Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 Transfer of wounds.

Note: You must be registered in order to post a reply.
To register, click here. Registration is FREE!

Screensize:
UserName:
Password:
Format Mode:
Format: BoldItalicizedUnderlineStrikethrough Align LeftCenteredAlign Right Horizontal Rule Insert HyperlinkInsert Email Insert CodeInsert QuoteInsert List
   
Message:

* HTML is OFF
* Forum Code is ON
Smilies
Smile [:)] Big Smile [:D] Cool [8D] Blush [:I]
Tongue [:P] Evil [):] Wink [;)] Clown [:o)]
Black Eye [B)] Eight Ball [8] Frown [:(] Shy [8)]
Shocked [:0] Angry [:(!] Dead [xx(] Sleepy [|)]
Kisses [:X] Approve [^] Disapprove [V] Question [?]
Rolling Eyes [8|] Confused [?!:] Help [?:] King [3|:]
Laughing [:OD] What [W] Oooohh [:H] Down [:E]

  Check here to include your profile signature.
Check here to subscribe to this topic.
    

T O P I C    R E V I E W
Sill Alias Posted - 11 Dec 2013 : 07:17:48
Hi, all.

I would like to ask advice and opinion on something that itches my imagination.

I know for sure there is spell that allows to heal someone by transferring these wounds to the caster from targets. But here is a pickle.
One guy wants to attempt to do this, but with scars of his companions instead of injuries. They are long healed and became permanent, so I am kinda doubtful about this. Any thoughts?
11   L A T E S T    R E P L I E S    (Newest First)
Sill Alias Posted - 14 Dec 2013 : 09:56:35
Well, speaking of scars, having none is really remarkable amongst drow, especially if they are warriors, meaning they are that good.

Well, the scars were left during bad attempt at healing without cleansing poison from body, so... I guess there are ways to leave scars if you don't know how to use spells effectively.

So, transfer of scars should be easy. Thanks for letting know.
Ayrik Posted - 13 Dec 2013 : 00:06:16
Even warlike honor freaks like Klingons will recognize some scars as being attained through glorious violence or lessons of bloodshed ... yet they disdain scarring which simply indicates one has somehow managed to survive stupid foolishness or incompetence. I guess there‘s sort of an art to it, and their scars really seem to serve more as props for drinking tales about honor and prowess than as fearsome trophies in battle.

And even hardcore klingons bregrudgingly see little purpose in maintaining a maiming injury (such as a lost eye) when replacements are available, they are in fact disgusted by the sight of cripples and weaklings who cannot properly fight. Those who retain their disfiguring injuries (and disabilities) do so by personal choice.
Markustay Posted - 12 Dec 2013 : 13:23:22
Not really on-topic, but related...

In the Ringworld (Known Space) novels by Larry Niven, the Kzin (big-arse cat-person) are a very feral, barbarian-like species (think 800 lb. Klingons with claws and fangs and a VERY bad attitude). They are a warrior-people, and are very proud of all their scars - they are like badges of honor. In the first Ringworld novel, a Puppeteer (don't ask) uses a rejuv process on one of them and erases all his scars. He is horrified, because he feels he was stripped of all his honor (picture being a human male, and your genitalia suddenly reverts to its prepubescent state... kinda like that).

The scars were an important part of who he was; he is 'like nothing' without them. The rejuv process is akin to magical healing, so I thought I'd just bring up this point - some races may not want magical healing just because it would seem dishonorable. When an orc loosing an eye in combat, he does not try to get a healer to fix it - that would be shameful. He wears his scars proudly.
Wooly Rupert Posted - 12 Dec 2013 : 12:41:40
I personally would say that magical healing doesn't leave scars, except in rare circumstances.
Thauramarth Posted - 12 Dec 2013 : 12:34:26
quote:
Originally posted by Ayrik

Slightly off-topic, but canon sources haven‘t consistently specified whether curative magics leave any scarring or other evidence of “forced-healing“. The novels sometimes describe magical potions/oils of healing or priestly spells leaving normal scars, which might permanent or might fade rapidly or slowly over time. Other novels describe such things restoring the flesh to a perfectly intact, unscarred condition. The usual auctorial liberties, more about good story details than about game mechanics. D&D rulebooks basically just sidestep the question by not acknowledging it. I would guess that more powerful regeneration and restoring magics will heal scar tissue.


Interesting thought - the Avatar trilogy made a big deal about natural (non-magical and, I presume, non-psionic) causing scars. Adon suffered a crisis of faith as a Priest of Sune, when he was wounded, no magic was available to heal him, and he was left with a scar. Ever since, I've gone by the rule that magical healing leaves no scars (if, in game terms, all hit points are healed magically), natural healing leaves scars.
Ayrik Posted - 12 Dec 2013 : 00:09:03
Slightly off-topic, but canon sources haven‘t consistently specified whether curative magics leave any scarring or other evidence of “forced-healing“. The novels sometimes describe magical potions/oils of healing or priestly spells leaving normal scars, which might permanent or might fade rapidly or slowly over time. Other novels describe such things restoring the flesh to a perfectly intact, unscarred condition. The usual auctorial liberties, more about good story details than about game mechanics. D&D rulebooks basically just sidestep the question by not acknowledging it. I would guess that more powerful regeneration and restoring magics will heal scar tissue.

Priests of Ilmater might absorb wounds and scars when casting curative spells on patients. Priests of Tempus might be utterly outraged if their trophy scars are “stolen“. Necromancers could easily research spells of this nature, although they would probably be higher spell levels and less efficient (in terms of hit points) than their priestly counterparts.

This PC could always just purchase a razorblade if he wants scars, cheaply and without any magical training. Some cultures feature ritualistic and artful scarring practices, a way to decorate one‘s appearance somewhat like piercings and tattoo work.
The Arcanamach Posted - 11 Dec 2013 : 19:33:07
Sleyvas is spot on about this. It's a simple power/spell of 2nd level at the highest IMO.
sleyvas Posted - 11 Dec 2013 : 15:11:22
All you're really talking about is a minor transfer of flesh build up. It should be very doable. Hell, magic should be able to simply smoothe this out without it even being "healing" magic, as a minor form of permanent transmutation/polymorph. In a somewhat similar vein, the idea of a spell to remove or transfer a tattoo should also be doable.
Kentinal Posted - 11 Dec 2013 : 13:43:30
Like I said the transfer of sins were long term, the scars clearly are long term. So the basic idea should be workable, a PrC might be one way to go, something given up in order to be able to take scars and then remove them. Of course if the scars just change appearance not sure why a PC would want to do that.
Sill Alias Posted - 11 Dec 2013 : 12:57:38
But the idea is that attempt is about transfer of scars from wounds, since wounds are long healed, but scars remain.
Kentinal Posted - 11 Dec 2013 : 12:32:02
Well there is the PrC class in 3.5 Silverhair Knight "Sin Eaters" that allowed the transfer of evil acts to be taken from someone to be redeemed, with a risk of the healer being over whelmed. The ability is called consume sins, it clearly should be possible to consume scars with the risk that the healer once transferred can not heal the scars.
Other options would be spells like heal or regeneration that should be able to heal wounds from a long time ago.

Candlekeep Forum © 1999-2024 Candlekeep.com Go To Top Of Page
Snitz Forums 2000