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 Storm Silverhand duel against Iyachtu Xvim

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T O P I C    R E V I E W
Mrestos Khorvaen Posted - 08 Aug 2020 : 09:54:41
Hello, in the Seven Sisters book (old 2d stuff) I found a reference about Storm Silverhand dueling (and defeating) the evil god Iyachtu Xvim. I assume Storm fought against an avatar of Xvim. But I have no idea of what was at stake. Apparently two of her sisters magicaly prepeared her with magic, so it wasn't a spur of the moment, but a planificated event.
I think that's a unnical event that needs some explanation... When did it happen? How? Why? I'm imagining people making millionaire bets at Sigil and places like that. And Xvim is (was) chaotic evil, so probably wasn't playing fair. Probably lots of cultists tried to help him in some way.
So, could somebody bring me details?
30   L A T E S T    R E P L I E S    (Newest First)
cpthero2 Posted - 24 Oct 2020 : 22:37:35
Master Rupert,

There is allegedly a tape out there of the Boinking Three in a compromising situation. Though, it is supposedly being held by.......Sharress?

Best regards,




Demzer Posted - 24 Oct 2020 : 19:50:41
quote:
Originally posted by Wooly Rupert

But then they received a cease and desist letter from Sune, ...



Yeah Sune, Lliira and Sharess sued for copyright infringement but the lawsuit was ... settled ... amicably ...
Wooly Rupert Posted - 24 Oct 2020 : 15:46:55
quote:
Originally posted by TheIriaeban

quote:
Originally posted by LordofBones

I can only imagine how the Dark Three operated as an adventuring group.

Myrkul lays out the convoluted plots, complete with traps, maps and uncannily accurate schematics.

Bane goes "no biggie, I'll boink the paladin. she'll tell me everything."

Bhaal goes "and i'll boink everyone else."

Myrkul: "*facepalm*"



Wouldn't they be called the Boinking Three, then? Or Two and a half Boinkers?



They were indeed called the "Boinking Three" for several years. But then they received a cease and desist letter from Sune, and while contemplating their legal response, someone pointed out that it really wasn't a scary name, anyway. So they officially updated their moniker, and all the lawyers were paid, and everyone was happy.
TheIriaeban Posted - 24 Oct 2020 : 15:17:47
quote:
Originally posted by LordofBones

I can only imagine how the Dark Three operated as an adventuring group.

Myrkul lays out the convoluted plots, complete with traps, maps and uncannily accurate schematics.

Bane goes "no biggie, I'll boink the paladin. she'll tell me everything."

Bhaal goes "and i'll boink everyone else."

Myrkul: "*facepalm*"



Wouldn't they be called the Boinking Three, then? Or Two and a half Boinkers?
LordofBones Posted - 24 Oct 2020 : 11:46:17
I can only imagine how the Dark Three operated as an adventuring group.

Myrkul lays out the convoluted plots, complete with traps, maps and uncannily accurate schematics.

Bane goes "no biggie, I'll boink the paladin. she'll tell me everything."

Bhaal goes "and i'll boink everyone else."

Myrkul: "*facepalm*"
cpthero2 Posted - 23 Oct 2020 : 22:57:38
Senior Scribe Delnyn,

I think that is a reasonable idea. I mean, Lord Xvim proved his trickiness mettle in Tymora's Luck.

Best regards,


Wooly Rupert Posted - 07 Oct 2020 : 21:50:33
quote:
Originally posted by Mrestos Khorvaen

quote:
Originally posted by Delnyn

If 5E is correct and the original Bane is floating around as a subdivine entity like Myrkul and Bhaal, then let's go with Wooly's postulate that Xvim took over Bane's portfolio, faked his own death, and pulled a really outstanding con job on Faerunian mortals.

I think Xvim would be far more than ready for a rematch. He does not come across as a "forgive and forget" type.


Maybe I'm the only pal around who liked Xvim... And I expect he is around somewhere, somehow!



I thought Xvim had better style than Bane, which is part of why I so very much like my theory that Bane never returned, and that Xvim was impersonating him.
Zeromaru X Posted - 07 Oct 2020 : 17:32:10
quote:
Originally posted by Delnyn

If 5E is correct and the original Bane is floating around as a subdivine entity like Myrkul and Bhaal, then let's go with Wooly's postulate that Xvim took over Bane's portfolio, faked his own death, and pulled a really outstanding con job on Faerunian mortals.



You mean, FR's Bane. Because Bane still lives on, as the new holder of that title is Achra, from the Dawn War pantheon.

Naturally, this leads to a lot of interesting conclusions. Like Whooly's theory that Xvim was the one impersonating Bane during the post-ToT/pre-Spellplague years. Achra may have take the position of Bane in the Realms during the post-Spellplague/pre-Sundering years (what happened to Xvim during this time?), as the backstory of FR Bane during 4e is basically the same of NV Bane's.

Then, perhaps Achra left the Realms when Ao began to tyrannize the gods of the Realms and Xvim at last has his chance to use the "Bane" title.
Mrestos Khorvaen Posted - 07 Oct 2020 : 15:53:53
quote:
Originally posted by Delnyn

If 5E is correct and the original Bane is floating around as a subdivine entity like Myrkul and Bhaal, then let's go with Wooly's postulate that Xvim took over Bane's portfolio, faked his own death, and pulled a really outstanding con job on Faerunian mortals.

I think Xvim would be far more than ready for a rematch. He does not come across as a "forgive and forget" type.


Maybe I'm the only pal around who liked Xvim... And I expect he is around somewhere, somehow!
Delnyn Posted - 07 Oct 2020 : 12:52:54
If 5E is correct and the original Bane is floating around as a subdivine entity like Myrkul and Bhaal, then let's go with Wooly's postulate that Xvim took over Bane's portfolio, faked his own death, and pulled a really outstanding con job on Faerunian mortals.

I think Xvim would be far more than ready for a rematch. He does not come across as a "forgive and forget" type.
Compaste Posted - 07 Oct 2020 : 02:23:48
Her skill is awesome! May it continue to prevail
Dalor Darden Posted - 04 Oct 2020 : 08:48:14
In my realms Xvim is the son of Queen Iya of Ixinos.
Wooly Rupert Posted - 29 Sep 2020 : 19:46:45
I've suggested that Xvim's mom could have been a tiefling paladin, and she was so corrupted by Bane's seed that she went full-on fiend. This allows Xvim to have a paladin mom and still be half-demon.
sleyvas Posted - 29 Sep 2020 : 19:42:48
quote:
Originally posted by Mrestos Khorvaen

quote:
Originally posted by George Krashos

I had to dig, but found it. Here is Ed on the battle between Iyachtu and Storm:

The battle occurred around 996 DR or so, when Xvim, who was proud, arrogant, hot-tempered and extremely violent, was slaughtering mortals here, there, and everywhere as he wandered Faerûn. Storm happened upon some Harpers he’d messily dismembered after they sought to stop him, and tried to track him. When she found an entire Calishite satrap’s bodyguard slaughtered and strewn about, she called on her sisters to alert them to a powerful peril, and they all started using magic to try to locate where this slayer was, and who it was.
-- George Krashos



THAT was what I was looking for. Thanks a lot!
I think Storm is the most badass bard of the entire Dnd Multiverse.
I suppose Xvim was only a real powerful balor back then, not a demigod.
Curiously I haven't read in any gods book that Xvim hated Storm for his previous defeat, even when he became a god.



He was never a balor. He's usually described as a half-breed demon, though they do note in F&A that his mother might have been a corrupted paladin and that he LOOKS like a 12 foot tall broad shouldered troll. Possibly all three are true (i.e. the mother being a demon-troll or Mur-Zhagul that was also a corrupted paladin) unless they ever gave more info somewhere else.

You know, if some of the theories that Bane was a half-orc (green skinned) are true, that makes for a very "colorful" ancestry for Xvim. And before anyone says it, yes, I know a god can look like whatever they want.
Wooly Rupert Posted - 29 Sep 2020 : 14:13:30
quote:
Originally posted by Mrestos Khorvaen

quote:
Originally posted by George Krashos

I had to dig, but found it. Here is Ed on the battle between Iyachtu and Storm:

The battle occurred around 996 DR or so, when Xvim, who was proud, arrogant, hot-tempered and extremely violent, was slaughtering mortals here, there, and everywhere as he wandered Faerûn. Storm happened upon some Harpers he’d messily dismembered after they sought to stop him, and tried to track him. When she found an entire Calishite satrap’s bodyguard slaughtered and strewn about, she called on her sisters to alert them to a powerful peril, and they all started using magic to try to locate where this slayer was, and who it was.
-- George Krashos



THAT was what I was looking for. Thanks a lot!
I think Storm is the most badass bard of the entire Dnd Multiverse.
I suppose Xvim was only a real powerful balor back then, not a demigod.
Curiously I haven't read in any gods book that Xvim hated Storm for his previous defeat, even when he became a god.



I'd say that either Xvim was too busy with the demands of godhood, or he was very carefully pretending the whole thing never happened. Kinda damaging for a god's image to have been curbstomped by a mortal. If he pretended it didn't happen, then no one needed to know why he hated her.
Mrestos Khorvaen Posted - 29 Sep 2020 : 13:59:56
quote:
Originally posted by George Krashos

I had to dig, but found it. Here is Ed on the battle between Iyachtu and Storm:

The battle occurred around 996 DR or so, when Xvim, who was proud, arrogant, hot-tempered and extremely violent, was slaughtering mortals here, there, and everywhere as he wandered Faerûn. Storm happened upon some Harpers he’d messily dismembered after they sought to stop him, and tried to track him. When she found an entire Calishite satrap’s bodyguard slaughtered and strewn about, she called on her sisters to alert them to a powerful peril, and they all started using magic to try to locate where this slayer was, and who it was.
-- George Krashos



THAT was what I was looking for. Thanks a lot!
I think Storm is the most badass bard of the entire Dnd Multiverse.
I suppose Xvim was only a real powerful balor back then, not a demigod.
Curiously I haven't read in any gods book that Xvim hated Storm for his previous defeat, even when he became a god.
George Krashos Posted - 21 Aug 2020 : 13:22:39
I had to dig, but found it. Here is Ed on the battle between Iyachtu and Storm:

The battle occurred around 996 DR or so, when Xvim, who was proud, arrogant, hot-tempered and extremely violent, was slaughtering mortals here, there, and everywhere as he wandered Faerûn. Storm happened upon some Harpers he’d messily dismembered after they sought to stop him, and tried to track him. When she found an entire Calishite satrap’s bodyguard slaughtered and strewn about, she called on her sisters to alert them to a powerful peril, and they all started using magic to try to locate where this slayer was, and who it was.

They found Xvim terrorizing an encamped caravan in the wilderlands east of Amn, and her sisters hastily helped Storm prepare to do battle with him, observing the gleeful destruction he was hurling (from an arsenal of magic items he’d seized from various victims). She hastened to the camp he was looting and bade him cease. He sneered at her, so she challenged him to a formal duel, hoping he’d name himself. He did, so she knew who she faced—and then casually attacked her, not knowing or caring who she was (her name meant nothing to him, and “Chosen of Mystra” sounded like some empty self-bestowed boasting title to him).

Storm hit him with all she could, astonishing and hurting him, and then they fought, briefly and savagely, until the Son of Bane fled, wracked with agony and bewildered that a seemingly puny mortal could so harm him. Storm pursued, and that pursuit became a nightmare of pain for Xvim; she found him wherever he hid, withstood his cunning attacks whenever he rallied to strike back, and hurt him whenever they fought toe to toe. In the end, he fled to his father—who ridiculed him for being so weak, and so foolish as to antagonize a servant of Mystra (rather than avenging him, though Bane didn’t forget, and in the Time of Troubles did take his revenge on the goddess of magic).

-- George Krashos
Dalor Darden Posted - 21 Aug 2020 : 05:21:50
Magic Missile had no level cap to the number of magic missiles that could be had...there was no limit of 5 in 1e AD&D...so it was good to be immune to something that could do several dozen HP damage.
sleyvas Posted - 11 Aug 2020 : 12:58:50
quote:
Originally posted by TheIriaeban

quote:
Originally posted by see

quote:
Originally posted by TheIriaeban
Were those released spells or homegrown that made the lich so hard to defeat? I am curious what defenses he could have had that made him hard to kill.


Given the 2e Wizard's Spell Compendium was a 1,152-page set of four volumes, well.



Oh, I know. That is why I asked. But those don't have the later spells from Dragon mag or even the spells from Secrets of the Magister. Sleyvas could also have a "private" spellbook like the one I have: a 574 page Word document of spells from various published sources (most of which were not in the 2e WSC) as well as over 250 original spells.



I did have a small subset of personalized spells as well, but those were mostly confined to specific NPC's. For instance, Sleyvas was fond of a spell I called Sleyvas' Magical Battery, which could be tied to certain already cast spells to give them the option of working even in an anti-magic shell. I'm not fond of using spells that weren't published at the time though unless they were my own, and I tended to be very scrutinous at the time for spell design (so using other spells for comparison). I find way too many third party spells are overpowered. However, in the case of the drow lich (going from memory), it was just published stuff (I know I had the spell compendium at the time, etc...).

Just to give an idea of the things that could be done, there were way too many "fire and forget" spells that let you cast a spell and delay its operation until later. One was something like "shock" something, and it would let you cast a spell that stored an electrical jolt on a piece of metal. Afterward, the caster could handle the material with no problem, but anyone else touching the material would be impacted. There was no limit to how many could be cast. Picture this cast on say ball bearings or bullets in the gond gun that was multiple barrels laid side by side, or even individual spikes in a pit trap, etc..... Then the ability to store x spells in another spell, and release 2 at a time made certain combinations extremely dangerous (wall of force dome and proof from teleportation, especially if used in combination with a cloud spell, something that removed the ability to breathe, etc...). Its because of this that you'll often hear me giving props to 3rd edition for limiting the TYPES of metamagics someone can pull off, because too many available makes for unbelievably powerful scenarios.
TheIriaeban Posted - 11 Aug 2020 : 01:11:43
quote:
Originally posted by see

quote:
Originally posted by TheIriaeban
Were those released spells or homegrown that made the lich so hard to defeat? I am curious what defenses he could have had that made him hard to kill.


Given the 2e Wizard's Spell Compendium was a 1,152-page set of four volumes, well.



Oh, I know. That is why I asked. But those don't have the later spells from Dragon mag or even the spells from Secrets of the Magister. Sleyvas could also have a "private" spellbook like the one I have: a 574 page Word document of spells from various published sources (most of which were not in the 2e WSC) as well as over 250 original spells.
see Posted - 11 Aug 2020 : 00:27:33
quote:
Originally posted by TheIriaeban
Were those released spells or homegrown that made the lich so hard to defeat? I am curious what defenses he could have had that made him hard to kill.


Given the 2e Wizard's Spell Compendium was a 1,152-page set of four volumes, well.
sleyvas Posted - 09 Aug 2020 : 18:06:21
quote:
Originally posted by TheIriaeban

quote:
Originally posted by sleyvas

quote:
Originally posted by TheIriaeban

quote:
Originally posted by sleyvas

Yeah, I remember in 2nd edition poring through spell lists for my NPC's and having numerous things like this where mages had layers upon layers of protections.... because in 2e you could do that. I remember developing a drow lich NPC, designing his defenses, and then literally trying to figure out any way that I could hurt the guy and drawing a blank. I actually wrote an article around several archmages sitting around "discussing" what kind of defenses they "expected" him to have before they arranged to take him out. I was literally coming up with ideas like "a tenser's floating disk following behind a flying mage that has been filled with holy water so that when the drow liches spells drop the disk, the water flings forward".

So, when I hear people tell me how bad 3.5e magics were compared to 2e, I can't help but laugh. This 5e edition, with a loss of a lot of the disclaimer language gets a little more dangerous, but the fact that you have like NO spell slots (a wizard in 2e with a full spell allotment would have like double or triple the number of spells.... at the same time, it would take him a week to restore those slots, not an hour).



Were those released spells or homegrown that made the lich so hard to defeat? I am curious what defenses he could have had that made him hard to kill.



Back in 2e, drow magic resistance was like a flat percentage that increased by level. Don't quote me, but I think his number was up to where he could simply shrug of 3/4 of effects or thereabouts. That's before even attempting a save or looking at other resistances. Then he was also a lich, with their attendant protections. Then I was looking at literally any spell out there at the time that was published by TSR as available (I would never give anyone a blanket "you can have any published spell you can find" nowadays, but I was in my early 20's... I've learned). The number of "hang a spell in a spell, and release 3 at a time" options, or long term casting spells, etc.. or spells with a permanency option, that texisted were horrendous. Then things like stoneskin, with options for multiple delayed castings of stoneskin and ironguard, just made being physically attacked a joke.



Yep, I can see how that would drag a fight out but that would be an epic battle to batter down his defenses and would be worthy of a bard's song or story. It is also why I never counted on being able to use magic to directly take down something that had magic resistance and instead had to use their environment. That holy water idea was awesome.



Tenser's Floating disk is a very much under utilized tool. In earlier editions, you could move it around you, rather than it simply following you. You can in theory strap a battering ram or anvil on it, or a razor sharp disk. You can strap something on it such that it will slide forward when you "stop" and simple move forward and then turn 90 degrees and thereby launch whatever it is a short distance (if its heavy, that may be just inches). When I mention that, picture a glass 5 gallon jug of acid. Since it disappears when you cross a pit or chasm, you can bombard things at the bottom. Since its a ritual nowadays, if you have the time for it, you can cast it repeatedly without issue.

TheIriaeban Posted - 09 Aug 2020 : 17:43:47
quote:
Originally posted by sleyvas

quote:
Originally posted by TheIriaeban

quote:
Originally posted by sleyvas

Yeah, I remember in 2nd edition poring through spell lists for my NPC's and having numerous things like this where mages had layers upon layers of protections.... because in 2e you could do that. I remember developing a drow lich NPC, designing his defenses, and then literally trying to figure out any way that I could hurt the guy and drawing a blank. I actually wrote an article around several archmages sitting around "discussing" what kind of defenses they "expected" him to have before they arranged to take him out. I was literally coming up with ideas like "a tenser's floating disk following behind a flying mage that has been filled with holy water so that when the drow liches spells drop the disk, the water flings forward".

So, when I hear people tell me how bad 3.5e magics were compared to 2e, I can't help but laugh. This 5e edition, with a loss of a lot of the disclaimer language gets a little more dangerous, but the fact that you have like NO spell slots (a wizard in 2e with a full spell allotment would have like double or triple the number of spells.... at the same time, it would take him a week to restore those slots, not an hour).



Were those released spells or homegrown that made the lich so hard to defeat? I am curious what defenses he could have had that made him hard to kill.



Back in 2e, drow magic resistance was like a flat percentage that increased by level. Don't quote me, but I think his number was up to where he could simply shrug of 3/4 of effects or thereabouts. That's before even attempting a save or looking at other resistances. Then he was also a lich, with their attendant protections. Then I was looking at literally any spell out there at the time that was published by TSR as available (I would never give anyone a blanket "you can have any published spell you can find" nowadays, but I was in my early 20's... I've learned). The number of "hang a spell in a spell, and release 3 at a time" options, or long term casting spells, etc.. or spells with a permanency option, that texisted were horrendous. Then things like stoneskin, with options for multiple delayed castings of stoneskin and ironguard, just made being physically attacked a joke.



Yep, I can see how that would drag a fight out but that would be an epic battle to batter down his defenses and would be worthy of a bard's song or story. It is also why I never counted on being able to use magic to directly take down something that had magic resistance and instead had to use their environment. That holy water idea was awesome.
sleyvas Posted - 09 Aug 2020 : 17:08:42
quote:
Originally posted by TheIriaeban

quote:
Originally posted by sleyvas

quote:
Originally posted by Zeromaru X

quote:
Originally posted by sleyvas
Long ago, Alustriel and Laeral protected Storm in preparation for a duel against Iyachtu Xvim, the Godson of Bane (a duel she won, earning his eternal enmity) with a spell reversal and permanency, so that to this day four specific spells do not harm her. Instead, these spells heal her or give her extra hit points equal to the damage they would have done; these extra hit points disappear after one day The four spells are magic missile, lightning bolt, ice storm, and chain lightning. Storm is also immune to natural lightning damage, and she loves to stand out in storms, lashed by the wind and rain. Her habit of doing so as soon as she could toddle is the origin of her first name.



I guess I found the reason some people hate Mystra and her Chosen,



Yeah, I remember in 2nd edition poring through spell lists for my NPC's and having numerous things like this where mages had layers upon layers of protections.... because in 2e you could do that. I remember developing a drow lich NPC, designing his defenses, and then literally trying to figure out any way that I could hurt the guy and drawing a blank. I actually wrote an article around several archmages sitting around "discussing" what kind of defenses they "expected" him to have before they arranged to take him out. I was literally coming up with ideas like "a tenser's floating disk following behind a flying mage that has been filled with holy water so that when the drow liches spells drop the disk, the water flings forward".

So, when I hear people tell me how bad 3.5e magics were compared to 2e, I can't help but laugh. This 5e edition, with a loss of a lot of the disclaimer language gets a little more dangerous, but the fact that you have like NO spell slots (a wizard in 2e with a full spell allotment would have like double or triple the number of spells.... at the same time, it would take him a week to restore those slots, not an hour).



Were those released spells or homegrown that made the lich so hard to defeat? I am curious what defenses he could have had that made him hard to kill.



Back in 2e, drow magic resistance was like a flat percentage that increased by level. Don't quote me, but I think his number was up to where he could simply shrug of 3/4 of effects or thereabouts. That's before even attempting a save or looking at other resistances. Then he was also a lich, with their attendant protections. Then I was looking at literally any spell out there at the time that was published by TSR as available (I would never give anyone a blanket "you can have any published spell you can find" nowadays, but I was in my early 20's... I've learned). The number of "hang a spell in a spell, and release 3 at a time" options, or long term casting spells, etc.. or spells with a permanency option, that texisted were horrendous. Then things like stoneskin, with options for multiple delayed castings of stoneskin and ironguard, just made being physically attacked a joke.
TheIriaeban Posted - 09 Aug 2020 : 16:35:28
quote:
Originally posted by sleyvas

quote:
Originally posted by Zeromaru X

quote:
Originally posted by sleyvas
Long ago, Alustriel and Laeral protected Storm in preparation for a duel against Iyachtu Xvim, the Godson of Bane (a duel she won, earning his eternal enmity) with a spell reversal and permanency, so that to this day four specific spells do not harm her. Instead, these spells heal her or give her extra hit points equal to the damage they would have done; these extra hit points disappear after one day The four spells are magic missile, lightning bolt, ice storm, and chain lightning. Storm is also immune to natural lightning damage, and she loves to stand out in storms, lashed by the wind and rain. Her habit of doing so as soon as she could toddle is the origin of her first name.



I guess I found the reason some people hate Mystra and her Chosen,



Yeah, I remember in 2nd edition poring through spell lists for my NPC's and having numerous things like this where mages had layers upon layers of protections.... because in 2e you could do that. I remember developing a drow lich NPC, designing his defenses, and then literally trying to figure out any way that I could hurt the guy and drawing a blank. I actually wrote an article around several archmages sitting around "discussing" what kind of defenses they "expected" him to have before they arranged to take him out. I was literally coming up with ideas like "a tenser's floating disk following behind a flying mage that has been filled with holy water so that when the drow liches spells drop the disk, the water flings forward".

So, when I hear people tell me how bad 3.5e magics were compared to 2e, I can't help but laugh. This 5e edition, with a loss of a lot of the disclaimer language gets a little more dangerous, but the fact that you have like NO spell slots (a wizard in 2e with a full spell allotment would have like double or triple the number of spells.... at the same time, it would take him a week to restore those slots, not an hour).



Were those released spells or homegrown that made the lich so hard to defeat? I am curious what defenses he could have had that made him hard to kill.
sleyvas Posted - 09 Aug 2020 : 12:04:00
quote:
Originally posted by Zeromaru X

quote:
Originally posted by sleyvas
Long ago, Alustriel and Laeral protected Storm in preparation for a duel against Iyachtu Xvim, the Godson of Bane (a duel she won, earning his eternal enmity) with a spell reversal and permanency, so that to this day four specific spells do not harm her. Instead, these spells heal her or give her extra hit points equal to the damage they would have done; these extra hit points disappear after one day The four spells are magic missile, lightning bolt, ice storm, and chain lightning. Storm is also immune to natural lightning damage, and she loves to stand out in storms, lashed by the wind and rain. Her habit of doing so as soon as she could toddle is the origin of her first name.



I guess I found the reason some people hate Mystra and her Chosen,



Yeah, I remember in 2nd edition poring through spell lists for my NPC's and having numerous things like this where mages had layers upon layers of protections.... because in 2e you could do that. I remember developing a drow lich NPC, designing his defenses, and then literally trying to figure out any way that I could hurt the guy and drawing a blank. I actually wrote an article around several archmages sitting around "discussing" what kind of defenses they "expected" him to have before they arranged to take him out. I was literally coming up with ideas like "a tenser's floating disk following behind a flying mage that has been filled with holy water so that when the drow liches spells drop the disk, the water flings forward".

So, when I hear people tell me how bad 3.5e magics were compared to 2e, I can't help but laugh. This 5e edition, with a loss of a lot of the disclaimer language gets a little more dangerous, but the fact that you have like NO spell slots (a wizard in 2e with a full spell allotment would have like double or triple the number of spells.... at the same time, it would take him a week to restore those slots, not an hour).
TheIriaeban Posted - 09 Aug 2020 : 04:10:52
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Lord Karsus

-I just found it funny that in a duel between two insanely powerful individuals, someone might be breaking out Magic Missiles.



It's a good tactic if you're going against someone with protection against magical attacks. A lot of arcane protections are against specific amounts of magic -- a certain number of spells or spell levels, or even a number of hit points of damage. Wasting wimpier spells to lower that protection, making the opponent more vulnerable to stronger attacks, is a good tactic.



Not to mention it is a fast spell, there is no saving throw, and if you maximize it, 25 hit points of damage is 25 hit points of damage. A level 20 wizard (2e rules) would have a maximum of 70 hps if he rolled a 4 on all his hit die rolls and had a 16 Constitution so that would be over a third of his hit points in one shot.
Wooly Rupert Posted - 08 Aug 2020 : 19:25:05
quote:
Originally posted by Lord Karsus

-I just found it funny that in a duel between two insanely powerful individuals, someone might be breaking out Magic Missiles.



It's a good tactic if you're going against someone with protection against magical attacks. A lot of arcane protections are against specific amounts of magic -- a certain number of spells or spell levels, or even a number of hit points of damage. Wasting wimpier spells to lower that protection, making the opponent more vulnerable to stronger attacks, is a good tactic.
Zeromaru X Posted - 08 Aug 2020 : 18:53:22
quote:
Originally posted by sleyvas
Long ago, Alustriel and Laeral protected Storm in preparation for a duel against Iyachtu Xvim, the Godson of Bane (a duel she won, earning his eternal enmity) with a spell reversal and permanency, so that to this day four specific spells do not harm her. Instead, these spells heal her or give her extra hit points equal to the damage they would have done; these extra hit points disappear after one day The four spells are magic missile, lightning bolt, ice storm, and chain lightning. Storm is also immune to natural lightning damage, and she loves to stand out in storms, lashed by the wind and rain. Her habit of doing so as soon as she could toddle is the origin of her first name.



I guess I found the reason some people hate Mystra and her Chosen,
Lord Karsus Posted - 08 Aug 2020 : 18:29:00
-I just found it funny that in a duel between two insanely powerful individuals, someone might be breaking out Magic Missiles.

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