Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 General Forgotten Realms Chat
 Running the Realms with 13th Age
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Previous Page
Author Previous Topic Topic Next Topic
Page: of 2

Derulbaskul
Senior Scribe

Singapore
392 Posts

Posted - 20 Jan 2014 :  16:34:22  Show Profile Send Derulbaskul a Private Message  Reply with Quote
The Google Plus group is full of really decent people and a fair bit of content is being posted (although not FR).

@Markustay: I'm still addicted to 4E but I would go with 13th Age if I wanted something lighter and mini-free. It has so much potential.

Cheers
D

NB: Please remember: A cannon is a big gun. Canon is what we discuss here.
Go to Top of Page

Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 20 Jan 2014 :  17:17:12  Show Profile Send Markustay a Private Message  Reply with Quote
You know whats weird? On other sites (see below) I have seen that some 4e players do not use the minis, and are even a little miffed about the belief that you HAVE TO use them in 4e. Apparently, a fair number of folks have been playing the game without them. One guy (a 4e fan) completely blamed 4e's lack of true success on the poor way the rule books were written - that because combat ALWAYS used minis in the examples, people assumed you had to use them. He also said that they used an unnecessary amount of new terminology, which turned everyone off. He went on to say that D&Dnext looks like 4e with a lot of the old terminology being used again, which he likes. Now, I am not saying thats either here-nor-there, knowing very little about either system, but I find it interesting because it was a post by a 4e player who really likes the system, who points-out its faults; we don't see that very often (so I can take him at his word).

quote:
Originally posted by Dark Wizard

quote:
Originally posted by Markustay

Right after this thread came around, I started seeing some threads popping up on other sites, and some interesting discussion. Until then I had no interest, but now I'll be looking into this system.



Maybe I ask what other sites? Reason I ask is I'm trying to delve into 13th Age myself.
It was on social media (Facebook) - I belong to several gamer groups there. Here's the page - Tabletop Roleplaying Games, but you'll have to scroll-down a bit to find it (no search feature or way to link directly on FB). It was a post by someone named Caoimhe Snow.

I've seen it mentioned elsewhere, but can't recall where - I am all over the place when I am 'surfing'. Its just that I've seen the name pop-up several times now, which sparked my interest. Thats a good group to belong to, BTW - mostly well-behaved, with lots of great input and ideas.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 20 Jan 2014 17:25:28
Go to Top of Page

Dark Wizard
Senior Scribe

USA
830 Posts

Posted - 20 Jan 2014 :  23:30:12  Show Profile Send Dark Wizard a Private Message  Reply with Quote
Thanks for the link, Markus. I'm more tied into G+. Unfortunately, the Forgotten Realms Community there is small and not very active. However, the communities for other settings and games are fantastic.

As for mini-less 4E. I'm sure that's fine, as 3E is nice with minis but doesn't need them. I've talked to players who think 4E is the best rendition of D&D, nay, RPGs evah!

Many more will point out lots of important (tactically relevant, else some powers get wonky) details are lost if no minis are used. I have limited experience with the system, but I've see much more of the latter discussion than the former, and that's from people who played 4E for several years exclusively when it first came out (and play 4E less often now).

Not going to knock 4E fans, but one has to question how much of it is hand-waved and house-ruled based on their own style and experiences (just like any system really).

I've seen the 4E skill challenges adapted for 3E/Pathfinder in a professionally published source. So really, what's to separate that determination of 4E has good and slick rules, 3E/PF has bad and clunky rules (a common criticism of 3E/PF by 4E fans). Nothing really.

Despite my extensive collection of 3E and PF stuff, the only games I'm playing are 2E. With some houserules, older systems trounce newer systems in terms of ease of play. That's the whole point of the OSR's revamp of older rules sets. There are a lot of people who will balk at THAC0 or attack matrices and tables. There are people who think feats ruined the game and others who feel Powers ruined the game. Some can't imagine playing without Powers and wonder why anyone would stick with the archaic systems of older edition D&D.
Go to Top of Page

Derulbaskul
Senior Scribe

Singapore
392 Posts

Posted - 21 Jan 2014 :  11:35:49  Show Profile Send Derulbaskul a Private Message  Reply with Quote
@Markustay: Thanks also for the link. I'll check that out.

@Dark Wizard: I would never run 4E without minis. I know I could but I find the (minis + grid + tactics + set-piece combat) combination one of the real attractions of the ruleset (and I am also conscious the same thing turns others off).

And I also think that 4E is the best version of D&D yet published. However, I don't do edition wars and I can say genuinely nice things about every edition and mean every word I say. Life is too short to do edition wars... and there is too much you can steal from the other editions to simply dismiss them entirely.

But my dependence on 4E's electronic tools means I don't feel the same urge to tinker with 4E as I do with other editions. 13th Age is different in that respect: it's made to be tinkered with. Damn, I really have to get a game going....

Cheers
D

NB: Please remember: A cannon is a big gun. Canon is what we discuss here.
Go to Top of Page

Diffan
Great Reader

USA
3739 Posts

Posted - 08 Feb 2020 :  14:12:31  Show Profile Send Diffan a Private Message  Reply with Quote
quote:
Originally posted by Derulbaskul

Now that 13th Age is well and truly published in both hardcover and PDF form, I was wondering if anyone is using it or planning to use it to run the Realms?

If so, how are you planning to handle Icons? Will they be deities? Groups or factions? Various chosen?



So I FINALLY got my hands on the 13th Age Core Rulebook and....wow I'm such a dummy for not checking this out in-depth sooner. It really does a LOT of things I wished 4E did (and 5E for that matter) and now I'm going to delve fully into the supplements and core design. But with my knowledge expanded on the elements of the setting/book/lore I think I can better answer the question here:

Icons in the 13A setting take place for various NPCs that are sort of movers and shakers of the area. The area in-itself is relatively small if we're looking at the map in the book. While it doesn't give a distance marker in the Key, one might assume it's not terribly huge in terms of the world.

So to switch it over to the Realms, a setting with LOADS of high/epic level NPCs one has to be more forgiving in terms of how familiar a Player Character is going to get with their respective Icon. So for me, I'd think of Icons as more Organizations than singular entities. Also, I certainly think the concept can and should change depending on the region you're in. For example I tend to think of the "Crusader" in 13A as a tyrant and thus, the Zhentarim works really well for his goals. What if the area doesn't really have that large (or any) Zhent presence? You should be able to swap what's more available in that area to suit your needs.

So here it goes:

Archmage: To me, this has to be an organization in the Realms, probably the Arcane Brotherhood works well, especially in the Western Heartlands and Sword Coast. Other alternatives, The Moonstars and the Harpers.

Crusader: Like I said, the Zhentarim works really well here. They also span significant areas of the Realms and can be found in a lot of places pushing their tyranny.

Diabolist: Devils and those of the occult are known in the Realms, probably worshipers of Asmodeus

Dwarf King: This, for me, would be mostly regional and go towards the largest dwarf settlement. Or maybe even just the Dwarf Pantheon.

Elf Queen: I've seen the suggestion that Queen Amlaruil works well here and I agree. If there's a chance that the PCs are in/around Myth Drannor (pre events of the Herald) then I'd also suggest Coronal Ilsevele Miritar.

Emperor: This guy rules the last Human kingdom of the Dragon Empire, and to keep it pretty close I'd say this fits exactly with the nation of Cormyr and the Purple Dragons. Other organizations might be the Lords Alliance along the Sword Coast.

Great Gold Wyrm: This is similar to Bahamut of D&D lore but, I think the analogy is too boring (and not as broad, especially in FR). I'd suggest the Order of the Gauntlet or the Triad (Bahamut, Torm, Ilmater - or Tyr). One could also easily supplant the great gold wyrm with Bahamut and call it a day.

High Druid: Going along with organizations, I think the Emerald Enclave works well here as they're spreading pretty far throughout Faerūn. Other suggestions here was Turlang and that works well too. As does Silvanus as a deity.

Lich King: This, to me, basically writes itself in the Realms as either Szass Tam (because he's literally got plans everywhere), Asperus the king in Copper of the Moonsea region, or Larloch of the Sword Coast. You could also play this up as a church to Velsharoon or worshippers of the Crown of Thorns, OR even Acererak as he's now FR canon.

Orc Lord: The Kingdom of Obould works well here, in The North and the Western Heartlands. Otherwise, I'd just use the Worshiping of Gruumsh.

Priestess: This is, for me, the hardest one to do. FR has LOTS of priestesses and many of them are high level. This doesn't pertain to any one singular deity but to a worship of all of them. I think, at best, this one translates well to the Worship of Mystra or the Seven Sisters or even a connection of the Weave.

Prince of Shadows: For these guys, I'd say anyone tapped into the Shadow Weave, anyone who follows Shar, allies of Netheril and the Princes of Shade, or even those who are apart of the Shadow Thieves of Amn or the Telflamm Shadowlords.

The Three: In 13A, these are three large dragons of chaotic (and evil) desires. In the Realms there's no lack of such evil doers but to make the connection more unique, the Cult of the Dragon works well, as does Tiamat-cultists.

So who else has done 13th Age using the Forgotten Realms? How did it work out? Any suggestions for those who are looking to merge the two together?

4E Realms = Great Taste, Less Filling.

"If WotC were to put out a box of free money, people would still complain how it was folded."
Go to Top of Page
Page: of 2 Previous Topic Topic Next Topic  
Previous Page
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2020 Candlekeep.com Go To Top Of Page
Snitz Forums 2000