Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Realmslore
 Chamber of Sages
 Questions for Ed Greenwood (2004)
 New Topic  Topic Locked
 Printer Friendly
Previous Page | Next Page
Author Previous Topic Topic 
Page: of 81

RevJest
Learned Scribe

USA
115 Posts

Posted - 22 Mar 2004 :  00:22:58  Show Profile  Visit RevJest's Homepage Send RevJest a Private Message
quote:
Originally posted by The Hooded One

If you want to “hear” something of the characters of the Seven, check out my novel SILVERFALL, or my two-part 2003 Spin A Yarn tale on the WotC website, ONLY A WOMAN CAN TAKE THIS SORT OF ABUSE. Each year, this story is concocted from audience suggestions (and this year, that included the title, too), so it tends to be wildly silly, but this year’s offering includes some repartee between some of the Seven that will help you capture their natures when irritated.


For those interested in reading the story 'Only A Woman Can Take This Sort of Abuse', I'll provide links below so you'll be able to easily find it. Took me a moment or two on Google to track it down.

Story Links:

Part 1:
http://www.wizards.com/default.asp?x=books/fr/spinyarn2003a

Part 2:
http://www.wizards.com/default.asp?x=books/fr/spinyarn2003b

And as a personal comment, I heartily recommend 'Silverfall'. It's great, especially if you love the Seven. Which of course I do. :)

Regards,
Simon

"Our lives begin to end the day we become silent about things that matter."
- Dr. Martin Luther King, Jr.
Go to Top of Page

thom
Seeker

USA
69 Posts

Posted - 22 Mar 2004 :  01:17:08  Show Profile  Visit thom's Homepage Send thom a Private Message
Well met again, oh Hooded Lady! I've finished the last feast you served and my appetite is whetted yet again!

Hey Ed! I remember you talking about how when setting up a new campaign, you get the important background stuff ready; and one of the items you mentioned was figuring out coinage issues. So in that spirit I'm running my group in the town of Nathlekh, in the Southern Dragon Coast area. I just wanted to know:

1] Are the coins of Cormyr and Sembia considered the 'regional' standards for the Dragon Coast? That is, are they generally accepted at face value by most merchants PCs would deal with?

2] (I'm assuming yes to #1) Do the coins of Cormyr or Sembia ever have dates on them? I figure Cormyr's would have the current king's face on 1 side, but would they bother to date them? I plan on the PCs finding old coins with an earlier king's face on them, and a mystery as to how/why the coins got where they did.

3] If the PCs find a cache of older, unusual coins, is it reasonable to assume the standard practice is that most merchants won't accept them, and the PCs will have to go to a moneychanger to exchange them for more current coins? Actually, Oh Hooded Lady, you might remember this as well; when the Knights found old hoards, what did you do with all those old coins??

3] Are the tradebars of the various major costers & priakos' of Cormyr & Sembia also considered 'regional' standards? Or is one country's more accepted than the other?

4] Speaking of tradebars, did you ever decide just what size they are? I'm thinking of cutting some styrofoam & spray-painting it to better show the PCs just what they're dealing with-that's why I ask.

5] Were tradebars pretty common in the treasures you laid about for the eager(and I hasten to add, well-deserving) Knights to discover? Hooded Lady, you might remember this one better; did y'all run across a lot of tradebars, and if so, whose were they?

Well I think that's enuff to bother you with for this round; thanks to both of you for any info you can remember!

P.S. Ed, when you're working on the detailed Gods of Castlemorn, IF one of them just happens to be LE, and has a strict hierarchy of priests with exacting rituals, AND he just happens to be a God of, oh, say tyranny, hatred, or strife I'd be willing to bet a lot of us would be very appreciative!


Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 22 Mar 2004 :  01:37:07  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hearken once more to the words of Ed:


For purposes of not unduly upsetting plans afoot at Wizards of the Coast AND so as not to harm play in my own campaign, I’m going to avoid giving a complete roster of the Knights, with levels, et al. What I will do is turn the floor over to our beautiful Hooded Lady, to answer Damian’s and Wooly Rupert’s requests about the characters of a few of the core Knights:


Why, thank you, dear. I’ll just settle myself comfortably in your lap so you can correct me if I go too far, hmm?
What follows is the heart of the Knights, but a little less than a third of its membership, down the years. Absence of information about faiths and about the children of the Knights is at Ed’s request, for both the reasons he gave (set forth above). I’ve done what Ed did with the Seven Sisters, listing people by the form of name they’re most widely known by, and omitting titles, middle names, and all of that.

Florin Falconhand: A tall, handsome, square-jawed charismatic hero of a man. Looks like a king, is ordinarily ‘forceful but quiet’ of manner, and half the women of the Dales swoon at the thought of him. Grows angry rather than fearful when faced with doom. True nobility of character, being far kinder and more understanding than he’s ever had need to be. Favoured of the goddess Mielikki, who practically ordered his marriage to Dove, deeming it “needful.” Our war-leader and envoy. Typical saying: “We must do what is right -- and be very sure as to what ‘right’ is.”

Dove Falconhand: Speaks little, cares little for looks or pretty words. Very close to her husband Florin in character. Often says, “Gently,” which is short for: “Gently, carefully -- do it right, once, rather than thrice badly.” Absent for long periods raising the child she bore Florin, and never hurls her status as a Chosen of Mystra at any of her fellow Knights. Typical saying when among us: “And so?”

Doust Sulwood: Retired from the Knights, a priest now resident in Cormyr. Quiet, reluctant to make decisions, a little aloof, far-sighted. A reluctant former Lord of Shadowdale. Never really the leader among us, but for a long time the central figure who tossed converse, decision-making, and center stage skillfully from Knight to Knight, binding us in friendship. Typical saying: “Let us see more.”

Jelde Asturien (‘Semoor Wolftooth’): Also retired from the Knights to Cormyr, and a priest (the second listed name was his own, his better-known one the naming he chose when confirmed in his faith) of sharp, sarcastic tongue. A cynic and pessimist who was all too seldom wrong in his judgements. Wooed Jhessail with little success, and was always ready for a fight or an adventure. Typical saying: “Colour me unsurprised. As usual.”

Islif Lurelake: A strong, lusty warrior-woman of few words -- also now retired from the Knights to Cormyr, and married to Doust. Usually visits Shadowdale once every spring, and leads local (Eveningstar) patrols of the verges of the Stonelands. No-nonsense, given to deadpan black humour or none (visible) at all. Slow to anger, tends to be amused by insults. Typical saying: “My sword speaks for me.”

Jhessail Silvertree: A gentle, affectionate, merry-spirited wizardess of large-eyed, almost elfin beauty. Longtime beloved and then bride of Merith, hardened into stern and motherly manners by her adventures and motherhood (she and Merith have a child). Subtly (and reluctantly) became the central ‘heart’ of the Knights as Doust withdrew. Typical saying: “Sunrise, sunfall, and as inevitably, here we go again!”

Illistyl: The impish longtime apprentice of Jhessail and sometime lover of Torm, Illistyl is good-natured but has a waspish tongue. Loves adventure, has a swift temper and ‘spirit,’ and has remained petite and rough-and-tumble agile as she’s matured. Once nicknamed (by Jelde) ‘the Dare-me Girl,’ because she so seldom refused his dares, and in doing so impressed him repeatedly. Typical saying: “Really? Deeds, not words: impress these eyes!”

Merith Strongbow: A quiet, darkly handsome elf whose looks have smitten scores of human ladies (including some fellow Knights). Kind and good-natured, he usually hides an impish sense of humour -- but not too deeply. A battlefield strategist (whereas Florin is our war-leader). From time to time, affects a mustache. Capable of devastating mimicry, and has dressed up and acted as a female to lure foes with no shred of embarrassment. Typical saying (spoken with heavy irony): “I see.” This is short for: “I see all too well.”

Lanseril Snowmantle: Casually flippant, sees all and REMEMBERS all, and so has a head as stuffed as any sage. Casual of dress and courtesy, but empathic enough never to be unwittingly rude. Like most druids, happier alone in the wilds than indoors or in crowds -- and spends much time off cleansing the Border Forest of Zhent depredations and damage (his pet project). Always appears calm. Typical sayings are innocent-sounding derisions like: “And your sword just fell out of its scabbard and into him, is that it? Enlighten us all, as far as your own enlightenment crawls with you.”

Mourngrym Amcathra: Of the Amcathra noble clan of Waterdeep and a little awed when he joined the Knights, Mourngrym has retired from us to be Lord of Shadowdale, and is growing daily in commanding airs and confidence. Always darkly handsome and eloquent, highly educated and trained in all courtly graces (singing -- which he’s lousy at -- dancing, writing, oration, fashion sense, all the rest), Mourngrym is revealing a dry sense of humour and far more determination than he had in our collective shadows, as a Knight. Now married to Shaerl Rowanmantle (a noblewoman of Cormyrean birth and Lady of Shadowdale), Mourngrym has a son and is settling down to becoming a stern, just ruler. From time to time, he regards our freedom to go adventuring with open envy. Typical saying: “Justice demands no less.”

Torm: The always-flippant, say-anything, deliberately outrageous thief of the Knights, agile and quick-witted. Also rude, impulsive, and pranksome. Close friends with Rathan, whom he teases mercilessly. Almost as much of a scourge of the ladies as he thinks he is. Delights in swindles of those not his friends, and even more in outwitting everyone. Is notorious throughout the Dragonreach lands, and many folk would love to see his comeuppance -- and even more would like it to be brutal. Typical saying: “Who, me? But of course.”

Rathan: A jovial, apt-to-adopt-a-false-crustiness priest who loves his flagons and is best friends with Torm, whose constant teasing he tolerates good-naturedly (occasionally getting even). Has a fierce sense of what’s right and just, but is otherwise very understanding of different creeds, views, and values. Believes that those who join the Zhentarim, Cult of the Dragon, or Red Wizards place themselves outside the bounds of deserving fair treatment. Comfortable with commoners, deeply dislikes the airs and assumptions of the wealthy and nobility. Typical saying: “I perceive less than agreement in thee.”

Sharantyr: A shapely, sleek, hot-tempered ranger governed by personal loyalties to her friends above all else. Is hopelessly in love with, but also in awe of, Florin (after all, the man is personally favoured by Mielikki!), and is deeply grateful that the Knights trust her enough to let her fare forth often to adventure on her own. Has a sly sense of humour and isn’t above using her beauty to get her own way. Restlessly searching for her own destiny or ‘proper place’ in the Realms. Except when angered, her converse is often a series of gentle challenges. Typical saying: “Care to be a whit more honest with me?”

Someday we’ll say rather more about the Knights (certainly something as the published Knights trilogy gets underway; until then, the Shadows of the Avatar show the Knights in action, and HAND OF FIRE gives Sharantyr a minor spotlight). The Knights have been neglected in the published Realms for too long, but that’s as we all wanted it.
Ed didn’t want our home game ruined by published revelations, and wanted the accent to be on the wider world, not have the Realms be the backdrop for the exploits of a vitally important center-stage bunch of heroes like the Heroes of the Lance or the Fellowship of the Ring.
And we . . . we still wanted our characters to be ours. Which is one of the reasons Ed delayed in writing a Knights trilogy for so long, and why he’s proceeding so carefully with it now.
THO

P.S. Yes, Damian, we fared forth briefly into the Vast, exactly twice. I’ve passed your dream list on to Ed, who e-groaned, said, “Me, too!” to a lot of it, and promised to get to a few of the easier Realmslore questions in May, during his book signing tour -- when, as he put it, “I should be able to snatch a FEW moments for the Realms. I hope.”
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 22 Mar 2004 :  01:45:48  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Sorry, thom, re. your Postscript: Ed has finished the Gods of Castlemorn (and details of faiths, too) and they'e different from the Realms. A far smaller pantheon, and a different view of portfolios.
Nice try, though. :}

And to Shadowlord: me? Drop clues? THIS lil' ol' Hooded One?
{dimple}
My, fancy that. And this. And this . . . ;)
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 22 Mar 2004 :  02:30:54  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Oh, and one little postscript more, Shadowlord: there's a mistake in your listed assumptions.
Just to be fair. Wouldn't want o lead you astray (she said archly). :}
Go to Top of Page

Dargoth
Great Reader

Australia
4569 Posts

Posted - 22 Mar 2004 :  07:01:16  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
Got a question for Ed

What are the chances that the the controling magic item for the Twin Crowns of Myrmoran (of Mere of Dead Men Fame)od the Crown of Horns?, Iniarv did after all became a Lich and one of Mykruls Cults did establish a base in the Mere and now of cause Mykruls essense has now entered the Mere...

(mainly drawn from your Voaraghamanthar, "the Black Death" article which recently appeared on the WOTC site)

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
Go to Top of Page

Josh Davids
Seeker

57 Posts

Posted - 22 Mar 2004 :  08:32:37  Show Profile  Visit Josh Davids's Homepage Send Josh Davids a Private Message
Great I can’t believe I forgot to ask this, this one is to you Hooded One about something you said a page or two ago about evil and villains.

“‘evil can’t win or even be seen to benefit from their evil deeds’ dictates)”

It got me thinking, then worrying about current day publishers and their criteria. Does this still exist now a days when evil can not win or benefit from their deeds?

If so it has me biting my nails a little bit and worrying about the development of the plots in the world. Some of the times evil does win, triumphantly trouncing the good guys into the dirt, I did this not because I want to see evil win but I do want to make it as real as possible. After all some evil lich plans every little thing to the last detail for hundreds of years what are the likely hood of some farm hand stumbling upon a way to stop his ultimate plan(or lone warrior), to me just not too…believable, I do think with all the trouble the bad guys go through to plot, plan then carry out them they should win every so often(and really seem evil). With that does it mean I got to go back and rework some of the plots now. I figure it is best I know this now then 4 years down the road when novel series D is being looked at and the editor going “oh nope, sorry we need you to rework this, and oh wait that can’t happen need to rewrite that.” Huh, what but that just ruins the entire flow of the story, why do I have to rewrite it? “well good can’t win.” (blink) wha…oh great.

(sighs) I hope the answer is no they changed it but I fear they haven’t. best way I can describe one of the villains is the way you described the real Manshoon, plus add a bit of Szass Tam and Larloch together and you got Loku Duras one of the main bad guys, er ok main bad guy besides the demons and I would hate for him to be…tamed so to speak. Now I know why so many of the villains I read about don’t seem so.. villainous to me.
Go to Top of Page

Lord Rad
Great Reader

United Kingdom
2080 Posts

Posted - 22 Mar 2004 :  09:08:33  Show Profile  Visit Lord Rad's Homepage  Click to see Lord Rad's MSN Messenger address Send Lord Rad a Private Message
2cp worth..

The way I look at it Josh, is that evil may sometimes win the battle, but they wont win the war.

I agree totally about your point with the lich and farmhand (nice example ).

Also, take a look at WotSQ, drow are chaotic evil in nature so even though they "win", overall the book deals with evil winning over a greater evil. Just because were following a particular party through the series, we sometimes may forget that were cheering on the bad guys!

Lord Rad

"What? No, I wasn't reading your module. I was just looking at the pictures"

Edited by - Lord Rad on 22 Mar 2004 09:09:43
Go to Top of Page

Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 22 Mar 2004 :  15:22:31  Show Profile  Visit Shadowlord's Homepage  Send Shadowlord an AOL message Send Shadowlord a Private Message
quote:
Originally posted by The Hooded One

Oh, and one little postscript more, Shadowlord: there's a mistake in your listed assumptions.
Just to be fair. Wouldn't want o lead you astray (she said archly). :}


Arg.... Well, at least I tried.... Ah well, I guess I'll just have to wait for you to regale us with other interesting tales, and then see what clues happen to be dropped...

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
Go to Top of Page

Lashan
Learned Scribe

USA
235 Posts

Posted - 22 Mar 2004 :  19:58:28  Show Profile  Visit Lashan's Homepage Send Lashan a Private Message
Life has pulled me away from incessant questioning, but I am back. I have a very vague and open question for Ed. Are there any remarkable features of Tantras that would not show up anywhere other then a Volo's Guide or somesuch? I mean things such as a local herb that produces a blue dye that is located no where else, and therefore creates the "Tantran Blue" that sells well everywhere? Or perhaps vodka is the favored drink of Tantras or of the Vast? Any such info would be appreciated.
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 22 Mar 2004 :  20:36:28  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, everyone. More from Ed:

Damian, you’re a man after my own heart (and gizzard, and . . . :}). I’ve printed out your wish list and put it with the bulging packet of things I need to discuss with various folks at Wizards. Hopefully at GenCon, where I can get them druXXX persuade them in person. :}

Josh, I’d say your “walking dead-magic-zone” man would be shunned by clergy of Mystra if near a temple or magic-strong location (get away from here!), and physically prevented from getting too close, by fists if need be. His existence, appearance, and whereabouts would be promptly reported, and higher clergy would seek advice in prayer and by asking any Chosen they could get into contact with. Certain servants of Mystra (see the SECRETS OF THE MAGISTER rulebook I did for 2nd Edition) and all Chosen know how to deal with dead magic zones, and he’s small enough to handle. It would take a sufficient sacrifice of silver fire to cancel out the dead magic zone, and this nullification would have nothing to do with the character’s wishes (i.e. it’s not something a PC would have to beg or pay for, or be left alone to keep if he wanted to retain it).
Just killing him would be the “last choice,” because doing so might destroy the dead magic zone or anchor it at the site of his death -- but might also, just as easily, free it to ‘drift’ (towards magic!).
So the PC would likely get a personal visit from a Chosen, carefully pumping silver fire into them to nullify the dead magic. A painful experience, but one that would ultimately cleanse their body of all taints, diseases, poisons, spells affecting them, curses, and wounds. And hey, they’d get to meet a Chosen and very much come to the attention and interest of that Chosen, so they might then get offered a task, or friendship, or a swift trip back to Vangey with the Chosen along to assure the Royal Magician that this particular Purple Dragon Knight was okay, now.
That’s how I’d DM it, anyway (and of course any power groups who’d heard of the character’s power would be interested in him, even after he was “fixed,” so ’twouldn’t all be sweetness and light, but it WOULD be lots of interesting play opportunities). As all too many people in our real world discover, from politicians to people who get their pictures taken in war zones to Chicago Cub fans who happen come into contact with the right or wrong ball, notoriety is a powerful, life-changing thing.
As for your question about villains, things have changed. TSR had a rather strict Code of Ethics (revised at least once that I can recall) that was hard to live with for two reasons: judging from what got published, some writers seemed “exempt” from it, where others of us (me being one :}) got it applied to us pretty thoroughly; AND it pretty well said that evildoers can’t be seen to benefit from evil actions within the confines of a product (meaning: you could START a book with a Great Evil Empire, but you couldn’t have them defeated at the end of a trilogy but “win” along the way, until things looked more and more dire [example: The Lord of the Rings]: they had to lose in EACH book of the trilogy or series). This is why the Zhentarim so often came across as the Keystone Kops of the Realms in early Realms novels. Frustrating as heck, believe me.
Wizards has a much broader (but more ‘sensitive New Age,’ i.e. more sensitive towards offending real-world female consumers) Code of Conduct, that I can by and large live with just fine. Folks who read my books carefully will notice that I’ve been “pushing the barriers” a little with each novel so that what’s deemed acceptable is a little broader next time, giving me more storytelling room. Yet for all the complaints hurled my way for being fixated on sex, being mad for nudity and gals with silver hair and all that, I’ve never in print gone as far as Bob Salvatore did way back in his great novel HOMELAND (the female drow valedictorian of the graduating class summons and has sex with a glabrezu of the lower planes? whilst the entire class participates in an orgy? Wow!). So what one can get away with does vary. As for your concerns with rewriting: all Realms novels are works for hire. Wizards of the Coast owns the copyright and can control the text. All novel authors rewrite until their editor is happy with the result. And that’s true almost everywhere in the publishing world. That’s just “the way the game works.” Down the years, I’ve had seven book and game products go straight through editing with no requests for changes or additions. Seven (no, I’m not going to say which ones), and my prose usually gets tinkered with. One must accept that, or stop participating in the process. Obviously, looking back over the hundreds of published things I’ve been involved with, concerning the Realms, I’ve accepted it. :}


So saith Ed. I can confirm (on some of the early novels, at least, where Ed was discussing scenes with us players because our characters were involved, and part of the original Realms agreement was that he would do so) that prose does get changed -- but I can also confirm that the FEEL and SPIRIT of the Realms made it into print, early on. Elaine Cunningham’s ELFSHADOW novel is proof of that: she couldn’t have “got Waterdeep right” from what was printed in FR1 Waterdeep And The North if Ed hadn’t managed to convey the feeling in that root product.
THO
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 22 Mar 2004 :  20:38:20  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. More from Ed:

thom, your coin questions are JUST the sort of thing I can properly deal with here. Not too huge a topic, not too trammeled with stuff that has to be kept secret. I’ll get to them later tonight, except for Question 1: YES, the coins of Cormyr and Sembia are considered the 'regional' standards for the Dragon Coast. They ARE generally accepted at face value by most merchants PCs would deal with. More later!

Dargoth, for answers to your questions, see the classic Mere of Dead Men series of adventures published in DUNGEON. I was invited to be part of this series but just didn’t have time (I was already doing six projects at once, at the time), and Eric Boyd did a superb job on the concluding adventure. The disposition of the magic items you refer to depends on which events outlined in that classic, first-rank adventure have occurred, in your campaign.

So saith Ed, who’s still juggling library work, his cold, and of course the Waterdeep novel. I’ll relay his next replies ASAP (which will be this evening after he does all the recycling and compost and takes out the garbage, unless his library shifts have changed :}).
THO
Go to Top of Page

Karth
Learned Scribe

USA
81 Posts

Posted - 22 Mar 2004 :  21:18:25  Show Profile  Visit Karth's Homepage  Send Karth an AOL message Send Karth a Private Message
quote:
see the classic Mere of Dead Men series of adventures published in DUNGEON. I was invited to be part of this series but just didn’t have time


For reasons that would be boring to recount, I never got my hands on the issues of Dungeon that contained these adventures when they originally appeared. Can anyone list the issues that contained them? Also any real suggestions toward or help in acquiring them that does not involve the carelessly tossed phrase "go find the back issues" would be, er... helpful. *cheesy grin*

Thanks, all.

-KN

Go to Top of Page

crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 22 Mar 2004 :  21:21:48  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
My Thanks Good Lady for your insightful comments, these character shorts are always extremely handy for portraying someone 'properly' (esp their sayings)

Just a couple of quick questions if I may? You say Islif leads Eveningstar patrols - I thought that her and her Lord had 'retired' to Arabel to raise their son and allow Doust to minister at the temple there? Does she 'split her time' between both places or has Doust and/or other priests erected a shrine/temple to Tymora in Eveningstar? (I am REALLY curious about this as IMC Cormyr has entered a civil war after the Death of Azoun IV with the 'Baron of Arabel' (Tymorian High Priest) being one of the major players, and Doust being sick to the back teeth of politics moved to Eveningstar and rebuilt Wolf Keep with a few followers - and of course his good lady)

Sharantyr - lovely description, she must be modelled on you


Crikey, please tell Ed I can wait until he has some free time to himself and can afford to write some Lore (in other words get the Waterdeep book finished first please!!!! - LOL, very excited about this one as you can tell ) but if I had to choose only one thing to know, it would be about Jhaele. Ed kindly painted a picture of her on the Realms List for me a few moons ago, but she is someone that STICKS in my mind, so I am, as ever, very curious about her
(and I take it his book tour is North America only? and not the UK? (sigh) )

ooh ooh one more please - what was the strangest/weirdest/most unusual place the Knights ventured to? middle of the moon? alternative Realms? Manshoons privy?

Many thanks

Damian


[quote]Originally posted by The Hooded One


What I will do is turn the floor over to our beautiful Hooded Lady, to answer Damian’s and Wooly Rupert’s requests about the characters of a few of the core Knights:

Islif Lurelake: A strong, lusty warrior-woman of few words -- also now retired from the Knights to Cormyr, and married to Doust. Usually visits Shadowdale once every spring, and leads local (Eveningstar) patrols of the verges of the Stonelands. No-nonsense, given to deadpan black humour or none (visible) at all. Slow to anger, tends to be amused by insults. Typical saying: “My sword speaks for me.”


Sharantyr: A shapely, sleek, hot-tempered ranger governed by


P.S. Yes, Damian, we fared forth briefly into the Vast, exactly twice. I’ve passed your dream list on to Ed, who e-groaned, said, “Me, too!” to a lot of it, and promised to get to a few of the easier Realmslore questions in May, during his book signing tour -- when, as he put it, “I should be able to snatch a FEW moments for the Realms. I hope.”

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
29637 Posts

Posted - 22 Mar 2004 :  22:07:25  Show Profile Send Wooly Rupert a Private Message
Lady Hooded One, I'm glad you like that title. I shall continue to use it.

Another question for Ed, though not entirely Realms-related. I was really loved the Spelljammer setting when it was going strong, and I know you wrote at least one article for it (Rough Times on Refuge). What was your opinion of this setting?

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

RevJest
Learned Scribe

USA
115 Posts

Posted - 22 Mar 2004 :  22:19:31  Show Profile  Visit RevJest's Homepage Send RevJest a Private Message
The Hooded One,

Another question for Ed.

Ed,

How "magical" do you view the Realms as being? Are there a lot of Wizards and Sorcerers? Are magical items common, or rare? Certainly many stories of magic are told. But has the average peasant or shop keeper seen much magic in his or her life?

Regards,
Simon

"Our lives begin to end the day we become silent about things that matter."
- Dr. Martin Luther King, Jr.
Go to Top of Page

Faraer
Great Reader

3291 Posts

Posted - 22 Mar 2004 :  22:39:30  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message
HO, thanks for the character summaries! Based on the typical sayings, you have an amazing group-synergy going there. And
quote:
Tharth and Brengur
you have either a great memory, thorough notes, or a stronger grip on Ed's naming style than most published Realms authors. I'd guessed Ed had wished to do Knights novels for a while -- and it surely wouldn't have unbalanced the publishing end to get them a few years sooner.

The Mere of Dead Men scenarios are in Dungeon #69 through 73. Eric Boyd's "Eye of Myrkul" in #73 is the crucial one. nobleknight.com and dragontrove.com are light on those issues, paizopublishing.com has some for $15 each, but for those in the UK theplaceforgames.com has a good back-issue selection.

Wooly, Ed wrote a whole Spelljammer sourcebook, SJR1 Lost Ships, part of any good Realms library!

Ed's made various comments on the 'high magic' nature of the Realms. It's quite a subtle thing to explain, and I'm not sure any of his attempts aren't slightly misleading, if only because people have a lot of assumptions that need tweaking. That nature is real, but it's more to do with variety and density of ideas than quantity. We've seen scenes of mages-for-hire telekinesing goods, but how common that kind of thing is isn't clear. (Gary Gygax wrote a very interesting treatment of how D&D magic affects society in his conception in his book Living Fantasy.)
Go to Top of Page

crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 22 Mar 2004 :  22:43:50  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message
Ed also wrote Lost Ships (IIRC) and it was packed to the gutters with loads of Lore and adventure ideas - an EXCELLENT buy IMO

cheers

Damian

quote:
Originally posted by Wooly Rupert

Lady Hooded One, I'm glad you like that title. I shall continue to use it.

Another question for Ed, though not entirely Realms-related. I was really loved the Spelljammer setting when it was going strong, and I know you wrote at least one article for it (Rough Times on Refuge). What was your opinion of this setting?


So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 22 Mar 2004 :  22:44:06  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Wooly Rupert, I can start to answer this question without checking with Ed (don't worry, I will, later :}), because he wrote the first accessory for Spelljammer (SJR1, I think: "Lost Ships" was the title), and had a LOT of fun with it. I recall overhearing him GIGGLING when Jeff Grubb (designer of the setting) was describing some of the "wacky science" of the setting, on the phone.
Bored guard on ship, smoking (against rules): just before superior officer comes around checking, tosses pipe sideways over the rail, nods to officer, officer moves on, guard reaches out and catches his pipe again -- which has circled around amidships to pop back up again...the same trajectory (smack in back of head warning!) vomit follows, when projected 'over the side.'
:}
THO
Go to Top of Page

Dargoth
Great Reader

Australia
4569 Posts

Posted - 23 Mar 2004 :  00:12:03  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message
quote:
Originally posted by Karth

quote:
see the classic Mere of Dead Men series of adventures published in DUNGEON. I was invited to be part of this series but just didn’t have time


For reasons that would be boring to recount, I never got my hands on the issues of Dungeon that contained these adventures when they originally appeared. Can anyone list the issues that contained them? Also any real suggestions toward or help in acquiring them that does not involve the carelessly tossed phrase "go find the back issues" would be, er... helpful. *cheesy grin*

Thanks, all.

-KN



The Mere of Dead men are 69, 70,71,72,73

69 and 73 are out of Print and out of stock the other 3 you can get from Pazio

“I am the King of Rome, and above grammar”

Emperor Sigismund

"Its good to be the King!"

Mel Brooks
Go to Top of Page

Wooly Rupert
Master of Mischief
Moderator

USA
29637 Posts

Posted - 23 Mar 2004 :  01:28:53  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by The Hooded One

Wooly Rupert, I can start to answer this question without checking with Ed (don't worry, I will, later :}), because he wrote the first accessory for Spelljammer (SJR1, I think: "Lost Ships" was the title), and had a LOT of fun with it. I recall overhearing him GIGGLING when Jeff Grubb (designer of the setting) was describing some of the "wacky science" of the setting, on the phone.
Bored guard on ship, smoking (against rules): just before superior officer comes around checking, tosses pipe sideways over the rail, nods to officer, officer moves on, guard reaches out and catches his pipe again -- which has circled around amidships to pop back up again...the same trajectory (smack in back of head warning!) vomit follows, when projected 'over the side.'
:}
THO



Aw, man, I can't believe that I forgot he wrote that!

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Editor and scribe for The Candlekeep Compendium

I am the Giant Space Hamster of Ill Omen!
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 23 Mar 2004 :  04:15:45  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hello, all. Ed finally weighs in on the coin questions from thom (and yes, I can confirm that we found ‘curious’ coins once or twice that we took to sages to identify, nut never had any troubles spending any treasure coins we found. SAVING, now . . . THAT was harder :}):

1. Yes and yes.
2. Sembian coins have the arms of Sembia on one side, and the denomination (above) and the date (in DR) curving around a proof stamp [mint mark] on the other (yes, curving, regardless of the shape of the coin). Sembian coins often have a bluish tinge to them from being cleaned (of the grease they get on them from the stampings) by being held in a flame. The grease is deliberately “cooked into” the iron coins, to inhibit rust (it does a fair, not foolproof, job).
3. Modern Cormyrean coins bear the monarch’s face and name on side, and a date, denomination, and mint mark [almost always a full-on bearded, hatless wizard’s face, known as “Old Vangey,” which denotes the Royal Mint in Suzail, but in about ten percent of coins two parallel crescent moons, horns to the dexter, denoting a High Horn minting] on the other. There’s only been one minting since the death of Azoun IV, and these Regency coins bear the Purple Dragon royal arms with five parallel bars on its body, rather than the face of the infant monarch or of Alusair. Elder Cormyrean coins (eighty years old and older) don’t have dates, but instead “first minting,” “second minting,” and so on, these numbered mintings denoting times during the reign of that monarch that coins were issued (there were eight mintings in the reign of Azoun IV, but three mintings is as high a count as most of the early kings got). They are otherwise identical to more modern coins of the Forest Kingdom.

Cormyrean coins are of very pure metal and heavy weight, and age well, Sembian coins slightly less so -- but the coinages of Waterdeep, Luskan, Mirabar, Silverymoon, Amn, Tethyr, Cormyr, and Sembia are considered the best-made in Faerun, and are most highly valued in trade.

Acceptance of older coins depends on condition and metal: gold coins are accepted everywhere at face value unless they’re broken, unusually small, or obviously impure. Silver coins that have tarnished to black are seldom accepted, but if PCs clean them WITHOUT highly abrasive means that take much of the markings off, they’ll probably be accepted, too (again, unless broken, impure, or small). For everything else, yes, go to a moneychanger (most cities on any coast have several).

Tradebars are widely accepted, because they MUST conform closely to a given size and weight to be accepted at all. They are the best way to melt down and re-use “suspicious” coins, because an existing tradebar can be pressed into clay to easily make a mold for the new one.
A 25-gp tradebar is a “brick with rounded corners” (squared corners broke off too easily, and unscrupulous persons deliberately broke off corners whenever they could, so the custom of rounded corners became the norm) of just over an inch thick, three inches across, and six inches in length. Cali****e tradebars (also used in Tharsult, Tashluta and the Tashalar, and other Southern trade) are seven inches long, but both ‘long sides’ bow smoothly inwards half an inch on each side, making the bar easier to grip.
50-gp tradebars are the same dimensions around their bottoms as 25-gp bars, but are three inches thick, and taper inwards as they rise (to look more like our real-world ‘ingot bars’), so their top surfaces are a half-inch smaller, all around. There are no (legal) bow-sided 50-gp tradebars.
A 75-gp tradebar is an inch thicker (taller) than a 50-gp bar, with no taper to its sides at all.
A 100-gp tradebar is two inches thick, three inches across, and nine inches long, with a central hole (for carrying or for passing a cord through, to tie into bundles). The hole shouldn’t be much more than an inch across.
Proof and ownership marks are commonly stamped into the bottom surface of a tradebar, and don’t affect value.
Very earlier tradebars vary widely in dimensions and value, but are either weighed and valued at that time when traded today, or melted down when they must be transferred from one owner to another.


So saith Ed. thom, I can tell you that we found very few tradebars as treasure (but then, not being Zhents, we weren’t throttling merchants and then pillaging their homes to find our treasure). I suspect most tradebar hoards are hasty burials in the face of advancing foes or fierce weather, and are snapped up when nature or chance digging shifts enough earth to reveal them.
THO
Go to Top of Page

The Hooded One
Lady Herald of Realmslore

5036 Posts

Posted - 23 Mar 2004 :  04:25:14  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Damian, I’ll get a proper reply from Ed later, but I can take care of three of your questions right away.
No UK leg of the book tour this time, sorry (believe me, Ed LOVES to be in England whenever he can get the chance; his wife Jenny is from Surrey).
Sharantyr is lovely, yes, and she is modeled pretty closely on a real-life lass, but it’s not me (sigh; cuddling with two handsome, strong-as-panthers Harpers; sigh).
What you did in your campaign is EXACTLY what happened in ours: Doust and Islif relocated from Arabel to get away from all the bloodshed and politics. :}
More from Ed later.
THO
Go to Top of Page

Josh Davids
Seeker

57 Posts

Posted - 23 Mar 2004 :  07:33:56  Show Profile  Visit Josh Davids's Homepage Send Josh Davids a Private Message
Ok first thanks for the reply and get well soon, just got over a cold myself luckily enough my dad was kind enough to watch the kids for me for a day so I could stay in bed and let the fever burn away the sickness. God I owe him big time for that.

Onto the second thing, I just breathed a sigh of relief that the strict no evil shall win thing was mostly a TSR thing and wasn’t a restriction on most publishers. Personally looking at Tor(they are my first hope anyways plus they seem decent enough I have always heard good things about them), the only major company that still accepts unsolicted manuscripts, but before I do that save up the money for a decent agent. Goal one after this summer is out, get an agent.

Onto third thing, wow didn’t think the Chosen wpuld directly try and cure him, use him maybe to take out a few key enemies before helping him, watch him mostly likely was my thought. Though I can just see them dragging him back to Vangerdehast, when he left Cormyr it was after breaking Vangy’s nose good ole fist to the nose. Heck he figured what was the worst he could do, magic dead so no being turned to a toad, dagger in the ribs sure, lightless dungeon he knew he would eventually escape or die no big thing for him. He rode out of the mountains recalling that with a smirk on his face, one of the fond memories for the guy. So if he got dragged back he would either die in a nice boom, turned to a toad on site or get killed while trying to throttle the mage. Now that would be a seen I would want to play out, even if it ended in his messy death.

Ah I would have liked to see the Zhents as they were first written to be sure, I like a good story about a guy who can turn my spine to ice by just a look. Then cheer as the hero thrashes him…or as told earlier flashed having him plunge to a grizzly end. ok so i like the simple things in life.

Thanks again, I think that is the last questions for a time as I try and figure out a way to afford the Serpent Kingdoms, staff carving maybe or just counting coins. i am looking forwards to that one for sure.
Go to Top of Page

thom
Seeker

USA
69 Posts

Posted - 23 Mar 2004 :  15:33:23  Show Profile  Visit thom's Homepage Send thom a Private Message
Again, my thanks Oh Lady Hooded One and to Ed as well! I'm gonna enjoy playing all that coin info on my PCs to keep em sharp!.

In the spirit of both of you having given previous advice to always add 'little mysteries' I'm already thinking of mysterious events to throw at my PCs to see what they do!

Lady Hooded One, I've got a Paladin, a Monk AND a Sorcer who all worship Lathander! I'm wondering, can you (or Ed) remember any of the more common oaths in Lathander's name that PCs might utter? I want to give my PCs a short list to help them get more 'in character' - especially the paladin; she's a new player who's very excited about being a paladin!

Thanks again for all the wonderful help you give!


thom
Go to Top of Page
Page: of 81 Previous Topic Topic   
Previous Page | Next Page
 New Topic  Topic Locked
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2017 Candlekeep.com Go To Top Of Page
Snitz Forums 2000