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Kameron M. Franklin
Forgotten Realms Author

USA
228 Posts

Posted - 04 Mar 2004 :  01:34:18  Show Profile  Visit Kameron M. Franklin's Homepage
Thanks, I'll definitely check it out. I've been in contact with Ed and Eric Boyd about any official updates. Which reminds me, I need to shoot off another email about the origins of the half-sunken city inhabited by the werecrocodiles in Adder Swamp. Perhaps THO could pass the inquiry along to Ed for me.

"You keep saying that word. I do not think it means what you think it means." --Inigo Montoya, The Princess Bride
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Taigis
Acolyte

1 Posts

Posted - 04 Mar 2004 :  03:13:32  Show Profile  Visit Taigis's Homepage Send Taigis a Private Message
I really must agree with the comment encouraging development of a product detailing the various cities, city maps especially. Some of the maps in the FRA were very nice. I'd like to see more cities mapped out like this.

Taigis
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SiriusBlack
Great Reader

USA
5517 Posts

Posted - 04 Mar 2004 :  04:41:17  Show Profile  Visit SiriusBlack's Homepage Send SiriusBlack a Private Message
I think Bookwyrm's idea of a product listing the various ceremonies and celebrations is wonderful. Whether this was broken down in a geographic or religious format, I'd be interested.

Ditto on any book that gives descriptions about some of the churches in certain locations throughout Faerun.

I do not wish to see anything be it novel or gaming product focused on the deities themselves.
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Herr Doktor
Seeker

52 Posts

Posted - 04 Mar 2004 :  05:32:34  Show Profile  Visit Herr Doktor's Homepage  Send Herr Doktor an AOL message  Click to see Herr Doktor's MSN Messenger address Send Herr Doktor a Private Message
I'd like to see more Realmslore articles simliar to the Volo's Guide series. These need not necessarily be written by Volo (since the scamp seems to have gone missing) but people who live in these places. I absolutely LOVE the articles Ed did on Wizards.com involving Silverymoon (My Slice of Silverymoon By Chesmyr Morrowynd [as told to Ed Greenwood]) and a regularly released series detailing various locales would be great! Especially in those areas that have recieved very little in terms of Volo's Guide coverage (the MOONSEA)!

I'd also like to see material on the various ceremonies and holy days of the various religions and people of Faerûn.

Maps and information on cities as per FRA would also be just lovely.

Here's a link to the material I mentioned above (My Slice of Silverymoon) for those of you who've not had a chance to read it: http://www.wizards.com/dnd/article.asp?x=fr/fx20020821x

Edited by - Herr Doktor on 04 Mar 2004 05:34:18
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Kameron M. Franklin
Forgotten Realms Author

USA
228 Posts

Posted - 04 Mar 2004 :  06:42:14  Show Profile  Visit Kameron M. Franklin's Homepage
Ah, Moonsea. Perhaps one of my favorite regions of the Realms, due in large part to the original Pool of Radiance crpg.

"You keep saying that word. I do not think it means what you think it means." --Inigo Montoya, The Princess Bride
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The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 04 Mar 2004 :  07:22:38  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
Here's a question for Mr. Greenwood that I like to think about from time to time...Besides the information collected at the (very detailed) Myth-Drannor.net site regarding the Stag Kingdom, will we ever see some form of sourcebook, or series of online articles that go into more detail about the former lands of Athalantar...?

I'm not suggesting a product on par with the 2e Arcane Age accessories, but anything at this point would be welcome, not to mention very interesting...

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Herr Doktor
Seeker

52 Posts

Posted - 04 Mar 2004 :  07:41:46  Show Profile  Visit Herr Doktor's Homepage  Send Herr Doktor an AOL message  Click to see Herr Doktor's MSN Messenger address Send Herr Doktor a Private Message
Sage, I can't quote directly, but I believe Rich Baker said that Wizards of the Coast has plans for material about fallen empires and kingdoms of the past that may contain something on The Stag Kingdom.
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Josh Davids
Seeker

57 Posts

Posted - 04 Mar 2004 :  07:57:35  Show Profile  Visit Josh Davids's Homepage Send Josh Davids a Private Message
Hmm been thinking about this one all night, the one I wanted addressed the yaun-ti are already being done, needless to say I grinned from ear to ear seeing that in the upcoming releases.

I got to agree with the others about the duergar, I am working on a duergar character up in a short story or two and didn’t realize how little information is on them. Also gotta agree with the beastial deities, I was hoping they would have been in faiths and pantheons but alas they weren’t I am currently trying to track down an old copy of demi human deities.

About he only thing I can think of right at the moment, about to pass out at the key board from lack of sleep, is more short stories and not necessarily in a anthology series, just short stories based in the realms maybe posted on the site every three or four months a new one added. That way expand on the realms stories told, give authors a chance to either catch up on old characters or make news ones and who knows if WoTC opens it up to people a chance for writers to start some place, plus like I said before expand on the realms one story at a time. Don’t know how feasible this is, but be an interesting idea I think. Personally I would like to see more personal stories in the realms rather then realm shaking events features stories in kingdoms or moving about the realms. Why I miss the harper series and why I can’t wait to get the complete set of the sembia series, I like the personal conflict stories.

I think this was mentioned before, a lord of darkness but rather then being evil for the good guys, wouldn’t mind seeing that as well.

That is all I can think off, starting to see a little silver weasel sitting atop my screen, never a good thing, trust me.
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The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 04 Mar 2004 :  08:26:14  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
quote:
Originally posted by Herr Doktor

Sage, I can't quote directly, but I believe Rich Baker said that Wizards of the Coast has plans for material about fallen empires and kingdoms of the past that may contain something on The Stag Kingdom.

Hmmm...that definitely sounds interesting. If you ever locate the source of this quote, let me know...

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Dargoth
Great Reader

Australia
4569 Posts

Posted - 04 Mar 2004 :  09:24:31  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
quote:
Originally posted by The Sage

quote:
Originally posted by Herr Doktor

Sage, I can't quote directly, but I believe Rich Baker said that Wizards of the Coast has plans for material about fallen empires and kingdoms of the past that may contain something on The Stag Kingdom.

Hmmm...that definitely sounds interesting. If you ever locate the source of this quote, let me know...




I believe its in the current ask Richard Baker thread

He said they had plans to do a "Fallen Kingdoms" and that could include maps for lost kingdoms like Netheril

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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The Sage
Procrastinator Most High
Moderator

Australia
31688 Posts

Posted - 04 Mar 2004 :  10:04:00  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
Ah yes...I'd forgotten about this little fountain of information on all things D&D...

So, we'll have maps, and possibly with that, some source-information.

Any speculative release date put forth for this tome yet...?

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Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

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Dargoth
Great Reader

Australia
4569 Posts

Posted - 04 Mar 2004 :  10:25:50  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
quote:
Originally posted by The Sage

Ah yes...I'd forgotten about this little fountain of information on all things D&D...

So, we'll have maps, and possibly with that, some source-information.

Any speculative release date put forth for this tome yet...?




Aparently theres a third FR book coming out later this year (likely 3rd or 4th quarter) now this could be either the "Fallen empires" book or it could be the Old Empires source book that was aparently hinted at at Gencon last year

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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Arivia
Great Reader

Canada
2877 Posts

Posted - 04 Mar 2004 :  10:28:06  Show Profile
Likely 4th, as most of the 3rd Quarter releases have already been revealed...
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 04 Mar 2004 :  18:07:45  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Okay, folks. Ed hath spoken once more:


Hello, all! Thy eager communications are ringing about the Greenwood. :}
Rad, I have to be careful what I say about cities, but let me go this far: I wasn’t picturing a Realms sourcebook when I answered you. (Gads, I’m having to pick words as carefully as a politician! Or rather, far more carefully than SOME politicians. :})
However, on a happier note, I’m clear to give you information on Firefall Vale. I’ll leave it until last.
Border Kingdoms: Me, too. I’ll suggest it again, along with Volo’s Guides, and when Volo gets shot down (as usual), perhaps Border Kingdoms will still be standing. Perhaps.
Vaasa and Damara aren’t part of my original Realms, and I’m probably not the guy to do justice to them, but you’ve got me thinking. :}
Old Empires, yes, deserve a sourcebook. Time will tell. As for the duergar kingdom, I believe I’ll be stepping on toes if I try to detail anything there.
Kuje and Bookwyrm, I’m in enthusiastic agreement about rituals, ceremonies, and all of that. Unfortunately, time and again that’s been shelved (in the early days because of the “bad satanic press” argument, and latterly because of “too limited appeal/sales”), so I’ll have to find some other way of getting such information to Realms fans. As I’ve said many a time before, I care little about the doings of the gods themselves (aside from the Time of Troubles, almost all divine doings happen offstage anyway, and mortals have no way to be certain of the truth of anything they’re told about them), but very much about what their priesthoods DO on a daily basis in the Realms, from the “we don’t wear pink, and we pray this way” level up to the “our creed is this, but secretly we strive to do that.” I will suggest this project, but it won’t be for the first time. That’s why I asked for “little lore,” because I have no way of bringing about “big lore” except by pestering people, and that route loses effectiveness fast.
Faraer, you’re right on, as usual, and all of your topics will go on my “list of suggestions for approval” for the next raft of Realmslore columns. As you know, those are written way in advance, so we may all be noticeably older before you see any of them, but rest assured, I have heard and agree.
Bookwyrm, I see medical knowledge as varying widely across the Realms, but being highest among demi-humans, because tending humans has been one longterm way of being accepted in human-dominated communities. Herb lore is predominant, coupled with “potions” (herbal concoctions, not magic) effective in dealing with minor diseases, allergic reactions, and shock. The organs of all humanoid races are known, plus the general functioning of the body (hence what shock is, and how to treat it), how blood ‘works,’ and the importance of cleanliness for wounds (though most folks in the Realms have what we modern real-world types would consider bad personal hygiene and BAD teeth, though persons desiring to make a good impression who can’t get a chance to bathe properly will work scented oils into their hair and rub scented oils on their bodies to change their strong odour into something less unpleasant).
In the Realms, almost everyone understands that ill or wounded people need rest, to be covered by a blanket or at least kept out of full sun, that moving or rough handling will do greater harm, and that people should be given much to drink (even in cases where we moderns would say, “No, not even if complaining of thirst should Thrudd be given water or something stronger, because he’s hurt inside!”). Stretchers and slings are commonly used, and where a stretcher can’t be found, injured who must be carried are usually lashed to felled treetrunks and borne along between the shoulders of two strong carriers.
Scarring is common, because cauterization is well-known. Herbal painkillers (usually liquids that are “brewed” and drunk, but also liquids drizzled into wounds) are widely known and used, especially before someone is “sewn up,” and there are herbs known in the Realms but not present in the real-world, including fleshwort (yes, I know we have several plants by that folk name, but I’m postulating a new and different plant) that can be sewn into an internal wound, and slowly absorbed by the body as raw material to build new tissue, blood vessels, and cartilage, bloodstaunch (which thickens blood very quickly upon direct contact, and so can be applied to open wounds to slow or stop bleeding), and bloodpurge (works to neutralize poisons).
Splinting is common, many beings are expert at neatly sewing flesh, and yes, body piercings (especially among goblinkin) and the importance of using flame or alcohol (not together!) to prevent infections related to said piercings are commonplace. (Note that it is not currently the fashion anywhere in the Heartlands to make use of facial piercings except in the nostrils and earlobes.)
Herb lore was another of the things strictly vetoed in the early days of the Realms (along with poisons, my terms of venery article, and my “Dragon Soup” article on using monster byproducts in human Realms cookery; the first two for “we don’t want lawsuits if kids try these” reasons despite my promise to use entirely fictional herbs and poisons, the terms of venery because it was “unnecessary fluff,” and the last one for the “some of these creatures are intelligent, so your article is in very bad taste”). More recently, the gnome vocabulary and heraldry Volo’s articles suffered the same fate, but as they’re owned by WotC, I can’t put them into print without permission.
Dargoth, your list is all “big lore,” and thus beyond my unaided powers (“Hah! The Realms imperilled again! Stand back, gentles -- only my unaided powers can save us now!”), but I’ll see what I can do re. Tethyamar, okay?

Which brings us at last to Firefall. Thanks to STORMLIGHT, you know where in easternmost Cormyr Firefall Vale is, in the district of Northtrees March, hard against the Thunder Peaks and the northern edge of Hullack Forest, and that it has traditionally been ruled by Lord Summerstar from his castle at its western end, Firefall Keep.
In the early days of Cormyr, Glothgam Summerstar (the founder of House Summerstar and its first Lord) used the magical Sword of Summer Winds to slay and drive away red dragons after they attacked Glothgam’s encampment with a mighty spell that turned the waters of the Brook to flame (giving the Vale its name), and so claimed the valley as his own.
I’m going to pull some SPOILERS here, though they shouldn’t really ruin your enjoyment (or if you hate it, lack of same :}) of STORMLIGHT if you just read on. (By the way, if anyone reading this wants the true measure of Storm’s character, read pages 114 through 121, and page 192, of the novel.)
Generations later, Glothgam’s descendant Rauvor was the Lord of Firefall Vale. After Lord Rauvor Summerstar’s death, of a wasting fever decades before the events of STORMLIGHT, his bride became the Dowager Lady Pheirauze Summerstar, and -- as an haughty, imperious and coldly beautiful noblewoman widely known (though not to her face) as “Dowager Lady Daggertongue”-- outlived her son (Pyramus) and her grandson, being in her sixties at the time of STORMLIGHT. She became romantically involved with no less than three generations of the Illance noble family (one after another, not all at once!) but never remarried. Pheirauze was very intelligent, very strong-willed, and very used to getting her own way in everything: spreading and using her personal influence to govern others is what she does.
Rauvor had one brother, Hergrest, who predeceased him. Hergrest married a quiet, strong-willed sorceress, Harper, and adventurer, Maerla Downhand, but it was a true (though childless) love-match, and she survived him only by four summers.
Lord Pyramus Summerstar was the eldest of five sons of Rauvor and Pheirauze. Eldest to youngest, the brothers of Pyramus were the mage Orm Hlannan Summerstar, the warriors Darandar and Brezm, and the womanizer and rogue Lord Erlandar Summerstar (the only one still alive when STORMLIGHT begins). After birthing sons, Pheirauze gave Rauvor three daughters: Dalestra, Margort and Nalanna, and the latter two (both ‘maiden aunts’) are still alive at the time of STORMLIGHT.
Pyramus wed the timid and mostly silent Zarova Battlestar (of House Battlestar of West Shore not far along the coast west from Suzail, who became the second Dowager Lady Summerstar, and -- like Pheiauze --outlived both Pyramus and Athlan).
Lord Pyramus married Zarova only after his secret marriage to Princess Sulesta (daughter of King Rhigaerd) was annulled by mutual agreement (and furious pressure from the War Wizards to undo the match and never to speak of it) after their love cooled. Thanks to War Wizard precautions, Pyramus did not sire any children with Sulesta.
Lord Pyramus was succeeded by his son Lord Athlan Summerstar (a Harper), who perishes in the first few pages of STORMLIGHT, leaving his stunningly beautiful, wanton younger sister Shayna as heir. Their cousin is the womanizing fop Sir Thalance Summerstar, the bastard son of Baelangar Harth (a local forester -- ranger -- of common birth), and Lady Dalestra Summerstar. Baelangar was killed by wolves whilst defending his lady when they were caught in a fierce winter storm while travelling overland during a very hard winter, a decade before STORMLIGHT. As STORMLIGHT begins, Shayna, Thalance, Erlandar, Zarova, Pheirauze, and two daughters of Darandar not named in the novel but present at the feasts, Myara and Calaumdra, are still alive and dwelling in the Keep.
Firefall Vale is the long, lushly green valley (prone to spring flooding) carved by Turnwyrm Brook on its descent from the Thunder Peaks to join the River Immerflow. It runs for some five miles east to west, being about a mile wide at its midpoint and much narrower at both ends. At its eastern end, the Vale hooks to the southeast, and ends at the Cascades, a series of falls that brings the Brook down into it from a higher, narrower ‘upper Vale’ that runs for another two miles southeast back into the mountains.
Vale folk keep many small flocks of sheep and goats are kept in the upper Vale and in the many small, nameless valleys around the Vale itself. The Vale is bordered and surrounded by knife-sharp rocky ridges, and there are rumored to be ‘ghost dragons’ lurking in the nearby peaks, one of which is Mount Glendaborr.
The nearest neighboring noble holdings are Hawkhar to the northwest (high rolling hills where fine horses are bred and reared for sale) held by House Indesm, and Galdyn’s Gorge, south along the Immerflow (known for its gorge-side caverns where mushrooms are grown, gems mined, and vralo, a VERY strong-flavored mushroom wine, is made), home of House Yellander. (Vralo, pronounced “vrAL-oh,” is an amber-hued drink made by adding fermented mushroom essence, the juice produced when certain smoky-tasting small, brown, and wrinkled cavern mushrooms are crushed, to an undistinguised sour white wine made locally from grapes and known to most as “horsepiss.” It’s very much an acquired taste, but many Vale folk seem to have done the necessary acquiring.)
Firefall Keep is a much smaller small stone fortress since the events of STORMLIGHT. Its formerly predominant Haunted Tower, Twilight Turret, Hall of Honor, and Gargoyle Stair are all gone, leaving it much changed.
Today, the oldest and tallest part of the castle is the West Front of three original towers (Darkwind, Nalvor’s, and Scorchedshields), with their tall, north-south linking wall. Darkwind, the northernmost of the three, is linked by a battlement running east to the North Room (a semi-circular dining hall raised atop the rebuilt kitchens and pantries). From the North Room, the outer walls run southeast to a new, smaller tower, Ladytower, where the walls turn south for a short run to the matching new tower of Braceguilt.
Ladytower is the living quarters of the current Lord and Lady Summerstar, and Braceguilt contains guest apartments (with the quarters of the seneschal and guards at ground level, beneath them).
The original gate between Nalvor’s and Scorchedshields opens west onto the end of the coach road linking Firefall with the rest of Cormyr, as it always did, and a second gate, between Ladytower and Braceguilt, now opens east into the rest of the Vale.
A modest battlement wall runs east from Scorchedshields to a large, misshapen new tower known as the Armory. From there the wall turns northeast for a short run to Braceguilt, completing the outside edge of the Keep and enclosing a large courtyard now largely given over to gardens. The stables and granary cellars run along the inside of this south wall, and there are known to be underground passages beneath the courtyard and the ring of battlement walls linking all of the Keep towers to each other and to the (original) Summerstars crypt and dungeons.
It’s not necessary to pass through the Keep to enter and leave the Vale: a wide wooden bridge arches over Turnwyrm Brook just west of the castle, and carries the main cart-road over to the south bank of the Brook and along it east into the Vale proper. For most of the length of the Vale, cart-tracks run along both banks of the Brook, and are linked by cross-bridges at Dunstone Farm, Marthtree, and Bottomstones (at the base of the Cascades). Only agile hikers can ascend beyond Bottomstones, but there are rope-anchors (huge rings hammered into the rocks) to allow heavy goods to be raised or lowered from one Vale to another. At least one person took a cart up into the upper Vale in this manner, but carts can’t pass freely from one Vale to another except in a spectacularly crashing descent.
After the events of STORMLIGHT, the war wizard Sir Broglan Sarmyn wed Lady Shayna Summerstar, and was created Lord Summerstar in his own right. Broglan and Shayna have three children. In order of birth, they are Ileira (daughter, now four years of age), Storm (daughter, now two, and yes, named for Storm Silverhand, a naming that some say caused Lady Margort Summerstar to die of mortification), and Rauvoril (son, just approaching his first birthday).
The battles in STORMLIGHT took a heavy toll; the only other Summerstars still living are Thalance and Erlandar. Thalance spends most of his time in Suzail these days, making friends and seducing ladies with energy enough to have some chance at catching up to the exploits and reputation of his Uncle Erlandar, who has settled into being the Lord Warden (captain of the guard and police) of the Vale, and slowed his seductions to one or two per season.
Broglan and Shayna are a happy couple, and their kindnesses and sharings of food and shelter in winter have made them much loved by the several hundred folk who call the Vale home. They are widely regarded as “good” and “just” by the locals, whose loyalty is strong—and bolstered by the fact that Cormyr often seems to reach out with cordial interest to Firefall Vale. Part of that is due to Ergluth Rowanmantle, still Boldshield of Northtrees March, part to Broglan’s rank as a War Wizard, and part to Storm Silverhand’s deeds in STORMLIGHT.
Harpers and War Wizards are now most welcome in Firefall Keep, and the place has become something of a retirement destination for folk of Cormyr whose colourful pasts or careers lead them to seek seclusion. These retirees have considerable coin to invest, and are sponsoring the transport of the goods of local artisans who craft pretty (and inexpensive) jewelry by cutting and polishing tiny sections of certain local stones and stringing them into bracelets, pectorals, and necklaces to markets in Arabel and Suzail, where these affordable adornments are gaining great popularity among the merchant classes.
The Vale proper has many spreading blueleaf trees (and in the upper Vale, even a few weirwoods), but is dominated by small farm fields bounded by rubble-stone walls. Most Vale farmers dwell in single-story cottages built of fieldstone where two or more field-walls meet, and roofed in wooden shingles or slates, sealed with pitch. The homes have storage cellars beneath, because long, harsh winters force prudent folk to preserve and store a lot of food and drink. Bitter-root beer and goat cheeses thickly sealed in wax are staples of such larders, and mint and “rock fur” (lichen) jellies are popular homemade condiments.
Vale farms produce local food crops (radishes, cabbages, apples, nuts, and potatoes), chickens, and hogs. The morning and evening mists coupled with bright hours of sunlight have always made this tiny area a verdant, prosperous slice of paradise, and young sons of the Vale seeking work have always been able to find it as foresters working the verges of the Hullack, or in Purple Dragon service, just as daughters have traditionally traveled to larger cities in Suzail and sought service in the households of nobles, proudly proclaiming their Summerstar training.
Storm visits the Vale seldom, usually arriving by night and teleport, to a room in the Keep that’s been set aside for her. When upset, Lord Broglan has been known to go alone to this room to think or pray—and it’s a measure of the deep love between Shayna and Broglan, and her regard for Storm, that this has never caused friction between them (indeed, certain Keep folk say that on the occasion of a great fight between the Lord and Lady, and when Rauvoril’s birth turned difficult, the two magically called to the Bard of Shadowdale for aid, and she came).
This is not to say that all is sweetness and light in Firefall. Fell beasts have begun to prowl out of the Hullack Forest, and there are rumors that some folk among the wealthy arrivals who’ve built mansions along the coach road just west of the Keep are engaged in illicit practises and trade. Rumors have a tendency to paint darker portraits than truth, but local whispers include suspicions of agents and trade in drugs and poisons involving Zhentarim, Red Wizards, and a wide variety of Sembian interests who lack all respect for Cormyrean law. The whispers inevitably continue on to speak of all manner of plots against the Crown, trading (smuggling and slaving) cabals among various nobles, and so on -- and there’s even talk that the Harpers are hiding something (or someone) very important in the Vale.

“Well, now,” as Elminster would say. With a chuckle. “Well, now . . .”


End of Edspeak. Hi, all. The Hooded One here.
Checking my own extensive Realms notes, I’m certain that this is the first time Ed has revealed any of this (beyond the opening summary of STORMLIGHT’s contents) in print, so . . . another scroll for Candlekeep, I guess, Alaundo. Whee.
By the way, Rad: thank you very much for asking this question. It prompted me to get out my copy of STORMLIGHT and re-read it. Nude wood-chopping scene and all, it’s VERY well-written, and I’d almost forgotten that. I had remembered that Storm was the Marchioness Immerdusk, so my mind isn’t going completely. :}
Ed did tell me that he’s going to be VERY busy “taming Waterdeep” for the rest of March, folks, so his replies may drop off somewhat. However, I’m sure I can wheedle answers out of him if your questions are interesting enough. I do good wheedle. :}
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 04 Mar 2004 :  18:14:48  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Taigis, I'll pass on your kind comment about the FRA city maps to Ed. He did all of the originals by hand (Staedler pen) in one frantic week!
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Lord Rad
Great Reader

United Kingdom
2080 Posts

Posted - 04 Mar 2004 :  21:11:32  Show Profile  Visit Lord Rad's Homepage  Click to see Lord Rad's MSN Messenger address Send Lord Rad a Private Message


Ed, thats fantastic!! Thanks very much for posting that information.

Lord Rad

"What? No, I wasn't reading your module. I was just looking at the pictures"
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Dargoth
Great Reader

Australia
4569 Posts

Posted - 04 Mar 2004 :  22:35:35  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
A couple more questions for Ed

1) Due to most adventures starting with that old cliche "you all meet in the town's inn and decide to form a party" the following requested info would be quite handy. Have you ever made up a menu of names for drinks and what are there real world equivelants? (For example what does Elverquisst taste like) Ive had to make up a few names myself an Orcish slaughter is a Bloody Mary and a Black Dragons Breath is Guiness.

2)What where the events that lead up to Maxers death while fighting the Marilith? As I recall from Stormlight it involved a Serpent cult, Bane and of cause the Marilith

3)Im about to run an adventure set in western Mistledale using the old Skeletons adventure you wrote for the origional Lords of Darkness, Im going to use Peldans Helm as the village and replace Kendra with either a Shade Necromancer (given closeness of the Barrowfields and its reputation for being burial mounds for Netherese Warrior wizards its highly likely that the Shades would show up sooner or later) the other option Im considering is using a Drow cleric of Kiaransalee (as the Pc will eventually be doing James Wyatts City of the Spider Queen)

Which bring me to my question Do you have anymore material on the Barrowfields? (Ive already got the FRC and Volos guide to the Dalelands) any additional info would be much appreciated!

Thanks in advance Ed!

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The Sage
Procrastinator Most High
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Posted - 05 Mar 2004 :  11:33:23  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message
WOW!!! ...This is definitely one scroll that deserves the title of 'Realmslore'. The amount of information that Mr. Greenwood has chosen to reveal about the various aspects of the Realms has been remarkable.

I think I'm going to create a hard-copy of this scroll, so that I can add it to the rest of my 'disjointed-collection-folder' of tidbits on Realmslore.

Keep the 'lore coming...

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Blueblade
Senior Scribe

USA
804 Posts

Posted - 05 Mar 2004 :  14:51:32  Show Profile  Visit Blueblade's Homepage Send Blueblade a Private Message
I have another question for Ed:
One of my gaming buddies once played in a game you ran at Gencon, and called it "awesome," BTW. Anyway he said everyone played the Baron's Blades, a bodyguard for the Baron of Hawkhill.
Where's Hawkhill?
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 05 Mar 2004 :  15:09:26  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
I can answer that one without Ed (I hope). Lord Uldonner Erendin (I MIGHT have the spelling wrong, but I don’t think so) is a gruff retired successful warrior now dabbling at becoming a wizard. His tall, beautiful warrior daughter, Nlatha [again, sp] is a much better mage. Hawkhill is a tiny, rural ‘border barony’ on the very edge of northeastern Amn, up in the mountains. Basically, to cut down on smuggling, slaving, and brigandry, the least populated fringes of Amn are populated with a string of small, “no one has ever heard of them” baronies, usually consisting of a single keep given for free to a successful adventurer-type. He gets to keep all taxes he raises and a share of monies on goods sold by ‘his people’ (usually in return to paying for the transport of their goods into the rest of Amn), and he’s supposed to keep the peace, mainly by killing outlaws and prowling monsters. Some of the bodyguards for each ‘border baron’ are usually spies for Amnian authorities, to make sure no border baron is ‘on the take’ and allowing smugglers and outlaws to operate under his protection.
The Baron of Hawkhill is a buffoon and a lecher, but is also just and brave. His daughter (whom all the males in the barony swoon over) mothers him (his wife is long dead) and is the REAL power in Hawkhill. Ed has used this setting in “Spellstorm” and a bunch of other adventures he’s run at conventions, down the years, including “Thraldigar’s Tower,” “Mousehole,” and “Lord Levraunt’s Left Nostril.”

Your obedient source of arcane Realmslore,
The Hooded One
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 05 Mar 2004 :  17:15:24  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message
quote:
Originally posted by The Hooded One

Unfortunately, time and again that’s been shelved (in the early days because of the “bad satanic press” argument[...]



Shoot. I'd actually managed to put that out of my head. And I should have remembered that, since my recent paper on D&D debunked the idea that D&D was teaching Satanism (or at best paganism) since it didn't actually describe rituals. Of course, I believe that I'd covered my rear by only refering to the core books, since I might have missed a D&D book that actually did describe a ritual. (Which was a good thing, because I'd forgotten about the moonfire ritual for clerics of Selune.)

Oh well. I guess I'll take it as evidence that I'm thinking like a student of Realmslore, and not like an idiot nincompoop.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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zeathiel
Seeker

15 Posts

Posted - 05 Mar 2004 :  19:56:30  Show Profile  Visit zeathiel's Homepage Send zeathiel a Private Message
Question for Ed or The Hooded One,

I would love to get more Realmslore on the various apprentices (both good and bad) of Mages Mighty such as Elminster, Khelben, and the Seven Sisters....especially Alustriel. I think such characters would make great NPC's to interact with; without the shock and wow of meeting a Chosen.

My thanks
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 05 Mar 2004 :  23:05:41  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
zeathiel, Ed recently wrote a long, exhaustive list of Khelben and Laeral’s Blackstaff Tower apprentices for use in two WotC novels, but I’m afraid they’ll have to stay “off limits” until those novels are published (in case the authors make changes). Elminster’s ‘new Lhaeo’ is an upcoming Realmslore WotC website column topic, and the same column is currently running a series on Alustriel’s consort (not an apprentice, but offers access to the High Lady for your PCs if they run into him). I’ll fire your request off to Ed, and see what happens. Considering how many of the ‘Mages Mighty’ are being used by Realms fiction authors and his dislike of screwing up forthcoming novels with contradictions, he may avoid answering about some of the listed NPCs, but…we’ll see. :}
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Dargoth
Great Reader

Australia
4569 Posts

Posted - 05 Mar 2004 :  23:54:35  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
quote:
Originally posted by Dargoth

A couple more questions for Ed

1) Due to most adventures starting with that old cliche "you all meet in the town's inn and decide to form a party" the following requested info would be quite handy. Have you ever made up a menu of names for drinks and what are there real world equivelants? (For example what does Elverquisst taste like) Ive had to make up a few names myself an Orcish slaughter is a Bloody Mary and a Black Dragons Breath is Guiness.

2)What where the events that lead up to Maxers death while fighting the Marilith? As I recall from Stormlight it involved a Serpent cult, Bane and of cause the Marilith

3)Im about to run an adventure set in western Mistledale using the old Skeletons adventure you wrote for the origional Lords of Darkness, Im going to use Peldans Helm as the village and replace Kendra with either a Shade Necromancer (given closeness of the Barrowfields and its reputation for being burial mounds for Netherese Warrior wizards its highly likely that the Shades would show up sooner or later) the other option Im considering is using a Drow cleric of Kiaransalee (as the Pc will eventually be doing James Wyatts City of the Spider Queen)

Which bring me to my question Do you have anymore material on the Barrowfields? (Ive already got the FRC and Volos guide to the Dalelands) any additional info would be much appreciated!

Thanks in advance Ed!



I have a suspecion I got missed

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 06 Mar 2004 :  03:55:40  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Missed, Dargoth? Never! Ed speaks:
Kameron, no coverage of the Adder Swamp city in Serpent Kingdoms, as I recall, but I do vaguely remember 2nd Edition coverage of it. I’ll have to check my notes, and with Eric (who created much Realmslore when at work on POWERS AND PANTHEONS and sourcebooks of that ilk). Hmmm . . . you’ve got me looking forward to your novel . . . :}

Hi, Dargoth. Well, here’s the best I can do right now, re. answers to these:
1. I’ve created extensive lists of drinkables, recipes, and suchlike for inns, but always avoided doing direct real-world equivalents, especially for “mixed drinks” or “cocktails.” However, you will find many notations in my published writings along the lines of ‘firewine tastes somewhat like a cross between RealWorldA and RealWorldB.’
To help you with this specific query, however, here are the general guidelines: in the warmer climes (ending, as one goes northwards, at about Amn), drinks may sometimes be blended for taste reasons (or mixed with fresh fruit juices), but are almost never deliberately made stronger by combining one alcoholic drinkable with another.
However, from Westgate northwards, and Beregost northwards on the Sword Coast, most inns and taverns serve fortified drinkables. These are of two sorts: the booze that ‘the house’ adulterates habitually and ‘everybody knows about,’ and mixed drinks that are done on the spot, at the request of a patron or upon a patron accepting a clear offer of “warming” a drink.
The first sort of “warmed” drinks include zzar and what’s called “deep ale” or “fire ale” (beer to which a grain-based spirit has been added). These may be watered to make them go farther if the taste is harsh (and of course to save the establishment some coins), and also often fortified with distilled spirits (usually potato-based, in other words close to what we’d call vodka: essentially clear, colorless, and tasteless).
The second sort of “warmed” drinks only approach the elaborate recipes of our real-world cocktails in places like Waterdeep, Silverymoon, Luskan, Neverwinter, Sembia, Westgate, and the coastal ports of the Dragonreach. Usually they’re simple “warm your wine by stirring in a little throatslake, goodsir?” concoctions (“throatslake” being the generic term for a distilled spirit such as gin, bourbon, vodka, whiskey, et al). If the throatslake has a strong taste that clashes with the wine, the result can be, well, horrible. :}
Years back, one of my players spent a gaming weekend at our cottage serving us all various cocktails and giving them Realms names, so I can give you here what I can remember of her admittedly short list (of course, you’d have to rename all the ingredients to make them fit the Realms, too, and I’ve never bothered):
Angel’s Kiss: Tansar’s Dance
Buck’s Fizz: Marthoun’s Flagon
Cherry Sling: Dragondown
Daiquiri: Ladydagger
Gimlet: Bright Blade
Margarita (Strawberry): Wyvernblood
Mint Julep: Sea Ward Slake
Pina Colada: Snowfire
Port and Starboard: Nightfire
Rickey (Gin): Lightning Bolt
Rob Roy: Battle Banner
Rusty Nail: Merchants’ Tears
Rum Eggnog: Harbour Foam
Stone Fence: Stag At Bay
Tequila Sunrise: Caravan Lantern
I accept NO responsibility for what happens if these are used in play sessions. * My * players are more than crazed enough without alcoholic aid.
2. Storm’s longtime consort and adventuring companion, Maxan Maxer, died in the Year of the Broken Blade in Dloemen, a ruined, long-uninhabited city north of Escalant (that is now, with the magic of the demons gone, flooded by the waters of the Umber Marshes). At the time, the marilith Araunrhee was using it as a base, and from it commanding a sizeable force of tanar’ri to raid the surrounding lands. Her servitors were allowed to devour all animals they found, but were under orders to seize all humans and bring them to a “temple” at the heart of Dloemen. There the marilith sacrificed them in a ritual designed to gain their life-force for her own, so she could increase her personal powers and rise to dominance over all mariliths. Araunrhee had been performing the ritual for some years with apparent success; it’s not known if she was manipulated into this (or given knowledge of the ritual by) a deity or a more powerful demon. Maxer fought his way to Araunrhee and wounded her gravely, whereupon she beheaded him and then teleported herself away—taking his body and head with her.
The destruction of Araunrhee’s tanar’ri force, temple, and magically-charged altar led to destructive “spell storms” in southern Thay for more than a year, as the violently-released magic surged across the land like ripples in water.
A SPOILER for STORMLIGHT follows: Maxer returned to Storm, alive and whole, at the end of the novel, and from then until now, has remained her consort.
However, Maxer gained a magical means of invisibility when escaping from Araunrhee (during a pitched battle between Araunrhee and a balor, Olorkroth). He grew so comfortable using invisibility as he made his way back to the Realms and his lady that he uses it still, preferring to hide from most folk of Shadowdale and observe. In this way he can spy for Storm, guard her farm when she’s away, fetch and carry for her -- and have her to himself when she has privacy and leisure (which is seldom). As a result, very few people in Shadowdale know of his return, though (thanks to the doings of Sylune, Maxer, and some Harpers) word has spread that her farm is “haunted.” Maxer is a sensitive, understanding, and kind man who foresees and anticipates very well. In the 2nd Edition shorthand Jeff Grubb and I devised for FRA, he’s a CG hm Bard of unknown levels (7+); if twisting that into 3rd Edition terms, he should have fighter- and thief-related prestige classes involving agility, juggling, and/or entertaining. He should not be confused with either the beholder Manxam, or the Cormyrean wizard Maxer.
Sorry, no Serpent cult or Bane involvement in his demise -- and sorry, I can’t (yet) provide more information as to how he got his head back and regained life. Heh-heh; pay no attention to the man behind the curtain.
3. I’m glad you like the skeletons adventure in the original, award-winning LORDS OF DARKNESS. So did I, but I’m afraid I had no hand in writing it. I wrote the lich adventure and all of the “framing chapters” of that book (the spells, the wardings and antidotes, the alternative draining rules, and so on).
As to the Barrowfields, however, there I can be of (minor) help. The FRCS, Volo’s Guide To the Dalelands (the most extensive entry: you don’t need the other two if you have this one), and The Dalelands 2nd Edition accessory all mention the Barrowfields, but let’s recap: about thirty miles east of Peldan’s Helm is a large, grassy glen (in this case, a broad stream valley or basin whose stream has ‘gone under,’ leaving no visible surface water) in which “a dozen or more” old mounds stand. Mists from the River Ashaba often cling to them, and (of course) they’re said to be haunted.
There are actually sixteen grass-covered mounds, each about two hundred feet long and rising about twenty feet from the surrounding earth with fairly gentle side-slopes and more abrupt end-slopes. They all run in the same north-south direction, parallel to each other, like glacial drumlins.
If adventurers visit the barrows by day, they’ll be aware of nothing more than an unpleasant feeling of being watched. If they try ‘prying magics,’ or sleep near the barrows, their minds will be invaded by disturbing visions of silently menacing robed watchers -- who if confronted will prove to be wraiths with skull-heads that melt away when revealed.
If any of the barrows (all of which lack visible doors, though many have grassed-over pits in their sides from early diggings) are dug into or blasted open, skeletons will be revealed (in 3rd Edition, “Human Warrior Skeleton” undead, about ten percent having odd magical abilities such as: split into two intact skeletons if touched by a spell; able to blink about to attack, able to deliver various touch-attack magics, and so on). These will all attack fearlessly and tirelessly, pursuing all living creatures to the edge of the glen or until destroyed. “Slain” skeletons will crumble into dust. If you introduce a Shade necromancer, of course, these skeletons would become perfectly obedient troops under the necromancer’s command.
The main ‘monsters’ of the barrows are wraith-like undead Netherese who are linked to specific magic items (mainly wands and scepters) buried in the barrows -- if the items are carried off, the wraiths (which can’t be turned) go with them. If a wraith is destroyed, it vanishes back into the magic item, only to emerge some days later and attack again. (Adventurers can wield the item and call on its powers, but don’t gain any measure of control over the wraiths linked to it.) Items with wraiths “inside” them become more difficult to destroy, but breaking such an item releases the wraiths in a VERY powerful, item-is-ground-zero explosion of withering unlife. In 3rd Edition terms, I’d make these dread wraiths, except that their ‘spawn’ rise instantly as controlled zombies, not wraithlike creatures, they aren’t harmed in any way by sunlight, and they can’t be turned, rebuked, commanded, or bolstered (they can be ‘destroyed’ in battle, but not disrupted -- except by breaking the item they’re linked to, which destroys them in the explosion I referred to earlier).
Hidden in the heart of some of the barrows are whatever variants of powerful liches you want to introduce into your campaign. In the ‘home’ Realms campaign, one of the inadvertently-freed inhabitants of the Barrowfields was a “flying skull” type of lich that lurked unseen, as much as possible, observing the living and manipulating individuals (often wizards of low level) by means of silently-cast spells into doing things it wanted done or even becoming thralls who served it for years. This entity became a long-term behind-the-scenes foe of the Knights just because they were present in the Dales as do-gooders, and it wanted to expand its influence across the Dales, ruler by ruler, without hindrance.
There is a ‘dungeon’ of sorts linking two of the barrows (a single-level labyrinth of burial chambers and passages), but as the Knights were never foolish enough to delve that far, my notes on it are safely packed up and lost in the infamous Basement Boxes. So have fun putting whatever you want down there. An ancient portal to somewhere interesting in Faerun would be fun.
If you have access to the EPIC LEVEL HANDBOOK, a Worm That Walks can ‘stand in’ for the unique undead mage I had lurking near the Barrowfields in the ‘home’ Realms campaign. This fell creature, Halamorthaun, came to be in the battles that laid waste to Cormanthyr (though it lay dormant and unnoticed for centuries) and during the present day lurks near the barrows, observing who visits and revealing itself in attacks only on those it judges weak and isolated enough to destroy without being seen by others.
Heh-heh. Enjoy. :}


So endeth the words of Ed. The Hooded One here, with just one additional comment: “My players are more than crazed enough without alcoholic aid” is putting it mildly. He may recall my once dissolving chocolates into the whiskey after the Bailey’s ran out. :} None of us are drinkers these days, I hasten to inform the world, but we were younger then, and Ed’s cottage sessions tended to be in very hot weather, and two of us DID work in breweries one year, and had our own microbrewery the next year. Their “best bitters” was about 12 percent alcohol, I believe (none of your ‘water in a can’ American light stuff). In fact, I remember the windowsill of the gaming cottage displaying a neat row of about twenty 1-litre plastic empties after a long, hard day of gaming. :}
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