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 Ownership of real estate in Waterdeep?

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T O P I C    R E V I E W
xedrick Posted - 25 Aug 2012 : 06:36:46
Hello once again, fellow scribes. I'm back, this time looking for information regarding purchasing property in Waterdeep.
My players decided to give the basement levels of Wizard's Run a rain check (during which another adventuring party will surely clean it out and claim it), deciding instead to spend some time in the City of Splendors and consider basing their adventuring guild there.
Basically, what they're looking to do is use their Leadership feats to found an adventuring guild, as outlined in 3.5 DMGII, and out of which future characters and games can be based.

Firstly: Is there any sourcebook which outlines purchasing and/or ownership of real estate in Waterdeep? I've got Volo's guide, also the 3.5 Waterdeep sourcebook (which has next to no information on any of the buildings...so annoying), but I'm missing waterdeep and the north, which Volo's guide points to often.
What sort of process would be involved? I'm assuming that there would be some Citizenry issues, I wouldn't think that they would be able to just waltz through the gate (or teleport, as it were) and buy land, could they?

Secondly: I've read this and that about 'registered' adventuring groups, but never seen anything outlined. How would you other DMs out there handle this? I know that Volo's guide to Cormyr has some information on registering with the crown there, but is there anything like this for the world at large?
6   L A T E S T    R E P L I E S    (Newest First)
The Sage Posted - 26 Aug 2012 : 03:13:42
quote:
Originally posted by xedrick

I can't thank you enough, Sage! This is far more information than I'd ever hoped of getting.
Where is this quoted from?

You're welcome.

As for it's origins... it was originally from the REALMS-L, before then being stored on the now web-archived "Yet Another Forgotten Realms Site."
Artemas Entreri Posted - 25 Aug 2012 : 16:46:01
Don't forget to pay your Homeowner's Association fees. Otherwise you might get an unpleasant from some dopplegangers...
Kris the Grey Posted - 25 Aug 2012 : 16:42:02
The material may very well come from the 2E 'Cities of Mystery' boxed set. It contained a wealth of information on buildings in the city as well as information on costs.
Thauramarth Posted - 25 Aug 2012 : 16:18:05
I seem to remember that this is "original material" posted by Steven Schend to the old REALMS-L list...
xedrick Posted - 25 Aug 2012 : 08:26:22
I can't thank you enough, Sage! This is far more information than I'd ever hoped of getting.
Where is this quoted from?
The Sage Posted - 25 Aug 2012 : 07:14:19
You may find Steven Schend's past words on the "Property Values in Waterdeep" post useful for this.

Enjoy!:-
quote:
Here's a rough guess, and individual DMs can adjust as desired to fit the monetary standards of their own games. The prices immediately below are those for living space, not businesses. Yes, few of the city's current natives could afford to buy new buildings (or even old buildings) had they not been purchased ages ago and kept in the family, only having to worry about taxes. This is one of the main reasons why Waterdeep gets rebuilt exactly as before whenever tragedy strikes--no one is willing to give up the prime real estate except those who can afford to buy better...

Class D Buildings: 1,000 gp per 18' square lot/building site + 750 gp/floor of building built (new) or 500 gp/floor when purchasing a building.

Class C: 2,000 gp per 30' square lot/site + 1,500 gp/floor (new) or 1,000 gp/floor.

Class B: 4,000 gp per 30' square lot/site + 2,400 gp/floor (new) or 2,000 gp/floor.

Class A: 10,000 gp per 50' square lot/site + 7,500 gp/floor (new) or 5,000 gp/floor.

These ratings are also adjusted by any changes or additions made to the Representative Floor Plans in City of Splendors, any expensive materials used, etc. For these, add trade charges for the labor (see Guild prices on Building and Stone). If the building has a business or trade use, fees come from the respective guilds (about 5% of lot costs + guild membership fees) and the City (an additional 2% based off lot costs), payable at the Palace.

All of these fees come together and are finally adjusted by their placement.

Dock Ward No change to price
South Ward +2% to total price
Trades Ward +5% to total price
Castle Ward +10% to total price if south of the Castle
Castle Ward +20% if north of the Castle
North Ward +25% to total price
Sea Ward +40% to total price

If any side of the building is......

On a main avenue (pavement): +25% to total price after ward adjustment
On a secondary avenue (cobblestones): +10% to total price after ward adjustment
On a lesser avenue (corduroy/logs): +5% to total price after ward adjustment
On a minor avenue (dirt road): No change to price

Yes, this makes real estate in Waterdeep horrendously expensive, but that's life in the biggest city in the North and one of Toril's greatest cities ever.....

Steven Schend
FR Senior Designer

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