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Brimstone
Great Reader

USA
2905 Posts

Posted - 27 Jan 2017 :  00:38:15  Show Profile Send Brimstone a Private Message  Reply with Quote
The Roadhouse is like a way stop/hunting lodge/Cult of the Dragon smuggling point...

I will check my books when I get home for more...

"These things also I have observed: that knowledge of our world is
to be nurtured like a precious flower, for it is the most precious
thing we have. Wherefore guard the word written and heed
words unwritten and set them down ere they fade . . . Learn
then, well, the arts of reading, writing, and listening true, and they
will lead you to the greatest art of all: understanding."
Alaundo of Candlekeep

Edited by - Brimstone on 27 Jan 2017 00:40:15
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KanzenAU
Senior Scribe

Australia
742 Posts

Posted - 27 Jan 2017 :  01:08:52  Show Profile Send KanzenAU a Private Message  Reply with Quote
Carnath Roadhouse was a supply depot for the High Road Charter Company that was rebuilding the High Road between Neverwinter and Waterdeep, which had not been maintained after the explosion of Mount Hotenow. It's now being used as a supply depot and wagon park for travellers. It had significance in Tyranny of Dragons because lizardfolk from the Mere of Dead Men were carrying goods of the Cult of the Dragon from there into the Mere towards Castle Naerytar.

Grudd Haug straddles the south side of one of the Dessarin's tributaries like a beaver dam. It was built by hobgoblin and goblin engineers, and assembled with the might of hill giant and ogre labourers. It's basically just one huge giant-sized hut on top of some huge caves, with a hobgoblin-sized hut and watchtower next to it. It is a recently built structure, which has probably been there for a few months. My guess is that the caves at the side of the river are an old hill giant favourite, but the dam/hut + tower have been erected only about six months to a year before Storm King's Thunder (so, say 1490 DR if keeping to the novel timeline). It's true that there are no distinct hill ranges shown on maps in this area, but maps of this area have always been hugely withdrawn large-scale maps. There's never even been a 1-mile-scale map of the area, let alone an area showing individual hills, so I think it's impossible to say there's none there. There's a few hills in the art done for the area though, seems enough for me.

As for the ancestor mounds, the adventurers find a magical oracle associated with Annam, who tells them:
quote:
When human barbarians came to these lands, they fought our kind and stole our relics, burying them in the ground. The humans built altars to Uthgar, their god-king, atop these relics and surrounded their altars with burial mounds.
.
We know from the original sourcebooks that the ancestor mounds were usually two rings of burial mounds surrounding an altar mound. Also, most Uthgardt tribes believe that their tribal founders are buried at these ancestor mounds.

Storm King's Thunder does not contradict any of this, but it adds something under the altar mounds - proud heritage of the Uthgardt that they claim is connected to Uthgar himself. It seems to me like it's appropriate for them to bury these here with their founding ancestors. They're war trophies of the Uthgardt - such as "a shield of a frost giant champion", "a mithral spear", and the "skull of Gurt" - whom Uthgar is known to have defeated in single combat. I don't think it's unreasonable for these war trophies to be buried with the Uthgardt, and it doesn't contradict any prior lore that I'm aware of. There are probably tonnes of these sorts of relics buried from the time the Uthgardt fought the giants, it's just the Oracle of the All-Father is only asking for these specific ones as tribute.

The oracle of Annam demands these relics as tribute to giantkind. The giants do not need these items - some of them are just ceremonial flappery. Neither will the players find them useful outside of the context of the oracle demanding them. Conflict between the people of Uthgar and the giants is well documented in the old material (eg. Giantcraft), and that Uthgar himself definitely had beef with giants - his own weapon does x3 damage against giants, and he's perhaps most famous for facing down a frost giant in single combat. The way I see it, the giant oracle is demanding some restoration is made to the giants before it helps the party in the current giant vs giant conflict. The fact that the giant is asking the party to desecrate human ancestor mounds is another whole kettle of fish, but I can see why the giant wouldn't care.

Long story short I think through actually reading the adventure and comparing it with the old material, people will find there's not that much bad here. I think they're really trying to fit in exciting new adventures with the dense old canon, and I can't find any contradictions.

Edit: the map issues are another matter. There really isn't any good reason for Carnath Roadhouse to be on a scaled-out map at this point (it's just a supply depot), except that it's a point you can go to in the adventure. Keep in mind this is an adventure map, not a lore/sourcebook map. It's supposed to detail locations the party can visit, and it does. I too would have preferred it if they didn't just put generic location icons on every point, but it doesn't seem like it would affect the running of the adventure.

Regional maps for Waterdeep, Triboar, Ardeep Forest, and Cormyr on DM's Guild, plus a campaign sized map for the North

Edited by - KanzenAU on 27 Jan 2017 01:13:36
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Markustay
Realms Explorer extraordinaire

USA
14027 Posts

Posted - 27 Jan 2017 :  01:14:22  Show Profile Send Markustay a Private Message  Reply with Quote
Thanks

Castle Narytar? So they did connect it to the old Mere of the Dead Men AP - at least, in part.

I keep forgetting to ask about something (I'm all over the place mentally today), every time I come back to this thread - The Black Moor Bog, which I had thought was a new lake on the larger map, but turns out to be a... well... BOG... on the Dessarin Valley Map (PotA). So, any info on this as well? I unfortunately connected it to the little lake on the Nentir Map (that wound up very close by, and it seemed like a cool idea at the time), but if its more like a swamp, that won't work (as well). I have so many new, little swamps/marshes in this area, I really hate having yet another (although, I suppose it makes a lot of sense - must be a lot of clay in the soil in that region).

Ieirithymbul fell out in a really cool spot - I even have the individual mountains to name now. I had forgotten the valley it is in was also named (Felrenden), so I'll have to add that to my geography notes.

I also found a better Nentir Vale map to work off of. Not better art, just one a fan made that includes EVERYTHING from 4e, which is VERY helpful. Ya know, for a company that loves to blow-up towns and cities, bring back ancient ones, move shorelines, fast-forward timelines by a century, add all sorts of wizard towers, tombs, and lairs every month, and basically wreak havoc on a poor cartographer's psyche, you'd think they'd have learned by now to UPDATE THEIR MAPS as they went along.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 27 Jan 2017 01:25:00
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KanzenAU
Senior Scribe

Australia
742 Posts

Posted - 27 Jan 2017 :  01:23:32  Show Profile Send KanzenAU a Private Message  Reply with Quote
Castle Naerytar:
In Hoard of the Dragon Queen it's revealed that the a half-black dragon Cult of the Dragon member has cosied up to Voaraghamanthar (and his twin), and made use of the abandoned Castle for the Cult. There's a couple of nice references to the original adventures in there.

Black Maw Bog:
This was first detailed (to my knowledge) in an article in Dragon #307 by Ed - the Haunted Bridge. It's extremely dangerous to cross without going over the haunted bridge that crosses over it (Ilikur's Bridge). There's a lot of detail in the article about it.

Regional maps for Waterdeep, Triboar, Ardeep Forest, and Cormyr on DM's Guild, plus a campaign sized map for the North
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Markustay
Realms Explorer extraordinaire

USA
14027 Posts

Posted - 27 Jan 2017 :  01:25:58  Show Profile Send Markustay a Private Message  Reply with Quote
NICE! Thanks!

EDIT: Now, if I could just read 'Download' in Korean, I'd be good to go...

Aaaaaaaand it only goes up to pg.50. *ugh!*

I really need to get my stupid credit card working...

EDIT2:
Well, I tried to buy a copy, and for some reason, this is one issue that isn't available as a pdf download (or even hard-copy) from Paizo. Anyone have any idea why some issues aren't available - if its digital, its not like they can 'run out'.

I can't stand that there is an FR locale I didn't know about! Anyone know a legal means of obtaining that issue (#307)?

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 27 Jan 2017 04:13:05
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KanzenAU
Senior Scribe

Australia
742 Posts

Posted - 27 Jan 2017 :  04:29:20  Show Profile Send KanzenAU a Private Message  Reply with Quote
If you can't find a hardcopy then I think Paizo does still sell the pdf:
http://paizo.com/products/btpy7zjw/discuss?Dragon-Issue-307

Regional maps for Waterdeep, Triboar, Ardeep Forest, and Cormyr on DM's Guild, plus a campaign sized map for the North
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Zeromaru X
Senior Scribe

Colombia
656 Posts

Posted - 27 Jan 2017 :  05:13:36  Show Profile Send Zeromaru X a Private Message  Reply with Quote
quote:
Originally posted by Markustay



I keep forgetting to ask about something (I'm all over the place mentally today), every time I come back to this thread - The Black Moor Bog, which I had thought was a new lake on the larger map, but turns out to be a... well... BOG... on the Dessarin Valley Map (PotA). So, any info on this as well? I unfortunately connected it to the little lake on the Nentir Map (that wound up very close by, and it seemed like a cool idea at the time), but if its more like a swamp, that won't work (as well). I have so many new, little swamps/marshes in this area, I really hate having yet another (although, I suppose it makes a lot of sense - must be a lot of clay in the soil in that region).



You mean Lake Wintermist? That lake is not fully detailed in canon NV, either. All I know is that the town of Mistwatch is in the southern shore (a town that, by the time the NV campaign starts, is in the process to be "eaten" by the Mists of Ravenloft and transformed into a Domain of Dread because the leader of the town did something really, really bad to his wife). And that the place is covered in cold mist all year round regardless of season, and is a favorite spot for white dragons to mate. Also, a pair of troll twin siblings live nearby.

If you like the idea of a cold, tundra-like swamp, the Black Maw Bog can fit nice in the forest area to the north. Canon Winterbole Forest is stated to be a mess of such mixed terrains.

Long ago, in the distant past, they fell into decay. The philosopher’s path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...

Edited by - Zeromaru X on 27 Jan 2017 05:15:04
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Markustay
Realms Explorer extraordinaire

USA
14027 Posts

Posted - 27 Jan 2017 :  08:08:56  Show Profile Send Markustay a Private Message  Reply with Quote
No, I'm not going to move it - it needs to stay right where it is on the canon 5e FR map. I connected it to that (mods forgive me - looks like a 'used condom') lake in the SE corner of the NV map, because they wound up quite close with the overlap. If one is a lake, and the other is a bog, I think I would be better-off disconnecting them.

I found two more lakes on that side of the mountains I need to add anyway, from the Hammerfast material.

The Trollhaunt Warrens fit better then I expected, between the two lager swamps (NV & FR) - it was tiny area. I could have just left it off, because it was all 'swampy' around there anyway, but there was that one town (trade-outpost) of Moonstair I had to get just right. I managed to get it halfway between Leilon and the Carnath Roadhouse (which is another trading-post along the MoDM, so it works nicely). I would assume one is being 'maintained' by Neverwinter, and the other by Waterdeep, to keep the road around the mere 'clear' of trouble.

I like that about Mistwatch - interesting plot, bringing Ravenloft into things. Is that yours, or canon?

quote:
Originally posted by KanzenAU

If you can't find a hardcopy then I think Paizo does still sell the pdf:
http://paizo.com/products/btpy7zjw/discuss?Dragon-Issue-307

I looked on their site, and that issue wasn't listed with the others when I looked under 'magazines, dragon' - weird.

I'll be picking it up in the morning, so I know how to proceed with Black Maw Bog. I like that there's another bridge there - I do so love bridges.

Thanks for the linky

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Zeromaru X
Senior Scribe

Colombia
656 Posts

Posted - 27 Jan 2017 :  08:16:13  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Mistwatch is canon. Is a gencon adventure that later was published in Dungeon 186

Long ago, in the distant past, they fell into decay. The philosopher’s path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...
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Markustay
Realms Explorer extraordinaire

USA
14027 Posts

Posted - 27 Jan 2017 :  08:27:11  Show Profile Send Markustay a Private Message  Reply with Quote
I know Mistwatch is canon - I have some stuff on it (first discovered whilst looking through all the pretty maps on Mike Schley's site). I haven't read through the material though, so i was just wondering if that part about the Domains of Dread was canon - it wouldn't be the first time FR personages got pulled in Ravenloft.

Nentir Vale, for such a small region (slightly larger than most Dales), it sure as heck had a LOT going on. I like that it underwent 'tumultuous changes' a century ago - that ties it in perfectly with the spellplague (as we say in the carpentry business, "like it grew there").

The Hammerfast lore still doesn't sit well with me, but it is what it is, and its fairly easy to connect all the Orc stuff to the Old Owl Well. Its not like we need to try real hard to justify another pack of orcs in The North.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 27 Jan 2017 08:27:41
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Zeromaru X
Senior Scribe

Colombia
656 Posts

Posted - 27 Jan 2017 :  08:55:34  Show Profile Send Zeromaru X a Private Message  Reply with Quote
quote:
Originally posted by Markustay

I know Mistwatch is canon - I have some stuff on it (first discovered whilst looking through all the pretty maps on Mike Schley's site). I haven't read through the material though, so i was just wondering if that part about the Domains of Dread was canon - it wouldn't be the first time FR personages got pulled in Ravenloft.


Yeah, that is mentioned in the article of Dun 186. Mind, in 4e Ravenloft was in the Shadowfell, so the Mists came from there. But, that was just 4e fluff.

Long ago, in the distant past, they fell into decay. The philosopher’s path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...
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Markustay
Realms Explorer extraordinaire

USA
14027 Posts

Posted - 27 Jan 2017 :  20:24:33  Show Profile Send Markustay a Private Message  Reply with Quote
Putting RL into the Shadowfell works for me - not everything that came out of 4e was bad.

The Warlock Knights (of Vassa) are another - I know its very far afield from the thread topic, but does anyone know if they're still around?

And I am *meh* about the return of Unther & Mulhorand. I've never really cared for the way they were handled originally, but they weren't really replaced with anything any more original, either, so its like they replaced bad with bad, and then went back to bad. Another edition where nobody goes there or uses any of it. {sigh}

We now bring you back to our originally scheduled thread...

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Markustay
Realms Explorer extraordinaire

USA
14027 Posts

Posted - 27 Jan 2017 :  23:26:53  Show Profile Send Markustay a Private Message  Reply with Quote
Winterhaven? More like Winterfell!

The text says its a village, but its population indicates its a small town, and the map looks like its just a large keep. 4e still manages to confuse the heck out of me a decade later.

EDIT:
Some guy on DeviantART did a revised map of Winterhaven that is MUCH better - check it out HERE.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 27 Jan 2017 23:36:08
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Zeromaru X
Senior Scribe

Colombia
656 Posts

Posted - 28 Jan 2017 :  00:46:23  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Yeah, that was a major issue back in the time. They finally fixed that in Madness of Gardmore Abbey, making the rest of the people have their homes outside of the wall of the keep. The keep is just were the major and a few folks live.

Long ago, in the distant past, they fell into decay. The philosopher’s path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...
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Markustay
Realms Explorer extraordinaire

USA
14027 Posts

Posted - 30 Jan 2017 :  16:03:28  Show Profile Send Markustay a Private Message  Reply with Quote
I'm still working on this - didn't have much spare time the past couple of days. I had to shift one major thing around, because the combined road system was looking a bit ridiculous (plus, it just makes a LOT more sense where I put it). I'm dying to lay in some forests, but I may just bite the bullet and spend the rest of the day on hills/mountains.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Matrix Sorcica
Seeker

Denmark
43 Posts

Posted - 31 Jan 2017 :  14:10:13  Show Profile Send Matrix Sorcica a Private Message  Reply with Quote
quote:
Originally posted by Markustay


Question:
Apparently they really screwed-up the scale on some of the maps, and I had every intention of correcting all of that in my main mapping project; someone had come up with a good solution to the inconsistencies (possibly at Enworld or the Piazza?)


Maybe this is the thread you're thinking about?http://www.enworld.org/forum/showthread.php?440360-PotA-Map-Discrepancies
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Markustay
Realms Explorer extraordinaire

USA
14027 Posts

Posted - 31 Jan 2017 :  18:53:16  Show Profile Send Markustay a Private Message  Reply with Quote
Thanks for the link - I'm pretty sure thats the thing I read.

Since then, I've found the maps asociated with that, and almost none of it (maybe two locales) falls-out on the map I am working on. I wanted to get Luskan in on the one I am doing, since most of the other maps of the Neverwinter region don't include that, and we have more than enough maps of the 'Waterdeep Environs'. I could have 'pulled back' with the view, and gotten more in, but then we would have lost a bunch of details, and that defeats the purpose of the conversion (I want EVERY Nentir Vale locale properly placed).

I realized late yesterday that I somehow managed to use two different sizes for the roads everywhere (Argh!), which pisses me off no end, but rather than correct them at this time, I am going to just keep moving forward so I have something to show here. When I get around to putting a PDF up on the DM's Guild, I will make those corrections.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 31 Jan 2017 18:53:34
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Zeromaru X
Senior Scribe

Colombia
656 Posts

Posted - 31 Jan 2017 :  20:15:06  Show Profile Send Zeromaru X a Private Message  Reply with Quote
quote:
Originally posted by Markustay

I realized late yesterday that I somehow managed to use two different sizes for the roads everywhere (Argh!), which pisses me off no end, but rather than correct them at this time, I am going to just keep moving forward so I have something to show here. When I get around to putting a PDF up on the DM's Guild, I will make those corrections.



Do not worry about that. As I said before, is kind of you to help with this little project.

Long ago, in the distant past, they fell into decay. The philosopher’s path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...
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Markustay
Realms Explorer extraordinaire

USA
14027 Posts

Posted - 07 Feb 2017 :  04:01:51  Show Profile Send Markustay a Private Message  Reply with Quote
I finally got most of the trees in today. While it looks pretty damn good, I still need to tweak the heck out of the forests, and I am hoping to have something to show tomorrow.

The mountains are done, but I still have some more hills to add - NV has lots of small hills everywhere, and those type I have to do by hand (I have brushes for the larger ones).

As I work on this, I've come to the conclusion I like this placement better than the one I had originally intended to go with for my own Realms - not only does it interfere with less lore in this spot than it did south of the High Forest, its starting to look like, "how was Nentir Vale NOT always there?" Its like a 'long lost realm' finally come home.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Zeromaru X
Senior Scribe

Colombia
656 Posts

Posted - 07 Feb 2017 :  05:05:03  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Eager to see this, really.

Long ago, in the distant past, they fell into decay. The philosopher’s path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...
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Matrix Sorcica
Seeker

Denmark
43 Posts

Posted - 07 Feb 2017 :  09:42:12  Show Profile Send Matrix Sorcica a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

Eager to see this, really.


Yep.
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Markustay
Realms Explorer extraordinaire

USA
14027 Posts

Posted - 07 Feb 2017 :  18:22:57  Show Profile Send Markustay a Private Message  Reply with Quote
LOL - so am I. RW stuff keeps getting in the way, but I won't give up because this is REALLY worth doing. Aside from the fact that Nentir Vale is a good setting, and it fits REALLY WELL in this spot, I am also coming to the realization that a LOT of 4e players (who used NV) are now 5e players, and would like to bring their existing campaigns into FR.

Thus, the placement really couldn't be better, since it plunks-down centered to where all the 5e AP's are . Its a win-win.

Anyhow, I have to go out for a couple of hours (another hospital visit), but hopefully I can get back to this as soon as I get home, and post something later. If I didn't have to tweak the tree overlay I'd have something now (trust me - you don't want to see trees sitting in the lakes LOL). I make the forests using a different program, so ts a bit of back-and-forth to get everything just right.

EDIT:
Minor Update - I spent the better part of today tweaking this (and is looking pretty damn good, if I do say so myself), but I am not ready to post a WIP yet. I spent a lot of time re-outlining all the hills, because the contrast of the forest and mountains was so much more intense that I needed to define them a bit better (so yeah, using 'brushes' for all the hills doesn't help that much when you have to go over them all). Plus after I put the forest in, I didn't care for how the rivers looked - they were either completely hidden (if I put that layer behind the trees), or looked unrealistic (if that layer was on top of the trees), so now I compromised with a partial-transparency look that I think works really well. I'm getting a major snowstorm overnight, so I will be inside all day tomorrow, and working on this, which means there is a very good chance I will have something presentable to show.

That is, if the snowstorm doesn't knock-out my internet.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 09 Feb 2017 04:15:51
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Zeromaru X
Senior Scribe

Colombia
656 Posts

Posted - 09 Feb 2017 :  08:32:51  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Take your time. Hope that snowstorm doesn't ruin your internet.

Long ago, in the distant past, they fell into decay. The philosopher’s path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...
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Markustay
Realms Explorer extraordinaire

USA
14027 Posts

Posted - 09 Feb 2017 :  17:56:54  Show Profile Send Markustay a Private Message  Reply with Quote
Not yet - there's about a foot of snow outside. And I live in a rural area, on a hill, with a long driveway...

Thank goodness I have very robust, 6'4" son living with me (I forgot to get gasoline for the snowblower).

EDIT:
Using a map I found that someone made with 'all' the official locals on it. What is 'Treewater' in the Witchlight Fens?

There is also a second 'Kalton Manor'(Renefik) in the Fens - is that right?

Lastly, what is Wenlg Halt? Its right near Restwell Keep (by the Chaos Scar).

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 09 Feb 2017 23:00:59
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Zeromaru X
Senior Scribe

Colombia
656 Posts

Posted - 09 Feb 2017 :  23:47:10  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Renefik is a port enclave located on the shore of Nentir River in the fens. Is owned by the Ren clan, a clan of halflings merchants who brave those waters nobody dare to cross. Treewater is a really small village (there are like 10 houses) inhabited mostly by humans and half-elves. Both are relatively close to the Witchlight Hermitage, a small refuge for the poor and downtrodden founded by a priestess of Pelor in canon NV. We can change her god to Amaunator/Lathander in FR.

There is also a Ghost Tower in the Fens, near Kalton Manor. The Nentir Vale has three infamous towers, named the Ghost Towers, that are a focus for the undead and appear only in the eerie nights and that stuff. There is the one in the Fens, the other is in Castle Inverness (Castle Inverness is in fact the same one from Greyhawk; some planar magic allows it to appear in the Nentir Vale as well), and the third is mobile, can be anywhere in the Vale. In truth is a gigantic, very ancient mimic.

Of note, and maybe your map doesn't have it because is from a novel, but in the Mark of Nerath novel there is a circle of standing stones near the Ghost Tower of the Witchlight Fens. The circle has a door that leads to subterranean ruined city of Bael Turath (the tiefling empire in NV). We can change it to Netheril or other ancient empire of evil people in the north.

Wenly's Halt is small village located near the southern edge of the King’s Wall in the Chaos Scar. No much details about it, is just mentioned in a NV short story published in a Dragon magazine. Maybe your map may have also the town of Bedlam. It's not canon, it was created by people in the defunct WotC forums. I normally don't use it, but you can leave it in the map if you want to.

There is another town maybe the map you have don't show it, because it has no canon location. It's Baron's Hill. According to the adventure where it was depicted, the town can be located either in the Gardbury downs, the Old Hills, or the foothills of the Dawnforge mountains.

Another short story of the magazines mentions a small village populated only by githzerai, located near the White River in the Fens.

Long ago, in the distant past, they fell into decay. The philosopher’s path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...

Edited by - Zeromaru X on 09 Feb 2017 23:53:34
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