sleyvas
Skilled Spell Strategist
USA
11696 Posts |
Posted - 16 Oct 2013 : 19:05:11
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quote: Originally posted by xaeyruudh
quote: Originally posted by Wooly Rupert
I'd love to see something similar adapted for 5E
Not exactly the same from what I can see, but in D&D Next wizards should have unlimited at-will use of cantrips beginning at level 1. I think they start off knowing 4 cantrips, and iirc they get 2 new spells each level and they can select cantrips for these if they want to. Cantrips will include some damaging spells, like ray of frost, and the damage will scale with level. Which will be the wizards' main means of doing damage since their overall spells-per-day drops dramatically.
While I'm not upset to see this, I'd love to see an alternative rule that gives the mage more melee/ranged weapon orientation, perhaps for individuals who are less magically adapted. Maybe they gain the weapon proficiency in return for a slower caster level increase for cantrips. I think you could have both in your campaign, and it could make it interesting if say most of the militia wizards of Impiltur had to rely on weapons, but say the wizards of Halruaa didn't. There's arguments to be made for both sides (i.e. the purely magical wizard can find themselves useless against a being that absorbs magic, etc...). |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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The Masked Mage
Great Reader
USA
2420 Posts |
Posted - 17 Oct 2013 : 02:16:41
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I was always of the school of thought that cantrips make the fantasy world feel more magical, which is good. A 1st or 2nd level wizard has theoretically studied magic for years so should not be limited to one or two spells each day. I treated cantrips as 0-level spells, castible as often as desired. They must still be studied and researched one by one though. Just because you know how to make Old Man Harpell sneeze doesn't mean you know how to make him cough or blush after all... (Making him blush might require a more powerful spell after all :) ) |
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