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T O P I C    R E V I E W
Xysma Posted - 25 May 2005 : 20:49:59
What do you do with players who disrupt/ruin the game for everyone else? Sure, simply asking them to quit playing is the obvious answer, as long as someone else gets to be the one to do it. Has anyone else encountered this kind of situation, and how did you handle it?
24   L A T E S T    R E P L I E S    (Newest First)
Crennen FaerieBane Posted - 21 Nov 2005 : 15:00:41
I agree - if a good talk doesn't produce the results that you are seeking, it would probably be better to go your separate ways rather than continue on with a game quickly become not all that fun.

C-Fb
Faraer Posted - 21 Nov 2005 : 12:45:16
I think the first thing is to realize that they are being disruptive, uncooperative people, and the fact that they do it through RPG is not irrelevant, but neither is it primary.

In theory, it's possible to change people's behaviour by in-game actions, but it's extremely difficult and I've never once heard of it being successfully done. 'Talk with the player' is really 90% of the good advice that can be given in these cases without knowing the situation intimately.
Iliphar1 Posted - 20 Nov 2005 : 16:59:04
another thing to get rid of bad RPG'ers, that requires a bit more work from the DM is putting the annoying PC into a situation he needs assistance of the others, but can't tell them. If he's not good in role playing he will surely die in the cause.

One example I had one time, was kidnapping somebody, who was dear to the PC and then the villain put an imp onto his shoulders. As soon as the imp dies the person dear to the PC will die too. Then give the PC the order to keep the party from spoiling the plans of the villain. If he still starts fooling around he will very quickly be stung by the invisible imp, be killed otherwise etc.

(of course assuming, that nobody of the PC has true seeing!)
Dargoth Posted - 17 Nov 2005 : 03:35:02
quote:
Originally posted by Mkhaiwati

Hot Sauce Willie....

Sounds like a great name for an NPC, maybe a cook or bartender, or possibly that unwashed, hulking brute of a fighter that keeps giving the PCs a difficult time....

Mkhaiwati



I was thinking it was more sutiable for a male Cleric of Sharess
Mkhaiwati Posted - 17 Nov 2005 : 03:15:44
Hot Sauce Willie....

Sounds like a great name for an NPC, maybe a cook or bartender, or possibly that unwashed, hulking brute of a fighter that keeps giving the PCs a difficult time....

Mkhaiwati
Thureen Buroch Posted - 17 Nov 2005 : 02:16:04
DM's lightning is always fun as a threat. But seriously, when a player is annoying another player, stay in character. Encourage the annoyed player to have his/her character attack the other character with an unarmed attack. Sure, it doesn't do much damage, but when the antagonizer starts laughing over getting punched, and the DM comes in with a "That's 4 subdual damage," it really shuts them up. And the look on their faces as they reach for the eraser is priceless.
Asgetrion Posted - 16 Nov 2005 : 17:17:58
Xysma, I think it depends on how exactly they ruin/disrupt the game. If they just goof around with their characters, I think they might end up annoying powerful NPCs or authorities in my campaign ;)

But if they argue about rules, distract other players or like to talk "off-character", then I probably would probably throw them out - I have little patience for players who don't want to seriously participate in something that I've spent hours and hours writing.

Any character named "Hot Sauce Willie" would be instantly slain by other PCs in my gaming group
Thelonius Posted - 16 Nov 2005 : 14:13:51
You can always use the old "you are sleeping and someone kills you, goodbye" system...
Khaa Posted - 16 Nov 2005 : 13:12:36
My idea is to let them die off in an inconspicuous way.
Crennen FaerieBane Posted - 15 Nov 2005 : 20:04:44
I have just stopped the game and explained to the person that their antics/shannanigans are disrupting the play and to please try to make it a fun experience to all. The next time they started to be annoying/disruptive, I just killed their character and told them not to bother making another.

C-Fb
hooper101 Posted - 15 Nov 2005 : 18:57:16
Another way is to have a critical failures affect that player. They will eventualy get the idea.
Xysma Posted - 31 May 2005 : 05:27:17
quote:
Originally posted by Melfius

Willie Pickles is a great halfling name. Hot Sauce Willie is not a good name for any PC.



True! It was when he got to Willie Pickles 2-4 that it became annoying.
Melfius Posted - 27 May 2005 : 20:45:05
Willie Pickles is a great halfling name. Hot Sauce Willie is not a good name for any PC.
Xysma Posted - 27 May 2005 : 18:42:59
quote:
Originally posted by Melfius

quote:
Originally posted by George Krashos

quote:
Originally posted by Melfius

How many times can you put up with a player who, for example, insists on naming every character he plays 'Hot Sauce Willie'?



Priceless, Melfius, priceless! I needed that.

-- George Krashos




What is it about the name Willie? Although not quite as ridiculous as "Hot Sauce Willie" one guy I played with always played a halfling rogue named Willie Pickles. Each time Willie died, the guy would start playing Willie's cousin, Willie Pickles 2, Willie Pickles 3, Willie Pickles 4, and so on. Each of these "Cousins" just happened to have the same equipment, skills, feats, etc as the previous Willie. I would have nipped that in the bud, but for some reason the DM at the time kept letting him do it!

I'm not joking!

Melfius Posted - 27 May 2005 : 16:55:53
quote:
Originally posted by George Krashos

quote:
Originally posted by Melfius

How many times can you put up with a player who, for example, insists on naming every character he plays 'Hot Sauce Willie'?



Priceless, Melfius, priceless! I needed that.

-- George Krashos




I'm not joking!
Fletcher Posted - 27 May 2005 : 16:16:32
quote:
Originally posted by Dargoth

quote:
Originally posted by Fletcher



I have pulled an offender into a 'back room conference' one evening and had a short discussion. He didn't appreciate the experience and left the group.




This "Conference" didnt involve a Baseball bat did it?



no, no baseball bat. I just explained how certain actions were upsetting the players and worse the GM. I asked if he could moderate his behavior. His response was impolite and consisted of reasons to act like an irritating oaf. When I explained that it wasn't enough to have an excuse, he still needed to change, he decided he didn't need to play where he wasn't appreciated.
Oh, the cheers from the rest of the players and the free beer for the rest of the month...mmmmm.
warlockco Posted - 27 May 2005 : 08:00:52
quote:
Originally posted by Dargoth

quote:
Originally posted by Fletcher



I have pulled an offender into a 'back room conference' one evening and had a short discussion. He didn't appreciate the experience and left the group.




This "Conference" didnt involve a Baseball bat did it?




Or maybe a sawed-off shotgun?
Dargoth Posted - 27 May 2005 : 07:22:42
quote:
Originally posted by Fletcher



I have pulled an offender into a 'back room conference' one evening and had a short discussion. He didn't appreciate the experience and left the group.




This "Conference" didnt involve a Baseball bat did it?
George Krashos Posted - 27 May 2005 : 07:11:39
quote:
Originally posted by Melfius

How many times can you put up with a player who, for example, insists on naming every character he plays 'Hot Sauce Willie'?



Priceless, Melfius, priceless! I needed that.

-- George Krashos
VEDSICA Posted - 27 May 2005 : 05:13:54
The very first time I played was with a group of six.Who had been gaming before me.We are talking first addition here.It whittled down to three.We ended up adding two more.They were brothers,and cousins to the one who I began gaming with.Man they used to fight more than anyone.Sometimes it would be nothing but arguements about whatever.Intepretation of rules,DM being a hard-ass,One brother would kill off the others favorite character.It went on and on.Now we had great gaming sessions.The majority were outstanding.But we realized that the one brother was the main antagonizer.When he wasn't around,or didn't feel like playing.Everything was smooth.Sessions were great.We talked about it among the four of us,and decided to ask him not to game.I felt bad,but his own brother and cousin didn't.So why in the nine hells should I?Well he saved us the trouble,and decided to go into the military,and he didn't have time for us leading up to that.So that was a relief....
Fletcher Posted - 26 May 2005 : 17:13:28
I had this experience a few times over the years.

I have pulled an offender into a 'back room conference' one evening and had a short discussion. He didn't appreciate the experience and left the group.

In one situation every character had to have the majority of players say yes before being allowed to be played. Any time someone said no to a character they had to say why and offer an alternative suggestion to the offending item. This actually got the player to adjust to characters that went well with the player/party dynamic. It also made for much more cohesive/complimentary PC's. I strongly suggest this concept.

Kentinal Posted - 26 May 2005 : 03:53:11
Shoot them?

A better answer might be kill the character often, infering of course you can not have any type of rational discussion with the player.

It depends more on the situation. Is player a friend of you or other player. Is play in an open gaming location or private home?

The first thing to try, as already indicated, is talk to the player. I used role play to start with. Still not sure how that dragon fit into that tunnel, but it worked for a while. Also did some out of game advising. Finally removed from game as clueless.

You have to use your own judgement as to how to handle the problem,

The quickest way is of course remove from the game, however depending on player interaction you might remove (or at least upset) other players in the game.
Bendal Posted - 25 May 2005 : 22:52:58
If you are the DM, then you should ask the player to modify his behavior for the better of the entire group, or he will no longer be invited to the game. If one person is making a nuisance of himself and ruining the fun for everyone else, he either needs to change his act or leave.

I had one player a long time ago who always wanted to run an anti-paladin, even when the rest of the party was running neutral and good PC's. I let him do it because I figured the player dynamics would eventually lead to him being killed by the others, but a gynosphinx did it for me. When she blocked the party from passing until they told her a riddle she had not heard, the anti-paladin tried to tell her a variety of dead baby jokes. She was so offended she hit him with a symbol of insanity, and the party decided not to spend the money to get it removed, and the player left in disgust after they took his belongings and split them up among their PC's (hey, he didn't need them any longer...).

I think they left him in the care of a monastary...
Melfius Posted - 25 May 2005 : 21:08:25
I've only encountered this situation once, and as we all travel several miles to play, we just stopped telling the offending player when we were going to play. He wasn't really good friends with any of us. Not a very nice approach, but we really had no other choice. How many times can you put up with a player who, for example, insists on naming every character he plays 'Hot Sauce Willie'?

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