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SaMoCon
Learned Scribe

USA
291 Posts

Posted - 09 Nov 2020 :  16:11:49  Show Profile Send SaMoCon a Private Message  Reply with Quote
Concentric rings of defense/intelligence gathering, road patrols, authorized/licensed private security forces contracted for sanctioned private border crossing business (i.e., river ferries or mountain pass guides), special bounties for known monstrous threats beyond the borders, open bounties for endemic threats, rewards for information that is reported and then confirmed by constables or soldiers in the field, fortifying key geographical positions that would deny the largest possible tracts of valuable land to an occupying force or securing lines of communication from an invading force, maintenance of redundant national fast signalling services, testing the mobilization & effectiveness of the fighting forces, military planning that makes use of delaying/harassing actions until sufficient forces are mobilized, cultivating relationships with wilderness foragers & border-crossing businesses, supporting an intelligence network, and building bonds with nearby powers that have a vested interest in having a stable neighbor. While these things are mundane (and cheaper), magic may be used to augment these individual elements but cannot truly replace them unless the nation in question can boast having the apex magical power in the region.

Make the best use of the system that's there, then modify the mechanics that don't allow you to have the fun you are looking for.
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cpthero2
Master of Realmslore

USA
1744 Posts

Posted - 09 Nov 2020 :  20:14:06  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Learned Scribe SaMoCon,

quote:
Concentric rings of defense/intelligence gathering, road patrols, authorized/licensed private security forces contracted for sanctioned private border crossing business (i.e., river ferries or mountain pass guides), special bounties for known monstrous threats beyond the borders, open bounties for endemic threats, rewards for information that is reported and then confirmed by constables or soldiers in the field, fortifying key geographical positions that would deny the largest possible tracts of valuable land to an occupying force or securing lines of communication from an invading force, maintenance of redundant national fast signalling services, testing the mobilization & effectiveness of the fighting forces, military planning that makes use of delaying/harassing actions until sufficient forces are mobilized, cultivating relationships with wilderness foragers & border-crossing businesses, supporting an intelligence network, and building bonds with nearby powers that have a vested interest in having a stable neighbor. While these things are mundane (and cheaper), magic may be used to augment these individual elements but cannot truly replace them unless the nation in question can boast having the apex magical power in the region.


That is a fantastic set of ideas for sure! You literally checked every box needed.

You would also think that there would be vastly more shrines and temples to Tempus and the Red Knight in places to help with the cultural education components of preparing for conflict, and how to get the people to be a part of the solution with efficacy. Thoughts on that?

Best regards,






Higher Atlar
Spirit Soaring
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SaMoCon
Learned Scribe

USA
291 Posts

Posted - 10 Nov 2020 :  04:21:47  Show Profile Send SaMoCon a Private Message  Reply with Quote
Considering the immediacy of religious impact upon the FR, and the certainty of the afterlife, I think that no civilized nation would have less than 1% of the population as frocked, empowered clerics, and could be as high as 5% for theocracies like Mulhorand & Unther. While I don't see an upswing in temple construction, shrines & soapbox sermons would be dramatically more prominent in accordance with the flavor of pantheistic worship of the FR. In regions of constant or imminent strife, the gods of fighting would still have no statistically greater worship than the gods of fighting-avoidance (peace, trickery, diplomacy, weather) or other gods with power over various aspects of the populace's livelihoods. Still, militant religious orders may provide extra-national military assistance as they see fit or offer the same for favors or indulgences. In canon, the Knights of Ilmater in "Hordes of Dragonspear" is just such an extra-national religious military force, and it should be one of many for each deity because of the gross need of the people to be protected from dire threats in the FR. Unless the region in question is a theocracy, the governments would probably not count on religious forces as necessarily in support of the state nor would they by subservient to the warleader's orders unless that negotiation between religious & civic leaders has already happened to clear up these issues, because there may be conflicting interests between god & king.

Make the best use of the system that's there, then modify the mechanics that don't allow you to have the fun you are looking for.
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cpthero2
Master of Realmslore

USA
1744 Posts

Posted - 21 Nov 2020 :  23:32:45  Show Profile  Visit cpthero2's Homepage Send cpthero2 a Private Message  Reply with Quote
Learned Scribe SaMoCon,

quote:
Considering the immediacy of religious impact upon the FR, and the certainty of the afterlife, I think that no civilized nation would have less than 1% of the population as frocked, empowered clerics, and could be as high as 5% for theocracies like Mulhorand & Unther. While I don't see an upswing in temple construction, shrines & soapbox sermons would be dramatically more prominent in accordance with the flavor of pantheistic worship of the FR. In regions of constant or imminent strife, the gods of fighting would still have no statistically greater worship than the gods of fighting-avoidance (peace, trickery, diplomacy, weather) or other gods with power over various aspects of the populace's livelihoods. Still, militant religious orders may provide extra-national military assistance as they see fit or offer the same for favors or indulgences. In canon, the Knights of Ilmater in "Hordes of Dragonspear" is just such an extra-national religious military force, and it should be one of many for each deity because of the gross need of the people to be protected from dire threats in the FR. Unless the region in question is a theocracy, the governments would probably not count on religious forces as necessarily in support of the state nor would they by subservient to the warleader's orders unless that negotiation between religious & civic leaders has already happened to clear up these issues, because there may be conflicting interests between god & king.


I really feel the fact that not only is there an afterlife, but that if you are faithless, you go to the wall, would have people scared s**tless. You'd have religious competitions like there is no tomorrow (and the clergy would be saying as much as well). The other thing is, I think there would be a lot more planar presence in the Realms, for convincing people to move to another plane, so they can be faithless if they want, without being eternal mortar for a wall. I can imagine petitioners from other places having some pretty wicked deals, trying to screw over the race for souls that goes on with deities, and the Blood War.

Best regards,





Higher Atlar
Spirit Soaring
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