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T O P I C    R E V I E W
PaulBestwick Posted - 22 Nov 2006 : 14:50:41
I am looking for recomendations of adventures set in or suitable for running in the Silver Marches area. The level should be 3rd and up, as there will be at least 4 and possibley 6 characters. The party will be mainly dwarvern, so links with dwarves or against Orcs etc would be good.

Thanks in advance
12   L A T E S T    R E P L I E S    (Newest First)
Asgetrion Posted - 02 Dec 2006 : 23:11:35
quote:
Originally posted by Mace Hammerhand

Check out the old module "Dark Clouds Gather" (an old UK AD&D 1st module). It plays in a mountain pass, and I basically just put it into the Nethermountains and silverymoon pass.

Also, "Ravager of Time" (with a few adjustments) can be placed into the trollmoors.

Both adventures contain old magic, and Netheril is a perfect set up for almost every old magic you could find...



Mace,

how did you treat/modify Ffenargh and Eylea in your campaign?
Snotlord Posted - 27 Nov 2006 : 20:26:22
I tried to put together a campaign in the Silver Marches a while back. Here's the sources:

”Cry Wolf”, see Dungeon 102.
”Forest of Blood”, see Dungeon 103.
”Forge of Fury”
”Fiend’s Embrace”, see Dungeon 121 (6th level characters.
“Iriandel”, see Dungeon 83.
“The Lost Tomb of Amarak”, see the Races of Faerûn web enhancement (8th or above).
“The Amarantha Agenda”, see Dungeon 123 (9th level characters).
”Daemonfey Bolthole” (10th level characters, Lords of Darkness)
Tomb of Horror (10th level)
”Grimmantle Keep” (12th level characters, Lost Empires of Faerûn)
Deep Horizon (13th level characters)
”Prison of the Firebringer”, see Dungeon 101. (14th level characters)
”Glacier Crevasse of the Frost Giant Jarl”
“The Twisted Run”

What it lacks in focus it makes up in hit points.
Mace Hammerhand Posted - 27 Nov 2006 : 19:21:14
Check out the old module "Dark Clouds Gather" (an old UK AD&D 1st module). It plays in a mountain pass, and I basically just put it into the Nethermountains and silverymoon pass.

Also, "Ravager of Time" (with a few adjustments) can be placed into the trollmoors.

Both adventures contain old magic, and Netheril is a perfect set up for almost every old magic you could find...
dwarvenranger Posted - 27 Nov 2006 : 17:40:45
Goodman games has a lot of modules out. I really enjoyed the Lost Vault of Tazzar(sp) Rho. It would fit in well anywhere in the north.
LucianBarasu Posted - 27 Nov 2006 : 08:14:12
Faraer this one:
Steve Perrin's "The Tombs of Deckon Thar" in REF5 Lords of Darkness
is perfect for what Paul is looking for.
Paul, use this It is very easy to change if you are wanting more roleplay and less roll-play.
Reefy Posted - 23 Nov 2006 : 23:20:59
I'd highly recommend running the whole of the Mere of Dead Men series (Dungeon #69-73), of which Eye of Myrkul is the last part.
Faraer Posted - 22 Nov 2006 : 18:26:43

Steve Perrin's "The Tombs of Deckon Thar" in REF5 Lords of Darkness
Jason Carl's The Dungeon of Death
Eric L. Boyd's "Eye of Myrkul" in Dungeon #73, a little to the south-west
Richard Baker's "Prison of the Firebringer" in Dungeon #101 (the Dungeon of the Ruins)
Christopher Perkins's Sons of Gruumsh may be adaptable from its Moonsea North setting
Wooly Rupert Posted - 22 Nov 2006 : 17:52:03
quote:
Originally posted by PaulBestwick

Wooly, thanks for the suggestion, but I am finding just hooks and not fleshed out adventures in the Compendiums I have looked through so far (I-III)



We just do hooks in there, and not fully written adventures. However, because they are hooks, you can easily tweak them to your specific campaign, including substituting NPCs as needed and scaling it to whatever level you want.
PaulBestwick Posted - 22 Nov 2006 : 16:01:22
Wooly, thanks for the suggestion, but I am finding just hooks and not fleshed out adventures in the Compendiums I have looked through so far (I-III)
PaulBestwick Posted - 22 Nov 2006 : 15:59:45
Halidan, thanks for that I wanted to get them into the adventures in the Silver Marches book. So they need to pregess a little before then. As to the other two adventures you mention. The players have already been through them and I could not run them through those again without a massive amount of work first. Something I am tryimng to avoid by posting here
Halidan Posted - 22 Nov 2006 : 15:22:27
I'm assuming that you've seen the adventurers in the Silver Marches book? There is a really nice mini-campaign outline called "Blood and Gold" for 5th level characters set in and around the village of Deadsnows.

I think it would also be easy to set both of the 3.0 modules "Forge of Fury" and Sunless Citadel in the Silver Marches. Both adventures involve ancient ruins inhabited by non-human tribes, and the ruin from Forge is a dwarven one.
Wooly Rupert Posted - 22 Nov 2006 : 15:12:23
There are plenty of really good adventure hooks in the various volumes of the Candlekeep Compendium...

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