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Great Reader

6926 Posts

Posted - 12 Jan 2020 :  05:28:51  Show Profile Send Ayrik a Private Message  Reply with Quote
It seems to me that illusionists focus on deception. Not being where you think they are, being where you think they aren't. Discinclined to melee (let alone melee vs opponents twice their size), more inclined to impose magical barriers which prevent melee.

Items which fool the senses and make gnomes harder to target seem more sensible (to me) than bracers and armors and defenses. An illusionist doesn't really need raw AC if he's good enough at his craft.

Depends much on which game rules/edition you play. Illusions have a lot of leeway in earlier editions, later editions increasingly confine illusions to mechanical tables and stat blocks.
And depends just as much on the DM/author. Some are endlessly awed by good illusions, others endlessly hold them down with low regard.

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Master of Realmslore

1005 Posts

Posted - 25 Jan 2020 :  03:03:53  Show Profile Send LordofBones a Private Message  Reply with Quote
It doesn't help that a huge portion of the school's spells are countered by true seeing.

Necromancy arguably has the same problem, but Thanatopic Spell exists.
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