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Andferne
Acolyte

USA
33 Posts

Posted - 05 Dec 2006 :  01:49:48  Show Profile  Visit Andferne's Homepage Send Andferne a Private Message  Reply with Quote  Delete Topic
Drizzt Do’Urden: Male Drow Fighter 12/Barbarian 1/Ranger 5; CR 19; Medium humanoid; HD 12d10+1d12+5d8+36; hp 136; Init +12; Spd 40ft; AC 22, touch 15, flat-footed 17; Base Atk +18; Grp +20; Full Atk: +23/+18/+13/+8 (1d6+9+1d6 cold, 18-20/x2 +3 frostband scimitar), and +25/+20 (1d6+10, 15-20/x2 +5 keen warning defending ghost touch scimitar); SA Rgr Spells Per Day 1 save DC 14 + spell level; SQ Drow Traits, Fast Movement, Whirling Frenzy 1/day, 1st Favored Enemy (Goblins) +2, 2nd Favored Enemy (Orcs) +4, Wild Empathy, Combat Style (two-weapon pounce), Animal Companion SR 29, Darkness 1/day, Dancing lights 1/day, Fearie Fire 1/day; AL CG; SV Fort +17, Ref +14, Will +9; Str 14, Dex 20, Con 15, Int 17, Wis 17, Cha 14; Height 5'4" 140 pounds. Born 1297.

Skills and Feats: Climb +8, Handel Animal +10, Hide +20, Jump +10, Knowledge(Dungeoneering) +5, Knowledge (the North) +4, Knowledge (nature) +5, Knowledge (Geography) +4 Listen +20, Move Silently +20, Profession (sailor) +4, Ride (horse) +7, Search +15, Spot +15, Survival +11, Use Rope +7; Blind-fight, Bounding Assualt, Daylight Adaption, Dodge, Endurance, Greater Weapon Focus (scimitar), Greater Weapon Specialization (scimitar), Improved Two-weapon Fighting, Mobility, Oversized Two-weapon Fighting, Quick Draw, Spring Attack, Track, Two-weapon Fighting, Weapon Focus (scimtar), Weapon Specialization (scimitar).

Possessions: +4 Spidersilk armor of moderate fortifacation (DR 5/bludgeoning), Iceingdeath (+3 Frostband evil outsider bane Scimitar. Sheds light as a torch in temperatures under 0 degree F. Fire resistance 10. Can extinguish all non magical fires in its area, and as a standard action may dispel lasting fires. On a successful dispel check (1d20+14) it may dispel instantaneous fire effects like fireball or flamestrike. Iceingdeath is a intelligent sword with at Int: 13 Wis: 13 Cha: 10, and a Ego: 13. It has empathy, Knowledge(planes) 10ranks, Sense motive 10ranks, 60ft vision and hearing. It is chaotic good aligned, which allows to overcome things with a DR/good.), Twinkle (+5 keen warning defending ghost touch scimitar), figurine of wondrous power : onyx panther (Guenhwyvar), Bracers of Blinding strike (+2 initiative, acts as if hasted for 10/rounds a day), Boots of Elvenkind, Cloak of Elvenkind, book of races, book of wars, book of dragons, Diary, holy symbol of Mielikki (necklace made out of scrimshaw), Mooshie's Longbow (+3 seeking Comp longbow Str +2), quiver 20 arrows, dagger(sheathed in boot).

King Bruenor Battlehammer: Male Shield Dwarf Fighter 16; CR 16; Medium humanoid; HD 16d10+96; hp 176; Init +0; Spd 20ft; AC 28, touch 11, flat-footed 23; Base Atk +16; Grp +20; Full Atk +25/+20/+15/+10(1d10+11/19-20x3, +3 keen dwarven waraxe); SQ Dwarf Traits; AL NG; SV Fort +16, Ref +6, Will +7; Str 18, Dex 13, Con22, Int 15, Wis 13, Cha 13; Height 4'6" 158 pounds. Born 1157.

Skills and Feats: Climb +8, Craft (weaponsmithing) +15, Diplomacy +7, Handel Animal +4, Intimidate +5, Jump +6, Knowledge (the North history) +6, Knowledge (the North local) +4, Listen +3, Ride (horse) +6, Spot +5, Blind-fight, Bull-headed, Cleave, Great Cleave, Improved Bull Rush, Dodge, Endurance, Leadership, Power Attack, Diehard, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe), Greater Weapon Focus (dwarven waraxe), Greater Weapon Specialization (dwarven waraxe), Improved Sunder.

Possessions: +3 mithral full-plate armor, +3 keen mithral dwarven waraxe, amulet of natural armor +2, gauntlets of ogre power, periapt of wound closure, boots of winterlands, Gem incrusted Helm (Immune to negative levels) +2 Heavy Golden Shield, potion of cure serious wounds, potion of heroism.

Wulfgar: Male human Barbarian 5/Fighter 6; CR 11; Medium humanoid; HD 5d12+6d10+33; hp 108; Init +2; Spd 30ft; AC 18, touch 12, flat-footed 16; Base Atk +11; Grp +21; +18 Ranged(2d10+12/19-20x3+1d8sonic, +4 throwing thundering maul of returning); Full Atk +22/+17(2d10+15/19-20/x3+1d8sonic, +4 throwing thundering maul of returning); SQ Fast Movement, Rage 2/day, Uncanny Dodge, Trap Sense +1, Improved Uncanny Dodge, Powerhouse; AL CG; SV Fort +11, Ref +5, Will +4; Str 23, Dex 15, Con 17, Int 13, Wis 12, Cha 15. Height 6'10" 300 pounds. Born 1338

Skills and Feats: Climb +12, Craft (metalworking) +5, Handel Animal +5, Intimidate +15, Jump +12, Knowledge (the North local) +3, Listen +12, Ride (horse) +5, Spot +8, Swim +4, Survival +12, Improved Critical (maul), Endurance, Jotunbrud, Power Attack, Weapon Focus (maul), Weapon Specialization (maul), Diehard.

Powerhouse: Wulfgar was gifted with exceptional strength. This template gives him +2 to Strength, and +4 to strength opposed checks. It also allows for him to make a Feat of Strength 1/day. The Feat of Strength allows for him to add his level to his strength for one round. (Gives a +1 level adjustment)

Possessions: Aegis-fang (+3 maul, except for in the hands of a dwarf or Wulfgar. When they wield it, it becomes a +4 throwing giantbane thundering maul of returning with a range increment of 30ft, that deals double damage.), +2 Mithral chain shirt armor.

Catti-brie: Female human Fighter 10; CR 10; Medium humanoid; HD 10d10+20; hp 75; Init +3; Spd 30 ft.; AC 19, touch 13, flat-footed 16; Base Atk +10; Grp +11; Full Atk +13/+8 melee (1d8+3/19-20, +2 longsword) or +18/+13 ranged (1d8+2+1d6electricity+1d6force+1d6exit wound/19-20/x3, +3 force seeking elven longbow with +2 shocking alchemical silver arrows) or +16/+16/+11 ranged (1d8+2 plus +1d6electricity+1d6force+1d6exit wounds/19-20/x3, +3 force seeking elven longbow with +2 shocking alchemical silver arrows and Rapid Shot); AL CG; SV Fort +9, Ref +6, Will +6; Str 12, Dex 17, Con 15, Int 14, Wis 16, Cha 17. Height 5'4" 130 pounds. Born 1334

Skills and Feats: Climb +6, Handle Animal +4, Hide +8, Jump +6, Knowledge (the North local) +3, Listen +6, Move Silently +8, Profession (sailor) +4, Ride +5, Sense Motive +4, Spot +6, Survival +8, Swim +2, Dodge, Mobility, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot , Shot On The Run, Weapon Focus (longbow), Greater Weapon Focus (longbow), Improved Critical (longbow), Far Shot.

Possessions: +2 mithral shirt, +2 longsword, Taulmaril (a.k.a. Heartseeker; +3 exit wounding force seeking longbow), circlet of starlight sight (grants low-light vision), quiver of Anariel (+1 shocking alchemical silver arrows).

Regis: Male lightfoot halfling Rogue 10/Fighter 1; CR 11; Small humanoid; HD 10d6+1d10+22; hp 67; Init +8; Spd 20 ft.; AC 20, touch 15, flat-footed 20; Base Atk +8; Grp +4; Atk +10/+5 melee (1d6+2, +2 heavy mace) or +14 ranged (1d4/19-20, masterwork dagger); Space/Reach 5 ft./5 ft.; SA sneak attack +5d6; SQ evasion, halfling traits, trap sense +3, trapfinding, uncanny dodge, improved uncanny dodge, Slippery Mind; AL NG; SV Fort +10, Ref +12, Will +10; Str 10, Dex 18, Con 15, Int 15, Wis 15, Cha 15. Height 3' 54 pounds. Born 1306

Skills and Feats: Appraise +12 (+14 scrimshaw), Balance +10, Bluff +11, Climb +10, Craft (scrimshaw carving) +12, Decipher Script +5, Diplomacy +10, Disable Device +18, Escape Artist +10, Forgery +6, Gather Information +10, Hide +17, Intimidate +6, Jump +8, Knowledge (Calimshan local) +6, Knowledge (the North local) +6, Listen +15, Move Silently +15, Open Lock +16, Profession (fisherman) +5, Search +12, Sense Motive +12, Sleight of Hand +15, Speak Language (Goblin), Spot +10, Swim +8, Tumble +15, Use Rope +10; Deft Hands, Negotiator, Street Smart, Iron Will, Improved Initiative.

Possessions: +1 mithral shirt, +2 small heavy mace, ruby pendant of beguiling (allows for the wielder to cast charm person at will, and suggestion spell 1/day on any creature within 30ft of the ruby, Will DC 16 ), stone of good luck +2 (as standard stone, but grants +2 bonus), masterwork small dagger, masterwork thieves' tools.

Ivan Bouldershoulder: Male shield dwarf Fighter 12; CR 12; Medium humanoid; HD 12d10+48; hp 108; Init +1; Spd 20 ft.; AC 18, touch 11, flat-footed 17; Base Atk +12; Grp +16; Full Atk +21/+16/+11 melee (1d10+13/19-20x3, masterwork dwarven waraxe) or +14 ranged (1d4+3d4+3/17-20, hand crossbow with bolts of impact); SQ dwarf traits; AL LG; SV Fort +12, Ref +5, Will +6; Str 18, Dex 13, Con 18, Int 16, Wis 13, Cha 11. Height 4'8" 182 pounds. Born 1250.

Skills and Feats: Appraise +3 (+5 with stone items, metal items, traps, or weapons), Climb +10, Craft (blacksmithing) +14, Craft (metalworking) +5, Craft (stoneworking) +5, Craft (trapmaking) +12 (+14 with stone or metal traps), Craft (weaponsmithing) +12 (+14 for stone or metal weapons), Intimidate +4, Jump +10, Knowledge (architecture and engineering) +10, Profession (cook) +3, Profession (siege engineer) +3, Search +7, Use Rope +3; Bullheaded, Cleave, Endurance, Exotic Weapon Proficiency (hand crossbow), Great Cleave, Improved Bull Rush, Power Attack, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe)., Improved Critical (dwarven waraxe), Greater Weapon Focus (dwarven waraxe), Greater Weapon Specialization (dwarven waraxe).

Possessions: 6 bolts of impact, +2 chainmail, masterwork horned helmet, +3 dwarven waraxe, 2 light hammers ("dwarven bows"), masterwork hand crossbow.

Pikel Bouldershoulder: Male shield dwarf Fighter 4/Druid 9; CR 13; Medium humanoid; HD 4d10+9d8+52; hp 117; Init +1; Spd 20 ft.; AC 18, touch 11, flat-footed 17; Base Attack +10; Grp +13; Full Atk +16/+11 melee (1d10+8/19-20x2, masterwork greatclub); SA Drd Spells per day 6/5/5/4/2/1 save DC 13 + spell level; SQ animal companion, dwarf traits, nature sense, resist nature's lure, trackless step, wild shape (Small, Medium, or Large animal 3/day), woodland stride, venom imminuty; AL NG; SV Fort +14, Ref +6, Will +11; Str 17, Dex 12, Con 18, Int 11, Wis 16, Cha 15. Height 4'4" 158 pounds. Born 1247.

Skills and Feats: Climb +10, Concentration +8, Craft (metalworking) +2, Craft (stoneworking) +2, Handle Animal +10, Heal +8, Jump +10, Knowledge (nature) +10, Profession (cook) +5, Ride +3, Survival +10; Cleave, Endurance, Great Cleave, Power Attack, Weapon Focus (greatclub)., Weapon Specialization (greatclub), Improved Critical (greatclub), Diehard.

Possessions: Robes of natural armor +2 (treat as amulet), +2 hide armor (with cooking pot "helmet"), +2 darkwood greatclub, waterskin with holy water (4 flasks).

Guenhwyvar: Female unique panther; CR 7; Large magical beast (extraplanar); HD 9d10+54; hp 104; Init +5; Spd 40 ft., climb 20 ft.; AC 24, touch 14, flat-footed 19; Base Atk +9; Grp +21; Full Atk +17(2d6+8, bite) and +15/+15(1d6+4, claws); SA improved grab, silver strike, cold iron strike, good strike, magic strike, pounce, rake 2d6+8; SQ darkvision 60 ft., devotion, evasion, low-light vision, plane shift 2/day (House of Nature), scent, share spells, tricks attack, come, defend, down, fetch, guard, heel, seek, stay, track, Lang understands Common and Undercommon; AL NG; SV Fort +12, Ref +11, Will +5; Str 27, Dex 20, Con 22, Int 5, Wis 15, Cha 9; Length 9'8", Weighs 600 pounds. Created 253.

Skills and Feats: Balance +13, Climb +12, Hide +14, Jump +12, Listen +10, Move Silently +14, Spot +8; Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw), Multiattack, Weapon Finesse.

Cadderly: Male human Chosen of Denier Cleric 20; CR 24; Medium-size humanoid; HD 20d8+60; hp 150; Init +6; Spd 30 ft.; AC 12, touch 12, flat-footed 10; Base Atk +15; Grp +19; Full Atk +21/+16/+11 melee (1d6+8, +2 quarterstaff); or +17/+12/+7 (1d4+4, adamantine spindle disk), or +19 ranged (1d4+1+3d4+3/19-20, hand crossbow with +1 crossbow bolts of impact); SA advanced turning (+4), brand of Denier, Spell-like abilities: Once per day -- antipathy, daze, detect lies, detect thoughts, dominate person, enthrall, mass suggestion, mind blank, Rary's telepathic bond, sending, shield other, suggestion, save DC 12 + spell level, turn undead 5/day; SQ immunities, languages, shapechange, song of Denier, tome of harmony, Domains (Good), (Knowledge); AL NG; SV Fort +15, Ref +8, Will +19; Str 18, Dex 15, Con 17, Int 18, Wis 20, Cha 15. Height 6'2" 180 pounds. Born 1334.

Skills and Feats: Diplomacy +7, Heal +6, Knowledge (architecture and engineering) +22, Knowledge (history) +21, Knowledge (nature) +19, Knowledge (religion) +27, Profession (stoneworking) +12, Ride (horse) +4, Speak Language +3, Spellcraft +20, Survival +8; Dodge, Education (Knowledge [history], Knowledge [nature]), Exotic Weapon Proficiency (hand crossbow), Exotic Weapon Proficiency (shuriken), Exotic Weapon Proficiency (repeating crossbow), Improved Initiative, Iron Will, Point Blank Shot.

Possessions: +2 quarterstaff, +2 blowgun, adamantine spindle disk, drow sleep poison (1 dose), +1 hand crossbow, 10 bolts of impact, The Tome of Universal Harmony, ring of regeneration.

Danica: Female human Monk 11/Fighter 4; CR 15; Med-sized Humanoid; HD 11d8+4d10+60; hp 132; Init +8; Spd 60 ft; AC 25, touch 21, flat-footed 21; Base Atk +12; Grp +16; Full Atk +18/+13/+8(1d4+9/17-20x2, +3 ki focus glass steel dagger) & +18/+13(1d4+7/17-20x2, +3 ki focus glass steel dagger) or +16/+16/+16/+11/+6(2d8+4/x2, unarmed flurry of blows); SQ Diamond Body, Flurry of Blows, Greater Flurry of Blows, Ki Strike (lawful), Slow Fall 50 ft, Evasion, Improved Evasion, Wholeness of Body, Purity of Body, Ki Strike (magic), Still Mind; AL LG; SV Fort +14, Ref +12, Will +12; Str 18, Dex 18, Con 18, Int 14, Wis 18, Cha 16. Height 5'4" 110 pounds. Born 1336.

Skills and Feats: Balance +10, Bluff +10, Climb +10, Concentration +9, Diplomacy +8, Escape Artist +12, Hide +15, Intimidate +8, Jump +14, Knowledge (arcane) +5, Knowledge (religion) +7, Knowledge (weatern heartlands) +5, Listen +12, Move Silently +11, Sense Motive +15, Spot +11, Tumble +15; Improved Grapple, Combat Reflexes, Improved Trip, Deflect Arrows, Stunning Fists, Two-weapon Fighting, Improved Two-weapon Fighting, Weapon Focus (dagger), Weapon Specialization (dagger), Improved Critical (dagger), Improved Initiative, Endurance, Improved Unarmed Strike.

Possessions: Belt of the Monk, Bracers of Armor +4, +3 Ki Focus glass steel Dagger, +3 Ki Focus glass steel Dagger.


Pwent: Male dwarf Barbarian 8/Battle Rager 5; CR 13; Medium-sized humanoid; HD 8d12+5d12+72; hp 162; Init +2; Spd 20 ft; AC 23, touch 11, flat-footed 22; Base Atk +13; Grp +17; Atk +21/+16/+11(1d4+8/x2, +4 spiked gauntlet); SQ dwarf traits, Damage Reduction 1/-, Trap Sense +2, Uncanny Dodge, Improved Uncanny Dodge, Rage 6/day, Fast Movement, Natural Armor +2, Fighting Fearless, Gruff, Rock Gut; AL CG; SV Fort +18, Ref +5, Will +6; Str 18, Dex 15, Con 23, Int 11, Wis 14, Cha 11. Height 4' 4" 134 pounds. Born 1100.

Skills and Feats: Climb +8, Craft (weaponsmithing) +9, Intimidate +10, Jump +8, Knowledge (the North) +4, Knowledge (the North History) +3, Knowledge (Religion) +3, Listen +8, Perform (Singing) +2, Survival +8, Swim +4, Tumble +12; Reckless Offensive, Great Cleave, Improved Unarmed Strike, Close Quarter Fighting, Power Attack, Cleave, Endurance, Diehard, Improved Bull Rush.

Possessions: +4 Spiked Gauntlets, +2 Spiked Mithral Full-plate, Amulet of Health +2, +1 viscious helmet.

Belwar: Male deep gnome Ranger 4/Fighter 8; CR 14; Small-sized humanoid; HD 4d8+8d10+24; hp 89; Init +3; Spd 20ft; AC 26, touch 17, flat-footed 19; Base Atk +12, Grp +9; Full Atk +14/+9/+4(1d8+7/x3, +2 warhammer) & +14(1d6+6/x4, +2 heavy pick); SQ deep gnome traits, SR 23, blindness 1/day, blur 1/day, change self 1/day save DC 10 + spell level, darkvision 120 ft, continual nondetection, Favored Enemy (drow) +2, Wild Empathy, Animal Companion, Warden Power, Rgr Spells per day 1 save DC 12 + spell level; AL NG; SV Fort +14, Ref +11, Will +7; Str 13, Dex 16, Con 14, Int 14, Wis 15, Cha 10. Height 3' 42 pounds . Born 1170.

Warden Power: When Belwar clashes his new formed hands together and say Bivrip they gain the thundering enchantment, and grant him the benefits of the Bull’s Strength spell.

Skills and Feats: Appraise +5, Craft (stonemasonry) +7, Heal +8, Hide +10, Intimidate +8, Jump +10, Knowledge (dungeoneering) +7, Knowledge (Blingdenstone) +6, Knowledge (the North) +4, Knowledge (geography) +5, Listen +7, Move Silently +8, Profession (miner) +10, Search +10, Spot +7, Survival +8, Use Rope +4; Track, Two-weapon Fighting, Weapon Focus (Heavy Pick), Weapon Focus (Warhammer), Weapon Specialization (Heavy Pick), Weapon Specialization (Warhammer), Dodge, Mobility, Power Attack, Cleave, Improved Bull Rush, Over-sized Two-weapon Fighting.

Possessions: +2 Chain Shirt, +2 Heavy Pick, +2 Warhammer, Earth Elemental Gem (large).

Innovindil: Female moon elf Fighter 4/Ranger 3/Pegasus Rider 6; CR 13; Med-sized Humanoid; HD 4d10+3d8+6d8+13; hp 82; Init +5; Spd 30 ft; AC 24, touch 17, flat-footed 17; Base Atk +13; Grp +14; Full Atk +17/+12/+7(1d8+4/19-20x2, +3 longsword), or +22/+17/+12 ranged(1d10+6/19-20x3, +3 greatbow with +1 arrows), or +20/+20/+15/+10(1d10+6/19-20x3, +3 greatbow with +1 arrows); SQ elf traits, Wild Empathy, Favored Enemy (orcs) +2, Power Dive, Improved Mounted Combat 2, Hover, Aerial Evasion, Fly-by Attack, Bonded Mount; AL CG; SV Fort +10, Ref +14, Will +7; Str 13, Dex 20, Con 12, Int 14, Wis 15, Cha 17. Height 5'8" 90 pounds. Born 1075.

Skills and Feats: Climb +4, Handle Animal +13, Heal +5, Hide +15, Jump +4, Knowledge (dungeoneering) +7, Knowledge (nature) +5, Knowledge (the North) +4, Listen +9, Move silently +15, Ride +15, Search +10, Spot +9, Survival +8, Use Rope +6; Endurance, Rapid Shot, Track, Point Blank Shot, Precise Shot, Mounted Combat, Ride-by Attack, Weapon Focus (greatbow), Exotic Weapon Proficiency (greatbow), Weapon Specialization (greatbow), Improved Critical (greatbow).

Possessions: Boots of Elvenkind, Cloak of Elvenkind, +3 Longsword, 20 Arrows, 20 +1 Arrows, Ring of Protection +2, Amulet of Natural Armor +1, +3 Studded Leather, +3 Distant Greatbow.

Sunset (Sunrise): Female (Male) Pegasus; CR 5; Large Magical Beast; HD 8d10+24; hp 69; Init +2; Spd 60 ft, Fly 120 ft (average); AC 20, touch 11, Flat-footed 18; Base Atk +8; Grp +17; Full Atk +12/+12(1d6+5, hooves) & +10(1d3+2, bite); SQ Darkvision 60 ft, low-light vision, scent, detect good and detect evil at will; AL CG; SV Fort +10, Ref +9, Will +6. Height 6' wingspan 20' 1200 pounds.

Skills and Feats: Diplomacy +3, Jump +7, Listen +10, Sense Motive +9, Spot +10; Flyby Attack, Iron Will, Multi-attack.

Captain Deudermont: Male human Aristocrate 2/Swashbuckler 3/Dread Pirate 10; CR 15; Med-sized Humanoid; HD 2d8+3d10+10d8+30 ;HP 105; Init +3; Spd 30ft; AC ,touch, flat-footed ; Base Atk +14; Grp +16; Full Atk +21/+16 (1d6+5/18-20x2, +3 defending rapier); SQ Grace +1, Insightful Strike, Seamanship, Fearsome Reputation +6, Rally the Crew +2, Acrobatic Charge, Steady Stance, Luck of the Wind, Skill mastery, Fight to the Death, Pirate King; AL LG; SV Fort +8, Ref +12, Will +9; Str 14, Dex 17, Con 14, Int, 16, Wis 15, Cha 17. Height 6'2" 170 pounds. Born 1334.

Skills and Feats: Appraise +12, Balance +8, Bluff +8, Climb +8, Diplomacy +25, Escape Artist +10, Gather Information +9, Intimidate +8, Jump +10, Knowledge (waterdeep) +10, Knowledge (sword coast) +10, Knowledge (nobility and royalty) +8, Listen +10, Profession (sailor) +10, Ride +8, Search +10, Sense Motive +14, Sleight of Hand +8, Spot +15, Swim +10, Tumble +10, Use Rope +10; Weapon Finesse, Two-weapon Fighting, Dodge, Mobility, Combat Expertise, Leadership, Weapon Focus rapier, Quick Draw, Negotiator.

Posessions: Sea Sprite, +3 rapier of defending,

Robillard: Male human Wizard 14; CR 14; Med-sized Humanoid; HD 14d4+28; HP 60; Init +2; Spd 30ft; AC 17, touch 12, flat-footed 15; Base Atk +7; Grp +8; Full Atk +9 ranged touch; SA SPD 4/6/5/5/5/4/3/2 DC 15+spell level; SQ Sumon Familiar; AL NG; SV Fort +6, Ref +6, Will +11; Str 13, Dex 15, Con 14, Int 20, Wis 14, Cha 14.

Skills and Feats: Balance +6, Concentration +20, Diplomacy +8 Decipher Script +15, Knowledge (arcana) +23, Knowledge (planes) +10, Knowledge (nobility and royalty) +8, Knowledge (waterdeep) +10, Knowledge (sword coast) +10, Profesions (sailor) +8, Swim +6, Spellcraft +23, Spot +10; Spell Focus evocation, spell penetration, Skill focus spellcraft, Spell focus conjuration, combat casting, twin spell, scribe scroll, empower spell, enlarge spell.

Posessions: Ring of water elemental command, bracers of armor +5, various other wands and scrolls, waterproof spellbook.


Rannek: Male human Fighter 6/Giant Killer 4; CR 10; Med-sized Humanoid; HD 6d10+4d10+20; hp 83; Init +1; Spd 20ft; AC 22, touch 12, flat-footed 21; Base Atk +10; Grp +14; Full Atk +16/+11/+6(2d6+9+1d6fire/17-20x2+1d10fire), +1 Flaming Burst Greatsword); SQ Giant Lore +2, Smite Big Folk 2/day, Damage Reduction 1/-, Improved Mobility; AL CG; SV Fort +11, Ref +4, Will +5; Str 18, Dex 12, Con15, Int 14, Wis 14, Cha 13.

Skills and Feats: Climb +8, Hide +8, Intimidate +8, Jump +10, Knowledge (the North local) +5, Move Silently +8, Tumble +11, Ride +5, Survival +10, Swim +5; Diehard, Dodge, Mobility, Toughness, Weapon Focus (greatswrd), Weapon Specialization (greatsword), Power Attack, Cleave, Great Cleave, Improved Critical (greatsword)

Possesions: +1 Flaming Burst greatsword, +2 Mithral Full-plate, Ring of Protection +1, Gauntlets of Ogre Power.

Illius: Male human Fighter 2/Sorcerer 8; CR 10; Med-sized Humanoid; HD 2d10+8d4+10; hp 43; Init +6; Spd 30ft; AC 18, touch 13, flat-footed 16; Base Atk +6; Grp +8; Full Atk +9/+4(1d6+2/x2, staff of fire); SQ Sor Spells per Day 6/7/7/6/4 DC 14 + spell level, Summon Familiar; AL CG; SV Fort +6, Ref +4, Will +7; Str 14, Dex 15, Con 12, Int 14, Wis 13, Cha 18.

Skills and Feats: Bluff +10, Concentration +10, Knowledge (arcane) +15, Knowledge (Silver Marches local) +4, Knowledge (Waterdeep) +5, Knowledge (geography) +12, Ride (horse) +6, Spellcraft +16; Eschew Materials, Weapon Focus (staff), Dodge, Combat Casting, Mobility, Empower Spell, Spell Penetration, Greater Spell Penetration.

Possessions: Bracers of Armor +4, Ring of Protection +1, Amulet of Natual Armor +1, Staff of Fire, Ring of Ram.

Zhai: Female half wood elf half drow Rogue 10; CR 10; Med-sized Humanoid; HD 10d6+10; hp 43; Init +5; Spd 30 ft; AC 20, touch 15, flat-footed 15; Base Atk +7; Grp +8; Full Atk +11/+6(1d4+2/15-20x2, +1 keen kukri) & +11(1d4+2/15-20x2, +1 keen kukri) SA Sneak Attack +5d6; SQ Elf traits, Trap Sense +3, Trapfinding, Uncanndy Dodge, Improved Uncanny Dodge, Evasion, Improved Evasion; AL CG; SV Fort +4, Ref +12, Will +4; Str 13, Dex 20, Con 12, Int 16, Wis 13, Cha 17.

Skills and Feats: Appraise +8, Balance, +10, Bluff +8, Climb +11, Disable Device +16, Escape Artist +11, Hide +20, Jump +21, Knowledge (Ceaderleaf local) +5, Listen +14, Move Silently +20, Open Lock +20, Search +13, Sense Motive +10, Sleight of Hand +15, Spot +15, Tumble +15; Weapon Finesse, Two-weapon Fighting, Dodge, Mobility.

Possessions: Ring of Improved Jumping, Vest of Escape, +2 Silent Shadow Studded Leather, +1 keen Kukri, +1 keen Kukri.

Tos'Un Del’Armgo: Male drow Fighter 8/Tempest 5; CR 14; Med-sized Humanoid; HD 8d10+5d10+26; hp 101; Init +4; Spd 30 ft; AC 25, touch 17, flat-footed 18; Base Atk +13; Grp +16; Full Atk +19/+14/+9(1d8+8/17-20x2, +3 keen adamantine longsword) & +19/+14(1d8+6/19-20x2, +3 longsword) or +20(1d4+3+drow poison/x2 +2 hand crossbow with +1 bolts); SQ Drow traits, Tempest Defense +3, Two-weapon Versatility, Ambidexterity (-2/0), Two-weapon Spring Attack; AL CE; SV Fort +12, Ref +7, Will +4; Str 16, Dex 18, Con 14, Int 14, Wis 13, Cha 13.

Skills and Feats: Balance +8, Climb +6, Hide +12, Jump +8, Knowledge (menzzoberanzan local) +4, Listen +8, Move Silently +12, Sleight of Hand +10, Spot +10, Tumble +10; Dodge, Mobility, Tow-weapon Fighting, Spring Attack, Improved Two-weapon Fighting, Weapon Focus (longsword), Weapon Specialization (longsword), Twin Sword Style, Greater Weapon Focus (longsword).

Possessions; Khazid’hea (a.k.a. Cutter: +3 Keen Adamantine Longsword; AL CN; Int 17, Wis 10, Cha 17; Telepathy; 120 ft darkvision and hearing; grants the feats Cleave, Great Cleave, and Improved Sunder, may cast Mind Blank and Rage as per the spell 1/day, its purpose is to defeat/slay all, Ego 20, Cutter’s pommel alters to better suit the tastes of its master), +3 longsword, Boots of Elvenkind, Greater Drow Piwafwi, +3 Mithral Chainmail, +2 Hand Crossbow, 10 +1 bolts, 5 doses of dorw poison.

Athrogate: Male dwarf Fighter 17; CR 17; Med-sized Humanoid; HD 17d10+68; hp 163; Init +3; Spd 20 ft; AC 20, touch 16, flat-footed 17; Base Atk +17; Grp +24; Full Atk +25/+20/+15/+10(1d8+12+1d6acidic/x2, +2 glass steel Morningstar) & +25/+20(1d8+7+1d6force+1d6sonic/x2, +2 glass steel Morningstar); SQ Dwarf traits; AL CN; SV Fort +14, Ref +8, Will +7; Str 24, Dex 17, Con 18, Int 13, Wis 14, Cha 11. Height 4'6" 158 pounds. Born (fighting for 4 centuries)

Skills and Feats: Climb +10, Jump +13, Knowledge (the North) +3, Knowledge (Vaasa) +5, Listen +12, Spot +12, Survival +7, Tumble +12; Dodge, Mobility, Two-weapon Fighting, Improved Two-weapon Fighting, Spring Attack, Weapon Focus (Morningstar), Weapon Specialization (Morningstar), Improved critical (Morningstar), Over-sized Two-weapon Fighting, Power Attack, Cleave, Great Cleave, Endurance, Improved Bull Rush, Diehard.

Possessions: +2 Mithral Breastplate, Belt of Giant Strength +6, +3 acidic rusting glass steel Morningstar, +3 sonic force glass steel Morningstar, Fiendish Dire Boar Figurine of Wondrous Power (Snort).

Artemis Entreri: Male human Rogue 7/Fighter 12/Assassin 1; CR 20; Med-sized Humanoid; HD 7d6+12d10+1d6+40; hp 140; Init +9; Spd 30 ft; AC 23, touch 18, flat-footed 18; Base Atk +17’ Grp +20; Full Atk +24/+19/+14/+91d8+8/17-20x2, +3 keen smoking wounding longsword) & +25/+20(1d4+7/17-20x2, +4 defending deadly precision vampiric assassin dagger); SA Sneak Attack +7d6; SQ Death Attack DC 15, Poison Use, Trap Sense +2, Uncanny Dodge, Evasion, Trapfinding Asn Spells per Day 1 DC 13+spell level; AL CE; SV Fort +15, Ref +19, Will +12; Str 16, Dex 20, Con 15, Int 16, Wis 16, Cha 13; Height 5'5" 170 pounds. Born 1327.

Skills and Feats: Appraise +6, Balance +10, Bluff +8, Climb +10, Disable Device +14, Escape Artist +12, Forgery +7, Gather Information +8, Hide +15, Intimidate +4, Jump +10, Knowledge (calimshan local) +4, Knowledge (sword coast local) +5, Listen +15, Move Silently +15, Open Lock +14, Search +13, Sense Motive +10, Spot +15, Swim +6, Tumble +15, Use Magic Device +10, Use Rope +6; Dodge, Mobility, Spring Attack, Two-weapon Fighting, Improved Two-weapon Fighting, Combat Reflexes, Quick Draw, Weapon Focus (dagger), Weapon Specialization (dagger), Improved Critical (dagger), Track, Combat Expertise, Improved Initiative, Blind-Fight, Weapon Focus (longsword), Weapon Specialization (longsword).

Possessions: Jeweled dagger (+4 defending deadly precision vamiric(DC16) assassin dagger), Red Laced gauntlet (acts as a rod of absorption (against magic and psionics) but instead of storing the spells it redirects them or dispels them), Charon’s Claw (+3 Keen Smoking Wounding longsword, Int 16, Wis 16, Cha 10, Ego 18, AL LE, grants a continual Deathwatch, and makes the wielder invisible to darkvision. Grants the ability to cast invisibility 1/day upon its wielder. It has Knowledge Shade history 10 ranks, 60 ft darkvision and hearing, upon a failed ego save the you are subject to a Empowered Disintagrate spell Fort DC 20 or die, success means you take 60d6). +3 Studded Leather armor, Amulet of Natural Armor +2, Periapt of Health, Greater Piwafwi of Resistance +3, Shirt of Escape, Nightmare Figurine of Wondrous Power (Blackfire).


Jarlaxle: Male Drow Rogue 2/Fighter 8/Master Thrower 5/Duelist 5; CR 21; Med-sized Humanoid; HD 2d6+8d10+5d8+5d10+40; hp 148; Init +11; Spd 30 ft; AC 30, touch 22, flat-footed 20; Base Atk +19; Grp +22; Full Atk +27/+22/+17/+12(1d6+6/15-20x2, +3 keen wounding rapier) & +29/+24(1d4+9/17-20x3, +5 distant dagger), or +31/+26/+21/+16 range(1d4+10/17-20x3 +5 distant dagger); SA Sneak Attack +1d6; SQ Drow traits, SR 31 Evasion, Improved Evasion, Trap Finding, Precise Strike +1d6, Grace, Enhanced Mobility, Improved Reaction +2, Canny Defense, Deadeye Shot, Palm Throw, Sneaky Shot; AL CN; SV Fort +16, Ref +26, Will +12; Str 16, Dex 20, Con 15, Int 20, Wis 15 Cha 24. Height 5'5" 140 pounds.

Skills and Feats: Appraise +10, Balance +12, Bluff +22, Climb +10, Decipher Script +21, Diplomacy +18, Disable Device +17, Disguise +22, Escape Artist +17, Forgery +12, Gather Information +22, Hide +22, Intimidate +17, Jump +10, Knowledge (menzobarranzan local) +12, Knowledge (menzobarranzan history) +12, Knowledge (Nobility & Royalty) +12, Knowledge (dungeoneering) +10, Knowledge (arcane) +10, Knowledge (geography) +10, Listen +18, Move Silently +22, Open Lock +21, Perform (dance) +12, Search +22, Sense Motive +14, Sleight of Hand +12, Spot +23, Tumble +12, Use Magic Device +24; Dodge, Mobility, Weapon Finesse, Point Blank Shot, Precise Shot, Weapon Focus (dagger), Weapon Focus (rapier), Weapon Specialization (dagger), Two-weapon Fighting, Improved Two-weapon Fighting, Improved Initiative, Combat Reflexes, Quick Draw, Snatch Arrows, Critical Throw (dagger).

Possessions: +3 keen wounding sizing Rapier, (5) +5 Distant Daggers, Scabbard of Returning (keyed to daggers), Bracers of Armor +8, Necklace of Missiles, Diatrym Feather of Wondrous Power, Hat of Holding (also acts as a hat of disguise), Whistle of Bregan D’aerthe (also acts as a chime of opening, wand of dispel magic), Wand of Daylight, Wand of Web, Wand of Endure Elements, Brooch of Shileding, Cape of Scintillating Colors( grants +5 hide, and Fire resistance 5), Vest of Escape and many pockets (has a dark blue ioun stone inbedded into it granting him the alertness feat, and a pale green ioun stone that grants a +1 competence bonus to attacks, saves, skills, and ability checks, and a stone of luck.), Belt of Resistance +4, Drow Boots of Silence, Eye Patch of firey fear (acts as a Wand of Fire, and a Wand of Fear, and grants +5 to search and spot, also acts as a ring of mind shielding), 10 Light Pellets, Ring of Freedom of Movement with protection +2, Nightmare Figurine of Wondrous Power, Ring of Persuasion and comprehend languages and read magic, Belt Buckle (grants immunity to poison and diseases and proof against detection and location), Rod of Splendor, Figurine of Wondrous Power (bat), rod of viscid globs, portable hole, Orb of Healing (acts as a wand of cure serious wounds), Orb of Teleportation, +3 Handcrossbow, 10 bolts, 10 doses of Drow Poison, Dragonhead Trap, Ring of major fire resistance.

Kimmurial: Male drow Psion 16; Cr 17; Med-sized Humanoid; HD16d4+48; hp 82; Init +7; Spd 30 ft; AC 25, touch 15,flat-footed 18; Base Atk +8; Grp +9; Full Atk +12/+7(1d6+4/19-20x2, +3 ghost touch short sword); SQ Drow traits, SR 27 Discipline (telepath), Power Points per Day 279, Powers Known 30, Max Power Level 8; AL CE; SV Fort +13, Ref +13, Will +17; Str 12, Dex 17, Con 17, Int 24, Wis 14, Cha 15.

Skills and Feats: Bluff +8, Concentration +18, Diplomacy +8, Gather Information +13, Hide +13, Knowledge (arcane) +12, Knowledge (dungeoneering) +15, Knowledge (menzoberranzan) +12, Knowledge (menzoberranzan history) +12, Knowledge (planes) +13, Knowledge (psionics) +26, Knowledge (religion) +10, Listen +9, Move Silently +8, Psicraft +26, Search +14, Sense Motive +12, Spot +9; Power Penetration, Combat Manifestation, Psionic Talent, Empower Power, Quicken Power, Dodge, Mobility, Improved Initiative, Psionic Endowment, Psicrystal Affinity.

Possessions: Psicrown of Discerning Watcher, Amulet of Health +4, Bracers of Armor +6, Ring of Protection +2, Ring of Freedom of Movement, Drow Boots, piwafwi of resistance +5.

Valas Hune: Male drow Rogue 10/Ranger 2/Fighter 4; CR 17; Med-sized Humanoid; HD 10d6+2d8+4d10+32; hp 102; Init +12; Spd 30 ft; AC 32, touch 21, flat-footed 32; Base Atk +13; Grp +17; Full Atk +23/+18+13(1d4+9+1d6electricity/ 15-20/x2+1d10 electricity, +3 keen shocking burst kukri) & +23 (1d4+7/18-20x2, +3 defending kukri) or +24/+19/+14(1d6+5/x3 +2 Composite shortbow str +2 with +3 arrows); SA Sneak Attack +5d6; SQ Drow traits, SR 27 Evasion, Favored Enemey (aberrations) +2, Uncanny Dodge, Improved Uncanny Dodge, Opportunist, Trap Sense +3; AL N; SV Fort +19, Ref +26, Will +15; Str 19, Dex 27, Con 14, Int 16, Wis 14, Cha 9.

Skills and Feats: Balance +16, Climb +21, Decipher Script +10, Disable Device +16, Escape Artist +21, Hide +38, Jump +15, Knowledge (Underdark local) +8, Listen +17, Move Silently +28, Search +11, Spot +21, Survival +16, Swim +7, Tumble +19, Use Rope +10, Speak Language (Aquan, Draconic, Orc); Conbat Reflexes, Dodge, Improved Initiative, Iron Will, Mobility, Spring Attack, Track, Two-weapon Fighting, Weapon Finesse, Weapon Focus (kukri), Weapon Specialization (kukru).

Possessions: +3 keen shocking burst kukri, +3 defending kukri, +2 Composite Shortbow Str+2, 50 +3 arrows, +5 Mithral chain shirt of Silent moves and Nimbleness, Belt of Giant Strength +4, Bracers of Health +2, Vest of Dexterity +6, Ring of Protection +3, Vala’s Piwafwi (+4 saving throws, +15 hide), Ring of Natural Armor +2, Stone of Alarm, Hand of Glory, Ring of Speed, Heward’s Handy Haversack, Nine-Pointed Star (+3 luck to saving throws, use dimension door for up to 760 ft/day).

Proffit: Male fell troll Barbarian 2; CR 16; Huge Giant; HD 16d8+2d12+144; hp 226; Init +0, Spd 40ft; AC 24, touch 8, flat-footed 24; Base Atk +14; Grp +33; Full Atk +23/23(2d4+11 claws) & 21/21(2d6+5 bites); SA Rend 4d6+16; DQ Uncanny Dodge, Rage 1/day, Fast Movement, Scent, double-mind, Darkvision 90 ft, Regeneration 10, Low-light Vision; AL CE; SV Fort +21, Ref +5, Will +7; Str 32, Dex 11, Con 27, Int 9, Wis 11, Cha 8. 15'. 2,000 pounds.

Skills and Feats: Listen +11, Search +2, Spot +2, Survival +6; Alertness, Cleave, Iron Will, Multiattack, Power Attack, Track, Endurance.

Possessions: +2 Hide Armor.

Geri Orelsdottr: Female Frost Giant Cleric 5/Runecaster 4; CR 18; Large sized Giant; HD 14d8+5d8+4d8+115; hp 219; Init +0; Spd 40 ft; AC 22, touch 9, flat-footed 22; Base Atk +16; Grp +29; Full Atk +25/+20/+15(3d6+13 /x3, masterwork huge greataxe); SA SPD 6/5+1/5+1/4+1/2+1/1+1 DC 13+spell level, Rebuke undead 5/day, rock throwing; SQ cold subtype, darkvision 60ft, rockcatching; AL CE; SV Fort +21, Ref +6, Will +14; Str 29, Dex 10, Con 21, Int 14, Wis 16, Cha 14. Height 13' 2800 pounds.

Skills and Feats: Climb +13, Concentration +9, Craft(stone-carveing) +16, Diplomacy +4, Heal +6, Hide -4, Jump +13, Knowledge(religion) +3, Spellcraft +9, Spot +8; Cleave, Combat casting, Great cleave, Inscribe run, Power attack, Skill Focus (craft stone carveing), Sunder.

Possessions: Bracers of armor +4, brooch of power (5th level), boots of speed, rune necklace (holds 4 cure critical wounds, 2 raise dead), masterwork hufe greataxe.

King Obould: Male Orc Barbarian 5/Fighter 4/Orc Warlord 5 of Legend; CR 17; Med-sized Humanoid; HD 5d12+4d10+5d12+98; hp 195; Init +8; Spd 20 ft; AC 25, touch 11, flat-footed 24; Base Atk +14; Grp +23; Full Atk +26/+21/+16(2d6+17+1d6fire/17-20x2+1d10fire, +2 flaming burst greatsword); SQ Orc traits, Rage 2/day, Uncanny Dodge, Improved Uncanny Dodge, Trap Sense +1, Fast Movement, Inspire Courage, Gather Horde x200%, Final Rage, Frightful Presence 20 ft DC 18, immunity to poison, fear, polymorph, and mind-affecting effects, Monster of Legend Template from MM2; AL CE; SV Fort +22, Ref +10, Will +11; Str 28, Dex 18, Con 24, Int 16, Wis 14, Cha 14. Height 6'3" 200 pounds.

Skills and Feats: Climb +10, Intimidate +18, Jump +15, Knowledge (architecture and engineering) +5, Knowledge (the North) +5 Listen +15, Ride (horse) +9, Sense Motive +12, Spot +15, Swim +10, Survival +11; Leadership, Might Makes Right, Extra Followers, Weapon Focus (greatsword), Weapon Specialization (greatsword), Improved Critical (greatsword), Power Attack, Cleave, Improved Initiative, Multi-attack.

Possessions: Boots of Winterlands, Crown of Fireballs, +2 Flaming Burst Greatsword, +1 Spiked Full-plate of Greater Ironskin (DR 10/adamantine), Scarf of Moderate Fortification, Shirt of Fire Resistance 10, Breeches of Cold Resistance 10, Skull Helm of Light Fortification and glass steel lenses.

Rlyd Argith: Male drow Rogue 2/Fighter 15; CR 18; Med-sized Humanoid; HD 2d6+15d10+85; hp 169; Init +8; Spd 40 ft; AC 28, touch 14, flat-footed 24; Base Atk +16; Grp +24; Full Atk +31/+26/+21/+16(2d6+19/17-20/x2, +5 keen superior dispelling greatsword), or +27/+22/+17/+12(1d6+11/19-20x2, +3 ghost touch shortsword) or +23(1d8+3/19-20x2, +2 light crossbow with +3 bolts); SA Sneak Attack +1d6; SQ Drow traits, SR 28, Evasion; AL CN; SV Fort +18, Ref +16, Will +11; Str 26, Dex 18, Con 21, Int 16, Wis 11, Cha 12.

Skills and Feats: Appraise (armor) +5, Balance +9, Climb +18, Craft (armorsmithing) +11, Diplomacy +3, Gather Information +6, Handle Animal +5, Heal +4, Hide +19, Intimidate +6, Jump +23, Listen +9, Move Silently +14, Ride +14, Search +10, Sense Motive +5, Spot +17, Swim +14; Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Dodge, Greater Weapon Focus (greatsword), Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack, Weapon Focus (greatsword), Weapon Specialization (greatsword), Whirlwind Attack.

Possessions: Splitter (+5 keen superior dispelling greatsword), +3 ghost touch shortsword, +2 light crossbow, 50 +3 bolt, +5 Mithral breastplate of lightning resistance and silent moves, greater piwafwi of resistance +4, Masters Ring (+6 con, +4 natural armor, continuously under the effect of longstrider), Belt of Giant Strength +6, Gauntlets of Dexterity +4, Boots of Speed, Drow House Insignia (levitate), portable hole.

Pharaun Mizzrym: Male drow Wizard 14/Archmage 3; CR 18; Med-sized Humanoid; HD 14d4+3d4+34; hp 83; Init +5; Spd 60 ft; AC 26, touch 18, flat-footed 21; Base Atk +8; Grp +8; Full Atk +11/+6(1d6+2/18-20x2, +3 adamantine obedient rapier) & +10/+5(1d4+2/19-20x2, +2 dagger), or +18(1d4+5+drow poison/19-20x2, +2 hand crossbow with +3 bolts); SA SPD 4/6/10/6/5/4/5/2/3/1 DC 20+spell level; SQ Drow traits, High Arcana (mastery of counterspelling, spell power +2, Spell-like ability dimension door, Permanent spells detect magic and see invisibility) SR 28; AL CE; SV Fort +12, Ref +15, Will +18; Str 10, Dex 21, Con 14, Int 26, Wis 12, Cha 15.

Skills and Feats: Balance +8, Bluff +12, Concentration +17, Gather Information +6, Hide +17, Intimidate +6, Jump +10, Knowledge (arcane) +24, Knowledge (underdark local) +12, Knowledge (planes) +12, Listen +9, Move Silently +11, Spellcraft +25, Search +21, Sense Motive +10, Spot +21; Combat Casting, Craft Wondrous Item, Forge Ring, Scribe Scroll, Skill Focus (spellcraft), Spell Focus (illusion), Spell Focus (evocation), Spell Penetration, Still Spell.

Possessions: +3 adamantine obedient rapier(kept in ring of storing), +2 dagger, +2 hand crossbow, 50 +3 bolts, vest of resistance +5, Belt of health +4, gloves of dexterity +4, headband of intellect +4, ring of storing, boots of striding and springing, Pharauns Piwafwi (+8 armor bonus, +10 hide checks, fire resistance 5), Pharauns signet ring (+3 protection, wizardry 2, +10 spot, detect magic at will), wand of lightning bolt (10d6), wand of daylight, wand of magic missile(4d4+4), wand of detect secret doors, heward’s handy haversack, drow house insignia (levitate), (11 spellbooks guarded by majpr resistance, blindness, and spelltrap).

Druzil: Male imp; CR 2; Tiny Outsider; HD 3d8; hp 16; Init +3; Spd 20 ft or Fly 50 ft; AC 20, touch 15, flat-footed 17; Base Atl +3; Grp -5; Full Atk +8(1d4+poison DC 13 1d4 Dex, secondary 2d4 Dex); SA detect good, detect magic, invisibility at will, suggestion 1/day; SQ alternate form, DR 5/good or silver, darkvision 60 ft, fast healing 2, immunity to poison, fire resistance 5; AL LE; SV Fort +3, Ref +6, Will +4; Str 10 Dex 17, Con 10, Int 10, Wis 12, Cha 14. Height 2' 10 pounds.

Skills and Feats: Diplomacy +8, Hide +17, Knowledge (arcane) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6 Spot +7, Survival +1; Dodge, Weapon Finesses.

Errtu: Male balor; CR 20; Large Outsider; HD 20d8+200; hp 290; Init +11; Spd 40 ft or Fly 90 ft; AC 35, touch 16, flat-footed 28; Base Atl +20; Grp +36; Full Atk +31/+26/+21/+16(2d6+8+1d6electricity/19-20x2, +1 vorpal shocking longsword) & +30/+25(1d4+4+1d6fire+entangle); SA Death Throes( when killed it explodes for 100 points of damage to everything within 100ft Ref DC 30 ½), 1/day summon 4d10 dretches, or 1d4 hezrous, or one nalfeshnee, glabrezu, maralith, or balor, cast blasphemy, dominate monster, greater dispel magic, greater teleport, insanity, power word stun, telekinesis, unholy aura at will, fire storm, implosion 1/day; SQ DR 15/cold iron and good, darkvision 60 ft, flaming body (6d6fire/round), immunity to electricity, fire, poison, resistance to acid and cold 10, SR 28, true seeing, telepathy 100 ft; AL CE; SV Fort +22, Ref +19, Will +19; Str 35, Dex 25, Con 31, Int 24, Wis 24, Cha 26. Height 12' 4500 pounds.

Skills and Feats: Bluff +31, Concentration +33, Diplomacy +35, Disguise +8, Hide +26, Intimidate +33, Knowledge (arcane) +30, Knowledge (the North history) +30, Listen +38, Move Silently +30, Search +30, Sense Motive +30, Spellcraft +30, Spot +38, Survival +7, Use Magic Device +31; Cleave, Improved Initiative, Improved Two-weapon Fighting, Power Attack, Quicken Spell-like Ability, Two-weapon Fighting, Weapon Focus (longsword).

Bizmatec: Male Glabrezu; CR 13; Huge Outsider; HD 12d8+120; HP 174; Init +0; Spd 40ft; AC 27, touch 8, flat-footed 27; Base Atk +12; Grp +30; Full Atk +20/+20 (2d8+10x2, pinchers) & +18/+18 (1d6+6x2, claws) & +18 (1d8+5x2, bite); SA improved grab, at will chaos hammer, confusion, dispel magic, mirror image, reverse gravity, greater teleport, unholy blight, 1/day power word stun, summon 4d10 dretches or 1d2 vrocks with 50% chance or summon a sucubus or another glabrezu with a 20% chance, 1/month wish; SQ DR 10/good, darkvision 60ft, immunity to electrcity and poison, resistance to acid cold and fire 10, SR 21, telepathy 100ft, true seeing; AL CE; SV Fort +18, Ref +8, Will +11; Str 31, Dex 10, Con 31, Int 16, Wis 16, Cha 20. Height 15' 5500 pounds.

Skills and Feats: Bluff +22, Concentration +25, Diplomacy +9, Disguise +5, Intimidate +24, Knowledge (planes) +18, Knowledge (arcana) +18, Listen +26, Move Silently +18, Search +18, Sense Motive +18, Spellcraft +18, Spot +26, Survival +3; Cleave, Great Cleave, Multiattack, Persuasive, Powe Attack.


Morik "The Rogue King": Male human Rogue 12; CR 12; Med-sized Humanoid; HD 12d6+36; hp 75; Init +3; Spd 30 ft; AC 21, touch 15, flat-footed 18; Base Atk +9; Grp +10; Full Atk +13/+8(1d4+4/19-20x2, +3 keen silver dagger) & +13(1d4+4/19-20x2, +3 defending dagger); SA sneak attack +6d6; SQ Trap finding, evasion, trap sense +4, uncanny dodge, improved uncnny dodge, defensive roll; AL CE; SV Fort +10, Ref +14, Will +8; Str 13, Dex 16, Con 16, Int 15, Wis 13, Cha 15.

Skills and feats: Appraise +8, Balance +5, Bluff +16, Climb +10, Diplomacy +11, Disable Device +14, Disguise +16, Forgery +7, Escape artist +8, Gather Information +9, Hide +15, Intimidate +9, Jump +8, Knowledge (Luskan local) +7, Listen +10, Move Silently +15, Open lock +15, Search +12, Sense Motive +6, Sleight of hand +10, Spot +10, Swim +5, Tumble +12, Use magic device +6; Endurance, two-weapon fighting, wepon finesse, combat expertise, dodge, mobility.

Possessions: +3 silent shadow studded leather, +3 keen silver dagger, +3 defending silver dagger, +2 ring of protection, masterwork thieves tools, +3 cloak of resistance, bag of holding type 1, bottle of feywine, 2 globlets of silver.

Bellany: Female human Sorcerer 6/Rogue 3/Arcane Trickster 3; CR 12; Med-sized Humanoid; 6d4+3d6+3d4+12; HP 46; Init +2; Spd 30ft; AC 16,touch 12, flat-footed 14; Base Atk +6; Grp+6; Full Atk +7/+2 (1d4+1x19-20x2, +1 dagger); SA SPD 6/8/7/7/5 DC 15+spell level; SK8/5/4/3/2; SQ Summon Familiar, Sneak Attack +3d6, trapfinding, evasion, trap sense +1, ranged legerdemain 1/day, impromtu sneak attack 1/day; AL NE; SV Fort +5, Ref +10, Will +11; Str 11, Dex 15, Con 13, Int 15, Wis 14, Cha 20

Skills and Feats: Bluff +15, Concentration +11, Decipher Script +10, Disable Device +10, Escape Artist +10, Gather Information +10, Intimidate +7, Knowledge (arcane) +15, Knowledge (sword coast) +7, Open Lock +8, Pick Pocket +8, Profession (sailor) +7, Sense Motive +6, Spellcraft +15; Combat casting, spell penetration, eschew materials, brew potion, empower spell, Persuasive.

Posessions: Bracelet of Armor +4, +1 dagger, various wands and scrolls.

Vander: Male firbolg; CR 12; Large Giant; HD 13d8+78; HP 136; Init +1; Spd 40ft; AC 25, touch 10, flat-footed 24; Base Atk +8; Grp +25; Full Atk +22/+17 (3d6+19/19-20x2, greatsword); SA Rock throwing, trample, 1/day alter self, detect magic, feeblemind, know direction; SQ Darkvision 60ft, rock catching, Fast Healing 3; AL N; SV Fort +14, Ref +5, Will +6; Str 36, Dex 13, Con 23, Int 14, Wis 15, Cha 14. Height 10' 800 pounds.

Skills and Feats; Knowledge (nature) +5, Move Silently +5, Spot +8, Survival +8, Deflect arrows, Dodge, Improved unarmed strike.

Posessions: masterwork studded leather, masterwork greatsword.

Edited by - Andferne on 19 Apr 2007 03:35:17

Andferne
Acolyte

USA
33 Posts

Posted - 05 Dec 2006 :  01:51:14  Show Profile  Visit Andferne's Homepage Send Andferne a Private Message  Reply with Quote
I am looking for criticism on what people think and etc. I posted this on the WIz boads but do nto get am much input or help as I'd of thought. In any event have fun.


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Zanan
Senior Scribe

Germany
942 Posts

Posted - 05 Dec 2006 :  08:04:11  Show Profile  Visit Zanan's Homepage Send Zanan a Private Message  Reply with Quote
How about using Bold markers to make it easier to make out changes from one character to another.

Ryld and Valas did appear in the WotSQ - NPC Dragons and out of my head, they did not look that different. Apart from the fact that they are not RAS's characters.

Jarlaxle ... if anything, I'd make him a swashbuckler.

Cave quid dicis, quando et cui!

Gæð a wyrd swa hio scel!

In memory of Alura Durshavin.

Visit my "Homepage" to find A Guide to the Drow NPCs of Faerûn, Drow and non-Drow PrC and much more.

Edited by - Zanan on 05 Dec 2006 08:04:58
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Andferne
Acolyte

USA
33 Posts

Posted - 05 Dec 2006 :  09:50:13  Show Profile  Visit Andferne's Homepage Send Andferne a Private Message  Reply with Quote
I through Valas in the mix cause he is one of the only members of Bregan Daerthe that we know about and have stats for. Rlyd I through in there just cause he's so frekin cool :)

Sorry about the Bold not being there. It was in bold when I copied pasted it from my peronal micro. word. Will fix that so it's easier. And for anyone who has seen the post on the Wizards boards all the characters with the exception of one or two have had changres done.
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Ergdusch
Master of Realmslore

Germany
1720 Posts

Posted - 05 Dec 2006 :  11:22:20  Show Profile Send Ergdusch a Private Message  Reply with Quote
Just to get this right - these are YOUR shot on these Characters, right? Cause I know of several that have been stated in sourcebooks or on the WotC site or the likes. However, I could not tell the difference!

One more thing - the Tempest - where do I find that class/PrC?

"Das Gras weht im Wind, wenn der Wind weht."
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WalkerNinja
Senior Scribe

USA
573 Posts

Posted - 05 Dec 2006 :  13:31:51  Show Profile Send WalkerNinja a Private Message  Reply with Quote
tempest Complete Adventurer page 81 A tempest is the point of calm within a whirling barrier of deadly blades.
tempest Masters of the Wild page 72 A tempest is the point of calm within a whirling barrier of deadly blades.


in truth, I would better like to see Drizzt with levels of Tempest rather than Artemis as he spent years perfecting the Two weapon style and is far more famous for it that Artemis. Either Tempest or Dervish (though the flavor of Dervish conflicts with Drizzt's own flavor)

*** A Forgotten Realms Addict since 1990 ***
Treasures of the Past, a Second Edition Play-by-Post game for and by Candlekeep Sages--http://www.rpol.net/game.cgi?gi=52011

Edited by - WalkerNinja on 05 Dec 2006 13:33:22
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dwarvenranger
Senior Scribe

USA
428 Posts

Posted - 05 Dec 2006 :  13:36:38  Show Profile  Visit dwarvenranger's Homepage Send dwarvenranger a Private Message  Reply with Quote
I always kinda figured Drizzt should have some levels of the Dervish PrC, it seems custom made for him.

If I waited till I knew what I was doing, I'd never get anything done.

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Romaal
Acolyte

Germany
22 Posts

Posted - 05 Dec 2006 :  15:47:33  Show Profile Send Romaal a Private Message  Reply with Quote
I think Pwent has way to many Intelligence. How can a Barbarian have such a high ability-value in Intelligence if he's good at all other abilities?
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dwarvenranger
Senior Scribe

USA
428 Posts

Posted - 05 Dec 2006 :  17:02:02  Show Profile  Visit dwarvenranger's Homepage Send dwarvenranger a Private Message  Reply with Quote
quote:
Originally posted by Romaal

I think Pwent has way to many Intelligence. How can a Barbarian have such a high ability-value in Intelligence if he's good at all other abilities?



Why couldn't he have good abilities across the board?

If I waited till I knew what I was doing, I'd never get anything done.

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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 05 Dec 2006 :  19:08:14  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
I know Zhai is supposedly "half wood elf, half drow" in the Demon Stone game, but according to the rules she'd have to be one race or the other, even if her parents were of different races.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Andferne
Acolyte

USA
33 Posts

Posted - 05 Dec 2006 :  20:10:54  Show Profile  Visit Andferne's Homepage Send Andferne a Private Message  Reply with Quote
Yes these are my take on the characters, but I tried to stay as close to canon as I could.

I tried Drizzt with Tempest, but there just wasn't enough feats for him to do all he does if I lowered his Ftr for Tempest (I use the more recent fomr Complete Adventureer BTW).

Zhai I went with the Wood elf build for ability wise. Mkesing her more elven than drow. This way she would be on par with her 2 companions level wise.

I gave Artemis the tempest levels that way he only has to specialize in his dagger, but will still gain the benefits of weapon focus and weapon specialization with his sword.

Edited by - Andferne on 05 Dec 2006 20:12:54
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Wandering_mage
Senior Scribe

688 Posts

Posted - 05 Dec 2006 :  21:37:16  Show Profile  Visit Wandering_mage's Homepage Send Wandering_mage a Private Message  Reply with Quote
Thanks for clearing up the Tempest Prc. That was confusing me. To me though Drizzt will always be a 16th level ranger. :) He is just old school. Good write ups though.

Illum
The Wandering Mage
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 05 Dec 2006 :  22:32:01  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
A lot of really in depth work on these, but I do have a few thoughts, which, of course, are just my opinion, so take that for what its worth :



I know there is no reason for him to have lost it under 3.5 rules, but at the same time, the novels have said for a long time that Drizzt doesn't have SR. As long as these are unoffical, I would just take that ability out, but that's just me, and I know other "offical" stats have listed that ability. Like the extra abilities you gave Icingdeath. With all of the undefined frost powers it has, I am almost inclinded to think of it as a minor artifact.

I don't know that I would have gone with the greataxe for Bruenor. None of the novels really show anyone marvelling at how large an axe he weilds, or what a feat of strength it must be for him to throw it around. I would have gone with a standard dwarven waraxe for him. That having been said, I like bumping him up in level, as I would argue that in his own way he is just as experienced a warrior as Drizzt, even if he has less "style" about him.

I don't know that I would have given Wulfgar a specific template to show his feats of strength, I would have just pumped up his strength for the most part.

Some of my fellow scribes have done a very good job of convincing me that perhaps it would be appropriate to give Cadderly a few levels of wilder, since it does seem that he had some psionic powers to supplement his clerical abilities. It would take a bit of work to see were those abilities show up in the book and model them using the current psionics rules though . . .

I know where you were going rules wise with them, but the description of the "tempest" fighting style doesn't seem to accurately describe how Athrogate and Artemis fight. Its a minor quibble, and you could probably convince me of Artemis before Athrogate.

As far as Jarlaxle goes, I can see the fighter/rogue/duelist thing, but the only quibble I have with the master thrower thing is that it seems to imply that he would spend specific time learning just to be a master thrower. Like he has some kind of zen approach to throwing, and some philosophy on why its a superior form of combat. I always just got the feeling that he is just naturally agile and accurate, and has a knack for daggers (i.e. he may have some feats to improve his skills, but not a whole class). Again, its all in how you look at it, this is just how this strikes me.

As a general note on magic items, and this isn't you, its how TSR and WOTC has handled things, from the novels magic items seem to be much more "hit or miss" for RAS' characters. They either have some extreemly powerful items, or they have nothing at all.

I can definately see some of the ancestral things that Bruenor retreived being enchanted, as I could many of the items that Drizzt has recovered off of other drow, for example, but some things, like Regis' mace, have repeatedly been assigned "magic" status, when the only thing that Bruenor ever made that was magical in the novels was Aegis-Fang. Again, this is more a quibble about WOTC and their wealth standards for NPCs than about your work, but I just wanted to throw that out, especially since you aren't constrained by those rules in a fan based forum.

I know I had a lot to comment on, but I really was impressed with the work you did on all of these, and even if I didn't agree with all of the choices that you made, they were definately an impressive starting point even for someone that wanted to make some changes based on their own views.

Then again, I'm usually more the type that is happy with the quick Name/Race/Class/Level/Alignment format short stats, so you can take my in depth analysis with a grain of salt here.

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Andferne
Acolyte

USA
33 Posts

Posted - 05 Dec 2006 :  23:04:38  Show Profile  Visit Andferne's Homepage Send Andferne a Private Message  Reply with Quote
I agree completely about Bruenor and his axe. Only reason why I have him useing the greataxe was because his offical stats had him with it. IMO he would have a dwarven waraxe.

Wulfgar and his strength I needed something to grant him a higher strength than he could of had so a template was a natural choice for me since it was one I created myself.

Thanx everyone for the posts so far, I am still going through all of them so I appreciate any and all nit picking. i know several of thier atks are off by 1 or 2 points, but thats a small thing compared to overall flavor.
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Walls
Acolyte

30 Posts

Posted - 05 Dec 2006 :  23:10:55  Show Profile  Visit Walls's Homepage Send Walls a Private Message  Reply with Quote
Yikes on Ryld. I don't remember specific mention about most of his magic items save his swords and usual drow paraphanelia. Considering it mentions some priestesses are stronger then he...
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Andferne
Acolyte

USA
33 Posts

Posted - 05 Dec 2006 :  23:27:05  Show Profile  Visit Andferne's Homepage Send Andferne a Private Message  Reply with Quote
Ryld was basically copied straight from his write-up in a dragon magazine. They didn't limit themselves to npc gear value. They did all the WOTSQ in a few issues and all of them have some uber stuff. I wish the people who did them would do thier versions of the Companions of the hall, and others
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Andferne
Acolyte

USA
33 Posts

Posted - 06 Dec 2006 :  05:25:57  Show Profile  Visit Andferne's Homepage Send Andferne a Private Message  Reply with Quote
Just so yall know the reason I have not and will not change anything on the above posts yet is cause i am waiting till I get a full reply on everything and will then post the newer versions of them.
I have gotten some really good help from a few of the people at the WOTC boards and apprciate all the feedback here as well. I am makeing the hcanges as they come up on my personal copys on my microword program and when its all said and done will edit or repost the finished copys.
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Andferne
Acolyte

USA
33 Posts

Posted - 06 Dec 2006 :  05:29:49  Show Profile  Visit Andferne's Homepage Send Andferne a Private Message  Reply with Quote
I havent posted Artemis on the Wiz boards yet but I am already pondering about takeing out the Tempest levels and adding them to fighter and maybe some to rogue.

As for Athrogate and his tempest levels, I didn't want to make him just a straight Ftr, but do not know of a prc that would better suit him. Any thoughts?

Bruenor I have often thought about giveing him levels of Dwarven Defender something like Fighter 12/Dwarven Defender 4. What do yall think?
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Neonai
Acolyte

Turkey
34 Posts

Posted - 06 Dec 2006 :  07:28:08  Show Profile  Visit Neonai's Homepage Send Neonai a Private Message  Reply with Quote
good work but ý have one thing that troubles me.
danika's stats are too high for me and ý don't remember her as a very strong person
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Andferne
Acolyte

USA
33 Posts

Posted - 06 Dec 2006 :  07:52:12  Show Profile  Visit Andferne's Homepage Send Andferne a Private Message  Reply with Quote
I thought that too, but that was her write-up stats when i searched for her. I'd be happier with her str 14, Con 15-16, and Wis 16 but thats just me. I'll ask around some more nad see if we can find some like-minded people to help justify lowering her stats some.
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 06 Dec 2006 :  19:57:26  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Andferne


As for Athrogate and his tempest levels, I didn't want to make him just a straight Ftr, but do not know of a prc that would better suit him. Any thoughts?




What's wrong with having him as a straight fighter? That's what he seemed like to me in the novels. In this age of multiclassing like there's no tomorrow, characters with just one class are refreshing.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Andferne
Acolyte

USA
33 Posts

Posted - 06 Dec 2006 :  20:47:00  Show Profile  Visit Andferne's Homepage Send Andferne a Private Message  Reply with Quote
I thought about that after I posted it and have changed Athrogate to being a straight Ftr17. Once I get enough things changed (for the better) I will repost all the characters at the start of the thread.

Also I am about to redo Jarlaxle and would like everyones help to try and compile a full list of all the items he has or has been hinted at haveing. TY
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 06 Dec 2006 :  22:02:54  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
I would vote to keep Bruenor as a straight fighter as well. I think it suits him. The only other class I ever considered for him was the Battlesmith from Races of Stone, because of the magic weapons attributed to him, but since the only one that was really mentioned in the novels was Aegis-fang, and he retired from smithing after creating his masterwork, I came up with another way of representing what he did:

http://forum.candlekeep.com/topic.asp?TOPIC_ID=4489&SearchTerms=Incantation



As far as Jarlaxle and known magic items . . . wow, that is a tall order, considering how many he has been shown to possess, as well as all of the ones that he has been intimated to have. Wealth standards by level definately don't do justice to Jarlaxle in this regard
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Neonai
Acolyte

Turkey
34 Posts

Posted - 06 Dec 2006 :  22:11:42  Show Profile  Visit Neonai's Homepage Send Neonai a Private Message  Reply with Quote
a dwarwen tempest seems to me highly unlikely. ý don't kow the character cuz ý haven't read the book but tempest doesnt go well with the dwarf in general, for me at least
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FireKnife
Acolyte

USA
48 Posts

Posted - 07 Dec 2006 :  03:07:40  Show Profile  Visit FireKnife's Homepage Send FireKnife a Private Message  Reply with Quote
Great write ups. I would differ a little with Wulfgar, I'd say some fighter levels simply because he trained under Drizzt. Jarlaxle is tough to nail down but what you have is great. Wulfgar's hammer should slay giants on criticals. That damn hammer destroys giants. His str I would just plus it up. Good job.
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Andferne
Acolyte

USA
33 Posts

Posted - 07 Dec 2006 :  05:24:53  Show Profile  Visit Andferne's Homepage Send Andferne a Private Message  Reply with Quote
I wanted to give Wulfgar 2-4 levelsof fighter but I also wanted hmi to have access to greater rage, so I opted for the 2nd.

Jaralxe if tough to stat out. I don't agree with him being straight fighter so I used to just have Ftr/Rog/Dul but smoeone pointed me to the Master Thrower prc and I thought it fit well with his ability useing his daggers.
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 07 Dec 2006 :  19:17:52  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
There really isn't that much that's roguish (class-wise) about Jarlaxle though, even in the novels. Most of the "rogue-like" stuff he does (like sneaking up on people) is thanks to his plethora of magical items.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Andferne
Acolyte

USA
33 Posts

Posted - 07 Dec 2006 :  19:43:58  Show Profile  Visit Andferne's Homepage Send Andferne a Private Message  Reply with Quote
That's why i only went with 2 levels of Rogue for him. It gave him a lot of skill point for where I thought he should have him and also gave him evasion. With one of the prc it grants him improved evaion.

Again thanx everyone for the replys so far. In a day or less I will re-post them with the modifications that have been suggested.
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Zimme
Learned Scribe

Denmark
209 Posts

Posted - 07 Dec 2006 :  20:40:23  Show Profile Send Zimme a Private Message  Reply with Quote
I agree with Bruenor being a Battlesmith , but a few levels of dwarven defender would fit as well. due to his hardiness and "try to move me" attitude.

Sometimes I feel like Beshaba is sitting on my back, devoting her entire attention to me!

Rannek.

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Andferne
Acolyte

USA
33 Posts

Posted - 07 Dec 2006 :  21:49:05  Show Profile  Visit Andferne's Homepage Send Andferne a Private Message  Reply with Quote
I never picked up the Races of stone book so I have no idea about the Battlesmith prc. As for Dwarven Defender I might end up giveing him 1 or 2 levels in it on my final drafts. Reason being in the Two Swords when he comes out to help fight the orc horde he is written as standing thiere untoachable and unmovable. Made me feel like he was Wyatt Earp at the river hehe.
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Zimme
Learned Scribe

Denmark
209 Posts

Posted - 08 Dec 2006 :  08:25:16  Show Profile Send Zimme a Private Message  Reply with Quote
He he, nicely put. yeah that class would fit him good.

Sometimes I feel like Beshaba is sitting on my back, devoting her entire attention to me!

Rannek.

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