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Seethyr
Senior Scribe

USA
791 Posts

Posted - 10 Feb 2020 :  04:48:37  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

Eric Boyd came up with a "thing" whereby the shalarin sea race that had remained in the "Sea of Corynactis" (west of Faerun and therefore close to Anchorome) had been subverted by Dagon ...

-- George Krashos



Not coincidentally one of my favorite bits of obscure lore that I wish had been expanded on. Iíd love to see the Shalarin and the Sea of Corynactis get a little love.

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sleyvas
Great Reader

USA
8857 Posts

Posted - 10 Feb 2020 :  22:32:28  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by George Krashos

Eric Boyd came up with a "thing" whereby the shalarin sea race that had remained in the "Sea of Corynactis" (west of Faerun and therefore close to Anchorome) had been subverted by Dagon ...

-- George Krashos



Yeah, that's kind of what got me thinking about having a race of octopusfolk near the Sea of Corynactis (and having warlocks amongst them being more common.... and having a "normal flesh"/human top and a "dark octopusfolk" with a more fey looking top and skin colors of green, blue, purple, gray, and black. I figure the dark ones might be more attracted to Dagon, but the regular ones might as well. Of course, Dagon's worship might also be challenged by the worship of the great octopus that drow call Lolth's "sea spider" form. Since Dagon is octopus-like to a degree there might be a natural draw.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Great Reader

USA
8857 Posts

Posted - 10 Feb 2020 :  22:34:32  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Seethyr

quote:
Originally posted by sleyvas

quote:
Originally posted by Wooly Rupert

The Realms already has intelligent octopi, the unoriginally-named tako. The name is just the Japanese word for octopus, but they've been detailed since 2E, as I recall.



Yeah, but they pretty much look like an octopus and wouldn't share normal abilities to talk, etc... Essentially though these are just a reskinned merfolk, but perhaps they were created by the batrachi from human stock. Main thing, just trying to give something a little different than merfolk.

Also, since I also see Seethyr's response, yes, the Zoveri were the ones we talked about a few years ago. However, the Zoveri are powerful and outer planar and good. This is meant to put a "humanlike" enemy under the sea that isn't a sahuagin or something very fishy. These might be something that a human might look at and find trustworthy because they see similarities. But they may act very differently than merfolk towards surface dwellers. Anyway, not quite sure what to do with them, but I like them as an option on the other side of the world.



Itís really funny, I was just poring through Hordes of the Abyss due to boredom, and the Dagon entry might really interest you. In his background lore, it speaks of how the kuo-toa worshiped him but the sahuagin feared Dagon would be a threat to Sekolahís dominance of the seas and made a push to wipe out the Kuo-toa.

Now I know kuo-toan lore has diverged from that bit of lore greatly over the years, but it really made me think of Dagon as a good fit for your octopoid folk. Perhaps from back in the days of the batrachi - I could see them having a a strong connection to Dagon.



Yep, you read my mind again. That's why it was near the sea of corynactis (which we kind of need to place as well).

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Great Reader

USA
8857 Posts

Posted - 11 Feb 2020 :  03:40:18  Show Profile Send sleyvas a Private Message  Reply with Quote
Found in the trade enclave at Fort Flame of the United Tharchs of Toril and surrounding islands, the Noceri are elite bodyguards brought north from Katashaka, where they live in small tribal units.

Noceri warrior in armor
https://www.thingiverse.com/thing:4156350
Noceri sorcerer druid
https://www.thingiverse.com/thing:4156446

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Seethyr
Senior Scribe

USA
791 Posts

Posted - 11 Feb 2020 :  03:54:22  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

Found in the trade enclave at Fort Flame of the United Tharchs of Toril and surrounding islands, the Noceri are elite bodyguards brought north from Katashaka, where they live in small tribal units.

Noceri warrior in armor
https://www.thingiverse.com/thing:4156350
Noceri sorcerer druid
https://www.thingiverse.com/thing:4156446



Oh nice, I could see them being related to giff and certainly the rhek (from the book of Exalted Deeds in 3e). You should check out that race for some inspiration, perhaps the rhek are a planar offshoot that you could now establish had their origins on Toril.


Here is the most recent update of the glaier project btw. I took each of your suggestions into consideration.

ANS3 Blacktoe Glacier



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sleyvas
Great Reader

USA
8857 Posts

Posted - 11 Feb 2020 :  17:21:39  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Seethyr

quote:
Originally posted by sleyvas

Found in the trade enclave at Fort Flame of the United Tharchs of Toril and surrounding islands, the Noceri are elite bodyguards brought north from Katashaka, where they live in small tribal units.

Noceri warrior in armor
https://www.thingiverse.com/thing:4156350
Noceri sorcerer druid
https://www.thingiverse.com/thing:4156446



Oh nice, I could see them being related to giff and certainly the rhek (from the book of Exalted Deeds in 3e). You should check out that race for some inspiration, perhaps the rhek are a planar offshoot that you could now establish had their origins on Toril.


Here is the most recent update of the glaier project btw. I took each of your suggestions into consideration.

ANS3 Blacktoe Glacier




Hmmmm, yeah, the Rhek does say they are transplants from the prime. I have both Rhinaur and Noceri in Katashaka (one is a tauric rhino whose torso is very humanoid and the latter is a biped rhinoceros). I picture the average Rhinaur as very chaotic and barbaric, and the Noceri as having a tendency to loyalty and honor but savage when enraged. The Rhinaur came from Star of Cursrah, so they are a canon realms creature that we never see anywhere.

rhinaur imagery
https://www.thingiverse.com/thing:4102724

On the giff relation to them, I was actually pursuing something along these lines. Basically, you know how there's Loxo in the Shaar because of a spelljammer? I'm picturing that there's a heavy gravity jungle filled homeworld where giff, loxo, and Noceri originated and that they came here long ago on several spelljamming vessels to explore.... only their ships were then destroyed by nyama-nummo (that they came here to capture). Thus, they were stranded in Katashaka. One ship was attempting to escape maybe before it was assaulted in mid flight and they managed to crash it into the Shaar. Why have so many races that fulfill the same basic role (large, thick skinned, beings)? Basically to give imagery and give people an option of what they want their character to look like. The giff in this scenario are not gun toting "general wannabes", but have rather degressed to their more savage nature.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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TBeholder
Great Reader

2012 Posts

Posted - 11 Feb 2020 :  21:08:04  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by sleyvas


On the giff relation to them, I was actually pursuing something along these lines. Basically, you know how there's Loxo in the Shaar because of a spelljammer? I'm picturing that there's a heavy gravity jungle filled homeworld where giff, loxo, and Noceri originated and that they came here long ago on several spelljamming vessels to explore....

One, there are already Umpani, which is Giff-clone-but-rhino in Wizardry series.
Two, why something like this is needed at all? More specifically, why not develop variations of existing material, rather than cloning more boring "planet of hats" type one-note caricatures?
That's dull and almost never adds anything valuable.
Conversely, Malatra was done not by dropping more randomly generated "reverse zebra centaur!" mixes, but creatively, and it's distinct as a setting.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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sleyvas
Great Reader

USA
8857 Posts

Posted - 12 Feb 2020 :  00:19:09  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by TBeholder

quote:
Originally posted by sleyvas


On the giff relation to them, I was actually pursuing something along these lines. Basically, you know how there's Loxo in the Shaar because of a spelljammer? I'm picturing that there's a heavy gravity jungle filled homeworld where giff, loxo, and Noceri originated and that they came here long ago on several spelljamming vessels to explore....

One, there are already Umpani, which is Giff-clone-but-rhino in Wizardry series.
Two, why something like this is needed at all? More specifically, why not develop variations of existing material, rather than cloning more boring "planet of hats" type one-note caricatures?
That's dull and almost never adds anything valuable.
Conversely, Malatra was done not by dropping more randomly generated "reverse zebra centaur!" mixes, but creatively, and it's distinct as a setting.



Ok, wizardry isn't D&D. I just chose the name Noceri because you hear it and pretty much can guess what it is (I was torn between it and Rhinotaur, but Rhinotaur is a little too close to Rhinaur which is already canon). As to why... just because it could look fun.

I'm currently playing in a campaign that is composed of me playing a kercpa wizard/warlock, an aarakocra arcane archer, a kenku fighter (ranger maybe?), a tabaxi rogue, an orc warrior, and a human sorceress named Elsa with ice powers (yeah)Ö. Someone might look at that and say "why have two bird folk in a party", and I simply respond "because they thought it would be fun". I can see a party showing up at some village filled with elephant, rhino, and hippo folk and smiling. Conversely, I could see a couple players who think alike enjoying having a giff and rhino guy working together.

Now, do I need this to be a vast society encompassing all of Katashaka? Nope. But they're there as an option, and I can definitely see all 3 being employed as body guards and taking the roles that people would normally have maybe used with minotaurs over in Faerun. Even better, unlike minotaurs which are typically treated as evil, these beings might be better termed as something like neutral with either lawful or chaotic tendencies.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Seethyr
Senior Scribe

USA
791 Posts

Posted - 24 Feb 2020 :  20:10:31  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
Here is the last WIP before the final book is out.

Blacktoe Glacier

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sleyvas
Great Reader

USA
8857 Posts

Posted - 25 Feb 2020 :  13:36:27  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Seethyr

Here is the last WIP before the final book is out.

Blacktoe Glacier



Love the simulacrum elixir. Will look at more later.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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ericlboyd
Forgotten Realms Designer

USA
1740 Posts

Posted - 25 Mar 2020 :  10:11:41  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
I found another obscure reference to an island near Evermeet, probably to the west:

Dlathilvaer, The Prow In The Sunset

"an isolated, high-peaked forest island near Evermeet, roamed by Kholiathara, moon-horses, and the few embittered outcasts from elven society--those of power too crazed, violent, or evil to dwell among their kin"

"Dlathivaer lies within the defenses of Evermeet and there are persistent rumors of gates appearing at various spots on it--gates that were old before elves ever came to its shores, open only briefly, and lead to unknown destinations; some tomes in Candlekeep hint that they open into other worlds."

Polyhedron #106, page 7.



quote:
Originally posted by sleyvas

quote:
Originally posted by ericlboyd

I think this thread had a bunch of the islands I was thinking of.

http://forum.candlekeep.com/topic.asp?TOPIC_ID=12133

Some are shown here:

http://www.candlekeep.com/images/sitegfx/mt_evermeet.jpg

--Eric




So, from those, it looks like 2 islands that might be some distance from Evermeet (or might be near it), and two that are near Evermeet. Just to put the gathered notes from that, here's what it roughly said below.




Sifahir's Isle - (elven prison, evil elven mage who was an advisor to Queen Amlaruil apparently, known for creating a self-aware illusion that broke away from his control). Note: I have no idea where this info is from, but wouldn't it be interesting if he were making out with an illusion of a princess of Evermeet and it "went awry" because it became self-aware when he tried to make it TOO real or something.


Tilrith (the small island off the north coast is called Tilrith (named at the very bottom of pg. 422 of E:IoE, and described at the top of the next page). That, coupled with the little bit in PoD suggests that there is a chain of islands along the north coast - most barely more then rocks jutting from the water - of which Tilrith is probably the largest. )

OK, these two are relatively near Evermeet, not westward of it.

Belintholme is called "The Guardian Isle of Belintholme" by a sea elf named Palentor in the 2nd book of the Druidhome Triloy. Balintholme lies south of the island of Evermeet, perhaps less than 100 miles off the coast

Araska - Araksa lies perhaps 200 miles east from Taltempla off Evermeet's coast.


--
http://www.ericlboyd.com/dnd/

Edited by - ericlboyd on 25 Mar 2020 10:12:49
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sleyvas
Great Reader

USA
8857 Posts

Posted - 25 Mar 2020 :  14:40:45  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by ericlboyd

I found another obscure reference to an island near Evermeet, probably to the west:

Dlathilvaer, The Prow In The Sunset

"an isolated, high-peaked forest island near Evermeet, roamed by Kholiathara, moon-horses, and the few embittered outcasts from elven society--those of power too crazed, violent, or evil to dwell among their kin"

"Dlathivaer lies within the defenses of Evermeet and there are persistent rumors of gates appearing at various spots on it--gates that were old before elves ever came to its shores, open only briefly, and lead to unknown destinations; some tomes in Candlekeep hint that they open into other worlds."

Polyhedron #106, page 7.



quote:
Originally posted by sleyvas

quote:
Originally posted by ericlboyd

I think this thread had a bunch of the islands I was thinking of.

http://forum.candlekeep.com/topic.asp?TOPIC_ID=12133

Some are shown here:

http://www.candlekeep.com/images/sitegfx/mt_evermeet.jpg

--Eric




So, from those, it looks like 2 islands that might be some distance from Evermeet (or might be near it), and two that are near Evermeet. Just to put the gathered notes from that, here's what it roughly said below.




Sifahir's Isle - (elven prison, evil elven mage who was an advisor to Queen Amlaruil apparently, known for creating a self-aware illusion that broke away from his control). Note: I have no idea where this info is from, but wouldn't it be interesting if he were making out with an illusion of a princess of Evermeet and it "went awry" because it became self-aware when he tried to make it TOO real or something.


Tilrith (the small island off the north coast is called Tilrith (named at the very bottom of pg. 422 of E:IoE, and described at the top of the next page). That, coupled with the little bit in PoD suggests that there is a chain of islands along the north coast - most barely more then rocks jutting from the water - of which Tilrith is probably the largest. )

OK, these two are relatively near Evermeet, not westward of it.

Belintholme is called "The Guardian Isle of Belintholme" by a sea elf named Palentor in the 2nd book of the Druidhome Triloy. Balintholme lies south of the island of Evermeet, perhaps less than 100 miles off the coast

Araska - Araksa lies perhaps 200 miles east from Taltempla off Evermeet's coast.






Thanks Eric, the part about gates could prove very useful. Maybe a gate between there and Abeir, especially since these gates are so old. That being said, looking at the above, I'd link this place to the spirit world (as described in 3e where its kind of coterminous and overlaying the world) and feywild and have most of these gates connecting to these. The part about exiles is interesting too.

Also, some notes for others like me who didn't recognize some of the names above. I'd modify Kholiathra to simply be ancestral spirits like Rashemi telthors, but maybe make them have hexblade abilities to curse the enemies of elves or something to update to 5e. Maybe they can all trace their formation to some event in the past. The moonhorses (teu'kelytha) are also from Elves of Evermeet, but they could fit Seethyr's concept of the Nic'Epona OR be kept as some weird race of horses that cast random low level speels. Personally I'd recommend making them the Nic'Epona as horses that can traverse between this world and the spirit world.


From FOR5- Elves of Evermeet
In addition to the goddess Sehanine#146;s cunningly-crafted
illusions, Evermeet is also under the protection of her
servitors, the kholiathra. These cunning spirits, usually
unseen, are a constant presence on and around Evermeet.
They keep watch on the elves, ward off vessels
that stray too close, and avert minor accidents. Most
elves are unaware of the kholiathra#146;s existence, but
these creatures are largely responsible for the good luck
and happy existence of the people of Evermeet. In their
natural state, kholiathra are transparent humanoid creatures,
with wispy, glassy outlines. Kholiathra can
become completely invisible at will. They move as easily
through the air as they do on the ground, and can fly
without effort.
A kholiathra#146;s main power is the ability to provide
either good or bad luck to those nearby. The presence of
a kholiathra may allow any individuals within 20 feet to
either add or subtract 4 (at their discretion) to any roll
the subject makes. This may include attack rolls, damage
rolls, saving throws, and reaction and ability checks.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Great Reader

USA
8857 Posts

Posted - 03 Apr 2020 :  15:52:18  Show Profile Send sleyvas a Private Message  Reply with Quote
Wooly, can you delete this guy?

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Wooly Rupert
Master of Mischief
Moderator

USA
33475 Posts

Posted - 03 Apr 2020 :  18:17:52  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by sleyvas

Wooly, can you delete this guy?



'Tis done.

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Seethyr
Senior Scribe

USA
791 Posts

Posted - 03 Apr 2020 :  19:10:11  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by sleyvas

Wooly, can you delete this guy?



'Tis done.



What did I miss?

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Wooly Rupert
Master of Mischief
Moderator

USA
33475 Posts

Posted - 03 Apr 2020 :  20:38:08  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Seethyr

quote:
Originally posted by Wooly Rupert

quote:
Originally posted by sleyvas

Wooly, can you delete this guy?



'Tis done.



What did I miss?



A spammer upon whose head the banhammer has fallen. Just random spam, nothing noteworthy.

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Candlekeep - The Library of Forgotten Realms Lore
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I am the Giant Space Hamster of Ill Omen!
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