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T O P I C    R E V I E W
Aryalómë Posted - 11 Feb 2011 : 04:05:05
ive long been a fan of forgotten realms, but i really haven't found much information about the vampires that inhabit the realms. i do know of mordoc selammere and his gets, which i killed in baldur's gate dark alliance 2, and have been wanting to create my own vampire character. in the warhammer universe i was happy to finally get my hands on night's dark master, which is a vampire guide, but it basically said that vampires aren't supposed to be played as because it's against the spirit of wfrp. but being the rebel i am i decided to create a male lahmian (one of the five bloodlines of vampires). so i would like to know more about these creatures that im totally obsessed with (not over warhammer's high elves or star elves of course, or the elder scrolls high elves). one question is are there any known bloodlines at all of vampires? secondly, are there any known settlements in which they inhabit? and, when i read on the wiki that ALL vampires are evil, i got discouraged a bit. though i doubt that it is true any more. so please inform me and tell me anything that regards to the vampires! :)


p.s. and before you ask, yes i am a raving maniac over warhammer :)
30   L A T E S T    R E P L I E S    (Newest First)
Barastir Posted - 04 Apr 2019 : 17:50:45
It seems no one mentioned the vampire battlerager Thibbledorf Pwent...
Delnyn Posted - 04 Apr 2019 : 00:15:14
quote:
Originally posted by Markustay

quote:
Originally posted by Wooly Rupert

I like it. I'd like to know about how a vampire winds up in such a position!
Because he was there FIRST.

I'll give you a hint - the main tower of the keep is made from an unknown alabaster material.



My wager is a vampire was a sorceror of Thaeravel before the Netherese razed the place.
TBeholder Posted - 02 Apr 2019 : 23:54:41
quote:
Originally posted by Fellfire

Thanks Alystra, Great lore, that. Copied and pasted. Although I am intrigued by the idea of a coven/clan of actual blood-drinking Elven vampires. I may have to do something with that. I can't seem to get enough Elf these days.

Those lore bits don't say they are blood-drinking (or lifeforce-draining), however.
quote:
Originally posted by Barastir

I didn't read it carefully, but I haven't seen the vampire lady who follows Malar and lives (unlives?) in Undermountain.

Dhusarra el Abhuk?


Mod edit: Fixed the coding -- the URL needed to have quotation marks around it.
paintphob Posted - 02 Apr 2019 : 23:15:18
quote:
Originally posted by sleyvas
LOL, the Lostafinga tribe of hobgoblins serve him. Now that's a tribal name with a story behind it.



They also appear in the Dungeon adventure "The Inheritance", also written by Paul Culotta.
paintphob Posted - 02 Apr 2019 : 23:09:42
Thanks Eric.
Reading the article, it says, "Here are four unusual vampires from Faerûn ...", but I only see three mentioned in the article (Morg, Saestra, and Saed). I assume that the forth got cut for space. I wonder who the missing fourth could have been.
sleyvas Posted - 02 Apr 2019 : 22:50:23
quote:
Originally posted by ericlboyd

The vampire hill giant shaman was detailed in Dragon #236, page 80.



LOL, the Lostafinga tribe of hobgoblins serve him. Now that's a tribal name with a story behind it.
ericlboyd Posted - 02 Apr 2019 : 21:46:16
The vampire hill giant shaman was detailed in Dragon #236, page 80.
paintphob Posted - 02 Apr 2019 : 19:47:14
quote:
Originally posted by Barastir

I didn't read it carefully, but I haven't seen the vampire lady who follows Malar and lives (unlives?) in Undermountain. Ed also mentioned there are Hill Giant vampires in the Sword Coast, around cliffs near to the Trollbark forest IIRC, but I'm not sure if they were only mentioned here in the forums or if they are mentioned in any published material.



FR5 mentioned that the lower halls of Southkrypt are lair to a vampire hill giant shaman (6th level) and his three vampire hill giant slaves.
Barastir Posted - 02 Apr 2019 : 13:32:34
I didn't read it carefully, but I haven't seen the vampire lady who follows Malar and lives (unlives?) in Undermountain. Ed also mentioned there are Hill Giant vampires in the Sword Coast, around cliffs near to the Trollbark forest IIRC, but I'm not sure if they were only mentioned here in the forums or if they are mentioned in any published material.
vertus Posted - 30 Mar 2019 : 13:52:42
I don't know if there is some kind of policy against animating dead threads. If so, I'll delete this gladly.

I was doing some research on FR vampires for a fellow DM, and stumbled on this thread, and found it intriguing that no one mentioned Jonathon and Jere-
miah Morningmist, that were twin high elven brothers turned vampires, one by the traditional means, and other by a succubus.
They are in 1e Lords of Darkness, in the chapter written by Jean Rabe.
Jergals Spare Scythe Posted - 07 Mar 2013 : 02:36:08
-EDIT- Double Post
Jergals Spare Scythe Posted - 07 Mar 2013 : 02:30:57
quote:
Originally posted by Diffan

quote:
Originally posted by Markustay

As a DM, I am against Vampiric characters because they limit what I can do. It's also extremely unfair to the rest of the party (they either have to only adventure at night, or have to split the sessions with you). Like being a Drow, it becomes an exercise in "this game is all about ME!", but much worse (then a Drow).



I think as a DM, running a game with a Vampire PC would be more difficult, but that doesn't necessarily mean the campaign has to revolve around that particular PC, same goes for Drow Pcs as well. I would make it a requirement that the PC let the others (s)he's traveling with aware of their condiditon and act accordingly. With the half-vampire template or Vampire Bloodlines, the PC can act more under the radar and not derail the campaign because most Vampire Vulnerabilities aren't present. They still have to Blood Dependancy though and that will probably rear it's ugly head in the campaign as well.



Necro'd from a two-year slumber Bright out tonight.

I dealt with such a situation when I was playing an CG Elven Cleric of Corellen Lartethian some years back in a 3.5 game. One of the party had donned a cursed breastplate that turned him into a vampire nightly. I cannot remember if he was aware of it or not, but I ended up finding out he was some kind of undead, turned him and he ran off to NPC land.

In retrospect, I should have helped his char rather than try to destroy it. He wasn't a drain or disruption, nor did the campaign by any means revolve around him. I believe an accord could have been reached in game, as the nature of the curse helped him fly under the radar. Other than offending my religion and elven sensibilities, it wasn't much of an issue.

However, I did play a vampire in Rifts, and it was much as Markustay said; I forced the GM to keep constant track of night/day, limited party to nighttime, etc. Even as a player, I thought it was BS after a few weeks and promptly rolled up a full-conversion 'borg
Markustay Posted - 16 Feb 2011 : 18:30:48
quote:
Originally posted by Wooly Rupert

I like it. I'd like to know about how a vampire winds up in such a position!
Because he was there FIRST.

I'll give you a hint - the main tower of the keep is made from an unknown alabaster material.

quote:
Originally posted by The Sage

Have you mapped your Collinwood, Markus?
Nope.

I created it for the small Stonelands project at the WotC forums, along with the village of Gwarch. It is a based on the main character from the old Dark Shadows TV show (THAT vampire lived in his ancestral estates, Collinwood). Only the village is named that - the family and estate are named differently so that it isn't a straight derivation. I also chose to make him an Earl, rather then a count, because counts are so cliché. He is more of a "just live me alone" type, but he does care for the villagers and has become strangely protective of the new halfling arrivals. I'm still trying to decide what happened to him post-Spellplague.

The article I pictured (I actually had two completely different articles planned, and was bouncing between them) would be called "Lesser-known Locales of Cormyr", and would include two of my HB locales, (Gwarch and Collinwood), and two canon locales that were never really detailed (one of which was to be Castle Stone, from the story A matter of Thorns in Realms of Infamy.

The article was to focus on Gwarch - a Goblin Trading post that has become a neutral meeting place for all types, and then just describe the other locals briefly, with perhaps a tantalizing dollop of 'local gossip' or 'legends' (which of course would name several other interesting, yet never detailed, locales... typical of Ed's style). I had planned a map of Gwarch - the main focus of the article - but not one for Collinwood. My assumption was that any generic village-map would work (I may have just asked to use one already made by my friends over at the Cartographer's Guild). Gwarch I have a very specfic layout for (a tiny island with an ancient keep on it in the center of a small lake, with the trading-post growing up around the lake itself).

All I had imagined for Collinwood was a small, rural village at the very edge of the King's Forest, with the familial keep of the Earl on a small hill overlooking the village - VERY typical. The purpose was to make the place as uninteresting looking as possible, because its not supposed to draw any attention (and doesn't appear on most maps outside of official Cormyrian Gov't ones). Most folks may stop there for a night en route between High Horn and Eveningstar without ever suspecting anything out of the ordinary. The idea was to create just enough lore as a starting point for most DMs, without creating an entire adventure - any generic module (including the original Ravenloft, or the Spulzeer ones) could have been inserted there without disturbing anything.

I was hoping to tie the place to two other mysteries - The Crystal Grot and the Haunted Halls - but I hadn't gone far enough into it to have anything concrete. I was going to use some of the lore Mr Misc. and I came up with for 'Stormhorn secrets' some time ago on the WotC site (and give him credit for his participation - he had some very cool ideas about reclusive dwarves with a hidden agenda and Eldritch giants).

My new copy of Photoshop doesn't run so well on my computer, so tomorrow I am going shopping for more memory and hopefully will be back to doing something physical for the Realms - I really miss making maps. I am also finally home, so I have my 'collection' all around me once again, which I find very comforting.

Although I did find someone in Kentucky who makes my own gaming collection look like that of a rank amateur... I was both jealous and mesmerized.

And he is my GF's brother... can I pick 'em or what?
althen artren Posted - 13 Feb 2011 : 03:49:27
There is a vampire in the Hall of the Mad Mage who
will be your friend if you stay around and talk with
her. She's totally lonely and will slake her lust
for blood and death on others in the Undermountain.
Fellfire Posted - 12 Feb 2011 : 17:51:55
Found this in the archives, tradwitch...

http://forum.candlekeep.com/topic.asp?TOPIC_ID=9633&whichpage=1&SearchTerms=elves
Alystra Illianniis Posted - 12 Feb 2011 : 05:29:48
Ah there should be an elf fan club.... LOL!!!
Aryalómë Posted - 11 Feb 2011 : 23:27:49
Star Elves are the best Elves in FR :D Fellfire you should check out my other post on here.
Fellfire Posted - 11 Feb 2011 : 22:33:49
Thanks Alystra, Great lore, that. Copied and pasted. Although I am intrigued by the idea of a coven/clan of actual blood-drinking Elven vampires. I may have to do something with that. I can't seem to get enough Elf these days.
Alystra Illianniis Posted - 11 Feb 2011 : 17:41:51
quote:
Originally posted by Fellfire

Alystra, I would also like to know more about the "family of gold elf vampires in Cormanthyr." Where did you find this? and how much lore is written?



It was in the "Ask Ed" thread from the end of last year, regarding questions abou the region around Lisen Sands and its history, and some other stuff. Here's what THO said: "In 75 DR the Cormanthan elves of House Tsornyl became tainted by Moander’s rot whilst destroying the Creeping Evil he sent to afflict them. Most Tsornan elves died swiftly and horribly inside the wards thrown up around Tsornyl to contain the Foul God’s corruption. Sick and starting to decay, a handful of the most magically powerful elders of the family managed to create a gate (portal) to bypass the wards and take themselves elsewhere—far across the Realms, to Luernla (“refuge-place of mine”) an isolated island in the Beacon Rocks that Nueltrara Tsornyl had come across years earlier, and used for illicit trysts with a lover (Iyrindym Oordraekur, who was the married [to Jhaeress “Wyrmgoad” Oordraekur, a fiery-tempered elf sorceress famous as a hunter and tamer of dragons in her reckless youth] head of House Oordraekur) until both tired of the perils of their lusting, and saw each other no more.
Back in her greener days, Nueltrara had cached some personally precious mementoes and some magic items on the tiny wooded isle. Upon reaching Luernla through the gate, the Tsornyl matriarch destroyed the gate in a ritual that involved the murder of her detested wastrel nephew Alavaer Tsornyl. She then sacrificed most of her magic items—and her own life—in a great working of magic that purged her Tsornyl kin of Moander’s corruption but also gave them undeath in the process.
All sixteen of the surviving members of House Tsornyl fled the island via various spellworkings. Fourteen of them survive to this day (1370s DR). They are all now a unique sort of elven undead, retaining the spellcasting abilities they had in life (almost all of the Tsornyl elders were either sorcerers or wizards) and having all the powers and abilities of a vampire lord except the ability to create vampire spawn. They can also gain additional second winds whenever they sacrifice a spell—or permanently drain a magic item, which must be in their grasp—to do so.

Fearing attack by any servants of Moander or Cormanthan elves who identified them (for House Tsornyl had some bitter rivals, many of whom had eagerly advocated the obliberation of the city of Tsornyl and all in it, to “purge the taint that will otherwise destroy us all, wood and root and leaf and elf,” within the hearing of the House Tsornyl elves trapped within the wards), all of the House Tsornyl elves met together after their flight from Luernla to work common magics to alter their appearances—and take a new family name.
They have since gone their separate ways, and now inhabit Secomber, Riatavin, Zazesspur, and Velen (among other places up and down the Sword Coast, almost always close to a large wild wood such as the High Forest or the Wealdath). All of them now resemble pale-skinned, graceful and slender humans (with fine bones, suggesting elven blood), who have light blue hair and indigo-hued eyes, and now use the family name of “Marthram.” The story they will tell (only if asked) is that they are a “very old” and now scattered human family whose origins “have been lost to memory, over time,” but that they have always been “honorable, if quiet” folk.
(This is pure fiction; the fourteen House Tsornyl survivors are all very proud, ambitious individuals, who nurse grudges and thirst for wealth and behind-the-scenes power. They work together from time to time, and take care never to cross or work against each other, but otherwise live independent lives. They will give each other shelter or minor aid without hesitation, if asked. Most of them care not a whit for laws or principles, so long as they get their own way, but they are all capable of patience and superb acting, if need be.)
Some of the younger, less principled, more active “Marthrams” are (to give the human first names they now go by, reserving their real elven names for recognition-signals among the family, if encountered in magical disguises or unexpected places or circumstances) the males Alandor, Baerlyn, Cadreth, and Doamurl and the females Anathys, Evendra, Fildrara, Ghaele, and Jarathma. Alandor plays a handsome gallant who loves to sing and entertain ladies, and to “faciliate” trade possibilities for others (profiting himself thereby). Cadreth is a ruthless, accomplished killer. Anathys and Ghaele are “pure poison” when they unleash their icy, get-more-than-even disapproval of any who don’t agree with them or fall in with their plans, but Jarathma is always sweet, always gentle, and always three for four steps ahead of any other master of manipulation; she almost always gets her own way and makes coins from the way things are done, wherever she is and whatever she’s involved in (which for some years was gem-trading and the design and sale of expensive gowns worn by the richest and haughtiest human ladies in Amn and Tethyr).
The most senior surviving female of the family is the malicious, reclusive Tlurendra (her real, elf name is Tlaethe), and the most senior surviving male is Olondor (elf name Ondoreand), who is a master manipulator and financial strategist who has very quietly become one of the wealthiest investors and landlords in Zazesspur, profiting from the hard work of literally hundreds of small merchants—and taking ruthless revenges on any who cheat him."

so although they're not typical vampires, these elves still have the same powers, etc, and would certainly fit as vampires in the Realms.

Mr_Miscellany Posted - 11 Feb 2011 : 17:13:53
Thanks!
Quale Posted - 11 Feb 2011 : 17:09:41
quote:
Originally posted by Mr_Miscellany

quote:
Originally posted by Quale

there's an undead group called the Midnight Men in the Stonelands
Do you recall where this was sourced from? I'd love to learn more about this group.



It's in Gold & Glory and in one of the magazines, not sure.
Mr_Miscellany Posted - 11 Feb 2011 : 16:39:14
quote:
Originally posted by Quale

there's an undead group called the Midnight Men in the Stonelands
Do you recall where this was sourced from? I'd love to learn more about this group.
The Sage Posted - 11 Feb 2011 : 15:40:16
Have you mapped your Collinwood, Markus?
Wooly Rupert Posted - 11 Feb 2011 : 15:26:57
quote:
Originally posted by Markustay


Edit: Somewhat neo-canon (which is even less canonical then psuedo-canon ). The village of Collinwood, on the Northern edge of the King's Forest in cormyr - is ruled by a vampire lord. The Royals, the Mage royal, and certain other specific individuals (including Elminster and several high-ranking Harpers) are aware of this, and he is considered a 'loyal servant of the crown'. He is one of Cormyr's 'secret weapons', and is only called upon rarely in times of dire need (his last 'mission' was to protect Eveningstar from monstrous attacks during the Death of the Dragon troubles). He has 50 special 'knights' (Helmed Horrors) of unknown origin kept with the crypts below his ancestral castle (which predates Cormyr itself, BTW). The village is tiny and until recently was almost entirely human, but most of the halflings of Gray Oaks relocated here during the ToT, and all of the inhabitants are fiercely loyal to their Earl (the only personage to ever hold such title in Cormyr - he is the equivalent of a Duke, which is normally reserved only for the three 'royal' families).

I consider this neo-canon because I created Collinwood and its history (which I had hoped to fully detail in an Candleeep Compendium article), so normally this would simply be homebrew, but since the village appeared on the 4e map of Cormyr, I have to assume my lore applies until over-written by an official source.

Make of it what you will.



I like it. I'd like to know about how a vampire winds up in such a position!
Diffan Posted - 11 Feb 2011 : 15:24:57
quote:
Originally posted by Markustay

As a DM, I am against Vampiric characters because they limit what I can do. It's also extremely unfair to the rest of the party (they either have to only adventure at night, or have to split the sessions with you). Like being a Drow, it becomes an exercise in "this game is all about ME!", but much worse (then a Drow).



I think as a DM, running a game with a Vampire PC would be more difficult, but that doesn't necessarily mean the campaign has to revolve around that particular PC, same goes for Drow Pcs as well. I would make it a requirement that the PC let the others (s)he's traveling with aware of their condiditon and act accordingly. With the half-vampire template or Vampire Bloodlines, the PC can act more under the radar and not derail the campaign because most Vampire Vulnerabilities aren't present. They still have to Blood Dependancy though and that will probably rear it's ugly head in the campaign as well.
Markustay Posted - 11 Feb 2011 : 14:36:19
As a DM, I am against Vampiric characters because they limit what I can do. It's also extremely unfair to the rest of the party (they either have to only adventure at night, or have to split the sessions with you). Like being a Drow, it becomes an exercise in "this game is all about ME!", but much worse (then a Drow).

You can do whatever you want, so long as your DM allows it, but try to remember that the other players also want to have fun.

On the other hand, I have been involved in games of Masquerade, and if it is a Vampire campaign, then that's a whole 'nother story.

For awhile I was even the Primogen of the Nasferatu clan on the AOL community... weird bunch...

Edit: Somewhat neo-canon (which is even less canonical then psuedo-canon ). The village of Collinwood, on the Northern edge of the King's Forest in cormyr - is ruled by a vampire lord. The Royals, the Mage royal, and certain other specific individuals (including Elminster and several high-ranking Harpers) are aware of this, and he is considered a 'loyal servant of the crown'. He is one of Cormyr's 'secret weapons', and is only called upon rarely in times of dire need (his last 'mission' was to protect Eveningstar from monstrous attacks during the Death of the Dragon troubles). He has 50 special 'knights' (Helmed Horrors) of unknown origin kept with the crypts below his ancestral castle (which predates Cormyr itself, BTW). The village is tiny and until recently was almost entirely human, but most of the halflings of Gray Oaks relocated here during the ToT, and all of the inhabitants are fiercely loyal to their Earl (the only personage to ever hold such title in Cormyr - he is the equivalent of a Duke, which is normally reserved only for the three 'royal' families).

I consider this neo-canon because I created Collinwood and its history (which I had hoped to fully detail in an Candleeep Compendium article), so normally this would simply be homebrew, but since the village appeared on the 4e map of Cormyr, I have to assume my lore applies until over-written by an official source.

Make of it what you will.
Brimstone Posted - 11 Feb 2011 : 14:14:27
Someone mention my name?

Diffan Posted - 11 Feb 2011 : 13:45:08
quote:
Originally posted by tradwitch1313

Thanks so much for the info! But about Ravenloft being 2e, I was hoping that it could be 4e or at least around 3e-3.5, but I'll try and see if I can work it out! But in case if anyone does know of how I can create a vampire in 4e, please do tell.



Creating vampire PCs are a tricky thing. This is espically true in regards to 3e/v3.5 as the Vampire template is just plain bad. I say this because I don't think any template deserves to receive a +8 LA?! If your not sure what LA is, it means level adjustment. So a +8 LA would make your 1st level human vampire fighter a ECL of 9. So you'd make Fighter 2 when the rest of your companions would reach 9th level *ugh*.

A more affordable way to go is either the Half-Vampire template found in the Libris Mortis: Book of the Undead OR you could gain the Bloodline traits found in the Unearthed Arcana supplement or on the d20srd web-site. I prefer the Half-Vampire since you receive some pretty awesome bonuses with only a +2 LA, which you can ask your DM to buy-off during your character advancement. The bloodline path isn't bad, but it ends up being a +3 LA if you go for the Strong bloodline traits.

As for 4E....

Well like Brian R. James suggested there's a few Dhampir bloodline feats you can take as well as a Blood Knight paragon path that I think works really well and its lots of fun to Role-Play.

Or if you wait a month or two more, you can get a better look at a total 30-level vampire class that's supposedly released inside the Heroes of Shadow supplement. I'm not totally sure how this class will work out (or even if it's actually in this book or not) but I'm intrigued to say the least.
Fellfire Posted - 11 Feb 2011 : 13:37:21
Alystra, I would also like to know more about the "family of gold elf vampires in Cormanthyr." Where did you find this? and how much lore is written?
Ayrik Posted - 11 Feb 2011 : 13:36:35
Some vamps can be found at Battle of the Bones, the Moonsea (especially near Phlan and Zhentil Keep), Westgate, and of course Candlekeep.

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