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 Mundane Items Every Adventurer Needs...
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Bulak
Seeker

17 Posts

Posted - 17 May 2016 :  08:36:23  Show Profile Send Bulak a Private Message  Reply with Quote
quote:
Originally posted by Rymac
While they are not "items", henchmen are useful. They can protect the base camp while the adventurers are exploring the nearby ruin, dungeon, or whatnot.


You're right of course, I was just joking.
On a similar note, donkeys (or other animals of the appropriate size and weight) make excellent trap detectors.

Another useful item: a (small) mirror. You can use it to look around corners, for long distance signaling in the right cirumstances, to trick a medusa, and to check if your haircut survived the last battle.

Edited by - Bulak on 17 May 2016 08:38:34
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moonbeast
Learned Scribe

USA
310 Posts

Posted - 19 Jun 2016 :  19:56:40  Show Profile Send moonbeast a Private Message  Reply with Quote
quote:
Originally posted by Cards77 I'm kinda sad now we are approaching 9th level so much of the travel will drop off.



Hmm… what happens to your PCs at level 9 that prevents them from traveling much any more? Do they all suddenly get the Teleport and Fly spell?? Or does the DM decide to bestow them each a Skyship at level 9?

I once GM'ed a Traveller campaign. When the PCs got to a certain experience level where they all could afford to purchase (expensive) Grav Belts… they essentially never walked any more. They used the grav belts to fly at will.

Edited by - moonbeast on 19 Jun 2016 19:58:39
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Kentinal
Great Reader

4301 Posts

Posted - 19 Jun 2016 :  22:54:48  Show Profile Send Kentinal a Private Message  Reply with Quote
quote:
Originally posted by moonbeast

quote:
Originally posted by Cards77 I'm kinda sad now we are approaching 9th level so much of the travel will drop off.



Hmm… what happens to your PCs at level 9 that prevents them from traveling much any more? Do they all suddenly get the Teleport and Fly spell?? Or does the DM decide to bestow them each a Skyship at level 9?

I once GM'ed a Traveller campaign. When the PCs got to a certain experience level where they all could afford to purchase (expensive) Grav Belts… they essentially never walked any more. They used the grav belts to fly at will.



Well is some games, reaching 9th level the PCs gain followers and tend to need to set up a domain of some kind. Once a PC has a tower, a guild, tower, glade, or a temple their obligations change. They have territory to protect.
Clearly not all PCs gather followers or establish a base of operations.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Cards77
Senior Scribe

USA
550 Posts

Posted - 16 Sep 2017 :  03:38:44  Show Profile Send Cards77 a Private Message  Reply with Quote
quote:
Originally posted by Bulak

We got tired of coming out of the cavern only to find some kobolds stewing our horses, so we got a squire to protect the horses.
Last time we came out of the cavern we found some kobolds stewing our horses and squire...



Not much of a squire if he can't even run off some kobolds....
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Cards77
Senior Scribe

USA
550 Posts

Posted - 16 Sep 2017 :  03:42:05  Show Profile Send Cards77 a Private Message  Reply with Quote
quote:
Originally posted by moonbeast

quote:
Originally posted by Cards77 I'm kinda sad now we are approaching 9th level so much of the travel will drop off.



Hmm… what happens to your PCs at level 9 that prevents them from traveling much any more? Do they all suddenly get the Teleport and Fly spell?? Or does the DM decide to bestow them each a Skyship at level 9?

I once GM'ed a Traveller campaign. When the PCs got to a certain experience level where they all could afford to purchase (expensive) Grav Belts… they essentially never walked any more. They used the grav belts to fly at will.



the wizard gets teleport, and everyone generally has numerous ways to drastically reduce travel or eliminate it completely.
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Ayrik
Great Reader

Canada
6393 Posts

Posted - 16 Sep 2017 :  05:59:05  Show Profile Send Ayrik a Private Message  Reply with Quote
Wizards can make use of the item spell to "tokenize" all sorts of useful objects. Including a lit campfire or a (small) banquet or a sack stuffed full of supplies.

My uncles used to go on "adventures" in the woods, claiming that the "essential" items were a roll of duct-tape, some zip-ties, an axe, a hammer, a crowbar, and a shovel. (And I never understood exactly why although I still find this particular selection of "essential" gear a little disturbing.)

"Survival gear" is often overlooked. It depends on the terrain, of course. You won't last long wearing a padded parka or without some water containers in the desert. You won't last long wearing a chainmail bikini or without a source of fire in the arctic. Not every adventure carries one through a generic "Sherwood Forest" setting like Cormyr or the Dales, filled with easy game and burbling streams and sunny afternoons.

Rangers tend to travel light, carrying everything they need to "live off the land" on their person (and/or on their mount).
Paladins tend to require a little pile of holy paraphernalia, although the more militant ones can often incorporate holy symbols into whatever arms and crests they bear.
Wizards and thieves require all sorts of little tools and components to practice their craft. Although part of their craft involves methods to collect, store, carry, repurpose, and even improvise with these sorts of materials.
Dwarves and halflings might argue that a small wagon of ale or beer or mead is needed for survival, although this is debatable.

Anyone carrying any kind of blade (even an eating utensil or carving blade) needs a good whetstone to keep the edge.
Anyone wearing chain can maintain and patch the armor on the field by pulling links (extra links intended for this purpose) from the edges of the sleeves or hems and linking them where needed. Anyone wearing plate can use a stone to pound the worst dents and malformations into rough shape. And anyone wearing these (or even leather) armors would need to regularly apply some oil or wax with a cleaning rag to prevent corrosion. Regular visits to real smiths would be needed for real repairs on these weapons and armors.

PCs are (theoretically) "real" people. They'd need all sorts of small items and games and entertainments, more than just dice for that gambling skill or books for the scholar or poems for the bard. Only the most seriously grim characters would utterly lack interest in anything outside of their quest focus.

[/Ayrik]

Edited by - Ayrik on 16 Sep 2017 06:18:31
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sleyvas
Great Reader

USA
5960 Posts

Posted - 16 Sep 2017 :  15:17:08  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Ayrik

Wizards can make use of the item spell to "tokenize" all sorts of useful objects. Including a lit campfire or a (small) banquet or a sack stuffed full of supplies.

My uncles used to go on "adventures" in the woods, claiming that the "essential" items were a roll of duct-tape, some zip-ties, an axe, a hammer, a crowbar, and a shovel. (And I never understood exactly why although I still find this particular selection of "essential" gear a little disturbing.)




Ummm, I think I can solve that little mystery, though I'd bet I'm wrong. Still..... ummm... Ayrik, were any people suddenly "disappearing" after these adventures on the local news?

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Ayrik
Great Reader

Canada
6393 Posts

Posted - 17 Sep 2017 :  07:17:54  Show Profile Send Ayrik a Private Message  Reply with Quote
So many PCs never use a machete, happily using their swords to cut and chop their way through jungles, forests, and bush.

This Machete vs Sword article is fairly comprehensive. But it seems to assume "sword" means "big, long sword". Does one really need a proper machete when a D&D-type (thick, stabby, 12" to 18" long) short sword is cheap and commonly available?

[/Ayrik]
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Solus Galerion
Acolyte

3 Posts

Posted - 23 Sep 2017 :  04:04:08  Show Profile Send Solus Galerion a Private Message  Reply with Quote
Every adventure, big or small, needs ink and parchment - to document all.

So Sayeth Solomon Regulus Galerion - Solus for short.
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