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T O P I C    R E V I E W
Andferne Posted - 05 Dec 2006 : 01:49:48
Drizzt Do’Urden: Male Drow Fighter 12/Barbarian 1/Ranger 5; CR 19; Medium humanoid; HD 12d10+1d12+5d8+36; hp 136; Init +12; Spd 40ft; AC 22, touch 15, flat-footed 17; Base Atk +18; Grp +20; Full Atk: +23/+18/+13/+8 (1d6+9+1d6 cold, 18-20/x2 +3 frostband scimitar), and +25/+20 (1d6+10, 15-20/x2 +5 keen warning defending ghost touch scimitar); SA Rgr Spells Per Day 1 save DC 14 + spell level; SQ Drow Traits, Fast Movement, Whirling Frenzy 1/day, 1st Favored Enemy (Goblins) +2, 2nd Favored Enemy (Orcs) +4, Wild Empathy, Combat Style (two-weapon pounce), Animal Companion SR 29, Darkness 1/day, Dancing lights 1/day, Fearie Fire 1/day; AL CG; SV Fort +17, Ref +14, Will +9; Str 14, Dex 20, Con 15, Int 17, Wis 17, Cha 14; Height 5'4" 140 pounds. Born 1297.

Skills and Feats: Climb +8, Handel Animal +10, Hide +20, Jump +10, Knowledge(Dungeoneering) +5, Knowledge (the North) +4, Knowledge (nature) +5, Knowledge (Geography) +4 Listen +20, Move Silently +20, Profession (sailor) +4, Ride (horse) +7, Search +15, Spot +15, Survival +11, Use Rope +7; Blind-fight, Bounding Assualt, Daylight Adaption, Dodge, Endurance, Greater Weapon Focus (scimitar), Greater Weapon Specialization (scimitar), Improved Two-weapon Fighting, Mobility, Oversized Two-weapon Fighting, Quick Draw, Spring Attack, Track, Two-weapon Fighting, Weapon Focus (scimtar), Weapon Specialization (scimitar).

Possessions: +4 Spidersilk armor of moderate fortifacation (DR 5/bludgeoning), Iceingdeath (+3 Frostband evil outsider bane Scimitar. Sheds light as a torch in temperatures under 0 degree F. Fire resistance 10. Can extinguish all non magical fires in its area, and as a standard action may dispel lasting fires. On a successful dispel check (1d20+14) it may dispel instantaneous fire effects like fireball or flamestrike. Iceingdeath is a intelligent sword with at Int: 13 Wis: 13 Cha: 10, and a Ego: 13. It has empathy, Knowledge(planes) 10ranks, Sense motive 10ranks, 60ft vision and hearing. It is chaotic good aligned, which allows to overcome things with a DR/good.), Twinkle (+5 keen warning defending ghost touch scimitar), figurine of wondrous power : onyx panther (Guenhwyvar), Bracers of Blinding strike (+2 initiative, acts as if hasted for 10/rounds a day), Boots of Elvenkind, Cloak of Elvenkind, book of races, book of wars, book of dragons, Diary, holy symbol of Mielikki (necklace made out of scrimshaw), Mooshie's Longbow (+3 seeking Comp longbow Str +2), quiver 20 arrows, dagger(sheathed in boot).

King Bruenor Battlehammer: Male Shield Dwarf Fighter 16; CR 16; Medium humanoid; HD 16d10+96; hp 176; Init +0; Spd 20ft; AC 28, touch 11, flat-footed 23; Base Atk +16; Grp +20; Full Atk +25/+20/+15/+10(1d10+11/19-20x3, +3 keen dwarven waraxe); SQ Dwarf Traits; AL NG; SV Fort +16, Ref +6, Will +7; Str 18, Dex 13, Con22, Int 15, Wis 13, Cha 13; Height 4'6" 158 pounds. Born 1157.

Skills and Feats: Climb +8, Craft (weaponsmithing) +15, Diplomacy +7, Handel Animal +4, Intimidate +5, Jump +6, Knowledge (the North history) +6, Knowledge (the North local) +4, Listen +3, Ride (horse) +6, Spot +5, Blind-fight, Bull-headed, Cleave, Great Cleave, Improved Bull Rush, Dodge, Endurance, Leadership, Power Attack, Diehard, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe), Greater Weapon Focus (dwarven waraxe), Greater Weapon Specialization (dwarven waraxe), Improved Sunder.

Possessions: +3 mithral full-plate armor, +3 keen mithral dwarven waraxe, amulet of natural armor +2, gauntlets of ogre power, periapt of wound closure, boots of winterlands, Gem incrusted Helm (Immune to negative levels) +2 Heavy Golden Shield, potion of cure serious wounds, potion of heroism.

Wulfgar: Male human Barbarian 5/Fighter 6; CR 11; Medium humanoid; HD 5d12+6d10+33; hp 108; Init +2; Spd 30ft; AC 18, touch 12, flat-footed 16; Base Atk +11; Grp +21; +18 Ranged(2d10+12/19-20x3+1d8sonic, +4 throwing thundering maul of returning); Full Atk +22/+17(2d10+15/19-20/x3+1d8sonic, +4 throwing thundering maul of returning); SQ Fast Movement, Rage 2/day, Uncanny Dodge, Trap Sense +1, Improved Uncanny Dodge, Powerhouse; AL CG; SV Fort +11, Ref +5, Will +4; Str 23, Dex 15, Con 17, Int 13, Wis 12, Cha 15. Height 6'10" 300 pounds. Born 1338

Skills and Feats: Climb +12, Craft (metalworking) +5, Handel Animal +5, Intimidate +15, Jump +12, Knowledge (the North local) +3, Listen +12, Ride (horse) +5, Spot +8, Swim +4, Survival +12, Improved Critical (maul), Endurance, Jotunbrud, Power Attack, Weapon Focus (maul), Weapon Specialization (maul), Diehard.

Powerhouse: Wulfgar was gifted with exceptional strength. This template gives him +2 to Strength, and +4 to strength opposed checks. It also allows for him to make a Feat of Strength 1/day. The Feat of Strength allows for him to add his level to his strength for one round. (Gives a +1 level adjustment)

Possessions: Aegis-fang (+3 maul, except for in the hands of a dwarf or Wulfgar. When they wield it, it becomes a +4 throwing giantbane thundering maul of returning with a range increment of 30ft, that deals double damage.), +2 Mithral chain shirt armor.

Catti-brie: Female human Fighter 10; CR 10; Medium humanoid; HD 10d10+20; hp 75; Init +3; Spd 30 ft.; AC 19, touch 13, flat-footed 16; Base Atk +10; Grp +11; Full Atk +13/+8 melee (1d8+3/19-20, +2 longsword) or +18/+13 ranged (1d8+2+1d6electricity+1d6force+1d6exit wound/19-20/x3, +3 force seeking elven longbow with +2 shocking alchemical silver arrows) or +16/+16/+11 ranged (1d8+2 plus +1d6electricity+1d6force+1d6exit wounds/19-20/x3, +3 force seeking elven longbow with +2 shocking alchemical silver arrows and Rapid Shot); AL CG; SV Fort +9, Ref +6, Will +6; Str 12, Dex 17, Con 15, Int 14, Wis 16, Cha 17. Height 5'4" 130 pounds. Born 1334

Skills and Feats: Climb +6, Handle Animal +4, Hide +8, Jump +6, Knowledge (the North local) +3, Listen +6, Move Silently +8, Profession (sailor) +4, Ride +5, Sense Motive +4, Spot +6, Survival +8, Swim +2, Dodge, Mobility, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot , Shot On The Run, Weapon Focus (longbow), Greater Weapon Focus (longbow), Improved Critical (longbow), Far Shot.

Possessions: +2 mithral shirt, +2 longsword, Taulmaril (a.k.a. Heartseeker; +3 exit wounding force seeking longbow), circlet of starlight sight (grants low-light vision), quiver of Anariel (+1 shocking alchemical silver arrows).

Regis: Male lightfoot halfling Rogue 10/Fighter 1; CR 11; Small humanoid; HD 10d6+1d10+22; hp 67; Init +8; Spd 20 ft.; AC 20, touch 15, flat-footed 20; Base Atk +8; Grp +4; Atk +10/+5 melee (1d6+2, +2 heavy mace) or +14 ranged (1d4/19-20, masterwork dagger); Space/Reach 5 ft./5 ft.; SA sneak attack +5d6; SQ evasion, halfling traits, trap sense +3, trapfinding, uncanny dodge, improved uncanny dodge, Slippery Mind; AL NG; SV Fort +10, Ref +12, Will +10; Str 10, Dex 18, Con 15, Int 15, Wis 15, Cha 15. Height 3' 54 pounds. Born 1306

Skills and Feats: Appraise +12 (+14 scrimshaw), Balance +10, Bluff +11, Climb +10, Craft (scrimshaw carving) +12, Decipher Script +5, Diplomacy +10, Disable Device +18, Escape Artist +10, Forgery +6, Gather Information +10, Hide +17, Intimidate +6, Jump +8, Knowledge (Calimshan local) +6, Knowledge (the North local) +6, Listen +15, Move Silently +15, Open Lock +16, Profession (fisherman) +5, Search +12, Sense Motive +12, Sleight of Hand +15, Speak Language (Goblin), Spot +10, Swim +8, Tumble +15, Use Rope +10; Deft Hands, Negotiator, Street Smart, Iron Will, Improved Initiative.

Possessions: +1 mithral shirt, +2 small heavy mace, ruby pendant of beguiling (allows for the wielder to cast charm person at will, and suggestion spell 1/day on any creature within 30ft of the ruby, Will DC 16 ), stone of good luck +2 (as standard stone, but grants +2 bonus), masterwork small dagger, masterwork thieves' tools.

Ivan Bouldershoulder: Male shield dwarf Fighter 12; CR 12; Medium humanoid; HD 12d10+48; hp 108; Init +1; Spd 20 ft.; AC 18, touch 11, flat-footed 17; Base Atk +12; Grp +16; Full Atk +21/+16/+11 melee (1d10+13/19-20x3, masterwork dwarven waraxe) or +14 ranged (1d4+3d4+3/17-20, hand crossbow with bolts of impact); SQ dwarf traits; AL LG; SV Fort +12, Ref +5, Will +6; Str 18, Dex 13, Con 18, Int 16, Wis 13, Cha 11. Height 4'8" 182 pounds. Born 1250.

Skills and Feats: Appraise +3 (+5 with stone items, metal items, traps, or weapons), Climb +10, Craft (blacksmithing) +14, Craft (metalworking) +5, Craft (stoneworking) +5, Craft (trapmaking) +12 (+14 with stone or metal traps), Craft (weaponsmithing) +12 (+14 for stone or metal weapons), Intimidate +4, Jump +10, Knowledge (architecture and engineering) +10, Profession (cook) +3, Profession (siege engineer) +3, Search +7, Use Rope +3; Bullheaded, Cleave, Endurance, Exotic Weapon Proficiency (hand crossbow), Great Cleave, Improved Bull Rush, Power Attack, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe)., Improved Critical (dwarven waraxe), Greater Weapon Focus (dwarven waraxe), Greater Weapon Specialization (dwarven waraxe).

Possessions: 6 bolts of impact, +2 chainmail, masterwork horned helmet, +3 dwarven waraxe, 2 light hammers ("dwarven bows"), masterwork hand crossbow.

Pikel Bouldershoulder: Male shield dwarf Fighter 4/Druid 9; CR 13; Medium humanoid; HD 4d10+9d8+52; hp 117; Init +1; Spd 20 ft.; AC 18, touch 11, flat-footed 17; Base Attack +10; Grp +13; Full Atk +16/+11 melee (1d10+8/19-20x2, masterwork greatclub); SA Drd Spells per day 6/5/5/4/2/1 save DC 13 + spell level; SQ animal companion, dwarf traits, nature sense, resist nature's lure, trackless step, wild shape (Small, Medium, or Large animal 3/day), woodland stride, venom imminuty; AL NG; SV Fort +14, Ref +6, Will +11; Str 17, Dex 12, Con 18, Int 11, Wis 16, Cha 15. Height 4'4" 158 pounds. Born 1247.

Skills and Feats: Climb +10, Concentration +8, Craft (metalworking) +2, Craft (stoneworking) +2, Handle Animal +10, Heal +8, Jump +10, Knowledge (nature) +10, Profession (cook) +5, Ride +3, Survival +10; Cleave, Endurance, Great Cleave, Power Attack, Weapon Focus (greatclub)., Weapon Specialization (greatclub), Improved Critical (greatclub), Diehard.

Possessions: Robes of natural armor +2 (treat as amulet), +2 hide armor (with cooking pot "helmet"), +2 darkwood greatclub, waterskin with holy water (4 flasks).

Guenhwyvar: Female unique panther; CR 7; Large magical beast (extraplanar); HD 9d10+54; hp 104; Init +5; Spd 40 ft., climb 20 ft.; AC 24, touch 14, flat-footed 19; Base Atk +9; Grp +21; Full Atk +17(2d6+8, bite) and +15/+15(1d6+4, claws); SA improved grab, silver strike, cold iron strike, good strike, magic strike, pounce, rake 2d6+8; SQ darkvision 60 ft., devotion, evasion, low-light vision, plane shift 2/day (House of Nature), scent, share spells, tricks attack, come, defend, down, fetch, guard, heel, seek, stay, track, Lang understands Common and Undercommon; AL NG; SV Fort +12, Ref +11, Will +5; Str 27, Dex 20, Con 22, Int 5, Wis 15, Cha 9; Length 9'8", Weighs 600 pounds. Created 253.

Skills and Feats: Balance +13, Climb +12, Hide +14, Jump +12, Listen +10, Move Silently +14, Spot +8; Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw), Multiattack, Weapon Finesse.

Cadderly: Male human Chosen of Denier Cleric 20; CR 24; Medium-size humanoid; HD 20d8+60; hp 150; Init +6; Spd 30 ft.; AC 12, touch 12, flat-footed 10; Base Atk +15; Grp +19; Full Atk +21/+16/+11 melee (1d6+8, +2 quarterstaff); or +17/+12/+7 (1d4+4, adamantine spindle disk), or +19 ranged (1d4+1+3d4+3/19-20, hand crossbow with +1 crossbow bolts of impact); SA advanced turning (+4), brand of Denier, Spell-like abilities: Once per day -- antipathy, daze, detect lies, detect thoughts, dominate person, enthrall, mass suggestion, mind blank, Rary's telepathic bond, sending, shield other, suggestion, save DC 12 + spell level, turn undead 5/day; SQ immunities, languages, shapechange, song of Denier, tome of harmony, Domains (Good), (Knowledge); AL NG; SV Fort +15, Ref +8, Will +19; Str 18, Dex 15, Con 17, Int 18, Wis 20, Cha 15. Height 6'2" 180 pounds. Born 1334.

Skills and Feats: Diplomacy +7, Heal +6, Knowledge (architecture and engineering) +22, Knowledge (history) +21, Knowledge (nature) +19, Knowledge (religion) +27, Profession (stoneworking) +12, Ride (horse) +4, Speak Language +3, Spellcraft +20, Survival +8; Dodge, Education (Knowledge [history], Knowledge [nature]), Exotic Weapon Proficiency (hand crossbow), Exotic Weapon Proficiency (shuriken), Exotic Weapon Proficiency (repeating crossbow), Improved Initiative, Iron Will, Point Blank Shot.

Possessions: +2 quarterstaff, +2 blowgun, adamantine spindle disk, drow sleep poison (1 dose), +1 hand crossbow, 10 bolts of impact, The Tome of Universal Harmony, ring of regeneration.

Danica: Female human Monk 11/Fighter 4; CR 15; Med-sized Humanoid; HD 11d8+4d10+60; hp 132; Init +8; Spd 60 ft; AC 25, touch 21, flat-footed 21; Base Atk +12; Grp +16; Full Atk +18/+13/+8(1d4+9/17-20x2, +3 ki focus glass steel dagger) & +18/+13(1d4+7/17-20x2, +3 ki focus glass steel dagger) or +16/+16/+16/+11/+6(2d8+4/x2, unarmed flurry of blows); SQ Diamond Body, Flurry of Blows, Greater Flurry of Blows, Ki Strike (lawful), Slow Fall 50 ft, Evasion, Improved Evasion, Wholeness of Body, Purity of Body, Ki Strike (magic), Still Mind; AL LG; SV Fort +14, Ref +12, Will +12; Str 18, Dex 18, Con 18, Int 14, Wis 18, Cha 16. Height 5'4" 110 pounds. Born 1336.

Skills and Feats: Balance +10, Bluff +10, Climb +10, Concentration +9, Diplomacy +8, Escape Artist +12, Hide +15, Intimidate +8, Jump +14, Knowledge (arcane) +5, Knowledge (religion) +7, Knowledge (weatern heartlands) +5, Listen +12, Move Silently +11, Sense Motive +15, Spot +11, Tumble +15; Improved Grapple, Combat Reflexes, Improved Trip, Deflect Arrows, Stunning Fists, Two-weapon Fighting, Improved Two-weapon Fighting, Weapon Focus (dagger), Weapon Specialization (dagger), Improved Critical (dagger), Improved Initiative, Endurance, Improved Unarmed Strike.

Possessions: Belt of the Monk, Bracers of Armor +4, +3 Ki Focus glass steel Dagger, +3 Ki Focus glass steel Dagger.


Pwent: Male dwarf Barbarian 8/Battle Rager 5; CR 13; Medium-sized humanoid; HD 8d12+5d12+72; hp 162; Init +2; Spd 20 ft; AC 23, touch 11, flat-footed 22; Base Atk +13; Grp +17; Atk +21/+16/+11(1d4+8/x2, +4 spiked gauntlet); SQ dwarf traits, Damage Reduction 1/-, Trap Sense +2, Uncanny Dodge, Improved Uncanny Dodge, Rage 6/day, Fast Movement, Natural Armor +2, Fighting Fearless, Gruff, Rock Gut; AL CG; SV Fort +18, Ref +5, Will +6; Str 18, Dex 15, Con 23, Int 11, Wis 14, Cha 11. Height 4' 4" 134 pounds. Born 1100.

Skills and Feats: Climb +8, Craft (weaponsmithing) +9, Intimidate +10, Jump +8, Knowledge (the North) +4, Knowledge (the North History) +3, Knowledge (Religion) +3, Listen +8, Perform (Singing) +2, Survival +8, Swim +4, Tumble +12; Reckless Offensive, Great Cleave, Improved Unarmed Strike, Close Quarter Fighting, Power Attack, Cleave, Endurance, Diehard, Improved Bull Rush.

Possessions: +4 Spiked Gauntlets, +2 Spiked Mithral Full-plate, Amulet of Health +2, +1 viscious helmet.

Belwar: Male deep gnome Ranger 4/Fighter 8; CR 14; Small-sized humanoid; HD 4d8+8d10+24; hp 89; Init +3; Spd 20ft; AC 26, touch 17, flat-footed 19; Base Atk +12, Grp +9; Full Atk +14/+9/+4(1d8+7/x3, +2 warhammer) & +14(1d6+6/x4, +2 heavy pick); SQ deep gnome traits, SR 23, blindness 1/day, blur 1/day, change self 1/day save DC 10 + spell level, darkvision 120 ft, continual nondetection, Favored Enemy (drow) +2, Wild Empathy, Animal Companion, Warden Power, Rgr Spells per day 1 save DC 12 + spell level; AL NG; SV Fort +14, Ref +11, Will +7; Str 13, Dex 16, Con 14, Int 14, Wis 15, Cha 10. Height 3' 42 pounds . Born 1170.

Warden Power: When Belwar clashes his new formed hands together and say Bivrip they gain the thundering enchantment, and grant him the benefits of the Bull’s Strength spell.

Skills and Feats: Appraise +5, Craft (stonemasonry) +7, Heal +8, Hide +10, Intimidate +8, Jump +10, Knowledge (dungeoneering) +7, Knowledge (Blingdenstone) +6, Knowledge (the North) +4, Knowledge (geography) +5, Listen +7, Move Silently +8, Profession (miner) +10, Search +10, Spot +7, Survival +8, Use Rope +4; Track, Two-weapon Fighting, Weapon Focus (Heavy Pick), Weapon Focus (Warhammer), Weapon Specialization (Heavy Pick), Weapon Specialization (Warhammer), Dodge, Mobility, Power Attack, Cleave, Improved Bull Rush, Over-sized Two-weapon Fighting.

Possessions: +2 Chain Shirt, +2 Heavy Pick, +2 Warhammer, Earth Elemental Gem (large).

Innovindil: Female moon elf Fighter 4/Ranger 3/Pegasus Rider 6; CR 13; Med-sized Humanoid; HD 4d10+3d8+6d8+13; hp 82; Init +5; Spd 30 ft; AC 24, touch 17, flat-footed 17; Base Atk +13; Grp +14; Full Atk +17/+12/+7(1d8+4/19-20x2, +3 longsword), or +22/+17/+12 ranged(1d10+6/19-20x3, +3 greatbow with +1 arrows), or +20/+20/+15/+10(1d10+6/19-20x3, +3 greatbow with +1 arrows); SQ elf traits, Wild Empathy, Favored Enemy (orcs) +2, Power Dive, Improved Mounted Combat 2, Hover, Aerial Evasion, Fly-by Attack, Bonded Mount; AL CG; SV Fort +10, Ref +14, Will +7; Str 13, Dex 20, Con 12, Int 14, Wis 15, Cha 17. Height 5'8" 90 pounds. Born 1075.

Skills and Feats: Climb +4, Handle Animal +13, Heal +5, Hide +15, Jump +4, Knowledge (dungeoneering) +7, Knowledge (nature) +5, Knowledge (the North) +4, Listen +9, Move silently +15, Ride +15, Search +10, Spot +9, Survival +8, Use Rope +6; Endurance, Rapid Shot, Track, Point Blank Shot, Precise Shot, Mounted Combat, Ride-by Attack, Weapon Focus (greatbow), Exotic Weapon Proficiency (greatbow), Weapon Specialization (greatbow), Improved Critical (greatbow).

Possessions: Boots of Elvenkind, Cloak of Elvenkind, +3 Longsword, 20 Arrows, 20 +1 Arrows, Ring of Protection +2, Amulet of Natural Armor +1, +3 Studded Leather, +3 Distant Greatbow.

Sunset (Sunrise): Female (Male) Pegasus; CR 5; Large Magical Beast; HD 8d10+24; hp 69; Init +2; Spd 60 ft, Fly 120 ft (average); AC 20, touch 11, Flat-footed 18; Base Atk +8; Grp +17; Full Atk +12/+12(1d6+5, hooves) & +10(1d3+2, bite); SQ Darkvision 60 ft, low-light vision, scent, detect good and detect evil at will; AL CG; SV Fort +10, Ref +9, Will +6. Height 6' wingspan 20' 1200 pounds.

Skills and Feats: Diplomacy +3, Jump +7, Listen +10, Sense Motive +9, Spot +10; Flyby Attack, Iron Will, Multi-attack.

Captain Deudermont: Male human Aristocrate 2/Swashbuckler 3/Dread Pirate 10; CR 15; Med-sized Humanoid; HD 2d8+3d10+10d8+30 ;HP 105; Init +3; Spd 30ft; AC ,touch, flat-footed ; Base Atk +14; Grp +16; Full Atk +21/+16 (1d6+5/18-20x2, +3 defending rapier); SQ Grace +1, Insightful Strike, Seamanship, Fearsome Reputation +6, Rally the Crew +2, Acrobatic Charge, Steady Stance, Luck of the Wind, Skill mastery, Fight to the Death, Pirate King; AL LG; SV Fort +8, Ref +12, Will +9; Str 14, Dex 17, Con 14, Int, 16, Wis 15, Cha 17. Height 6'2" 170 pounds. Born 1334.

Skills and Feats: Appraise +12, Balance +8, Bluff +8, Climb +8, Diplomacy +25, Escape Artist +10, Gather Information +9, Intimidate +8, Jump +10, Knowledge (waterdeep) +10, Knowledge (sword coast) +10, Knowledge (nobility and royalty) +8, Listen +10, Profession (sailor) +10, Ride +8, Search +10, Sense Motive +14, Sleight of Hand +8, Spot +15, Swim +10, Tumble +10, Use Rope +10; Weapon Finesse, Two-weapon Fighting, Dodge, Mobility, Combat Expertise, Leadership, Weapon Focus rapier, Quick Draw, Negotiator.

Posessions: Sea Sprite, +3 rapier of defending,

Robillard: Male human Wizard 14; CR 14; Med-sized Humanoid; HD 14d4+28; HP 60; Init +2; Spd 30ft; AC 17, touch 12, flat-footed 15; Base Atk +7; Grp +8; Full Atk +9 ranged touch; SA SPD 4/6/5/5/5/4/3/2 DC 15+spell level; SQ Sumon Familiar; AL NG; SV Fort +6, Ref +6, Will +11; Str 13, Dex 15, Con 14, Int 20, Wis 14, Cha 14.

Skills and Feats: Balance +6, Concentration +20, Diplomacy +8 Decipher Script +15, Knowledge (arcana) +23, Knowledge (planes) +10, Knowledge (nobility and royalty) +8, Knowledge (waterdeep) +10, Knowledge (sword coast) +10, Profesions (sailor) +8, Swim +6, Spellcraft +23, Spot +10; Spell Focus evocation, spell penetration, Skill focus spellcraft, Spell focus conjuration, combat casting, twin spell, scribe scroll, empower spell, enlarge spell.

Posessions: Ring of water elemental command, bracers of armor +5, various other wands and scrolls, waterproof spellbook.


Rannek: Male human Fighter 6/Giant Killer 4; CR 10; Med-sized Humanoid; HD 6d10+4d10+20; hp 83; Init +1; Spd 20ft; AC 22, touch 12, flat-footed 21; Base Atk +10; Grp +14; Full Atk +16/+11/+6(2d6+9+1d6fire/17-20x2+1d10fire), +1 Flaming Burst Greatsword); SQ Giant Lore +2, Smite Big Folk 2/day, Damage Reduction 1/-, Improved Mobility; AL CG; SV Fort +11, Ref +4, Will +5; Str 18, Dex 12, Con15, Int 14, Wis 14, Cha 13.

Skills and Feats: Climb +8, Hide +8, Intimidate +8, Jump +10, Knowledge (the North local) +5, Move Silently +8, Tumble +11, Ride +5, Survival +10, Swim +5; Diehard, Dodge, Mobility, Toughness, Weapon Focus (greatswrd), Weapon Specialization (greatsword), Power Attack, Cleave, Great Cleave, Improved Critical (greatsword)

Possesions: +1 Flaming Burst greatsword, +2 Mithral Full-plate, Ring of Protection +1, Gauntlets of Ogre Power.

Illius: Male human Fighter 2/Sorcerer 8; CR 10; Med-sized Humanoid; HD 2d10+8d4+10; hp 43; Init +6; Spd 30ft; AC 18, touch 13, flat-footed 16; Base Atk +6; Grp +8; Full Atk +9/+4(1d6+2/x2, staff of fire); SQ Sor Spells per Day 6/7/7/6/4 DC 14 + spell level, Summon Familiar; AL CG; SV Fort +6, Ref +4, Will +7; Str 14, Dex 15, Con 12, Int 14, Wis 13, Cha 18.

Skills and Feats: Bluff +10, Concentration +10, Knowledge (arcane) +15, Knowledge (Silver Marches local) +4, Knowledge (Waterdeep) +5, Knowledge (geography) +12, Ride (horse) +6, Spellcraft +16; Eschew Materials, Weapon Focus (staff), Dodge, Combat Casting, Mobility, Empower Spell, Spell Penetration, Greater Spell Penetration.

Possessions: Bracers of Armor +4, Ring of Protection +1, Amulet of Natual Armor +1, Staff of Fire, Ring of Ram.

Zhai: Female half wood elf half drow Rogue 10; CR 10; Med-sized Humanoid; HD 10d6+10; hp 43; Init +5; Spd 30 ft; AC 20, touch 15, flat-footed 15; Base Atk +7; Grp +8; Full Atk +11/+6(1d4+2/15-20x2, +1 keen kukri) & +11(1d4+2/15-20x2, +1 keen kukri) SA Sneak Attack +5d6; SQ Elf traits, Trap Sense +3, Trapfinding, Uncanndy Dodge, Improved Uncanny Dodge, Evasion, Improved Evasion; AL CG; SV Fort +4, Ref +12, Will +4; Str 13, Dex 20, Con 12, Int 16, Wis 13, Cha 17.

Skills and Feats: Appraise +8, Balance, +10, Bluff +8, Climb +11, Disable Device +16, Escape Artist +11, Hide +20, Jump +21, Knowledge (Ceaderleaf local) +5, Listen +14, Move Silently +20, Open Lock +20, Search +13, Sense Motive +10, Sleight of Hand +15, Spot +15, Tumble +15; Weapon Finesse, Two-weapon Fighting, Dodge, Mobility.

Possessions: Ring of Improved Jumping, Vest of Escape, +2 Silent Shadow Studded Leather, +1 keen Kukri, +1 keen Kukri.

Tos'Un Del’Armgo: Male drow Fighter 8/Tempest 5; CR 14; Med-sized Humanoid; HD 8d10+5d10+26; hp 101; Init +4; Spd 30 ft; AC 25, touch 17, flat-footed 18; Base Atk +13; Grp +16; Full Atk +19/+14/+9(1d8+8/17-20x2, +3 keen adamantine longsword) & +19/+14(1d8+6/19-20x2, +3 longsword) or +20(1d4+3+drow poison/x2 +2 hand crossbow with +1 bolts); SQ Drow traits, Tempest Defense +3, Two-weapon Versatility, Ambidexterity (-2/0), Two-weapon Spring Attack; AL CE; SV Fort +12, Ref +7, Will +4; Str 16, Dex 18, Con 14, Int 14, Wis 13, Cha 13.

Skills and Feats: Balance +8, Climb +6, Hide +12, Jump +8, Knowledge (menzzoberanzan local) +4, Listen +8, Move Silently +12, Sleight of Hand +10, Spot +10, Tumble +10; Dodge, Mobility, Tow-weapon Fighting, Spring Attack, Improved Two-weapon Fighting, Weapon Focus (longsword), Weapon Specialization (longsword), Twin Sword Style, Greater Weapon Focus (longsword).

Possessions; Khazid’hea (a.k.a. Cutter: +3 Keen Adamantine Longsword; AL CN; Int 17, Wis 10, Cha 17; Telepathy; 120 ft darkvision and hearing; grants the feats Cleave, Great Cleave, and Improved Sunder, may cast Mind Blank and Rage as per the spell 1/day, its purpose is to defeat/slay all, Ego 20, Cutter’s pommel alters to better suit the tastes of its master), +3 longsword, Boots of Elvenkind, Greater Drow Piwafwi, +3 Mithral Chainmail, +2 Hand Crossbow, 10 +1 bolts, 5 doses of dorw poison.

Athrogate: Male dwarf Fighter 17; CR 17; Med-sized Humanoid; HD 17d10+68; hp 163; Init +3; Spd 20 ft; AC 20, touch 16, flat-footed 17; Base Atk +17; Grp +24; Full Atk +25/+20/+15/+10(1d8+12+1d6acidic/x2, +2 glass steel Morningstar) & +25/+20(1d8+7+1d6force+1d6sonic/x2, +2 glass steel Morningstar); SQ Dwarf traits; AL CN; SV Fort +14, Ref +8, Will +7; Str 24, Dex 17, Con 18, Int 13, Wis 14, Cha 11. Height 4'6" 158 pounds. Born (fighting for 4 centuries)

Skills and Feats: Climb +10, Jump +13, Knowledge (the North) +3, Knowledge (Vaasa) +5, Listen +12, Spot +12, Survival +7, Tumble +12; Dodge, Mobility, Two-weapon Fighting, Improved Two-weapon Fighting, Spring Attack, Weapon Focus (Morningstar), Weapon Specialization (Morningstar), Improved critical (Morningstar), Over-sized Two-weapon Fighting, Power Attack, Cleave, Great Cleave, Endurance, Improved Bull Rush, Diehard.

Possessions: +2 Mithral Breastplate, Belt of Giant Strength +6, +3 acidic rusting glass steel Morningstar, +3 sonic force glass steel Morningstar, Fiendish Dire Boar Figurine of Wondrous Power (Snort).

Artemis Entreri: Male human Rogue 7/Fighter 12/Assassin 1; CR 20; Med-sized Humanoid; HD 7d6+12d10+1d6+40; hp 140; Init +9; Spd 30 ft; AC 23, touch 18, flat-footed 18; Base Atk +17’ Grp +20; Full Atk +24/+19/+14/+91d8+8/17-20x2, +3 keen smoking wounding longsword) & +25/+20(1d4+7/17-20x2, +4 defending deadly precision vampiric assassin dagger); SA Sneak Attack +7d6; SQ Death Attack DC 15, Poison Use, Trap Sense +2, Uncanny Dodge, Evasion, Trapfinding Asn Spells per Day 1 DC 13+spell level; AL CE; SV Fort +15, Ref +19, Will +12; Str 16, Dex 20, Con 15, Int 16, Wis 16, Cha 13; Height 5'5" 170 pounds. Born 1327.

Skills and Feats: Appraise +6, Balance +10, Bluff +8, Climb +10, Disable Device +14, Escape Artist +12, Forgery +7, Gather Information +8, Hide +15, Intimidate +4, Jump +10, Knowledge (calimshan local) +4, Knowledge (sword coast local) +5, Listen +15, Move Silently +15, Open Lock +14, Search +13, Sense Motive +10, Spot +15, Swim +6, Tumble +15, Use Magic Device +10, Use Rope +6; Dodge, Mobility, Spring Attack, Two-weapon Fighting, Improved Two-weapon Fighting, Combat Reflexes, Quick Draw, Weapon Focus (dagger), Weapon Specialization (dagger), Improved Critical (dagger), Track, Combat Expertise, Improved Initiative, Blind-Fight, Weapon Focus (longsword), Weapon Specialization (longsword).

Possessions: Jeweled dagger (+4 defending deadly precision vamiric(DC16) assassin dagger), Red Laced gauntlet (acts as a rod of absorption (against magic and psionics) but instead of storing the spells it redirects them or dispels them), Charon’s Claw (+3 Keen Smoking Wounding longsword, Int 16, Wis 16, Cha 10, Ego 18, AL LE, grants a continual Deathwatch, and makes the wielder invisible to darkvision. Grants the ability to cast invisibility 1/day upon its wielder. It has Knowledge Shade history 10 ranks, 60 ft darkvision and hearing, upon a failed ego save the you are subject to a Empowered Disintagrate spell Fort DC 20 or die, success means you take 60d6). +3 Studded Leather armor, Amulet of Natural Armor +2, Periapt of Health, Greater Piwafwi of Resistance +3, Shirt of Escape, Nightmare Figurine of Wondrous Power (Blackfire).


Jarlaxle: Male Drow Rogue 2/Fighter 8/Master Thrower 5/Duelist 5; CR 21; Med-sized Humanoid; HD 2d6+8d10+5d8+5d10+40; hp 148; Init +11; Spd 30 ft; AC 30, touch 22, flat-footed 20; Base Atk +19; Grp +22; Full Atk +27/+22/+17/+12(1d6+6/15-20x2, +3 keen wounding rapier) & +29/+24(1d4+9/17-20x3, +5 distant dagger), or +31/+26/+21/+16 range(1d4+10/17-20x3 +5 distant dagger); SA Sneak Attack +1d6; SQ Drow traits, SR 31 Evasion, Improved Evasion, Trap Finding, Precise Strike +1d6, Grace, Enhanced Mobility, Improved Reaction +2, Canny Defense, Deadeye Shot, Palm Throw, Sneaky Shot; AL CN; SV Fort +16, Ref +26, Will +12; Str 16, Dex 20, Con 15, Int 20, Wis 15 Cha 24. Height 5'5" 140 pounds.

Skills and Feats: Appraise +10, Balance +12, Bluff +22, Climb +10, Decipher Script +21, Diplomacy +18, Disable Device +17, Disguise +22, Escape Artist +17, Forgery +12, Gather Information +22, Hide +22, Intimidate +17, Jump +10, Knowledge (menzobarranzan local) +12, Knowledge (menzobarranzan history) +12, Knowledge (Nobility & Royalty) +12, Knowledge (dungeoneering) +10, Knowledge (arcane) +10, Knowledge (geography) +10, Listen +18, Move Silently +22, Open Lock +21, Perform (dance) +12, Search +22, Sense Motive +14, Sleight of Hand +12, Spot +23, Tumble +12, Use Magic Device +24; Dodge, Mobility, Weapon Finesse, Point Blank Shot, Precise Shot, Weapon Focus (dagger), Weapon Focus (rapier), Weapon Specialization (dagger), Two-weapon Fighting, Improved Two-weapon Fighting, Improved Initiative, Combat Reflexes, Quick Draw, Snatch Arrows, Critical Throw (dagger).

Possessions: +3 keen wounding sizing Rapier, (5) +5 Distant Daggers, Scabbard of Returning (keyed to daggers), Bracers of Armor +8, Necklace of Missiles, Diatrym Feather of Wondrous Power, Hat of Holding (also acts as a hat of disguise), Whistle of Bregan D’aerthe (also acts as a chime of opening, wand of dispel magic), Wand of Daylight, Wand of Web, Wand of Endure Elements, Brooch of Shileding, Cape of Scintillating Colors( grants +5 hide, and Fire resistance 5), Vest of Escape and many pockets (has a dark blue ioun stone inbedded into it granting him the alertness feat, and a pale green ioun stone that grants a +1 competence bonus to attacks, saves, skills, and ability checks, and a stone of luck.), Belt of Resistance +4, Drow Boots of Silence, Eye Patch of firey fear (acts as a Wand of Fire, and a Wand of Fear, and grants +5 to search and spot, also acts as a ring of mind shielding), 10 Light Pellets, Ring of Freedom of Movement with protection +2, Nightmare Figurine of Wondrous Power, Ring of Persuasion and comprehend languages and read magic, Belt Buckle (grants immunity to poison and diseases and proof against detection and location), Rod of Splendor, Figurine of Wondrous Power (bat), rod of viscid globs, portable hole, Orb of Healing (acts as a wand of cure serious wounds), Orb of Teleportation, +3 Handcrossbow, 10 bolts, 10 doses of Drow Poison, Dragonhead Trap, Ring of major fire resistance.

Kimmurial: Male drow Psion 16; Cr 17; Med-sized Humanoid; HD16d4+48; hp 82; Init +7; Spd 30 ft; AC 25, touch 15,flat-footed 18; Base Atk +8; Grp +9; Full Atk +12/+7(1d6+4/19-20x2, +3 ghost touch short sword); SQ Drow traits, SR 27 Discipline (telepath), Power Points per Day 279, Powers Known 30, Max Power Level 8; AL CE; SV Fort +13, Ref +13, Will +17; Str 12, Dex 17, Con 17, Int 24, Wis 14, Cha 15.

Skills and Feats: Bluff +8, Concentration +18, Diplomacy +8, Gather Information +13, Hide +13, Knowledge (arcane) +12, Knowledge (dungeoneering) +15, Knowledge (menzoberranzan) +12, Knowledge (menzoberranzan history) +12, Knowledge (planes) +13, Knowledge (psionics) +26, Knowledge (religion) +10, Listen +9, Move Silently +8, Psicraft +26, Search +14, Sense Motive +12, Spot +9; Power Penetration, Combat Manifestation, Psionic Talent, Empower Power, Quicken Power, Dodge, Mobility, Improved Initiative, Psionic Endowment, Psicrystal Affinity.

Possessions: Psicrown of Discerning Watcher, Amulet of Health +4, Bracers of Armor +6, Ring of Protection +2, Ring of Freedom of Movement, Drow Boots, piwafwi of resistance +5.

Valas Hune: Male drow Rogue 10/Ranger 2/Fighter 4; CR 17; Med-sized Humanoid; HD 10d6+2d8+4d10+32; hp 102; Init +12; Spd 30 ft; AC 32, touch 21, flat-footed 32; Base Atk +13; Grp +17; Full Atk +23/+18+13(1d4+9+1d6electricity/ 15-20/x2+1d10 electricity, +3 keen shocking burst kukri) & +23 (1d4+7/18-20x2, +3 defending kukri) or +24/+19/+14(1d6+5/x3 +2 Composite shortbow str +2 with +3 arrows); SA Sneak Attack +5d6; SQ Drow traits, SR 27 Evasion, Favored Enemey (aberrations) +2, Uncanny Dodge, Improved Uncanny Dodge, Opportunist, Trap Sense +3; AL N; SV Fort +19, Ref +26, Will +15; Str 19, Dex 27, Con 14, Int 16, Wis 14, Cha 9.

Skills and Feats: Balance +16, Climb +21, Decipher Script +10, Disable Device +16, Escape Artist +21, Hide +38, Jump +15, Knowledge (Underdark local) +8, Listen +17, Move Silently +28, Search +11, Spot +21, Survival +16, Swim +7, Tumble +19, Use Rope +10, Speak Language (Aquan, Draconic, Orc); Conbat Reflexes, Dodge, Improved Initiative, Iron Will, Mobility, Spring Attack, Track, Two-weapon Fighting, Weapon Finesse, Weapon Focus (kukri), Weapon Specialization (kukru).

Possessions: +3 keen shocking burst kukri, +3 defending kukri, +2 Composite Shortbow Str+2, 50 +3 arrows, +5 Mithral chain shirt of Silent moves and Nimbleness, Belt of Giant Strength +4, Bracers of Health +2, Vest of Dexterity +6, Ring of Protection +3, Vala’s Piwafwi (+4 saving throws, +15 hide), Ring of Natural Armor +2, Stone of Alarm, Hand of Glory, Ring of Speed, Heward’s Handy Haversack, Nine-Pointed Star (+3 luck to saving throws, use dimension door for up to 760 ft/day).

Proffit: Male fell troll Barbarian 2; CR 16; Huge Giant; HD 16d8+2d12+144; hp 226; Init +0, Spd 40ft; AC 24, touch 8, flat-footed 24; Base Atk +14; Grp +33; Full Atk +23/23(2d4+11 claws) & 21/21(2d6+5 bites); SA Rend 4d6+16; DQ Uncanny Dodge, Rage 1/day, Fast Movement, Scent, double-mind, Darkvision 90 ft, Regeneration 10, Low-light Vision; AL CE; SV Fort +21, Ref +5, Will +7; Str 32, Dex 11, Con 27, Int 9, Wis 11, Cha 8. 15'. 2,000 pounds.

Skills and Feats: Listen +11, Search +2, Spot +2, Survival +6; Alertness, Cleave, Iron Will, Multiattack, Power Attack, Track, Endurance.

Possessions: +2 Hide Armor.

Geri Orelsdottr: Female Frost Giant Cleric 5/Runecaster 4; CR 18; Large sized Giant; HD 14d8+5d8+4d8+115; hp 219; Init +0; Spd 40 ft; AC 22, touch 9, flat-footed 22; Base Atk +16; Grp +29; Full Atk +25/+20/+15(3d6+13 /x3, masterwork huge greataxe); SA SPD 6/5+1/5+1/4+1/2+1/1+1 DC 13+spell level, Rebuke undead 5/day, rock throwing; SQ cold subtype, darkvision 60ft, rockcatching; AL CE; SV Fort +21, Ref +6, Will +14; Str 29, Dex 10, Con 21, Int 14, Wis 16, Cha 14. Height 13' 2800 pounds.

Skills and Feats: Climb +13, Concentration +9, Craft(stone-carveing) +16, Diplomacy +4, Heal +6, Hide -4, Jump +13, Knowledge(religion) +3, Spellcraft +9, Spot +8; Cleave, Combat casting, Great cleave, Inscribe run, Power attack, Skill Focus (craft stone carveing), Sunder.

Possessions: Bracers of armor +4, brooch of power (5th level), boots of speed, rune necklace (holds 4 cure critical wounds, 2 raise dead), masterwork hufe greataxe.

King Obould: Male Orc Barbarian 5/Fighter 4/Orc Warlord 5 of Legend; CR 17; Med-sized Humanoid; HD 5d12+4d10+5d12+98; hp 195; Init +8; Spd 20 ft; AC 25, touch 11, flat-footed 24; Base Atk +14; Grp +23; Full Atk +26/+21/+16(2d6+17+1d6fire/17-20x2+1d10fire, +2 flaming burst greatsword); SQ Orc traits, Rage 2/day, Uncanny Dodge, Improved Uncanny Dodge, Trap Sense +1, Fast Movement, Inspire Courage, Gather Horde x200%, Final Rage, Frightful Presence 20 ft DC 18, immunity to poison, fear, polymorph, and mind-affecting effects, Monster of Legend Template from MM2; AL CE; SV Fort +22, Ref +10, Will +11; Str 28, Dex 18, Con 24, Int 16, Wis 14, Cha 14. Height 6'3" 200 pounds.

Skills and Feats: Climb +10, Intimidate +18, Jump +15, Knowledge (architecture and engineering) +5, Knowledge (the North) +5 Listen +15, Ride (horse) +9, Sense Motive +12, Spot +15, Swim +10, Survival +11; Leadership, Might Makes Right, Extra Followers, Weapon Focus (greatsword), Weapon Specialization (greatsword), Improved Critical (greatsword), Power Attack, Cleave, Improved Initiative, Multi-attack.

Possessions: Boots of Winterlands, Crown of Fireballs, +2 Flaming Burst Greatsword, +1 Spiked Full-plate of Greater Ironskin (DR 10/adamantine), Scarf of Moderate Fortification, Shirt of Fire Resistance 10, Breeches of Cold Resistance 10, Skull Helm of Light Fortification and glass steel lenses.

Rlyd Argith: Male drow Rogue 2/Fighter 15; CR 18; Med-sized Humanoid; HD 2d6+15d10+85; hp 169; Init +8; Spd 40 ft; AC 28, touch 14, flat-footed 24; Base Atk +16; Grp +24; Full Atk +31/+26/+21/+16(2d6+19/17-20/x2, +5 keen superior dispelling greatsword), or +27/+22/+17/+12(1d6+11/19-20x2, +3 ghost touch shortsword) or +23(1d8+3/19-20x2, +2 light crossbow with +3 bolts); SA Sneak Attack +1d6; SQ Drow traits, SR 28, Evasion; AL CN; SV Fort +18, Ref +16, Will +11; Str 26, Dex 18, Con 21, Int 16, Wis 11, Cha 12.

Skills and Feats: Appraise (armor) +5, Balance +9, Climb +18, Craft (armorsmithing) +11, Diplomacy +3, Gather Information +6, Handle Animal +5, Heal +4, Hide +19, Intimidate +6, Jump +23, Listen +9, Move Silently +14, Ride +14, Search +10, Sense Motive +5, Spot +17, Swim +14; Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Dodge, Greater Weapon Focus (greatsword), Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack, Weapon Focus (greatsword), Weapon Specialization (greatsword), Whirlwind Attack.

Possessions: Splitter (+5 keen superior dispelling greatsword), +3 ghost touch shortsword, +2 light crossbow, 50 +3 bolt, +5 Mithral breastplate of lightning resistance and silent moves, greater piwafwi of resistance +4, Masters Ring (+6 con, +4 natural armor, continuously under the effect of longstrider), Belt of Giant Strength +6, Gauntlets of Dexterity +4, Boots of Speed, Drow House Insignia (levitate), portable hole.

Pharaun Mizzrym: Male drow Wizard 14/Archmage 3; CR 18; Med-sized Humanoid; HD 14d4+3d4+34; hp 83; Init +5; Spd 60 ft; AC 26, touch 18, flat-footed 21; Base Atk +8; Grp +8; Full Atk +11/+6(1d6+2/18-20x2, +3 adamantine obedient rapier) & +10/+5(1d4+2/19-20x2, +2 dagger), or +18(1d4+5+drow poison/19-20x2, +2 hand crossbow with +3 bolts); SA SPD 4/6/10/6/5/4/5/2/3/1 DC 20+spell level; SQ Drow traits, High Arcana (mastery of counterspelling, spell power +2, Spell-like ability dimension door, Permanent spells detect magic and see invisibility) SR 28; AL CE; SV Fort +12, Ref +15, Will +18; Str 10, Dex 21, Con 14, Int 26, Wis 12, Cha 15.

Skills and Feats: Balance +8, Bluff +12, Concentration +17, Gather Information +6, Hide +17, Intimidate +6, Jump +10, Knowledge (arcane) +24, Knowledge (underdark local) +12, Knowledge (planes) +12, Listen +9, Move Silently +11, Spellcraft +25, Search +21, Sense Motive +10, Spot +21; Combat Casting, Craft Wondrous Item, Forge Ring, Scribe Scroll, Skill Focus (spellcraft), Spell Focus (illusion), Spell Focus (evocation), Spell Penetration, Still Spell.

Possessions: +3 adamantine obedient rapier(kept in ring of storing), +2 dagger, +2 hand crossbow, 50 +3 bolts, vest of resistance +5, Belt of health +4, gloves of dexterity +4, headband of intellect +4, ring of storing, boots of striding and springing, Pharauns Piwafwi (+8 armor bonus, +10 hide checks, fire resistance 5), Pharauns signet ring (+3 protection, wizardry 2, +10 spot, detect magic at will), wand of lightning bolt (10d6), wand of daylight, wand of magic missile(4d4+4), wand of detect secret doors, heward’s handy haversack, drow house insignia (levitate), (11 spellbooks guarded by majpr resistance, blindness, and spelltrap).

Druzil: Male imp; CR 2; Tiny Outsider; HD 3d8; hp 16; Init +3; Spd 20 ft or Fly 50 ft; AC 20, touch 15, flat-footed 17; Base Atl +3; Grp -5; Full Atk +8(1d4+poison DC 13 1d4 Dex, secondary 2d4 Dex); SA detect good, detect magic, invisibility at will, suggestion 1/day; SQ alternate form, DR 5/good or silver, darkvision 60 ft, fast healing 2, immunity to poison, fire resistance 5; AL LE; SV Fort +3, Ref +6, Will +4; Str 10 Dex 17, Con 10, Int 10, Wis 12, Cha 14. Height 2' 10 pounds.

Skills and Feats: Diplomacy +8, Hide +17, Knowledge (arcane) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6 Spot +7, Survival +1; Dodge, Weapon Finesses.

Errtu: Male balor; CR 20; Large Outsider; HD 20d8+200; hp 290; Init +11; Spd 40 ft or Fly 90 ft; AC 35, touch 16, flat-footed 28; Base Atl +20; Grp +36; Full Atk +31/+26/+21/+16(2d6+8+1d6electricity/19-20x2, +1 vorpal shocking longsword) & +30/+25(1d4+4+1d6fire+entangle); SA Death Throes( when killed it explodes for 100 points of damage to everything within 100ft Ref DC 30 ½), 1/day summon 4d10 dretches, or 1d4 hezrous, or one nalfeshnee, glabrezu, maralith, or balor, cast blasphemy, dominate monster, greater dispel magic, greater teleport, insanity, power word stun, telekinesis, unholy aura at will, fire storm, implosion 1/day; SQ DR 15/cold iron and good, darkvision 60 ft, flaming body (6d6fire/round), immunity to electricity, fire, poison, resistance to acid and cold 10, SR 28, true seeing, telepathy 100 ft; AL CE; SV Fort +22, Ref +19, Will +19; Str 35, Dex 25, Con 31, Int 24, Wis 24, Cha 26. Height 12' 4500 pounds.

Skills and Feats: Bluff +31, Concentration +33, Diplomacy +35, Disguise +8, Hide +26, Intimidate +33, Knowledge (arcane) +30, Knowledge (the North history) +30, Listen +38, Move Silently +30, Search +30, Sense Motive +30, Spellcraft +30, Spot +38, Survival +7, Use Magic Device +31; Cleave, Improved Initiative, Improved Two-weapon Fighting, Power Attack, Quicken Spell-like Ability, Two-weapon Fighting, Weapon Focus (longsword).

Bizmatec: Male Glabrezu; CR 13; Huge Outsider; HD 12d8+120; HP 174; Init +0; Spd 40ft; AC 27, touch 8, flat-footed 27; Base Atk +12; Grp +30; Full Atk +20/+20 (2d8+10x2, pinchers) & +18/+18 (1d6+6x2, claws) & +18 (1d8+5x2, bite); SA improved grab, at will chaos hammer, confusion, dispel magic, mirror image, reverse gravity, greater teleport, unholy blight, 1/day power word stun, summon 4d10 dretches or 1d2 vrocks with 50% chance or summon a sucubus or another glabrezu with a 20% chance, 1/month wish; SQ DR 10/good, darkvision 60ft, immunity to electrcity and poison, resistance to acid cold and fire 10, SR 21, telepathy 100ft, true seeing; AL CE; SV Fort +18, Ref +8, Will +11; Str 31, Dex 10, Con 31, Int 16, Wis 16, Cha 20. Height 15' 5500 pounds.

Skills and Feats: Bluff +22, Concentration +25, Diplomacy +9, Disguise +5, Intimidate +24, Knowledge (planes) +18, Knowledge (arcana) +18, Listen +26, Move Silently +18, Search +18, Sense Motive +18, Spellcraft +18, Spot +26, Survival +3; Cleave, Great Cleave, Multiattack, Persuasive, Powe Attack.


Morik "The Rogue King": Male human Rogue 12; CR 12; Med-sized Humanoid; HD 12d6+36; hp 75; Init +3; Spd 30 ft; AC 21, touch 15, flat-footed 18; Base Atk +9; Grp +10; Full Atk +13/+8(1d4+4/19-20x2, +3 keen silver dagger) & +13(1d4+4/19-20x2, +3 defending dagger); SA sneak attack +6d6; SQ Trap finding, evasion, trap sense +4, uncanny dodge, improved uncnny dodge, defensive roll; AL CE; SV Fort +10, Ref +14, Will +8; Str 13, Dex 16, Con 16, Int 15, Wis 13, Cha 15.

Skills and feats: Appraise +8, Balance +5, Bluff +16, Climb +10, Diplomacy +11, Disable Device +14, Disguise +16, Forgery +7, Escape artist +8, Gather Information +9, Hide +15, Intimidate +9, Jump +8, Knowledge (Luskan local) +7, Listen +10, Move Silently +15, Open lock +15, Search +12, Sense Motive +6, Sleight of hand +10, Spot +10, Swim +5, Tumble +12, Use magic device +6; Endurance, two-weapon fighting, wepon finesse, combat expertise, dodge, mobility.

Possessions: +3 silent shadow studded leather, +3 keen silver dagger, +3 defending silver dagger, +2 ring of protection, masterwork thieves tools, +3 cloak of resistance, bag of holding type 1, bottle of feywine, 2 globlets of silver.

Bellany: Female human Sorcerer 6/Rogue 3/Arcane Trickster 3; CR 12; Med-sized Humanoid; 6d4+3d6+3d4+12; HP 46; Init +2; Spd 30ft; AC 16,touch 12, flat-footed 14; Base Atk +6; Grp+6; Full Atk +7/+2 (1d4+1x19-20x2, +1 dagger); SA SPD 6/8/7/7/5 DC 15+spell level; SK8/5/4/3/2; SQ Summon Familiar, Sneak Attack +3d6, trapfinding, evasion, trap sense +1, ranged legerdemain 1/day, impromtu sneak attack 1/day; AL NE; SV Fort +5, Ref +10, Will +11; Str 11, Dex 15, Con 13, Int 15, Wis 14, Cha 20

Skills and Feats: Bluff +15, Concentration +11, Decipher Script +10, Disable Device +10, Escape Artist +10, Gather Information +10, Intimidate +7, Knowledge (arcane) +15, Knowledge (sword coast) +7, Open Lock +8, Pick Pocket +8, Profession (sailor) +7, Sense Motive +6, Spellcraft +15; Combat casting, spell penetration, eschew materials, brew potion, empower spell, Persuasive.

Posessions: Bracelet of Armor +4, +1 dagger, various wands and scrolls.

Vander: Male firbolg; CR 12; Large Giant; HD 13d8+78; HP 136; Init +1; Spd 40ft; AC 25, touch 10, flat-footed 24; Base Atk +8; Grp +25; Full Atk +22/+17 (3d6+19/19-20x2, greatsword); SA Rock throwing, trample, 1/day alter self, detect magic, feeblemind, know direction; SQ Darkvision 60ft, rock catching, Fast Healing 3; AL N; SV Fort +14, Ref +5, Will +6; Str 36, Dex 13, Con 23, Int 14, Wis 15, Cha 14. Height 10' 800 pounds.

Skills and Feats; Knowledge (nature) +5, Move Silently +5, Spot +8, Survival +8, Deflect arrows, Dodge, Improved unarmed strike.

Posessions: masterwork studded leather, masterwork greatsword.
30   L A T E S T    R E P L I E S    (Newest First)
Delzounblood Posted - 05 Sep 2007 : 21:55:38
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Lameth

Is it possible that Guenhwyvar could get pregnant?

Before she was banned to the figurine she was a real panther.
So what do u think?



Other than getting tired after a prolonged summon, or needing to heal from wounds, we've not seen anything purely biological from her. I'd assume that part of the figurine creation process suspended most "non-necessary" biological functions.

Or you could look at it like this: she was once an animal, but now she's a magical item. An intelligent one, to be sure, but still a magical item. And magical items don't procreate.



As I understood it Guen was the Entity (sp) tied to the figurine. Her home was the Astral plane, surley she could procreate on her native plane. But thats just how I saw / read it. I could be wrong

Delz
Wooly Rupert Posted - 05 Sep 2007 : 20:25:15
quote:
Originally posted by Lameth

Is it possible that Guenhwyvar could get pregnant?

Before she was banned to the figurine she was a real panther.
So what do u think?



Other than getting tired after a prolonged summon, or needing to heal from wounds, we've not seen anything purely biological from her. I'd assume that part of the figurine creation process suspended most "non-necessary" biological functions.

Or you could look at it like this: she was once an animal, but now she's a magical item. An intelligent one, to be sure, but still a magical item. And magical items don't procreate.
Lameth Posted - 05 Sep 2007 : 19:31:18
Is it possible that Guenhwyvar could get pregnant?

Before she was banned to the figurine she was a real panther.
So what do u think?
Andferne Posted - 19 Apr 2007 : 03:40:30
At my next goal now is to get a good picture of each of these npcs and paste that on top of their write-ups. There was a thread here on these boards where a guy was doing cartoon variants of them and they all looke ecellant to me, but sadly he stopped and did not get around to do all the ones i have statted, although the majority of them are. I've searched the web trying to find other pictures to use and have some for most of them, but none that are consistant besides Lockwoods.
Andferne Posted - 19 Apr 2007 : 03:36:04
I edited the first page with the changes I have done to the characters thus far. Also there are a few added ones as well. Hope you all enjoy.
Ranin Posted - 16 Apr 2007 : 06:04:36
Hey what about Morik the Rogue?
Rinonalyrna Fathomlin Posted - 09 Apr 2007 : 22:17:58
Why not just a fighter? Fighters specialize in weapons too--that's the point of the class.
shandiris Posted - 09 Apr 2007 : 08:36:29
Perhaps the weapon master class for arthrogate since he focuses on the morningstar fighting style?
Grandmaster Kane Posted - 07 Apr 2007 : 03:18:06
where did u get the battlerager and orc warlord of legend classes?
Andferne Posted - 29 Dec 2006 : 19:34:57
I plan to do Harkle Harpell next but am not too sure about his stats. What do yall think they should be at. I'm guessing base stats of Str 10, Dex 13, Con 12, Int 18, Wis 8, Cha 13.
Trace_Coburn Posted - 29 Dec 2006 : 03:11:28
quote:
Originally posted by Rinonalyrna Fathomlin

Granted, I'm not an expert on the more extraneous classes and feats of 3.5 D&D, but...

What's with all the piratey stuff for Deudermont? Unless I missed something, he isn't a pirate, he's a pirate hunter. The pirate stuff only makes sense for him if that stuff has a very broad definition and doesn't mean the character is a pirate in the traditional sense (just like how "rogue" need not mean "thief" or "mischief-maker".

... perhaps it stems from the way that some say that the difference between 'pirate' and 'pirate-hunter... lies only in the choice of prey.
Rinonalyrna Fathomlin Posted - 28 Dec 2006 : 22:35:28
Granted, I'm not an expert on the more extraneous classes and feats of 3.5 D&D, but...

What's with all the piratey stuff for Deudermont? Unless I missed something, he isn't a pirate, he's a pirate hunter. The pirate stuff only makes sense for him if that stuff has a very broad definition and doesn't mean the character is a pirate in the traditional sense (just like how "rogue" need not mean "thief" or "mischief-maker".
Andferne Posted - 28 Dec 2006 : 08:19:32
Captain Deudermont: Male human Aristocrate 2/Swashbuckler 3/Dread Pirate 10; CR 15; Med-sized Humanoid; HD 2d8+3d10+10d8+30 ;HP 105; Init +3; Spd 30ft; AC ,touch, flat-footed ; Base Atk +14; Grp +16; Full Atk +21/+16 (1d6+5/18-20x2, +3 defending rapier); SQ Grace +1, Insightful Strike, Seamanship, Fearsome Reputation +6, Rally the Crew +2, Acrobatic Charge, Steady Stance, Luck of the Wind, Skill mastery, Fight to the Death, Pirate King; AL LG; SV Fort +8, Ref +12, Will +9; Str 14, Dex 17, Con 14, Int, 16, Wis 15, Cha 17

Skills and Feats: Appraise +12, Balance +8, Bluff +8, Climb +8, Diplomacy +25, Escape Artist +10, Gather Information +9, Intimidate +8, Jump +10, Knowledge (waterdeep) +10, Knowledge (sword coast) +10, Knowledge (nobility and royalty) +8, Listen +10, Profession (sailor) +10, Ride +8, Search +10, Sense Motive +14, Sleight of Hand +8, Spot +15, Swim +10, Tumble +10, Use Rope +10; Weapon Finesse, Two-weapon Fighting, Dodge, Mobility, Combat Expertise, Leadership, Weapon Focus rapier, Quick Draw, Negotiator.

Posessions: Sea Sprite, +3 rapier of defending,

Robillard: Male human Wizard 13; CR 13; Med-sized Humanoid; HD 13d4+26; HP 56; Init +2; Spd 30ft; AC 17, touch 12, flat-footed 15; Base Atk +6; Grp +7; Full Atk +8 ranged touch; SA SPD 4/6/5/5/5/4/2/1 DC 15+spell level; SQ Sumon Familiar; AL NG; SV Fort +6, Ref +6, Will+10; Str 13, Dex 15, Con 14, Int 20, Wis 14, Cha 14

Skills and Feats: Balance +6, Concentration +18, Diplomacy +8 Decipher Script +15, Knowledge (arcana) +21, Knowledge (planes) +10, Knowledge (waterdeep) +10, Knowledge (sword coast) +10, Profesions (sailor) +8, Swim +6, Spellcraft +21, Spot +10; Spell Focus evocation, widen spell, spell penetration, Skill focus spellcraft, Spell focus conjuration, combat casting, scribe scroll, empower spell, enlarge spell.

Posessions: Ring of water elemental command, bracers of armor +5, various other wands and scrolls, waterproof spellbook.
Andferne Posted - 26 Dec 2006 : 23:24:36
Andrezel Baenre: Male drow; Fighter 10(maybe12)/Exotic Weapons Master 3; Specialized in the Double-Bladed Sword

I think 13 levels should be about right for the newest weapons master of House Baenre. Figureing Dantrag was the master and he was Ftr18-20 so Andrezel shouldn't be that high, and he was defeated by Nimor(granted the aravial of the Wizard changed the outcome of that encounter).
Chataro Posted - 17 Dec 2006 : 11:41:11
Cattibrae is definately too overpowered. She is more likely lvl 8 fighter with proficiencies in Long bow and long swords. and perhaps 1 lvl of ranger. I sincerly doubt cattibrae could last against Wulfgar. Regis is also too powerful. He should be a low level rogue with perhaps 4 lvl in rogue and 1 or 2 lvl of fighter. Ivan bouldershoulder is stated quite correctly, though I don't know what to say about Pikel. Stating Pikel is a nightmare. Maybe 8 lvl of fighter and 5 lvl of druid bah.
Chataro Posted - 17 Dec 2006 : 11:33:37
I don't think Morik could be that powerful. After all, drizzt defeated him almost without trying. i would put morik at more likely lvl4 rogue and lvl 1 fighter
Andferne Posted - 16 Dec 2006 : 07:06:39
K I'll look into it, and should/might have something at the end of this weekend if not then monday for sure.
FireKnife Posted - 16 Dec 2006 : 05:20:32
I believe its was Condemnation that detailed him most.
Andferne Posted - 14 Dec 2006 : 22:38:10
Morik "The Rogue King": Male human Rogue 12; CR 12; Med-sized Humanoid; HD 12d6+36; hp 75; Init +3; Spd 30 ft; AC 21, touch 15, flat-footed 18; Base Atk +9; Grp +10; Full Atk +13/+8(1d4+4/19-20x2, +3 keen silver dagger) & +13(1d4+4/19-20x2, +3 defending dagger); SA sneak attack +6d6; SQ Trap finding, evasion, trap sense +4, uncanny dodge, improved uncnny dodge, defensive roll; AL CE; SV Fort +10, Ref +14, Will +8; Str 13, Dex 16, Con 16, Int 15, Wis 13, Cha 15.

Skills and feats: Appraise +12, Balance +5, Bluff +12, Climb +10, Diplomacy +11, Disable Device +14, Disguise +7, Forgery +7, Escape artist +8, Gather Information +9, Hide +15, Intimidate +9, Jump +8, Knowledge (Luskan local) +7, Listen +10, Move Silently +15, Open lock +15, Search +12, Sense Motive +6, Sleight of hand +10, Spot +10, Swim +5, Tumble +15, Use magic device +12; Endurance, two-weapon fighting, wepon finesse, combat expertise, dodge, mobility.

Possessions: +3 silent shadow studded leather, +3 keen silver dagger, +3 defending silver dagger, +2 ring of protection, masterwork thieves tools, +3 cloak of resistance, bag of holding type 1, bottle of feywine, 2 globlets of silver.
Andferne Posted - 14 Dec 2006 : 04:33:59
I sure can try. It's been a while since I read the WoTSQ series so do you know which books detail him some so I can look him over to help give him justice.
FireKnife Posted - 14 Dec 2006 : 04:24:30
Could you do a right up on Andrezel Baenre, the new weapon master of House Baenre, from the WoTSQ series.
Andferne Posted - 13 Dec 2006 : 08:43:51
I also have stats for all of oboulds sons (although all thier names have not been officially named so I made some up), as well as several of Gerti's top Giants.
Andferne Posted - 13 Dec 2006 : 06:37:04
Thanx Lucian :) It shouldnt be too much longer to have the finished versions. All I am really doing now is nit picking a few things and checking to see if there is any equipment that I have missed that someone deserves.
LucianBarasu Posted - 13 Dec 2006 : 00:50:36
I have nothing to nit pick over. I am totally impressed you too the time to work all that info up. Huzzah. I play on using the finished version for myself when you finally post them. Thank you for your posting.
Andferne Posted - 13 Dec 2006 : 00:38:17
I don't know him well enough to feel comforable statting him. But I could give it a shot.
Ranin Posted - 12 Dec 2006 : 22:59:35
What of Morik?
Andferne Posted - 10 Dec 2006 : 21:57:40
Just a heads up but I will be changeing Wulfgar from a Bbn 11 to Bbn 5/Ftr 6 to reflect the training he had under Drizzt and Bruenor.
Andferne Posted - 08 Dec 2006 : 20:18:34
Ok I have posted the edited versions of the characters at the top of the first page. Still open to changes and ideas to help shape them better.
Zimme Posted - 08 Dec 2006 : 08:25:16
He he, nicely put. yeah that class would fit him good.
Andferne Posted - 07 Dec 2006 : 21:49:05
I never picked up the Races of stone book so I have no idea about the Battlesmith prc. As for Dwarven Defender I might end up giveing him 1 or 2 levels in it on my final drafts. Reason being in the Two Swords when he comes out to help fight the orc horde he is written as standing thiere untoachable and unmovable. Made me feel like he was Wyatt Earp at the river hehe.

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