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Galuf the Dwarf
Senior Scribe

USA
464 Posts

Posted - 31 May 2020 :  05:35:16  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
Debating if I even want to cover races like Half-Elves, Half-Orcs or Humans. The latter two I may want to, but the former? Hardly worth the effort IMHO.

Lightfoot Halflings

Barbarian: This class is especially rare if even heard of among Lightfoot Halflings compared to their Ghostwise kin. Those who do were raised among savage cultures of other races or live in Halfling communities reduced to such lack of civility among the wilds of Faerun. Still, this race/class combo is not easy to pull off due to the lower damage potential caused by their small size and lower Strength scores compared to Medium or larger size creatures. What weapons would be best suited for a Lightfoot Halfling Barbarian to use with their Barbarian Rage is debatable since they will likely need to use weapons sized for them unless they utilize feats like Monkey Grip or the epic feat Wield Oversized Weapon (both from Complete Warrior).
Bard: Bards are fairly common among Lightfoot Halflings, given their tendency to a wandering lifestyle more than other races. This race/class combo makes good use of stealth skills and skills like Sleight of Hand alongside more traditional Bard skills. Don't be surprised if after a performance where a Lightfoot Halfling Bard gets shortchanged if they end up taking the rest of your money as compensation without you noticing until it's too late. Some Lightfoot Halfling Bards tend to adopt various scoundrel-based Prestige Class, but one popular one is the Luckstealer (Races of the Wild).
Beguiler: Many Lightfoot Halflings revel in this class more than others of their entire race due to their nomadic and trouble-making lifestyle. Though they are less about love of Illusion magic like Gnomes, they make up for it in their love of use of stealth and may be more apt to use the Enchantment spells provided by the class.
Cleric: Despite their more nomadic lifestyle, numerous members of this race feel the call of the divine beings. Most Lightfoot Halfling Clerics worship either Tymora, the human goddess of luck or her Halfling accomplice (or according to some rumors, lover) Brandobaris, Halfling god of thieves, or Yondalla, the chief goddess of the Hafling race. Other deities of the Halfling Pantheon may be worshiped, depending on the individual. Whether Daula Thaun (Races of the Wild) exists in some capacity and is worshiped by Lightfoot Halflings depends on the DM. Some priests of the deities of Green Fields may take the Halfling domain to act as a representative of their race as a whole, but otherwise, they take whatever domains suit the role they wish to fill, whether as a secondhand warrior, a would-be thief or whatever have they as well as to tailor their spellcasting. Some Lightfoot Halfling Clerics of Tymora or Brandobaris take up the Luck Domain and become Luckstealers (Races of the Wild).
Dragon Shaman: It wouldn't be a far cry to say Lightfoot Halflings may be involved in this class. Some Lightfoot Halflings come from communities close to Dragons and - depending on where they live - could revere almost any totem. Their personalities and skills reflect who they are, ultimately. They could be kind or cruel, sociable or reclusive, just champions or total scoundrels and live in any environment all dependent on their totem and location.
Druid: This class is uncommon but not unheard of among Lightfoot Halflings. Those who adopt this class often worship the Halfling goddess of nature Sheela Peryroyl, but it might not be unheard of for them to worship a Human deity of nature if any at all. This race/class combo would likely want to make use of both Animal Companions and Wild Shape when it comes to combat and the use of Prestige Classes.
Fighter: Despite how nomadic many Lightfoot Halflings are, the need for defense of self or the community at large is important to them. Some may take this class primarily (if not exclusively) or may only take a few levels in this, depending on what their goal is. Those who do often invest in feats to better utilize their Dexterity in melee combat, mounted combat, or the use of throwing weapons. Popular Prestige Classes for Lightfoot Halfling Fighters include the Halfling Outrider or the Master Thrower from Complete Warrior, (if multiclassing as a Rogue) the Whisperknife from Races of the Wild or the Warsling Sniper from Races of Faerun.
Paladin: Lightfoot Halflings are more likely to become Paladins than Ghostwise Halflings but less likely than the Stronghearts. Those who do are just as likely to be either Paladins of Virtue of Paladins of Freedom (Unearthed Arcana), depending on which deity they worship. The former are more likely to worship Yondalla (and a small chance of Arvoreen) while the latter most likely worship the Human deity Tymora. Those who do most likely compensate for their small size and lower than normal Strength by utilizing their bonuses to throwing weapons as well as the use of weapons like lances with their Sacred Mount. If the DM permits, Paladins of Yondalla or Arvoreen might be able to frequently multiclass as Halfling Outriders (Complete Warrior).
Ranger: Rangers are highly common among the Lightfoot Hin. Rampant wanderers like they are, the path of the Ranger suits them well, since traversing wild terrain is probable in a their lives. Those who do most likely utilize skills involving stealth, athletics and the know-how to traverse natural environments. As far as Animal Companions, Lightfoot Halfling Rangers will utilize any Animal they see fit, depending on which environment they find themselves in the most. Usually for Combat Styles, members of this race/class combo prefer to utilized ranged combat, given their higher dexterity and small size, which might limit the effectiveness of melee combat. In this case, this race/class combo will likely use thrown weapons or slings in conjunctions with the ranged Combat Style, pumping out as much of their respective ammunition as possible to mow down their enemies. In that case, the previously mentioned Master Thrower or Warsling Sniper may be viable Prestige Class options. Otherwise, the Beastmaster (Complete Adventurer) is highly viable for those who seek to best use their Animal Companion, which is a good idea given the potentially low damage melee output and possible need of a more useful additional combatant.
Rogue: Being the favored class of this subrace, Lightfoot Halflings are the de facto example of the core rulebook version of a Halfling and dip into this class if they want to no problem, be it one level or completely. They can come from anywhere and be almost anything they want to be. These small rapscallions practically represent this class to its fullest, skilled at stealth and larceny to boot. This race/class combo takes any skills the character (and through them, the player) desires. As far as weapons, those applicable for Weapon Finesse are a fair call, but to make most of their racial perks, it might be advised to make use of thrown weapons that can be used in applicable range for a Sneak Attack. Feats that capitalize on such tactics can turn such a character from potentially disadvantaged to deadly. Many different Prestige Classes can be used by Lightfoot Halfling Rogues, one Realms-specific PrC that sticks out being the Warsling Sniper while two non-Realms-specific ones to consider are the Master Thrower and the Whisperknife.
Sorcerer: This class is more common among Lightfoot Halflings than other subraces, namely those who come from around the infamous southern nation of Calimsham. While the planetouched Lightfoot Halflings known as the D'hin'ni (Dragon #350) are the most common source of this, other specimens of the race as a whole adopt this class. Those who do may claim heritage from Genies (usually Djinn or Efreeti), Dragons, Fey or whatever source, knowing their race's history of interactions (social or otherwise...) with various beings. Also, the wandering lifestyle of many Lightfoots makes this arcane spellcasting class more appealing to them since they don't have to worry about a spellbook, which may be a liability. Many who do utilize the Hin Wandermage feat (Races of Faerun). While they may use any spell they want, don't be surprised if Lightfoot Halfling Sorcerers have at least one spell in their repertoire centered around stealth or thievery. Some may multiclass as Rogues and become Arcane Tricksters, though one option exclusive to Halflings is the Luckstealer.
Warlock: Of all subraces of Halfling, Lightfoots are the most likely to delve in this class. Their tendency to come in contact with various beings include bartering pacts with Fey or (to a somewhat lesser extent) fiends by means to ensure their kind's survival or just for kicks. Those who do adopt this class often make use of Invocations that fool opponents or enhance their capabilities, particularly those that may help them evade trouble (Entropic Warding, Flee the Scene, Leaps and Bounds, etc) or enhance capabilities of travel (Path of Shadow, Witchwood Step and the like). No preference or reservation is made over origins of various Invocations, be they Abyssal, Infernal, Fey or what have they.
Warmage: Few Lightfoot Haflings adopt this class due to the general lack of a formal system that fosters this class. Those who do take this up were those communities that settled in the lands of a more established race - likely Humans, Elves or Half-Elves - that have an academy that trains in this class. Those who do take this up can be a force to be reckoned with, bombarding enemies with spells as potent as those of most other races who take up this class.
Wizard: Wizards are somewhat common among this subrace of the Hin, often learning from a certain arcane scholarly edifice and returning home upon graduation or (sometimes the case) washing out. Those who do adopt this are involved in the creation of magic items for their community as well as cartographers for caravans, among other roles commonly taken up by Wizards. Any and all spells are utilized by this race/class combo, but Abjuration spells (mainly ones that block scrying attempts), Divination spells, spells from the Illusion school that confer invisibility or fool scrying attempts and similar effects as well as Transmutation spells are common favorites. Like the Sorcerer entry above, the Arcane Trickster and Luckstealer are popular Prestige Class options among others.
Wu-Jen: Of all Halflings, this is the one subrace that is most likely to adopt this class, though that is not to say it is highly common. Any and all spells might be used by them, but the Giant Size spell (Complete Arcane or Oriental Adventures) can possibly help overcome the hangups of a Halfling Wu-Jen's small size.

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766

Edited by - Galuf the Dwarf on 14 Jun 2020 05:07:11
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Galuf the Dwarf
Senior Scribe

USA
464 Posts

Posted - 15 Jun 2020 :  05:47:59  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
And now for the last of these. Not concerned about D'hinni since I'm pretty sure the aforementioned issue of Dragon I mentioned covered them.

Otherwise, my niece and nephew are apparently done with school until August, so I should be able to get back on track with this.

Strongheart Halflings

Barbarian: This class is the least common of this subrace. Though they are more militaristic than other subraces, they are also the most civilized and settled of all Halflings, and so Strongheart Halfling Barbarians are rare.
Bard: Bards are less common among the Stronghearts as they are among the Lightfoots, but they still somewhat commonplace. Those who do adopt this class act as performers, teachers or mediators among their kind and with visitors. Stongheart Halfling Bards value dialogue skills as well as Knowledge and related skills. Stealth-based skills are less common but not unused, but thievery-based skills are the least common. If skills such as Sleight of Hand are used by a Strongheart Halfling Bard, it is usually in the case of combat where one such character might retrieve a concealed light weapon on their person to gain the upper hand on an opponent. Concerning the use of Bardic Music, they prefer the uses of that class ability that improve morale or capabilities of allies above all else, namely Inspire Courage. As far as spells from the Bard list, buffing spells not covered by their Bardic Music are the most commonly picked followed by divination and healing magic in equal preference. Enchantment or Illusion spells that manipulate or deceive opponents are only utilized when necessary. Many of this race/class combo take up prestige classes such as the Seeker of the Song or the Sublime Chord from Complete Arcane.
Beguiler:
Cleric: Given their connection to the deities of the Green Hills, Stronghearts are the most likely of all Halflings to adopt this class. Most worship Arvoreen followed by Yondalla and - given their race's history of martial prowess and desire to defend Luiren - often take the War and/or Protection domains above all else from those deities (if the DM permits, my own Vigilance domain is also a viable option). Otherwise, the Halfling domain is often taken, especially by Clerics of Yondalla, to showcase their head deity's connection with their race. Cyrollalee also has a decent following among the Stouthearts, and those Clerics are often more community-minded and might take the Family domain. Many Strongheart Halfling Clerics take up the Warpriest (Complete Divine) or the Heirophant Prestige Class, among others.
Dragon Shaman:
Druid: Strongheart Halflings are more or less equally as inclined to this class as their Lightfoot kin, so they are not uncommon.
Fighter: Fighters are most common among Strongheart Halflings compared to other Halflings, namely due to their race's desire to protect their homeland of Luiren and their more structured society includes a hint of militaristic training. Even with their stunted damage potential in melee combat due to their size and low Strength compared to most races, it is not ignored by Strongheart Halfling Fighters. Thrown weapons are popular among this combination of race and class, and so the Master Thrower from Complete Warrior is likely taken up, but the Warsling Sniper (Races of Faerun) is a very likely option. Otherwise, any Prestige Class they see fit and qualify could be taken up by Strongheart Halfling Fighters.|
Monk: Surprisingly, this class is highly common among the Stronghearts. Those who do adopt this class are often members of the order known as the Hin Fist, centered around their homeland of Luiren. Hin Fist monks value the class's capabilities of mobility, given their race's small size, despite the penalty to damage caused by their small size and frequent lack of sufficient Strength modifier to melee damage. If they DM permits, the Halfling Monk substition levels can be adapted to go with this race/class combo to make such a character more viable. Given that members of the Hin Fist are able to freely multiclass as Paladins of Yondalla or Arvoreen, those are the deities they worship and most times take the Aesthetic Knight feat (Complete Adventurer) to help such a multiclass combination mesh well.
Paladin: Of all Halflings, the Stronghearts of Luiren are the most likely to adopt this class. In fact, if the DM permits, this could possibly be this subraces' favored class instead. Most (if not all) are the standard Paladin of Valor and worship either Yondalla or Arvoreen, often favoring the Favored Weapon of both deities, the shortsword. The main drawback, like other Halflings, is their small size and penalty to Strength, which makes melee combat difficult. Many take to mounted combat in part to compensate by use of reach weapons such as lances to close the distance with opponents while charging on their Sacred Mount (usually a warpony or war dog). If the DM also permits, Paladins of Yondalla or Arvoreen may frequently multiclass as Halfling Outriders (Complete Warrior) or the Wild Plains Outrider (Complete Adventurer).
Ranger: Among all subraces of Halfling, Stronghearts are on par with their more savage Ghostwise kin as far as the usage of the Ranger class. The Stronghearts are rather attuned with the land around Luiren, but even moreso, they value this class's capabilities at tracking and ability to maneuver the land around them, no matter how tame or wild it may be. Through this, Strongheart Halfling Rangers use this class's tracking and travel capabilities to facilitate defense of their homeland from rampaging monsters and similar threats. Numerous Strongheart Halfling Rangers become Luiren Marchwardens (Shining South) or - to a lesser extent - Horizon Walkers. Besides those, the previously mentioned Halfling Outrider and Wild Plains Outrider are somewhat common, due to the need for mobility, possibly by an Animal Companion that could be used as a mount. Otherwise, the occasional Beastmaster (also from Complete Adventurer) or Beast Heart Adept (Dungeonscape) is not uheard of.
Rogue: Though being more martially (and to a lesser extent, spiritually) enclined than their Lightfoot kin, the Stronghearts do value the talents of the Rogue highly and have such as their favored class. While less prone to trickery than the aforementioned subrace, Strongheart Halflings will use subterfuge when necessary to get the job done. Moreso than other Halflings, Strongheart Halfling Rogues focus more on combat capabilities (including Sneak Attack) and dialogue skills than their more nomadic kin. Cunning and courageous to a fault, they'd just as well talk down an opponent as they would stick a weapon in a weak spot to take a foe down a notch or two. Those who are adventurers may likely take up classic dungeon-crawling skills to take up the usual role as a dungeoneering expert, if needed. Some take up the Combat Trickster or Uncanny Trickster Prestige Class from Complete Scoundrel while others take up the Master Thrower as mentioned in the Fighter entry. Finally, there is the Whisperknife(Races of the Wild).
Sorcerer:
Warlock: While more likely to delve into this class than their Ghostwise lin, Strongheart Halflings are less likely than the more gregarious Lightfoots.
Warmage: Of all Halflings, the Stronghearts are the most likely to adopt this class. Concerned with protecting their homeland of Luiren, the militarization of their kind is paramount. While arcane might is not as common among them as other races or their Lightheart cousins, it does exist in some capacity, and this is likely the most common form of arcane spellcaster among them, namely offensive arcane power. Their spell selection depends upon which archetype they'd rather occupy, Blaster or Sniper (Complete Mage). Those who are more concerned with destroying large groups of enemies in open warfare take up spells geared toward the Blaster while those who are defending areas closer to home or nature use Sniper-oriented spells.
Wizard: While not the most arcane-inclined race, the need for various spells is not ignored by the natives of Luiren. Most Strongheart Halflings utilize spells from the Abjuration, Conjuration or Transmutation schools. Of those schools, they prefer spells that create effects or objects that improve quality of life. Otherwise, spells from those schools as well as Enchantment or Illusion that improve their well-being or enhance their capabilities of defense (either of self, friend, family or home) are most desired. Item creation feats are highly common as well, especially Craft Wondrous Item for the creation of stationary items that improve quality of life for the community.
Wu-Jen: This subrace of Halfling is about as likely to adopt this class as the Ghostwise Hin. Like Lightfoot Halfling Wu-Jen, the Giant Size spell is a boon for them, giving them a boost on reach as well as size-based checks for things such as reach or performing offensive grapple checks.

Next stop: ORCS! FOR THE HORDE- Oh, wait, wrong franchise.

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766

Edited by - Galuf the Dwarf on 17 Jun 2020 05:06:48
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Galuf the Dwarf
Senior Scribe

USA
464 Posts

Posted - 21 Jun 2020 :  05:02:18  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
Here we go with the next chapter

Gray Orc

Barbarian: Almost as common among this eastern subrace of Orc as their more infamous northern kin, Gray Orcs commonly adopt this class, namely the most warlike of their kind. While not quite as strong as their more brutal kin, they are still very dangerous with this class. Most Gray Orc Barbarians focus on feats that improve their combat prowess, namely Power Attack, Cleave, Improved Critical or Weapon Focus. Those who intend to lead a horde of their kind more likely have the Might Makes Right feat and take up the Orc Warlord Prestige Class, both found in Races of Faerun. Gray Orcs already having a faster movement speed by their race alone combined with this class's Fast Movement class feature most likely wear light armor and best utilize such speed to quickly ambush opponents and clear the distance between targets in combat. As far as skills, most utilize athletic-oriented skills, namely Jump, in combat as well as Intimidate, Listen and Survival. Feats namely curtail combat and damage, including but not limited to Power Attack, (Great) Cleave, Improved Critical and Weapon Focus. Ironically, a Gray Orc Barbarian does utilize weapons in decent shape as much as possible, especially axes such as Greataxes.
Bard: This class is rather uncommon among Gray Orcs. Though less distrusting in arcane magic compared to their more common kin, they still have little use of such skills in their brutal environment. Those who do usually use their magic and what spells they may know to supplement what more common classes lack.
Beguiler:
Cleric: Of all Orcs, Gray Orcs are the most devout and favor this class. While their penalty to Charisma hurts their ability to affect undead, they make up for it with their bonus to Wisdom for spellcasting and bonus to Strength for melee damage. Practically all Gray Orc Clerics worship a member of the Orc pantheon. The Strength pantheon is highly popular among the, namely those who worship Baghtru or Gruumsh. Otherwise, the Orc domain is very popular among all deities followed by a tie between the Destruction domain of Ilneval or Yurtrus and the War domain for Gruumsh or Ilneval. As far as feats and spells, metamagic feats that enhance their spells are popular, and little prejudice is made over what type of spells they use, dependent on what is needed at the time. Many take up warlike divine Prestige Classes like those found in []Complete Warrior[] and especially []Complete Divine[].
Dragon Shaman: Tribal, nomadic and brutal as they are, it may be plausible for Gray Orcs to take up this class. Those who do usually pick a totem for Chromatic Dragons, namely Black, Red or White Dragons, since they most closely match the race's native environs.
Druid: Ironically, druids are rare among Gray Orcs, despite their more savage lifestyle. Given their connection to the Orc Pantheon, this subrace sees nature as something more to exploit or plunder rather than something to cherish. Those rare few to take up this class though, obviously, take a different mindset and can be powerful defenders of the wild themselves.
Fighter: Though less common than Barbarians, Gray Orc Fighters are not unheard of. Those who do are usually self-trained but are dangerous, whether as fierce defenders of their tribe or skilled raiders against their enemies. Most take feats that improve damage with weapons as noted in the Barbarian entry, as well as feats along their train of thought that are exclusive to Fighters, such as Weapon Specialization and the like. Some may meet the prerequisites and become Blackguards. Others may take a level or two in Barbarian and become Orc Warlords.
Monk: This class is rare but not unheard of among Gray Orcs. Most who do are females (namely those past childbearing age) who worship Luthic and utilize their sharp, claw-like nails as weapons (likely utilizing a Feat of some sort to allow slashing damage from such as a weapon, at the DM's discretion) to prove themselves useful. Others, namely males, would likely worship Yurtrus and be members of the Brotherhood of the Scarlet Scourge, if such were to have a monastery in the areas where Gray Orcs live, relishing in using their skills to spread disease, poison and overall misery to their foes. Given their race's greater movement speed combined with the bonuses from this class and the tendency to move without the encumbrance of armor, a Gray Orc Monk would likely outpace many other characters. Combining that with the race's Strength and Wisdom bonuses and only a +1 ECL, you have yourself a potential engine of destruction on your hands. Gray Orc Monks likely pick skills associated with stealth or religious matters, the former to get the drop on opponents and the latter to showcase their devotion to their faith. As far as feats, most go with ones that emphasize dealing damage, such as Power Attack, Cleave, or feats that improve damage with a Special Monk Weapon they utilize the most.
Paladin: Paladins of Virtue are practically unheard of among this subrace of Orc. Those who do are likely converts disillusioned with the ways of their kind as a whole. Otherwise, a Gray Orc Paladin of Slaughter per Unearthed Arcana would likely happen, most likely worshipping Gruumsh, Baghtru or Ilneval. Paladins of Tyranny from the same sourcebook are more rare, but would most likely worship Ilneval or Yurtrus. In the former case, they are just as bloodlusting and maniacal as Barbarians or Fighters, but combining such with unholy might. The latter would likely seek to crush all resistance, take prisoners and showcase their deity's superiority over others whether through skill of arms or divine power. Either way, if such variants of the class exist, they would make good use of their Strength and Wisdom scores, though the Charisma penalty and +1 ECL would hinder this class selection in other ways.
Ranger: Given to their nomadic lifestyle, the way of the Ranger is highly popular among Gray Orcs. Almost all who do are hunters for their kind, following animal herds to hunt so their tribe can feast where possible. Otherwise, they function as scouts for the tribe or ambush combatants in their warband. Many who do utilize axes for mele combat, likely one-handed varieties or the Orc Double-Axe if dual-wielding or two-handed if they used ranged weapons. For the Ranged Combat Style, longbows, namely Composite Longbows if possible, are most often used. As far as Animal Companions, regular or dire versions of wolverines, boars or rodents of any kind are most common. If they worship a deity of the Orc Pantheon, they most likely worship Gruumsh, given his connection to caves. As far as prestige classes, Gray Orc Rangers favor the Beast Master (Complete Adventurer), the Beast Heart Adept (Dungeonscape) or the Horizon Walker to best utilize their connections to the wild.
Rogue: Gray Orcs are not overly deceitful compared to other evil-aligned humanoids, but it's not to say that some Rogues are counted among their kind. Those who do are most likely scouts for their tribe, tracking enemy movements and committing ambush warfare if needed. Their bonus to Strength helps their damage with Sneak Attack, though their penalty to Intelligence and Charisma hinders their skill allocation as well as their use of skills that use those ability scores.
Sorcerer:
Warlock:
Warmage:
Wizard:
Wu-Jen:

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766

Edited by - Galuf the Dwarf on 25 Jun 2020 04:58:57
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Galuf the Dwarf
Senior Scribe

USA
464 Posts

Posted - 05 Jul 2020 :  04:30:13  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
Finally, here's another!

Mountain Orc


Barbarian: The archetypal example of this entire race, Mountain Orc Barbarians are as common as they are feared.
Bard: This class is exceptionally rare if even heard of among Mountain Orcs.
Beguiler:
Cleric: While not as religious as Gray Orcs, Clerics are still relatively common among Mountain Orc tribes, especially Clerics of Gruumsh who act as spiritual advisors to the tribal leader.
Dragon Shaman: Of all Orcs, Mountain Orcs are the most likely to follow this class. Those who do take up this class usually revere any Chromatic Dragon that fits their mindset and alignment (usually Chaotic Evil or to a lesser extent Neutral Evil). Red Dragons are the most common followed by White, Black or Green Dragons. Only those that live near deserts usually revere Blue Dragons. They are greedy, selfish and easily prone to anger, responding to most threats with violence. Most who do follow this path act as leaders and healers among their kind.
Druid: Though not common, Mountain Orc Druids are still more common among their kind than their more priestly-oriented Gray Orc kin. Those who do are usually solitary individuals who bend nature to their will and otherwise assist Orc tribes and leaders of said tribes when called upon. Alignment-wise, most (if not all) Mountain Orc Druids are of Chaotic Neutral or Neutral evil alignment as mentioned in Races of Faerun.
Fighter: Almost as common among Mountain Orcs as Barbarians, Mountain Orc fighters are fierce indeed. Above all other skills, Intimidate is the most frequently utilized skills by this race/class combo, often cowing opponents into submission. Damage-dealing feats, namely Power Attack, Cleave and Great Cleave, Improved Critical and Fighter-specific weapon proficiency feats are the most commonly utilized by Mountain Orc Fighters. The need to inflict more damage upon opponents is always on the mind of such warriors. Of all Mountain Orcs, Fighters are the most likely to utilize the best armor they can get, usually what they loot from slain opponents that fits them. As far as weapons, axes are the most valued by them, especially Greataxes or Orc Double-axes.
Monk: Monks are uncommon but not unheard of among the brutal northern Orcs. Those who do take up this class most likely belong to the Brotherhood of the Scarlet Scourge and act as agents of their god, spreading suffering through their martial prowess combined with their love of utilizing diseases to hamper their foes' ability to fight back. Otherwise, female Mountain Orcs may often become Monks who worship Luthic and become members of an order known as the Runeclaws, as mentioned in the Gray Orc entry.
Paladin: Like Gray Orcs, Paladins of Virtue among Mountain Orcs are practically unheard of. Paladins of Slaughter are exceedingly rare compared to their eastern cousins as well but not totally unheard of. Those who do almost exclusively worship Gruumsh, as mentioned in the Cleric entry, and revel in being wanton ravagers of their enemies.
Ranger: Savage as many Mountain Orcs are, the Ranger is highly common among their kind for various reasons. Living among the wild, Mountain Orc Rangers are skilled scouts, trackers and opportunistic combatants. As far as Combat Styles, the divide is about evenly split, depending on what the individual believes will cause the most damage to their enemies. Concerning skills, Mountain Orc Rangers mostly focus on those involving tracking and traversing wild terrain, but otherwise stealth skills are popular to trail prey unnoticed. Popular Favored Enemies for Mountain Orc Rangers are subsets of the Humanoid type, namely Dwarves or Elves, and to a lesser extent Humans. The most common Prestige Class for this race/class combo is the Orc Scout (Races of Faerun), given their value as agents of Orc hordes. Some, if they meet the requirements, become Assassins or Blackguards.
Rogue: Of all full-blood Orcs, Mountain Orcs are the most likely of their kind to engage in this class. While not the most deceitful of monstrous races, Mountain Orc tribes do have need for spies, assassins and scouts. Those who do take this class among their kind tend to be the most cunning, opting for stealth-oriented skills (namely Hide and Move Silently) to stalk their prey or slip in and out of places unnoticed) and deliver a brutal Sneak Attack where possible. Some do take up traditional dungeon-crawling skills but more-so in the attempt of sabotaging enemy strongholds, not the lairs of monsters. Due to their usually high Strength score and less frequent access to more conventional weapons, the Weapon Finesse feat is less common for Mountain Orc rogues, and so they usually opt for feats that compensate for their lower Intelligence and Charisma scores to get their job done. Otherwise, feats that influence damage-dealing potential are common, such as Improved Critical or Weapon Focus. As listed in the Ranger entry above, many who take up this race/class combo take up the path of the Orc Scout. Otherwise, the Assassin is highly common, given the need to eliminate targets efficiently.
Sorcerer:
Warlock:
Warmage:
Wizard:
Wu-Jen:

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766
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