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T O P I C    R E V I E W
Nicolai Withander Posted - 21 Nov 2011 : 17:18:49
If you wanted to create a level 100 spellcaster how would you guys go about it? What classes what prestige classes?

Here is my build:

Wizard 35

Force Weaver 10

Spellfire Channeler 10

Incantrix 10

Arch Mage 5

Arcane Avatar 5

Elemental Lord 5

Wizard King 5

Word Bearer 5

Harper Mage 5

War Wizard of Cormyr 5


These classes are from what ever I could find off powerful prestige classes. If anyone has a better idea, please do share!!!
30   L A T E S T    R E P L I E S    (Newest First)
Wooly Rupert Posted - 29 Nov 2011 : 05:22:46
quote:
Originally posted by Ayrik

Interesting that with 100 experience levels, not a single one is given to any warrior classes. Magic (and pseudo-magic, stuff like psionics by any name) gets all the glory.



Nic likes magic. It's about his likes, not a commentary on any class.
Ayrik Posted - 29 Nov 2011 : 04:54:40
Interesting that with 100 experience levels, not a single one is given to any warrior classes. Magic (and pseudo-magic, stuff like psionics by any name) gets all the glory.
Imp Posted - 29 Nov 2011 : 02:31:02
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Imp

Batman is max 6th level, but with overpowered equipment.



Not familiar with D20Modern classes, myself... Going with regular D&D, if I was statting out Batman, I'd make him a high-level fighter, with at least a handful of rogue levels.


http://thealexandrian.net/wordpress/587/roleplaying-games/dd-calibrating-your-expectations-2
Alystra Illianniis Posted - 29 Nov 2011 : 01:44:16
I'd prefer the Vigilante PrC from Complete Adventurer. Fits his persona and skills.
The Sage Posted - 29 Nov 2011 : 01:36:54
quote:
Originally posted by Alystra Illianniis

I did this one for my "superheroes as D&D PC's" campaign, which sadly never got off the ground. He would be a monk/rogue, with a level or two of fighter thrown in. Go gestalt 3.5 PHB2 with him, and it works well.

That's actually a near-perfect fit! Especially given what we know of Batman's earliest martial training. [Ably reflected upon in the classic "Knightfall: Knightsend" story-arc.]

I'd also be inclined to add some level of an inquisitor-like class [maybe a variant of EBERRON's Master Inquisitive?], just to represent the Dark Knight's mastery of detective skill.
Wooly Rupert Posted - 29 Nov 2011 : 00:31:33
quote:
Originally posted by Alystra Illianniis

I did this one for my "superheroes as D&D PC's" campaign, which sadly never got off the ground. He would be a monk/rogue, with a level or two of fighter thrown in. Go gestalt 3.5 PHB2 with him, and it works well.



Ah, monk/rogue would be a better fit! I grew up in 2E, and tend to think of classes in 2E terms -- so I totally forgot about the monk.
Alystra Illianniis Posted - 29 Nov 2011 : 00:06:54
I did this one for my "superheroes as D&D PC's" campaign, which sadly never got off the ground. He would be a monk/rogue, with a level or two of fighter thrown in. Go gestalt 3.5 PHB2 with him, and it works well.
Wooly Rupert Posted - 28 Nov 2011 : 21:50:40
quote:
Originally posted by Imp

Batman is max 6th level, but with overpowered equipment.



Not familiar with D20Modern classes, myself... Going with regular D&D, if I was statting out Batman, I'd make him a high-level fighter, with at least a handful of rogue levels.
Imp Posted - 28 Nov 2011 : 19:49:32
Batman is max 6th level, but with overpowered equipment.
Ashe Ravenheart Posted - 28 Nov 2011 : 19:09:55
The only 100 level character I ever built was for d20 Modern. And the build was using all the tools in the core book in order to build Batman. And yes, it took 90+ levels before I'd even consider him for the cowl.

Of course, in play, I was simply Franklin Thomason (alias for Bruce Wayne), still traveling the globe and in training at level 10.
Nicolai Withander Posted - 25 Nov 2011 : 19:14:37
First of all, I've got to say, that my own main character is the highest level of the group, and he is level 26.

What we do is, we tweak the canon write-ups of the FR NPCs...

So Sazz Tam is level 35 instead of 29, and so on, but what we do or more precisely we seldom go dungeon crawling. My mage is spending a lot of time, researching spells, lore and magical traditions of the elves, Netheril and the Imaskakari. He is also training some apprentices at the moment.

We play more intrigue, strategic and political game, than "normal" low level games.


But, if I were to run a level 100 game, I would create a master primordial NPC or some adventure that took then to some other planes. Something that would make them less godlike. And somehow have them do a lot of puzzles which were orchestrated by this master mind, but random to them...

It’s difficult to say... but one thing is sure. If it made my players happy, sure... there are nasty monsters out there if you know where to look.
Varl Posted - 25 Nov 2011 : 15:06:16
quote:
Originally posted by Nicolai Withander
Glad to hear it. I do enjoy it very much, and yes i know that the style and way that I like to play differs from what many find the "right" way to play it. But none the less i love it.


I think it's safe to say most people do not play at the levels Nicolai does. That said, Nikolai, do you have any game play issues with characters that have a hundred character levels spread across multiple classes? What I mean is, the power that someone reaching level 100 automatically entails tends to get intense, and some people say it can get a bit campy, silly and/or out of control, even for mere 20-30th level characters. How do you keep 100th level characters straight with the power they have? Also, how do you rationalize the existence of 100th level characters when official game worlds tends to top out around level 30? Do you use the Realms? Are your NPCs equally high level instead of what they are in the products?
Nicolai Withander Posted - 25 Nov 2011 : 08:34:01
We shall no turn on each other at all...

Markustay Posted - 24 Nov 2011 : 19:31:25
Sure there is....

The style you and your group enjoys the most.



And I second Wooly's suggestion - I wasn't participating in this thread because I had nothing positive to contribute. Negativity can kill the best forums (I've seen it), and we have few-enough allies left. Are we going to turn on each other now?
Imp Posted - 24 Nov 2011 : 17:21:12
There is no "right" way to play.
Nicolai Withander Posted - 24 Nov 2011 : 12:36:04
quote:
Originally posted by Fingal

quote:
Originally posted by Wooly Rupert

And folks, if Nicolai's style of play isn't yours, then that's fine. Either help or don't, but don't knock how someone else has fun.



I love hearing about Nicolai's characters and games. It's such a vastly different style from my own. He always seems to really enjoy it too, which is refreshing to hear.



Glad to hear it. I do enjoy it very much, and yes i know that the style and way that I like to play differs from what many find the "right" way to play it. But none the less i love it.


MrHedgehog Posted - 23 Nov 2011 : 19:32:21
I....wouldn't.... that would be more powerful than a deity....? Mortals should not be able to have more than 30 class levels in my opinion.
Fingal Posted - 23 Nov 2011 : 15:38:44
quote:
Originally posted by Wooly Rupert

And folks, if Nicolai's style of play isn't yours, then that's fine. Either help or don't, but don't knock how someone else has fun.



I love hearing about Nicolai's characters and games. It's such a vastly different style from my own. He always seems to really enjoy it too, which is refreshing to hear.
Artemas Entreri Posted - 23 Nov 2011 : 13:42:14
quote:
Originally posted by The Sage

quote:
Originally posted by entreri3478

quote:
Originally posted by Ayrik

Why stop at 100? I think a level 1000 character would be far more powerful.



Mozart was a level 1000 Bard

I don't think the simple offerings of the bard class could every truly encapsulate the genius that was Wolfgang Amadeus Mozart.

Believe me, I've been trying to work up a composer-style class for representing classical prodigies for some time now. It's no easy feat.



Mozart was truly one-of-a-kind.
Ayrik Posted - 23 Nov 2011 : 07:47:46
My players can already fill an entire week (and perhaps a dozen pages) just writing up level 12 characters. Forget this level 100 stuff, I'd rather play the game without having to wait a decade.
Seethyr Posted - 23 Nov 2011 : 05:26:05
I think playing a 100 level character would be a fun diversion once in a while. I couldn't make a steady diet of it, like playing evil characters or a really bizarre race, but it would be fun nevertheless.

I'm not a very good min/maxer so I don't really know. I'd have to work it out but I'd like to go to full 20 in base classes like wizard, psion, and warlock and then go full in the prcs that allow you to gain the spell growth of two classes at once. The cerebremancer comes to mind for spells and manifestations.

Then the incantatrix would be a big help. Are you allowing some tank classes to be mixed in to beef up the caster a bit?
The Sage Posted - 23 Nov 2011 : 03:41:38
quote:
Originally posted by entreri3478

quote:
Originally posted by Ayrik

Why stop at 100? I think a level 1000 character would be far more powerful.



Mozart was a level 1000 Bard

I don't think the simple offerings of the bard class could every truly encapsulate the genius that was Wolfgang Amadeus Mozart.

Believe me, I've been trying to work up a composer-style class for representing classical prodigies for some time now. It's no easy feat.
Wooly Rupert Posted - 23 Nov 2011 : 03:01:49
And folks, if Nicolai's style of play isn't yours, then that's fine. Either help or don't, but don't knock how someone else has fun.
Wooly Rupert Posted - 23 Nov 2011 : 03:00:08
quote:
Originally posted by Tyranthraxus

quote:
Originally posted by The Simbul

A more important question is how would anyone as a DM create the believable adventure story-arc, adversaries, and endless epic combat encounters needed to allow a character to reach level 100 in the first place...without breaking the campaign world in the process.

1E, 2E, and 4E had level caps for a reason. The 3E experiment with infinite epic levels was a horrific aberration, and one which breaks apart game/stat/progression-wise very quickly..



Wasn't the 4th adventure of the Bloodstone series designed for level 100 characters?



I believe so.
Tyranthraxus Posted - 22 Nov 2011 : 22:57:10
quote:
Originally posted by The Simbul

A more important question is how would anyone as a DM create the believable adventure story-arc, adversaries, and endless epic combat encounters needed to allow a character to reach level 100 in the first place...without breaking the campaign world in the process.

1E, 2E, and 4E had level caps for a reason. The 3E experiment with infinite epic levels was a horrific aberration, and one which breaks apart game/stat/progression-wise very quickly..



Wasn't the 4th adventure of the Bloodstone series designed for level 100 characters?
Artemas Entreri Posted - 22 Nov 2011 : 21:51:22
quote:
Originally posted by The Simbul

A more important question is how would anyone as a DM create the believable adventure story-arc, adversaries, and endless epic combat encounters needed to allow a character to reach level 100 in the first place...without breaking the campaign world in the process.

1E, 2E, and 4E had level caps for a reason. The 3E experiment with infinite epic levels was a horrific aberration, and one which breaks apart game/stat/progression-wise very quickly..



We never played with level caps using 2E. Campaigning at level 20+ just requires more planning and creativity.
The Simbul Posted - 22 Nov 2011 : 20:03:40
A more important question is how would anyone as a DM create the believable adventure story-arc, adversaries, and endless epic combat encounters needed to allow a character to reach level 100 in the first place...without breaking the campaign world in the process.

1E, 2E, and 4E had level caps for a reason. The 3E experiment with infinite epic levels was a horrific aberration, and one which breaks apart game/stat/progression-wise very quickly..
Artemas Entreri Posted - 22 Nov 2011 : 14:16:12
quote:
Originally posted by Ayrik

Why stop at 100? I think a level 1000 character would be far more powerful.



Mozart was a level 1000 Bard
Ayrik Posted - 22 Nov 2011 : 10:37:05
Why stop at 100? I think a level 1000 character would be far more powerful.
Imp Posted - 22 Nov 2011 : 08:03:36
Pun Pun.

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