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T O P I C    R E V I E W
Nicolai Withander Posted - 22 Sep 2013 : 20:25:52
Hi... I have a reuccuring discussion with a friend of mine about whether or not spells from the conjuration (creation) sub-school, like melf's acid arrow and orb of fire, will actually affect someone inside globe of invulnerability? And whether or not they will hurt someone inside an anti-magic zone.

Hopefully someone will be able to help!

Thanks
13   L A T E S T    R E P L I E S    (Newest First)
Nicolai Withander Posted - 26 Sep 2013 : 11:02:34
Ok... So I'm guessing that spells that need magic to move or to be sustained will be blocked by the globe spell. I still have some concern about spells like Evard's Black Tentacels, Mestil's Acid Sheath, Acid Fog and Ring of Blades. They all have a duration and are basically sustained by magic but does not allow for SR... I do really appreciate all your answers but I'm still unsure how to rule with the above mentioned spells!
Dalor Darden Posted - 26 Sep 2013 : 03:54:16
quote:
Originally posted by Nicolai Withander

So... Could any generel law of instant creations and globe of invulnerability be set forth?



I see what you are saying here Nicolai:

Essentially, magic is only used to CONJURE the item, and then the item should be considered as normal correct?

If that is the case, I can agree with you to a degree. I had a similar discussion years ago myself with a friend. The only problem we run into is how are these magical attacks generated in their flight?

My answer was, since things like acid arrows, acid spheres and flaming arrows would all be propelled by magic...so Spell Resistance/Magic Resistance would apply; as would those things designed to thwart spells such as Globes of Invulnerability and Anti-Magic Spheres.

Anything created which then doesn't require magic to support it should be considered then very plain and normal...to me at least.
sleyvas Posted - 26 Sep 2013 : 00:03:04
Never thought about it until now.... but an effective way to permanently entrap an extremely powerful ghost then would be to place it in an anti-magic field that doesn't go away somehow

Summoned creatures of any type and incorporeal undead wink out if they enter an antimagic field. They reappear in the same spot once the field goes away.
Nicolai Withander Posted - 25 Sep 2013 : 23:44:00
So... Could any generel law of instant creations and globe of invulnerability be set forth?
Wooly Rupert Posted - 25 Sep 2013 : 23:13:16
The wall of iron spell is one of my favorite answers to the oft-repeated question of "how do I use magic to hurt this critter that can ignore/resist magic?"
Kentinal Posted - 25 Sep 2013 : 21:55:44
quote:
Originally posted by Wooly Rupert

A wall of iron, on the other hand, can be used offensively.



I do agree, wall of iron would appear able to crush anything within the globe, if it falls that direction *G*
quote:
If you desire, the wall can be created vertically resting on a flat surface but not attached to the surface, so that it can be tipped over to fall on and crush creatures beneath it. The wall is 50% likely to tip in either direction if left unpushed. Creatures can push the wall in one direction rather than letting it fall randomly. A creature must make a DC 40 Strength check to push the wall over. Creatures with room to flee the falling wall may do so by making successful Reflex saves. Any Large or smaller creature that fails takes 10d6 points of damage. The wall cannot crush Huge and larger creatures.
Wooly Rupert Posted - 25 Sep 2013 : 21:28:03
A wall of iron, on the other hand, can be used offensively.
Kentinal Posted - 25 Sep 2013 : 17:54:43
The wall is of stone, stone falling into globe clearly could cause damage I would think. However a 3.5 wall of stone should not be able to tip over as
quote:
it must merge with and be solidly supported by existing stone
Nicolai Withander Posted - 25 Sep 2013 : 17:37:23
What about if a wall of stone was created and fell on someone inside a globe of invulnerability? (Please dont take note of the levels involved)
Kentinal Posted - 22 Sep 2013 : 21:22:50
The only time it appears spell resistance comes into play is if antimagic cast at a already summoned creature.

Fron SRD 3.5
quote:
Summoned creatures of any type and incorporeal undead wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature. If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature’s spell resistance to make it wink out. (The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)
Kentinal Posted - 22 Sep 2013 : 21:19:23
Stored magic does not work in anti-magic, with possible rare exceptions like Chosen made or artifacts. Exception magical creatures like golems.

As to globe of invulnerability, in 3rd perhaps a heighten spell might work becoming a higher then 4th level spell.
Nicolai Withander Posted - 22 Sep 2013 : 21:18:33
Even though they do not allow for spell resistance?
Dalor Darden Posted - 22 Sep 2013 : 21:04:15
Those spells are still magical conjurations...thus would be stopped.

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