all your foes and friends alike. It is good to see your foe struggle, but it is best for your friend to struggle as well! He that is in need and on the edge of defeat is the ally that can be most trusted as he fears defeat and needs your strength to lean upon. Always come to the aid of your allies if you can spare strength to do so; but not in the defense of his lands. To defend an allies land is to spend your warriors without gain. Instead, make war upon the soil of your ally’s enemy in pursuit of conquest. This will force your ally’s aggressor to become a defender, and thus be defeated in his initial aims.

Make sure that your forces are ruthless; with little thought toward glory and honor. The man who runs away when ordered will fight again, while war spares not the brave; which I call the foolhardy. Even the bravest can be frightened by sudden terrors; but steadfast resolve and fear of failure are far stronger motivations than simple gallantry and honor. Even a cornered rat can kill its predator; but the strongest lion will flee insurmountable odds. So instead of courage, teach discipline through deprivation and structure to your forces. Few men are born brave; but fearless men may be created. A brave man may have a glorious death; but a disciplined and motivated man will have victory. Maintain the motivation of your forces in bloodlust and dreams of riches; simple ideology can be crushed from a man when his lands are being plundered and his women raped by the enemy. Your warriors should care nothing for the people of their own nation; but crave in their hearts the slaughter of their enemy. When one side has the stronger morale, whether from hatred or discipline; then the enemy, as a rule, can’t withstand them.

When your enemy is at last conquered, woe to them that stood against you and dared your wrath. Their lands should be plundered, their soldiers slaughtered, and their people enslaved, one in ten, to the will of your designs for them. Gentleness will instill hope within them; but a firm hand that is fair after the end of war will see them come to respect you. Instill in a conquered people that it is better to be now subject to the victor of war so that they too may enjoy such victory in the future instead of ever giving a sign of weakness through some sort of apology or reparations for the faults of their former leaders. A defeated King should be dealt with in the harshest manner; his entire lineage erased from existence. Leaving a defeated foe alive only means that someday he will seek vengeance because of his humiliation. True victory is not had by simply defeating a man; you must kill him to make sure you leave no enemy behind, and stamp out his seed as well so that no pride may grow in the heart of any who might someday think they have the “right” to gain vengeance upon you.

I say to you that these things are true; and only those Kings who have followed this path, or those similar to this one, have prospered and made their people great. Honor is a weak principle instilled within the hearts of men who are too weak of mind to ensure their own safety; it is a principle of soft rule that is too easily exploited and broken. Instead, aspire to firm but fair rule; ensuring that you are respected, even if you are ruthless. Give no quarter to your enemy; but reward your friends and warriors handsomely and you will become the better in any comparison between yourself and some piteous King who seeks honor, chivalry and glory instead of lasting victory, power and peace. Only in final victory can peace be had; and only the obliteration and death of a foe brings peace between two adversaries.

This is as it should be; and as it is.

---------------------------------------------------------------------

Eventually, Dalor gave up on War in general...or I should say AS a General. His alignment ended up as Neutral Evil, and to him war became a "primitive" tool of diplomacy to be used only under certain circumsances.

Any feedback?

AD&D for me!
Go to Top of Page

Alystra Illianniis
Great Reader

USA
3747 Posts

Posted - 10 Mar 2011 :  07:07:38  Show Profile  Click to see Alystra Illianniis's MSN Messenger address Send Alystra Illianniis a Private Message  Reply with Quote
Morganna Bloodbane- F CE half-drow Wizard/Assassin

Morganna is the half-drow daughter of a powerful Vaerhaunite pirate and House Lord (from an unknown city). She is cruel, ruthless, sadistic in the extreme, and utterly devoted to two things- power, and her goddess Tiamat. She reveres dragons as the most powerful mortal beings, and will work with and aid evil ones whenever she can. She also seeks power and wealth for her own ends. Her main goals are to usurp her father's place as head of his thieves and assassins network, to amass enough power to rule a realm of her own, and to hunt down and kill her half-brother Lothir, the legitimate heir to their father's criminal empire. Unfortunately, the younger drow- a bard who secretly worships Eilistraee- has gone missing, and both she and a separate group of hired mercenaries have been sent to find and return the missing noble youth to his home, by force if necessary. Morganna harbors an undying hatred for the lad, and would prefer to kill him.

She uses an unusual weapon- a double-blade sword that also has two other forms, two separate long swords, or a single sword with parallel blades. It Is both vampiric, and increases her strength and speed(dex) and her BAB by +1(cumulative) every time it does more than 10 points of damage to an opponent, which along with her magic, poison use, and stealth, makes her very deadly. She also carries a bag of holding, a necklace of fireballs, and a pair of bracers of armor. She dresses in a distinctive blue-scale armor from a behir, with copper-hued scaled gloves and boots, and a displacement cloak made from the hide of the actual displacer beast. She also wears a red sash around her waist at all times, signifying her membership in the Venom Daggers(her father's network).

The Goddess is alive, and magic is afoot.

"Where Science ends, Magic begins" -Spiral, Uncanny X-Men #491

"You idiots! You've captured their STUNT doubles!" -Spaceballs

Lothir's character background/stats: http://forum.candlekeep.com/pop_profile.asp?mode=display&id=5469

My stories:
http://z3.invisionfree.com/Mickeys_Comic_Tavern/index.php?showforum=188

Lothir, courtesy of Sylinde (Deviant Art)/Luaxena (Chosen of Eilistraee)
http://sylinde.deviantart.com/#/d2z6e4u
Go to Top of Page

MalariaMoon
Learned Scribe

324 Posts

Posted - 12 Mar 2011 :  13:04:10  Show Profile  Visit MalariaMoon's Homepage Send MalariaMoon a Private Message  Reply with Quote
A Trio of Minor Magelings in Service to The Zhentarim

I’ve always enjoyed how Ed’s Realms seem to be populated by nigh endless ranks of ambitious Zhentarim wizards. One might almost imagine there is a deepspawn somewhere in the Citadel of the Raven disgorging fodder for Shandril’s spellfire or a Harper’s blade. Most of them get killed swiftly, and only a scant few of them achieve the power and status they crave. Fewer still get any personality beyond a fireball spell and a cowled robe of a darker shade.
My contribution to the villains scroll is three Zhent magelings who have thus far survived the spells and swords of their foes but whose progress through the hierarchy of the Black Network has not been stellar. They’ve been recurring foils in my campaigns, and I hope I’ve managed to inject them with a little personality. They could be encountered leading missions anywhere in the Realms where the Zhentarim has or hopes to have an influence (which, let’s face it, could be just about anywhere). Invariably they travel with a group of expendable lackeys for the PCs to butcher.
Go to Top of Page

MalariaMoon
Learned Scribe

324 Posts

Posted - 12 Mar 2011 :  13:07:11  Show Profile  Visit MalariaMoon's Homepage Send MalariaMoon a Private Message  Reply with Quote
Dester Ruathgull
Human Male Wizard 8 (Chaotic Evil)

The Realms is famous for its long list of legendary spellcasters, all with suitably astronomical intellects. Dester is different; he is one of those wizards who is clever enough to master a spell, but lacks the vital streak of genius that makes a truly great magic-user.
Dester struggles to come to terms with his shortcomings as a mage. He likes to bluff and bluster, although he is just about canny enough to stop short of annoying anyone who might blast him to smithereens with a casual flick of their little finger. Curiously, his lack of ability has made him a valuable asset to his superiors, who appreciate having a dependable agent who isn’t going to surprise them with newfound powers and newfound ambitions.
Dester fancies himself as an artist, and delights in drawing charcoal female nudes. They impress no one except the occasional sheltered youth. Although Dester occasionally pays Zhentish whores to pose for him, he is far more likely to simply force a comely prisoner to strip for his sketches. He has even been known to use hold person on subjects who are unable to keep their pose.
Dester’s insecurities about his own magical shortcomings are so grave they even affect his approach to combat. He has a tendency to begin a battle with the highest level spells at his disposal so that his enemies believe him more powerful than he really is. He also relies on magical items to augment his abilities, and always carries at least a couple of wands and a few scrolls containing formidable offensive spells.
Dester likes to think of himself as a ladies’ man. Everyone else considers him a lech. If he captures a group of PCs, he is likely to try and charm any attractive women in the party. He has a tendency to let his guard down badly in such situations, possibly giving the object of his affection a chance to escape or turn the tables on him.
Dester is a tall, lanky and unkempt. In his fortieth winter, he is balding, with close-set eyes and poor teeth. Even when he is attempting to be genuine, he leers rather than smiles. He tends to dress conservatively in wizards robes but then ruin the effect with some poorly chosen accessory, such as a ridiculous monocle, a paisley scarf or a gaudy earring. Should Dester become a regular in your campaign, the DM should always add some new fashion faux pas to Dester’s outfit.
Dester doesn’t like to consider himself evil, and prefers his minions to do the murdering and stealing for him. A lot of wickedness stems from sheer laziness; it usually seems easier to kill the prisoners rather than find some other use for them ...
Go to Top of Page

MalariaMoon
Learned Scribe

324 Posts

Posted - 12 Mar 2011 :  13:09:04  Show Profile  Visit MalariaMoon's Homepage Send MalariaMoon a Private Message  Reply with Quote
Aviarre Hailselm
Human Female Wizard 7 (Neutral Evil)

Aviarre likes powerful magic, but she likes powerful wizards a lot more. If you listen to the tongue of sky mage and “gossipmonger most high” Nammatil Knifewing, she’s a horse that everyone in Zhentil Keep has ridden, but by Sune’s saucy stockings, she goes at a gallop!
At least that used to be the story. Now beginning to near the age of thirty, Aviarre’s famous copper coloured hair is losing its shine and she’s beginning to thicken around the middle. Her fading looks have made her even more diffident, and she is easily manipulated by her lovers, who tend to send her on foolish errands they can’t be bothered to do themselves. Her eagerness to please her masters can lead her to be ruthless and cruel, and despite appearances, she is not one to underestimate.
That being said, her appearance strays somewhat from what might typically be expected from a Zhentarim mage. Using closely fitted sable robes as a base (this is the Black Network after all), Aviarre’s augments her outfits with chequered halfcloaks, sashes of deep red, maroon or indigo and intricate belts made from links of different metals. She also sports an enchanted hat that can change its shape into any kind of non-magical headgear short of a helm or coif.
Aviarre has a familiar, a wretched imp she calls Ague. Somehow Ague has mastered the ability to polymorph into the shape of a tressym, and wearing this form he often spies in Cormyr and the Dalelands.
Aviarre is chronically disorganised. The DM shouldn’t be discouraged from having her spend an entire round searching her pockets for the correct spell component. She is hopeless at remembering the names of the lackeys the Zhentarim assign to her, and she confuses them all by issuing garbled instructions. PCs are always ready to slay a Zhentarim agent, but perhaps they might pause if during the fight they’ve witnessed her mix up her wands, order the wrong bodyguard to drink the wrong potion, and try and use the wrong material component with a spell not once but twice (wild magic ensues!). Of course, if they don’t put an end of Aviarre when they have a chance, she’ll exact sadistic vengeance on them at some later date.
Adventure Hook: Aviarre’s latest lover has grown tired of her, and has decided the best way to be rid of her is to send on her on a mission that is more likely to end in her death than any form of success. Possible ideas might be retrieving some non-existent item from the dungeon the PCs are currently exploring, or a frontal assault on the home of some powerful ally of the PCs (such as Elminster’s tower or Berdusk Hall) whilst the PCs are in the vicinity.
As Aviarre gradually concludes she’s been sent on a suicide mission, her thoughts will turn to revenge. She might try and convince the PCs to help her ambush and destroy her old lover (a senior Zhent mage), or choose to get her own back by selling Zhentarim secrets to the Harpers, Cormyr or Silverymoon (the PCs might become her unwilling guardians, protecting her from the many assassins the Black Network will inevitably send after her).
Go to Top of Page

MalariaMoon
Learned Scribe

324 Posts

Posted - 12 Mar 2011 :  13:11:42  Show Profile  Visit MalariaMoon's Homepage Send MalariaMoon a Private Message  Reply with Quote
Kerrivan Larazhast
Human Male Wizard 8 (Neutral Evil)

In all truth, Kerrivan Larazhast should be Manshoon’s right hand man by now. He has served the Black Network diligently for almost two decades, and embodies the best qualities of a Zhentarim mage with his intelligence, cunning, creativity and ruthlessness.
However, despite all these qualities, Kerrivan always seems to snatch defeat from the jaws of victory. Whilst the higher echelons of the Zhentarim are aware of his talent, a string of failures has slowly begun to blacken his name.
Only a tiny circle of people know the truth behind Kerrivan’s miserable career, including Kerrivan himself, Fzoul Chembryl and Doommistress Jareema Allifan, the priestess of Beshaba who is behind his bad luck.
Before Kerrivan’s birth, Jareema was in love with an influential Zhent mage called Opheal Larazhast. However, Opheal discarded her in favour of the beautiful and wealthy Rosaline Featherstone, and Jareema vowed revenge on the one who had stolen her love. Calling on the most powerful divine magic she could muster, she laid a curse on Rosaline’s womb, pronouncing any child born to her would carry Beshaba’s bad luck with them for every day of their life until both Opheal and Rosaline were dead.
A year after Opheal and Rosaline were married, Kerrivan was born and Jareema’s curse was enacted.
Kerrivan has now lived with his curse for almost forty years; although he only understood its true nature five winters past thanks to the divinations of Fzoul Chembryl, Zhentil Keep’s high priest of Cyric. Although he now understands the origins of the curse, Fzoul has not yet shared with him the circumstances that will bring about its end. Old age has already claimed Rosaline, but should the truth be revealed to Kerrivan he might try to slay his father in order to end his eternal misfortune. Opheal Larazhast has become a recluse, and manufactures magical wands and weapons for the Zhentarim in return for gold, solitude and private quarters in the Citadel of the Raven. Meanwhile, Fzoul considers how best to use his leverage over Kerrivan . With great subtlety, he tries to ensure Kerrivan’s involvement in those plots of Manshoon that he would see falter.
Beshaba has granted Kerrivan one small mercy; he remains an incredibly handsome man, appearing a good decade younger than his actual age. He has thick, tawny hair that flows down to his shoulders, wears a neat beard and has the sparkling green eyes that made his mother such a beauty.
Kerrivan’s Luck: Beshaba’s curse manifests itself in ingenious and indirect ways. Kerrivan does not suffer from any attack role or hit point penalties; rather freak accidents, bizarre coincidences, and uncharacteristic misjudgements on the part of his minions always seem to plague his plans. Some examples follow:
• An uncharacteristic earthquake just prevented him obtaining a staff of power in the Dungeon of the Ruins.
• When battling the Harper bard Arinrath Eastinghold, Kerrivan stumbled into an unknown dead magic zone just as he as was about to unleash his killing spell.
• In Daerlun, a carefully constructed plan to plunder the tower of the wizard Sandar ‘Silkenvoice’ Kathklan had to be abandoned after he and his followers were incapacitated upon eating some dubiously prepared fish soup in the Spinning Coin festhall.
If you use Kerrivan in your adventures, PCs might well benefit from a few strokes of good luck, as their good fortune will surely bode ill for the Zhent!
Go to Top of Page

Dalor Darden
Great Reader

USA
3703 Posts

Posted - 13 Mar 2011 :  06:36:49  Show Profile Send Dalor Darden a Private Message  Reply with Quote
Awesome wizards! Consider them stolen! LOL

AD&D for me!
Go to Top of Page

Andrekan
Seeker

65 Posts

Posted - 13 Mar 2011 :  07:39:13  Show Profile Send Andrekan a Private Message  Reply with Quote


A lot of them were given 2E stats in the Villain's Lorebook... And it's available for free from the Wizards downloads page.


I got a redirect to Wizards Dungeons and Dragons Homepage on the link. Might be my server. I think I have that pdf some where in my store of files but always like to check.

"Those two talk only of drink, riches, women, brawling, and magic, so ye've a one in five chance..." Quote from "Elminster in Hell"
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
31915 Posts

Posted - 13 Mar 2011 :  14:07:19  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Andrekan



A lot of them were given 2E stats in the Villain's Lorebook... And it's available for free from the Wizards downloads page.


I got a redirect to Wizards Dungeons and Dragons Homepage on the link. Might be my server. I think I have that pdf some where in my store of files but always like to check.



Yeah, WotC did another of their site redesigns... They like to periodicly rearrange their site, without bothering to update any links. Everything can be found by checking out the links in the Previous Edition Downloads -- Current Links thread.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

Kryal
Acolyte

9 Posts

Posted - 16 Mar 2011 :  15:00:49  Show Profile  Visit Kryal's Homepage Send Kryal a Private Message  Reply with Quote
This is a villain for my new campaign. It's only in it's planning phase however. Thieve Noel - Half Black Dragon / Elf Wizard. Has managed to keep his race hidden, and currently resides in Silverymoon (working on the whole mythal thing). As an agent of the cult of the dragon he knows that Sammaster will set the rage into motion soon. To escape this he intends to turn himself into a lich (I assumed Dragon-rages influence Half-dragons as well). However he knows he will be vulnerable, and should a good hearted person find out his real identity, he's got to have a very hidden phylactery. He intends to turn his wife's heart into a phylactery by using some hidden evil spells. Of course it's a bit homebrewey, but it should be nice that the player charcater is helping his father get a hold of some items, just to find out later that he's used them to turn his mothers heart into a phylactery :P.
Go to Top of Page

MalariaMoon
Learned Scribe

324 Posts

Posted - 05 Apr 2011 :  14:35:36  Show Profile  Visit MalariaMoon's Homepage Send MalariaMoon a Private Message  Reply with Quote
Hi All,

Another contribution to the 'Valuable Villains' scroll. Caeloth is a member of the Cult of the Dragon in my current campaign, set in pre-Spellplague Chessenta, which is realise is not exactly 'adventure-central' for Realms DMs. However, I think he could easily be adapted to more popular areas of the Realms should DMs wish to incorporate him in their campaigns. For example, he could adapted to be a member of the Sembian Cult of the Dragon. Instead of currying favour with Chessentan city-states, he's winning the support of rich and scrupleless merchants.

As ever, I can't help but provide a lot of backstory!

Caeloth Malphoros
Herald to the Dragon King of Old Unther


Male Chondathan Human Wizard 11/Bard 2 (Threskel)
Neutral Evil
Patron Deity: Formerly Bane, now Tiamat
Languages: Chessentan, Common, Mulan, Draconic, Turmic
Initiative: No Modifier

Armour Class: 11 (Ring of Protection+1)
Against ranged attacks: 11
Touch: 11
Flat-footed: 11

Saves
Fortitude +3 (+1 Str vs. poison)
Reflex +6
Willpower +10 (+1 Wis)
Hp 46
Speed: 30’

Masterwork Claw Bracer
To Hit +9/+4 (+2 Str, +1 masterwork)
Damage 1d4+2 (+2 Str)
Critical 19-20 x2
Base Attack +6/+1

Abilities Score Modifier
Strength 14 +2
Dexterity 11 -
Constitution 12 +1
Intelligence 17 +3
Wisdom 12 +1
Charisma 13 +1

Special Abilities
• Bardic knowledge
• Bardic music 6/day.
o Countersong
o Fascinate
o Inspire Courage
• Quasit familiar

Bard Spells Prepared (3,1)
0 – Detect Magic, Mending, Message
1st- Undetectable Alignment


Wizard Spells Prepared (4,5,5,5,3,2,1)
0 – Arcane Mark, Detect Poison, Mage Hand, Read Magic
1st – Charm Person, Colour Spray, Disguise Self, Shield, Shocking Grasp
2nd – Caeloth’s Chromatic Bolt, Detect Thoughts, Eagle’s Splendour, Stone Bones, Touch of Idiocy
3rd – Deep Slumber, Dispel Magic, Fireball, Nondetection, Reverse Arrows
4th – Confusion, Lesser Geas, Stoneskin
5th – Prying Eyes, Transmute Rock to Mud
6th – Remorseless Charm


Skill points per level: 6

Perform – oratory 5
Bluff 5
Gather information 6
Concentration 10
Decipher script 2
Disguise 5
Intimidate 6
Ride 2
Diplomacy 6
Sense Motive 6
Spellcraft 5
Knowledge – Threskel 5
Knowledge – religion 6
Knowledge – arcana 5
Knowledge - geography 4
Knowledge – history 8
Knowledge – the planes 4

Feats
•Alertness (from familiar): +2 bonus on listen and spot checks.
•Exotic Weapon Proficiency – Claw Bracer: No penalty on attacks with claw bracer.
•Extend Spell: Double spell’s duration.
•Follower of the Scaly Way: +4 save bonus vs. frightful presence of true dragons, immune to the frightful presence and paralyzing gaze of a dracolich.
•Heighten Spell: Cast spells at higher level.
•Improved Familiar: Nalocere the quasit.
•Negotiator: +2 bonus on diplomacy and sense motive checks.
•Persuasive: +2 bonus to bluff and intimidate checks.
•Scribe Scroll: Create magic scrolls.
•Spell Penetration: +2 bonus on caster level check to defeat spell resistance.

Possessions:
Ring of Dragons
•Ring of Protection+1
•Force Cube
•Cloak of Ghosts

•Masterwork Claw Bracer
•1d4+1 potions (as determined by the DM)
•1d2 spell scrolls containing spells from 4th to 6th level (as determined by the DM)

Minions
• Nalocere the Quasit (familiar)
Caeloth shares an empathic link with Nalocere and can share spells. Nalocere has the ‘improved evasion’ ability, can deliver touch spells and has SR 16. Nalocere can assume the forms of a hoopoe bird or a bat.
• Ammashylanach, young adult green dragon
Ammashylanach typically serves as Caeloth’s mount, and more often than not will be the dragon which appears if Caeloth uses his ring of dragons.

Sources
‘Magic of Faerun’ details the spell Stone Bones and Reverse Arrow as well as the Ring of Dragons.
‘Champions of Ruin’ details the spell Remorseless Charm.
‘Dragons of Faerun’ details the feat ‘Follower of the Scaly Way’.
The spell Caeloth’s Chromatic Bolt and the Cloak of Ghosts are homebrewed, further details can be found on page 49 of the “Candlekeep Magic Shop” thread.
Go to Top of Page

MalariaMoon
Learned Scribe

324 Posts

Posted - 05 Apr 2011 :  14:52:22  Show Profile  Visit MalariaMoon's Homepage Send MalariaMoon a Private Message  Reply with Quote
Alaskerbanbastos is the Dragon King of Threskel, a great dracolich who seeks dominion over all of the Old Empires. Numerous young dragons serve him, many acting as ‘councillors’ to the human settlements under the Great Bone Wyrn’s demesne. As one would expect, their ‘advice’ is rarely questioned. The Cult of the Dragon and the Church of Tiamat are closely allied with Alaskerbanbastos.

Caeloth Malphoros was a powerful mage in the Mourktarian cell of the Cult of the Dragon, and now serves Alaskerbanbastos directly as his emissary and herald. Following the Time of Troubles, he was the dracolich’s chief human emissary in the lands of Chessenta, Threskel and Unther, using magic and intimidation to convince city after city to join Alaskerbanbastos’ protectorate.

In 1373, the Great Bone Wyrm’s age old nemesis, the fiendish red dragon Tchazzar returned to Chessenta and took control of much of Alaskerbanbastos’ territory. Since then, Caeloth has become involved in an increasingly desperate game of diplomacy and espionage as the two Dragon Kings vie for the loyalty of the city states.

Physical Appearance: Caeloth is a short, rotund man of toad-like countenance. He has a large, jovial face, slow-blinking green eyes and a head of short, curly brown hair. Despite carrying a lot of weight, Caeloth is no weakling, and like many Chessentans enjoys wrestling as a pastime.

Caeloth delights in the luxuries afforded him by his position. He wears fine silks of maroons, ambers and indigos, and bedecks his clothing with beautifully worked brooches and chains (on a typical day, the combined value of Caeloth’s jewellery stands at about 500gp). He also carries a beautifully wrought sceptre of ivory and silver, topped with a carving a dragon’s head which clutches a blue pearl in its jaws. Caeloth uses his magic to make this sceptre appear magical; in truth it has no enchantment, but is worth at least 1500 gp.

Personality: Despite his plain appearance, Caeloth is very much a people person. He is very good at putting strangers at ease and engendering a sense of trust; he listens well, and remembers the names, faces and worries of those he meets. When in relaxed company he behaves in the typically Chessentan manner, enjoying carousing, drinking and song. He is particularly fond of telling tales relating the deeds of dragons long dead, referring to them reverently by their full, long-winded names to the general mystification of all but other dragons.

When engaged in the service of his master, Caeloth’s native boisterousness vanishes, replaced by a cunning intelligence and persuasive powers of negotiation. However, Caeloth rarely cajoles or threatens; instead he positions himself as the reasonable intermediary between the Chessentan elite and the depredations of the dragons.

For all this false charm, these days Caeloth identifies himself more with dragons than men. Should one of Alaskerbanbastos’ draconic minions need to ravage a city in order to convince said city of pledging its loyalty to the Great Bone Wyrm, then Caeloth has no qualms. He views the Cult of the Dragon’s creed that “dead dragons will rule the world entire” with practicality; he’s happy with just Threskel and Chessenta.

History: Caeloth was born in Mourktar in the Year of the Fallen Throne (1319 DR). His father was Imperceptor Benaphon Malphoros, a powerful priest of Bane serving in the Temple of the Black Lord’s Cloak. Benaphon had two elder sons who both died to the Dragon Plague two years earlier, and Benaphon considered Caeloth’s birth a blessing from Bane after the loss of his children. In fact, he was so delighted he sacrificed Caeloth’s mother to the Dark One in thanks.

Despite his jubilation, Benaphon treated his only child harshly; showing through cruel example there was strength in tyranny. Caeloth learned well, and as a teenager lorded over a large gang of ruffians who liked to throw their weight around Mourktar. Thanks to the formidable influence of Caeloth’s father, few would dare stand up to the young lad’s bully boys. However, this protection ended when Benaphon was murdered by a rising star of Bane’s clergy named Kabbarath Telthaugh.

Realising his life was in danger, Caeloth left Mourktar. He fell in with a travelling bard, the aged Kollis Arrowdusk, who spent some fruitless months trying to improve Caeloth’s character. After a year travelling with Kolis, Caeloth had acquired some barding skills but little in the way of morals. In Mordulkin he took leave of Kolis and joined the school of wizardry, the Scholam Arcanum. There he spent several years learning the ways of magic before being expelled for stealing a number of powerful and forbidden spells.

After leaving Mordulkin, Caeloth spent some time fighting as a mage for hire in various skirmishes throughout the Old Empires. In one such adventure, he witnessed a rival wizard summon a dragon to the battlefield to decimate the enemy. Caeloth was captivated by the dragon’s awesome power. Following the battle, he sought out the wizard who had summoned the dragon and challenged him to a formal mageduel. Caeloth demanded to know the secrets of dragon summoning should he win the contest.

After a long and furious battle, Caeloth was overcome. However, the victorious wizard was impressed by his adversary’s abilities, and decided to induct him into the Cult of the Dragon. Thus, in the Year of the Gate (1341 DR), Caeloth returned to Mourktar, the seat of the Cult’s power in the region.

Over the next two decades, Caeloth’s influence and authority gradually rose in the Mourktar cell of the Cult of the Dragon. Despite his return to the city of his birth, he was in no rush to exact revenge on his father’s murderer, Kabbarath Telthaug, who had since risen to become the High Imperceptor of the Church of Bane. Instead, he busied himself with his study of dragons and dracoliches, and undertook numerous missions throughout the southern Realms. He was instrumental in establishing good relations with the Cult of Tiamat in Unther, and over time turned his back on his father’s god Bane in order to worship the Dragon Queen.

Caeloth also forged a strong alliance with Alaskerbanbastos, the most powerful dracolich serving the Cult of the Dragon in the southern Realms, and one of the most dangerous dragons in the entirety of the Old Empires. Gradually, Caeloth’s allegiances shifted once more, drifting away from the Cult until he was wholly under the sway of the Great Bone Wyrm.

In the years following the Time of Troubles, Alaskerbanbastos began shaping a domain in the lands of Old Unther. Caeloth served as his chief envoy, convincing city-state after city-state to pay tribute to the dracolich or risk annihilation. Mourktar was one of the first cities to fall under the Dragon King’s shadow, Imperceptor Kabbarath unable to challenge the power of Caeloth’s master following the death of Bane.

However, since 1373 DR, the Year of Rogue Dragons, events have turned against Alaskerbanbastos and his followers. Tchazzar returned to Faerun and laired in Cimbar, and now the folk of Chessenta can choose which mighty dragon overlord to pledge themselves to. Furthermore, Alaskerbanbastos’ schemes to unite the Cult of Tiamat with the Cult of the Dragon have failed catastrophically, leaving the Mourktarian cell isolated from the other Followers of the Scaly Way. Caeloth travels between the courts of Chessenta’s kings, trying to hold together through diplomacy and threats the empire his master has built.

Combat & Magic: Caeloth makes a point of letting others do the fighting for him. He is a good judge of a fighting man and can afford to pay for the services of best mercenaries to stand as his bodyguards when in towns and cities. In the wilds, his ring of dragons ensures a truly powerful ally is never far from hand. One dragon in particular, a young adult green known as Ammashylanach, works as his loyal mount. Whilst it would be foolish to call it a friendship, the two have developed a degree of respect and solidarity over the past decade. Caeloth also has a familiar, a quasit called Nalocere, who is able to take the form of beautiful golden hoopoe (a bird common to Chessenta) when in civilised areas.

Should he be forced to fight, Caeloth relies on a masterwork claw bracer. He is surprisingly strong for a wizard.

Caeloth’s roster of typically prepared spells reflects his primarily diplomatic role. However, he has an extensive spellbook, from which he can obtain a long list of combat orientated spells if he is expecting a fight. Thanks to his association with Alaskerbanbastos, he has access to much strange magic. Observers of a skirmish between Caeloth and some followers of Tchazzar report him launching three fireballs simultaneously which expanded into walls of fire when they detonated, encircling those who had survived the initial blast! He was also seen to use a ranged variant of the vampiric touch spell, which only seemed capable of affecting targets who had already sustained some form of slashing or piercing wound. Finally, Caeloth always memorises a spell of his own creation, Caeloth’s Chromatic Bolt (I’ve detailed this spell further in the Candlekeep magic shop).

Caeloth wears a ring of protection+1 alongside his ring of dragons. He has all the riches of a dragon’s hoard to equip himself for his missions, so will usually be found with a number of assorted potions and high-level spell scrolls on his person. Alaskerbanbastos has been known to loan him a rod of lordly might if he needs to make a grand entrance to the negotiating table. Caeloth also carries of cube of force for additional protection. In addition, he has a seemingly unique magic item known as a cloak of ghosts. When he dons the cloak, onlookers see the ghostly visages of a deceased friends and family. Caeloth rarely uses this cloak in battle, but puts it to good effect to haunt, unnerve and intimidate those he is trying to influence. Further details of the Cloak of Ghosts can be found in the Candlekeep magic shop.

In the campaign: Caeloth should be a Machiavellian character within your campaign. He needn’t immediately be set up as a villain; there’s more mileage to be had by introducing him as an enigmatic figure. PCs might even find themselves in his employ without realising his true identity and allegiances. He might hire them as bodyguards on an expedition to contact the Cult of Tiamat in war torn Unther, or if dealing with the leadership of a potentially hostile city like Luthcheq. He may pay handsomely to send them on missions to weaken the influence of cities Alaskerbanbastos seeks to dominate.

When he does make an enemy of the PCs he should prove difficult to corner and defeat. He always has contingencies planned, and can usually rely upon the aid of a powerful dragon to help him in combat, or at the very least to fly him to safety. As Alaskerbanbastos’ chief emissary, he can call upon a vast pool of resources and cronies to make the PCs lives difficult, not least the services of a number of minor dragons and dracoliches.

However, Caeloth does have a lot of enemies, including Kabbarath Telthaugh, Bane’s High Imperceptor in Mourktar, the wider Cult of the Dragon, who do not approve of Alaskerbanbastos’ alliance with Tiamat, various leaders of Chessentan and Threskellian cities who resent Caeloth’s part in putting a draconic yoke around their necks and finally the mighty Tchazzar, the Father of Chessenta. PCs opposed to Caeloth could become the unwitting agents of one these predominantly evil groups, leading to interesting story and role-playing possibilities.
Go to Top of Page

Markustay
Realms Explorer extraordinaire

USA
15711 Posts

Posted - 05 Apr 2011 :  15:01:13  Show Profile Send Markustay a Private Message  Reply with Quote
Would a gold golem count as a 'valuable villain'?

I have a villain I'd like to contribute, but I have to dig him out. My last campaign actually revolved around him.

Not so much of a 'villain' in the usual sense - he was a covert agent for the Red Wizards, but he neither looked like them, or acted like them (he was actually a handsome and charming fellow). His cover was being the owner/operator of a small trading company that moved merchandise overland up & down the Dragonreach. He was part of the 'new breed' of RW that had emerged with the Enclaves - there was a need for some who did NOT 'blast first and ask questions later'. Enclave-Wizards were subtler then their bald counterparts (in my games).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 05 Apr 2011 15:10:45
Go to Top of Page

Cleric Generic
Senior Scribe

United Kingdom
565 Posts

Posted - 05 Apr 2011 :  16:35:24  Show Profile  Visit Cleric Generic's Homepage Send Cleric Generic a Private Message  Reply with Quote
I've had a couple of noteworthy recurring villains in my games:

- Ibor Vokht: a sort of handler and fixer working out of a Zhentarim front in Evereska. He maintained the guise of a mid-level information broker of no fixed afiliation, but ran a sizeable opperation for Zhentil Keep, and was very good at leading excitable adventuring companies into doing his bidding. Face to face, he tended to be excessively relaxed and constantly handed out back-handed compliments and sly probes for information.

- Livikus Vile: an old, hard-line Banite who lead a small orgainsation of Banite inquisitors named the Knights of the Iron Rose, he became infamous in the group for his seemingly inexhausable supply of strange magics and spectacular minions. Wherever the PCs found some convoluted trap, it was probably Livikus that threw it at them. Eventually he became a grudging ally of the party as they found common cause in wiping out a cancer from the Church of Bane (Gargauth). His signature weapon was a huge black gauntlet that the PCs quickly learned to fear >:)

Cedric! The Cleric Generic and Master of Disguise!

ALL HAIL LORD KARSUS!!!

Vast Realmslore Archive: Get in here and download everything! http://www.wizards.com/default.asp?x=dnd/archfr/rl

2e Realms book PDFs; grab em! - http://poleandrope.blogspot.com/2010/07/working-around-purge.html
Go to Top of Page

Dalor Darden
Great Reader

USA
3703 Posts

Posted - 05 Apr 2011 :  17:33:07  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by MalariaMoon

Hi All,

Another contribution to the 'Valuable Villains' scroll. Caeloth is a member of the Cult of the Dragon in my current campaign, set in pre-Spellplague Chessenta, which is realise is not exactly 'adventure-central' for Realms DMs. However, I think he could easily be adapted to more popular areas of the Realms should DMs wish to incorporate him in their campaigns. For example, he could adapted to be a member of the Sembian Cult of the Dragon. Instead of currying favour with Chessentan city-states, he's winning the support of rich and scrupleless merchants.

As ever, I can't help but provide a lot of backstory!

Caeloth Malphoros
Herald to the Dragon King of Old Unther


<snip>




STOLEN!

AD&D for me!
Go to Top of Page

Dalor Darden
Great Reader

USA
3703 Posts

Posted - 05 Apr 2011 :  17:35:20  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Cleric Generic

I've had a couple of noteworthy recurring villains in my games:

- Ibor Vokht: a sort of handler and fixer working out of a Zhentarim front in Evereska. He maintained the guise of a mid-level information broker of no fixed afiliation, but ran a sizeable opperation for Zhentil Keep, and was very good at leading excitable adventuring companies into doing his bidding. Face to face, he tended to be excessively relaxed and constantly handed out back-handed compliments and sly probes for information.

- Livikus Vile: an old, hard-line Banite who lead a small orgainsation of Banite inquisitors named the Knights of the Iron Rose, he became infamous in the group for his seemingly inexhausable supply of strange magics and spectacular minions. Wherever the PCs found some convoluted trap, it was probably Livikus that threw it at them. Eventually he became a grudging ally of the party as they found common cause in wiping out a cancer from the Church of Bane (Gargauth). His signature weapon was a huge black gauntlet that the PCs quickly learned to fear >:)



I like that Livikus fellow...he is my kinda Banite! Perfectly willing to "ally" with some goody-goodies to get them to do what he doesn't want to do alone...a true Tyrant in training!

AD&D for me!
Go to Top of Page

Cleric Generic
Senior Scribe

United Kingdom
565 Posts

Posted - 05 Apr 2011 :  18:30:05  Show Profile  Visit Cleric Generic's Homepage Send Cleric Generic a Private Message  Reply with Quote
quote:
Originally posted by Dalor Darden
I like that Livikus fellow...he is my kinda Banite! Perfectly willing to "ally" with some goody-goodies to get them to do what he doesn't want to do alone...a true Tyrant in training!



Cheers! The tricky bit, I find, with setting up proper villains is making them proper b@$tards without going overboard into mustache twirling cartoon villainy (unless that's the flavour of your game, obviously). I think at one point it was revealed that he used to be the adventuring buddy of one of the PCs fathers and an honourable man that loved his country, etc, but was gradually seduced by the Dark Side and lost sight of what he was defending.

Cedric! The Cleric Generic and Master of Disguise!

ALL HAIL LORD KARSUS!!!

Vast Realmslore Archive: Get in here and download everything! http://www.wizards.com/default.asp?x=dnd/archfr/rl

2e Realms book PDFs; grab em! - http://poleandrope.blogspot.com/2010/07/working-around-purge.html

Edited by - Cleric Generic on 05 Apr 2011 18:31:31
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
31915 Posts

Posted - 05 Apr 2011 :  18:54:04  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Cleric Generic

quote:
Originally posted by Dalor Darden
I like that Livikus fellow...he is my kinda Banite! Perfectly willing to "ally" with some goody-goodies to get them to do what he doesn't want to do alone...a true Tyrant in training!



Cheers! The tricky bit, I find, with setting up proper villains is making them proper b@$tards without going overboard into mustache twirling cartoon villainy (unless that's the flavour of your game, obviously). I think at one point it was revealed that he used to be the adventuring buddy of one of the PCs fathers and an honourable man that loved his country, etc, but was gradually seduced by the Dark Side and lost sight of what he was defending.



"seduced by the Dark Side" I suddenly understand! We know Bane came from another world, and what little I know of Star Wars history includes the fact that there was a Sith Lord named Darth Bane... So the Bane of the Realms was once a Sith Lord! It all makes perfect sense!

"Iyachtu... I am your father!"

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!

Edited by - Wooly Rupert on 05 Apr 2011 18:56:20
Go to Top of Page

Ayrik
Great Reader

Canada
6752 Posts

Posted - 05 Apr 2011 :  19:05:00  Show Profile Send Ayrik a Private Message  Reply with Quote
Bane came from another world?

[/Ayrik]
Go to Top of Page

Cleric Generic
Senior Scribe

United Kingdom
565 Posts

Posted - 05 Apr 2011 :  20:12:58  Show Profile  Visit Cleric Generic's Homepage Send Cleric Generic a Private Message  Reply with Quote
I'm sure we can find room in the Realms for a bunch of spelljamming Jedi, and I can think of a few dark powers that wouldn't mind getting into bed with the Sith...

Cedric! The Cleric Generic and Master of Disguise!

ALL HAIL LORD KARSUS!!!

Vast Realmslore Archive: Get in here and download everything! http://www.wizards.com/default.asp?x=dnd/archfr/rl

2e Realms book PDFs; grab em! - http://poleandrope.blogspot.com/2010/07/working-around-purge.html
Go to Top of Page

The Sage
Procrastinator Most High
Moderator

Australia
31701 Posts

Posted - 06 Apr 2011 :  01:29:28  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Arik

Bane came from another world?

Ed Greenwood, in Stormlight, suggested that Bane, who used to be a mortal before he ascended to godhood, might have been born on another world, far different and far removed from Toril.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

The Sage
Procrastinator Most High
Moderator

Australia
31701 Posts

Posted - 06 Apr 2011 :  01:56:45  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Cleric Generic

quote:
Originally posted by Dalor Darden
I like that Livikus fellow...he is my kinda Banite! Perfectly willing to "ally" with some goody-goodies to get them to do what he doesn't want to do alone...a true Tyrant in training!



Cheers! The tricky bit, I find, with setting up proper villains is making them proper b@$tards without going overboard into mustache twirling cartoon villainy (unless that's the flavour of your game, obviously). I think at one point it was revealed that he used to be the adventuring buddy of one of the PCs fathers and an honourable man that loved his country, etc, but was gradually seduced by the Dark Side and lost sight of what he was defending.



"seduced by the Dark Side" I suddenly understand! We know Bane came from another world, and what little I know of Star Wars history includes the fact that there was a Sith Lord named Darth Bane... So the Bane of the Realms was once a Sith Lord! It all makes perfect sense!

"Iyachtu... I am your father!"

I'm suddenly having this image of the Realms-Bane cogitating on a divine-specific Thought Bomb.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
31915 Posts

Posted - 06 Apr 2011 :  04:48:16  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by The Sage

quote:
Originally posted by Arik

Bane came from another world?

Ed Greenwood, in Stormlight, suggested that Bane, who used to be a mortal before he ascended to godhood, might have been born on another world, far different and far removed from Toril.



A long time ago, in a galaxy far, far away...

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page
Page: of 3 Previous Topic Topic Next Topic  
Previous Page | Next Page
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2019 Candlekeep.com Go To Top Of Page
Snitz Forums 2000