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dazzlerdal
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United Kingdom
4207 Posts

Posted - 13 Nov 2018 :  21:31:09  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Working on some of the political factions within Mulhorand.

I've added a conservative faction to the Church of Anhur which wishes to wait until Thay is weakest before it launches an attack. In preparation it has made secret treaties with cities like Escalant, Murbant, Thasselen, and Tilbrand, to allow mercenary forces from Mulhorand to land in their cities and launch a surprise attack on Thay (while the armies of the Legion of Dawn march through the Thazalhar), but only when the time is right and the Imperialists and Researchers of Thay are at each others throats or Thay is invading another country.

Meanwhile the radical faction is secretly amassing troops in Thazalhar for a secret attack on Alaor.

The treaties with cities on the Wizards' Reach can be one reason for Thay's invasion of the region (to secure its southern border). Meanwhile the conservative faction can be sending adventurers into Thazalhar to search for the secret army the radicals are building (although the adventurers believe they are looking for disguised Thayan armed forces) so that they can expose the radicals to the Pharaoh.

The conservatives are part of the Guild of Scribes and so are probably working with members of the Church of Horus-Re to advance their own favour with the Pharaoh. Of course it all backfires when Thay invades the Wizards' Reach and ends the conservative faction's plans, while the radicals lose much of their fleet in the impromptu attack on the Alaor but gain much glory for it and then rebuild the fleet and army which later attacks Unther.

Just trying to build lots of plots and plans and things that don't go quite so according to plan and have unintended consequences.

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sleyvas
Great Reader

USA
7593 Posts

Posted - 13 Nov 2018 :  23:20:51  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by dazzlerdal

Thinking up of a name for the variant of reptileman that I'm creating for okoth that is a bit like yuan-ti in its creation, but is otherwise unrelated.

I'm thinking of making them sandy coloured and a bit like a desert viper (for the abominations).

I might name them oko-ti or roko-ti or perhaps even something that is sarrukh for snake man (perhaps ti means man).



Lamia nobles definitely have the look. In early D&D they had the name Lamara.

Lillend have the look but are good (but are they all?)

wereserpents fit quite well since they have both a humanoid, serpent, and a hybrid form. Also, their entry says "A wereserpent is a humanoid or giant that can transform itself into a snake form and a hybrid snake-human form." This would lend one to think that a giant which transforms into snake form MIGHT be a giant snake (after all in the 3.5 we see an entry for a Hill Giant Dire Wereboar). This can make for some interesting mixtures when one considers what all is a giant (troll wereserpent, ettin wereserpent, etc..).

Sarrukh

marilith have the look and might produce similar half-demon offspring

greater medusa fit the look

From other 3.5 game worlds that aren't WotC

asaathi

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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George Krashos
Master of Realmslore

Australia
5339 Posts

Posted - 14 Nov 2018 :  00:00:09  Show Profile Send George Krashos a Private Message  Reply with Quote
I'm intrigued by the idea that medusae and maedar are sarrukh creations ...

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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dazzlerdal
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United Kingdom
4207 Posts

Posted - 14 Nov 2018 :  07:53:07  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Hmm, hadn't thought about all the serpent related creatures and their origins.

Lamia in the old empires I have originate with ereshikigul and who was twisted into that form by Gilgeam using sarrukh magic.

Killed are planar so i will stay away from them (couatl relation perhaps).

Wereserpents are what I am looking for a name now, I'm just making them non generic. These yuan ti type creatures will look human (mostly) but they are a new creation and therefore genetically unstable, when near death they mutate into a humanoid snake monster. That's why they are lumped together with wereserpents by faerunian scholars.

Medusa are a good one. Maedsar as a name is phonetically similar to both names Medusa and Maedar. I could have it be an early prototype of the yuan ti that the okoth tried before the fall of their empire.

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dazzlerdal
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United Kingdom
4207 Posts

Posted - 16 Nov 2018 :  20:47:30  Show Profile Send dazzlerdal a Private Message  Reply with Quote
So, three blue dots on the forehead for priests, 2 blue dots for mages, one blue dot for an educated man.

Why do they have blue dots on their heads, where did the custom come from. Why doesn't Unther use blue dots. Why is there a similar custom in the Vilhon Reach (supposedly started in Arrabar around 300 DR).

I'm thinking that the painting or tattoing of dots is Turami in origin, it was carried to Turmish when the people migrated there after the tsunami. It spread to Chondath around 300 DR when Turmish and Chondath began engaging in mock wars and presumably trade flourished with the cessation of hostilities. I'm imagining such a custom became compulsory (rather than fashionable) following the Rotting War (900 DR) or some other magical calamity.

In Mulhorand I wonder if a similar turn of events happened perhaps at a similar time. 922 DR Thay rebels and takes with it a large portion of wizardly might from Mulhorand, as part of the inevitable backlash against wizards the government implements a punitive and ineffective measure of tattooing dots on the forehead of mages. Over time the dots become fashionable once again as trust in Mulhorand's mages is restored, the priests take to tattooing or painting 3 dots on their head (to elevate them above mages), and then nobles and other educated persons get 1 dot tattooed on their heads.

Of course this could have happened much earlier when Thayd first stirred rebellion -1087 DR, but I much prefer a cross pollination approach involving some movement of people from Chondath reaching Mulhorand around the time of Thay's rebellion and they get a similar idea to tattoo mages to help track and monitor them.

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dazzlerdal
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United Kingdom
4207 Posts

Posted - 19 Nov 2018 :  20:25:02  Show Profile Send dazzlerdal a Private Message  Reply with Quote
So priests are the only ones allowed to slay animals for the purpose of consumption.

In the real world this probably derives from specific practices being required to reduce parasites and diseases etc (as well as ecclesiastical control of the classes and their privileges). In the realms disease is seemingly much lower in prevalence as magic and semi magical herb lore seem able to control everyday diseases. So why would a priest be required to slaughter an animal for consumption, yes it provides another role for the government and churches to perform (which church should perform this role - Isis perhaps).

I wonder could I spin a tale of animal possession as being the reason for holy slaughter of livestock. Perhaps the orcs were seen as bestial humans possessed by evil fiends. Perhaps the animal worshipping migrants from the hordelands used animal possession against the Mulan. Perhaps Eltabranar used beast like men in its war against Mulhorand and Unther - wemics live in the Shaar and have been known to rampage against their larger neighbours.

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sleyvas
Great Reader

USA
7593 Posts

Posted - 20 Nov 2018 :  01:03:45  Show Profile Send sleyvas a Private Message  Reply with Quote
good point about the Turmish and Mulhorandi traditions of dots. I'd originally thought it to be a southern tradition, but it does seem related to areas where the Turami have been. I can see the Mulans adopting the tradition in order to elevate themselves in Turami society.


On the priests slaughtering animals, one thing to consider is that this is a way for the government to control the people. If they want meat, the government controls who gets it and when. Thus, it can be a means to grant favoritism to those who perform well, or to punish those who don't perform well.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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dazzlerdal
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United Kingdom
4207 Posts

Posted - 20 Nov 2018 :  08:00:43  Show Profile Send dazzlerdal a Private Message  Reply with Quote
I view most religious practices as the earliest means of social control (heaven and hell is at its most basic trying to force people to behave nicely). However most of these customs and practices are usually derived from a real event so What is the inspiration for the religious slaughter practice of the mulan

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dazzlerdal
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United Kingdom
4207 Posts

Posted - 20 Nov 2018 :  18:41:20  Show Profile Send dazzlerdal a Private Message  Reply with Quote
I've got an idea about the holy slaughter of cattle. First I'm going to apply it to all food (it means another job for the church of isis).

The practice comes from when the Mulan initially settled the great vale millennia ago. In them days scarabs beetles plagued the area more prevalently than now (being confined to tombs mostly in the current age). These flesh eating insects would sometimes crawl into cattle to feed or into grain stores to hibernate.
The Mulan discovered that smoking food drove the carnivorous beetles away. This practice became religious over time with special incense used that was most effective at driving away infestation.
Nowadays the blessings do not always include incense or smoking but the churches remain in firm control of the practice as they also control the level of food production and most of the farms.

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George Krashos
Master of Realmslore

Australia
5339 Posts

Posted - 20 Nov 2018 :  22:58:38  Show Profile Send George Krashos a Private Message  Reply with Quote
I like that idea but not the one where the actual priests are responsible for essentially abattoir work. I would see the priests "blessing" a particular group of individuals to oversee what would in reality be the work of slaves, involving use of holy incense, chants and prayers, etc.

-- George Krashos

"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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dazzlerdal
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United Kingdom
4207 Posts

Posted - 21 Nov 2018 :  07:47:34  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Done, you must have read my mind as I was thinking that priests wouldn't like the dirty messy stuff, so they prefer the killing be done before they arrive.

This has led to a new guild I've created called the guild of openers who handle the actual slaughtering and who are rumoured to provide a similar service for humanoids which makes them a state sponsored assassins guild

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dazzlerdal
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United Kingdom
4207 Posts

Posted - 21 Nov 2018 :  18:54:24  Show Profile Send dazzlerdal a Private Message  Reply with Quote
So the ritual slaughter I'm thinking about calling it Meweraed, meaning mothers lament.

Also added a noble house for Ra and Horus given that I'm not explicitly stating any family relation between the godkings, each found their own house (although Ra house was founded by his daughter's as he had no sons).

House Helthaunt was Ra and House Calliant was Horus (I noticed too many godkings founded houses that had the same first letter as their name which looks awful so I mixed them up a bit).

House Helthaunt wants to get back the power it had millennia ago and it's latest attempt to do so is to help support rezims plans in return for honorary titles and positions in government. Rezim is using house Helthaunt to gain approval for the direct sale of slaves, this will then give him lots of ready cash that he can spend on mercenaries to replace the priests of anhurs when another failure strikes them (he is engineering one in the assassination of a few key figures, he knows an assassination is planned he just intends to let it happen)

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sleyvas
Great Reader

USA
7593 Posts

Posted - 21 Nov 2018 :  22:40:33  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

I like that idea but not the one where the actual priests are responsible for essentially abattoir work. I would see the priests "blessing" a particular group of individuals to oversee what would in reality be the work of slaves, involving use of holy incense, chants and prayers, etc.

-- George Krashos



This is a good idea, but for the physical things that get blessed, I'd very much focus on the blade itself. Maybe the blade itself is prayed over and some minor enchantment given to it for say sharpness. Also, things like dipping the blade into holy water between cuts, etc... Hmm, in fact, this could be another method for the church to "tax" certain people, in that they provide them holy water in return for tithes to the church. Since the knife itself is made holy to a certain deity, the deity also gains some measure of power from the sacrifice. Of course, this would give a bit of a darker perspective to this pantheon... but I'm fine with them being a bit darker.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Great Reader

USA
7593 Posts

Posted - 21 Nov 2018 :  22:46:01  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

I like that idea but not the one where the actual priests are responsible for essentially abattoir work. I would see the priests "blessing" a particular group of individuals to oversee what would in reality be the work of slaves, involving use of holy incense, chants and prayers, etc.

-- George Krashos



This is a good idea, but for the physical things that get blessed, I'd very much focus on the blade itself. Maybe the blade itself is prayed over and some minor enchantment given to it for say sharpness. Also, things like dipping the blade into holy water between cuts, etc... Hmm, in fact, this could be another method for the church to "tax" certain people, in that they provide them holy water in return for tithes to the church. Since the knife itself is made holy to a certain deity, the deity also gains some measure of power from the sacrifice. Of course, this would give a bit of a darker perspective to this pantheon... but I'm fine with them being a bit darker.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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dazzlerdal
Great Reader

United Kingdom
4207 Posts

Posted - 22 Nov 2018 :  07:59:40  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Well seeing as the killing is now guild performed it will still be ritualized and the service they provide may use religious objects to give them that edge over none guild butchers.

I'm going to steer clear of commercialisation of Mulhorands religion though, first because I dislike it in real life and second I don't think it existed as a concept in medieval times.

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dazzlerdal
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United Kingdom
4207 Posts

Posted - 22 Nov 2018 :  20:24:42  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Okay so the Old Empires sourcebook says that sheep, goats, pigs, and cows are reared in the Great Vale. Sheep and Goats are typically reared on highland regions I believe as they do not require as much looking after or as much quality food as pigs and cows (I'm not a farmer but I've observe cattle and pigs in lowland areas and sheep and goats in rocky high areas - although Scottish cattle seem the exception).

In the realms we have rothe, which are a hairy cow. Are there equivalent goat, sheep, and pig names. I'm imagining that the current rothe breeds are not enough to cater for those being reared in Mulhorand because rothe are hairy and would likely die quite quickly in the heat and sun. Maybe a new type of rothe - the bald rothe, tall and thin and yellow in colour, perhaps as something special it can change colour or imitate sounds.

Still need alternate names for sheep, goats, and pigs.

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George Krashos
Master of Realmslore

Australia
5339 Posts

Posted - 22 Nov 2018 :  23:11:33  Show Profile Send George Krashos a Private Message  Reply with Quote
quote:
Originally posted by dazzlerdal

Okay so the Old Empires sourcebook says that sheep, goats, pigs, and cows are reared in the Great Vale. Sheep and Goats are typically reared on highland regions I believe as they do not require as much looking after or as much quality food as pigs and cows (I'm not a farmer but I've observe cattle and pigs in lowland areas and sheep and goats in rocky high areas - although Scottish cattle seem the exception).

In the realms we have rothe, which are a hairy cow. Are there equivalent goat, sheep, and pig names. I'm imagining that the current rothe breeds are not enough to cater for those being reared in Mulhorand because rothe are hairy and would likely die quite quickly in the heat and sun. Maybe a new type of rothe - the bald rothe, tall and thin and yellow in colour, perhaps as something special it can change colour or imitate sounds.

Still need alternate names for sheep, goats, and pigs.



There is the "korontaun", a shaggy-coated sheep whose mature males have four forward-pointing horns, native to the Giantspire, Icerime and Sunrise Mountains (also known as “mountain korrun”) referenced in Ed's 2009 thread (at p.25). Perhaps the southern, more 'summery' version is the "korrun"?

I'm sure Ed has names for pigs and goats, I'll ping him and find out.

-- George Krashos


"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus
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dazzlerdal
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United Kingdom
4207 Posts

Posted - 23 Nov 2018 :  07:16:00  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Awesome, thankyou George, although I did note you have names for some of these in your lexicon, but I'm also looking for that extra distinguishing detail like the four forward facing horns.

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dazzlerdal
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United Kingdom
4207 Posts

Posted - 23 Nov 2018 :  12:30:49  Show Profile Send dazzlerdal a Private Message  Reply with Quote
So I'm combing through old empires now examining every paragraph for inspiration. The sword mountains (now called dragonsword mountains) are regarded as impassable but aren't (climbing these mountains is banned by law now), however in the skriaxit adventure hook it mentions hethab going to klondor to deal with it and klondor has the mountains between it and raurin where the skriaxit is. So I've added a trail into the mountains and klondor marks the site where Ra, enlil, and Anu first ascended these peaks and returned with many treasures but then banned all others from going up the mountain.

Also wondering where to put the tomb of Ra. It's never mentioned so I presume it is lost or hidden, and I'm tempted to put it high in the dragonsword mountains. Horuseres II tomb leads into the mountains and all other tombs are in the foothills of the mountains so maybe they made the extra effort and put his high in the mountains and in doing so discovered why he banned anyone from going up there.

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dazzlerdal
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United Kingdom
4207 Posts

Posted - 23 Nov 2018 :  21:03:38  Show Profile Send dazzlerdal a Private Message  Reply with Quote
So the River Rauthenflow merges with the River Murghol and then rushes to the Alamber Sea. The rainbow falls are spectular and the area is known to be a haven for mermaids.

So first thought is, where are these waterfalls. Does it mean the falls leading to the Alamber, or does it mean the falls where the two rivers merge.

Second thought. Mermaids? This is a freshwater river, but the nearest merman civilization is hundreds of miles away in Seros. Mermen are not likely to be able to swim into the Alamber Sea without being killed by merrow and sahuagin.

So are these really mermen? Were they once mermen and are now bad (the entire region around this river is filled with nasty monsters)? Are they something else entirely that are confused with mermen?

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sleyvas
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USA
7593 Posts

Posted - 23 Nov 2018 :  21:25:21  Show Profile Send sleyvas a Private Message  Reply with Quote
For the River Rauthenflow, I'd recommend looking to our own world for some ideas. For instance, "The River of Five colors" down in Columbia.

https://en.wikipedia.org/wiki/Caño_Cristales
https://www.bing.com/images/search?q=river+of+five+colors&qpvt=river+of+five+colors&FORM=IGRE

As to the mermaids... it could be mermaids. It might be interesting to make them lamia nobles instead with beautifully scaled lower bodies (with blue and/or green lower bodies). If they keep their lower bodies hidden in the water, it could be very believable that the bottom half is a fish tail I'm thinking. Especially if the falls is filled with colorful algae as shown above, they could pull this off. I could even see some of the lamia having even things like yellow, pink, and red lower halves, as long as the coloration wasn't decidedly "snake" like and looked much like water snakes instead of dry scales. They could also enhance the end of their tails to look like fish flukes with illusions.

If the surrounding land is "arid" and full of monsters, I also wouldn't be surprised if there weren't some standard lamia as well.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
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USA
7593 Posts

Posted - 23 Nov 2018 :  21:46:32  Show Profile Send sleyvas a Private Message  Reply with Quote
On where to put the Tomb of Ra... I would be inclined to say in the Land of the Dead near Mishtan in the Great Vale. Granted this is where the pharaohs are laid to rest, but I wouldn't be surprised to a central pyramid to Ra under heavy guard by Osiris', Horus-Re's, and Nephthys' priests.

From OE, two snippets
The Great Vale begins in the shadow of the Sword Mountains, where the god-kings and their servants are buried in elaborate tombs on the vale floor and on the mountainside. Ancient step pyramids mix with obelisks as 3,000 years of the honored dead find housing to continue their existence in the afterlife.

Mishtan
One of a number of small towns in the Great Vale, Mishtan#146;s major claim to importance is that it is the gateway to the Land of the Dead, the burial grounds of the Pharaohs and their families. New constructions are constantly being built, and the tombs of the pharaohs for the next three generations have been planned; at flood time, the town teems with masons, artisans, and slaves.

Mishtan is ruled by the temple of Osiris, which oversees the Land of the Dead. It has a population of 2,000, but booms to over 30,000 at construction time; these temporary workers are housed in makeshift dwellings that surround the town.



BTW, if one wanted to put a bit of darkness to the pantheon... what if the bodies of the royal families are drained of blood and mummified (I think everyone's cool with that... not necessarily making mummies mind you, just preserving the bodies). However, what if this drained blood is then used in some ritual by the aforementioned three priesthoods in the temple of Ra. Maybe something that involves something that might seem "good" to some like infusing the blood with the light of the sun. Not sure where to take this exactly, unless this blood is then given to the manifestations of the gods to drink.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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dazzlerdal
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United Kingdom
4207 Posts

Posted - 23 Nov 2018 :  22:24:28  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Ta for the pointers on the river, but I have tried so hard to move mulhorand away from real world derivatives I may have to find an alternate explanation.

I suppose Ras tomb in the land of the dead does make the most sense, it would be what started the trend of burying pharaohs in that place. I just need a way for it to be the grandest tomb there and the tomb of horuseres II made it difficult to accomplish that.

As for lamia noble mermaids, I'm trying to move away from using generic stock creatures. I want everything mentioned in lore to be unique. If it's worth mentioning in a book then it's worth giving it a unique origin, wandering monsters and random encounters are the place for generic stock creatures.
So are these mermaids a lost dukar order trapped when the subdued sahuagin rose up many centuries ago (this black dukar order could have swam up river and got trapped and were then twisted by the demons that were brought by eltab). Or they could be escaped demons from thays rebellion that fled into the river. They could be a remnant of the fey that once lived in the forest which covered mulhorand something in the ganathwood is making everything evil and nasty.
Plus lamia nobles are already used in Unther for ereshikigul so I don't want to duplicate monsters.

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dazzlerdal
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Posted - 24 Nov 2018 :  15:50:25  Show Profile Send dazzlerdal a Private Message  Reply with Quote
So randomly looking into the possibility of these mermaids in the Rauthenflow actually being mermen (and presumably from Seros).

The Alamber Sea is the haven of Sahuagin, but as an organized unit the Sahuagin kingdom of Aleaxtis did not exist until -810 DR.

The Sahuagin were prevented from accessing Seros by the Sharksbane Wall and the Pillars of the Trident. Hunter's Ridge is the ridge of mountains that span the entrance to the Alamber Sea and was so named for the sea elves and mermen that presumably used to hunt something (sahuagin) in the Alamber Sea.

So first question is what prompted the thus far disorganized sahuagin to form a kingdom in -810 DR? There is no mention of any other kingdom before that period so one can assume that they were just warring tribes and kind of explains their lack of effectiveness for the 14000 years they had been behind the Sharksbane Wall.

-800 DR there is a new order of Dukars formed (the purple Pamasi order) dedicated to harassing Aryselmalyr and embarrass the evil coronal.


Aleaxtis presumably starts conquering neighbouring tribes in an attempt to unite the entire Alamber Sea (eventually successful) but nothing further is mentioned about the sahuagin until -238 DR when the sahuagin are resurgent and Aryselmalyr has fallen (to the tsunami).



I'm wondering if the evils of Aryselmalyr caused the creation of several new orders of Dukar (I recall Steven Schend wanted to have many more orders - including a black order). What if one of those new orders - the black order - decided to use an ancient enemy (the sahuagin) against the new enemy (Aryselmalyr). They give a bunch of powerful items to the leader of one tribe of sahuagin and set about slaying a number of rival leaders in other tribes, helping unite the sahuagin into a single nation.

The sahuagin begin attacking Aryselmalyr in earnest, requiring extra forces stationed at the Sharksbane Wall.

-238 DR mentions sahuagin and confusion at the wall, Aryselmalyr has fallen so there is now nothing to stop the sahuagin.

3 DR. Aleaxtis wars with the Merrow and now controls more than 50% of the Alamber Sea. Could it be that at this point the black dukar are forced to flee into the Rauthenflow as their secret base is now destroyed (the sahuagin would still murder mermen even if they were helping them).




So it is possible that there could be some evil mermen in the Rauthenflow driven here from Seros long ago. They could be a lost and unknown order of dukars or they could be simple hunters on a raid into sahuagin territory that were driven up the river. Something about the Ganathwood makes everything evil and vicious so they could be affected by that, or it could be an influence from Eltab's presence in 922 DR and his scouring of the Thazalhar.


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dazzlerdal
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United Kingdom
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Posted - 27 Nov 2018 :  20:36:09  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Been working hard consolidating and revising Mulhorand. The geography is mostly finished (need to add a fortress by the River of Dawn though), also been working on the Precepts, sorted out the major and minor precepts into a hierarchy so that the major precepts (which administer to a region) have governance over the minor precepts (which typically administer only to a settlement).

Working on the Church of Nephthys, I've decided on exaggerating the greedy, grasping, manipulative side of commerce that is mentioned in Powers and Pantheons. Nephthys will therefore be a manipulator and schemer who first sided with Set and Osiris during the civil war and then changed sides (abandoning Set, resurrecting Osiris and joining Horus) when she sensed the winds of fate change.

Her church collect the trade tariffs on all foreign trades that take place in Mulhorand. Her temples are situated in the port and foreign districts in each coastal city. The temples offer weights and purity measurements, as well as banking and monetary exchange services. It is whispered that for the rich and elite of society there are "other" services available for the right price.

I'm wondering about Neldorild. Establishing a new city is expensive, but I get that by doing so the Church of Nephthys can be in complete control of the services available, the types of people that live there. But can a city devoted entirely to the elite really be profitable?

Also the High Temple of Nephthys is daubed with dragon and gorgon blood and protected by two iron golems. Such protections are not mentioned anywhere else in the Old Empires. So I can figure out the why, the Church of Nephthys offers banking services so the Vault of Golden Commerce must be the place all this wealth and magic is stored.
But where did they get iron golems from (they knew how to make gemstone golems from but I don't like to have powerful magic freely available, I like it rare). And what benefit does Gorgon and Dragon's Blood provide, maybe there is an old Ecology of article in a dragon mag?

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