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T O P I C R E V I E W
Posted - 10 Sep 2018 : 07:00:24 My current FR game
1475 Dale Reckoning
Follows an Alternate Time of Troubles • The biggest deific change is that Bane didn’t die and stay dead in the Godswar. Cyric didn’t become a god but a mad ‘prophet’ who was later slain by the Banite hierarchy. • Myrkul and Bhaal are still around, too.
No Spellplague, no returned Abeir,
Present day notes, short form:
• Cormyr: divided into rival kingdoms, bandit and monster-controlled regions, and a Sembian Protectorate • Sembia: laws reformed by Thorowald the Liberator a civil war nearly a century ago, limited terms of indenture and expanded franchise (property owners). Capital shifted to Selgaunt. • The Dales: cooperating against Sembian land grabs, for now. Saurials allied to free Dales. • Anauroch: The Shades returned but were ultimately defeated by powerful forces, both good and evil. Defeated, not destroyed; they work more subtly now. • Cormanthor: Moander claims part of the forest, a rotted, hellish zone that spreads slowly outward. Drow who worship Mask (Vhaerun as an aspect of Mask/god absorbed by Mask) claim another section. Fiends and other monsters in Myth Drannor. (The Return? It failed. Myth Drannor remains a ruin, with the magic items of the dead crusaders added to the treasure hoards of the monsters that inhabit the fallen city.) • Yulash: client state of Hillsfar, rebuilt from the ruined condition of the 1360s. Three-way struggle between Hillsfar-backed city gov’t, agents of the Zhentarim, and a burgeoning local cult of Moander
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Posted - 10 Sep 2018 : 18:09:08 I'm adding a large town at the mouth of the River Lis.