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T O P I C    R E V I E W
xmaxx Posted - 21 May 2016 : 22:27:38
Hi,

Do you have ideas of effects for the Cantrip spell?... I would like to add some flavors to my game using the NPC mage tagging along my PC party.
11   L A T E S T    R E P L I E S    (Newest First)
The Masked Mage Posted - 27 May 2016 : 04:22:56
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Bakra

quote:
Originally posted by xmaxx

I am a 2nd-ed diehard DM.



Well Dragon Magazine #221 may have what you are looking for (snip)


I can not second this recommendation readily enough! I still say that the way the article "The Little Wish" presented cantrips was the best way cantrips have been handled in any edition of the game.




I have to 2nd Wooly on this one - its by far the best cantrip system ever made. There are also earlier Dragon Mags with fully described cantrips... if memory serves there were some in the pages from the mages articles.
Ayrik Posted - 27 May 2016 : 03:02:41
You might also be interested in Realms products which describe Halruaa or ancient Netheril. Many "common" folk in these magic-rich realms know and cast cantras. Also look into the priestly equivalent of cantrips, known as orisons.
Rymac Posted - 23 May 2016 : 19:42:12
It's not mine, but there is a product called "The Book of Cantrips" at the DM's Guild.

link: http://www.dmsguild.com/product/183745/The-Book-of-Cantrips
Ayrik Posted - 23 May 2016 : 18:21:30
The AD&D 1E Unearthed Arcana describes many "0-level" cantrips, and a few more Realms-specific cantrips are interspersed throughout AD&D 1E FR0 through FR5 products. They translate very well into AD&D 2E rules, all you really have to do is assign each one a wizard school for specialty purposes. The AD&D 2E Player's Option: Spells & Magic (alongside the other Player's Option books) describe "2.5E" cantrip rules in a more expansive manner. You won't find anything specific to 2E outside of random articles from Dungeon and Dragon magazines, fan-made netbooks, etc - so if you want cantrips in your 2E game you'll basically have to adapt them (or trust someone else's adaptation) from non-2E sources.
Thauramarth Posted - 22 May 2016 : 18:37:22
I'm pretty sure there also used to be a Netbook (remember those?) of Cantrips, and various other Netbooks has other cantrips. I think I collected all the raw information in a Word document somewhere...

Farrel Posted - 22 May 2016 : 13:33:30
quote:
Originally posted by Wooly Rupert

I played a fighter-mage with the cantrips proficiency, and I was armed with photocopies of all the cantrips from the 1E Unearthed Arcana -- and the use of cantrips became that character's signature. I had so much fun with that!



The Cantrips in Unearthed Arcana were amazing and I recall all the fun we had with them. I've still got my copy and it makes me feel old.

One of the things we do now is that the 3E Prestigidation spell encompasses all of the minor cantrips from the old Unearthed Arcana sourcebook.

Clean, Flamefinger, Polish, Untie, etc.

We also incorporated the Pathfinder rule for Wizards at 4th level regarding them. Once a 0 Level spell is memorised it can be cast repeatedly all day.

It certainly made my players wizard much more wizardly :)


TBeholder Posted - 22 May 2016 : 08:14:40
quote:
Originally posted by xmaxx

Hi,

Do you have ideas of effects for the Cantrip spell?... I would like to add some flavors to my game using the NPC mage tagging along my PC party.

Per RAW / clarifications, allows to produce minor effects (cantrips) for the spell duration, the caster concentrates when doing so.
Cantrips were published in Dragon #59 - #61, #100, Unearthed Arcana, FR Campaign Set ("The Grey Box") and Polyhedron #28.

Also, cantrips as such were introduced in Unearthed Arcana (where a magic user could cast 2 cantrip/round, but not cantrip+spell), there were rules for "everyone can cast cantras" in Netheril sub-setting and proficiency-based cantrip use in Dragon #221.

quote:
Originally posted by Wrigley

in 3. edition there are cantrips written as 0.level spells

Yeah, but 3e dropped to cantrips non-hack&slash spells from 1 and 2 levels, made cantrips grow, and added a few ranged damage ones. This has little to do with what cantrips were before.
Wooly Rupert Posted - 22 May 2016 : 02:58:07
quote:
Originally posted by Bakra

quote:
Originally posted by xmaxx

I am a 2nd-ed diehard DM.



Well Dragon Magazine #221 may have what you are looking for (snip)


I can not second this recommendation readily enough! I still say that the way the article "The Little Wish" presented cantrips was the best way cantrips have been handled in any edition of the game.

I played a fighter-mage with the cantrips proficiency, and I was armed with photocopies of all the cantrips from the 1E Unearthed Arcana -- and the use of cantrips became that character's signature. I had so much fun with that!

I liked that article enough that I took the time to transcribe it to a Word doc, back in the day.
Bakra Posted - 22 May 2016 : 01:16:05
quote:
Originally posted by xmaxx

I am a 2nd-ed diehard DM.



Well Dragon Magazine #221 may have what you are looking for and maybe Complete Wizards.
xmaxx Posted - 21 May 2016 : 23:41:47
I am a 2nd-ed diehard DM.
Wrigley Posted - 21 May 2016 : 22:55:56
in 3. edition there are cantrips written as 0.level spells in detail. look that up - there are many spellbooks on internet...

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