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 How many segments in a round?

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T O P I C    R E V I E W
Thraskir Skimper Posted - 13 Aug 2018 : 01:39:19
It used to be, 1 round = 1 minute, this then was broken down into 10 segments.

Now one combat round is 6 seconds. Do we have combat segments?

Are spells cast in a combat round or a minute 'round'?

Is attacks per round attacks in 6 seconds now? A Monk with Kama with 6 attacks 3/3 each hand attacks once per 1 second segment or twice every other 1 second segment?

Movement?

12" is this 1 foot per inch (") or x10 feet per minute?

is surface speed still yards in place of feet?

In the air is a fly speed of 6" still 60 feet per minute? or 180 feet per minute when not inside or under ground? or is it 1800 feet per minute or 60 mph (5280 feet per minute)?

On this is range in aerial combat 1 foot per " or 10 feet per " or 10 yards per " or more? Is shooting down impossible from 1000 feet up with a heavy crossbow? Is throwing a lightning bolt spell possible at a Griffon ride 300 feet above you?

Does said griffon only fly at 3 to 6 mph? Does a Fly spell only let you fly at 2 mph?
12   L A T E S T    R E P L I E S    (Newest First)
TBeholder Posted - 14 Aug 2018 : 05:40:25
quote:
Originally posted by The Masked Mage

Yeah, segments went away, and were really only used for spellcasting anyways.

I still use 2nd Ed rules, so spells with a casting time of 5, for example, means 5 segments. I don't know if I've ever seen casting times for newer editions broken down in that way. To be honest I never read the original 3rd or 4th E rulebooks so a lot of the stat block don't mean much to me so I could be missing something.

Segments were used for surprise and damage per segment, too.
Wooly Rupert Posted - 14 Aug 2018 : 02:17:32
quote:
Originally posted by Thraskir Skimper

quote:
Originally posted by LordofBones

A round is six seconds.

Spells are cast in a combat round, but their casting time depends on the spell itself. Most spells requite one standard action, but there are outliers (summon monster).

A normal attack is a standard action. A full attack (assuming the character can make more than one attack that round via BAB) takes a full round action.

Speed is calculated in feet. A griffin's movement speed is 30 feet on land and 80 feet while flying in a single move action.





That would mean a griffon can only fly 9 mph and walk 3.3 mph. That is awful slow.




As much as I love griffons, they're not designed well, in terms of flight. Half of the animal is dead weight, in the air, and is un-aerodynamic, on top of that.
Thraskir Skimper Posted - 14 Aug 2018 : 01:48:07
quote:
Originally posted by LordofBones

A round is six seconds.

Spells are cast in a combat round, but their casting time depends on the spell itself. Most spells requite one standard action, but there are outliers (summon monster).

A normal attack is a standard action. A full attack (assuming the character can make more than one attack that round via BAB) takes a full round action.

Speed is calculated in feet. A griffin's movement speed is 30 feet on land and 80 feet while flying in a single move action.





That would mean a griffon can only fly 9 mph and walk 3.3 mph. That is awful slow.


Given that a Cheetah can run at 70-75 mph it would be 650 feet?
LordofBones Posted - 13 Aug 2018 : 15:30:59
quote:
Originally posted by The Masked Mage

Yeah, segments went away, and were really only used for spellcasting anyways.

I still use 2nd Ed rules, so spells with a casting time of 5, for example, means 5 segments. I don't know if I've ever seen casting times for newer editions broken down in that way. To be honest I never read the original 3rd or 4th E rulebooks so a lot of the stat block don't mean much to me so I could be missing something.



Spells generally have a casting time of one standard action in 3e and 3.5e. There are exceptions (control weather, planar ally, true resurrection, the summon monster line of spells), but not many. Finger of death, gate, and magic missile all have the same casting time. Quicken spell reduces casting time to one swift action, so a quickened spell and a normal spell can be cast one after the other on that same turn.
The Masked Mage Posted - 13 Aug 2018 : 13:20:07
Yeah, segments went away, and were really only used for spellcasting anyways.

I still use 2nd Ed rules, so spells with a casting time of 5, for example, means 5 segments. I don't know if I've ever seen casting times for newer editions broken down in that way. To be honest I never read the original 3rd or 4th E rulebooks so a lot of the stat block don't mean much to me so I could be missing something.
LordofBones Posted - 13 Aug 2018 : 11:42:46
A round is six seconds.

Spells are cast in a combat round, but their casting time depends on the spell itself. Most spells requite one standard action, but there are outliers (summon monster).

A normal attack is a standard action. A full attack (assuming the character can make more than one attack that round via BAB) takes a full round action.

Speed is calculated in feet. A griffin's movement speed is 30 feet on land and 80 feet while flying in a single move action.

TBeholder Posted - 13 Aug 2018 : 11:27:41
quote:
Originally posted by Kentinal

What Edition?
As to segments they do not appear to be used in the more recent Editions at all.

Segments existed only in AD&D(1). Unfortunately, it meant that there were effects measured in hours, turns, minutes, rounds and segments.
Ayrik Posted - 13 Aug 2018 : 06:34:29
quote:
It used to be, 1 round = 1 minute, this then was broken down into 10 segments.

12" is this 1 foot per inch (") or x10 feet per minute?

is surface speed still yards in place of feet?

That's consistent with AD&D 1E/2E rules. It's also stated that most of the time things keep happening quickly in combat - a fighter is constantly trading and blocking in melee and gets his "attack" when a decisive series of blows finally creates an opening he can exploit, a spellcaster or an archer is positioning himself and tracking his target and gets his shot off when an opening is presented, etc. The combatants usually don't just stand around doing "nothing" for 5.5 seconds before swinging a blade or speaking a magical command word.

The time and distance scales are always defined somewhere in the PHB and DMG for each edition.
Diffan Posted - 13 Aug 2018 : 05:51:39
I assumed it was in reference to newer D&D.
Wooly Rupert Posted - 13 Aug 2018 : 05:03:59
It looks like the original post is referring to 1E. It's been a while since I looked at anything 1E related (other than just lore), but that looks like what I recall from 1E. (Note: my first D&D books were 1E, but I started played a year or two after the launch of 2E)
Diffan Posted - 13 Aug 2018 : 02:28:32
3e-4e-5e

1 round = 6 seconds

Spells are cast in actions

Attacks are tricky. 3e had standard action (1 attack) or full-attack (can't move more than 5' but get as many as your BAB allows). 4e was based off the power you use. 5e is based on standard act with bonus actions

Speed is based completely in feet. 4e used squares but still it was 1 square = 5 ft.


Kentinal Posted - 13 Aug 2018 : 02:07:18
What Edition?

As to segments they do not appear to be used in the more recent Editions at all.

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