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Sunderstone
Seeker

45 Posts

Posted - 07 Mar 2017 :  21:20:19  Show Profile Send Sunderstone a Private Message  Reply with Quote
To Ed and THO,

Does Ed still play, develop lore, or think about characters and events in the pre-spellplague era Realms?

Thanks!
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Irennan
Great Reader

Italy
2590 Posts

Posted - 07 Mar 2017 :  21:27:48  Show Profile Send Irennan a Private Message  Reply with Quote
quote:
Originally posted by Sunderstone

To Ed and THO,

Does Ed still play, develop lore, or think about characters and events in the pre-spellplague era Realms?

Thanks!



Not THO, but as far as I know, Ed's Realms didn't even get to the ToT, so--if he still has time to run FR--I guess the answer is yes.

To all Facebook-using FR fans, you might be interested in checking out this page: https://www.facebook.com/groups/450517575051806/
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Hoondatha
Great Reader

USA
2387 Posts

Posted - 07 Mar 2017 :  22:48:34  Show Profile  Visit Hoondatha's Homepage Send Hoondatha a Private Message  Reply with Quote
Hey Ed. I have a question about elven nobles that I'm hoping you (or perhaps some of the other lore lords here like Steven Schend) can answer: what did they do to earn money?

I'm hoping for some ideas on what elven nobles of both the gold/silver ages and the later Cormanthor/Myth Drannor era did to keep their coffers full. Clearly from the descriptions of elven revels and nobles in general in El in Myth Drannor, there's a lot of wealth flowing around. What did elves do to create it?

Somewhat linked, how did elves of all eras go about mining? All the smithcraft going on requires plenty of metals, both iron and things more exotic. But I've never read about elven mines, nor does is seem a very "elven" thing to do. And for much of elven civilization the dwarves weren't even in Faerun, let alone available as trading partners (and we all know that the dwarves and elves often have issues).

Can you shed some light on these subjects? Many thanks, as always.

Doggedly converting 3e back to what D&D should be...
Sigh... And now 4e as well.
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Zeromaru X
Learned Scribe

Colombia
243 Posts

Posted - 10 Mar 2017 :  07:23:45  Show Profile Send Zeromaru X a Private Message  Reply with Quote
Hi, dear Ed and THO.

I have a question for Ed, or for anyone who can answer. I know Amn and Baldur's Gate* were the only countries that had a presence in Maztica. Yet, reading the FRCG and the Tarmalune article, I don't see they had a presence in Laerakond, and I find this odd. Instead, we have Waterdavian and Neverwintan presence in Tarmalune, and even Luskani presence in the Dusk Ports.

I can get why there weren't Faerunian colonies in Laerakond (there was a proper civilization there, with countries and all), but I find odd that a country like Amn would let pass such an opportunity to trade exotic goods with a civilization from another world (and, if Laerakond was returned to Abeir -no pun intended- with the Second Sundering, such goods will became even more expensive due to their rarity).

So, my question is: Is there a reason why Baldur's Gate and Amm didn't traded with the Abeirans? I can imagine an answer on my own —the Abeirans weren't defenseless nor ignorant about the worth of their stuff (while the Maztican were like our prehispanic peoples in that regard: they believed worthless crystals were as valuable as gold), but I like to know if there is a more interesting canon reason for this.

Thanks in advance.

*Baldur's Gate is not a proper country, but you get my idea here.

Toward the cobalt, there is a shining Earth. That is where sadness begins. All that we love is returning there...

Edited by - Zeromaru X on 10 Mar 2017 07:28:17
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AJA
Seeker

USA
18 Posts

Posted - 15 Mar 2017 :  04:53:39  Show Profile Send AJA a Private Message  Reply with Quote
quote:
Originally posted by The Hooded One

My lengthy silence is inescapable and work-related


Well, hopefully no new unwanted bodily piercings this time. As Bakra once said,
quote:
Lady Hood please don't forget, Concelment is not Cover!


On to Everlovin' Ed:

Who is Thentias Margaster (yes, I know who he is, but a bit more description if you would) and why is he called "Lord of Lords."

And who in Waterdeep actually calls him that?

AJA
YAFRP
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createvmind
Senior Scribe

490 Posts

Posted - 23 Mar 2017 :  16:42:39  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message  Reply with Quote
Hello All,

Where are the fault lines across faerun and why aren't there more earthquakes in inhabited regions? How does an earthquake spell actually impact the earth area afterwards if at all?

Thanks
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TBeholder
Master of Realmslore

1377 Posts

Posted - 27 Mar 2017 :  18:46:59  Show Profile Send TBeholder a Private Message  Reply with Quote
Hello, Ed and The Hooded One!

According to the earlier lore, Sulasspryn was undermined (without anyone noticing) and collapsed by the drow on a vendetta, who for some reason chose to show their displeasure and make a point in the way so hard and expensive it would stand out even for the followers of Kiaransalee, rather than something simpler and more traditional, like assassinating the "Drowbane" clan one by one with some particularly unpleasant poisons.

According to "The Vellurith, Part One", the place was gradually turned into an umbrella hanging over a cup of purple worm lemonade - which makes a lot more sense.

However, this opens other questions: if the drow apparently spied upon and later claimed the place, and all this (except the rumor-mongering) was done below the ground - and never mind the sneaky beholder, but it involved a bunch of the duergar - they probably would have noticed something. So how did these drow react? What did they know and do about these events?

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch
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Hoihe
Acolyte

Hungary
6 Posts

Posted - 19 Apr 2017 :  00:10:26  Show Profile Send Hoihe a Private Message  Reply with Quote
Hello Ed and the Hooded one!

I've a pair of questions regarding elves. If relevant, before Time of Troubles is the date.

First question:
Can thiramins exist between elves of the same gender?

Second question:
If there's a human, who through much effort and work to please the Seldarine was reincarnated into an elf (while retaining memories, but had their level reset to 1 as sacrifice from early epics), will they be able to enter Evermeet? Again, the time is before time of troubles, so Retreat is high!
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xaeyruudh
Master of Realmslore

USA
1755 Posts

Posted - 19 Apr 2017 :  04:02:45  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
I'm not Ed and his answer will obviously be better, but I can't see Evermeet or the elves being aware of a visitor's "previous life" at first glance.

If the human were merely polymorphed or magic jarred into an elf, they might probably encounter hostility. But once reincarnated, the individual *is* an elf.

However... reincarnation does not grant cultural familiarity. An elf who acts like a human will draw attention like a beating heart in a crypt. Once enough offended elves complain, an "in charge" elven priest or wizard would investigate and probably soon discover the truth. And it seems to me that elves, particularly gold elves but all of them really, would prefer to eject (if not vaporize) the "aberration."

As long as the "hey-now-you're-an-elf" can keep his mouth shut, avoid bumping into anyone, and wear suitable elven clothing and scents, to avoid drawing attention, he/she could be fine. Any mistake, though, could be fatal for the "imposter" and all companions.

Just my two coppers.
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Hoihe
Acolyte

Hungary
6 Posts

Posted - 22 Apr 2017 :  15:10:19  Show Profile Send Hoihe a Private Message  Reply with Quote
quote:
Originally posted by xaeyruudh

I'm not Ed and his answer will obviously be better, but I can't see Evermeet or the elves being aware of a visitor's "previous life" at first glance.

If the human were merely polymorphed or magic jarred into an elf, they might probably encounter hostility. But once reincarnated, the individual *is* an elf.

However... reincarnation does not grant cultural familiarity. An elf who acts like a human will draw attention like a beating heart in a crypt. Once enough offended elves complain, an "in charge" elven priest or wizard would investigate and probably soon discover the truth. And it seems to me that elves, particularly gold elves but all of them really, would prefer to eject (if not vaporize) the "aberration."

As long as the "hey-now-you're-an-elf" can keep his mouth shut, avoid bumping into anyone, and wear suitable elven clothing and scents, to avoid drawing attention, he/she could be fine. Any mistake, though, could be fatal for the "imposter" and all companions.

Just my two coppers.


Said new-elf is obsessed with being a proper elf, tempered with chaotic good morals! Should work easy-enough.
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rweston
Seeker

Canada
16 Posts

Posted - 28 Apr 2017 :  23:52:28  Show Profile  Visit rweston's Homepage Send rweston a Private Message  Reply with Quote
Hello all,
I'm de-lurking after a decade with a query.
I recall seeing some lore from Ed several years ago that mentions that repeated summoning spells can cause tears or rips in the planar boundaries - making it possible for monsters from other planes to "slip through" into Faerun. I've spent the last week scouring these forums and have rediscovered a ton of fantastic lore - but I can't find the above mentioned nugget.
Can anyone point me to it - or can THO or Ed please confirm I've not started to succumb to the inevitable mental deterioration that happens to wild-casting wizards and long-time DMs...

Thanks in advance,
Rory Weston
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sfdragon
Master of Realmslore

1969 Posts

Posted - 03 May 2017 :  08:32:06  Show Profile Send sfdragon a Private Message  Reply with Quote
question onthe bedine goddess Atar the merciless....

who is she really? an aspect of amunator? lathander, someone else, her own entity?

why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power


My FR fan fiction
Magister's GAmbit
http://steelfiredragon.deviantart.com/gallery/33539234
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LordXenophon
Learned Scribe

USA
104 Posts

Posted - 03 May 2017 :  14:30:28  Show Profile  Send LordXenophon an AOL message Send LordXenophon a Private Message  Reply with Quote
I have a question about dealings between the Chosen of Mystra.

It is my understanding that the Chosen are not allowed to interfere with each other's projects, with the obvious exception of Sammaster. I am assuming, that this applies to Larloch.

In my campaign, the players are part of a task force, set by Khelben, to make another attempt to rebuild Dragonspear. This time, a temple to Mystra is being built, right in the middle. Khelben has assured the players that Larloch will not be allowed to interfere, because he is a worshiper of Mystra and is supernaturally constrained not to interfere. The fact that he and Larloch are both Chosen, and can't work against each other, was not explained to the players, but is the issue I want to clarify.

First, if the players decide to go to Warlock's Crypt, is Khelben required to restrain them, or would Larloch be allowed to deal with them as he sees fit?

Second, if one of Larloch's undead minions decided, on its own, to go to Dragonspear, (for example, a vampire in need of a feeding frenzy), would Larloch be expected to restrain his minion?

Finally, just how cooperative should Larloch and Khelben be, with each other?

Disintegration is in the eye of the Beholder.
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Wooly Rupert
Master of Mischief
Moderator

USA
29791 Posts

Posted - 03 May 2017 :  14:52:34  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
I would imagine that a lot of that is going to be "it depends" -- based largely on who knows what. For example, I don't see Khelben sending people in to Warlock's Crypt, but I also don't see him keeping an eye on the place to turn people away.

Candlekeep Forums Moderator

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xaeyruudh
Master of Realmslore

USA
1755 Posts

Posted - 03 May 2017 :  22:40:11  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
Agreeing with Wooly and tossing my two coppers in:

quote:
Originally posted by LordXenophon

It is my understanding that the Chosen are not allowed to interfere with each other's projects, with the obvious exception of Sammaster. I am assuming, that this applies to Larloch.


I think in this case the exception unmakes the rule. The Chosen who know about each other's efforts and feel favorably toward one another may reach arrangements with each other, just like any two friends/colleagues on speaking terms may cooperate with each other. I don't see Mystra making a rule about it though. Because Mystra is all about magic, and "independent discovery" is important. Pre-TOT Mystra had a clear tendency toward Neutrality rather than Good, and post-TOT Mystra followed that precedent -- hence Sammaster's and Larloch's continued survival/activity. She's got a bit of an "ends justify the means" mentality. Or at least "I don't care who you are, if you're furthering the use of magic." So she might have prohibited her other Chosen from completely destroying Sammaster, but I can't see her trying to keep them from opposing each other... necessity is the mother of invention, and opposition creates necessity.

quote:
Originally posted by LordXenophon

Khelben has assured the players that Larloch will not be allowed to interfere, because he is a worshiper of Mystra and is supernaturally constrained not to interfere.


It's your game, and your Khelben and Larloch are yours to use however you wish. If you want the Chosen of Mystra to be constrained in that way, then that's how it is.

That being said... "Chosen vs Chosen" opposition is one thing; "agents vs Chosen" is a different thing.
PCs who walk into Larloch's domain, particularly against Khelben's advice, are asking for trouble. I would expect Khelben to (1) ask them why they want to deliberately rouse Larloch's ire by knocking on his front door, and (2) inform them that if they choose to proceed down that road they will bear whatever consequences Larloch wishes to impose on them. And as for those consequences, I would think being stripped of all their gear, polymorphed into gelatinous cubes (slow movement and no spellcasting), and compelled by geas to retrieve certain items from the hoards of Klauth would be "very lucky indeed."

Khelben, meanwhile, "loses face" because the bothersome PCs are acting on Khelben's directive, and if Larloch has any response at all it will be annoyance with Khelben. An annoyed Larloch is a problem for anyone, including Khelben. So Khelben has reason to keep them away from Warlock's Crypt.

I don't think Larloch's servants/minions do anything on their own. It's not that they're mindless or impotent, but whatever magic binds them to Larloch's will does so very effectively. If the PCs are opposed by undead within Dragonspear, without the provocation of bothering Larloch first, then those undead are not loyal to Larloch. If they choose to "go ask Larloch" then they will undoubtedly be barred at some point by his minions, acting according to his wishes.

This all assumes that the Chosen are required to "work together" to some extent in your campaign. So the question of how much they would have to cooperate is up to you.

Me -- I think they're two very different individuals, with very different priorities, and even different reasons for honoring Mystra... in my campaigns they would only communicate with each other when they need something and can't get it from anyone else, and even then the cooperation would only extend as far as offering a gift (something of artifact power) as a token of gratitude in advance before making the case for a brief bit of cooperation. Their "shared" status as Chosen of Mystra is coincidental in my personal opinion.

Totally just my opinion. Good luck!

Edited by - xaeyruudh on 03 May 2017 22:41:12
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theraphos
Acolyte

2 Posts

Posted - 08 May 2017 :  20:59:13  Show Profile Send theraphos a Private Message  Reply with Quote
Newbie here! I saw earlier in the thread that there are some NDAs in place now that limit what can be answered, so I'll try to keep this as basic as possible in case that helps.

Is slavery, of more or less the same sort as pre-Spellplague, still practiced in Calimshan?

(I would assume, if so, that a lot are genasi, who wouldn't have been very popular after the humans overthrew them.)
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rweston
Seeker

Canada
16 Posts

Posted - 09 May 2017 :  00:22:46  Show Profile  Visit rweston's Homepage Send rweston a Private Message  Reply with Quote
quote:
Originally posted by rweston

Hello all,
I'm de-lurking after a decade with a query.
I recall seeing some lore from Ed several years ago that mentions that repeated summoning spells can cause tears or rips in the planar boundaries - making it possible for monsters from other planes to "slip through" into Faerun. I've spent the last week scouring these forums and have rediscovered a ton of fantastic lore - but I can't find the above mentioned nugget.
Can anyone point me to it - or can THO or Ed please confirm I've not started to succumb to the inevitable mental deterioration that happens to wild-casting wizards and long-time DMs...

Thanks in advance,
Rory Weston



Hah - Found what iw as looking for!
Way back in 2004 "Questiosn for Ed Greenwood"

quote:

On October 25, 2004 THO said: Hello, all. I can spin an answer of sorts for tauster, from my own experiences in the 'home' Realms campaign.

Ed always thought that gates (3e "portals") and battles for control of them, or battles against the activities of power groups who already controlled them, was a logical focus of high-level campaigning. If your PCs founded their kingdoms and their players wondered what to do with them next, and didn't rise to the bait of stumbling across strangely numerous and hitherto unnoticed gates, the users of said gates would start coming after the PCs.

That's where the "Forgotten" part of the name comes from: the idea that Faerun exists on a Prime Material Plane parallel to our own 'real world' (and that there are many other Prime planes, such as the fantasy settings of any fantasy authors a DM and group of players like, as well as the 'fabled' Planes of Existence such as the Abyss, Hell or the Nine Hells, and so on). This isn't a new idea; Michael Moorcock envisaged a Multiverse of parallel planes, and Philip José Farmer's World of Tiers series explored a battle between power groups for control of gates and the worlds connected to them.

Ed adapted some of these fictional concepts to the D&D game back in issue 37 of The Dragon (as the magazine was then called); I believe it was the first-ever DRAGON article with footnotes.

TSR, of course, didn't want the possible lawsuits a 'real-world connection' might invite, nor the design headaches of linking Oerth and Krynn to this new uber-setting, and so edited out almost all of the gates material from the early Realms products. Some of Ed's notes were later used (albeit in an almost unrecognizable form) in the Planescape line.

The Company of Crazed Venturers got into plane-hopping (it was the only way Ed could justify inclusion of some of the science-fictional elements he swiped from the Barrier Peaks adventure for those PCs to encounter) briefly, and so did we Knights (even more briefly).

Interestingly, Ed always discouraged creation of new gates (3e "portals") in the Realms by postulating that they weaken the planar fabric, so that the act of opening a new one often causes rifts, temporary (or even worse, persistent and widening, if you happen to create a gate too close to an unknown/forgotten pre-existing one) that "leak" predatory otherplanar beasts of great power. In other words, BEEG trouble on thy hands - - plus, of course, the immediate interest of all sorts of existing Realms power groups ("Oooh, a new gate! To where? We must control it, and slay all who learn of it so that 'tis our secret, and ours alone!").

I do know that Ed has suggested doing Realms novels that involve such concepts on several occasions, and been firmly turned down by the TSR book publishing editors on every occasion. This even came up in discussion (uttered by TSR staffers, not Ed) at a long-ago GenCon Realms panel.

It's interesting to note, over the years, how strong the fascination of the idea is; it never really goes away.

love to all,
THO


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The Hooded One
Lady Herald of Realmslore

5037 Posts

Posted - 09 May 2017 :  00:28:12  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message  Reply with Quote
Hello again, all! Breaking radio silence AT LONG LAST because I have a precious few minutes to do so: I just want to tell all scribes that xaeyruudh, in his May 3rd post above, "sees" Khelben and Larloch PRECISELY as Ed sees them. As Ed said: "Perfectly put."
:}
love to all,
THO
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xaeyruudh
Master of Realmslore

USA
1755 Posts

Posted - 09 May 2017 :  04:31:56  Show Profile  Visit xaeyruudh's Homepage Send xaeyruudh a Private Message  Reply with Quote
Hey, get back here, young Lady... you can't just run off like that...

Damn. You can.

Hope you can stay longer, soon. It gets cold in here without you.

Edit: Great find rweston! I hunted a bit too, but couldn't find it. Glad your search paid off.

Edited by - xaeyruudh on 09 May 2017 04:33:07
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Markustay
Realms Explorer extraordinaire

USA
13386 Posts

Posted - 09 May 2017 :  04:44:26  Show Profile Send Markustay a Private Message  Reply with Quote
@theraphos - I'm certainly not Ed, but in lieu of him (he is currently the busiest man in thirty-seven universes), from everything I've read or have been told (by people 'in the know'), just about everything has been 'reset' to its pre-3e status, and this would go for form of government, including its laws and customs, unless stated otherwise in newer sources. In other words, if there is no 5e canon specifically addressing something, then go with whatever 1e/2e said about the place (the sizes of settlements has even been reset - the only thing really different are the specific individuals... and even they might still be around).

And if Ed chimes in, I would love to hear his opinion as well.

quote:
Originally posted by sfdragon

question on the bedine goddess At'ar the merciless....

who is she really? an aspect of Aumanator? Lathander, someone else, her own entity?
It says specifically in 2e's Faiths & Avatars that At'ar is an alias of Aumanator. While it IS true much has changed since that source was written, most especially in regards to Aumanator's 'dead' status, the source remains the canon until/unless it is overwritten by newer canon (which can easily be done now with so many changes in-place, but AFAIK hasn't). Not sure if that's what you were hoping for here - having Ed 'overwrite' written canon, and I don't think it works that way (his 'word' is canon unless contradicted by a printed source - only if they actually published something by him thats states otherwise would the old canon thus be overwritten).

At'ar being 'female' is neither here nor there, since gods can take whatever form they want, and Aumanator might be a truly ancient power that is not an ascended mortal (deity), THUS he/she/it may have no predisposition, in which case worshipers may see 'it' however they expect to see it (the whole thing with 'dogma'). And the way that works (in theory) is that most of his faithful will see the Aumanator they expect to see (older, stern-looking male), but any Bedine present at the same time would see the female version of the god... UNLESS the god is consciously trying to appear specifically as one aspect or the other (overwrites 'default' mode).

The one thing that wouldn't make much sense is for At'ar to be Lathander, because we already have a printed source for both gods, and that isn't mentioned as an alias of Lathander (but IS for Aumanator). They could probably do some crazy/kewl thing saying Lathander came from the East and is really Ushas, and was worshiped by the Bedine who may have known of her from before they were translocated, and once they became mixed with the Netherese she became confused/merged with Aumanator (I'd personally say she masqueraded as Aumanator until the actual Aumanator returned recently, and now she is just a demipower under him). That could work, but that goes well beyond speculation and deep into pure homebrew.

It would also mean Lathander is really a more ancient, female power who just 'puts on' a male aspect, for whatever reason (sprinkle in more speculation and you can come up with just about anything for why that would be). The gods are truly 'unknowable'.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 09 May 2017 04:46:14
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theraphos
Acolyte

2 Posts

Posted - 09 May 2017 :  07:17:27  Show Profile Send theraphos a Private Message  Reply with Quote
quote:
Originally posted by Markustay

@theraphos - I'm certainly not Ed, but in lieu of him (he is currently the busiest man in thirty-seven universes), from everything I've read or have been told (by people 'in the know'), just about everything has been 'reset' to its pre-3e status, and this would go for form of government, including its laws and customs, unless stated otherwise in newer sources. In other words, if there is no 5e canon specifically addressing something, then go with whatever 1e/2e said about the place (the sizes of settlements has even been reset - the only thing really different are the specific individuals... and even they might still be around).

And if Ed chimes in, I would love to hear his opinion as well.


Thank you, that does seem to be the general trend from what little I know but I didn't know it was that official a policy. I've been away from D&D for a pretty long time.

Will keep an eye out for new books or a surprise Ed appearance, just in case.
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Sunderstone
Seeker

45 Posts

Posted - 14 May 2017 :  16:28:58  Show Profile Send Sunderstone a Private Message  Reply with Quote
Hi THO and Ed,

I have a few questions about Bellas's Band from Calaunt. Were they your creation and did they feature prominently in your home campaign?They seem to be a fairly eclectic group of persons to band together. They seem to be split fairly evenly between Good, Neutral, and Evil alignments. Were they ever hard pressed to remain loyal to each other because of their different natures? Once they established rule in Calaunt and Bellas became seemingly on the tyrannical side of rule was it hard for Haldyn Stormkin and Halabankh Ormsarr who were good aligned to stay loyal? And what was the nature of Haldyn's 9' tall stature?

Thanks,

Sunderstone
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