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dazzlerdal
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Posted - 14 May 2018 :  16:35:10  Show Profile Send dazzlerdal a Private Message  Reply with Quote
That helps a bit as if expect the most distant province to cause the most trouble.

Horus was entitled guardian of Semphar so I'm guessing that was his divine precept during the first empire. I'll have to try and nail down the semphar rebellions to proper dates or at least to a century.

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dazzlerdal
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Posted - 14 May 2018 :  21:30:04  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Well Semphar and Murghom are problematic history wise as the Hordelands only gives a brief overview of history and no actual dates so here is what I have.


-1482 DR: Mulhorand conquers the eastern realm of Semphar.
-1048 DR: Semphar declares independence from Mulhorand
-202 DR: Year of the Purchased Princes: The Kalmyks of the Endless Wastes conquer Semphar in the name of the Kao Dynasty of the Shou Lung Empire.
-120 DR: Year of Confusion: The Suren march against the Kalmyks, conquering Khazari and Ra-Khati. Semphar declares independence and gradually comes under the sway of Mulhorand and is once again a protectorate of the Mulhorandi Empire within a decade.
-41 DR: Year of the Sphinx's Riddle: The Havi are pushed out of the Ejen Horo and into Murghom by other tribes (displaced by the resurgence of the Kao Dynasty).
-39 DR: Year of the Fraudulent Truths: Semphar rebels while Mulhorand deals with the Havi invading Murghom.



The last question becomes when did Mulhorand re-exert it's control over Semphar for the final time and did Semphar rebel in time with Thay's rebellion (they seem to have rebelled every other time Mulhorand experienced trouble).



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sleyvas
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Posted - 14 May 2018 :  23:54:51  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by dazzlerdal

Well Semphar and Murghom are problematic history wise as the Hordelands only gives a brief overview of history and no actual dates so here is what I have.


-1482 DR: Mulhorand conquers the eastern realm of Semphar.
-1048 DR: Semphar declares independence from Mulhorand
-202 DR: Year of the Purchased Princes: The Kalmyks of the Endless Wastes conquer Semphar in the name of the Kao Dynasty of the Shou Lung Empire.
-120 DR: Year of Confusion: The Suren march against the Kalmyks, conquering Khazari and Ra-Khati. Semphar declares independence and gradually comes under the sway of Mulhorand and is once again a protectorate of the Mulhorandi Empire within a decade.
-41 DR: Year of the Sphinx's Riddle: The Havi are pushed out of the Ejen Horo and into Murghom by other tribes (displaced by the resurgence of the Kao Dynasty).
-39 DR: Year of the Fraudulent Truths: Semphar rebels while Mulhorand deals with the Havi invading Murghom.



The last question becomes when did Mulhorand re-exert it's control over Semphar for the final time and did Semphar rebel in time with Thay's rebellion (they seem to have rebelled every other time Mulhorand experienced trouble).






One thing I'd note is that the first rebellion is following the Orcgate wars in -1069 DR by twenty one years, and I'd imagine that this was during the fallout between Osiris and Horus and Set, while rulership was in flux.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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dazzlerdal
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Posted - 15 May 2018 :  06:44:43  Show Profile Send dazzlerdal a Private Message  Reply with Quote
I made that event up as I figured semphar would rebel during the period of civil strife.

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dazzlerdal
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Posted - 16 May 2018 :  13:01:20  Show Profile Send dazzlerdal a Private Message  Reply with Quote
I have the base outline of Mulhorand available.

https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/mulhorand/

I've tried to expand somewhat on the history and distinguish it from real world Egypt.

The animal headed gods are now depicted as such because of the rise of beast cults during the second empire. The title of Pharaoh comes from the Imaskari title of Empheroar (meaning Lord Artificer), the gods have the same names but their history is based wholly on events within Faerun.

I've attempted to set up a governing dynamic in Mulhorand whereby the Pharaoh is the ultimate power and the Church of Horus-Re administers to the central government. Beneath the Pharaoh are the Divine Precepts who are the titular heads of each church (the Pharaoh is the Divine Precept of the Church of Horus-Re so is the most powerful man in Mulhorand) and each Church has an area of responsibility in central government. Beneath the Divine Precepts are the regional governors, known as Precepts, who implement policy within the regions.

Mulhorand has a standing army, known as the Legions of Dawn, each of which is recruited and maintained by the Church of Anhur, but each legion is often commanded by those loyal to the Church of Horus Re. The Precepts have a militia known as the Pehtemi (Shields of the People) who act as local police forces and internal patrolmen.


Just need to work on the specifics for now.

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dazzlerdal
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Posted - 17 May 2018 :  20:40:33  Show Profile Send dazzlerdal a Private Message  Reply with Quote
I came across the Font of Time in the Encyclopedia Magica.

Its a Mulhorandi artifact located in the Eastern Wastes (Raurin) that Nezram the Worldwalker writes about). Apparently if one stares into it on a full moon one can possess the body of someone and experience life during the height of Mulhorand (presumably the first empire).

Now that sounds like a time portal to me. So who would create a time portal in the Raurin Desert that links to the First Empire of Mulhorand. Or perhaps someone created a time portal and the last time they set it to was during the height of Mulhorand.

Was Nezram the Worldwalker actually a time traveler and that's how he got sooo powerful (living a lifetime in the past before returning to the present with all this knowledge).

Given its location in Raurin (if they are indeed the eastern wastes of Mulhorand), I'd be tempted to blame the construction on the Imaskari. If so why didn't they use it, perhaps they made it wrongly and tried to travel to a particular date (set in the future that didn't exist yet) and it was only after that date passed that the portal became active.



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dazzlerdal
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Posted - 18 May 2018 :  13:18:24  Show Profile Send dazzlerdal a Private Message  Reply with Quote
I made Karathoth (the maker of Karathoth's Jewel in encyclopedia magica) Karathoth I, the only non incarnation of Horus-re who reigned as Pharaoh for a brief time when all the incarnations of Horus were killed during Thays rebellion (more proof in my mind that the incarnations were not created by the gods but actually a ritual a supplicant had to undergo). So Karathoth reigns for 8 weeks while new candidates are selected and undergo the ritual (some are unsuccessful and perish or are twisted into abomjnations). After Karathoth abdicated his position he spends a year crafting the magnificent jewel that bears his name which has been bore by every Pharaoh since (12 of the 37 facets have cracked from use).

The secret of the manufacture of Karathoth's Jewel lies in the arcanum of magic although it is for a much lesser version 4-7 facets and has been reproduced by many over the years (who pay the church of thoth for access to the blueprint).

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sleyvas
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USA
7375 Posts

Posted - 18 May 2018 :  14:34:11  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by dazzlerdal

I came across the Font of Time in the Encyclopedia Magica.

Its a Mulhorandi artifact located in the Eastern Wastes (Raurin) that Nezram the Worldwalker writes about). Apparently if one stares into it on a full moon one can possess the body of someone and experience life during the height of Mulhorand (presumably the first empire).

Now that sounds like a time portal to me. So who would create a time portal in the Raurin Desert that links to the First Empire of Mulhorand. Or perhaps someone created a time portal and the last time they set it to was during the height of Mulhorand.

Was Nezram the Worldwalker actually a time traveler and that's how he got sooo powerful (living a lifetime in the past before returning to the present with all this knowledge).

Given its location in Raurin (if they are indeed the eastern wastes of Mulhorand), I'd be tempted to blame the construction on the Imaskari. If so why didn't they use it, perhaps they made it wrongly and tried to travel to a particular date (set in the future that didn't exist yet) and it was only after that date passed that the portal became active.






http://forum.candlekeep.com/topic.asp?TOPIC_ID=21876

Read through this that I started last year.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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dazzlerdal
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4065 Posts

Posted - 18 May 2018 :  15:30:43  Show Profile Send dazzlerdal a Private Message  Reply with Quote
I must have missed that one. Nice to see I was thinking similar things to everyone else.

Odd that he has descendants around azulduth and the lonely lake. Almost as if he lived in both places and fathered (or adopted) many children. Both places could be the location of the font of time.

I do now wonder how old Nezram is. He had lots of children by 643 DR and was already famous for his abilities. Is it possible that the font of time allows one to travel back as far as their birth but no further. So Nezram may be born in the middle of the first empire.

Nezram obviously didn't make the font and it's location indicates imaskari origin, but how would the imaskari create it and set it to a point in their future (impossible as far as dnd rules are concerned) unless it only allowed anyone to travel back to the point of their birth and no one was alive that was born before the Mulan appeared (thus preventing the imaskari from stopping their own destruction).

Nezram being an old incarnation is also an interesting one. He could be an incarnation of a long dead God of mulhorand, which would make for interesting hooks and possibilities to bring back a dead God.

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dazzlerdal
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Posted - 18 May 2018 :  20:47:07  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Well I've decided who Nezram's father is, it is one of the Gods of Mulhorand, and its not a nice one. His real name is Nezra Amsetis, son of the Grand Vizier of Mulhorand and Divine Precept of the Priador.

I figured Nezram's knowledge of gemstone golems came from Imaskar (as did much of Mulhorand's magic). Nezram is probably one of the last people who know how to make these mighty monsters. Nezram learned about the Imaskari lore from his father, the greatest magic user in Mulhorand, known for his lengthy explorations of Raurin.

I'm not entirely sure what more to do with Nezram though. Considering he is the greatest wizard of his age, he is not mentioned as having done anything noteworthy so the first task is to think up of some epic achievements for him.


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dazzlerdal
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Posted - 18 May 2018 :  21:34:13  Show Profile Send dazzlerdal a Private Message  Reply with Quote
A brief article on Nezram for now that I can build upon when I decide what he has done.

I've decided Nezram went wandering the planes but then came back after his tower was destroyed and his secret chambers owned by the sarrukh.


Then Nezram went into the Font of Time to try and stop the sarrukh, not realizing that he accidentally caused the sarrukh to return and they weren't present on Toril that far back in the past. So he's spent over 2000 years in the past and may have gone a little bit mad and is now imprisoned (literally or in his mind) perhaps living as a hermit or as a mad oracle, and needs someone to come and free him.

https://alternaterealmsblog.wordpress.com/home/npcs/nezram/

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dazzlerdal
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Posted - 22 May 2018 :  08:59:17  Show Profile Send dazzlerdal a Private Message  Reply with Quote
So Derlaunt started off the statues that wall. It's a nice hook but I want to do more with it.

He found a scroll that showed him how to control one of the statues (or so he thought with his very limited understanding of magic).

The question is where did he get the scroll from (nothing happens by accident).

Given that the sarrukh devised the ritual to interrupt the programming of the statues that wall I'm inclined to say they made sure Derlaunt got hold of the scroll but for what purpose. Just weakening mulhorand is no good because the sarrukh of okoth are not going to invade mulhorand they want to infiltrate it.

Any thoughts


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dazzlerdal
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Posted - 23 May 2018 :  17:34:04  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Just happened to be reading through mulhorand quotes from pages from the mages.

I noticed that tassos arcanabula was left in tassos cave in starmantle. Also noted that chathuuladroth pilfered Nezram tower including his unique mageries time and kept it for 6 centuries until a band (called the black gauntlet) slew him and stole his hoard and took the unique mageries book back to their hold in starmantle.

Then in noted in 1324 DR that there was a renewed interest in times after a number of old books were recovered.

I wonder if the books were recovered by the same band and their hold was atop tassos old cave.

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dazzlerdal
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Posted - 16 Jul 2018 :  14:07:37  Show Profile Send dazzlerdal a Private Message  Reply with Quote
After a very long break (had to do a work based certification), I'm back to working on this.

I've been working on my version of the rules a fair bit

https://alternaterealmsblog.wordpress.com/home/arrgs-rules/arrgs-classes/
https://alternaterealmsblog.wordpress.com/home/arrgs-rules/arrgs-magic-items/
https://alternaterealmsblog.wordpress.com/home/arrgs-rules/arrgs-options/
https://alternaterealmsblog.wordpress.com/home/arrgs-rules/arrgs-races/
https://alternaterealmsblog.wordpress.com/home/arrgs-rules/arrgs-skills/


I've also returned to Dalath to try and finish the skeleton articles I have been working on. It now has a secret group of slaves (the Fire Drakes) trying to free Dalath from the rule of the Freeholder houses, but in secret the Fire Drakes are supplied and organized by the Freeholder Houses who in turn are beholden to the Millennium Wyrm.

The Cult of Tiamat wishes to infiltrate the Fire Drakes (believing them to be dragon worshippers) but every time it gets close a rebellion occurs and all the slaves (and the Fire Drakes) and its cultists are slaughtered

If anyone has any information or ideas for Dalath I'd really appreciate it, as there is precious little I can find on the settlement so I'm mostly making it up here.

https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/unther/dalath/

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dazzlerdal
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Posted - 18 Jul 2018 :  14:38:37  Show Profile Send dazzlerdal a Private Message  Reply with Quote
I'm working on the cult of the old gods, based on some information provided by Tom Costa (hope he doesn't mind, I think I've renamed the city to something more Untheric).

https://alternaterealmsblog.wordpress.com/home/organisations/the-cult-of-the-old-gods/

Its an amalgam of priests who worship one of a variety of gods that have long since died or fled from Unther and Akanu. The tyrannical rule of Gil-Geamesq and decline of Unther has caused this cult to flourish in the last few decades.

The ensi of the old gods will be looking for items of significance to their deity so they can try and bring them back to life (for those that are known to be dead) or bring their attention back to Unther (where they have been absent for a long while).

They are also trying to convert as many as possible into worshipping the old gods, usually by providing good works such as herb lore, education, marriage ceremonies, blessings, advice, etc.


In a future adventure path involving the invasion of Unther (by Mulhorand) and ultimate rebirth of Unther, I'm imagining that some of these old gods might be restored to life by this cult and the activities of the players - who will find artefacts relating to these gods and assist in rituals to bring them back to life.

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Edited by - dazzlerdal on 18 Jul 2018 21:00:46
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dazzlerdal
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Posted - 22 Jul 2018 :  22:15:44  Show Profile Send dazzlerdal a Private Message  Reply with Quote
So I'm going through my existing pages trying to fill in detail and I come across mention of the eldath veluuthra in unthalass.

I'm not aware of unther ever having quarreled with the elves, I wrote in an event where imaskari smashed an even nation in the methwood but can't think of how or why that organisation would set up a presence in unthalass.

Any elf will be slain or enslaved on sight in unthalass so it's very difficult to get a presence there. I don't know of any level nation ever having existed here (apart from one I made up) and there are no former nations nearby except for a few stragglers in the methwood and in chessenta.

Any thoughts or ideas

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dazzlerdal
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Posted - 23 Jul 2018 :  11:58:49  Show Profile Send dazzlerdal a Private Message  Reply with Quote
I was thinking about the drow attempts to infiltrate unthalass (some dark spider cult) and I though of a devilishly evil idea.

Unther is a horrible place to live in 1356, it becomes more horrible as time passes as the entire fabric of the civilisation collapse under war and foreign invasion. So what if these drow set themselves up as people traffickers, helping to get people out of unther (for a price) only to then sell those people into slavery in one of the 7 drow cities under thay or in that itself. Only the rich could afford to pay the drow prices and then they end up as slaves and may well get sold on to unther and be right back where they started but as a slave instead of a noble.

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Demzer
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Posted - 23 Jul 2018 :  19:32:00  Show Profile Send Demzer a Private Message  Reply with Quote
quote:
Originally posted by dazzlerdal

So I'm going through my existing pages trying to fill in detail and I come across mention of the eldath veluuthra in unthalass.

I'm not aware of unther ever having quarreled with the elves, I wrote in an event where imaskari smashed an even nation in the methwood but can't think of how or why that organisation would set up a presence in unthalass.

Any elf will be slain or enslaved on sight in unthalass so it's very difficult to get a presence there. I don't know of any level nation ever having existed here (apart from one I made up) and there are no former nations nearby except for a few stragglers in the methwood and in chessenta.

Any thoughts or ideas



Old Unther fought (or tried to) with the elves of the Yuirwood, almost surely clashed with the clans of the Chondalwood and may have fought against the elves of the Forest of Amtar in the Shining South (if it extended that far, I'm not sure).
There were no elven nations that I know of in the territories that are modern Unther (up to Messemprar, down to the Uthangol pass, east to the River of Swords and west to the Riders to the Sky) at the same time as the Untheric Empire.
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dazzlerdal
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Posted - 23 Jul 2018 :  19:39:37  Show Profile Send dazzlerdal a Private Message  Reply with Quote
How could I forget the yuirwood, but I split unther into two empires and it was the other empire that fought the elves of the chondalwood and yuirwood so that just leaves the forest of amtar.

Cheers for the pointers


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dazzlerdal
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Posted - 23 Jul 2018 :  22:25:51  Show Profile Send dazzlerdal a Private Message  Reply with Quote
So I'm starting to detail the children of the god kings. I figure the first generation would be almost as powerful as the godkings themselves but most were killed off during wars and intrigue or Gilgeam assassins. The second and third generation are truly exceptional and very long lived. The other generations are a bit better than a normal Mulan with the occasional super being born once in a hundred generations.

These beings are important because their blood holds power and if you want to bring a godking back to life you need power; powerful blood, powerful rituals, and or powerful items.

I have a few of these children of the gods scattered across unther and chessenta (entropy is hunting them). They will be pivotal for a future adventure involving the invasion of unther and then it's rebirth with a return of as many old gods as the party can help with.

There are even a few children of the gods for Gilgeam. I know the sources say he has no children but Gilgeam has a habit overwriting history and fabricating the truth. His children are special because they are all first generation and were imprisoned by Gilgeam with a big part of the adventure being to stop Gilgeam from returning.

https://alternaterealmsblog.wordpress.com/home/religion/mulho-untheric-pantheon/gil-geamesq/

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dazzlerdal
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Posted - 24 Jul 2018 :  11:55:29  Show Profile Send dazzlerdal a Private Message  Reply with Quote
So I'm looking at ereshikigul and drugs.

So far I've penned ereshikigul as one of the godkings of akanu who rebels against anu. She is captured by Gilgeam and imprisoned and Gilgeam and his advisor experiment on her for a long time. I'm thinking that they use the body warping magics of the sarrukh to turn her into a serpentine creature that resembles a mamma noble.

DruagaI think I'm just gonna turn into a huge monster like a big land based greater quelzarm that Gilgeam has killed but in true comic book style will have had eggs that were hidden somewhere waiting for the right conditions to hatch, or which Gilgeam stupidly brought to his palace as a trophy.

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dazzlerdal
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Posted - 25 Jul 2018 :  11:26:01  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Working on Ssintar, there is nothing in the established lore other than it is a military settlement run by Lord Gudea one of the great lords of Unther.

I've made it a trailstop as well servicing caravan traffic between Dalath and Unthalass.

It also has one of the Grey Chimaera Inns (I figure it would be useful to have one in a trailstop town as well as the major cities of Shussel, Unthalass, and Messemprar).

I've not really got much else, other than Gil-Geamesq established this town with the real purpose of making sure he had a loyal general and lord within a few days ride of Unthalass in case he was threatened. So it would have been established soon after he became God-King of Unther.
I'm wondering if perhaps Gil-Geamesq also had it placed atop something evil imprisoned here perhaps. I have Gil-Geamesq eliminating a number of the godkings (whose names are no longer known). I figure he may not have been able to kill all of them so perhaps he had some imprisoned.

I'm also tempted to make Gudea one of the children of the gods (first, second, or third generation or just a random powerful descendent). Purely because he is such a high level (13 in the Old Empires sourcebook at a time when level 9 meant you were really really hard).

Anyone have any thoughts or suggestions or anything they have done with Ssintar in the past.

https://alternaterealmsblog.wordpress.com/home/regions/the-old-empires/unther/ssintar/

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dazzlerdal
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Posted - 25 Jul 2018 :  21:55:43  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Added Ningal into the list of NPCs, and made her one of the children of the gods.

She is a great grandchild of Nanna Sin (I named him Sin-An'na). Her abilities are of course inherited from her ancestor. The magic items she possesses come from another source (she claims a gift from the sea - a cryptic clue to a secret extradimensional shelter that Shu-Mmatq; Untheric god of the sea, once discovered and stored his relics in before fleeing Gilgeams secret purge of the godkings).

It will be Sin-Ningal that leads the population to the secret extra dimensional refuge high above Shussel (the Vanishing), although she will not travel there herself, and the population of Shussel will there be attended to and trained by the divine servants of Shu-Matq.

Sin-Ningal will not accept help from others because she intends to become Sin-An'na reborn (and a future goddess cannot be seen to be weak and accept help from others), she will also not compromise her future power by aiding those who are unworthy or those who might reduce her future power (servants of other gods of the moon or protection).

https://alternaterealmsblog.wordpress.com/home/npcs-2/npcs/

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dazzlerdal
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Posted - 30 Jul 2018 :  13:00:30  Show Profile Send dazzlerdal a Private Message  Reply with Quote
Okay, so Northern Wizards is next.

I've decided on it being a new organisation commissioned by Hercubes Jedea to help Messemprar gain independence and thus create an additional city state in threskel to counter the rising threat of the vanities in mourktar (Hercubes predicts they will seize power and will then seek to conquer all of threskel).

So Shu-Urlasq and the other members of the northern wizards listed in the old empires book are the inner circle and all come from threskel (although only Shu-Urlasq knows the true mission and benefactor).

The Northern Wizards chose the moniker of an old military order of wizards from Unther's past when Chessenta gained independence and it was thought Tchazzar would March on messemprar first. The old order has long since disbanded but the name has entered folklore as the city's defenders.

The Northern Wizards recruit from wizards in messemprar that seek an end to Unther's dominion over the city. The requirement for entry into the order is that they provide a number of friends/family/associates that will be used as messengers by the order (thus lowering the risk of betrayal).

There are at least two red wizards in the list of members (They want an end to Gilgeams rule over the city so they qualify for membership). Borsipa is a double agent for Gilgeam (she escaped slavery during the slave revolt, was later captured by Unther's forces and offered her life and freedom in exchange for being a double informant, and was later rescued by the slave revolutionairies.

https://alternaterealmsblog.wordpress.com/home/organisations/the-northern-wizards/

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Edited by - dazzlerdal on 30 Jul 2018 13:41:02
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dazzlerdal
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Posted - 22 Aug 2018 :  20:43:07  Show Profile Send dazzlerdal a Private Message  Reply with Quote
A little off topic but I'm trying to figure out Deiros Forktongue. He's a mulan, supposedly former Tchazzaran priest, now a priest of Tiamat.

He was originally in Surkh where the Cult of Tiamat is strong. Now he is in Unther.

I'm intending to use him to explain how/why the Cult of Tiamat (the dragon queen) has split the cult of TiaMa'at (cult of the queen of chaos), by converting Shudu-Ab and most followers in Unthalass to the dragon queen.


The question I have is first, how/why would Deiros come to worship Tiamat. I'm guessing its a simple matter that Tchazzar's worship declined to the point of nonexistence by 1356 DR and so he went looking for another divine patron.

But more importantly how/why did the cult of Tiamat gain power in Surkh. The only event I can find that vaguely explains it is when a band of sarrukh flee Dragon's Eyrie (presumably the planar domain known as Dragon's Eyrie) pursued by a dragon turtle. The sarrukh attracted large numbers of lizardmen who adopted sarrukh ways and became civilized, establishing surkh.

The dragon turtle I'm assuming was a planar servant of Tiamat and so he converted the outcasts and criminals and disenfranchised of Surkh to worship Tiamat.
So Deiros travels to Surkh and converts to Tiamat, then is sent to Unther after the cult hears about the sighting of a multiheaded dragon in Unther. He converts Shudu-Ab (or she sees an opportunity to exploit him and his followers), and we have a split in the Cult of TiaMa'at between the old and new.

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