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Seethyr
Senior Scribe

USA
624 Posts

Posted - 28 Aug 2019 :  18:37:27  Show Profile  Visit Seethyr's Homepage Send Seethyr a Private Message  Reply with Quote
Well, ANS2 Monsters of Anchorome is up and running. I am not going to lie, after 32 creatures, plus the 25 or so I made for the other campaign products, I am all monstered out. It wasn't fun towards the end...

Sorry I disappeared for a while Sleyvas, but I want to answer these questions piece by piece...


quote:
Originally posted by sleyvas

On the map updates, remember how I said I was trying to make a large scale map that would include your stuff, but also try to cover Anchorome/Maztica/Lopango/Katashaka/Osse and other areas previously unnoted? I'm still doing that. I got a lot more done yesterday for the anchorome area, and I will be deliberately putting statements directly on the map stating that the map is the work of the Cartographer's Guild of the Tharch of Luneira and that the map is say 3 or so years old and that the world is still changing. Thus, I'll be following the rough shapes you have as best I can, but also not having to worry overmuch if its wrong. Also, given that Luneira is a tharch dominated with the worship of Leira…. well, the map may be deliberately false for purposes of misinformation (a tactic the Thayans were long known for, as they didn't allow mapping of any of their cities... not just Eltabbar… by outsiders).



I think this is so cool. I have tried to keep Anchorome pretty separate from Faerun and even Maztica, but I love that you (and a few others who have emailed me) are integrating it more into the more well known Realms. I love hearing about this stuff. Why do I keep it separate, even though its completely logical for Red Wizards and such to find their way into Anchorome? Well, I love exploring other cultures and am trying to focus as much as I can on the indigenous myth portion of the continent, much like John Nephew and Jonathan Tweet did in City of Gold. I remember loving that it was a whole new, unexplored world. Right now, for me, Fort Flame is enough considering it is quite entrenched in canon. But really, I love hearing more about the Tharches and others.

quote:
Originally posted by sleyvas
When I have it done, I'm going to go through anchorome and put some general notes for areas where I'd like some other races to be (I'm picturing 3 separate groupings of bear folk and some other things we've discussed), and I'll pass it back your way. Again, my hopes are to make both our campaigns "true", so I'm trying to work around where you're placing things. I know that I'm slow (I know you feel your slow too, but you are still faster than me), but hopefully throwing out ideas along the way helps. BTW, this is very enjoyable, and I appreciate these lessons on real world myth.



I am very much into the urskans and plan on updating and applying much of what came in both 3.5e products Frostfell (where the urskans were originally found) and Stormwrack. Nathan Wormer has written up a phenomenal application of the orca-like darfellan to fit outside in the seas near Anchorome. He has them warring with the sahagin of Itzcali and all. I'm really hoping to see him publish soon.

quote:
Originally posted by sleyvas
Oh, and see in that other thread about the lammasu... I am seriously considering some links(possibly in the past only) between Mystara and Toril via anchorome. In particular the ee'aar and the avariel are both winged elves and both sound a bit like Aearee (so they may have been experiments). I also note that Mystara has a LOT of cat folk, so I'm wondering about using that. Then there's also the northmen of Mystara from GAZ7 (the Northern Reaches). Now, which direction things went (i.e. Toril to Mystara or Mystara to Toril... or even at one time one way and then a later return)… open to research.



Again, I love it. Particularly the aearee connections. Boy do I wish I could contact Gray Richardson and hear his thoughts on that as well. Where have ya gone Gray???


quote:
Originally posted by sleyvas

Still mapping place to where its at and reading through anchorome guide. I'm noting the plumed dragonborn (Tanarvraki as the Anchorome dragonborn refer to themselves) that we had talked about that are based on the mirage dragon rather than other dragons, and I know they're involved with Fort Flame. Do you have any particular placement for them? I say this because I can see them possibly trying to setup a place to live of their own. I was thinking it might make sense if they start up a small village on the other side of the river sesnaa on those mountains on the coastline, and maybe they name their settlement Tanarvrak. Their initial village might be actually caves built into the mountainside? Also, perhaps a feat for these dragonborn might be the ability to grow feathered wings.

Excellent idea, and I am wondering where this concept might arise. Perhaps in an adventure. Perhaps Fort Flame will get its own little write up at some point, particularly now that Baldur's Gate will be highlighted so much in the near future.


quote:
Originally posted by sleyvas
I noted just now as well that you're hinting to a Mirage Dragon existing in the Adusgi Forest here
When Anchôromé arrived in Abeir, the dragons of that savage world were quick to rampage through the new territories they might conquer. Not all dragons are as rapacious, and perhaps dragons still remain in the True World even beyond the time of the Sundering. Such is actually the hope of the tanarvraki dragonborn of Fort Flame. The dragonborn have always held great respect for the rare dragon species known as the mirage dragons, whom they believe to be their progenitors. Rumors abound that one such dragon lives deep within the Adusgi Forest. The dragonborn would certainly be willing to support an expedition into the forest should a group of brave individuals desire to do so.

I know the mirage dragon was first introduced in 4e in draconomicon - chromatic dragons, but its believed to be a corrupted version of green dragon that's not necessarily evil. Its also only size large in that product, but its got a ton of hit points and is a level 15 encounter. However, I'm noting I didn't see it in your anchorome product release for monsters, and it would make a great addition. That being said, if you don't mind, why not discuss ways to make this dragon BETTER than what WotC did?


First, its description... It has plumed frills around its head.... but make the wings feathered too. It kind of looks that way in the drawing they have. Also, Disney's "Pete's Dragon" has what appears to be fur, but could just as well be "green downy feathers". Maybe it is similar with soft feathers over green scales.

Second, rather oddly its listed as a size large encounter.. until I realized that 4e adult black dragons were also only size large. So, it should probably be "huge" as an adult. However, what if it really IS size large normally but it can cast enlarge/reduce (so that it can be size medium, large, or huge). This would fit with a dragon that has feywild influences I'm thinking. Maybe they often TRY to do things in their huge form, but then find it too hard, and clumsily wreck things, so they shrink so they can interact with things more easily (or to hide when they need to... see next section).

Third, while colorful as hell, what if it has a natural ability to camouflage itself, and thus finding these critters becomes an issue. They might have a bonus to an ability to hide, but they might ALSO have the ability to turn invisible (after all, look at Pete's Dragon).

Fourth, the WotC version gives them teleportation..... but maybe some abilities that are more nature oriented instead. I'm thinking meld into stone and tree stride. This is where the ability to shrink to size large would also come into play, because any stone or tree they use has to be big enough to contain them.




The more I read this, the more I think FF and possibly Adusgi needs a write up like the Land of the Insect Men. I'm not quite ready for it yet as I am headed to aarakocra territories next, but it really needs to be done. I'm sure many will want to start their campaigns in Fort Flame if they want to explore Anchorome, considering its so recognizable.


quote:
Originally posted by sleyvas


I'm still interested in some Foxibou, but I'm thinking that would make a great addition for the island/small continent where the Metahel came from instead of having elves of any sort. I know my idea of the bear folk and your Alaghi both have a similar feel, but I think they make a good fit. Oh, and I'm thinking that forest on the other side of the continent should have hybsil in it.




The Metahel are on the back burner for a while because of all that is going on. Already, there's probably a year's worth of material to work with but I am keeping a log of your ideas and contributions. That leads me to this next quote...



quote:
Originally posted by sleyvas
Oh, and btw.... I've been so skipping around the anchorome book that I just saw this, and I have to say... A - your welcome …. and B - I'm impressed, you followed through on a lot of things.

Sleyvas, I have to thank you for so many excellent ideas, I don't know where to start. Half of the Unole wouldn't be populated had you not thrown so many thoughts at me during our brainstorming sessions.



Even bigger ty in the Monster book, I sent you a complimentary copy so check it out if you get a chance...

And yes, I don't ignore any suggestion. The only one I didn't use in the final Monster product was on the hag, but I might if I update it.



quote:
Originally posted by sleyvas

Hmmm, and regarding those plumed dragonborn (Tanarvraki) DON'T get a breath weapon, but instead get some abilities which are similar to what I was describing for a mirage dragon. For instance, what if instead of the breath weapon and resistances, they instead gain a bonus to stealth skill (or ability to turn invisible) and maybe the ability to cast reduce/enlarge on themselves, and maybe a bonus +2 to dexterity. This might add some interesting descriptive things for them as well, as a dragonborn suddenly makes himself 12 to 14 foot tall to help in Fort Flame, or reduces himself to get into a cave entrance. It would also make these dragonborn a bit more inclined to roguishness or being something like a bard as well.



I had them visualized as shining 2e paladin types, but considering their progenitor is fey, that might not fit. Perhaps using the whole gamut of classes is a more appropriate visualization. I do like their breath weapon though, considering it uses a damage type unlike any other dragonborn. It made them feel very unique to me.


quote:
Originally posted by sleyvas

Ah'Muzen'Cab placement? Its beneath a bog and its a new Abeil area. Where were you thinking of placing this?



I intentionally left placement of the locations added to Anchorome in the Land of the Insect Men vague for a number of reasons.

1. It has been difficult to get my cartography to keep up with me (bad excuse I know, but I am not a pro and sometimes it is hard working with others).
2. I'd like to allow each individual area that gets a supplement to have a little leeway for independent campaigns. I have the greater continent map in the campaign guide and only included the additional Pasocada Basin one because it was already canonically established.

If I were to have to place his body it would have been in the south and west of the Land of the Insect Men close to the mountainous region located there. I want the abeil to have more contact with the aarakocra and thri-kreen than I do the minnenewah at this point.

As a side note, the map of Anchorome isn't meant to show every detail in the continent. In my vision, for example, the Unole is littered with smaller lakes (Native American myth has DOZENS of lake monsters and stories that involve them). There is a lot of blank area all over the map, and I actually asked the cartographer to do that. The old FR maps from early editions, from what I remember, were like that. It allowed you to build whatever you want in the vast regions the maps covered.

Follow the Maztica (Aztez/Maya) and Anchorome (Indigenous North America) Campaigns on DMsGuild!

The Maztica Campaign
The Anchorome Campaign

Edited by - Seethyr on 28 Aug 2019 18:40:55
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sleyvas
Great Reader

USA
8207 Posts

Posted - 28 Aug 2019 :  23:36:21  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by Seethyr

quote:
Originally posted by sleyvas

Ah'Muzen'Cab placement? Its beneath a bog and its a new Abeil area. Where were you thinking of placing this?



I intentionally left placement of the locations added to Anchorome in the Land of the Insect Men vague for a number of reasons.

1. It has been difficult to get my cartography to keep up with me (bad excuse I know, but I am not a pro and sometimes it is hard working with others).
2. I'd like to allow each individual area that gets a supplement to have a little leeway for independent campaigns. I have the greater continent map in the campaign guide and only included the additional Pasocada Basin one because it was already canonically established.

If I were to have to place his body it would have been in the south and west of the Land of the Insect Men close to the mountainous region located there. I want the abeil to have more contact with the aarakocra and thri-kreen than I do the minnenewah at this point.

As a side note, the map of Anchorome isn't meant to show every detail in the continent. In my vision, for example, the Unole is littered with smaller lakes (Native American myth has DOZENS of lake monsters and stories that involve them). There is a lot of blank area all over the map, and I actually asked the cartographer to do that. The old FR maps from early editions, from what I remember, were like that. It allowed you to build whatever you want in the vast regions the maps covered.



I totally get it on the working with others. That's why more often than not I'm freely throwing out ideas, and then just trying to follow up on what I'm interested in (for instance, I've spent today writing a metahel creation mythology that starts with the formation of creation, into the creation of the Asagrim pantheon, talks about the Asagrim/Faernir conflict and hostage exchange, the "adoption" of Valigor the Runtborn Giant, the "foreseeing" of something akin to Ragnarok … and what REALLY happened instead... and how the pantheon now exists without Asagrimmr (aka Odin) at the helm.

That being said, I have the anchorome "copy" about 3/4 done. I've also got a good section of Maztica filled in as well. I'll send you the JPEG when I'm done in case you want to use it, but I'll also send you the same campaign cartographer 3+ file I'm working from (I'll remove the layers where I copied in a snip of a canon map to help me "trace" things easier, because I know they'll appear blank on your system). If you have the program, you can use it. If not, no sweat.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
Great Reader

USA
8207 Posts

Posted - 29 Aug 2019 :  16:54:58  Show Profile Send sleyvas a Private Message  Reply with Quote
Hey, one thing I do recommend changing on the map. There's another big ass desert shown south of the Gadanee Hills. This isn't in City of Gold, and I think its just coming from where the person who at one time created a huge overview map of Toril added some extra desert. That being said, there's way too much desert already. I'd recommend turning that entire area into plains and putting the minnenewah tribe of the coyote there.

I'm noting that there's no reference for a couple of the minnenewah beast tribes, so I'm kind of throwing out some ideas (I realize that there are Azuposi tribes that are purely human that match up to bear/raven/wolf/dog/badger, etc... but the minnenewah aren't necessarily "human" fully). If you didn't intend for there to be minnenewah tribes dedicated to these spirits and have just the azuposi for them, let me know. The ones I'm noting are

coyote - recommend putting them in the area that I was just discussing above as being desert currently on the map. Put them in conflict with the Poscadari elves. I might personally have some gnolls move into the area (imports from Thay), and perhaps there are some jackalweres amongst the tribes.

wolf - my thoughts here is that this tribal land should be on the edge of the southern Adusgi forest and to the east of the Pagunkee Wood. It should include werewolves that escaped the Adusgi, but possibly the wolf spirit has given them control of their lycanthropy.

bear - this minnenewah tribe I see having ties to the Urskan people, and I also see them as being tied to the werebears of the Adusgi, and perhaps much like the wolf clan the spirit of the bear gave them control of their lycanthropy. This tribe I see being along the lake to the east of the Equuoni Geyvi and the Kaaya'yeeda. I see them hunting in the Kaaya'yeeda, especially the giant salmon there. I venture their lands and the urskan lands are intermixed within the forest and the plains as they border the forest, and these minnenewah probably build more with wood and have camps. They may also hate the tribe of the wolf.

raven - since we have the great raven being in mesa bovara and the Azuposi of great raven pueblo there, perhaps the raven tribe of Minnenewah is to the northwest of the lands of the Azuposi on the other side of the stretch of desert. These folk might be hengeyokai who can shapechange into ravens, and I also wouldn't be surprised to find kenku in the surrounding mountains.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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