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AJA
Learned Scribe

USA
339 Posts

Posted - 12 Nov 2019 :  01:22:12  Show Profile Send AJA a Private Message  Reply with Quote

quote:
Originally posted by sleyvas
As a result, Glimnegg Fimbulhammer and Brightshine Billy make an excellent pair for spying on the doings of folks within Waterdeep

I had to look up what an ibixian was. I approve, if only for the dig at Elminster. They would also seem a good fit for Force Grey.


AJA
YAFRP
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AJA
Learned Scribe

USA
339 Posts

Posted - 12 Nov 2019 :  01:28:14  Show Profile Send AJA a Private Message  Reply with Quote


Nathlue of Spindle Street (LG HM Div)
A gossipy Waterdhavian mage who maintains a farspeaking service with the mages Sheldendar "Longshanks" of Luskan and Tuljack "Twoflasks" Lhaeroun of Mintarn. Handsome-faced, somewhat overweight. Loves cats of all kinds and colors, and his Castle Ward domicile is overrun with them (including Afelos, his calico familiar).

Nathmeira Raulencloak
Author of Fifty Years Anon: A Life in the Elf-Lands (1073DR). "Where many a fey knight, glittering, bright with gold, proud, shone in his armor; he looked upon treasure, on silver, on jewelery, on wealth, on this bright stronghold of the elder kingdom."

Nelessrar Shining-Shell
The Great Turtle of the South, whose gnashing beak could devour islands whole and whose rigid back was mailed like bright mithril plate and banded in beljuril and amarantha. Slain by Torm the True, who had Gond the Greatsmith forge Nelessrar's mirror-bright shell as his war-shield, and who placed broth simmered from the beast's flesh in a great tureen and gifted it to the mighty Haryd the Marching King (The Trod of Steel and Terrible Swift Sentence) of the Kingdom of Man, who later used it to bathe the corpse of his lover Embrethorn, laid low by ogres near Elkantor, the powers of which later resurrected him in the form of something not undead but not quite man.

Nentawr
There were (and are) an almost numberless legion of stars in the night sky and the ancient Talfir, carrying on from those who came before them, had names for every single one of them. In a later age many societies and faiths attributed (or had revealed to them) these names as servitors and celestial messengers of various deities. One of these that has survived into present-day is the Quoft (Amender) of Deneir, the monavic deva Nentawr (Nen-TAUR), which the Talfir knew as Nentabula (Nen-TAH-byoo-lah), The Star of Water and Owls.
      Alabaster skin (heavily marked with runes of unknown origin about the wrists and throat), great white beard (braided and forked, beaded with topaz and iolite), and impossible silver-violet eyes. Wears breastplate of rough tome-wood (birch) over flowing golden robes. Youthful face, somber gaze and smile. Has the soft hands and thin fingers of a scribe, and the thick, corded wrists of a warrior. As are all Amenders, Nentawr is tasked with the tireless pursuit and doom of all those upon Faerūn who destroy, hide or distort knowledge.

Neruudan (LE HM T8)
An agent of Luskan. Often poses as a purveyor of gemstones. Once tried to set up a smuggling ring in the city by gaining control of the upper levels of the sewers, but was uncovered and banished from Waterdeep. Returned as the Luskar envoy (ambassador) to the city in Uktar of 1369DR, but was banished for a second time after he harbored the infamous Scourge of the Sword Coast, the Thelark, from the Lords' agents. [ Source: FR1 Waterdeep and the North, p.60. Name/Former Occupation given. Additional detail by me. ]


AJA
YAFRP

Edited by - AJA on 12 Nov 2019 01:29:52
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sleyvas
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USA
8411 Posts

Posted - 12 Nov 2019 :  15:22:25  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by AJA


quote:
Originally posted by sleyvas
As a result, Glimnegg Fimbulhammer and Brightshine Billy make an excellent pair for spying on the doings of folks within Waterdeep

I had to look up what an ibixian was. I approve, if only for the dig at Elminster. They would also seem a good fit for Force Grey.





Thank you. I had a lot of fun writing that one up (and yes, I couldn't help adding Elminster in). Your description of the character helped a lot drawing imagery.

After thinking about that, I do like the idea of shapechanging ibixians that shapechange into regular goats. I'm thinking it might be interesting if there were similar "lyncanthropes" amongst the minotaur/shatjan/hybsil/yikaria, etc.. populations that change into rothe, buffalo, bulls, yak, deer, elk, caribou, etc... So many shapechangers have a base form that is essentially very human-like (even if its an elf, hengeyokai, or some non-descript being like a doppelganger). Similar ideas with other races (gnolls that turn into hyenas/jackals, bainligor that turn into regular or giant bats, tabaxi that turn into jaguars, rakasta that become tigers, etc...) might also be an interesting "rarity" amongst those races.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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ericlboyd
Forgotten Realms Designer

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1558 Posts

Posted - 12 Nov 2019 :  17:24:50  Show Profile  Visit ericlboyd's Homepage Send ericlboyd a Private Message  Reply with Quote
quote:
Originally posted by AJA


Nelessrar Shining-Shell
The Great Turtle of the South, whose gnashing beak could devour islands whole and whose rigid back was mailed like bright mithril plate and banded in beljuril and amarantha. Slain by Torm the True, who had Gond the Greatsmith forge Nelessrar's mirror-bright shell as his war-shield, and who placed broth simmered from the beast's flesh in a great tureen and gifted it to the mighty Haryd the Marching King (The Trod of Steel and Terrible Swift Sentence) of the Kingdom of Man, who later used it to bathe the corpse of his lover Embrethorn, laid low by ogres near Elkantor, the powers of which later resurrected him in the form of something not undead but not quite man.




I knew the reference was coming, but I didn't expect to see it here. Creates a whole new dimension for Haryd II.

Nicely done!

PS I think I've seen it before, but I'm blanking ... Elkantor?

--
http://www.ericlboyd.com/dnd/

Edited by - ericlboyd on 12 Nov 2019 17:27:29
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sleyvas
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USA
8411 Posts

Posted - 12 Nov 2019 :  19:22:16  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by AJA



Nathlue of Spindle Street (LG HM Div)
A gossipy Waterdhavian mage who maintains a farspeaking service with the mages Sheldendar "Longshanks" of Luskan and Tuljack "Twoflasks" Lhaeroun of Mintarn. Handsome-faced, somewhat overweight. Loves cats of all kinds and colors, and his Castle Ward domicile is overrun with them (including Afelos, his calico familiar).


Nelessrar Shining-Shell
The Great Turtle of the South, whose gnashing beak could devour islands whole and whose rigid back was mailed like bright mithril plate and banded in beljuril and amarantha. Slain by Torm the True, who had Gond the Greatsmith forge Nelessrar's mirror-bright shell as his war-shield, and who placed broth simmered from the beast's flesh in a great tureen and gifted it to the mighty Haryd the Marching King (The Trod of Steel and Terrible Swift Sentence) of the Kingdom of Man, who later used it to bathe the corpse of his lover Embrethorn, laid low by ogres near Elkantor, the powers of which later resurrected him in the form of something not undead but not quite man.




Unbeknownst to many, Nathlue the diviner is actually a Paka posing as a human who uses his cats as his personal spy team.

http://www.mojobob.com/roleplay/monstrousmanual/p/paka.html

Nathlue, unlike others of his race, is notoriously good, but this is due to his exposure to a helm of opposite alignment by a paladin of Nobanion who helped the young Nathlue escape the bounds of Ravenloft. This paladin also helped him join the watchful order of magists and protectors, and he has cheerfully aided the churches of Nobanion, Sharess, and Lurue ever since. Most inhabitants of Waterdeep assume him to be just another normal human, and do not think twice about a cat in the background, especially when it moves on and another cat moves in somewhere else nearby to listen in on their conversations.

Oh, and I love the turtle and the fact that its giant shell was turned into a shield. I know there has to be something more to the king Haryd tie in, but I'm not up to date on that stuff Eric's been working on.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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AJA
Learned Scribe

USA
339 Posts

Posted - 14 Nov 2019 :  18:03:35  Show Profile Send AJA a Private Message  Reply with Quote

quote:
Originally posted by sleyvas
I know there has to be something more to the king Haryd tie in, but I'm not up to date on that stuff Eric's been working on

No, that was it. "Haryd" was originally "Ambelath," but since is no such name in the Kingdom of Man dynasties, I figured I would take opportunity to ask for something more official.
quote:
Originally posted by ericlboyd
PS I think I've seen it before, but I'm blanking ... Elkantor?

I had just changed that name as well, so I can tell you exactly where I got it from; starting with "Elk" as a prefix and taking "antorn" from the name (Lyrannus) Tantorn of Bury Elminster Deep....and then dropped the "n" to "Elkantor."

quote:
Originally posted by Marlstag's 'Road-Farings'
Elkhorn Tor (Elkantor), on whose wooded slopes was once a favored hunting grounds for nobles of Delimbyran



AJA
YAFRP
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AJA
Learned Scribe

USA
339 Posts

Posted - 14 Nov 2019 :  18:08:04  Show Profile Send AJA a Private Message  Reply with Quote


Twelve Random Entries Extracted From Marlstag's 'Road-Farings': A Gazetteer of the Lesser-Known North
"When you don't have any money to go on holiday, you must make do by using your imagination" (Achille-Claude Debussy)

==================================================

"The Echoes of Distant Singing" (The River Delimbyr, said to carry in its euphonious waters all the conversations of man and beast overheard all-along the way from crystal headwaters high in the Nethers to turbid mouth exiting along the Lizard Marshes)
"The Old Man of the Waters" (The River Dessarin, cold and deep, slumbering in its dotage, raging and furious when aroused)

Mreskatha (The Lucent Lady; The Bed of Läsunril to the elves)
A pure, limpid lake nestled in the wooded flatlands north-west of the Star Mounts, in whose sparkling depths it is said that, once peered into, brings to the surface all things once remembered, forgotten no more. There is a great willow-tree here, whose roots grip the ferny banks like the claws of an elder wyrm and whose overhanging catkins strumm the still surface like idle fingers across a harp; it is held sacred to Labelas Enoreth and is called Läsunril's Lasting Rest by the elves, named for the titular master bard of an age ago. Followers of Savras make pilgrimage here, to gather water used to aid in their weirds; faithful of Sune travel here as well, for they believe these depths to be a spring of the Evergold, manifested into the mortal realm. They bring mirrors and polished devices of silver or bronze and leave them on the banks as offerings. The adherents of The All-Seeing occasionally take these to craft and enchant into puissant items of divination; that they face no retribution from the Firehaired for doing so seems to indicate some sort of pact or divine cooperation between the deific powers.

Wood-Smoke
Rural Dessarin hamlet, located roughly halfway between Waterdeep and the Goldenfields. Consists solely of Oddlance All-Goods shop; a way-inn whose sign is the Roaring Hearth; Wolfurge's smithy; the Buck Pond; two "manyhands" (cooperative) farms – Greysmoke and Odd Green – with their attendant cottages; and the farmstead of Little Greysmoke nestled further away towards the stand of elm and aspen known locally as the Greywood. The crofters here are all tenants of the Rosznar noble family of Waterdeep; six Rosznar armsmen are stationed here, ostensibly to protect against monstrous invasion but in truth to make sure rents are collected and to ride hard to warn the city Guard in the event of real danger.

North Tower Trace
An ancient northern way-road of the Kingdom of Man, now little more than a footpath. Wends from the hamlet of Wood-Smoke in a general northernly direction towards the Goldenfields. The watch-tower for which it is named, now a low ruin used mainly by shepherds tending their flocks, was ordered built by the warlord Raurlor an age ago. South Tower Trace, which once followed southwards through the Dessarin valley towards the City of Splendors, disappeared some hundred winters ago, tower and all, one stormy summer night; locals are somewhat sure it once wended westward between the gnarled rises of Lass-Lorn Hill and the better-known Weatherworn Hill, but no one can really recall.

Selūne's Thighs
Coastal race along the Sea of Swords, south of Neverwinter. The waters here are treacherous with rocks and sudden depth changes, but at night the true center of the race is inhabited by floating multitudes of a certain jellyfish whose faint luminescence shows sharp-eyed captains the way through (such succor and visual display therefore conjuring ribald bardic description of "the moon-dewed thighs of the goddess").

Sack-Of-Gold
Farming hamlet in the southern Dessarin vale, astride the Red Rill south of the falls of Wyvele's Bells. Named for the literal sack of gold the adventurer Durthay set down to buy the three farms and the millworks that now comprise the village center; his other six sacks are invariably rumored to have been buried somewhere nearby and are the frequent target of intrepid treasure-hunters and marauding adventurers. Durthay's descendants long ago moved to the City of Splendors to enjoy the comfort and excitement of city life (the middling merchant house of Goldsacks, still regarded as uncouth bumpkins by Waterdhavian society); the manor-hold that Durthay built is now a cursed and crumbled ruin long fallen into an induced state of desuetude.

The Red Rill (Eglandyr's Run)
Named for the reddish clay prevalent along its banks although, as with most waterways in the North, may as well refer to the endless amount of orc and man blood spilled into its waters over the centuries. Eglandyr was an elf who fished from the banks an age ago; today only his kin and a few local druids remember his name.

Wyvele's Bells
Plunge-pool (staired) falls on the Red Rill, just north of the hamlet of Sack-of-Gold. Named for the two rounded, hardrock hillocks on the precipice above and the similarly-rounded druidess who used to bathe, happily humming, in the pool below. Local youths often come here to exchange vows of love and troth; so too do a number of red deer and their erstwhile shepherd, the korred druid Aradan the Honeyed (who sometimes sees fit to wed the youths he comes across and sometimes sees fit to add them to his favored flock).

The Blue House
Eldathyn temple in the southern Ardeep. Takes its name from the cerulean gauntlet of blueleaf trees that surround the perimiter and a similarly-framed entry gate, bent and intertwined to grow into a dark, arching tunnel. This leafy passage is not long, perhaps an easy bowshot, but traversing it seems to take longer than it should. The sounds of the outside do not carry into the still, cool passageway. The "House" itself is not made of conventional timber and stone block but rather a number of low, interlinked pavilions perched over a series of spring-fed pools, enclosed with gauzy, shimmering curtains that keep in the heat during even the coldest northern winters and whose open, central hearths burn with blue flame and smell of vivid summery scents. Head of the House is the Enlightened Mother Gulfaera "The Frost-Spangled" (steady brown eyes, short, curly silver-shot hair. Small stature, looks younger than her years. Never without her walking stick, a well-worn silver-topped length of shadowtop which belonged to her father Roedeskant, one of the most well-known magisters of Waterdeep).

Esdal Mirk
Willow-hung fens, fed by three hill streams and at least one native spring. Origin of the River Esdal, which runs out of the Forlorn Hills to join the Delimbyr some ways south-west of Secomber. Good for wort and cress and long water-grass for weaving, treacherous with deep pools and loose hillock and what locals call "boggy jeskers" (giant frogs).

Rathglimmer Hill
"The Doom of the House of Esk," "The Hill That Hungers (For Man and Beast Alike)" A dark, weathered tor of foul provenance and evil intent in the Forlorn Hills east of the former Harpshield Lands. Not even the resident hill giants and ettins dare tarry here overlong once the sun starts to set. The steep, treacherous eastward side is commonly called Catsclaw Crag (where the dwarves of Dardath claimed to have battled an avatar of the beast-lord Malar, and the long, deep marks of fiendish feline claws in the stony slopes here are still seen to this day), while the western and southern flanks are gentler, but are the origin of both the hill's foul epithets and the following well-known bard's tale;
"In the gathering gloom
Hard on the tor of Rathglimmer Hill
There did the train of Lord and Lady Esk tarry
There did they see their fate
And there did they meet their doom

In the gathering gloom
Under the tor of Rathglimmer Hill
Twelve in-all, men and maid
Horse and hound, horn and harp
Swallowed into the dark soil
And still lie restless in their tomb
"

The Drums at Dusk
High on the only traversible path up Mount Sar lies a deep ravine. The very stone of the mountain here begins to creak and crackle at sundown, like the easing of stone after a hard freeze, the quickening beat crescendoing into what is best described as the sound of titanic war drums being sounded. The reason for this strange phenomena remains unclear. Giants of several types regard these rolling booms as signs from their gods, and often make pilgrimage in number to listen in wonder. Ogres come here as well to pound their taut human-skinned war drums in rhythym, but they are slaughtered by any giants who come across them.


AJA
YAFRP

Edited by - AJA on 19 Nov 2019 22:57:29
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sleyvas
Great Reader

USA
8411 Posts

Posted - 14 Nov 2019 :  19:44:50  Show Profile Send sleyvas a Private Message  Reply with Quote
I like Mreskath's particular linking of the two gods via items used to view oneself that are also often used for farseeing. That's a neat twist. It might be interesting if the mirrors are turned into something like what was in Harry Potter... the mirror of Erised that "divines your heart's desire".... but maybe some of them allows someone to view someone ELSE's hearts desire that previously looked into the mirror with a command word, etc... in this way it matches both a diviner and desire.

For South Tower Trace the first thoughts that pop in my head are that it was either destroyed totally or that it was moved between planes. But what if it were something else, like it was actually something akin to a Daern's Instant Fortress and it was taken away... or it was magically shrunk and its still on the spot.

Selune's Thighs.... love the jellyfish... imagery in action. If only there were an egg that they activate.... which given the stuff about Sar below... could this have a "link" underground via the coastline that connects to mount sar? Could this joking link be a literal manifestation?

Rathglimmer hill sounds like a particularly nasty elemental "hidden in plain sight".

The Drums at Dusk.... would be interesting if that's the heartbeat of a primordial child born of Annam (or some other giantish power) still in its womb (after all, Othea "was a mountain")… the ogres being slain might even be linked back to Othea cheating with Vaprak. Maybe Mount Sar is a leftover manifestation of Othea... or her sister.. or some other similar thing. Given that Mount Sar is home to stone giants and Sylphs (stone and sky) perhaps this "primordial" could be some kind of manifestation of earth and air. Since the former inhabitants of Mount Sar were some particularly powerful Fomorians AND the mountain seems to attract or encourage "madness"..... perhaps even linking this mountain to Karontor would be interesting (as in there may be an unborn child of Karontor … unblemished by his father's transformation to ugliness possibly). The moon goddess Cegilune could also be interesting here given the above idea about "Selune's Thighs".





Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 14 Nov 2019 19:59:40
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AJA
Learned Scribe

USA
339 Posts

Posted - 19 Nov 2019 :  22:57:02  Show Profile Send AJA a Private Message  Reply with Quote

quote:
Originally posted by sleyvas
Rathglimmer hill sounds like a particularly nasty elemental "hidden in plain sight"

would be interesting if that's the heartbeat of a primordial child born of Annam (or some other giantish power) still in its womb (after all, Othea "was a mountain")… the ogres being slain might even be linked back to Othea cheating with Vaprak

Again, for a lot of the entries what I post is all I have on the subject, but for Rathglimmer Hill I had thought a form of zombie fog (from the Ravenloft setting), bound to the catacombs under the hill and only active starting at dusk. I'd be curious to hear your thoughts on an elemental instead, and why it would be localized to this particular area?

Also, I like your ideas on Mount Sar. I really like the imagery of a heartbeat and a nascent "primordial" child (though I mean that in a more ancient elemental/giantish sense rather than the 4E Dawn Titan). My "view" (thoughts) on the Realms tend to come through a human/demi-kind viewpoint, so I appreciate the ideas on a giantish history/mythological perspective. Helps to expand my own horizons.

==================================================

Also, a couple errata from earlier posts;

First, in response to a PM about [ THE ALWAYS-ORC ROOM ] (under the Irlthornra the Gorgon-Head entry, 26 Jul 2019):
There is always an orc in this room. The orc always attacks; the orc is always attacked. The adventurer Ostmar theorized, in his 1361DR Musings, that if one were to actually converse with the orc instead of assailing it, that all the secrets of the Blue Alley would be unravelled, including methods of mastery over the various ingress and egress points within[1].

    [1] Elminster's Notes: "Ostmar is to the sword as Volo is to the pen[2]. He has, by his own admission, slain or been among the slayers of the orc here no less than seven times. If ye ask me, 'twould be best to take his "Mumblings" with something stouter than the customary pinch of table-salt."
    [2] (A bumbling fool, whose seeming favor of the gods is as inexplicable as any of the true Greater Mysteries of the Realms)


And second, a few additional notes on [ THE OPALESCENT BRIDGE (to the Gods) ] (under the Random Notes on Selūnite Lore and Mythology entry, 31 Oct 2019):
That elemental highway forbidden to Man, manifold and grotesque, from which flows all of the weals and woes of the world. It is only seen from Faerūn when three of the five Great Tears sing forth with that ethereal shining-white that Selūnites and the wild-men of the North call "ieiridlaur" (eerie-ED-lore, believed to derive from Auld Draconic). The Ice Hunters, native to the uttermost reaches, have long known the Bridge (which appears there as ribbons of color akin to the Northern Lights of Earth) as "The High Pillars of Smoke."


AJA
YAFRP
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AJA
Learned Scribe

USA
339 Posts

Posted - 19 Nov 2019 :  23:03:57  Show Profile Send AJA a Private Message  Reply with Quote


Aragus (helmed horror)
Led a small caravan company, The Wheeled Banner, operating out of Waterdeep. It communicated by writing, gestures, and (with its underlings) a tapping code. Believed to have been slain in ambush by mercenaries hired by Lord Baerom Thunderstaff (whose magical menagerie the construct is whispered to have once escaped from). The leader of the assassins, the mercenary Jhalbom Blackboots, is said to have kept the riven helm of Aragus as a battle trophy.
      In reality, the enchanted construct "faked" its destruction and now keeps a low profile, with saferooms it can hide out in, in both Dock and North Wards. It seems to use some sort of living "shift-magic" (actually a hargaunt) to give it various lifelike "human face" masks. While most in the city do indeed consider it to be no more, there are those, including some of the Hidden Lords, who know otherwise. [ Source: FA1 Halls of the High King and A 03/11/08 posting to the Candlekeep.com message boards by Ed Greenwood. Name/Description given. Additional detail by me. ]

Arashta
The Watcher of Intrigues, the Velvet Hammer. The "Lady Master of Intrigues" (spymaster) of House Wands. Virtually peerless within the city in her chosen profession (some could argue that The One, the Master of the Red Sashes, has command of a broader organization). Her successes have led her, at the bidding of Lord Maskar Wands, to move beyond the usual noble intrigues and merchant plottings of the city, towards an expanding web of concerns involving nearby realms (such as Orlumbor and the Moonshaes), and organizations (including the Harpers and the Arcane Brotherhood). Although she employs a number of mages and diviners in her work, she herself has no talent for such things. Instead, she has learned to focus her mind on the most minute details and mannerisms and the meanings behind them. In her youth she was a prized student of both Maskar Wands and the master mathematician Bezier.

Araskloon
The Rounded Flanks of the Moon. A great hero of Selūne. Androgynous (though most contemporary accounts use the feminine forms of description). Subject of the great painting, Selūne Shining White Upon Araskloon. Also featured prominently in Bracegelt's The Annals of Celedrom and Histories of The Twiforked War;
      "And Wreakful Selūne said to supplicated Araskloon, 'go forth and gather unto me every beam of moonlight, every pale shaft and silvery gleam that falls across the land this night. For if you bring these to me before the rising dawn I shall forge for your lords enough swords and arrows and sharp-tipped lances to arm a host the likes of which has never whelmed in all Faerūn; and I shall craft each of them keenly enough to pierce even the most obdurate devil's hide.'"
After death, Araskloon was known to have been elevated to a Shard, a servitor of Selūne, and is said to still defend the goddess and Her faithful to this day.

Archer Huntergreen (NG HM Ra6/bloodhound5)
The founder and leader of Huntergreen's Hunters, a group of bountyhunters and hire-scouts located off Virgin's Square, through the first copper-plated door on Simples Street. He achieved much noteriety in his youth for the capture of Roshar the Torturer, a prominent member of the Shadow Thieves. Even today, Archer is still forced to parry the occasional assassination attempt by members of that organization bent on revenge. A gruff old warrior of few words, ready glares, and little patience for fools. He is a master of wind and scent, and knows the lie of the North like the back of his hand, and is familiar with most of the thieves, brigands, bandits and bullyblades that inhabit it. Despite his name he eschews the use of the bow, a personal quirk born of repeated exposure to the poisoned crossbow quarrels utilized by southern assassins. He charges a high price for the services of his men, but they are the best in the business, and worth every gold piece.

Ars Ardabloon (CN HM Aris)
A minor noble of House Ulbrinter (younger grandson of Iorlas, and second cousin of Nomus, patriarch of the clan). Bright, close-set eyes. Thin, hawk-like nose and bushy black moustache.


==================================================


Aquila Gerallin [ Source: FR15 Gold & Glory, p.30. Name/Description given ]

Araemra "Longtalons" (CG young female song dragon) [ Source: Dragons of Faerūn, p.35. Name/Description/Stats given ]

Araeralee Summerstar [ Source: The novels Silverfall: Stories of the Seven Sisters and City of Splendors: A Waterdeep Novel. Name/Description given ]

Arasko Minthul (CG HM [Chondathan] F5) [ Source: A 06/25/06 posting to the Candlekeep.com message boards by Ed Greenwood. Name/Description/Stats given ]


AJA
YAFRP
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sleyvas
Great Reader

USA
8411 Posts

Posted - 20 Nov 2019 :  01:23:53  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by AJA


quote:
Originally posted by sleyvas
Rathglimmer hill sounds like a particularly nasty elemental "hidden in plain sight"

would be interesting if that's the heartbeat of a primordial child born of Annam (or some other giantish power) still in its womb (after all, Othea "was a mountain")… the ogres being slain might even be linked back to Othea cheating with Vaprak

Again, for a lot of the entries what I post is all I have on the subject, but for Rathglimmer Hill I had thought a form of zombie fog (from the Ravenloft setting), bound to the catacombs under the hill and only active starting at dusk. I'd be curious to hear your thoughts on an elemental instead, and why it would be localized to this particular area?

Also, I like your ideas on Mount Sar. I really like the imagery of a heartbeat and a nascent "primordial" child (though I mean that in a more ancient elemental/giantish sense rather than the 4E Dawn Titan). My "view" (thoughts) on the Realms tend to come through a human/demi-kind viewpoint, so I appreciate the ideas on a giantish history/mythological perspective. Helps to expand my own horizons.




On the Rathglimmer Hill, the part that made me think elemental was "the Hill that Hungers" and the part that says that they were "swallowed into the dark soil". It made me think of hills that actually suck people into the ground and digest them. That being said, it could also be interesting if the earth itself was "infected" by Malar's claws... creating "stone flyers" from the 3.5 Underdark (a winged stone cat that can pass through stone/earth with its earth glide ability). In fact, it would fit because the entry for the stone flyers says Stone flyers usually hunt prey in packs, working in concert to bring down creatures that are traveling alone or lagging behind in a group. Once their quarry is unconscious or dead, they retreat into the earth or stone, taking their prey along to be consumed in safety, away from the site of the kill.. Having this area hunted by a giant pack of stone flyers (maybe as many as 50) that drag even full grown hill giants down into the earth could be interesting (especially if they "nip" the giants by lunging at them from the earth, not allowing themselves to be attacked).


Yeah, on the Mount Sar "child heartbeat" thing, I was thinking less dawn titan … more giant born of Annam OR Ulutiu, etc... but honestly, when it comes to some such beings I'm torn as to whether THEY are primordials or not (for instance, Ulutiu could be either an ice primordial OR an Archfey with ties to Ice OR a primal spirit OR something else entirely). I like the idea though that there's something there that just hasn't been "birthed" yet, and were it "birthed" it would possibly have strong ties to both earth and sky (explaining away the sylphs and the stone giants). For instance, maybe its a child of Memnor's on some earth spirit similar to Othea.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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AJA
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Posted - 21 Nov 2019 :  23:13:26  Show Profile Send AJA a Private Message  Reply with Quote

quote:
Originally posted by sleyvas
On the Rathglimmer Hill, the part that made me think elemental was "the Hill that Hungers" and the part that says that they were "swallowed into the dark soil". It made me think of hills that actually suck people into the ground and digest them. That being said, it could also be interesting if the earth itself was "infected" by Malar's claws... creating "stone flyers" from the 3.5 Underdark (a winged stone cat that can pass through stone/earth with its earth glide ability). In fact, it would fit because the entry for the stone flyers says Stone flyers usually hunt prey in packs, working in concert to bring down creatures that are traveling alone or lagging behind in a group. Once their quarry is unconscious or dead, they retreat into the earth or stone, taking their prey along to be consumed in safety, away from the site of the kill.. Having this area hunted by a giant pack of stone flyers (maybe as many as 50) that drag even full grown hill giants down into the earth could be interesting (especially if they "nip" the giants by lunging at them from the earth, not allowing themselves to be attacked).

I can definitely get behind this. I would say it has a real "Pitch Black" vibe, although the Underdark entry doesn't make clear if they can fly through air or only stone and soil. I also like the imagery of the earth itself being "infected by Malar's claws."

Other angles could be that the hill has significance to him because he buried the remains of some notable opponent or prey (as a dog with a bone) there long ago, and sent the flyers as guardians; or that they're the result here of his dalliance with an earth-spirit that once inhabited the hill. Also, the flyers are intelligent enough to worship him; perhaps their pleas summoned him when the dwarves attacked?



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Drandarr
Small, slight, pale, and fair-haired. A local cabbage-caster (hedge-mage and herbalist). His placard, hung outside his fifth-floor Dock Ward residence midway down Spider Web Alley advertises "Charms for Heat-Wounds (fire and scalding), Cures for Warts, Blisters, Boils, and Other Eruptions of the Skin, and All-Manner of Remedy For Winter Chills and Aches." Yearns for adventure (and romance!) as in the florid chapbooks he accepts in trade for his services and hungrily devours. Has a jack-daw familiar, Silvertip, and a stout, curiously-whorled staff of dark shadow-wood (which may or may not be +2 vs. orcs, as his father often claimed).

Silvertip
The jack-daw familiar of the hedge-mage Drandarr. Glossy black with a brighter silver coloration on nape-of-neck and back than most of his ilk. Ardent and voluble. Thinks of himself as brave and cunning – leastways, enough to outwit any earth-bound tusk-face or plodding greenskin. Or Sretha, the local mend-maid, who keeps such pretty strings and swatches in her little push-cart!

Drannadar Suaril
Nephew of Wylynd Moonstar. Stocky, with fine brown hair and large brown eyes. Somewhat accomplished swordsman and adventuring bravo. "Drann" is possessed of an easy smile and a good sense of humor. He quickly matured from a brash, arrogant youth after seeing one too many comrades meet a bloody end, and now prefers to think his way through combat situations rather than charging straight ahead. He has been part of a number of adventuring fellowships in his short career, including the Moonshadows. Currently lodging at Greatmoon (the Moonstar villa), as the metropolis of Waterdeep appeals to him much more than smaller Neverwinter. Lord Helve has approached him about using contacts made by both his adventuring career and his noble ties to act as a broker for goods imported from Neverwinter and elsewhere, but Drannadar would still rather meet friends in the taproom of the Crawling Spider or go for a jaunt into Undermountain than have to deal with such things as account books and logistics.

The Drawn Blades of Sunset
Adventuring fellowship out of Silverymoon. Led by the practical, even-headed warrior Sustoon "Swunghammer" Sulgrund. Have recently cleared and occupied the wooded grounds and root-choked undercellars of Talthtowers, that ruined college of mages and apprentices, where they avidly seek Orultiir's Book of Curious Shapes (said to be inscribed with silvered inks upon violet-colored vellum, and to contain puissant spells of the school of Transmutation). While their main quarry seemingly still eludes them, on their last visit to Waterdeep they displayed (and sold to private buyers) copies of both The Origins of Incantatory Verse (322DR, Elethyr of Ascalhorn) and Illajlae's Workbook (The Tracery of Green Leaves) (1128DR, Illajlae Elven-Eyes), two other rare and valuable works.

Drimmurlask the Dour
Amnian author of Contemplations of a Mage (1297DR). "But if I am alive, I must be meant to live. And if I am meant to live, I will not be allowed to fail."


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sleyvas
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quote:
Originally posted by AJA


quote:
Originally posted by sleyvas
On the Rathglimmer Hill, the part that made me think elemental was "the Hill that Hungers" and the part that says that they were "swallowed into the dark soil". It made me think of hills that actually suck people into the ground and digest them. That being said, it could also be interesting if the earth itself was "infected" by Malar's claws... creating "stone flyers" from the 3.5 Underdark (a winged stone cat that can pass through stone/earth with its earth glide ability). In fact, it would fit because the entry for the stone flyers says Stone flyers usually hunt prey in packs, working in concert to bring down creatures that are traveling alone or lagging behind in a group. Once their quarry is unconscious or dead, they retreat into the earth or stone, taking their prey along to be consumed in safety, away from the site of the kill.. Having this area hunted by a giant pack of stone flyers (maybe as many as 50) that drag even full grown hill giants down into the earth could be interesting (especially if they "nip" the giants by lunging at them from the earth, not allowing themselves to be attacked).

I can definitely get behind this. I would say it has a real "Pitch Black" vibe, although the Underdark entry doesn't make clear if they can fly through air or only stone and soil. I also like the imagery of the earth itself being "infected by Malar's claws."

Other angles could be that the hill has significance to him because he buried the remains of some notable opponent or prey (as a dog with a bone) there long ago, and sent the flyers as guardians; or that they're the result here of his dalliance with an earth-spirit that once inhabited the hill. Also, the flyers are intelligent enough to worship him; perhaps their pleas summoned him when the dwarves attacked?






I do like the idea that they are guarding something. I also like the idea that they are the result of his dalliance with an earth-spirit, but what kind? I can't picture it being a "rocky" type creature. I could imagine it being a beast like the uthgardt tribal totems. Then again, if he mated with the earth spirit to specifically CREATE guardians... might be something we could do with that.

On the idea of them being there from PRIOR to his scratching of the hill, that might work better especially if we put them guarding something... something that the dwarves want. Maybe its actually that earth spirit? Maybe its something like an intelligent mound of Faerszress or something similar that's developed a spiritual awareness? Maybe its a cavern filled with those gems that the netherese were looking for... Chardalyns… and somehow its gained intelligence and learned how to use its "network" of Chardalyn stones somehow like some kind of earthen wizard that locks in spells in its "memory" in the form of the stones (and maybe it can recover/restore its chardalyn stones with time). It may even be a cavern filled with all kinds of different "magically inclined" gems/stones (i.e. faerzress, Chardalyns, beljurils, bloodstone, boakhar/wulfenite, greenstone, iols, Laeral's Tears, etc...).

Hmmm, so what IF its a "spirit of the land" (hadn't really looked at those until recently, but 3e monster manual 2). They have a picture of one that's a earth manifestation that looks like a bear. Maybe even its guarded not only by the stone flyers, but perhaps also by Quaggoths who have gained an affinity for magic using gem magics. Maybe even this "bear" form is a blue color similar to that which we would correlate "magic".... and maybe it has ties to the blue bear spirit that we hear of with the Uthgardt.

Also, if there were quaggoths say in the underdark in some cavern worshipping this "spirit of the land", there's nothing that says that this cavern has to have connections to the surface OR EVEN THE SURROUNDING UNDERDARK. That may be one of the chief things with the stone flyers... the quaggoths may "ride" them since they are large, and thus they could travel through the stone to the surface (whereupon they assault anyone on the surface and bring them "into" the earth to be sacrificed on an altar). These quaggoths may actually be "warlocks" who draw upon the power of this entity and in return offer it fealty (in some ways resembling the warlock knights of Vaasa, but probably simply wanting blood of a hunted prey and not so much domination, etc...). Picturing these quaggoths using weapons made of obsidian blades/edges, so perhaps the cavern also has lava in it (which ash from lava could make fertile gardens... maybe they take slaves from the surface or from the other underdark areas, and feed them from these gardens... and eat the slaves when they are no longer effective).

Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 23 Nov 2019 16:18:18
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Divers & Sundry Feyfancy, Sage-Lore and God-Saga
"...travelled to the West Beyond the West, with gold under foot and fire over head, and there he found the spent Flames of the Sun, and collected them to him under his cloak and, through his mighty artifice upon the shores of that unpeopled land, fashioned them into fearsome arrows with tips of forge-flame red, and whispered unto each a Name of Purpose, enchanted with murderous intent."
      How Estlarrn Invented the First Arrows of Slaying, a chapter of The Saga of Estlarrn, "The Softener of Steel and Stones"
      (elf-legend, ancient even in the ages when men first sung of Wolūf and Anachtyr and She Whom Neither Death Nor Old Age Awaits)

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THE MOTHER of a THOUSAND DEATHS
On the steep side of a mountain in the Evereska lands is a great and curious pine tree. It sits at a most unusual angle on the cliffs here, the great trunk running first one way and then another, a posture quite unfit for such an otherwise regal tree, but it is of such age and growth that its roots clench each and every boulder on the mountain-side, and its great canopy spreads to shade all of the valley below. And down in that valley grow countless smaller pine trees, but unlike their forebear these all grow straight and true and are used by the elves there to make their arrows of hunting and war, and have been used so for a hundred generations of Man. And of this tree which has given birth to such horrors that fly straight and true and deadly, the men and orcs of the region have given it the name "The Mother of a Thousand Deaths," and they curse it and have learned to stay far from it's leafy canopy. But the elves of Evereska call it Qualathra, The Great Bowyer-Wood, and this is the tale they tell of it;

(excerpted from Rastrarr's Things Not Generally Known)
One day the god Solonor Thelandira and his two companions Amlassra and Laethorn were out on hunt. As the mid-day approached they agreed they would each shoot an arrow in turn, and in the place where it struck there would they eat their meal. Solonor shot first, as beseemed his status as a deity, but his arrow stuck in the side of the mountain at a most awkward angle, and Laethorn and Amlassra laughed at his misfortune.

Drawing her bow second, as befit her position as a princess of the dryads and centaurs, Amlassra's arrow fell in a pleasant open meadow, but as she spread her blanket down a swarm of ants came up from the ground and ate her food; then finally Laethorn, the hero born of moonlight and royalty, made his shot and his arrow landed on the banks of a cool, clear river, but as he sat to eat, the waters rose with sudden spring flooding and washed away his repast.

Solonor Thelandira, who had not yet eaten, laughed then in turn, and used his magics to cause his arrow to enlarge and grow forth shady leaves and comfortable boughs, and he invited his companions to sit with him and share his meal. And so they ate their fill there overlooking the game in the valley, and afterwards went on to have a great hunt, and the arrow-tree they left behind did as all trees do, and spread its' arrow-seed down the slopes and into the valley. And the companions returned to Evereska with a full game-bag and the elves there looked longingly upon it, and Solonor said to them that his quarry was for him alone, but that if they wished to have the means to catch their own game they would do well to seek out the valley overlooked by a most curious pine tree and send forth their bowyers, for therein they would find the means to hunt and to defend for themselves, and be forever-after requited.


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HOW LLIIRA LOST HER SONG
In days before ken the goddess Lliira was famed far and wide for her masterful dancing and for her singing voice, more melodious than all the harpings of the planetars and the manyfold winds combined. Her steps were light and effortless and she never stumbled, except on one particular occasion when the sly god Mask tugged on the tasseled hem of her gown while she was pirouetting about a gathering of the gods. In revenge for this slight, Lliira pulled Mask from his concealment in the shadowed corner and compelled him to dance with her until she grew tired. At first Mask was willing to sport, for he was quite light on his feet as well, but as a dancing goddess Lliira's feet never felt heavy and the foolish rogue soon lamented his enthusiasm.

So round and round they went, and right as Mask felt as though his legs would simply fall off he remembered the trick by which he had more than once escaped from the pursuing bloodhounds of Helm the Guardian. And as he twirled he fashioned his black mask into a brilliant shining veil, and inside he rubbed the black pepper which he used to confound the hounds of Helm, and this he presented to Lliira who accepted it delightedly, for she loved all sort of shimmery things. And as she twirled and danced she raised the veil to her face and laughed in delight, and in doing so she breathed deeply of the irritating dust and then commenced a godly sneezing fit which shook every tavern and festhall from Tharsult to Port Llast. And so their dance stopped and Mask was freed and he wobbled away on the sorest of feet, and the other gathered gods all had a laugh at such spectacle, but then in the midst of Lliira's uncontrollable contortions a most curious thing happened – every time the helpless goddess sneezed, a pretty little songbird flew from her throat, full of the gay notes of the Lady of Joy!

And these birds with newborn freedom under their wings escaped the gathering of the gods and flew swiftly to the far corners of Faerūn, and carried on there the musical laughter of the goddess forever-after. And that is why to this day Lliira is not a god of song (but Milil is, and that is another tale for another time), and is also why all the goodly birds of Faerūn have such a sweet-sounding song.

and HOW THE CROW GOT HIS CROAK
All except one, that is, and that one was the ever-curious black-eyed crow, who, once escaped from the goddess, was quickly stopped in his swift flight to a far corner of Faerūn as he flew down to land to see the shining stones collected in the apron of the river-maiden Delimbyr, lounging there on the river-bank that bore her name. These stones seized the eye and inflamed the avarice of the crow, who exclaimed aloud that he simply must possess them. The river-maiden Delimbyr, as sly and treacherous as the waters that bore her name, quickly agreed to trade her river-pebbles to the black-eyed crow in return for his portion of the goddess Lliira's song.

The crow, blinded by his greed for the shimmering stones, hopped from branch to branch in excitement, but when he tried to exclaim his delight at his good fortune, all that came out was a terrible black squawk that sent the fish-maids of Delimbyr scattering into the river depths. Thus understanding the terrible mistake he had made, the shamed crow implored the wily nymph to undo the bargain and return his song. The fickle river-maiden, herself quite satisfied with their trade, told him that she would only return his song if he gathered for her a thousand-thousand-fold the original amount of stones, a truly impossible number.

Which is why, to this day, the Delimbyr happily sings and warbles and gurgles all through its' travels, and why the black-eyed crow cannot sing like the other song-birds of Faerūn, and why it covets and hoards shiny objects, in the hopes of one day finally reclaiming its lost song.


==================================================


HOW ULROLF WON (and then lost) HIS ROAR
(excerpted from the third and final volume of The Deeds of Ulrolf the Bold, of The Illuskans Of Old)
Now by this time Ulrolf was a great and mighty warrior, having slain the wyrm Widderfang and fashioned two unfathomable drinking cups from its horns, and also having penetrated the impenetrable cloud-keep of the great giant king Asbruar, making off with every bit of valuables in a sack over his shoulder. And as he rested upon the shore and pondered his next conquest he removed his footwear, to let his sore feet soothe in the sands. But after a short while, the cold sea waters came up and nipped at his heels, and at this the mighty Ulrolf took great offense. Filled with pride at his prowess and drunk with the heady excitement of his victories, he cursed aloud the sea-goddess Umberlee, and swore that he would make her pay for ruining his repose.

And so mighty Ulrolf embarked upon a vengeance, ranging and roaming up and down the shoreline, repeatedly dipping the twin horns of the great wyrm Widderfang in the roiled waters there where he drank and drank of the surf, quaffing like a man long lost amid the Great Sand Sea. Then, still not satisfied, he used the silver cutlery purloined from the giant king Asbruar to cut and scoop the white foam like the freshest clotted cream, until there was naught left and the shores ran quiet and docile. And the deeper waves of Umberlee then assailed him, but they too were unable to drag him into the depths, and each fell in turn to his ravenous hunger and in doing thus he gained the power and the furor of the surf, and was forever-after able to roar and yell like the worst of the winter sea-storms upon the shore. These actions of course earned him the ire of brine-shimmered Umberlee herself and also her master Talos the Destroyer, and his life was soon forfeit to their divine vengeance.

One day exactly seventeen summers after Ulrolf had claimed for himself the waves, his youngest and most favored son was to be wed on the isle of Ruathym, and so he made ready his longship and had it laden with the finest of wines and cloth and elf-goods, such princely gifts as had never before been seen at a Northman wedding. But the memory and the vengeances of Umberlee are as cold and deep as her salty depths, and as Ulrolf set out on his voyage the Bitch Queen sprung her long-delayed trap upon the hero who had despoiled her. Once past sight of shore the wrathful sea-goddess pulled the ocean itself out from under his longship for seven bowshots all around, until he found himself aground at a coral-girted arena on the sea-floor where terrible Talos awaited. And there the Lord of Storms challenged Ulrolf the Loud to a contest of bellows, who-so-ever the winner taking the godly mantle of Lord Roar for himself. But as proud Ulrolf stepped forward to take his turn, iniquitous Umberlee drew back in the roiling ocean waters to the very boundaries of the arena, and there they made such a fierce hue and cry as the despair of every sailor lost to the waves since the dawn of Faerūn, that his challenge was dimmed in the tumult. And then the broad-chested Storm Lord stepped forth for his try, and the wailing waters fell quiet, and Ulrolf knew that he was beaten, for there in that arena at the bottom of the sea-bed itself the mighty Talos unleashed a titanic clamor that encompassed every storm-blow, every avalanche, every shriek of toppling masonry since the dawn of time.

It is said that a foul apparatus fashioned from Ulrolf's innards, spine and brazen skull was fashioned afterwards by Talos and gifted to his clergy, and that it still exists, somewhere in the northern wilds, able to harness and expel the same furies of the cold swash and swell that he did in life. It is also said that Ulrolf's youngest and most favored son, the clever Ruathym warrior Orbraul, challenged and won back his father's longship and cargo of precious goods from the clutches of the goddess Umberlee, but those are both tales for another time.



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Edited by - AJA on 27 Nov 2019 00:07:14
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sleyvas
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Posted - 26 Nov 2019 :  23:00:50  Show Profile Send sleyvas a Private Message  Reply with Quote
The mother of a thousand deaths is very interesting, and I feel like the story of Ulrolf and Umberlee is familiar. Want to go back and look at some earlier stuff in this thread, because its ringing bells.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Posted - 27 Nov 2019 :  00:06:08  Show Profile Send AJA a Private Message  Reply with Quote

quote:
Originally posted by sleyvas
The mother of a thousand deaths is very interesting, and I feel like the story of Ulrolf and Umberlee is familiar. Want to go back and look at some earlier stuff in this thread, because its ringing bells.

Orbraul has made appearances in a few other posts, but I don't believe anything with Ulrolf has.


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Phentos "Smoke-Stained"
(FENN-Toss) A member of the Council of New Olamn and Most Knowledgeable Tomespeaker of the First Racks of the Watchful Order. Author of Historical Magery, vol.IV: The High Art-Workers of the Middle Period of the North (a companion piece to Historical Magery, vol.I – III and their some three-dozen addendums, those tomes having been penned by his predecessors of the First Racks). He knows of the dragonwards of Ahghairon and has devoted his researches to finding a way to circumvent them, in hopes of allowing him to tame or subjugate and then lair a wyrm of his own within the city. To these ends, he has also begun scouting locations among the Wards where he might build a hidden dragon-den (whether pit or tower) to house his future prize. This all requires vast amounts of coin of course, of which Phentos has relatively little, a state of affairs which has the old sorcerer considering increasingly desperate (and illicit) methods of funding.

Phindolzoul (CE HM W)
(FINN-Dol-Zool) The Mage of Spider Eyes. An associate of the mage Maaril, and rumored member of the Arcane Brotherhood. Known to consort with drow and lower-planar beings.

Phulmyn the Scarred (LE HM P8 of Kelemvor)
(FULL-Minn) The Keeper (seneschal) of the House of Dusk, temple of Kelemvor. A brooding, withdrawn individual, who spends more time among the dusty ledgers and records of the city's deceased than anywhere else. Phulmyn has ugly, jagged scars across his throat and shoulders, hence his nickame. There are growing rumors among Waterdhavian society that he was once a high-ranking adherent of the death god Myrkul, leading to his new epithet of "Dead God's Get."

The Ploughmen
Mercenary company ("the ploughers of crimson fields," i.e., battlefields), most often active in the Western Heartlands among the city-states of the Chionthar. Pikemen and archers, minor complement of spellcasters. Currently rebuilding after a plague ravaged their numbers during their last siege. Commanded by the leather-skinned, iron-voiced Thulreene "Old Snap-and-Roar" (black-haired, with broad shoulders and fervent eyes; wears an ancient Talfir suit of ringmail +2, whose blueshined links have turned a tomb-darkened shade of purplish-black) and seconded by the battlemage Lamoril the Weatherwise, who carries the company's greatest treasure, The Whorl-Marked Stone (that chatoyant artifact of circles, volutes and curves, silver and rose-red, said to be the legendary zurund zeft, the bile-stone of Elgauthduskras the Unshadowed Flame).

Poisoned Golfruin
(Gulf-ROON) Also commonly called "The Rasp," for his wheezing, strained voice and habit of coughing up black blood. Stained fingers, pallid skin. A former alchemist of the Mad Captains of Luskan. Now makes his coin dealing in coldsmoke liquid (perpetual ice-smoke, a common but very handy little enchantment that keeps ale pleasantly cool. A few drops into a basin creates enough cold air to cool a handkeg for two days, but the solution only works on copper metal), but cannot resist selling the occasional illicit poison on the side. [ NOTE: "coldsmoke liquid" and accompanying text taken from City of Splendors: A Waterdeep Novel ]


==================================================


Pithar the Bold (CG HaM F4) [ Source: "I Sing A Song By The Deep-Water Bay," Steven Schend, Dragon Magazine #211, p.34. Name/Description/Stats given ]

Pravus Muridae (LE HM [wererat] P4) [ Source: "...And A Dozen Eggs," Randy Maxwell, Dungeon Magazine #30. Name/Description/Stats given ]

Presper Staunach [ Source: Ed Greenwood's Spin-a-Yarn 2007: The Weaver of Dreams. Name/Description given ]


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sleyvas
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Posted - 30 Nov 2019 :  22:51:21  Show Profile Send sleyvas a Private Message  Reply with Quote
reprinted as I realized the tabs didn't take and made this a pain to read.

How two rodents saved Toril

In the dawn of time, when the gods were still young, Rititisk the Clever watched over the world tree with his trusty mount, Harifur the rabbit, who drew power from coupling with other beings. The red squirrel spent his days delivering rude messages between the night serpent, which gnawed upon its roots in a land of cold and darkness, and the dawn cock, whose crowing could be heard each morning as the sun brought light and warmth to the heavens. It was Rititisk who watched over Asagrimmr as he hung from the world tree, sacrificing himself to himself, and thus he learned of runecraft from the fevered meanderings of the Father of the Asagrim. It was Rititisk who helped protect and bury the acorn of Eiggdra that would grow to become Raelkath Maneeboughs in the womb of Kaelleara the antlered goddess with the help of his trusty mount, Harifur the rabbit, for whom no womb was an impediment. In return, Rititisk was gifted a bow made of laminated antler and wood, which he would name Killarr. Harifur was given antlers by the goddess that he might be able to protect Rititisk, and later the race of antlered rabbits known as the jackalope was born.

Thus it was that Rititisk was always at the center of things, but always did he go unnoticed as other mighty gods, spirits, and primordials instead take the notice of their peers. For instance, it was while riding in the quiver of Amlassra that Rititisk first learned of Qalathra, the tree which would become known as "The Mother of a Thousand Deaths", and brought it to the attention of the fledgling god, Raelkath. Thus was the tree blessed with the seed of the great oak, and Rititisk did gather its acorns and plant them throughout the realms connected to the world tree, and his trusty mount, Harifur did bless them to be fast breeding. It was from these many trees that Rititisk did collect the wood for his arrows, barbs which he would enchant by gnawing the runes of creation into their shafts.

So it was that slowly Rititisk did grow powerful, slowly building his armory for the day that Asagrimmr had warned him of. It would be the day that the night serpent would try to escape its imprisonment and attack the lands connected to the world tree. It was on that fateful morn that the dawn cock did call for Rititisk the Clever to once again come to the aid of Eiggdra. "Oh great squirrel Rititisk, many are the times that you have carried messages of hate between myself and the night serpent, but know that this time I summon you because the night serpent has broken free of its bonds and seeks to deliver terror upon the world. I need you to fight through its forces and deliver this feather of mine," and it did pluck one of its own multi-colored feathers from its body and place it into Rititisk's hands, "to a place that will become known to you when you reach it."

Though the night serpent was powerful, the great red squirrel refused to shirk its duty, but it had one request. "I will surely go to fight the night serpent's forces as you need, oh great dawn cock, but I will need the help of my trusty mount, Harifur to reach my stock of arrows in time to be of use. But though Harifur be fast, he would be faster still if he had wings. Surely, if you allowed him to breed with your wife, Syra, we would be able to fly to my arrow caches and make it in time to stop the night serpent before he can do much damage."

The dawn cock did look askance at Rititisk the Clever, but he could not refute his logic, for surely his mount would be much faster with wings. Thus it was that the goddess Syra did breed with Harifur the great rabbit, and thus were born the race of winged jackalopes in the lands of the bird folk. Moments later, Harifur did sprout wondrous wings, and Rititisk the Clever did lead his mount to his hidden cache of arrows just in time, for his wings were already starting to disappear. As the red squirrel did gather up his mystical quiver and begin loading it with shafts, news to reach him from the war mother of the Asagrim.

"Oh great and clever squirrel, Rititisk, I need you to come to the great forests of Anchorome, for the night serpent has led an army of wyrms to darken the land with their presence, and surely it will be the end of all things. But I have seen a strategy that can stop the forces of the serpent, and it requires your aid. I call upon you to help me defend creation, as is your responsibility. While I and my fellow gods fight them, we need you to slip behind their ranks and close the gate that they have used to invade our land." said the war mother.

Rititisk did think on it for a second, before saying, "Surely, I will come to help you, but I must be fast enough to make it through the forest, and even with his ability to fly, my mount will surely need to be able to tear through the undergrowth quickly. Surely, if you allowed him to breed with your eight-legged caribou, Besparr the Manylegged, he would be able to make it through".

The war mother did not have time to debate the matter, so she quickly agreed, and Harifur did breed Besparr the Manylegged, and thus were born the races of dire jackalopes and the eight legged rabbits known as Behares. Within moments, Harifur grew large and his number of legs did double, while Rititisk did gnaw the runes of slaying into his arrows. The tiny red squirrel and his giant jackalope mount did tear through the undergrowth as wyrms did attempt to assault them, but Rititisk was prepared with the shafts of Qalathra, fired from the bow Killarr, and it was that dragons great and small did fall dead before the onslaught of Rititisk the Red Squirrel as they did make their way to the Child of Eiggdra upon the lands of Anchorome. When they arrived at the great oak tree, the wyrmborn of the night serpent did stream forth in their hundreds, and Rititisk did fear that they would be unable to complete their mission. The wyrmborn did swarm the small squirrel and tear him from his mount, and one of them did entrap him in its mouth and threaten to swallow him whole. But even as he did despair Rititisk heard a voice within his head, and he recognized it as Raelkath Maneeboughs, and he was enraged.

"Who is this that would threaten my godfather! Beware all ye who stand against Rititisk the Clever and his mount Harifur, for you have angered Raelkath Maneeboughs, and though I am slow to anger, my fury is more powerful than the worst nightmares of your master." Then the very vines of the forest did entwine into the jaws, legs, and around the throats of the wyrmborn of the night serpent, and the forest floor was soaked in their blood. Moments after being released from the maw of his captor, Rititisk did run to the Child of Eiggdra and its open portal and he did use his incisors to carve the rune of closure upon its bark and force the gate to close before the night serpent could enter the world.

But, Rititisk's job was far from done, for moments later the Guardian of the Prismatic Staircase, Hemdahl, did call down to Rititisk. "Thank you for your aid Rititisk the Clever, but surely the night serpent seeks to enter the world by another means. The war mother says she sees his strategy will next be to mount an assault on the path from the heavens that I stand sentry upon. I must stand guard at the Prismatic Staircase to prevent the night serpent's entry, but already its serpents have moved into Katashaka and are attempting a ritual which would strip my control from me. Surely you must reach out to the jaguar goddess, Ix Chel, the Lady Rainbow, and her husband Nobanna the Firemane, to find out how you can stop their intrusion."

Rititisk, though tired from his exertions, rose to his feet and answered, "Thank you, Lord Guardian, as surely as I must breathe, I will not shirk my duty. I would appreciate it though if you could put me in contact with Lady Rainbow via the mesh of light." Seconds later, a multi-colored beam did shine down on Rititisk the Clever and he heard the purring voice of a woman.

"Rititisk, thank Ao its you! You are our only hope! The serpent servants of the dark one have arrived to spread their blackness upon the lands which I and my husband would brighten."

Rititisk thought upon her proposal for only moments before giving his answer, "I will surely come to your aid Lady Rainbow, but I must depend upon my mount, Harifur the rabbit, to get me there. Surely you must have me there soon, and only the power to move at the speed of light can get me there in time. Surely, if you could send your mount, Ulouroo, the rainbow winged Hipparcan to breed with Harifur, he would be able to deliver me to you with the power of magic." Moments later, the strange half-horse, half-toucan-parrot with wings and horn made of rainbow light appeared, and within seconds the great antlered rabbit had bred with her and its antlers had coalesced into a single horn of spiraling opalescence. Thus were born the unicorn horned race known as Katashakan Al-mi'raj, which are rumored to have strange magical powers.

Rititisk the Clever did then leap upon Harifur's back and the two did disappear within a swirl of light, only to reappear on the edge of Manu Ni Maloa, great land of the Nyama Nummo. A great rainbow touched from the sky to the land below, and a gleaming scaled army marched upon its surface. The various cat races of wemics, tigrans, lenastans, pumaji, kitaari, and tabaxi fought alongside colorful Tucati and Pa'ratxi bird folk against serpent men. Tiny mousefolk wielding stone headed spears fought and died valiantly against small fanged serpents, while black and white furred zebrataurs fought saurial monstrosities of fang and claw. Through the riot of color on the field below him, one color was most prolific, the crimson red of blood sacrificed to protect this land which they held dear.

It was then that Rititisk the Clever knew what he must do. Pointing and whispering in Harifur's ears, the red squirrel directed his rabbit mount to transport them to the base of the Prismatic staircase where the press of bodies was at its worse. Moments later, they appeared there, and Rititisk set forth clearing the land around him with his tiny arrows of serpent slaying, fired with the rapidity only a master archer can field. Finally, when he believed it to be safe enough to lay down his staghorn bow, he drew forth the feather given to him from the dawn cock and touched it to the pool of blood swirling on the rainbow bridge.

Instantaneously, the prismatic staircase dissolved, as did the blood of the fallen upon the field. In its place, a gigantic peacock surrounded in multi-colored flames did appear and spread its wings and tail feathers wide. "I, Feenicx, am delivered to protect you people of Katashaka! Servants of the Black One flee before my wrath! You shall not turn this world to darkness this day!"

With those words, the serpents and saurians turned and fled into the lands of the nyama nummo, where they reside to this day. With their leaving, Rititisk took to his knee, for in truth the tiny red squirrel was tired. He did put his head upon the mane of Harifur, only to discover his steadfast mount was breathing hurriedly and shallowly. A snake's envenomed fang had pierced the rabbit's neck, and Rititisk knew that his friend would soon be dead. A tear welled up in the red squirrel's eye, as he looked imploringly at the giant peacock.

With knowing pain upon its face, Feenicx looked upon the distressed Rititisk and said, "Harifur knew the cost that he would be forced to spend in order to summon me here. His sacrifice was one he was willing to give in order to save the world. Do not despair young squirrel, for he died valiantly, and the Murdannar of Snoedramorphe recognize his heroism. Already they have been dispatched to bring his spirit to the halls of the Asagrim, where he will be remembered with the other great beasts of the world."

"Then have them take me as well, for I would not live without my friend." said the tiny red squirrel archer.

But giant flaming peacock simply looked upon Rititisk with pity and said, "I fear your time is not come yet, mighty squirrel. You must refill your stock of Qalathra arrows, for the world may need you again, and all should learn to fear the wrath of Rititisk the Clever, that the night serpent never come to bring its reign of terror to the world. But know this young squirrel, your friend had one wish for you. He wished that you never be alone, and so he made his last gift of life to bring forth a new race in your own image. They shall be known as the kercpa and where the world tree needs protection, they shall be found."

And that is how two rodents saved the world of Toril.

Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 06 Dec 2019 23:30:26
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AJA
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Posted - 06 Dec 2019 :  22:05:01  Show Profile Send AJA a Private Message  Reply with Quote

quote:
Originally posted by sleyvas

How two rodents saved Toril

Wow, there's a whole lot to unpack here. Love the whole creation mini-mythos of jackalopes in there. Even the al-mi'raj!

I can also picture kerpca bards and sages travelling across Anchoromé grandly relaying these proud and important legends to their counterparts of the other races – who are left just completely dumbfounded about what exactly the little furry buggers are talking about


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Traeve Morngauntlet
The Knight of Bear Fields, a holding in the western Moonshaes. Adherent of Torm. Coarse, loud-voiced. Hairy, muscular arms. Multi-time dueling champion of both Shieldmeet and Midsummer Games at the Field of Triumph.

Treant
Wood-That-Walks, Old Men of the Forest, Vengeful Verdances, Rurganralkh. Sentient guardians of the forests, from an elder time when the elves were young and Faerūn was yet fully green-girt. Though they are most commonly believed to be children of Silvanus, and some odder druids and sages speak of Emmantiensien the Treant-King, they are also found in the service of Mielikki, Rillifane and most any other power that invests themselves with nature and the wilder aspects of Faerūn. Relatively few in number, with their highest concentrations in the North amid the High Forest and the Forgotten Forest, and in Cormanthor in the east. Tree-Guardians out of legend include The Yellow Sagittate (with leaves of golden arrowheads), Splendid Flaenrūl ("like midsummer, bright and long"), Ulätrel the Dowsing Queen (whose roots reached deep beneath the ground, and brought to the fore all things hidden and buried), and Thuskoldarr "The Warden of Hours and Ages" (one of the Four Flinders/Splinders, the four surviving branches of Nelebrimmaur, the First Ent, sundered and quartered by Bahgtru during the War of Elf and Orc).
      Other notable treants include (seperate entries in italics): Aragnorl the Oak, Bardryad "Old Blackbark," Eraskrel the Wise Watcher, Ilangathorl "The Beauty of Lanthalaur," Murzambrul "Old Red-Top," Rattleleaf, Thaulmog the Many-Whorled (of the Sevenscore Knots), Timbertangle, Raorthrust "Snow-Bowed"

Truthdelver
Private, for-hire investigators. Hired to solve crimes and murders. Includes those who have no spellcasting skills (beyond, in some cases, some minor sorcerous "wild talents" or psionics). In Waterdeep, there is a popular genre of chapbook called "tangleweaves" (murder mysteries) that feature such individuals. Popular titles include: A Trace of Bloodblight, The Black Goblin Tangleweave, Carrion in Castle Ward, Highcoin Confessions: The Goldcoin Murders, Hoarth, The Puissant Eye, Murder in Manypillars, Old Broadbrim and The Secret of Snail Street, Old Sledge, the Blacksmith Truthdelver, and The Tangled Tale of Manysorrows Manor. Notable Truthdelvers include (separate entries in italics): Aathur and Tablann "Extinguishers of the Outrageous," Belzidar "Eagle Eyed" Tanthar, Darthaerla Darkeyes, Garlatha Nightcowl, Laraskan "the Lucky," Tessaldar of Trades Ward. [ Source: Name and general etymology of "Truthdelver" from A 05/22/11 posting to the Candlekeep.com message boards by Ed Greenwood. Additional detail by me. ]

Tsemn "Sem-Sem" Semmdroon (NE HM)
A native of Tharsult. Runs numbers, protection rackets, and drugs for the Xanathar in the area surrounding Caravan Court. Able to command the services of at least two nearby gargoyles with the aid of a magic ring.

Tulfast and Ildranno
Merchant factors of House Ilvastarr. Currently the sole authorized (by the Stablemasters and Farriers Guild; not the Watchful Order) sellers of hawkdragons. Engaged in feuds with House Phylund and the Brothers Kolat over variant hawkdragons (red and noblewing breeds). Often accused of having stolen (and bred true) the winged magebreed from the tower of the exiled beast-crafter Orlavvan.


==================================================


Truehawks Trading Company [ Source: City of Splendors: Who's Who In Waterdeep, p.93. Name/Description given ]

Tuezaera Hallowhand [ Source: Ed Greenwood Presents: Elminster's Forgotten Realms, p.180. Name/Description given ]


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Posted - 06 Dec 2019 :  22:20:36  Show Profile Send AJA a Private Message  Reply with Quote


TREANT entry, other notes:

  • "Rurr-gan-rulkh" was the final words of the first orc to encounter a treant and live to tell the tale. Those of his tribe who later found him thought that the orc was telling them the name of these forest fiends, but it was actually just a nonsensical dying gurgle. Regardless, the name stuck and after a few generations of orc-myth came to be generally accepted to mean "Death-of-Green-Things (But Not Elf or Goat-Elf *)"

  • Of those "odder druids and sages" who speak of Emmantiensien, several also state authoritatively that the "Treant King" was one of the other Four Splinders, and so kin to Thuskoldarr.

  • Ulätrel the Dowsing Queen is also sung of obliquely in older lore and modern feyfancy as the "crooked stick" of the crooked woman of The Garden of Flowers and Old Witchcraft, originally posted in a 30 Aug 2019 entry, reprinted here;
    "past the tumbled walls where pines grow thick and stand sentry
    in which there is always sunshine and lovely flowers the whole year round
    where ferocious bearbind and hungry bindweed do battle with shining crowfoot and valiant kingcup
    and in the midst of that stands
    the crooked woman leaning on a crooked stick
    whose roots go down deep into the earth
    where the dead are and where they whisper their secrets
    "

  • Aragnorl is the main subject of the general memoirs My First Meeting With A Strange Oak (1062DR) and A Dappled Glade My Home: My Forty-Year Conversation With the Oak-Tree Aragnorl (1094DR), both authored by Tarathlara the Old Bramble, Quiet Song of Silvanus.

  • "The Beauty of Lanthalaur" is named for Lanthalaur (or Lanthalorl) "Where The Waters Sparkle Cerulean In The Moonlight," a wooded grove and pristine pool located outside the elven settlement of the same name. When the elves fled for Evermeet, Ilangathorl remained to guard the sacred grove and was then undone by the evils the elves were fleeing; it exists (but neither lives nor survives) today as a lyrannikin (black treant), thrall to the fiendish powers of Hellgate Keep.

  • Only the common-name of Rattleleaf is known today, extant in the name of Rattleleaf's End, the Tethyrian logging town where the great treant was felled; the central town hall was first built around – and the local Lord's seat still carved out of – the stump of its well-ringed corpse.

* Elf is elf. Gross. Goat-elf is elf, elf that mate with goat. Man say they "sah-teer," but elf is elf. Mate with goat. Gross. (so saith Raglūk Red-Tusk, "Great Mangler of Elf and Man," orc of note)


==================================================


Hex-Witch (cont. from the Apr 19 2019 entry)
Additional vengeful vexes (along with known common-names and ascribed symptoms)

Baglor's Black-Tooth (mouth-rot, goblintooth; purely visual vex, of slight concern to the ambitious social-climber)
Baglor's Insistent Vehemence (twitch-tongue; subject seizes on random disagreements in conversation and erupts in diatribe and cursing)
Baglor's Mouth-Miasma (foulbreath; purely olfactory vex, rendering any attempt at close conversation quite unpleasant)
Bledra's Grin-Rot (bloodygums, wretchsmile; purely visual vex, of slight concern to the ambitious social-climber)
Gultho's Belly-Burn (The Worms of Kossuth, gut-wrench; constant indigestion, stomach-pain and bile)
Kuldra's Mudwallow (mudwallow, puddleplunge, gutter-damp; causes an unreasonable urge to debase oneself with dirt and dung and other animal-wallow)
Lloraundeir's Llaming (cogglefoot, the wobbles; causes the target to walk unsteadily and without grace; usually a revenge vex from one festhall dancer to another)
Orascurl's Disagreeable Diarrhoea (scour-guts, rot-rush; as it says on the tin)
Philofrae's Prolonged Ebb of Purpose (spirit-lame, the grey tatters; subject experiences a general loss of vigor and ambition)
Tormrae's Sow-Face (nosebend; purely visual vex, sharply inclines the nose and nostrils unappealingly upwards)
Tormrae's Red Rash (faceboil, redpox; purely visual vex, of concern to the ambitious social-climber)
Tormrae's Whalemouth (blubberlip; causes unappealing appearance, slight speech and drooling concern)
Tormrae's Hairstench (hairstench, tress-trouble; purely olfactory vex, of concern to the ambitious social-climber)
Wrendalae's Phantom Castration (doesn't last long after casting, but unless disbelieved by a subject of uncommon perception causes an understandable level of immediate concern in affected males)



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sleyvas
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Posted - 06 Dec 2019 :  22:47:59  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by AJA


quote:
Originally posted by sleyvas

How two rodents saved Toril

Wow, there's a whole lot to unpack here. Love the whole creation mini-mythos of jackalopes in there. Even the al-mi'raj!

I can also picture kerpca bards and sages travelling across Anchoromé grandly relaying these proud and important legends to their counterparts of the other races – who are left just completely dumbfounded about what exactly the little furry buggers are talking about





Yeah, I almost started that with a introduction that it was a kercpa bard relating the story in Nimbral to a group in a tavern, only to walk off the stage and meet up with his beguiler gnome friend carrying a wand with a swirly black crystal symbol of Leira serving as the gemstone tip.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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sleyvas
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Posted - 07 Dec 2019 :  01:55:14  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by AJA


* Elf is elf. Gross. Goat-elf is elf, elf that mate with goat. Man say they "sah-teer," but elf is elf. Mate with goat. Gross. (so saith Raglūk Red-Tusk, "Great Mangler of Elf and Man," orc of note)





Kikarikik the kercpa bard came out yet again, lute in hand and began his second verse

And so Rititisk got a new mount, this one an old horny goat, and the Corellon told him one day, "Rititisk, I need you to go get me a sandwich, for I am amazingly hungry"... and so Rititisk looked at him and said, I would but my poor mount.... and he leered at Hanali Celanil…. and was promptly chased from the court of the seldarine by doves

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Posted - 08 Dec 2019 :  00:32:23  Show Profile Send AJA a Private Message  Reply with Quote


Boldrovar
Proprietor of Boldrovar's Burnishments (metallic polishes, gold leaf, alchemical tints and tinctures; lustrous adornment for every type of plate, shield, helm and sword-hilt. "Painted with prismatic hues of unimaginable brilliancy for the discerning noble and knight"), Street of Swords, Castle Ward. His shop is also known as The Many-Checkered Shield, for the wild-hued greatshield hung over the entranceway. Knows the alchemical process of blueshine, but not everbright.

Bolst Sea-Blooded (LN HM Aris/T)
A noble of House Ulbrinter. His mother, Bereene, went on to marry into House Margaster after Bolst's father died during the Time of Troubles. He is close with his uncle Nomus (patriarch of the Ulbrinter clan), and is both a master seaman and a shrewd merchant. He oversees much of the Ulbrinter sea-trade. Strong and stocky. Ruddy windburned cheeks, bright blue eyes, yellow hair and short-trimmed beard. Seamaster (captain) of the caravel Wayward Winds.

Braelarm Zoar
(BRAY-larmm) The Bullmastiff of the Zoars (in life), The Hunting Haunt of Lucern Hall (in undeath). Patriarch of the House of Zoar just prior to the rise of Ehlemm Zoar. Roams the now-abandoned Zoar manor-hold of Lucern Hall, in the rolling Dessarin valley hard on the Sumber Hills (where pallid lights stir and flicker within, and the ruins are crowned with a shimmering darkness even in the midst of day). Gave command to his family to be buried there, sat upright upon his favorite perch, for as he had commented innumerable times during his life, a merchant-lord was favored over a Hidden Lord, for the Lords sat upon a mere seat, but he rested upon a well-cushioned chair – almost a throne! (not only well-cushioned, but well-fashioned and appointed, carved in the most fantastic manner, full of gems and fine-work. It was pretty enough that it was stolen from his tomb by robbers not long after his internment, and his spirit is now a stalking death that haunts the grounds looking for vengeance upon those who took his resting spot).

Brantharn Hunabar
Founder of the Tethyrian noble house Hunabar, forerunner of the Waterdhavian House of the same name. Born to common tradesfolk in Mosstone. Began his unlikely ascent-of-fortune in the growing of the common hybiscus (rose-mallow) plant, after learning it to be the favorite of the Tethan princess Roumrada and correctly betting on her to win the throne over her four brothers. When she came to power he owned a dozen hybiscus nurseries, and was the foremost bidder to landscape the new royal palace and gardens she had ordered built at Summersails. From there he gained access to her court, and then her ear, and later still, her confidance. When he received his title he chose the rose-mallow for his House sigil, though by this time he had expanded into more prestigious (and lucrative) sources of income (which is why the Tethyrian house still boasts the rose-mallow while the Waterdhavian branch sports the reigns-and-star instead).

The Bright Swords Brandished
Local adventuring fellowship. Led by the half-orc Erūc the Bold (broad-shouldered and bearded, full of snarling, scowling bombast). Last known to be raiding the poisoned grounds of Thoulgard, where nothing survives there now save for The Pale Man (or The Pale Horror), glimpsed stalking through the ruins (a masterless flesh golem) in search of the artifact known as The Coil of Splendid Colors.


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