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T O P I C    R E V I E W
Fellfire Posted - 17 Aug 2014 : 19:04:31
What I'd like to see is an RPG set in the ol' wild west, with a fantasy flair. Elves, dwarves, magic. I want to shoot somebody. Is there anything out there remotely close?
12   L A T E S T    R E P L I E S    (Newest First)
BEAST Posted - 18 Aug 2014 : 12:54:17
quote:
Originally posted by Eilserus

I've always been curious if there are any war stories from the Realms that involved some adventurer rolling around with an anti-matter rifle or some other sort of high tech device.

I'm envisioning a low camera angle looking up on a dark, dusty character trekking solo across a barren landscape, his boots crunching in the dirt and rocks, a tumbleweed rolling by. The wind kicks up a panel on his leather duster, and he sends a wad of spittle off to the side. Amidst the familiar tunes of "The Good, the Bad, and the Ugly", we can also hear the telltale clinks of metal hardware beneath his animal hide clothing.

The music rises to a crescendo, and then suddenly goes silent.

The mysterious figure's hands dive into the front of his body, parting both sides of his long coat, and retrieve two shining mini-hand-cannons. The cannons are splayed out wide, as our view rises up to the shadow beneath his wide-brimmed hat, and then continues even further up, up, up, so that we are now looking down on this unusual individual.

Once again, a whisp of breeze blows, this time pushing the large hat off of the visitor's head, revealing the face of...

A tinker gnome cowboy!

<"Yee HAW!"> indeed, my friends.
Fellfire Posted - 18 Aug 2014 : 08:24:04
Do what must be done, Lord Vader. I will shoot every single dragonborn in the face

Edit: and their mama's too
Entromancer Posted - 18 Aug 2014 : 04:51:57
quote:
Originally posted by Fellfire

What I'd like to see is an RPG set in the ol' wild west, with a fantasy flair. Elves, dwarves, magic. I want to shoot somebody. Is there anything out there remotely close?



**** the pixie s***. Vampires, robots, demons, mutants and wizards is where its at with the old west RPGs. Or, if the Dark Tower isn't your favorite setting, embrace the idea of a wild frontier and utilize the dragonborn, genasi and whatever other 4E races are typically disliked. Rewrite them to fit your preferences, of course.


Mod Edit: Please watch the language. We've younglings who visit these boards.
Fellfire Posted - 18 Aug 2014 : 03:27:20
Suckah what. Clap that ass
George Krashos Posted - 18 Aug 2014 : 03:13:43
Ed was the first person to provide rules for gunpowder weapons in D&D in a two-part article in a Dragon magazine in the #70s issues IIRC.

They actually drew some flak from EGG himself as I recall which Ed dealt with deftfully.

-- George Krashos
Fellfire Posted - 18 Aug 2014 : 01:42:25
That sounds cool, Wooly. I'll look into those others. Thanks, Scribes.
Wooly Rupert Posted - 18 Aug 2014 : 01:26:35
It's not the Wild West, but I'm playing a Pathfinder game set in the Iron Kingdoms, right now. They don't have six-shooters, but they do have pistols and rifles -- and elves and dwarves and magic and steam-powered robots with magical brains.

My character is a gun mage, which means he's a sorcerer that focuses on using a pistol and can do fun things like use the pistol to deliver touch attacks and rays -- like a few sessions ago, when I shot a hydra from 20 feet away with a shocking grasp spell (got a critical on that one, too!).

I've not had a chance to use it yet, but I'm looking forward to the first time I get to shoot something using vampiric touch. I just souped up my magelock pistol, so I've got better range on it now (added the Distance property) and I can shoot more effectively at longer ranges now, too (took the Far Shot feat).
sleyvas Posted - 17 Aug 2014 : 23:08:54
quote:
Originally posted by Fellfire

What I'd like to see is an RPG set in the ol' wild west, with a fantasy flair. Elves, dwarves, magic. I want to shoot somebody. Is there anything out there remotely close?



There is the masque of the red death setting, which kind of fits, but not really. It is at least D&D though. Then there's deadlands.

Deadlands

http://en.wikipedia.org/wiki/Deadlands

Never played it, but it sounds like it fits the cup of tea, kinda.



The canonical, basic setting is referred to as the "Weird West" due to the juxtaposition of the Western setting with the horrific and fantastical elements of the game. The history of the Weird West is identical to real-world history, up until July 3, 1863. On this date in the fictional universe, a group of American Indians from various tribes, led by a Sioux shaman known as "Raven," performed a ritual in an effort to drive out the European settlers. This ritual created a conduit to a spiritual realm populated by powerful malicious entities known as the "Reckoners." The events surrounding and immediately subsequent to Raven's ritual is known as "The Reckoning."

The Reckoners feed on negative emotions, particularly fear. Sufficient levels of fear in the population of a given location allow the Reckoners to begin subtly altering the environment of that location: the sun shines a little less brightly, trees become stunted and "evil" looking, rock formations take on the appearance of corpses or monsters, and so on. The more powerful the fear, the greater the environmental changes.

The ultimate goal of the Reckoners is to turn the entire Earth into an evil, haunted wasteland — literally a Hell on Earth. However, the Reckoners cannot directly enter Earth's realm unless the overall fear level of the entire planet becomes sufficiently high. To this end, they use their powers to create monsters, madmen, zombies, and other creatures and villains that will sow fear and terror throughout the land.

The first instance of this occurred on July 4, 1863, at the site of the Battle of Gettysburg that had just ended; dead soldiers from both sides of the conflict rose from the battlefield and began indiscriminately attacking the surviving soldiers and civilians. Since then, undead gunslingers, hostile Indian spirits, strange cults, and deadly creatures have begun terrorizing the world. The American Civil War drags on thanks to the machinations of the Reckoners, and the country remains divided into U.S. and Confederate sections along with "disputed territories." Federal agents and Texas Rangers struggle to deal with the eldritch menaces while hiding the awful truth from the general public. Seismic upheavals have pushed much of California into the ocean, creating a badlands area known as "the Great Maze." In the Great Maze, miners discover "ghost rock," a mineral that burns hotter and longer than coal and is used as the basis for most Deadlands technology as well as alchemical potions and semi-magical materials.

The unleashing of the Reckoners has had a number of important side effects. Magic was revealed to be real, although it involves challenging otherworldly spirits, "manitous", in contests that are either viewed as a negotiation or a test of will. These same manitous can possess a recently deceased body and reanimate it, creating a "Harrowed". Harrowed beings are sometimes under the control of the spirit (which uses the opportunity to spread fear) and sometimes under the control of the deceased being. Scientific progress rapidly advances as the Reckoners support experimental designs that normally would not work. This progress drives the technological level of Deadlands from historical levels to a "steampunk" setting.
Mirtek Posted - 17 Aug 2014 : 21:39:22
Murlynd, the hero deity of technology from Greyhawk is fond of his six-shooters (and the rest of his cowboy attire) which he aquired by visiting Earth during the wild west period
nblanton Posted - 17 Aug 2014 : 21:35:22
Sounds like you want to play Boot Hill. Google it. Old TSR game.
Fellfire Posted - 17 Aug 2014 : 19:35:58
Gunslinger from the house of Eld. I carry hard calibers. Kinda like that
Eilserus Posted - 17 Aug 2014 : 19:15:03
I've always been curious if there are any war stories from the Realms that involved some adventurer rolling around with an anti-matter rifle or some other sort of high tech device.

With the way that electricity works in the Realms, and provided there are UFOs, you'd think there would be the occasional crash. I'd assume any drivers of such craft would know this planet is to be avoided due to the electrical issues that happen though. Also leads a person to wonder if any future tech gear would even function there.

Not sure on wild west type settings myself. There are several other continents on Toril that would work for a homebrew version though.

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