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Wooly Rupert
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Posted - 30 Dec 2020 :  21:32:01  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On why sentient creatures are sacrificed:


@JacobVardy

Ed, if you have time, why then are sentient creatures sacrificed? Do clerics just enjoy the power? Or do worshipers give off extra potent prayers during a sacrifice?


@TheEdVerse

Life force being released (bodily energies, that is, rather than the soul) is a potent energy source in magic (it’s at the core of necromancy). To clerics whose alignment and faith ethos don’t hand them an ethical problem with sacrifices, sentient sacrifices included, it’s like getting jet fuel when others are striking flint and steel together to produce sparks.
#Realmslore




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Wooly Rupert
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Posted - 30 Dec 2020 :  21:33:15  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On why Westgate has multiple gates:


@icequeenerika

Westgate is on a peninsula, and economically it's an important port town between the west and the east (or the inland and the Sea of Fallen Stars). What confuses me is why the city has so many gates in all directions, even though land trade comes and goes West.

The Grand Ride is the only major road leading into and out of Westgate. Azure Bonds and the Forgotten Realms Atlas seem to suggest the Grand Ride curls around the Hills of the Seven Lost Gods and then meets up with the South Gate, so where do the other gates lead?


@TheEdVerse

While it's true that there has always been travel to and from farms in the land around the city, the majority of such gates, as with all walled cities in the Heartlands, is to allow ready access to livestock paddocks well outside the walls (for "let's get away from the stink" reasons); the paddocks exist for daily "feeding the city" needs, and more importantly, to let wagons, beasts of burden, local cargo carts, and people ready access to fields where caravans assemble and disperse. Westgate's location at the end of the Grand Ride means fourteen or more caravans could be gathering or dispersing at any one time, outside the walls (no room INSIDE), and being as the city wants to not be at the mercy of a caravan coster or trading company forcibly establishing a monopoly by just occupying all the mustering space, it's in their interest to have multiple gates so no one player can dominate, and always has been. So: many city gates.
#Realmslore

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Wooly Rupert
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Posted - 30 Dec 2020 :  21:34:26  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On wizards not using the Weave:


Aug 29, 2020


@arautomestre

Good night Great Sage from Shadowdale. A curiosity: how did the Spellcasters (Wizards) manage to use magic without the use of Weave during the post-spellplague years from 1385 DR to 1475 DR? I believed that only Shadovars (Shades) used magic without using Weave.

How did Wizards dominate raw magic without Weave? Pluma and Hishna magic certainly worked without Weave interference, just like the obscure Halruaan technique know as Table Magic, but standard magic does not! That would be the doubt.


@TheEdVerse

The Weave is just one way of accessing the natural powers of the world (wind, tides, convection currents/heat/sunlight, magnetism, flowing water and other kinetic effects, etc.) by non-purely-physical means (like digging or damming), which are collectively referred to as "magic." There are many others, but the D&D game system concentrates on the Weave-based ones because they are the fastest (which matters, when you're fighting for your life!). By experimentation and consulting old grimoires (in Candlekeep, various temples and royal and court and sages' libraries) for hints of other ways of spellcasting, arcane spellcasters found other ways. Steadied by the Weave, because it did NOT collapse entirely thanks to Mystra's foresight in establishing Weave anchors, both living (e.g. the Chosen) and nonliving (e.g. the Athora), the continued existence of Azuth, and some other factors, some as yet unrevealed.

Quite a few creatures use magic without accessing the Weave (even monsters, when we refer to them in the rules as having "spell-like powers/abilities"), not just shades. The study of magic is a rabbit hole that some individuals (like Larloch) devote many lifetimes to, without ever getting near a full or complete understanding of current magic ("current" because magic is not static, but a living, growing thing over time, thanks to the innovations of many sentient creatures).
#Realmslore

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Wooly Rupert
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Posted - 30 Dec 2020 :  21:35:03  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On wombats:


@Mabristow

Rereading Tomb of Annihilation and this got me wondering - where in the Forgotten Realms do wombats come from? Where is FR’s Australia? Questions for @TheEdVerse and
@ChrisPerkinsDnD


@TheEdVerse

Wombats came through gates from our Earth, long ago. There is no Realms analogue for Australia (be misled not by talk of “Osse,” for it is quite different).
#Realmslore

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Wooly Rupert
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Posted - 30 Dec 2020 :  21:36:05  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On Zehir:


@Cyrus_More

Hi Ed. Are events taking place in Neverwinter Nights officially in Forgotten Realms lore?


@TheEdVerse

Yes, unless superceded/contradicted by lore in official (Wizards of the Coast) publications.
#Realmslore


@LeslieCourtne14

So what’s the deal with the god Zehir? Is he still a thing in the Realms?


@TheEdVerse

Zehir appeared in the Realms just before the Spellplague began, and is still around, venerated by increasing numbers of yuan-ti who see Zehir as the leader of their races into a “new age” of power and prominence.

The deity is derisively known as “Fangskull” among dragons, and this name has leaked out to mages and sages.
#Realmslore


@LeslieCourtne14

And what is the relationship between this interloper deity and more traditional Yuan-ti gods like Sseth and Mersshaulk?


@TheEdVerse

Between their clergy: hostile.

Among other yuan-ti worshippers: tense to uncaring, depending on personal devotion.

Between the deities: Sseth and Merrshaulk are in near-torpor/slumber, and Merrshaulk and Zehir are both Set, who in both guises plays at hostilities (with each other) to maximize interest and devotion among yuan-ti (and dominates Sseth, who was imprisoned by Set during the Time of Troubles).
#Realmslore

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Wooly Rupert
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Posted - 30 Dec 2020 :  21:36:34  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On Zuggtmoy:


@vorpal_bladeDM

Is Zuggtmoy considered a Demon Prince? The wiki has her at the power level of a Demon Lord but Mordenkainen’s Tome of Foes has her listed with the Princes.


@TheEdVerse

Zuggtmoy is indeed a Demon Prince (or Princess, as she prefers it when thinking of such matters at all). Trust in the official tomes of lore.
#Realmslore

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Posted - 30 Dec 2020 :  21:37:32  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Ranking some of the wizards of the Realms:


Aug 24, 2020

@HalfElfatHeart

Hi @TheEdVerse, whenever some of the big-name wizards in FR lore are brought up, they are often compared to other wizards of great power. If you had to rank Elminster, Gromph Baenre, Halaster Blackcloak, Szass Tam, and Larloch in terms of wizardry alone, where would you put them?


@TheEdVerse

As far away as possible. In another universe should be far enough. ;}


@leechmon

Well played sir.

well

played


@TheEdVerse

However, to answer you seriously: by wizardry alone (mastery of spells, experience with using them, creativity in making new ones and modifying existing ones, and understanding the underlying raw magic—and leaving out the sanity of the caster, their arsenal of enchanted items and spell library, and any divine assistance or favor), I’d put them like this:

Larloch a shade ahead of Halaster Blackcloak, then Elminster, then Gromph Baenre, then Szass Tam. (With the Srinshee ahead of them all, and The Simbul and then Khelben just a whisker behind Elminster.)

If you do factor in sanity and rank them by effectiveness in battle, on their own and without items and not on their home turf with any wards, defenses, and so on, then the order shifts to Elminster a shade ahead of Larloch, then Khelben, Gromph, Halaster, The Simbul, and Szass Tam.

El’s strengths are his flexibility and vast practical field and back-alley experience, as well as Weavemastery, and Larloch’s are his utter calm and his many, many years of patiently mastering a vast and growing library of spells.
#Realmslore


@gokmenoncu

How about Ioulaum? I always considered he is the most powerful one. But he is unable to move freely as a downside.


@TheEdVerse

Ioulaum is one of the most CREATIVE/innovative spellcasters. Yet years behind re. current spells and castings, lacks back-alley/street-fighting experience, and can readily be fettered in any battle against a Weavemaster (such as El). So: just behind Larloch.
#Realmslore

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Wooly Rupert
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Posted - 30 Dec 2020 :  21:38:26  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On dwarven words for snow, ice, snowflakes, and frost:


@gkrashos

Hi Ed. Someone was asking today on one of the FR FB pages what the dwarven words for “snow”, “snowball”, “snowflake” and “frost” might be. Are you able to fill us in?


@TheEdVerse

Sure!

Sleet is “agwurl” (from agh = sharp + wurl = perilous water or unwelcome water [as opposed to wurn, which is useful, wanted water/good drinking water]).

Powdery white snow is “neywurl” (white-water) when falling, and “neytulr” (white + heap or pile) when fallen/on the ground.

A snowflake is “neywurth” (white-wet, as “wurth” is wetness, and the state of something being wet).

Frost is “thorhavr” (derived from thorord = cold + havar = hide, skin, coating).

Ice is “aghvorwurl” (sharp-hard-perilous water), but shortened in daily speech to just "aghvorl."
#Realmslore

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Wooly Rupert
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Posted - 30 Dec 2020 :  21:39:17  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On elven terms for parents and grandparents:


Oct 30, 2020


@_Fwoop_

Help @TheEdVerse!

What are the elven words for father, mother, grandfather & grandmother in Faerun?


@TheEdVerse

Here you go:
Mother: : osi
Father: osu
Maternal Grandmother: i’osi
Paternal Grandmother: i’osu
Maternal Grandfather: u’osi
Paternal Grandfather: u’osu
#Realmslore

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Wooly Rupert
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Posted - 30 Dec 2020 :  21:40:10  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On some hin terms:


Aug 8, 2020

@ubergrog

Greetings & HUZZAH @TheEdVerse! My Hin Cleric of Chauntea wants to name her owl animal companion "wise friend", her pony "strong friend", etc, but I haven't been able to find a "Hin dictionary" anywhere. Any pointers for a humble admirer? Thanks!


@TheEdVerse

I’ve assembled only the barest bones of a Realms hin lexicon over the years, but I can tell you this much: “true friend” or “trusted friend” is “vaer” and in any compound linguistic construction in the halfling tongue comes first, with the descriptor second (“sautha” is “drinking buddy” or “pleasant acquaintance”).

“hrimm” is wise and “yahael” is strong, so “wise friend” would be “vaerhrimm” and “strong friend” would be “vaeryahael” and could indeed be used for formal names, as halflings tend to speak Common almost exclusively, and save their own tongue for oaths, terms of endearment, names, and vows.
#Realmslore

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Wooly Rupert
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Posted - 30 Dec 2020 :  21:42:12  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
On the Eskult, Trammnur, and Yeldred families of Waterdeep:



@AVPalikhov

in Sardolphyn’s Gambit you mentioned other families of Waterdeep: Eskult, Yeldred and Tramnur. Can you please tell about them more?


@TheEdVerse

Sure. They’re all North Ward-resident families who have made their fortunes by “mixed mercantile means.” That is, they invest in some shops, rent out North Ward and Castle Ward buildings they own to other businesses (for shops and offices, not “workshops”/factories, and not residential) to make coin, invest in ship cargoes, and run their own businesses.

I’ll tackle just the Eskults, this time.

The Eskults make bulk glue from dead horses, run a successful locksmithing service, buy local farm crops for bulk shipping to the Ten Towns, Mintarn, and other “hungry-mouth” areas, and breed fine riding horses.

The Eskults live in three adjacent, knocked-together tallhouses on northfront Saerdoun Street, in the block between Whaelgond Way and Pony Way, and are led by Jaruldimond Eskult and his wife Laedra, who have three young, dashing (“idiot” is the term Hammrar prefers; for more about Hammrar, see hereafter) sons: Cloome, Dacer, and Parladane.

Jaruldimond also has three younger brothers who are increasingly dissatisfied with his handling of the family finances, and (separately) looking to strike out on their own (if they can figure out some practical way of taking a good share of the family wealth with them; they haven’t yet).

There are also two old, dotty, stay-at-home maiden aunts, Barathta and Joysa (who prefer to live in an older era), and a fat, jovial old rake of an uncle, Hammrar, who knows where all the family skeletons are hidden (and their closets, too), and who really keeps things running by soothing the three brothers (Jakazmur, Brandred, and Tolyn) privately, and cleaning up after the worst mistakes Jaruldimond makes. Hammrar is a sardonic heavy wine-drinker and scourge of local ladies, who love his company because he’s fun, and never controlling, cruel, or judgmental. Jaruldimond is a stubborn sort who clings to old ways and avoids the new and changes; his wife Laedra embraces the changes that must be embraced and tries to steer her husband to modernize, without much success.

Laedra also tirelessly attends every last noble feast and revel she can worm her way into, and tries to “cultivate” all nobles who’re there, trying to ingratiate herself and mention her family in hopes someone, anyone, will remember her the next morning and consider calling on the Eskults as “worldly helpers” when it comes to engaging guilded repairers or anyone else for anything practical. She sees this as the road to eventually being accepted as “one of us” by the nobles, so the Eskults can be ennobled. Hammrar sees this as idiocy; he (correctly) sees her tactic as the way to make the nobles think of the Eskults as commoner doormats and syncophants who can be endlessly used and then kicked aside a moment later.
#Realmslore


@travisholyfield

Can you tell us anything about the idiot sons?


@TheEdVerse

Sure. Cloome, Dacer, and Parladane are in their teens (Cloome is ten-and-seven, Dacer ten-and-six, and Parladane ten-and-five). They wear mock-uniform “dashing and heroic” tunics bristling with fake medals, wear gilded-hilt, chrome-bladed shortswords that they brandish a lot but never use in anger (their reaction to menaces is to flee), and constantly hire lady escorts as arm candy (and sometimes, when emboldened by not enough drink to make trying to pretend they are heroes but achieving nothing and learning no skills and taking no interest in the family businesses or learning about the world or in anything that might be termed “work.” Which is why Hammrar dismisses them as idiots (conveniently forgetting what he was like at their ages). There’s nothing wrong with their brains or perception; they’re just bored, lazy, chasing entertainments, and wasting their days in fripperies.
#Realmslore


@TheEdVerse

[[Ed: this time, the Tramnur family...]]

The Tramnur family’s wealth comes from diverse investing-in-Waterdeep-businesses, sponsoring ship voyages and cargoes, and owning ranchland and getting income from meat and milk sales, but increasingly, in recent decades: buying decaying buildings in Dock Ward, South Ward, and recently in Castle Ward, adding both floors and balconies, and repurposing them to have spacious rear entries and ramps for easy bulk cargo movements, retaining shopfront uses on the ground floor, converting the floor above from offices or rental living quarters to small-storage “strongrooms,” then putting new and more luxurious rental living quarters on two floors above that, with plumbing all moved to an internal ‘stack’ where any leaks should flood out the back, into the alley or sewers, and not into the strongrooms. Many of these upper floors are fitted with luxurious marble bathing tubs and large beds with skylights and ‘mood lighting,’ and have proven very popular with Waterdhavian nobles looking for places to stash mistresses, black-sheep family members, and guests (not to mention undercover ‘safe houses’ used for shady-work or by spouses who have furious fights with each other and need their own simmer-down spaces, or to carry on hobbies the other spouse finds objectionable, from drunken benders to the use of escorts to gaming all night while smoking and drinking with “louts” of fellow gamers).

As a result, the Tramnurs, who are quite willing to pay skilled guild workers very well for ‘top-goblet’ work, and to use that skilled labor to custom-outfit these luxury floors just as clients like them (many nobles want both floors, and to join them with internal circular staircases, as well as screens and winter shutters and windows for their balconies, not to mention fireplace flues opening onto the balconies, to keep them private and to give them some measure of winter warmth), have risen to the notice of, and in the regard of, Waterdhavian nobility.

Which has led the Tramnur matriarch and her six older aunts to entertain dreams of being ennobled (though the family patriarch thinks this goal very unlikely, and is unwilling to do anything “too forward” to try to push for it; he won’t attend the endless round of revels that his womenfolk so enthusastically dress up for—the aunts in a predatory “let’s catch me a noble husband, or at least a partner to dally with overnight,” the daughters of the family for entertainment and good food and drink and to meet interesting and powerful people of high station, and the wife to “let’s network like anything, to find someone willing to help me make the Tramnurs noble.”

The patriarch of the family is the calm, tired, up-to-his-bushy-and-graying-eyebrows in work Bhaerant Tramnur, who is married to Alyse Tramnur. They have three daughters, in their late teens aged a year apart, and one much younger son: in descending order of age: Maerthaya (19); Tarltaya (18); Lhammaethe (17); and Brand (8). The six older aunts are all a decade older than the patriarch, and are overpainted, heavily-feathered, gleeful hard-drinking cougars (as we would call them; current Deep parlance just speaks of them as “aprowl”), and in descending order of age are Thaeya; Myramiea (“Meer-ah-MY-ah”); Cantele (“Can-TELL”); Deira (“DEER-ah”); Yalantra; and Haetha (“HAY-thah”). Cantele is the real beauty and brains, who usually scores a willing noble for the night, Thaeya is a forcible sort who boldly dragoons folk (which works better with commoners than nobles, who have so many bold-dragoon family members of their own whom they deal with daily) and Yalantra is a dark beauty apt to be led astray by all manner of crackpot ‘mystical’ beliefs and fads, which has brought her to the attention of some doppelgangers covertly placed amid certain noble-mansion staff servants, as a possible candidate to be kidnapped (and held for eventual ransom) while in the short term she’s impersonated, with an eye to seeing what wealth and valuable items can be wormed out of the Tramnurs (and the nobles whose revels they attend).
#Realmslore


@TheEdVerse

[Last family!]

The Yeldred family of North Ward is perhaps the most interesting of the three “wannabe noble” families. They became fabulously wealthy over the past century by controlling quarries where flagstones, cobbles, and roof-slates were produced that much of Waterdeep is now (after rebuilding and renovations and the ongoing maintenance of the last six decades) built of, and by owning a shipping fleet and three caravan companies active in the Heartlands (mainly on short, fast, lucrative Amn/Baldur’s Gate/Waterdeep/Silverymoon runs), and by shrewd investments in various guilds, shops, and forges.

So the Yeldreds alive today have always known more coin than they know how to spend. What it won’t buy them is a noble title, and some of them very much want it. They tried “nobility on the cheap,” which meant settling their own wilderlands north of the eastern Amnian mountain barony of Hawkhill, calling it the “realm” of Vaeranth (Vaeranth Yeldred was the founder of this scheme), and styling themselves Lords and Ladies of Vaeranth, complete with elaborate blazons, but no one in Waterdeep would recognize or use the titles, no matter how many ornate maps of Vaeranth the Yeldreds hired cartographers to produce and distribute throughout the city. Vaeranth remains a wilderness today, albeit with three small stone keeps the Yeldreds built; they retain one by paying a garrison to dwell there that they must supply with food and chapbooks and strong drink and paid companions, and the other two were seized by brigands who from time to time are wiped out by monsters deciding to lair therein, until the next brigands come along and slay the beasts.

So now, the Yeldreds are trying to marry into nobility.

As of the 1490s DR, the Yeldreds consist of one boy (Paerand, who’s 9 years old), and six women: Paerand’s mother Esmarheldra, the matriarch (there is no family patriarch, as her husband Boldrael died 8 years ago), and her five daughters, who in descending order of age are Astrauva (21 years old), Vauntra (20), Jaerezra (19), Palone (18), and Sapraenra (17). All are good-looking, graceful, and polite, and Esmarheldra, Astrauva, Vauntra, and Palone are stunningly beautiful and superb natural actors (in complete control of their voices, facial expressions, and mannerisms, and able to weep at will). For the last four summers, they have deliberately set about getting invited to nobles’ revels, at first as arm candy for other non-noble guests, but they have slowly and deftly cultivated friendships with nobles of higher and higher rank, trying to build networks of eligible batchelor nobles they fancy, with an eye to marrying into the ranks of the nobility.

They don’t want to be saddled with dullards or brutes or insane/headstrong narcissists, and so are seeking to learn all they can about their quarries without being obvious about their prying or seeming to be pursuing mates, but nobles aren’t unperceptive when it comes to suitors, and have caught on. The fact that these oh-so-charming females are all from one family hasn’t gone unnoticed, and various covert tricks and hired spellcastings have been employed to try to make sure the Yeldred women are indeed human, and not doppelgangers or other shapeshifters, and self-willed rather than the thralls of illithids or anyone/anything else. Various nobles privately (but erroneously) suspect the Yeldreds of being sorceresses, members of a cult, and agents of various cabals and sinister organizations.

Thus far, the dance of flirtation and slow, subtle courtship hasn’t resulted in any Yeldred…getting hitched, or even serious interest, but the daughters are all firm friends—and, gossip insists, sometime lovers—of a dozen nobles (of both genders, and a variety of families) each.

Paerand is a quiet, happy-with-his-own-company boy who reads voraciously, plays board games against any handy opponent, and although he's far from feminine, loves women's clothing and prefers to wear his elder sisters' castoffs. His hobby? Sponsoring adventurers.
#Realmslore


@MissMartinsen

Paerand sounds a bit like yourself.

Can we assume he raids his late father's study to pour over his library, and then makes up his own tales when no sequels are to be found? :)


@TheEdVerse

I've never found any women's clothing I looked good in. There's something about the beard, and general hairiness, and the belly...

But yes, I think we CAN assume those things about Paerand. ;}
#Realmslore


@MissMartinsen

Nonsense. A few braids in that beard and a snood of glass beads and you'd be the prettiest sage in Canada.

This is, of course, if you presume hair accessories are counted as articles of clothing.


@TheEdVerse

Sometimes, my hair is my ONLY clothing.

Not during open hunting season for bears, of course.


@MissMartinsen

Tempting Sharindlar with that talk! Dwarven maids from here to Adbar will seek you out to confirm such beauty with their own eyes!


@TheEdVerse

Oh, dear. Thanks to Covid, I can't go out and get my beard permed. I'll have to settle for my teenaged ploy: filling it with live fireflies, to blink their soft come-hither glows. ;}


@MissMartinsen

Such advanced courtship rituals.

And here I thought all one did that far north was set aside some poutine and hot tea. Pheromones, I think.


@TheEdVerse

Oh, yes, the hot tea works every time.
I make my wife tea more than a dozen times a day.
Insatiable. Pheromones, indeed.
Poutine, not so much. She prefers chocolate.


@MissMartinsen

A woman of culture!


@TheEdVerse

Indeed. I put out Petrie dishes all over the house.


@MissMartinsen

An experiment to see which she'll go to first? Brilliant!


@TheEdVerse

My marriage duty is to provide diversions. I've been doing it for so long now that some of them have become wide detours. I lured her into the scullery the other day, and we don't even have a scullery.

I really do it to perplex the cat. Who now loves me (Nr. Foodbin) WARILY.


@MissMartinsen

Loving warily--can it even be called love if done any other way?
As for the scullery conundrum; extra-dimensional pockets are damn hard to find once you've mislaid them around the house! I do hope she didn't set off any dastardly traps.


@TheEdVerse

No, she walks through traps as obliviously (and as charmedly-safe) as Buster Keaton.
And as for love: oh, yes, there's madly (as opposed to warily). I still have the burn scars.


@MissMartinsen

...you wed Halaster's secret sister, did you?


@TheEdVerse

Ooh, don't let her hear you say that. Even at 84, she's not to be trifled with, if you're on the same planet.
But (leans close and whispers): yes. Yes, I did.
And it's been WONDERFUL.
A frigid Canadian winter is nothing, pitted against the flames of passion. He said with dignity.


@TheEdVerse

Ahem, speaking of which, I've just been summoned to bed.
(Hastily combs beard into a fetching arrangement with fingers, strikes heroic pose, and strides...)
Until next we parley, sweet lady!
I bid you goodnight!
Thinks: Snood of glass beads, now THERE'S an idea to conjure with..


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Wooly Rupert
Master of Mischief
Moderator

USA
34472 Posts

Posted - 30 Dec 2020 :  21:43:20  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Huzzah! Caught up for the first time in a while!

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PattPlays
Learned Scribe

256 Posts

Posted - 31 Dec 2020 :  06:42:19  Show Profile  Visit PattPlays's Homepage Send PattPlays a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

On Gargauth:


@aarakocra84

I've a question about Gargauth. In terms of lore, he is persona non grata in Baator, having been exiled under threat of extreme pain. Why is it then, he believes that going back to Baator would allow his release from the shield?


@TheEdVerse

Gargauth believes he’ll be freed from the shield because when in Baator (only) he can shift into three other forms not available to him elsewhere: an amorphous ozzing inky-black mass of many tentacles; a tatter-edged, semi-tangible wraith-like form that visually resembles an allip; and a larva-like form with two tiny arms jutting from the sides of his head. He thinks “going wraith” will allow him to seep out of the shield.
#Realmslore


@aarakocra84

Secondly - how exactly did he get trapped in the shield? It used to be an artifact via which he communicated with his followers. What led to his imprisonment and why did he not direct his followers to take him to Baator if that's where he thinks he'll break free?


@TheEdVerse

Some details are NDA, but it’s very likely he got trapped in the shield due to an entrapment spell laid on it by a mortal mage seeking to imprison Gargauth and harness his power—that succeeded because Asmodeus saw that casting and thought that trammeling Gargauth would be a good idea. Gargauth doesn’t want his followers to take him to Baator because he can “feel” the hand of Asmodeus in the enchantment that has entrapped him, and suspects Asmodeus (because of certain words that passed between them, at their last meeting) will be waiting there to seize the shield and kill Gargauth slowly and in torment, draining his powers over some years to enchant various items. (You’d be surprised at how many powerful beings are being-drained captives, in various hands, scattered all over the planes of existence.)
#Realmslore




Gargauth has an inky slimy tentacled form?

This is not helping my Ghaunadaur mania..


//
Thank you for this thread. In just three pages I have a pile of copied lore to refer to later. Maybe I'll start working my way through the entire list sometime as well. ^_^

:The world's greatest OOTA fan/critic: :"Powder kegs within powder kegs!": :Meta-Dimensional Cheese: :Why is the Wand of Orcus just back?: :We still don't know the nature of Souls and the Positive Energy Plane: :PC on profile, Aldritch Elpyptrat Maxinfield: :Helljumpers, Bungie.net: :Rock Hard Gladiator, RIP Fluidanim, RIP Pluto: :IRC lives:


https://thisisstorytelling.wordpress.com

T_P_T

Edited by - PattPlays on 31 Dec 2020 06:59:34
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Zeromaru X
Master of Realmslore

Colombia
1832 Posts

Posted - 31 Dec 2020 :  15:52:06  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Thanks for updating, Wooly.

Long ago, in the distant past, they fell into decay. The philosopher’s path... The river of glory... Even the saints resting in the darkness rise up without response and block the way...
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Wooly Rupert
Master of Mischief
Moderator

USA
34472 Posts

Posted - 31 Dec 2020 :  18:55:22  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

Thanks for updating, Wooly.



Not a problem! I'm actually working this week, but it's been slow enough that I was able to spend a few hours getting caught up on Tweets and then a few more posting them.

Can't let myself get behind like that again, though! Chunks of time like that are few and far between, for me!

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Palant
Acolyte

11 Posts

Posted - 02 Jan 2021 :  07:32:37  Show Profile Send Palant a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

On the Eskult, Trammnur, and Yeldred families of Waterdeep:



@AVPalikhov





I am proud that i asked this question)
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