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tauster
Senior Scribe

Germany
399 Posts

Posted - 24 Oct 2004 :  22:41:20  Show Profile  Visit tauster's Homepage Send tauster a Private Message
quote:
Originally posted by Capn Charlie

Portal networks for commerce and communications starts you down a slippery slope to a world of magitech, and I for one would rather not see the realms go that way.

i see the problem. that´s why I included the clues about "special keys" or "keyed portals". with the new (3rd edition) rules about portal creation (a set of rules i actually could do without, for such things should be left vague, imho) there should be no problem to "protect" the portals against misuse.

in fact, portal networks in the "service" of art have been created before. the idea was inspired from several articles of the "perlious gateways" series, namely the following:

portals linked to art:

voices of the lost
One of the more esoteric uses of portals in Illefarn was for artistic purposes, particularly for what the elves called song paths. Great works of poetry were written so that they could be sung for hours at a time, and portal networks were created that would be activated as each singer walked over certain large, flat, enchanted stones set in the ground. The singer would be transported from place to place in rhythm with the song, the scenery in keeping with its message and tone. Minor portal systems, independent of each other, were created linking numerous spots in Illefarn's vast forest and the lands around it. Few song paths spread farther than this, and many were purposefully deactivated after a few decades of use. Those few portal systems reaching well beyond Illefarn were the province of the occasional mage, sage, or priest who investigated the larger world around.
http://www.wizards.com/dnd/article.asp?x=fr/pg20010131b

portals in service of a particular religion:

The Trail of Tears
The Lord of Battles strode across the battlefields of Faerûn during the Time of Troubles, leaving a trail of Tempus's weepings in his wake. These blood-crimson gems, also known as red tears, mark a path of pilgrimage for the Foehammer's followers seeking either atonement or a boon from the god. Strap on your armor and grab your trustiest blade, for this chain of magic portals will lead you straight from one field of battle to another!

"The Trail of Tears" is a portal network connecting at least four famous battlefields of Faerûn on which humans battled one another: the Fields of the Dead in the Western Heartlands, Sword's Creek in Mistledale, the Fields of Nun in eastern Chondath, and the Tharch of Thazalhar on the southern border of Thay.

http://www.wizards.com/dnd/article.asp?x=fr/pg20011226x

and
Portals of the Triad,
which shows the danger of portal-misuse:
Over five hundred years ago, in the aftermath of the Gathering of the Gods in the Year of the Dawn Rose, the Triad, fearing the increasing incidence of darkness spreading throughout the land, hatched an idea to create a series of portals. Enlisting the aid of Helm, who favored the idea of guarding Faerûn in this manner, the Triad fashioned four portals to aid the forces of good and law to move quickly to better stem the tide of darkness and chaos.

Sadly, as in the case with so many good things, the portals fell into increasing disuse as the centuries passed. Other beings, entities of less principle and more ambition, eventually discovered these powerful magic sources and tacitly claimed them for themselves.

http://www.wizards.com/default.asp?x=dnd/pg/20030507x


the problem of misusing portals (in the sense of using it in ways that would ultimately change the face of faerun) can very well be included in an adventure centering about portals: have the players succeed in their mission to find or reactivate a portal and then let some (powerful, or better: wise) npc they know and respect discuss with them the consequences their intentions might have...

another way would be to have the players trying to prevent Okulus & Jhaurmael from building his network. the couple would make a wonderful "paired villain" (non-evil ones, for a change!), and getting behind the truth of the famous sculptor can be an adventure in itself, including much intrigue, puzzle- solving and roleplaying.

or just use it as plot device, to bring the party quickly from A to B without the loss of flavour by letting the background of the portals leaking through.

[edit]
before we litter this scroll with off-topic discussions: please let´s continue over there at http://www.candlekeep.com/forum/topic.asp?TOPIC_ID=3296
I don´t want an angered Alaundo coming over with his dreaded staff! ...or a certain hamster...
[/edit]

tauster

Edited by - tauster on 24 Oct 2004 22:46:20
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Wooly Rupert
Master of Mischief
Moderator

USA
30283 Posts

Posted - 24 Oct 2004 :  23:45:38  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by tauster

[edit]
before we litter this scroll with off-topic discussions: please let´s continue over there at http://www.candlekeep.com/forum/topic.asp?TOPIC_ID=3296
I don´t want an angered Alaundo coming over with his dreaded staff! ...or a certain hamster...
[/edit]

tauster



Contrary to popular belief, I am not one of Big Al's weapons.

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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 25 Oct 2004 :  03:53:08  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. I can spin an answer of sorts for tauster, from my own experiences in the 'home' Realms campaign.
Ed always thought that gates (3e "portals") and battles for control of them, or battles against the activities of power groups who already controlled them, was a logical focus of high-level campaigning. If your PCs founded their kingdoms and their players wondered what to do with them next, and didn't rise to the bait of stumbling across strangely numerous and hitherto unnoticed gates, the users of said gates would start coming after the PCs.
That's where the "Forgotten" part of the name comes from: the idea that Faerun exists on a Prime Material Plane parallel to our own 'real world' (and that there are many other Prime planes, such as the fantasy settings of any fantasy authors a DM and group of players like, as well as the 'fabled' Planes of Existence such as the Abyss, Hell or the Nine Hells, and so on). This isn't a new idea; Michael Moorcock envisaged a Multiverse of parallel planes, and Philip José Farmer's World of Tiers series explored a battle between power groups for control of gates and the worlds connected to them.
Ed adapted some of these fictional concepts to the D&D game back in issue 37 of The Dragon (as the magazine was then called); I believe it was the first-ever DRAGON article with footnotes.
TSR, of course, didn't want the possible lawsuits a 'real-world connection' might invite, nor the design headaches of linking Oerth and Krynn to this new uber-setting, and so edited out almost all of the gates material from the early Realms products. Some of Ed's notes were later used (albeit in an almost unrecognizable form) in the Planescape line.
The Company of Crazed Venturers got into plane-hopping (it was the only way Ed could justify inclusion of some of the science-fictional elements he swiped from the Barrier Peaks adventure for those PCs to encounter) briefly, and so did we Knights (even more briefly).
Interestingly, Ed always discouraged creation of new gates (3e “portals”) in the Realms by postulating that they weaken the planar fabric, so that the act of opening a new one often causes rifts, temporary (or even worse, persistent and widening, if you happen to create a gate too close to an unknown/forgotten pre-existing one) that “leak” predatory otherplanar beasts of great power. In other words, BEEG trouble on thy hands - - plus, of course, the immediate interest of all sorts of existing Realms power groups (“Oooh, a new gate! To where? We must control it, and slay all who learn of it so that ‘tis our secret, and ours alone!”).
I do know that Ed has suggested doing Realms novels that involve such concepts on several occasions, and been firmly turned down by the TSR book publishing editors on every occasion. This even came up in discussion (uttered by TSR staffers, not Ed) at a long-ago GenCon Realms panel.
It's interesting to note, over the years, how strong the fascination of the idea is; it never really goes away.
love to all,
THO
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 25 Oct 2004 :  04:55:53  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. I bring you the latest replies from Ed Greenwood:


Hello, Simon. Hawkmantle is yours (and every Dungeon Master’s) to play with; I introduced him as a ‘never seen before,’ deployable Harper. So his fate can be literally anything you want it to be. I’m hoping we (the collective Realms creatives) won’t mention him in print again, so he can become whatever players want him to be in their campaigns (but then again, we failed everyone in our handling of Sembia, in this regard). I have ideas, yes, and if you really want suggestions (knowing it’ll ruin the utility of the character as described above), I’ll be happy to suggest some.

Lauzoril, as to your questions three:
1. Faerunian minotaurs are very rarely seen or mentioned for the same reason psionics was downplayed for so long; they’re considered essential elements of another TSR/now WotC product line (minotaurs meant Dragonlance, psionics meant Dark Sun). So while they’re in the Realms (the ‘home of everything’ for 2nd Edition D&D), we weren’t allowed to feature them in adventures or novels, or make more than passing mention of them.
2. Many of the Zhentarim elite from before the Time of Troubles are still alive, but you’ve identified the Big Three from most published Realms products (in fact, there are many Manshoons left [with apologies to religious readers: at a GenCon Indy Realms seminar this year, Richard Lee Byers let slip that “In my Father’s house, there are many Manshoons,” so if you find that particular domicile, you might be in for a somewhat chilling surprise]). Hesperdan (‘the Old Man of the Zhentarim’) and Eirhaun Sooundaeril (The Maimed Wizard) are another two powerful wizard survivors from the early days. There are also beholder and priest survivors, but many of these are lying low so Fzoul won’t find them -- or so they won’t be caught in his fall, when it comes (and yes, he DOES seem to lead a charmed life).
3. There is indeed significance behind the 'Year of Much Ale' name mentioned in the Making of a Mage. It’s a ‘local’ year-name, and the significance you seek must for now, I’m afraid, remain hidden behind the large and darksome ironbound door labelled “NDA.” Sorry.


So saith Ed, in his latest missive from the lair where he squats toadlike over a flickering keyboard, cackling maniacally -- oop. Uh. Huh-harrum. Wrong script, sorry.
love to all,
THO
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Wooly Rupert
Master of Mischief
Moderator

USA
30283 Posts

Posted - 25 Oct 2004 :  05:20:59  Show Profile Send Wooly Rupert a Private Message
I should like to point out that minotaurs have popped up in a couple of places... In the Moonsea supplement, I recall a minotaur bouncer named Thud. And in the Drizzt books, I seem to recall mention that House Baenre had minotaur guards.

This is not meant to contradict either Ed or my flirty and lovely Hooded playmate, but to point out that there are at least a couple of places in published Realms material where we see minotaurs.

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 25 Oct 2004 :  06:31:00  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message
quote:
Originally posted by Wooly Rupert

I should like to point out that minotaurs have popped up in a couple of places... In the Moonsea supplement, I recall a minotaur bouncer named Thud. And in the Drizzt books, I seem to recall mention that House Baenre had minotaur guards.

This is not meant to contradict either Ed or my flirty and lovely Hooded playmate, but to point out that there are at least a couple of places in published Realms material where we see minotaurs.



Quoth the Great Grand Sage:

quote:
Originally posted by The Hooded One

So while they’re in the Realms (the ‘home of everything’ for 2nd Edition D&D), we weren’t allowed to feature them in adventures or novels, or make more than passing mention of them.



Big difference between "feature" and merely "mention."

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 25 Oct 2004 :  06:38:21  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message
quote:
Originally posted by The Hooded One

[...] with apologies to religious readers: at a GenCon Indy Realms seminar this year, Richard Lee Byers let slip that “In my Father’s house, there are many Manshoons.”


As one of only two publicly acknowledged Catholics on the site, I'll say that anyone who objects to that is taking him/herself a bit too seriously. I've known people like that. Really, God's got a sense of humor, even in the Bible -- you just have to look a little closer than these people do, because the Bible isn't everything it's just the most important things. No one will find Jesus cracking a joke in there, but the Gospels aren't biographies; but you will find Jesus not being too serious not to, for instance, play with some kids.

Besides, Catholic or Protestant, you'll never find anyone called a saint who didn't have a sense of humor. That ought to tell you something.

A bit of an out of the blue statement, but the fact that you included an implicit appology said to me that you've encountered people who took offense. I just wanted to add a counterpoint.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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Wooly Rupert
Master of Mischief
Moderator

USA
30283 Posts

Posted - 25 Oct 2004 :  07:16:18  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by Bookwyrm

quote:
Originally posted by Wooly Rupert

I should like to point out that minotaurs have popped up in a couple of places... In the Moonsea supplement, I recall a minotaur bouncer named Thud. And in the Drizzt books, I seem to recall mention that House Baenre had minotaur guards.

This is not meant to contradict either Ed or my flirty and lovely Hooded playmate, but to point out that there are at least a couple of places in published Realms material where we see minotaurs.



Quoth the Great Grand Sage:

quote:
Originally posted by The Hooded One

So while they’re in the Realms (the ‘home of everything’ for 2nd Edition D&D), we weren’t allowed to feature them in adventures or novels, or make more than passing mention of them.



Big difference between "feature" and merely "mention."



Oh, I know. I was merely pointing out that there are published instances of minotaurs in the Realms, and giving at least a rough idea of where to find them.

I once played a minotaur, back in 2E. Though he wasn't originally a Realms character, I did really like him, and I later decided to shove him into the Realms and use him as an NPC. Because of him, I've made notation of other mentions of minotaurs in the Realms.

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Capn Charlie
Senior Scribe

USA
418 Posts

Posted - 25 Oct 2004 :  07:59:07  Show Profile  Visit Capn Charlie's Homepage  Click to see Capn Charlie's MSN Messenger address  Send Capn Charlie a Yahoo! Message Send Capn Charlie a Private Message
Minotaurs are also used in one of the articles on Portal systems in the realms, though the link escapes me.

Personally, I have always enjoyed minotaurs, and used them several times to great effect in the realms, they are one of my favorite monsters(due mainly to their presence in mythology).

I have always looked for a way to insert them into the realms in a more active fashion in fact, and had been teetering undecided between there being an island of intelligent yet peaceful(for the most part, anyhow) minotaurs found in some southern sea(think a agrarian society with a phonecian feel of architecture), or a mist shrouded isle to appear in the Sea of Fallen Stars after an intense storm, with the minotaurs therin being rather... "krynnish" (though not actually from there) and beginning raids of the coastline, whipping the now broken pirates into a true terror, and creating the impetus for the naval campaign I have always wanted to try.

Now though, since the restrictions are lifted(I would assume they are anyway), what does the Sage have to say about the hows, and whys of the minotaurs of Toril...

Are they the brutish near mindless beasts of yore, or are there any more refined minotaurs?

Shadows of War: Tales of a Mercenary

My first stab at realms fiction, here at candlekeep. Stop on by and tell me what you think.

Edited by - Capn Charlie on 25 Oct 2004 08:01:38
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mauricio
Seeker

Brazil
15 Posts

Posted - 25 Oct 2004 :  08:08:05  Show Profile  Visit mauricio's Homepage  Click to see mauricio's MSN Messenger address Send mauricio a Private Message
Many thanks to Ed for the answers to my questions, and for all the time you [and THO] spend spreading realmslore. I'm sure you hear that a lot, I just wanted to add my own "thanks".

Another question then, and perhaps this one can be of interest to some other scribes.
Ed, could you possibly elaborate a bit on how teaching/classes work at the Lady's College in Silverymoon? No need to go into much detail, as I'm sure you don't have time to do that, but I have a few points I'd like to use in my campaign [I know I can elaborate on that - I have, to some extent - but I wanted your input for this].
1. How many hours do students spend in class everyday?
2. Is each school of magic taught in separate classes or do they have some kind of "integrated" classes? Are there any other disciplines worth mentioning [except for the history of the Art which is mentioned in "Silver Marches" and "The North"]?
3. Is it possible for students to attend to workshops in the lines of "Ask [insert the name of a powerful mage here]"?
4. Is Vihuel still the Headmaster, as mentioned in "The North"?
5. And finally... could you mention the names of a few teachers?

Any additional info you might want to share would be appreciated...
Many thanks once again for your time!

"We can learn from the past, but those days are gone. We can hope for the future, but there might not be one."
- Dream Theater, "A Change of Seasons".
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 25 Oct 2004 :  08:28:50  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message
Oh, I like that naval campaign idea. It's sudden and wide-spread, but not an RSE like the Threat From the Sea. It would have very har-reaching implications as well that could get just about any PC in on it -- the first coming to mind is being hired to find out what exactly is going on that's disrupting trade routes. (Especially if the pirates are crafty, and do their best to make certain that it looks like just storms or something; wouldn't last long, but perhaps long enough for an "investigative" adventure to turn into a "law-enforcement" adventure, before becoming a "beat-the-heck-out-of-anything-with-horns-on-its-head" adventure. )

If it's a good-aligned party, you could bring the effects of that campaign up by having them defend a lone minotaur (like a minotaur bouncer ) from a mob of people who decide he's just "one of those bloody pirates." This could even be included as a clue to the nature of the pirates.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 25 Oct 2004 :  09:02:27  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message
I'd be interested in the university question as well. I've a character who actually got kicked out of that institution before he could graduate (not knowing much about it, I set the "graduation" level to be at third level). The reason for that was actually on exagerated charges -- he's a gifted wizard, but he's got an unusual familiar (a tressym, which is before the rules say he could) that didn't like people who didn't like his "person" and made no bones about it; an always-problematic habit of asking questions and finding out if other ways than those taught would work; and the unfortunate existance of one professor who hated his guts for being a half-blooded moon elf mongrel (the professor was a gold elf supremacist).

Basically, it was all an excuse for having a bookish, no-real-world-experience wizard thrust into the larger world of adventuring.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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mauricio
Seeker

Brazil
15 Posts

Posted - 25 Oct 2004 :  11:01:44  Show Profile  Visit mauricio's Homepage  Click to see mauricio's MSN Messenger address Send mauricio a Private Message
Interesting, Bookwyrm... my latest character has a similar concept behind him. A bookish, young wizard with no real world experience who already regrets his choice of setting off on a journey to the distant land of Cormyr to study the War Wizards. He just came out of the university as well. That's why I wanted the info, mostly to use as background - and maybe as a source of information to the DM if I decide to go back to Silverymoon and the cosy libraries in there.

"We can learn from the past, but those days are gone. We can hope for the future, but there might not be one."
- Dream Theater, "A Change of Seasons".
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tauster
Senior Scribe

Germany
399 Posts

Posted - 25 Oct 2004 :  13:10:03  Show Profile  Visit tauster's Homepage Send tauster a Private Message
for "magic" colleges, there´s an 2e accessory out there:
"College of Wizardry"
TSR 9549

http://www.rpgunited.com/product/default/tsr9549.html


[edit]
...hmpf, should be more careful with the "post new replay"- buton...

thank you hooded lady for the glimpse into ed´s "gate- policy"! it seems close to the way i handle it. perhaps one difference is that i don´t restrict gates in general to highlevel campaigns, as my players are constantly reminded that they are not the only big fishes "out there" (and that some fishes are way larger... ). they are still the central characters of the story, but others enjoy cameo appearances from time to time.
example: at the moment one of our wizards shelters a mage that seems to be hunted by someone and lost large parts of his memory. as reward for using the pc´s library, house and time, the stranger gave him a quite useful (and expensive) magic spellbook (robust like steel, no(?) limit of spells that can be scribed in...). i wonder how many clues the pc needs until he suspects whom he harbours... one of the more desparate manshoon clones, of course.

and i´m happy to see that i seem to think along the same lines as ed concerning weakening planar borders- but i guess i stop rambling now before i clutter this scroll even more!

tauster


[/edit]

Edited by - tauster on 25 Oct 2004 13:28:51
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The Wanderer
Learned Scribe

USA
132 Posts

Posted - 25 Oct 2004 :  14:24:43  Show Profile  Visit The Wanderer's Homepage  Click to see The Wanderer's MSN Messenger address Send The Wanderer a Private Message
quote:
Originally posted by Bookwyrm

It would have very har-reaching implications ...



ROFL.... Was that on purpose, Bookwyrm? Seems you have pirates in the head

The Wanderer
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 25 Oct 2004 :  15:18:16  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
mauricio, I’ll send your Silverymoon request to Ed, but as he’s run into the NDA wall here before when asked about the Gem of the North, I suspect a lot of what he’d like to tell you will have to be omitted.
tauster, Ed doesn’t restrict gates to high-level play either. My Knights character was second level at first involuntary gate encounter, and the Realms is full of them; they’re a staple of adventurers’ colourful tavern tales, believe me. I meant that as a game designer, Ed considered that plane-hopping battles for control of gate networks (against various mysterious ‘got there first’ power groups) was an ideal focus for campaign play when PCs reached high levels. I know he expressed this on several occasions to TSR, and if I recall correctly, mentioned it in that classic DRAGON 37 article, too. The “Old Grey Box” Realms set has a gate linking the Halls of the Beast-Tamers with Undermountain, and Ed has many such unassuming, ‘forgotten’ gates awaiting the unwary, all over the Realms. However, like Capn Charlie, he didn’t want them to become magitech ‘all modern conveniences’ elements. We Knights became one of the dangers of gate-hopping when the Zhents uncovered a few of them that would have made their Moonsea – Waterdeep run swift and easy . . . and we rapidly discovered that there were far more sinister and powerful forces trying to stop the Zhents than just one adventuring band out of Shadowdale.
love to all,
THO
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Taelohn
Seeker

36 Posts

Posted - 25 Oct 2004 :  18:35:46  Show Profile  Visit Taelohn's Homepage  Send Taelohn an AOL message  Click to see Taelohn's MSN Messenger address Send Taelohn a Private Message
Might it be possible to list some such gates, and their locations/destinations?

Who else besides the Zhents tends to control many of them? Halaster, Larloch, perhaps the Thayans?
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 25 Oct 2004 :  21:13:08  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message
quote:
Originally posted by The Wanderer

quote:
Originally posted by Bookwyrm

It would have very har-reaching implications ...



ROFL.... Was that on purpose, Bookwyrm? Seems you have pirates in the head



Aarrr, ye bilge rat! Now ye makin' light o' me typin' skills. Thar's too much for a lubber like yeself t' try. Mark me words, ye're in fer a world o' hurt should we two e'er cross our blades . . . .

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 26 Oct 2004 :  01:52:32  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. I bring the latest words from Ed of the Greenwood:


Hi, kuje31. Diseases, now:
As for how I handle them, well, ’tis like this: I rarely foist diseases onto Player Characters unless they do something very dangerous -- drink tainted water, get parasites from food or contact with their open wounds where the parasites are carrying diseases, fight hand-to-hand (grappling) with monsters carrying diseases, and so on. I think it’s just unfair and not all that exciting in terms of the entertaining adventure experience (consider this phantom near-immunity to be a side benefit of PCs being “exceptional” individuals).
Most diseases CAN be readily purged with magic (i.e. they’re not immune), and casting spells to combat diseases provides most priesthoods with their bread-and-butter daily income. What I don’t allow is spell-caused diseases to easily or swiftly spread beyond the spell effect (otherwise, all Faerun would have been laid waste long ago, and there’d now be no realms and almost no creatures left to write about).
To paraphrase some of what I’ve said earlier in this thread and to combine it with Faraer’s lore-help and my notes:
Most civilized people in the Realms know that disease transferral works "sorta like this for shaking fever, like that for blacktongue," and so on. They disagree on treatments (aside from rest, care, bathing and purgatives, careful feeding of observed specifics), except for remembering what worked for them and their friends. The reasons for these disagreements are the various churches, most of whom do their level best to keep influence and control (and a continuing flow of coins for healings) by spreading misinformation (at the lower ranks, this is usually done unwittingly; the village priest knows no better, and is merely repeating what a superior has told him) as to precisely how this or that disease is best treated. As with real-world doctors, differing views on illnesses and their treatments often lead to heated professional disagreements.
“Bad hygiene” in the Realms means wash hair every four days or so and before special occasions, bathe “smelly areas” of one’s body every night if possible, scented oil plus sand-scrub when bathing impossible—not reeking, filthy bodies, okay? “Unwashed peasants” is not the Realms norm.
Known Afflictions:
Fevers: blacklung fever, blacktongue, marsh fever, shaking fever
Diseases: darkrot, sallar (typhus), whitewasting (leprosy)
Plagues: featherlung, Spotted Plague, the Shaking Plague (Scardale)
Magical diseases: lycanthropy, mummy rot (flesh rot), green rot/scaly death (Talona)
heartstop (heart attack)
‘winterchill fever’ (pneumonia)
Also, we see examples in published Realmslore, but so far haven’t gained Realms names for: various wasting and rotting diseases, cankers, and the mental illnesses of paranoia, kleptomania, nymphomania, pyromania, and delusions (hallucinations).

As for Talona, she’s worshipped for appeasement by most folk in the Realms (i.e. “My Jhardath’s going on a journey; by this prayer and offering, dread Talona, keep him from your embrace!”), although there are non-fighting types (the stereotype being the aged crone) who pray to Talona to bring diseases down on their foes (“Let sores burst in his mouth until he cannot swallow fast enough and his tongue become stuck, let shaking fever make him unable to walk or ride or hold things, let marsh fever make him spew up all he tries to eat or drink, and sweat out all the rest until his innards and all dwindle, let . . .” and so on, in like manner).
So there you have it.

I’ll get to your greatnephew request, I promise! Must run now; am writing a humorous scene in a charity tale with great glee . . .


So saith Ed. Who must be finishing the last Pentacon charity short story (well, actually, they’ve apparently all grown into LONG stories) now -- almost in time for THIS year’s Pentacon!
love to all,
THO
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Kuje
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Posted - 26 Oct 2004 :  02:01:11  Show Profile  Send Kuje an AOL message  Click to see Kuje's MSN Messenger address  Send Kuje a Yahoo! Message Send Kuje a Private Message
quote:
Originally posted by The Hooded One
I’ll get to your greatnephew request, I promise! Must run now; am writing a humorous scene in a charity tale with great glee . . .


So saith Ed. Who must be finishing the last Pentacon charity short story (well, actually, they’ve apparently all grown into LONG stories) now -- almost in time for THIS year’s Pentacon!
love to all,
THO


Thanks Ed and again thanks to THO for being the go between, between us and Ed!

And I wait patiently for info on El's great nephew :) I also had a question or two, that I did post many months ago, about the Feast of the Moon but that reply may have been lost in the later requests. :)

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

My Goodreads page: http://www.goodreads.com/kuje

Scribe for the Candlekeep Compendium

Edited by - Kuje on 26 Oct 2004 02:03:29
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 26 Oct 2004 :  14:54:28  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
To kuje31 and all scribes patiently (and not-so-patiently) awaiting replies from the Great Sage, fear not: I’m not going to let Ed forget or ignore any queries you’ve put to him (that other scribes haven’t helpfully answered on this thread). We’re way back at Page 31 (that’s where the oldest unanswered questions start), but please remember you’re dealing with the world’s busiest writer.
Believe me, most of us couldn’t even keep up with Ed’s daily e-mail, let alone WRITE anything. And it’s harvest time out where he lives, and some farmers need pitch-in help, and Ed’s not one of those neighbours who ignores those needs. As he put it once: “I feed folks’ dreams, but these guys feed folks’ tummies, and starving dreamers don’t last long -- so they must come first.”
Sometimes Ed can answer queries quickly and easily, and does so (so recent questions get almost immediate replies), and sometimes he can’t answer due to NDAs. However, I can e-mail him and phone him . . . not to mention occasional surprise visits. (I sometimes slip into his bed and wait in the dark. Then, when he comes striding up to get another armload of books from his study, I can ask throatily from out of the darkness, “Aren’t you FORGETTING something?” Not that he jumps when I do this, anymore. I do it all for you, fellow scribes.)
So patience, patience. After all, Ed’s much easier to get hold of than, say, Elminster.
THO
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Alaundo
Head Moderator
Admin

United Kingdom
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Posted - 26 Oct 2004 :  15:07:01  Show Profile  Visit Alaundo's Homepage  Click to see Alaundo's MSN Messenger address Send Alaundo a Private Message
quote:
Originally posted by The Hooded One

To kuje31 and all scribes patiently (and not-so-patiently) awaiting replies from the Great Sage, fear not: I’m not going to let Ed forget or ignore any queries you’ve put to him (that other scribes haven’t helpfully answered on this thread). We’re way back at Page 31 (that’s where the oldest unanswered questions start), but please remember you’re dealing with the world’s busiest writer.
Believe me, most of us couldn’t even keep up with Ed’s daily e-mail, let alone WRITE anything. And it’s harvest time out where he lives, and some farmers need pitch-in help, and Ed’s not one of those neighbours who ignores those needs. As he put it once: “I feed folks’ dreams, but these guys feed folks’ tummies, and starving dreamers don’t last long -- so they must come first.”
Sometimes Ed can answer queries quickly and easily, and does so (so recent questions get almost immediate replies), and sometimes he can’t answer due to NDAs. However, I can e-mail him and phone him . . . not to mention occasional surprise visits. (I sometimes slip into his bed and wait in the dark. Then, when he comes striding up to get another armload of books from his study, I can ask throatily from out of the darkness, “Aren’t you FORGETTING something?” Not that he jumps when I do this, anymore. I do it all for you, fellow scribes.)
So patience, patience. After all, Ed’s much easier to get hold of than, say, Elminster.
THO




Well met, Hooded One

Oh worry ye not, for i'm sure my fellow scribes have plenty studies of Realmslore to be keeping them occupied

Just ensure ye don't jump out in the dead of night and scare the Old Sage too much.... we can't afford to do without him for too long... say, a tenday at the very most

Alaundo
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Faraer
Great Reader

3298 Posts

Posted - 26 Oct 2004 :  15:25:49  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message
Now I have Summoned to Destiny, and I like the folded covers (with flaps like a dust jacket's) that French publishers use. Tanya Huff's introduction is yet another defence of fantasy. (I like Clark Ashton Smith's, and Clive Barker's in Everville: "‘I had this guy come up to me,’ Ted said, ‘fancy shoes, designer hair-cut, he says: fantasy is so passé. I said: what fantasy? He looks at me like I farted. He says: these works of yours. I said: this isn’t fantasy. This is my life.’" But really, in the context of art, which is made of imagination, it's the realists who need to justify themselves.)

This is the non-Realms secondary-world fantasy short fiction by Ed that I'm aware of.
"Princesses Don't Kneel" (Troll #1)
"The Sword of Dreams" (Tales From Tethedril)
"The Dragonjaw Door" (2001 World Fantasy Convention Souvenir CD-ROM)
"The Night of Three Strangers" (fastforwardgames.com)
"The Fallen Star" (Children of the Rune)
"Stormsong" (Summoned to Destiny)
Any more?
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The Hooded One
Lady Herald of Realmslore

5043 Posts

Posted - 26 Oct 2004 :  19:25:42  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi, Faraer. There’s lots more non-Realms Ed stuff. Just off the top of my head (this list is FAR from exhaustive), Ed’s done three Castlemorn short stories; “A Slip Of The Knife” in the Kenzer sourcebook he did, Geanavue; three charity fantasy short stories that will only ever be published if their recipients wish; a collectible chapbook Band of Four story, “Where Only Madmen Hide” and several not yet published tales that are contracted but not yet announced (so I won’t announce them here yet, either).
Then there’s what’s on my bookshelf. Again, lots of entries are missing from here, but this is a ‘starter list.’


“Writhe, Damn You” (modern urban Lovecraftian horror) in NORTHERN HORROR (Canadian Fiction Anthology series) (Quarry Press 2000 trade 1-88052-266-7)
“The Shadow of a Sword” (Arthurian fantasy) in THE DOOM OF CAMELOT (Green Knight Publishing 2000 trade 1-928999-09-3)
“The Witch of the Dawn” (teen horror) in BE AFRAID! Tales of Horror (Tundra Books 2000 trade 0-88776-496-7)
“One Last, Little Revenge” (zombie horror) in THE BOOK OF ALL FLESH (Eden Studios 2001 trade 1-891153-87-0)
“All One Under The Stars” (space opera) in THE BAKKA ANTHOLOGY (Bakka Bookstores Limited 2002 trade 0-9731508-3-1)
“No Stars To Steer By” (space opera) in OCEANS OF SPACE (DAW 2002 mass market 0-7564-0063-5)
“O Silent Knight of Cards” (teen horror) in BE VERY AFRAID! More Tales of Horror (Tundra Books 2002 trade 0-88776-595-5)
“The Man In The Wall” (superhero) in PATH OF THE JUST (Guardians of Order 2003 trade 1-894525-82-5)
“The Secret In The Cellar” (zombie horror) in THE BOOK OF FINAL FLESH (Eden Studios 2003 trade 1-891153-78-1)

(The Bakka one, a collectible, has the same sort of bookflaps that SUMMONED TO DESTINY does. Google “BakkaPhoenix” on the Net to find the store’s website.)
Happy reading!
love,
THO

P.S. Quick Realms relevance (to elude the wrath of Alaundo): Ed has done at least two FR collectible chapbooks: "One Comes, Unheralded, To Zirta" and "A Dance In Storm's Garden." I can say no more about them right now, so please don't ask.

Edited by - The Hooded One on 26 Oct 2004 19:34:15
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Wooly Rupert
Master of Mischief
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USA
30283 Posts

Posted - 26 Oct 2004 :  20:41:23  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by The Hooded One

P.S. Quick Realms relevance (to elude the wrath of Alaundo): Ed has done at least two FR collectible chapbooks: "One Comes, Unheralded, To Zirta" and "A Dance In Storm's Garden." I can say no more about them right now, so please don't ask.




Can you at least say, O Lovely Lady of the Hood, whether these two chapbooks were published in the past, or are something to look forward to?

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