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Bookwyrm
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Posted - 06 Jun 2003 :  13:51:11  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
I don't know about that one, Sage. It's not that different from the feat Exotic Weapon Proficiency. The only thing new is a +1 to Heal. How is that focused on just a few regions?

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The Sage
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Posted - 06 Jun 2003 :  13:51:15  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
Actually that's a good idea. When I brought the feat over from my Ravenloft campaign, I really hadn't put much thought into how I would fit it into the setting. I was waiting to do that when I got to actually using it in a campaign.

However applying it to Necromancers would be a interesting addition, and make them even more of a specialist in their field. I like the cleric of Kelemvor idea too.

Hmm, ideas are starting to form .

May your learning be free and unfettered


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The Sage
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Posted - 06 Jun 2003 :  13:54:29  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
Good point. I'll admit that the only reason I created this one was to appease a player who was complaining about his fighter not doing enough in terms of game play. He was sick of the fact of being known simply as the hack-and-slash PC. So I crafted it in hopes of giving him more of a special aspect to being a fighter with this special feat.

He seemed pleased with it at the time, so I guess the opinions on it can be varied.



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The Sage
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Posted - 06 Jun 2003 :  13:57:14  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
How about if I alter the benefits a little and make it -

Benefit: Your PC is proficient in one martial and one exotic weapon of his choice.

What do you think?.




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Bookwyrm
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Posted - 06 Jun 2003 :  14:00:01  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
Try a bonus on initiative checks. Militia have to be ready at a moment's notice.

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The Sage
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Posted - 06 Jun 2003 :  14:04:13  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
That's a even better idea. Since militia are normally one step below professional soldiers, and they would also normally be working farms, or performing other labors in town, when an attack began, they would quickly grab their weapon and head out to battle.

Benefit: Your PC is proficient in one martial and one exotic weapon of his choice. Also, the PC receives a +1 bonus to all initiative checks

-or-

I could drop one of the proficiencies in a weapon and instead have a +2 bonus.

What do you think?.




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Edited by - The Sage on 06 Jun 2003 14:05:26
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Bookwyrm
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Posted - 06 Jun 2003 :  14:06:39  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
quote:
Originally posted by Sage of Perth

How about if I alter the benefits a little and make it -

Benefit: Your PC is proficient in one martial and one exotic weapon of his choice.

What do you think?.



Nice try, but no dice. If the base attack bonus has to be at least +1, then the only ones who can get it at 1st level are barbarians, fighters, paladins, and rangers. If you look at the description for the Martial Weapon Feat, you'll see that those four classes are automatically proficient with all martial weapons. Even if this character gains the feat later on, the classes that should be benefiting most from it still gain only a +1 Heal bonus beyond what the Exotic Weapon Proficiency feat gives.

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Bookwyrm
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Posted - 06 Jun 2003 :  14:07:54  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
Drop the martial and give the +2. That sounds good.

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The Sage
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Posted - 06 Jun 2003 :  14:33:50  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
Thanks for that Bookwyrm. I don't know what I was thinking about with the first revision for the feat. It's been a while since I read up on martial and exotic weapon feats. I guess some revision is order.

I think the newer revision is the best as well. I like it. I think I'll leave it as that then.

Thanks,




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The Sage
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Posted - 08 Jun 2003 :  08:34:17  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
I have a couple of new feats, two of which were just used in my regular Saturday night FR campaign.

I should have them up in a few minutes.



May your learning be free and unfettered


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The Sage
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Posted - 08 Jun 2003 :  08:39:29  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
This is the first -

Battle-Horns [General]
As a Minotaur, you are particularly capable at utilising your sharpened horns in battle.

Prerequisite: Minotaur

Benefit: Your PC receives a +2 bonus to attack rolls when utilising your horns in active battle






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The Sage
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Posted - 08 Jun 2003 :  08:42:24  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
This next one is tied to my newest entry in my 'Travelogue' in the Adventuring section -

Clerical Monk [General]
Your are an initiate of the Order of Serene Enlightenment

Prerequisites: Wis. 13+, must have access to the sphere of Meditation, must also be a member of the Order of Serene Enlightenment

Benefits: With this feat your PC is allowed to multi-class freely between both of his cleric and monk classes

Normal: If your PC does not have access to this feat, then he must obey the multi-class restrictions of the Monk class






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The Sage
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Posted - 08 Jun 2003 :  08:45:26  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
The last feat for today was actually suggested by my 'girl-companion' . I put the stats to it -

Rogue at Heart [General]
Your character has a particular aptitude for stealth and silent actions

Prerequisite: Must be a Halfling, must have Dex 15+

Benefit: Your PC receives a +2 bonus to all Rogue class skills






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The Sage
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Posted - 08 Jun 2003 :  08:47:49  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
This last one however may become a little difficult to use if the abandonment of the exclusive class skills in 3e occur in 3.5.



May your learning be free and unfettered


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Bookwyrm
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Posted - 08 Jun 2003 :  19:18:55  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
What do you mean, Sage?

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The Sage
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Posted - 09 Jun 2003 :  06:41:01  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
Due to the fact that my response would contain a lot of off-topic material, that would really be better served in another part of these forums, I have posted the relevant information in another scroll. Bookwyrm, go to this scroll for the answers to your question.



May all your learning be free and unfettered



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Edited by - The Sage on 11 Jun 2003 08:08:40
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Bookwyrm
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Posted - 10 Jun 2003 :  22:46:53  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
NOTE: This feat is Eilinelís. Or rather, it was his originally. Iíve stolen borrowed it in order to make it more clear (putting it in a Ďpublishedí format) and added two points. I am doing this without Eilinelís permission, so if you have any problems with it, it is solely my fault.



Specialist

Your character is a specialist in a particular field.

Prerequisite: All skills affected by this feat must be maxed-out (they must have as many ranks as allowed by the current character level). All skills affected by this feat must be class skills.

Take one maxed-out skill. This feat increases the total ranks in that skill by two. The total amount of ranks in that skill is henceforth equal to the character level + 5.

Additionally, choose one other maxed-out skill that is related to the first and increase its total threshold (but not its ranks) by one. The total amount of ranks in that skill is henceforth equal to the character level +4.

Examples of related skills are:

Move Silently and Hide.
Knowledge (religion) and Knowledge (the planes)
Knowledge (history) and Knowledge (geography)
Knowledge (arcana) and Spellcraft
Knowledge (music) and Perform (any music)
Jump and Tumble
Balance and Climb
Open Lock and Disable Device

If no two related skills are maxed-out, this feat cannot be taken. Your DM always has the final say on whether or not two skills are related.

Special: This feat can be gained more than once, and can be applied to any skill, even those previously chosen, so long as the prerequisite is met.

This feat replaces Skill Focus, and counts as such for all prerequisites (such as for prestige classes).

Normal: Without this feat, your character is limited to a total rank in any class skill equal to the character level +3.



Eilinel, is this all right by you?

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Edited by - Bookwyrm on 11 Jun 2003 03:38:31
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The Sage
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Posted - 11 Jun 2003 :  06:44:47  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
This is great, and it works really well also. I wish to use this new feat for my campaigns. I can think of a lot of uses for it. I can see that all the previous discussions on this system of eilinel's, has actually developed something of quite incredible use.

The formatting actually improves it's understanding also, thanks Bookwyrm.

Good learning...



- The Sage of Perth: For all your Realms Lore needs


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The Sage
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Posted - 11 Jun 2003 :  06:46:36  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
This is a new skill that I have been thinking about. I was thinking about it while a player was crafting his latest PC. A gnomish cleric of Gond from Lantan.

I'll post it in a few minutes, I have some other duties to attend to first.




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The Sage
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Posted - 11 Jun 2003 :  06:50:24  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
Knowledge (technology). The PC selects a discipline of technological study from the list of technological disciplines below. The PC then receives a +2 bonus to all craft checks on particular technological items when it involves the PC's chosen discipline of study.

Here's the disciplines. If you can think of any more, I'd be glad to add them to the list -
  • Hydrodynamics
  • Architecture
  • Kinetics
  • Chemistry
  • Mathematics
  • Thermodynamics
  • Communication
  • Mechanics
  • Transportation





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Bookwyrm
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Posted - 11 Jun 2003 :  06:51:13  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
Thanks. Whenever I can, I like to try to put something into a certain pattern to make it better on the eye when reviewing it. In this case, I put it into the system that Wizards uses. I also do it for my own writing; I actually have ordered dossiers for characters. For my Gae'arth story, which was the first story with which I'd learned the advantages of well-organized notes (it was David Eddings's The Rivan Codex that helped, which is a great aide to those wanting to write fiction), I actually listed every character by gender, race, profession (class in D&D), and so on. Sticking to a system can be a lot of work, but it not only looks better, it reads better as well.

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The Sage
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Posted - 11 Jun 2003 :  06:52:02  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
That's my skill addition for today. I should have some feats by next week.

If you have something to contribute, we'd like to see it, so post it here for comments, suggestions, or even help.




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Bookwyrm
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Posted - 11 Jun 2003 :  06:54:46  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
That doesn't seem right, Sage. Do you mean to say that merely buying a single rank would give that bonus? Shouldn't it be something like "5 ranks in this skill gives a +2 circumstance bonus on blah blah blah"?

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The Sage
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Posted - 11 Jun 2003 :  06:56:33  Show Profile  Send The Sage an AOL message  Click to see The Sage's MSN Messenger address  Send The Sage a Yahoo! Message Send The Sage a Private Message  Reply with Quote
I think it was actually meant to be a synergy bonus. Let me check my notes and I'll get back to you.




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Bookwyrm
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Posted - 11 Jun 2003 :  06:58:51  Show Profile  Visit Bookwyrm's Homepage  Click to see Bookwyrm's MSN Messenger address Send Bookwyrm a Private Message  Reply with Quote
Okay, synergy. I'm afraid I don't have many ranks in Knowledge (D&D terminology). I still don't know what words go where half the time.

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