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hobbitfan
Learned Scribe

USA
164 Posts

Posted - 26 Jun 2014 :  02:19:29  Show Profile Send hobbitfan a Private Message  Reply with Quote  Delete Topic
Have any of you thought that it might be better to divorce the novels from the campaign setting? I mean in terms of continuity.

edit: I don't mean to imply that one or the other is bad just that what services a good story in the novels is not always condusive to a playable setting.

Any thoughts on this?




Edited by - hobbitfan on 26 Jun 2014 02:23:02

TBeholder
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2384 Posts

Posted - 26 Jun 2014 :  02:37:15  Show Profile Send TBeholder a Private Message  Reply with Quote
What for?

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Wooly Rupert
Master of Mischief
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Posted - 26 Jun 2014 :  05:42:28  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I think it's a horrible idea. In order to remain interesting, things have to keep happening in a setting. Not necessarily huge, world-shaking events, but there has to be enough going on to make the setting feel alive. Novels do that, as well as provide the boots-on-the-ground feel that helps immerse a reader in that setting.

And from the gaming side, there is a lot of potential for role-playing that comes out of the novels. You get more background material, potential hooks, potential NPCs. Having events from the novels reflected in the game material helps reinforce that stuff is happening in the setting, and makes the players feel that their characters are part of a larger world. And even if the characters from the novels never appear in a campaign, even just hearing them mentioned to their characters can be an experience for the players.

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hobbitfan
Learned Scribe

USA
164 Posts

Posted - 26 Jun 2014 :  06:07:13  Show Profile Send hobbitfan a Private Message  Reply with Quote
To be clear, I wasn't advocating that this actually be done. I was raising the issue as the beginning of a discussion of the effects one might have on the other.
In general, I think the shared continuity is a good thing...I just see some downsides too.

I phrased my initial post in an inelegant way.

edit: I got into the FR initially because of the early novels. The characters, settings and situations explored in the novels are in large part why I started playing in the Realms in the first place.
But there are problems that arise. Back in the day, I remember Spellfire being a big problem. I banned it at my table but because it was in novels and rulebooks I had a hard time arguing why I didn't allow it when TSR said it was ok.




Edited by - hobbitfan on 26 Jun 2014 06:17:14
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hobbitfan
Learned Scribe

USA
164 Posts

Posted - 26 Jun 2014 :  07:27:31  Show Profile Send hobbitfan a Private Message  Reply with Quote
nevermind. I don't think I'm making tons of sense.
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Gary Dallison
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United Kingdom
6353 Posts

Posted - 26 Jun 2014 :  08:31:03  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Im with you hobbitfan.

The novels rarely add anything good to the setting. They provide lots of deus-ex machina solutions to epic plots. They kill off many favourite villains (and heros) and muddy the waters of what makes sense in the realms.

I'm all for having novels. Its a money maker. Its just that the novel representation of a plot hook should not be the version used in the campaign setting. Instead present it as one possible result.

So the Return of the Archwizards could have been thought out properly, wouldnt have turned the phaerimm (who were super villains in 2nd edition) into a bunch of idiotic weaklings. It wouldnt have involved a set of swords that could slice through a phaerimm with a single poke, and it wouldnt have created a 2nd wulgreth despite numerous sourcebooks saying that the wulgreth of ascalhorn was the same as the wulgreth of netheril.

The Dracorage wouldnt have killed off a bunch of iconic characters and then brought them back to life in a flash and used tons of previously unknown artefacts to repair all the damage done by the dragons.

That Cyric stronghold wouldnt be rebuilt 3 times in a single year using various different artefacts.

The novels might bring in new fans (although im dubious about this claim), but once they are here they will quickly find the realms unplayable because of the novels.

Divorce the novels from the campaign setting gets my vote. Keep writing them by all means, but dont force their effects on the setting which then forces me to rewrite them because i dont agree with their depiction of events, characters or even the research they performed to backup their depictions (or didnt research in many cases - where did that army of bugbears come from).

When someone plays a character in a campaign setting they want to be more than a spectator to major events while the munchkin patrol saves the world yet again from everything evil.

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hobbitfan
Learned Scribe

USA
164 Posts

Posted - 26 Jun 2014 :  09:37:04  Show Profile Send hobbitfan a Private Message  Reply with Quote
I think the "novel characters are the only important ones" argument is a tad overstated. In my, admittedly anecdotal experience, I haven't run into FR Dungeosn MAsters or players who have a problem with the novel characters being out of control. In my gaming group we only ever used those guys as cameos. I have seen this complaint on message boards plenty and I've seen this stuff parroted back by WOTC leading up to 4E.

Bottom line: I can easily ignore Elminster or Drizzt if I want to.
It's much harder to ignore all the RSE's and other silly storylines that crop up if they are codified in the RPG material.

edit: I do think the novels bring in fans. They did with me in the 80s. And they keep the realms alive (and flesh out details) both when RPG and computer game stuff isn't out and when fans don't game (i.e. fiction only fans or lapsed gamers). And they can give DMs sometimes great ideas for characters or situations for use in their own games. And they prvide, oftentimes, just enjoyable reading material.

On the whole, I really like the FR novels (as I do the Dragonlance novels). There's lot of great stuff, a whole lot of average stuff and some bad quallty stuff.
I just wish as a DM it was easier to sort out the crap from the gold.
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hashimashadoo
Master of Realmslore

United Kingdom
1150 Posts

Posted - 26 Jun 2014 :  09:56:08  Show Profile  Visit hashimashadoo's Homepage Send hashimashadoo a Private Message  Reply with Quote
In my experience, it's the CRPGs that bring in the new fans. That's why I can't be too angry at what's been done with the Neverwinter Campaign license. With the notable exception of Daggerdale, the FR games have all been great and I know a load more people who got into playing in the Realms due to the games rather than the novels, sourcebooks or introductions by their DMs/others.

When life turns it's back on you...sneak attack for extra damage.

Head admin of the FR wiki:

https://forgottenrealms.fandom.com/
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Gary Dallison
Great Reader

United Kingdom
6353 Posts

Posted - 26 Jun 2014 :  10:01:13  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Baldur's Gate got me into the realms, and i'm sooo glad that game wasnt forced into the campaign setting timeline - despite it being an excellent story.

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BEAST
Master of Realmslore

USA
1714 Posts

Posted - 26 Jun 2014 :  17:24:19  Show Profile  Visit BEAST's Homepage Send BEAST a Private Message  Reply with Quote
Back in late 2E/early 3E, I think there was a bit of a disconnect between the games and the books side of the Realms. I've heard rumors about it, but few details.

What I do know is that when Bob had his falling out with the former publisher TSR, they had threatened to have other authors take his Drizzt character and write Drizzt stories in addition to/without Bob. That and several other issues lead to him ending his association with TSR. But the Drizzt lore kept coming. One short story was published by another author, one anthology chapter was written by another, and one novel was commissioned (though never released). And more relevant to this discussion, the lorebooks completely ignored the fact that Bob had sent all of his characters back to Icewind Dale in his last novel, Passage to Dawn, and acted as if everything was still going strong down in Mithral Hall, instead. The lorebooks were continuing to move forward in the timeline, while the Drizzt books were stuck in a very different time and place. And so, when WOTC coaxed Bob back into the fold, he had to hurriedly bring his characters back up to the current time, as well as move them all back to Mithral Hall, in order to be in the right time and place to clash with King Obould's orcs for 3E.

The gorgeous, imaginative infravision of both 1E and 2E lorebooks and novels got dumped for 3E, because some game designers thought it was too complicated to analyze and explain. I am not aware of any explanation in the novels for why this happened, though. It was just a jarring change because of some gamers' sensibilities. Meanwhile, old 1E and 2E Drizzt novels continued to be rereleased, complete with their old infravision scenes. Now, if the last-published lore trumps older lore, then how do we determine which version of drow vision reigns supreme, when there have so many different editions of the Drizzt novels (with infravision) intertwined between the conflicting lorebooks (with darkvision). If a Drizzt book was rereleased after the latest game manual, would that mean that infravision has replaced darkvision, all over again? Or would it mean that game drow have darkvision, but only novel drow have infravision? What a mess!

Somebody got the bright idea to have the drow sack the gnomish town of Blingdenstone for 3E. This was right after Bob had begun a treaty between the gnomes of Bling and the dwarves of the Hall at the end of the novel Siege of Darkness, and after 2E had released the tome Drizzt Do'Urden's Guide to the Underdark, which in part expanded further on the gnomish town and its interactions with the goodly dwarves. 3E just summarily urinated on all of that prior groundwork. This infuriated Bob so much that he hasn't written of the gnomes, ever since. Even when the games side of the house tried to throw him a bone and say that some of the gnomes survived, it wasn't enough; the damage had already been done.

I get it that the games mechanics will probably never represent the dynamics of the novels' characters 100% accurately. Things get lost (and added) in translation. But even still, there ought to be a great deal of effort made toward having as accurate of translations/adaptations as possible. The games and book departments need to work together. Stuff should be coordinated, to avoid stepping on each other's toes.

Since the RPG is supposed to be about using your imagination to tell your story, I don't see why anyone should ever feel particularly confined by the canon lore, anyway. If the games and novels were divorced, as you say, you would still have to use your own imagination and creativity to come up with and work your way through your campaign, right? So you have to use your own imagination and creativity, either way. Why formally divorce the novels lore away, then? You can (and probably already do, at times) informally divorce yourself from the canon lore, quite easily enough.

"'You don't know my history,' he said dryly."
--Drizzt Do'Urden (The Pirate King, Part 1: Chapter 2)

<"Comprehensive Chronology of R.A. Salvatore Forgotten Realms Works">
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hobbitfan
Learned Scribe

USA
164 Posts

Posted - 26 Jun 2014 :  17:37:38  Show Profile Send hobbitfan a Private Message  Reply with Quote
The books are a resource. I much rather have that resource than be without. And It's better that novels exist in shared continuity with gaming prodeuct than be in an alternate universe like say the Star Trek novels.

I guess I was being cranky and saying I wish it was easier to manage.
It's fine...I'm glad we have all this cool stuff.
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BEAST
Master of Realmslore

USA
1714 Posts

Posted - 26 Jun 2014 :  18:04:02  Show Profile  Visit BEAST's Homepage Send BEAST a Private Message  Reply with Quote
quote:
Originally posted by hobbitfan

I guess I was being cranky and saying I wish it was easier to manage.

Yeah, one of the designers recently mentioned that they now have a program which allows them to search across all their sourcebook and novel pdf files for any search parameters, which should immensely help the continuity-checking process.

Now, we need/want the same thing for all of us Realms nerds!

"'You don't know my history,' he said dryly."
--Drizzt Do'Urden (The Pirate King, Part 1: Chapter 2)

<"Comprehensive Chronology of R.A. Salvatore Forgotten Realms Works">
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hashimashadoo
Master of Realmslore

United Kingdom
1150 Posts

Posted - 26 Jun 2014 :  18:50:39  Show Profile  Visit hashimashadoo's Homepage Send hashimashadoo a Private Message  Reply with Quote
I doubt such a program will be released intact (cuz it would have to come with every book ever written for FR as well, which would be a stupid move from a business perspective). But if more people can be convinced to come over to the wiki (which is already the number one online FR research tool) and write non-plagiarised, sourced articles, then we can make a great stride toward that goal.

Just saying...

When life turns it's back on you...sneak attack for extra damage.

Head admin of the FR wiki:

https://forgottenrealms.fandom.com/
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 26 Jun 2014 :  19:27:34  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
When novels wreck the setting and make protagonists out of the gods, then it makes it hard to play in the setting.

When novels tell smaller stories where the protagonists are mortals, then it's a hell of a lot easier to play D&D in the setting.

If 5E is about playing D&D *in* the Realms, then the novels should not get in the way.

Novels add a huge amount of Realmslore to the body of information about the Realms.

Divorcing the setting from the novels is a bad idea unless WotC intends to start blowing everything up again.

Look for me and my content at EN World (user name: sanishiver).
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The Arcanamach
Master of Realmslore

1842 Posts

Posted - 26 Jun 2014 :  20:02:57  Show Profile Send The Arcanamach a Private Message  Reply with Quote
quote:
The gorgeous, imaginative infravision of both 1E and 2E lorebooks and novels got dumped for 3E, because some game designers thought it was too complicated to analyze and explain. I am not aware of any explanation in the novels for why this happened, though. It was just a jarring change because of some gamers' sensibilities. Meanwhile, old 1E and 2E Drizzt novels continued to be rereleased, complete with their old infravision scenes. Now, if the last-published lore trumps older lore, then how do we determine which version of drow vision reigns supreme, when there have so many different editions of the Drizzt novels (with infravision) intertwined between the conflicting lorebooks (with darkvision). If a Drizzt book was rereleased after the latest game manual, would that mean that infravision has replaced darkvision, all over again? Or would it mean that game drow have darkvision, but only novel drow have infravision? What a mess!

Actually, I agreed with the change to Darkvision. Infravision shouldn't work underground unless you're near volcanic vent or something. The temperature is relatively uniform below ground. But for some that was too much realism anyway.

Now to the OP. The novels are guidelines to me. I prefer they stop all the RSEs to make things more palatable...but like Jeremy said, the novels are a great source of lore.

I have a dream that one day, all game worlds will exist as one.
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Wooly Rupert
Master of Mischief
Moderator

USA
36779 Posts

Posted - 26 Jun 2014 :  21:07:39  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by BEAST


I get it that the games mechanics will probably never represent the dynamics of the novels' characters 100% accurately. Things get lost (and added) in translation. But even still, there ought to be a great deal of effort made toward having as accurate of translations/adaptations as possible. The games and book departments need to work together. Stuff should be coordinated, to avoid stepping on each other's toes.



Back in the 2E days, they actually employed a "traffic cop" to make sure continuity was maintained.

This was not the case in 3E... And it's one of the many reasons that I remain convinced that the during the 3E era, there was little to no effort spent on maintaining continuity, at least from the company level. Certainly, some individuals did what they could, but I think that their efforts were entirely personal.

I will note that other than the presence of a traffic cop in 2E and the lack of one in 3E, the rest is my personal opinion, and I have nothing concrete to back it up.

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BEAST
Master of Realmslore

USA
1714 Posts

Posted - 26 Jun 2014 :  21:21:53  Show Profile  Visit BEAST's Homepage Send BEAST a Private Message  Reply with Quote
quote:
Originally posted by hashimashadoo

I doubt such a program will be released intact (cuz it would have to come with every book ever written for FR as well, which would be a stupid move from a business perspective). But if more people can be convinced to come over to the wiki (which is already the number one online FR research tool) and write non-plagiarised, sourced articles, then we can make a great stride toward that goal.

Just saying...

Hint, hint...

Haha!

Oh, I'm not serious about them ever giving up their raw data/notes. I just want it!

"'You don't know my history,' he said dryly."
--Drizzt Do'Urden (The Pirate King, Part 1: Chapter 2)

<"Comprehensive Chronology of R.A. Salvatore Forgotten Realms Works">
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BEAST
Master of Realmslore

USA
1714 Posts

Posted - 26 Jun 2014 :  21:26:23  Show Profile  Visit BEAST's Homepage Send BEAST a Private Message  Reply with Quote
quote:
Originally posted by The Arcanamach

Actually, I agreed with the change to Darkvision. Infravision shouldn't work underground unless you're near volcanic vent or something. The temperature is relatively uniform below ground. But for some that was too much realism anyway.

Even so, even with a fairly uniform temperature, not all materials/surfaces reflect infrared radiation in the same manner. Some absorb more readily, and some reflect it sharply, and some refract and send it off in odd directions. So the intensity of the heat radiation could be represented by different levels of brightness, even if all of the same basic color/hue.

So you'd basically have all of the variability of an elaborate grayscale system, except for every single color under the rainbow.


"'You don't know my history,' he said dryly."
--Drizzt Do'Urden (The Pirate King, Part 1: Chapter 2)

<"Comprehensive Chronology of R.A. Salvatore Forgotten Realms Works">
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Faraer
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3308 Posts

Posted - 26 Jun 2014 :  21:31:01  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message  Reply with Quote
I'm with Jeremy. Especially given that the Realms started with short stories, it would be senseless to separate off, say, the Knights of Myth Drannor novels, which show so much of how Faerûn works in practice, as opposed to at sourcebook overview level. Ed has often used fiction to spotlight things he couldn't get sourcebook space for. Then there are the RSE novels (actually much fewer, dazzlerdal), which I don't think are good stories, at least not good Realms stories, whose events aren't part of my Realms, and without which I think the setting would be much, much better off. But it's not because they're novels -- the same Realms-shaking has been done since 1989 in sourcebooks by power-crazed game designers. Given that the timeline is going to advance, it would be very confusing to have a novel and a non-novel version. As for spellfire, it's a fine plot device, it just should never have been offered for PCs.

So novel vs sourcebook is not the nature of this 'ere problem.
quote:
Originally posted by BEAST
Yeah, one of the designers recently mentioned that they now have a program which allows them to search across all their sourcebook and novel pdf files for any search parameters, which should immensely help the continuity-checking process.

Now, we need/want the same thing for all of us Realms nerds!

Adobe Acrobat does this!
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Gary Dallison
Great Reader

United Kingdom
6353 Posts

Posted - 26 Jun 2014 :  21:59:02  Show Profile Send Gary Dallison a Private Message  Reply with Quote
Well I found out about the realms way after the good novels. My first sourcebook was the 3e campaign setting and players guide so the only novels I have ever known anything about is the RSE novels (which I refuse to buy in order to find out about events).

If the novels were not presented as the only outcome of the timeline then I would not be missing parts of the realms because I do not buy the novels.

I shouldn't have to buy a novel to know who the sons of Telemont are. Its an RPG campaign setting. If he is a main character then I should know about him from the sourcebooks.

Novels hold no interest for me. The characters in the novels are just background for me because I am primarily a DM. The characters and stories in those novels belong to other people. The stories and characters I run belong to me, but if I did want to run something around Cormyr during the war with the devil dragon I don't want to have things forcefed to me like Ghazneths which are really there just to have a villain or two able to stand up to Azoun who has been depicted as a 20th level fighter. Yes we should know what cities were attacked when and what the end result is (death of Azoun) but everything else should be up to me as a DM, otherwise I have to rewrite history.

Return of the Archwizards being the most obvious example, I want Shade to return but I don't want them to attack the most heavily defended fortress in the area outside of Darkhold. I don't want them to possess a kill all phaerimm weapon, and i don't want them to rampage across Faerun. To know that they return and some information about them is enough. Now i have to rewrite the phaerimm back into Anauroch, i have to rewrite the destruction of a Wulgreth or two (only one Wulgreth, it says so in the Savage Frontier sourcebook), i have to have some ridiculous half shadow weave mythal in Evereska. I don't want any of that and the list of things to rewrite just keeps on increasing.

Whats wrong with a non epic character being the villain. Anyone ever heard of an Imp or Succubus being the big bad guy in a novel. They would make excellent villains but its always the balors and pit fiends that get centre stage.

But then again as i said i have only ever heard of the events in the RSE novels which is probably why I'm dead against them.

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hobbitfan
Learned Scribe

USA
164 Posts

Posted - 28 Jun 2014 :  07:23:22  Show Profile Send hobbitfan a Private Message  Reply with Quote
I appreciate everyone's responses on this topic. I was kinda thinking of this as a theoretical exercise anyway...it's not practical to divorce the novels and the rpg stuff. This is the sort of thing that would have to be done from the beginning of a line I think. And, it turns out, this isn't really a good notion anyway.
I need to come up with something less off the wall to talk about next thread.
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Jeremy Grenemyer
Great Reader

USA
2717 Posts

Posted - 28 Jun 2014 :  11:33:38  Show Profile Send Jeremy Grenemyer a Private Message  Reply with Quote
Having actually run a campaign set during the war against Nalavara and her unkillable Ghazneth minions, I learned that if the group of players I am DMing for haven’t read any of the novels then I’m not under any constraint to follow the novels as written.

Some of my players were inspired to read the novels after playing through that part of the campaign, which was cool because I like to think I broadened their interest in the setting.

But had they read the novels previously, I could have told them that things would differ based on what they did (which is how things were proceeding anyway) and kept on going.

I also learned that fidelity to my campaign is way more important that fidelity to Realmslore.

This helped me to realize I was wasting a huge amount of time fretting over timelines and trying to make everything my players were doing fit in with the larger narrative and the sequence of events portrayed in the novels.

I learned there’s no need for DMs to rewrite history that nobody (read: the players) knows about. Nor is there a need to worry over events that players aren’t directly involved with in the campaign.

My campaign need only be internally consistent, not consistent with Realmslore.

This last was a hard lesson to take in, because as a DM I wanted my campaign to fit the Realms. I had this expectation that a campaign could only be considered a Realms game if it closely mirrored the published Realms.

That expectation was wrong.

In my experience some Realms novels can be great tools for use in D&D campaigns. They’re basically overly detailed sourcebooks.

But I recognize there exists a subset of players who’ve read all the novels and who regard the events depicted in them as a big part of their concept of what the Realms is.

Which is to say those events aren’t open to being altered or to reinterpretation.

For these players, whole new stories and campaign arcs crafted by creative DMs are probably the best way to do things.

But there are others who’ve read all the novels and for them it's all fuel play D&D in the Realms. They don’t care about sticking to canon. What matters to them is just being there, in character, as the saga of the Realms unfolds.

So I guess the point of this ramble is twofold:
1. Knowing your players and their Realms appetite is what’s most important.
2. Fidelity to your players is more important than fidelity to Realmslore.

Look for me and my content at EN World (user name: sanishiver).

Edited by - Jeremy Grenemyer on 28 Jun 2014 11:39:56
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The Masked Mage
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USA
2420 Posts

Posted - 29 Jun 2014 :  17:34:40  Show Profile Send The Masked Mage a Private Message  Reply with Quote
I'd say the novels are fine - they just need to put a moratorium on all the RSEs. They are totally unnecessary.
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hobbitfan
Learned Scribe

USA
164 Posts

Posted - 30 Jun 2014 :  09:50:27  Show Profile Send hobbitfan a Private Message  Reply with Quote
I'm with the Masked Mage on this. No more RSEs.
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Thauranil
Master of Realmslore

India
1591 Posts

Posted - 30 Jun 2014 :  12:17:40  Show Profile Send Thauranil a Private Message  Reply with Quote
As someone who mostly just reads novels let me just say that I think this is a terrible idea and would completely ruin FR for me. One of the biggest draws in reading a realms book is the feeling that what you are reading is part of a great whole, the history of some other faraway land.
Making the novels non canon would ruin that, basically they would be reduced to the level of fan fic and while there is nothing wrong with fan fic, I sure as heck am not gonna pay WOTC good money to read it.
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Irennan
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Italy
3802 Posts

Posted - 30 Jun 2014 :  12:29:32  Show Profile Send Irennan a Private Message  Reply with Quote
quote:
Originally posted by Thauranil

Making the novels non canon would ruin that, basically they would be reduced to the level of fan fic and while there is nothing wrong with fan fic, I sure as heck am not gonna pay WOTC good money to read it.




Sorry, but this doesn't make much sense IMO. It basically implies that a good book -and all the work behind it- is not worth paying for, unless a corporate tells you that those events 'canonically happened' in some made up world.
While i can understand the part about the feeling of reading a part of the 'great whole', this bit truly puzzles me.

Mathematics is the art of giving the same name to different things.

Edited by - Irennan on 30 Jun 2014 12:30:01
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Krafus
Learned Scribe

246 Posts

Posted - 30 Jun 2014 :  14:25:02  Show Profile  Visit Krafus's Homepage Send Krafus a Private Message  Reply with Quote
It makes sense to me. I don't read only the novels, but the novels are the primary draw of FR for me, and for several other multimedia franchises. Even if a novel is good, or even great, if it's not canon I have little interest in reading it, and even less in paying for it.

Like Thauranil, I consider non-canon novels to basically be fanfiction, and if I feel like reading that, there's plenty of it freely available. I have limited disposable income, and I want to make sure I get maximum value for it. Material that isn't canon, that has no actual/lasting impact upon the universe it's set in, doesn't qualify.
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Irennan
Great Reader

Italy
3802 Posts

Posted - 30 Jun 2014 :  14:35:52  Show Profile Send Irennan a Private Message  Reply with Quote
Idk, it really puzzles me. If you consider a story good, then I guess that you could get a worthy value for your income out of it, since the purpose of a novel is entertainment. Considering that you said that even a great non canon story is not of interest to you, what make me curious is: would you prefer to spend your money on a bad or cheesy canon book, or on a good and enjoyable, but non canonical one?

quote:
Like Thauranil, I consider non-canon novels to basically be fanfiction, and if I feel like reading that, there's plenty of it freely available


This is like saying that since there are many free stories around on the web, published books are not worthy of being bought...

Mathematics is the art of giving the same name to different things.

Edited by - Irennan on 30 Jun 2014 14:44:51
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Krafus
Learned Scribe

246 Posts

Posted - 30 Jun 2014 :  16:14:24  Show Profile  Visit Krafus's Homepage Send Krafus a Private Message  Reply with Quote
quote:
Originally posted by Irennan

Idk, it really puzzles me. If you consider a story good, then I guess that you could get a worthy value for your income out of it, since the purpose of a novel is entertainment. Considering that you said that even a great non canon story is not of interest to you, what make me curious is: would you prefer to spend your money on a bad or cheesy canon book, or on a good and enjoyable, but non canonical one?


I wouldn't spend a cent on a non-canon story, no matter how good it might be. I also used to buy FR novels simply if the blurb sounded interesting because I cared about the setting so much, and so ended up with number of novels I considered bad, sometimes quite bad, after reading them.

Nowadays, I'm a lot more careful with my money. I typically wait until a book has gotten a number of reviews on Amazon and/or at some literature forums before deciding whether to buy. The exceptions are books by authors I like/trust a lot, especially sequels in series I enjoy.

quote:
This is like saying that since there are many free stories around on the web, published books are not worthy of being bought...


Published books are certainly worthy of being bought, if they meet my standards for canonicity and likelyhood of being enjoyable reads. Since changing my buying habits, there's a lot of FR novels I've passed over because they didn't seem interesting enough, and/or because the reviews for them were really bad.
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Wooly Rupert
Master of Mischief
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Posted - 30 Jun 2014 :  17:19:48  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Irennan

Idk, it really puzzles me. If you consider a story good, then I guess that you could get a worthy value for your income out of it, since the purpose of a novel is entertainment. Considering that you said that even a great non canon story is not of interest to you, what make me curious is: would you prefer to spend your money on a bad or cheesy canon book, or on a good and enjoyable, but non canonical one?



Good or bad, part of the value of a story in a shared setting is that it is canon. It's what a shared setting is about.

A story can be good with or without being canon, but its value to a shared setting is negligible if the story is not canon. If it's not canon, it might as well be fanfiction.

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Edited by - Wooly Rupert on 30 Jun 2014 17:25:36
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Irennan
Great Reader

Italy
3802 Posts

Posted - 30 Jun 2014 :  18:09:34  Show Profile Send Irennan a Private Message  Reply with Quote
That I get. What I don't get is why a good story that happen to be set in a shared setting is no longer considered worthy of its value in money/time as soon as the owner says that it is not canon (because that's what I'm getting from the recent posts). I mean, does the work of the publisher/author lose all the value just because it is not canon??

Mathematics is the art of giving the same name to different things.

Edited by - Irennan on 30 Jun 2014 18:09:49
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