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 Naming conventions for Adventuring companys

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T O P I C    R E V I E W
Dargoth Posted - 29 Jan 2007 : 04:15:04
So my players are going to have to come up with a name for their party and so I have a question

Outside of a couple of scenes in Swords of Eveningstar has anyone ever seen any realms lore on naming conventions for Adventuring companys?

The party are from Daggerford and so far Ive heard 2 reasonable suggestions

Swords of Daggerford
Knights of Dragonspear


So far Ive managed to dig up the following:

Named after one of the party members (Manes Band)

Companions/Company of X (Bright Spear, Hall etc)

Swords of X (Eveningstar, Leilon etc)

Knights of X (Myth Drannor, Black Gauntlet Sword Coast etc)

Kuje: Do you remember if Ed ever covered this in his "Ask Ed threads"
10   L A T E S T    R E P L I E S    (Newest First)
Dargoth Posted - 31 Jan 2007 : 03:17:45
quote:
Originally posted by scererar

I looked in elminster's ecologies The highmoor and did not see anything



There on the map of the High Moor in the FR CDROM Atlas
scererar Posted - 31 Jan 2007 : 02:56:48
I looked in elminster's ecologies The highmoor and did not see anything
Dargoth Posted - 31 Jan 2007 : 02:38:45
quote:
Originally posted by Victor_ograygor

I haven’t seen any realms lore on naming conventions for Adventuring companies.

But I have too good ideas.

One: Take a look at the tread here at Candelkeep, the name of the tread is: Adventuring Companies / Orders / The chosen

Here you will find many names.

Two: In My campaign commoners and other good people gives the party a name if they don’t find one.

For now the dwarfs in thunder peaks calls them “almighty six”.




Ok

Anyone able to point me to info on the Mooredge keeps?
Victor_ograygor Posted - 30 Jan 2007 : 11:42:07
I haven’t seen any realms lore on naming conventions for Adventuring companies.

But I have too good ideas.

One: Take a look at the tread here at Candelkeep, the name of the tread is: Adventuring Companies / Orders / The chosen

Here you will find many names.

Two: In My campaign commoners and other good people gives the party a name if they don’t find one.

For now the dwarfs in thunder peaks calls them “almighty six”.
Dargoth Posted - 30 Jan 2007 : 07:53:47
Fair enough

Any scribes able to point me to info on the Mooredge keeps on the southern edge of the High moor?
marchingpig Posted - 29 Jan 2007 : 21:04:43
One group in one of my games was called Company of the Golden Clover. Mostly due to their luck and the priest of Tymora. As for canon companies in the Realms; the Glittering Band was the group that built Castle Greatstead (Grimstead) near Shadowdale. They all got killed. :)
Korginard Posted - 29 Jan 2007 : 17:39:02
An adventuring band I had was known as The Company of the Golden Griffon. The leader of the party was a Paladin who had great respect for griffons, and started the game with a simple shield painted with a stylised golden griffon. As time passed and they raised in level the party pooled some of thier money together to commision a new shield for him, this one a spectacular kite shield with an embossed griffin guilded in gold, enchanted with everbright and other spells to protect it's beauty. The Paladin eventually gained a celestial griffon with golden feathers as his mount. The Griffon was an Emissary of Torm and would often guide and advise the Paladin, leading to newer and greater adventurers. It tied itself to the shield and empowered it so that it could be used to summon him when he was needed. (And allow the player to send him away when wandering arround with a huge glittering griffon wasn't convienient)
So, what started as a simple yet unique item became a good name for the group and eventually a guiding force for them.
Bluenose Posted - 29 Jan 2007 : 16:19:40
I don't think there'd be any formal rules in most places, though Cormyr might be an exception. However, naming yourself after a place you aren't from probably wouldn't be too sensible, any more than naming yourself after something you didn't do. The name you use should probably reflect the impression you want to give, or be something fairly neutral that won't offer much clue to people.

How about "The Daggerford Seven"? You're commemorating the name of one of the North's more famous adventuring bands, and it doesn't give away many clues about what you're like. It doesn't matter how many there are. There are plenty of reasons why one or more members of the band might not be present, such as:

"They're waiting outside. If we aren't out in an hour this whole building will be destroyed."
"He's praying at his temple."
"She's on honeymoon."
"They're spending time dead for tax purposes."
"They aren't housebroken yet."

If there's more, it is possible to leave people outside anyway. Even if everyone is present, people can be explained as being new, or you can simply deny their existence.
WalkerNinja Posted - 29 Jan 2007 : 13:24:49
The group that I run recently named themselves the Jeweled Edge. They picked this name because a jeweled knife was used to frame them and forced them to flee the city. Thus began their adventures
scererar Posted - 29 Jan 2007 : 04:57:09
My players, generally come up with a name for themselves, after having a few adventures first. A good example would be Ed's company of the brightspear. Until they actually obtained the brightspear, they would only have been the company of.... Additionally, I would imagine, names could be given to the band, famous or infamous.

I don't believe that there are any official rules, or ways to come up with one though

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